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  • Set up ad hoc wireless connection between Windows Vista and Mac OS X

    - by Skarab
    I have the following problem - Windows Vista does not connect to adhoc wireless network created on my Macbook. I have tried to create secured (with 40 bit key) and unsecured network but Windows Vista still has problems to connect. Windows VISTA informs me -- after 5 minutes of attempts - that setting up the connection -- with my adhoc network -- took too much time. My question: do I need to configure some settings on Vista to connect it to my Macbook? Maybe it is a problem with DHCP? Edited: I have tried the other way: http://superuser.com/questions/202890/set-up-an-adhoc-network-in-windows-vista-to-connect-to-and-share-the-internet-con

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  • FreeBSD 8.1 unstable network connection

    - by frankcheong
    I have three FreeBSD 8.1 running on three different hardware and therefore consist of different network adapter as well (bce, bge and igb). I found that the network connection is kind of unstable which I have tried to scp some 10MB file and found that I cannot always get the files completed successfully. I have further checked with my network admin and he claim that the problem is being caused by the network driver which cannot support the load whereby he tried to ping using huge packet size (around 15k) and my server will drop packet consistently at a regular interval. I found that this statement may not be valid since the three server is using three different network drive and it would be quite impossible that the same problem is being caused by three different network adapter and thus different network driver. Since then I have tried to tune up the performance by playing around with the /etc/sysctl.conf figures with no luck. kern.ipc.somaxconn=1024 kern.ipc.shmall=3276800 kern.ipc.shmmax=1638400000 # Security net.inet.ip.redirect=0 net.inet.ip.sourceroute=0 net.inet.ip.accept_sourceroute=0 net.inet.icmp.maskrepl=0 net.inet.icmp.log_redirect=0 net.inet.icmp.drop_redirect=1 net.inet.tcp.drop_synfin=1 # Security net.inet.udp.blackhole=1 net.inet.tcp.blackhole=2 # Required by pf net.inet.ip.forwarding=1 #Network Performance Tuning kern.ipc.maxsockbuf=16777216 net.inet.tcp.rfc1323=1 net.inet.tcp.sendbuf_max=16777216 net.inet.tcp.recvbuf_max=16777216 # Setting specifically for 1 or even 10Gbps network net.local.stream.sendspace=262144 net.local.stream.recvspace=262144 net.inet.tcp.local_slowstart_flightsize=10 net.inet.tcp.nolocaltimewait=1 net.inet.tcp.mssdflt=1460 net.inet.tcp.sendbuf_auto=1 net.inet.tcp.sendbuf_inc=16384 net.inet.tcp.recvbuf_auto=1 net.inet.tcp.recvbuf_inc=524288 net.inet.tcp.sendspace=262144 net.inet.tcp.recvspace=262144 net.inet.udp.recvspace=262144 kern.ipc.maxsockbuf=16777216 kern.ipc.nmbclusters=32768 net.inet.tcp.delayed_ack=1 net.inet.tcp.delacktime=100 net.inet.tcp.slowstart_flightsize=179 net.inet.tcp.inflight.enable=1 net.inet.tcp.inflight.min=6144 # Reduce the cache size of slow start connection net.inet.tcp.hostcache.expire=1 Our network admin also claim that they see quite a lot of network up and down from their cisco switch log while I cannot find any up down message inside the dmesg. Have further checked the netstat -s but dont have concrete idea. tcp: 133695291 packets sent 39408539 data packets (3358837321 bytes) 61868 data packets (89472844 bytes) retransmitted 24 data packets unnecessarily retransmitted 0 resends initiated by MTU discovery 50756141 ack-only packets (2148 delayed) 0 URG only packets 0 window probe packets 4372385 window update packets 39781869 control packets 134898031 packets received 72339403 acks (for 3357601899 bytes) 190712 duplicate acks 0 acks for unsent data 59339201 packets (3647021974 bytes) received in-sequence 114 completely duplicate packets (135202 bytes) 27 old duplicate packets 0 packets with some dup. data (0 bytes duped) 42090 out-of-order packets (60817889 bytes) 0 packets (0 bytes) of data after window 0 window probes 3953896 window update packets 64181 packets received after close 0 discarded for bad checksums 0 discarded for bad header offset fields 0 discarded because packet too short 45192 discarded due to memory problems 19945391 connection requests 1323420 connection accepts 0 bad connection attempts 0 listen queue overflows 0 ignored RSTs in the windows 21133581 connections established (including accepts) 21268724 connections closed (including 32737 drops) 207874 connections updated cached RTT on close 207874 connections updated cached RTT variance on close 132439 connections updated