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  • Should library classes be wrapped before using them in unit testing?

    - by Songo
    I'm doing unit testing and in one of my classes I need to send a mail from one of the methods, so using constructor injection I inject an instance of Zend_Mail class which is in Zend framework. Example: class Logger{ private $mailer; function __construct(Zend_Mail $mail){ $this->mail=$mail; } function toBeTestedFunction(){ //Some code $this->mail->setTo('some value'); $this->mail->setSubject('some value'); $this->mail->setBody('some value'); $this->mail->send(); //Some } } However, Unit testing demands that I test one component at a time, so I need to mock the Zend_Mail class. In addition I'm violating the Dependency Inversion principle as my Logger class now depends on concretion not abstraction. Does that mean that I can never use a library class directly and must always wrap it in a class of my own? Example: interface Mailer{ public function setTo($to); public function setSubject($subject); public function setBody($body); public function send(); } class MyMailer implements Mailer{ private $mailer; function __construct(){ $this->mail=new Zend_Mail; //The class isn't injected this time } function setTo($to){ $this->mailer->setTo($to); } //implement the rest of the interface functions similarly } And now my Logger class can be happy :D class Logger{ private $mailer; function __construct(Mailer $mail){ $this->mail=$mail; } //rest of the code unchanged } Questions: Although I solved the mocking problem by introducing an interface, I have created a totally new class Mailer that now needs to be unit tested although it only wraps Zend_Mail which is already unit tested by the Zend team. Is there a better approach to all this? Zend_Mail's send() function could actually have a Zend_Transport object when called (i.e. public function send($transport = null)). Does this make the idea of a wrapper class more appealing? The code is in PHP, but answers doesn't have to be. This is more of a design issue than a language specific feature

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  • PHP - Internal APIs/Libraries - What makes sense?

    - by Mark Locker
    I've been having a discussion lately with some colleagues about the best way to approach a new project, and thought it'd be interesting to get some external thoughts thrown into the mix. Basically, we're redeveloping a fairly large site (written in PHP) and have differing opinions on how the platform should be setup. Requirements: The platform will need to support multiple internal websites, as well as external (non-PHP) projects which at the moment consist of a mobile app and a toolbar. We have no plans/need in the foreseeable future to open up an API externally (for use in products other than our own). My opinion: We should have a library of well documented native model classes which can be shared between projects. These models will represent everything in our database and can take advantage of object orientated features such as inheritance, traits, magic methods, etc. etc. As well as employing ORM. We can then add an API layer on top of these models which can basically accept requests and route them to the appropriate methods, translating the response so that it can be used platform independently. This routing for each method can be setup as and when it's required. Their opinion: We should have a single HTTP API which is used by all projects (internal PHP ones or otherwise). My thoughts: To me, there are a number of issues with using the sole HTTP API approach: It will be very expensive performance wise. One page request will result in several additional http requests (which although local, are still ones that Apache will need to handle). You'll lose all of the best features PHP has for OO development. From simple inheritance, to employing the likes of ORM which can save you writing a lot of code. For internal projects, the actual process makes me cringe. To get a users name, for example, a request would go out of our box, over the LAN, back in, then run through a script which calls a method, JSON encodes the output and feeds that back. That would then need to be JSON decoded, and be presented as an array ready to use. Working with arrays, as appose to objects, makes me sad in a modern PHP framework. Their thoughts (and my responses): Having one method of doing thing keeps things simple. - You'd only do things differently if you were using a different language anyway. It will become robust. - Seeing as the API will run off the library of models, I think my option would be just as robust. What do you think? I'd be really interested to hear the thoughts of others on this, especially as opinions on both sides are not founded on any past experience.

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  • Does OO, TDD, and Refactoring to Smaller Functions affect Speed of Code?

