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  • Relationship Modelling in Core Data

    - by Stevie
    Hi there, I'm fairly new to Objective C and Core Data and have a problem designing a case where players team up one-on-one and have multiple matches that end up with a specific result. With MySQL, I would have a Player table (player primary key, name) and a match table (player A foreign key, player B foreign key, result). Now how do I do this with Core Data? I can easily tie a player entity to a match entity using a relationship. But how do I model the inverse direction for the second player ref. in the match entity? Player Name: Attribute Match: Relationship Match Match Result: Attribute PlayerA: Relationship to Player (<- Inverse to Player.Match) PlayerB: Relationship to Player (<- Inverse to ????) Would be great if someone could give me an idea on this! Thanks, Stevie.

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  • Pixel perfect collision with paths (Android)

    - by keysersoze
    Hi I'm writing a game and I'm trying to do some pixel perfect collisions with paths. The player's character has a bitmask which looks for example like this: Currenly my code that handles player's collision with path looks like this: private boolean isTerrainCollisionDetected() { if(collisionRegion.op(player.getBounds(), terrain.getBottomPathBounds(), Region.Op.INTERSECT) || collisionRegion.op(player.getBounds(), terrain.getTopPathBounds(), Region.Op.INTERSECT)) { collisionRegion.getBounds(collisionRect); for(int i = collisionRect.left; i < collisionRect.right; i++) { for(int j = collisionRect.top; j < collisionRect.bottom; j++) { if(player.getBitmask().getPixel(i - player.getX(), j - player.getY()) != Color.TRANSPARENT) { return true; } } } } return false; } The problem is that collisions aren't pixel perfect. It detects collisions in situations like this: The question is: what can I do to improve my collision detection?

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  • Odds For Fighting Game

    - by thinkfuture
    I'm creating a fighting game where two opponents face off against each other in the ring. While I've been able to figure out the odds of a player winning based on previous wins/losses, I have yet to find a formula which modifies those odds based on opponent. For example: Player 1: W:5 L:5 - 1/1 odds Player 2: W:5 L:0 - 1/5 odds I want to calculate the odds that Player 1 will wins against player 2. Compounding this the players could be of different levels: if the players are within a few levels of each other, the odds should map closely to wins/losses. However, as the levels diverge, the odds of the lower level player winning reduce. As a swag: Player 1 - W:5 L:5 - 1:1 odds Against a level 8 - 1:2 Against a level 9 - 2:3 Against a level 10 - 1:1 Against a level 11 - 3:2 Against a level 12 - 2:1 These are just estimates, my sense is that there is a math formula out there which will calculate that - can anyone out there point me to what this could be? Thanks...Chris

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  • Enemies don't shoot. What is wrong? [closed]