cached ssthresh on close 42392 embryonic connections dropped 72339338 segments updated rtt (of 69477829 attempts) 390871 retransmit timeouts 0 connections dropped by rexmit timeout 0 persist timeouts 0 connections dropped by persist timeout 0 Connections (fin_wait_2) dropped because of timeout 13990 keepalive timeouts 2 keepalive probes sent 13988 connections dropped by keepalive 173044 correct ACK header predictions 36947371 correct data packet header predictions 1323420 syncache entries added 0 retransmitted 0 dupsyn 0 dropped 1323420 completed 0 bucket overflow 0 cache overflow 0 reset 0 stale 0 aborted 0 badack 0 unreach 0 zone failures 1323420 cookies sent 0 cookies received 1864 SACK recovery episodes 18005 segment rexmits in SACK recovery episodes 26066896 byte rexmits in SACK recovery episodes 147327 SACK options (SACK blocks) received 87473 SACK options (SACK blocks) sent 0 SACK scoreboard overflow 0 packets with ECN CE bit set 0 packets with ECN ECT(0) bit set 0 packets with ECN ECT(1) bit set 0 successful ECN handshakes 0 times ECN reduced the congestion window udp: 5141258 datagrams received 0 with incomplete header 0 with bad data length field 0 with bad checksum 1 with no checksum 0 dropped due to no socket 129616 broadcast/multicast datagrams undelivered 0 dropped due to full socket buffers 0 not for hashed pcb 5011642 delivered 5016050 datagrams output 0 times multicast source filter matched sctp: 0 input packets 0 datagrams 0 packets that had data 0 input SACK chunks 0 input DATA chunks 0 duplicate DATA chunks 0 input HB chunks 0 HB-ACK chunks 0 input ECNE chunks 0 input AUTH chunks 0 chunks missing AUTH 0 invalid HMAC ids received 0 invalid secret ids received 0 auth failed 0 fast path receives all one chunk 0 fast path multi-part data 0 output packets 0 output SACKs 0 output DATA chunks 0 retransmitted DATA chunks 0 fast retransmitted DATA chunks 0 FR's that happened more than once to same chunk 0 intput HB chunks 0 output ECNE chunks 0 output AUTH chunks 0 ip_output error counter Packet drop statistics: 0 from middle box 0 from end host 0 with data 0 non-data, non-endhost 0 non-endhost, bandwidth rep only 0 not enough for chunk header 0 not enough data to confirm 0 where process_chunk_drop said break 0 failed to find TSN 0 attempt reverse TSN lookup 0 e-host confirms zero-rwnd 0 midbox confirms no space 0 data did not match TSN 0 TSN's marked for Fast Retran Timeouts: 0 iterator timers fired 0 T3 data time outs 0 window probe (T3) timers fired 0 INIT timers fired 0 sack timers fired 0 shutdown timers fired 0 heartbeat timers fired 0 a cookie timeout fired 0 an endpoint changed its cookiesecret 0 PMTU timers fired 0 shutdown ack timers fired 0 shutdown guard timers fired 0 stream reset timers fired 0 early FR timers fired 0 an asconf timer fired 0 auto close timer fired 0 asoc free timers expired 0 inp free timers expired 0 packet shorter than header 0 checksum error 0 no endpoint for port 0 bad v-tag 0 bad SID 0 no memory 0 number of multiple FR in a RTT window 0 RFC813 allowed sending 0 RFC813 does not allow sending 0 times max burst prohibited sending 0 look ahead tells us no memory in interface 0 numbers of window probes sent 0 times an output error to clamp down on next user send 0 times sctp_senderrors were caused from a user 0 number of in data drops due to chunk limit reached 0 number of in data drops due to rwnd limit reached 0 times a ECN reduced the cwnd 0 used express lookup via vtag 0 collision in express lookup 0 times the sender ran dry of user data on primary 0 same for above 0 sacks the slow way 0 window update only sacks sent 0 sends with sinfo_flags !=0 0 unordered sends 0 sends with EOF flag set 0 sends with ABORT flag set 0 times protocol drain called 0 times we did a protocol drain 0 times recv was called with peek 0 cached chunks used 0 cached stream oq's used 0 unread messages abandonded by close 0 send burst avoidance, already max burst inflight to net 0 send cwnd full avoidance, already max burst inflight to net 0 number of map array over-runs via fwd-tsn's ip: 137814085 total packets received 0 bad header checksums 0 with size smaller than minimum 0 with data size < data length 0 with ip length > max ip packet size 0 with header length < data size 0 with data length < header length 0 with bad options 0 with incorrect version number 1200 fragments received 0 fragments dropped (dup or out of space) 0 fragments dropped after timeout 300 packets reassembled ok 137813009 packets for this host 530 packets for unknown/unsupported protocol 0 packets forwarded (0 packets fast forwarded) 61 packets not forwardable 0 packets