    - by Bryan
    I want that every enemy shoots independently bullets. If an enemy’s bullet left the screen, the enemy can shoot a new bullet. Not earlier. But for the moment, the enemies don't shoot. Not a single bullet. I guess their is something wrong with my Enemy class, but I can't find a bug and I get no error message. What is wrong? public class Map { Texture2D myEnemy, myBullet ; Player Player; List<Enemy> enemieslist = new List<Enemy>(); List<Bullet> bulletslist = new List<Bullet>(); float fNextEnemy = 0.0f; float fEnemyFreq = 3.0f; int fMaxEnemy = 3 ; Vector2 Startposition = new Vector2(200, 200); GraphicsDeviceManager graphicsDevice; public Map(GraphicsDeviceManager device) { graphicsDevice = device; } public void Load(ContentManager content) { myEnemy = content.Load<Texture2D>("enemy"); myBullet = content.Load<Texture2D>("bullet"); Player = new Player(graphicsDevice); Player.Load(content); } public void Update(GameTime gameTime) { Player.Update(gameTime); float delta = (float)gameTime.ElapsedGameTime.TotalSeconds; for(int i = enemieslist.Count - 1; i >= 0; i--) { // Update Enemy Enemy enemy = enemieslist[i]; enemy.Update(gameTime, this.graphicsDevice, Player.playershape.Position, delta); // Try to remove an enemy if (enemy.Remove == true) { enemieslist.Remove(enemy); enemy.Remove = false; } } this.fNextEnemy += delta; //New enemy if (fMaxEnemy > 0) { if ((this.fNextEnemy >= fEnemyFreq) && (enemieslist.Count < 3)) { Vector2 enemyDirection = Vector2.Normalize(Player.playershape.Position - Startposition) * 100f; enemieslist.Add(new Enemy(Startposition, enemyDirection, Player.playershape.Position)); fMaxEnemy -= 1; fNextEnemy -= fEnemyFreq; } } } public void Draw(SpriteBatch batch) { Player.Draw(batch); foreach (Enemy enemies in enemieslist) { enemies.Draw(batch, myEnemy); } foreach (Bullet bullets in bulletslist) { bullets.Draw(batch, myBullet); } } } public class Enemy { List<Bullet> bulletslist = new List<Bullet>(); private float nextShot = 0; private float shotFrequency = 2.0f; Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public bool Shot; public Enemy(Vector2 Pos, Vector2 Move, Vector2 Player) { this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; this.Remove = false; this.Shot = false; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, Vector2 PlayerPos, float delta) { nextShot += delta; for (int i = bulletslist.Count - 1; i >= 0; i--) { // Update Bullet Bullet bullets = bulletslist[i]; bullets.Update(gameTime, graphics, delta); // Try to remove a bullet... Collision, hit, or outside screen. if (bullets.Remove == true) { bulletslist.Remove(bullets); bullets.Remove = false; } } if (nextShot >= shotFrequency) { this.Shot = true; nextShot -= shotFrequency; } // Does the enemy shot? if ((Shot == true) && (bulletslist.Count < 1)) // New bullet { Vector2 bulletDirection = Vector2.Normalize(PlayerPos - this.vPos) * 200f; bulletslist.Add(new Bullet(this.vPos, bulletDirection, PlayerPos)); Shot = false; } if (!Remove) { this.vMove = Vector2.Normalize(PlayerPos - this.vPos) * 100f; this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth + 1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight + 1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch batch, Texture2D myTexture) { if (!Remove) { batch.Draw(myTexture, this.vPos, Color.White); } } } public class Bullet { Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public Bullet(Vector2 Pos, Vector2 Move, Vector2 Player) { this.Remove = false; this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, float delta) { if (!Remove) { this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth +1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight +1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch spriteBatch, Texture2D myTexture) { if (!Remove) { spriteBatch.Draw(myTexture, this.vPos, Color.White); } } }

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  • Displaying individual elements of an object in an Arraylist through a for loop?

    - by user1180888
    I'm trying to Display individual elements of an Object I have created. It is a simple Java program that allows users to add and keep track of Player Details. I'm just stumped when it comes to displaying the details after they have been added already. here is what my code looks like I can create the object and input it into the arraylist no problem using the case 2, but when I try to print it out I want to do something like System.out.println("Player Name" + myPlayersArrayList.PlayerName + "Player Position" + myPlayerArrayList.PlayerPosition + "Player Age" + "Player Age"); I know that is not correct, but I dont really know what to do, if anyone can be of any help it would be greatly appreciated. Thanks System.out.println("Welcome to the Football Player database"); System.out.print(System.getProperty("line.separator")); UserInput myFirstUserInput = new UserInput(); int selection; ArrayList<Player> myPlayersArrayList = new ArrayList<Player>(); while (true) { System.out.println("1. View The Players"); System.out.println("2. Add A Player"); System.out.println("3. Edit A Player"); System.out.println("4. Delete A Player"); System.out.println("5. Exit ") ; System.out.print(System.getProperty("line.separator")); selection = myFirstUserInput.getInt("Please select an option"); System.out.print(System.getProperty("line.separator")); switch(selection){ case 1: if (myPlayersArrayList.isEmpty()) { System.out.println("No Players Have Been Entered Yet"); System.out.print(System.getProperty("line.separator")); break;} else {for(int i = 0; i < myPlayersArrayList.size(); i++){ System.out.println(myPlayersArrayList); } break; case 2: { String playerName,playerPos; int playerAge; playerName = (myFirstUserInput.getString("Enter Player name")); playerPos = (myFirstUserInput.getString("Enter Player Position")); playerAge = (myFirstUserInput.getInt("Enter Player Age")); myPlayersArrayList.add(new Player(playerName, playerPos, playerAge)); ; break; }

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  • Game Database Connectivity Java

    - by The Kraken
    I'm developing a simple multi-player puzzle game in Java. Both players should be able to view the same game board on his own computer. Then, when one player makes an action in the game (ex. drags an object onto a coordinate space), the game's view should update automatically on the other computer's game screen. I'd like all this to happen over the internet, not requiring both computers to be on the same LAN connection. If I need to use SQL/PHP to accomplish this, I'm unsure how to design the database to accomplish something as simple as the following: Player A drags element onscreen Game sends coordinates of element to database/server Player B's computer detects a change to an item in the database Player B's computer grabs the coordinates of Player A's item Player B's machine draws onscreen elements at the received coordinates Could somebody point me in the right direction?

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  • Merging two ASF files

    - by sijith
    I have an ASF file which contain 8 audios and 1 video. Now i want to merge this file with other of same ASF type. Is it possible to do with windows media SDK. My language is VC++ Please give some help

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  • Django - serving and managing permissions for static content

    - by kRON
    I have certain documents that I want to limit access to through Django to authorized users with permissions only. If I'm going to use Django as a proxy to serve static files in a view, what are the implications? I'm used to serving static files in Apache and configuring that my media is served without any handlers, but what happens if someone starts downloading 500mb through my Django proxy? Will my Django thread be locked for that user until he recieves the 500mb response?

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  • Construct MediaStore uri for specific folder

    - by Mojo Risin
    Hi all, For example if a have two directories /sdcard/Music/Music-1 and /sdcard/Music/Music-2 how can i construct uri to get the files in Music-1 dir for example. I can use MediaStore.Audio.Media.EXTERNAL_CONTENT_URI to get the content of all external storage but how to do the trick only for specific dir.

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  • prevent IE Mobile from scaling web pages automatically

    - by Adam
    I have not been able to get IE mobile to stop automatically resizing my site design. I am using three stylesheets with media queries to display the site differently on different device screens. I've included the meta tag so it shows the mobile stylesheet on IE mobile but it keeps setting the viewport at 320X480 instead of using the actual size of 480X800. How can I force it to display at the actual screen size instead of scaling for a smaller resolution?

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  • Having trouble Getting "RTSP over HTTP"