received for unknown multicast group 0 redirects sent 137234598 packets sent from this host 0 packets sent with fabricated ip header 685307 output packets dropped due to no bufs, etc. 52 output packets discarded due to no route 300 output datagrams fragmented 1200 fragments created 0 datagrams that can't be fragmented 0 tunneling packets that can't find gif 0 datagrams with bad address in header icmp: 0 calls to icmp_error 0 errors not generated in response to an icmp message Output histogram: echo reply: 305 0 messages with bad code fields 0 messages less than the minimum length 0 messages with bad checksum 0 messages with bad length 0 multicast echo requests ignored 0 multicast timestamp requests ignored Input histogram: destination unreachable: 530 echo: 305 305 message responses generated 0 invalid return addresses 0 no return routes ICMP address mask responses are disabled igmp: 0 messages received 0 messages received with too few bytes 0 messages received with wrong TTL 0 messages received with bad checksum 0 V1/V2 membership queries received 0 V3 membership queries received 0 membership queries received with invalid field(s) 0 general queries received 0 group queries received 0 group-source queries received 0 group-source queries dropped 0 membership reports received 0 membership reports received with invalid field(s) 0 membership reports received for groups to which we belong 0 V3 reports received without Router Alert 0 membership reports sent arp: 376748 ARP requests sent 3207 ARP replies sent 245245 ARP requests received 80845 ARP replies received 326090 ARP packets received 267712 total packets dropped due to no ARP entry 108876 ARP entrys timed out 0 Duplicate IPs seen ip6: 2226633 total packets received 0 with size smaller than minimum 0 with data size < data length 0 with bad options 0 with incorrect version number 0 fragments received 0 fragments dropped (dup or out of space) 0 fragments dropped after timeout 0 fragments that exceeded limit 0 packets reassembled ok 2226633 packets for this host 0 packets forwarded 0 packets not forwardable 0 redirects sent 2226633 packets sent from this host 0 packets sent with fabricated ip header 0 output packets dropped due to no bufs, etc. 8 output packets discarded due to no route 0 output datagrams fragmented 0 fragments created 0 datagrams that can't be fragmented 0 packets that violated scope rules 0 multicast packets which we don't join Input histogram: UDP: 2226633 Mbuf statistics: 962679 one mbuf 1263954 one ext mbuf 0 two or more ext mbuf 0 packets whose headers are not continuous 0 tunneling packets that can't find gif 0 packets discarded because of too many headers 0 failures of source address selection Source addresses selection rule applied: icmp6: 0 calls to icmp6_error 0 errors not generated in response to an icmp6 message 0 errors not generated because of rate limitation 0 messages with bad code fields 0 messages < minimum length 0 bad checksums 0 messages with bad length Histogram of error messages to be generated: 0 no route 0 administratively prohibited 0 beyond scope 0 address unreachable 0 port unreachable 0 packet too big 0 time exceed transit 0 time exceed reassembly 0 erroneous header field 0 unrecognized next header 0 unrecognized option 0 redirect 0 unknown 0 message responses generated 0 messages with too many ND options 0 messages with bad ND options 0 bad neighbor solicitation messages 0 bad neighbor advertisement messages 0 bad router solicitation messages 0 bad router advertisement messages 0 bad redirect messages 0 path MTU changes rip6: 0 messages received 0 checksum calculations on inbound 0 messages with bad checksum 0 messages dropped due to no socket 0 multicast messages dropped due to no socket 0 messages dropped due to full socket buffers 0 delivered 0 datagrams output netstat -m 516/5124/5640 mbufs in use (current/cache/total) 512/1634/2146/32768 mbuf clusters in use (current/cache/total/max) 512/1536 mbuf+clusters out of packet secondary zone in use (current/cache) 0/1303/1303/12800 4k (page size) jumbo clusters in use (current/cache/total/max) 0/0/0/6400 9k jumbo clusters in use (current/cache/total/max) 0/0/0/3200 16k jumbo clusters in use (current/cache/total/max) 1153K/9761K/10914K bytes allocated to network (current/cache/total) 0/0/0 requests for mbufs denied (mbufs/clusters/mbuf+clusters) 0/0/0 requests for jumbo clusters denied (4k/9k/16k) 0/8/6656 sfbufs in use (current/peak/max) 0 requests for sfbufs denied 0 requests for sfbufs delayed 0 requests for I/O initiated by sendfile 0 calls to protocol drain routines Anyone got an idea what might be the possible cause?