    - by Muhammad Adeel Zahid
    There is an axis camera that is connected to our site (camba.tv) through axis one click connection component (which acts as proxy). We can communicate with this camera only through http by setting the proxy to our OCCC server's address. If we want to get RTSP streams (h.264) we are only left with "RTSP over HTTP" option. For this I have followed axis VAPIX 3 documentation section 3.3. I issue requests through fiddler but don't get any response. But when i put the URL (axrtsphttp://1.00408CBEA38B/axis-media/media.amp) in windows media player (with proxy set to OCCC server 212.78.237.156:3128) the player is able to get RTSP stream over HTTP after logging in. I have created a request trace of communication between camera and windows media player through wireshark and the request that brings the stream looks like http://1.00408cbea38b/axis-media/media.amp HTTP/1.1 x-sessioncookie: 619 User-Agent: Axis AMC Host: 1.00408CBEA38B Proxy-Connection: Keep-Alive Pragma: no-cache Authorization: Digest username="root",realm="AXIS_00408CBEA38B",nonce="000a8b40Y0100409c13ac7e6cceb069289041d8feb1691",uri="/axis-media/media.amp",cnonce="9946e2582bd590418c9b70e1b17956c7",nc=00000001,response="f3cab86fc84bfe33719675848e7fdc0a",qop="auth" HTTP/1.0 200 OK Content-Type: application/x-rtsp-tunnelled Date: Tue, 02 Nov 2010 11:45:23 GMT RTSP/1.0 200 OK CSeq: 1 Content-Type: application/sdp Content-Base: rtsp://1.00408CBEA38B/axis-media/media.amp/ Date: Tue, 02 Nov 2010 11:45:23 GMT Content-Length: 410 v=0 o=- 1288698323798001 1288698323798001 IN IP4 1.00408CBEA38B s=Media Presentation e=NONE c=IN IP4 0.0.0.0 b=AS:50000 t=0 0 a=control:* a=range:npt=0.000000- m=video 0 RTP/AVP 96 b=AS:50000 a=framerate:30.0 a=transform:1,0,0;0,1,0;0,0,1 a=control:trackID=1 a=rtpmap:96 H264/90000 a=fmtp:96 packetization-mode=1; profile-level-id=420029; sprop-parameter-sets=Z0IAKeNQFAe2AtwEBAaQeJEV,aM48gA== RTSP/1.0 200 OK CSeq: 2 Session: 3F4763D8; timeout=60 Transport: RTP/AVP/TCP;unicast;interleaved=0-1;ssrc=060922C6;mode="PLAY" Date: Tue, 02 Nov 2010 11:45:24 GMT RTSP/1.0 200 OK CSeq: 3 Session: 3F4763D8 Range: npt=0- RTP-Info: url=rtsp://1.00408CBEA38B/axis-media/media.amp/trackID=1;seq=7392;rtptime=4190934902 Date: Tue, 02 Nov 2010 11:45:24 GMT [Binary Stream Content] But when i copy this request to fiddler, I only get 200 status code with content-type set to application/x-rtsp-tunneled and there is no stream data. The only thing i do different with stream is to use Basic in authorization header instead of Digest and I do not get 401 (Un authorized) status code. Can anyone explain what's happening here? How can I write request sequences to get stream in fiddler? If it is needed, I can upload the wireshark request dump somewhere.

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  • Stumbling Through: Visual Studio 2010 (Part I)