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  • Windows PE network setup

    - by microchasm
    I'm walking through the following step-by-step guide for deploying Windows 7 via AIK: http://technet.microsoft.com/en-us/library/dd349348%28WS.10%29.aspx On step 4 (Capturing the Installation onto a Network Share), I run into a bit of a snag: attempting to connect to a network drive repeatedly fails. I'm using/deploying Dell Optiplex 380 64 bit machines, and the network cards seem to be really wonky. On the machine that I'm using to run AIK etc, the network driver wasn't found automatically. I had to manually go in and install the driver (which was found on the OEM installation media). I've since copied this to the USB key that I'm using for the Autounattend.xml so its handy. I think that because of this, the PE environment doesn't or can't instantiate the network device. Is there a way to install/configure the network device through the command prompt in PE? If not, I read about adding in the answer file path(s) to drivers, but if I did it this way, would I have to start the process all over again (i.e. create new Autounattend.xml with the PnPcustomizations path included, re-run the installation on the reference machine, install all the applications, re-make the PE iso, reboot into new PE iso)? Any shortcuts, direction, or advice would be appreciated. Thanks!

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  • Install McAfee And Nod32

    - by hosseinsinohe
    Hi All I have a computer with windows XP service pack 3 as an operating system.This computer is in a network with McAfee update server.This server will install and update McAfee client in all computers in that network.When I install and running 'Eset Nod32 Smart Security (AntiVirus)',computer is getting hanged. (Not works in Safe Mode). How can I install both Nod32 and McAfee on this network ?

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  • Google Loon–A network of balloons to provide internet to everyone

    - by Gopinath
    Google once just a super powerful search engine provider and now they are venturing in to a lot of interesting non software projects like self driving cars, glasses that beam information right on to your eye balls, high speed internet services @ 1 Giga bytes per second. A recent addition to this innovative list is Google Loon – a network of flying balloons that provide internet access to remote parts of the world where it is not feasible for many governments/corporate to provider internet services. Google says there are several billions of people around the world who don’t have access to internet and Google Loon aim is to provide internet facilities to all these people. A pilot project is started couple of days ago by launching 30 balloons into stratosphere from New Zealand. These balloons fly 20 Kilometers above earth(much higher than where aero planes fly) and they beam internet to homes having Loon receiver wirelessly. Checkout the embedded introductory video on Google Loon What is in it for Google? Why is Google getting into these type of projects and what is in it for them? Google is the gateway to web and majority of people find information on web using Google Services/Software. So providing internet facilities to more people means, more people using Google services and it in turn contributes to their revenue growth. Google is not a charity, they do all these projects to earn money just like every other corporate. The best part is while earning money they are touching lives of billions of people in a positive way. Just imagine everyone in the world connected and have ability to take informed decisions irrespective of whether they live in developed countries or underprivileged parts of the world! Wow that will be a beautiful day. Further reading Google Loon website Google unveils its Project Loon Wi-Fi balloons – in pictures Google flies Internet balloons in stratosphere for a “network in the sky” How Google Will Use High-Flying Balloons to Deliver Internet to the Hinterlands Good discussion on Google Loon at Hacker News community

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  • How to protect your real time online shooter from potential bots

    - by Zaky German
    I'm looking to create a multiplayer top down shooter. While i've read about different topics, i can see them i've got some real challenges ahead, but i'm all up for it. One thing i can't understand is how am i supposed to be protecting the game from people who try to create bots? What i mean is, as far as i understand, it's impossible to protect the network traffic in a way that players won't be able to create programs that listen to what's going on and understand it. So what worries me is that people can create bots that listen to the current location of rival players, and send communication that mimic as if the player is shooting in the exact "perfect" location to win that match. So what kind of techniques are used to protect real time games from such bots? Also i'd like to mention that i've tried searching for discussions (as this sounds like something many people struggle with), but couldn't find anything about it specifically, only as a part of broader questions about networking in real time games. If i should have looked harder feel free to put me in my place :) Thanks alot!

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  • Setting up Windows network on Xen

    - by samyboy
    I'm trying to install a Windows XP server in a Xen environment. The OS is booting fine. Unfortunately I can't figure out how to set up the network settings. Dom0 is a Debian Lenny currently hosting around 10 Linux virtual servers. Windows tells me I have a "limited connection". It can't get any DHCP response, nor access other hosts in the network Here is the Xen's client config file: kernel = '/usr/lib/xen-3.2-1/boot/hvmloader' builder = 'hvm' memory = '1024' device_model='/usr/lib/xen-3.2-1/bin/qemu-dm' acpi=1 apic=1 pae=1 vcpus=1 name = 'winexchange' # Disks disk = [ 'phy:/dev/wnghosts/exchange-disk,ioemu:hda,w', 'file:/mnt/freespace/ISO/DVD1_Installation.iso,ioemu:hdc:cdrom,r' ] # Networking vif = [ 'mac=00:16:3E:0A:D0:1B, type=ioemu, bridge=xenbr0'] # video stdvga=0 serial='pty' ne2000=0 # Behaviour boot='c' sdl=0 # VNC vfb = [ 'type=vnc' ] vnc=1 vncdisplay=1 vncunused=1 usbdevice='tablet' Server config (/etc/xen/xend-config.sxp) (network-script network-bridge) (network-script network-dummy) (vif-script vif-bridge) (dom0-min-mem 512) (dom0-cpus 0) (vnc-listen '0.0.0.0') Since I use Debian I had to create a link like this: /etc/xen/qemu-ifup - /etc/xen/scripts/qemu-ifup What did I do wrong? Please tell me if you want some more info (logs, etc)

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  • Tips and Suggestions IP Address Re-Addressing?

    - by RSXAdmin
    Hello serverfault Universe, My ever evolving and expanding local area network is currently using a class-C address. My network consists of multiple subnets depending on site/location. 192.168.1.x is site HQ 192.168.5.x is secondary site 192.168.10.x is so on and so forth. Long story short - I have inherited this network design from the previous admin who has left the company which started off with a dozen people and now has just over 300 full time/part time employees. We do not yet have client VPN access; but we do have site to site VPN setup. My question is, in preparation for outside client access to my network via Cisco ASA, I would like to re-address the HQ site because I understand a 192.168.1.x or 192.168.0.x are not very good choices for a company subnet - it may conflict with a home user's LAN when connecting to my LAN, I believe? Through your experience, does anyone out there have any suggestions and tips on how I can proceed with re-addressing my subnets. If I designed this network I would have gone with a 10.0.0.0 (mask 255.255.255.0) so I am leaning towards changing it to fit. Thank you.

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  • Kickstart CentOS 6 prompting for TCP/IP with network set to DHCP