    Ive spent the better part of the last two years doing nothing but K2 workflow development, which until very recently could only be done in Visual Studio 2005 so I am a bit behind the times. I seem to have skipped over using Visual Studio 2008 entirely, and I am now ready to stumble through all that Ive missed. Not that I will abandon my K2 ramblings, but I need to get back to some of the other technologies I am passionate about but havent had the option of working with them on a day-to-day basis as I have with K2 blackpearl. Specifically, I am going to be focusing my efforts on what is new in the Entity Framework and WPF in Visual Studio 2010, though you have to keep in mind that since I have skipped VS 2008, I may be giving VS 2010 credit for things that really have been around for a while (hey, if I havent seen it, it is new to me!). I have the following simple goals in mind for this exercise: Entity Framework Model an inherited class Entity Framework Model a lookup entity WPF Bind a list of entities WPF - on selection of an entity in the bound list, display values of the selected entity WPF For the lookup field, provide a dropdown of potential values to lookup All of these goals must be accomplished using as little code as possible, relying on the features we get out of the box in Visual Studio 2010. This isnt going to be rocket science here, Im not even looking to get or save this data from/to a data source, but I gotta start somewhere and hopefully it will grow into something more interesting. For this exercise, I am going to try to model some fictional data about football players and personnel (maybe turning this into some sort of NFL simulation game if I lose my job and can play with this all day), so Ill start with a Person class that has a name property, and extend that with a Player class to include a Position lookup property. The idea is that a Person can be a Player, Coach or whatever other personnel type may be associated with a football team but well only flesh out the Player aspect of a person for this. So to get started, I fired up Visual Studio 2010 and created a new WPF Application: To this project, I added a new ADO.NET Entity Data Model named PlayerModel (for now, not sure what will be an appropriate name so this may be revisited): I chose for it to be an empty model, as I dont have a database designed for this yet: Using the toolbox, I dragged out an entity for each of the items we identified earlier: Person, Player and Position, and gave them some simple properties (note that I kept the default Id property for each of them): Now to figure out how to link these things together the way I want to first, lets try to tell it that Player extends Person. I see that Inheritance is one of the items in the toolbox, but I cant seem to drag it out anywhere onto the canvas. However, when I right-click an element, I get the option to Add Inheritance to it, which gives us exactly what we want: Ok, now that we have that, how do we tell it that each player has a position? Well, despite association being in the toolbox, I have learned that you cant just drag and drop those elements so I right click Player and select Add -> Association to get the following dialog: I see the option here to Add foreign key properties to my entities Ive read somewhere this this is a new and highly-sought after feature so Ill see what it does. Selecting it includes a PositionId on the Player element for me, which seems pretty database-centric and I would like to see if I can live without it for now given that we also got the Position property out of this association. Ill bring it back into the fold if it ends up being useful later. Here is what we end up with now: Trying to compile this resulted in an error stating that the Player entity cannot have an Id, because the Person element it extends already has a property named Id. Makes sense, so I remove it and compile again. Success, but with a warning but success is a good thing so Ill pretend I didnt see that warning for now. It probably has to do with the fact that my Player entity is now pretty useless as it doesnt have any non-navigation properties. So things seem to match what we are going for, great now what the heck do we do with this? Lets switch gears and see what we get for free dealing with this model from the UI. Lets open up the MainWindow.xaml and see if we can connect to our entities as a data source. Hey, whats this? Have you read my mind, Visual Studio? Our entities are already listed in the Data Sources panel: I do notice, however, that our Player entity is missing. Is this due to that compilation warning? Ill add a bogus property to our player entity just to see if that is the case no, still no love. The warning reads: Error 2062: No mapping specified for instances of the EntitySet and AssociationSet in the EntityContainer PlayerModelContainer. Well if everything worked without any issues, then I wouldnt be stumbling through at all, so lets get to the bottom of this. My good friend google indicates that the warning is due to the model not being tied up to a database. Hmmm, so why dont Players show up in my data sources? A little bit of drill-down shows that they are, in fact, exposed under Positions: Well now that isnt quite what I want. While you could get to players through a position, it shouldnt be that way exclusively. Oh well, I can ignore that for now lets drag Players out onto the canvas after selecting List from the dropdown: Hey, what the heck? I wanted a list not a listview. Get rid of that list view that was just dropped, drop in a listbox and then drop the Players entity into it. That will bind it for us. Of course, there isnt any data to show, which brings us to the really hacky part of all this and that is to stuff some test data into our view source without actually getting it from any data source. To do this through code, we need to grab a reference to the positionsPlayersViewSource resource that was created for us when we dragged out our Players entity. We then set the source of that reference equal to a populated list of Players.  Well add a couple of players that way as well as a few positions via the positionsViewSource resource, and Ill ensure that each player has a position specified.  Ultimately, the code looks like this: System.Windows.Data.CollectionViewSource positionViewSource = ((System.Windows.Data.CollectionViewSource)(this.FindResource("positionsViewSource")));             List<Position> positions = new List<Position>();             Position newPosition = new Position();             newPosition.Id = 0;             newPosition.Name = "WR";             positions.Add(newPosition);             newPosition = new Position();             newPosition.Id = 1;             newPosition.Name = "RB";             positions.Add(newPosition);             newPosition = new Position();             newPosition.Id = 2;             newPosition.Name = "QB";             positions.Add(newPosition);             positionViewSource.Source = positions;             System.Windows.Data.CollectionViewSource playerViewSource = ((System.Windows.Data.CollectionViewSource)(this.FindResource("positionsPlayersViewSource")));             List<Player> players = new List<Player>();             Player newPlayer = new Player();             newPlayer.Id = 0;             newPlayer.Name = "Test Dude";             newPlayer.Position = positions[0];             players.Add(newPlayer);             newPlayer = new Player();             newPlayer.Id = 1;             newPlayer.Name = "Test Dude II";             newPlayer.Position = positions[1];             players.Add(newPlayer);             newPlayer = new Player();             newPlayer.Id = 2;             newPlayer.Name = "Test Dude III";             newPlayer.Position = positions[2];             players.Add(newPlayer);             playerViewSource.Source = players; Now that our views are being loaded with data, we can go about tying things together visually. Drop a text box (to show the selected players name) and a combo box (to show the selected players position). Drag the Positions entity from the data sources panel to the combo box to wire it up to the positions view source. Click the text box that was dragged, and find its Text property in the properties pane. There is a little glyph next to it that displays Advanced Properties when hovered over click this and then select Apply Data Binding. In the dialog that appears, we can select the current players name as the value to bind to: Similarly, we can wire up the combo boxs SelectedItem value to the current players position: When the application is executed and we navigate through the various players, we automatically get their name and position bound to the appropriate fields: All of this was accomplished with no code save for loading the test data, and I might add, it was pretty intuitive to do so via the drag and drop of entities straight from the data sources panel. So maybe all of this was old hat to you, but I was very impressed with this experience and I look forward to stumbling through the caveats of doing more complex data modeling and binding in this fashion. Next up, I suppose, will be figuring out how to get the entities to get real data from a data source instead of stuffing it with test data as well as trying to figure out why Players ended up being under Positions in the data sources panel.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Can´t install OS from usb flash drive