    - by Andy Shinn
    I am trying to stop my kickstart CentOS install prompting me for TCP/IP information. After I click through this prompt (keeping IPv4 and IPv6 to their defaults) the installation continues and completes just fine. Below is my kickstart file: # Andy's super awesome VM kickstart file install url --url=http://mirrors.kernel.org/centos/6/os/x86_64 lang en_US.UTF-8 keyboard us text %include /tmp/network.ks rootpw --iscrypted $6$RA8DyrNTsVJkGIgY$ohZ62HHiOjNnn1yDMZlIu3lQ63D3plGPcbVZtPKE8Oq6Z.IGUgN.kNLkxs/ZymZuluRDWsW2eey5zLOl2G3mp. firewall --service=ssh authconfig --enableshadow --passalgo=sha512 selinux --disabled timezone America/Los_Angeles bootloader --location=mbr --driveorder=vda --append="crashkernel=auto rhgb quiet" # The following is the partition information you requested # Note that any partitions you deleted are not expressed # here so unless you clear all partitions first, this is # not guaranteed to work zerombr clearpart --all --drives=vda --initlabel part /boot --fstype=ext4 --size=500 part pv.253002 --grow --size=1 volgroup vg1 --pesize=4096 pv.253002 logvol / --fstype=ext4 --name=lv_root --vgname=vg1 --grow --size=1024 --maxsize=51200 logvol swap --name=lv_swap --vgname=vg1 --grow --size=4032 --maxsize=4032 repo --name="CentOS" --baseurl=http://mirrors.kernel.org/centos/6/os/x86_64 --cost=100 repo --name="Puppet Labs Products" --baseurl=http://yum.puppetlabs.com/el/6/products/x86_64 repo --name="Puppet Labs Dependencies" --baseurl=http://yum.puppetlabs.com/el/6/dependencies/x86_64 repo --name="EyeFi" --baseurl=http://flexo.eye.fi/6/eye-fi-api %packages @core @server-policy puppet facter %end %pre --erroronfail #!/bin/bash for x in `cat /proc/cmdline`; do case $x in SERVERNAME*) eval $x echo "network --onboot yes --device eth0 --bootproto dhcp --hostname ${SERVERNAME}.eye.fi" /tmp/network.ks ;; esac; done %end %post puppet agent --waitforcert 10 --onetime --no-daemon --pluginsync --server puppet.eye.fi %end reboot My kernel arguments are in this following virt-install command that I use to start the install: virt-install -n zabbix -r 2048 --vcpus=2 -l http://mirrors.kernel.org/centos/6/os/x86_64 --disk /dev/vg_inf1/zabbix --network bridge=br85 --initrd-inject=/home/ashinn/vm_kickstart --extra-args "ks=file:/vm_kickstart SERVERNAME=zabbix" --autostart During the install, I can pull up a console on the second terminal and verify the contents of /tmp/network.ks are: network --onboot=yes --bootproto=dhcp --ipv6=auto --hostname=jenkins2.mydomain.com Why might Anaconda be prompting for the TCP/IP settings when they are already set to DHCP?

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  • Writing to Samba share as different user?

    - by Hamid Elaosta
    I have a Samba share on my NAS drive mounter as follows: mount -t smbfs -o username=backup,password=backups_password //sharebox/SVNBackup /mnt/SVNBackup I am then trying to run: sudo svnadmin dump /usr/local/svn/repos/testrepo > /mnt/SVNBackup/test1.svn but I get: bash: /mnt/SVNBackup/test1.svn: Permission Denied The backup location is setup to accept access only from the user "backup" (who doesn't exist on the local system) How do I go about solving this problem? Thanks

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  • Address book software that knows people share addresses

    - by Benjol
    I'm a bit frustrated with Outlook and Google contacts, as neither understand that people share addresses, or that one address can represent several people. So you either have crappy custom fields like "Bill's mobile", "Jane's mobile", or you have a Bill and a Jane contact, and you have to keep the address updated between the two. Are the any decent, and simple, address book applications out there which have this kind of intelligence? Note: this is for home use, I don't need to do professional 'contact management'.

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  • Automounting AFP Share For OpenDirectory Users (Mac Lion Server)

    - by davzie
    We're moving all our Mac's from local logins to OpenDirectory logins in an effort to keep everything secure and to also solve issues we have with a Tiger server buggering permissions on an AFP shared drive. To cut it short, I want users to be able to login to their OpenDirectory account and I then want the AFP share point to mount using the credentials they just logged in with. Firstly, is this possible (I assumed it was) and secondly how might I go about doing it? Cheers, Dave

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  • Java Desktop Application For Network users

    - by Motasem Abu Aker
    I'm developing a desktop application using Java. My application will run in a network environment where multiple users will access the same database through the application. There will be basic CRUD opreations (Insert, Update, Delete, & select), which means there will be chances of deadlock, or two users trying to update the same record at same time. I'm using the following Java Swing for Clients (MVC). MySQL Server for database (InnODB). Java Web start. Now, MySQL is centralized on the network, and all of the clients connect to it. The Application for ERP Purpose. I searched the internet to find a very good solution to ensure data integrity & to make sure that when updating one record from one client, other clients are aware of it. I read about Socket-server-client & RESTful web services. I don't want to go web application & don't want to use any extra libraries. So how can I handle this scenario: If User A updates a record: Is there a way to update User B's screen with the new value? If user A starts updating a record, how can I prevent other users from attempting to update the same record?

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  • Sending changes to a terrain heightmap over UDP

    - by Floomi
    This is a more conceptual, thinking-out-loud question than a technical one. I have a 3D heightmapped terrain as part of a multiplayer RTS that I would like to terraform over a network. The terraforming will be done by units within the gameworld; the player will paint a "target heightmap" that they'd like the current terrain to resemble and units will deform towards that on their own (a la Perimeter). Given my terrain is 257x257 vertices, the naive approach of sending heights when they change will flood the bandwidth very quickly - updating a quarter of the terrain every second will hit ~66kB/s. This is clearly way too much. My next thought was to move to a brush-based system, where you send e.g. the centre of a circle, its radius, and some function defining the influence of the brush from the centre going outwards. But even with reliable UDP the "start" and "stop" messages could still be delayed. I guess I could compare timestamps and compensate for this, although it'd likely mean that clients would deform verts too much on their local simulations and then have to smooth them back to the correct heights. I could also send absolute vert heights in the "start" and "stop" messages to guarantee correct data on the clients. Alternatively I could treat brushes in a similar way to units, and do the standard position + velocity + client-side prediction jazz on them, with the added stipulation that they deform terrain within a certain radius around them. The server could then intermittently do a pass and send (a subset of) recently updated verts to clients as and when there's bandwidth to spare. Any other suggestions, or indications that I'm on the right (or wrong!) track with any of these ideas would be greatly appreciated.

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  • Set up ad hoc wireless connection between Windows Vista and Mac OS X

    - by Skarab
    I have the following problem - Windows Vista does not connect to adhoc wireless network created on my Macbook. I have tried to create secured (with 40 bit key) and unsecured network but Windows Vista still has problems to connect. Windows VISTA informs me -- after 5 minutes of attempts - that setting up the connection -- with my adhoc network -- took too much time. My question: do I need to configure some settings on Vista to connect it to my Macbook? Maybe it is a problem with DHCP? Edited: I have tried the other way: http://superuser.com/questions/202890/set-up-an-adhoc-network-in-windows-vista-to-connect-to-and-share-the-internet-con

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  • Use wired LAN adapter by default

    - by Frantumn
    I am trying to find out if there's a way to set up network adapters so that if 2 are connected with network and internet access it will choose one over the other. Scenario: I have seen several computers running Windows 7 or Windows 8 where you are connected to a wireless network, working perfectly. Then when you plug in an Ethernet cable, it still shows the network icon in the taskbar as wireless. I would like to have my computer set up so that if there's an Ethernet cable plugged in, it uses that, and not the wireless adapter. 1) Is this possible / How? 2) Why does it stay on wireless over wired when given the option for both?

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  • HTTP Protocal

    I have worked with the HTTP protocal for about ten years now and I have found it to be incredibly usefull for transfering data espicaly for remote systems and regardless of the network enviroment. Prior to the existance of web services, developers use to use HTTP to screen scrap data off of web pages in order to interact with remote systems, and then process the data as they needed. I use to use the HTTPWebRequest and HTTPWebRespones classes in order to screen scrap data from various sites that had information I needed to use if no web service was avalible. This allowed me to call just about any webpage and grab all of the content on the page. Below is piece of a web spider that I build about 5-7 years ago. The spider uses the HTTP protocal to requst webpages and then parse the data that is returned.  At the time of writing the spider I wanted to create a searchable index of sites I frequented. // C# 2.0 Framework// Creating a request for a specfic webpageHttpWebRequest webreq = (HttpWebRequest)WebRequest.Create(_Url); // Storeing the response of the webrequestwebresp = (HttpWebResponse)webreq.GetResponse(); StreamReader loResponseStream = new StreamReader(webresp.GetResponseStream()); _Content = loResponseStream.ReadToEnd(); // Adjust the Encoding of Responsestring charset = "";EncodeString(ref _Content, ref charset);loResponseStream.Close(); //Parse Data from the Respone_Content = _Content.Replace("\n", "");_Head = GetTagByName("Head", _Content);_Title = GetTagByName("title", _Content);_Body = GetTagByName("body", _Content);

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  • Class hierarchy problem in this social network model