    - by Bibo
    My previous problem was describe here: Can't boot OS from USB drive, showing black screen with blinking cursor and there are informations about my laptot. So please look there and then read rest here. I changed flash drive and it fix the problem but now when I boot to Ubuntu (or I tried Fedora, it do same) I can´t install system. I click on Install Ubuntu 10.10 I choose language, then on next window I click Forward but it just show waiting cursor and nothing happen (same Fedora). It doesn´t freeze so I can end install and I can take printscreen (when I was taking the screen, cursor was shown as waiting, not normal as in picture, it´s weird). Image where my installation ends I think there is some problem with Disk and Volumes and so. But I used chkdsk from W7 on boot and It said everything all right and I try utility in Ubuntu and check file system and it is all right too.Image with my Disk (Volumes and other things) I hope someone helps me. Thank you

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  • I want to buy Acer AspireRevo to use as an HTPC

    - by Adnan
    Is this a good config to use? http://www.amazon.com/gp/product/B002O3W44Q/ref=s9_simz_gw_s0_p147_t1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=1FN9CDZKMJF31SBT8QVX&pf_rd_t=101&pf_rd_p=470938631&pf_rd_i=507846 I plan to install Boxee beta on it and use it for Netflix, movies, photos and music, as well as some light internet browsing. For those who are familiar with this product, does HD work well on it?

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  • What usb-bootable utility should I use to copy SATA hard drives?

    - by Steve Brown
    I have a computer that only has two SATA connections and I need to copy one SATA hard drive to another. Since I have to unplug the CD drive to copy the drives I need a USB-bootable utility. I have an old school copy of Norton Ghost (CD based): Ghost has always worked well for me in the past - I see there is a new "version 15" out but I'm not sure if it is worth buying. A friend has Acronis True Image on a USB drive: We tried to use that on the computer but it was unable to copy both partitions (restore partition and main partition). Of course there may be some problem with the drive that is keeping Acronis from working (it is just exiting with a lame error about not being able to copy the disks and no error code or detailed information), but I'm interested in knowing if there is a better, more solid, or widely used solution that I should invest in. What usb-bootable utilities can I use to copy SATA hard drives?

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  • fms port preoblem

    - by Elamurugan
    Hi, i installed fms in my server, and already its running a apache for hp, so want to run this fms as a separate port in 8083 While installing i gave port number as 8083,and now its shows in "fms.ini" ADAPTOR.HOSTPORT = 1935,8083 I think it should listen any of these ports, but its not working while am acessing domain.com:8083 domain.com:1935 Please can some body tell me why its not working Thanks in advance

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  • Volume control tools

    - by Stan
    Sometimes I feel watching some youtube in Chrome has very low volume even if I turn everything to 100%. Is there any tools can increase volume above the system's maximun? I know IndieVolume does, but that didn't support some of my applications. So try to look for some alternatives. thanks

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  • Make flash drive bootable with MULTIPLE Windows Installers

    - by alexander7567
    I have seen many ways to make a USB an installer for about any Windows OS. But how can I (using grub or something like that) make it bootable to all editions on Windows XP and 7? I have tried Googling it and researching, I've even tried to do it, But I dont understand much about GRUB or linux at all. Please keep in mind that I am not very good with linux, so please use as many details as possible.

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