    - by Gerenuk
    I'm trying to design a class system for a social network data model - basically a link/object system. Now I have roughly the following structure (simplified and only relevant methods shown) class Data: "used to handle the data with mongodb" "can link, unlink data and also return other linked data" "is basically a proxy object that only stores _id and accesses mongodb on requests" "it looks like {_id: ..., _out: [id1, id2,...], _inc: [id3, id4, ...]}" def get_node(self, id) "create a new Data object from the underlying mongodb" "each data object can potentially create a reference object to new mongo data" "this is needed when the data returns the linked objects" class Node: """ this class proxies linking calls to .data it includes additional network logic operations whereas Data only contains a basic database solution """ def __init__(self, data): "the infrastructure realization is stored as composition by an included object data" "Node bascially proxies most calls to the infrastructure object data" def get_node(self, data): "creates a new object of class Object or Link depending on data" class Object(Node): "can have multiple connections to Link" class Link(Node): "has one 'in' and one 'out' connection to an Object" This system is working, however maybe wouldn't work outside Python. Note that after reading links Now I have two questions here: 1) I want to infrastructure of the data storage to be replacable. Earlier I had Data as a superclass of Node so that it provided the neccessary calls. But (without dirty Python tricks) you cannot replace the superclass dynamically. Is using composition therefore recommended? The drawback is that I have to proxy most calls (link, unlink etc). Any thoughts? 2) The class Node contains the common method .get_node which is used to built new Object or Link instances after reading out the data. Some attribute of data decided whether the object which is only stored by id should be instantiated as an Object or Link class. The problem here is that Node needs to know about Object and Link in advance, which seems dodgy. Do you see a different solution? Both Object and Link need to instantiate one of all possible types depending on what the find in their linked data. Are there any other ideas how to implement a flexible Object/Link structure where the underlying database storage is isolated?

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  • Access points fighting for dominance?

    - by Phillip Oldham
    We have a small office with a large number of wireless devices (a mixture of desktop machines, laptops, and wifi-enabled phones) all working from a single Apple Airport Extreme which extends our wired network. I've added another Airport Extreme for resiliency, since we've been seeing a decrease in performance and (as far as I understand) access points can only handle a small number of clients. I set the new AP to extend the current network so that the clients weren't constantly switching between different wireless networks, however as soon as this AP was configured all the wireless devices started seeing network trouble, flicking on and off. I'm assuming that this is because both APs are reasonably strong, and the client can't decide which to use. What is the best route to follow to resolve this? What I'm aiming for is wireless resiliency; preferably having two APs share the network load, or if this isn't an option then having a primary AP with a "fail-over", should the primary go down for any reason.

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  • How to use a home network patch panel?

    - by Torben Gundtofte-Bruun
    I'm planning a home network in a house that's not built yet. One recommendation is to add network sockets in various rooms and have them all end in a central place, where it all connects using a network switch. So far so good. Another recommendation says to not connect everything directly to the switch, but to a patch panel which in turn is connected to the switch. I'm unsure why this is good. Is there any practical advantage of using a patch panel if you're not planning to re-wire things very often? How does a patch panel actually work? Let's say it has 24 ports. Does it have another 24 ports on the backside that go to the switch, or what? Wikipedia isn't helpful on this. Clarification: I am planning to run network cables through conduits inside the walls and terminated with network sockets in the wall (as opposed to having just conduits and long regular network cables that have a normal plug in each end). Going by RedGrittyBrick's answer, a patch panel is nearly unavoidable in that case.

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  • Problems with microphone and network

    - by AnoonymoouS
    Hello... very good day everybody! I'm having some problems regarding the Ubuntu 12.4.01 LTS. For this reason, cordially i ask everyone's help. Such problems can be summed up in network (01) and audio (02)! 01) I can not set a DSL network settings in the "upper bar" (on side the clock). When i create the connection, the system says that the cables modem are disconnected! I can only use the internet if i set up a connection at terminal through the command "pppoeconf". Follows the print screen of what i mentioned above:. http://i.imgur.com/8nTrF.png Obs.: Note that even after the connection "created", it does not appear there! 02) The sound is reproduced; however, can not be captured! I can not make recordings, obviously i can't use the microphone. I believe that something is giving interference or the settings are wrong! Follows the video of what i mentioned above:. http://dl.dropbox.com/u/41085750/Projeto%20Padr%C3%A3o.mp4 Obs.: I'm listening to music, so that interference errors may appear in the video. By kindness; who can help me... help me! I sought help at various sites and forums but unfortunately, i did not get success. I wait anxiously for a direction. Regards, Anoonymoous.

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