    - by Dennis
    In Computer Science field, I have noticed a notable shift in thinking when it comes to programming. The advice as it stands now is write smaller, more testable code refactor existing code into smaller and smaller chunks of code until most of your methods/functions are just a few lines long write functions that only do one thing (which makes them smaller again) This is a change compared to the "old" or "bad" code practices where you have methods spanning 2500 lines, and big classes doing everything. My question is this: when it call comes down to machine code, to 1s and 0s, to assembly instructions, should I be at all concerned that my class-separated code with variety of small-to-tiny functions generates too much extra overhead? While I am not exactly familiar with how OO code and function calls are handled in ASM in the end, I do have some idea. I assume that each extra function call, object call, or include call (in some languages), generate an extra set of instructions, thereby increasing code's volume and adding various overhead, without adding actual "useful" code. I also imagine that good optimizations can be done to ASM before it is actually ran on the hardware, but that optimization can only do so much too. Hence, my question -- how much overhead (in space and speed) does well-separated code (split up across hundreds of files, classes, and methods) actually introduce compared to having "one big method that contains everything", due to this overhead? UPDATE for clarity: I am assuming that adding more and more functions and more and more objects and classes in a code will result in more and more parameter passing between smaller code pieces. It was said somewhere (quote TBD) that up to 70% of all code is made up of ASM's MOV instruction - loading CPU registers with proper variables, not the actual computation being done. In my case, you load up CPU's time with PUSH/POP instructions to provide linkage and parameter passing between various pieces of code. The smaller you make your pieces of code, the more overhead "linkage" is required. I am concerned that this linkage adds to software bloat and slow-down and I am wondering if I should be concerned about this, and how much, if any at all, because current and future generations of programmers who are building software for the next century, will have to live with and consume software built using these practices. UPDATE: Multiple files I am writing new code now that is slowly replacing old code. In particular I've noted that one of the old classes was a ~3000 line file (as mentioned earlier). Now it is becoming a set of 15-20 files located across various directories, including test files and not including PHP framework I am using to bind some things together. More files are coming as well. When it comes to disk I/O, loading multiple files is slower than loading one large file. Of course not all files are loaded, they are loaded as needed, and disk caching and memory caching options exist, and yet still I believe that loading multiple files takes more processing than loading a single file into memory. I am adding that to my concern.

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  • Why does using ASP.NET OutputCache keep returning a 200 OK, not a 304 Not Modified?

    - by Pure.Krome
    Hi folks, i have a simple aspx page. Here's the top of it:- <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Foo.aspx.cs" Inherits="Foo" %> <%@ OutputCache Duration="3600" VaryByParam="none" Location="Any" %> Now, every time I hit the page in FireFox (either hit F5 or hit enter in the url bar) I keep getting a 200 OK response. Here's a sample reply from FireBug :- Request Headers:- GET /sitemap.xml HTTP/1.1 Host: localhost.foo.com.au User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; en-GB; rv:1.9.2) Gecko/20100115 Firefox/3.6 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-au,en-gb;q=0.7,en;q=0.3 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Connection: keep-alive Cookie: <snipped> If-Modified-Since: Tue, 01 Jun 2010 07:35:17 GMT If-None-Match: "" Cache-Control: max-age=0 Response Headers:- HTTP/1.1 200 OK Cache-Control: public Content-Type: text/xml; charset=utf-8 Expires: Tue, 01 Jun 2010 08:35:17 GMT Last-Modified: Tue, 01 Jun 2010 07:35:17 GMT Etag: "" Server: Microsoft-IIS/7.5 X-Powered-By: UrlRewriter.NET 2.0.0 X-AspNet-Version: 4.0.30319 Date: Tue, 01 Jun 2010 07:35:20 GMT Content-Length: 775 Firebug Cache tab:- Last Modified Tue Jun 01 2010 17:35:20 GMT+1000 (AUS Eastern Standard Time) Last Fetched Tue Jun 01 2010 17:35:20 GMT+1000 (AUS Eastern Standard Time) Expires Tue Jun 01 2010 18:35:17 GMT+1000 (AUS Eastern Standard Time) Data Size 775 Fetch Count 105 Device disk Now, if i try it in Fiddler using the Request Builder (and no extra data) I also keep getting the same 200 OK reply. Request Headers:- GET http://localhost.foo.com.au/sitemap.xml HTTP/1.1 User-Agent: Fiddler Host: foo.com.au Response Headers:- HTTP/1.1 200 OK Cache-Control: public Content-Type: text/xml; charset=utf-8 Expires: Tue, 01 Jun 2010 07:58:00 GMT Last-Modified: Tue, 01 Jun 2010 06:58:00 GMT ETag: "" Server: Microsoft-IIS/7.5 X-Powered-By: UrlRewriter.NET 2.0.0 X-AspNet-Version: 4.0.30319 Date: Tue, 01 Jun 2010 06:59:16 GMT Content-Length: 775 It looks like it's asking to cache it but it's not :( Server is a localhost IIS7.5 on Win7. (as listed in the Response data). Can anyone see what I'm doing wrong?

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  • Impact of the L3 cache on performance - worth a dual-processor system?

    - by Dan Nissenbaum
    I will be purchasing a new high-end system, and I would like to have a better sense of whether a dual-processor Xeon system (I am looking at the new, high-end Xeon E5-2687W) might, realistically, provide a noticeable performance improvement due to the doubling of the L3 cache (20 MB per CPU). (This is in addition to the occasional added advantage due to the doubling of cores and RAM.) My usage scenario is, roughly, that I have many background applications running at any time - 3 or 4 data compression/backup applications, a low-impact web server, one or two virtual machines at any given time (usually fairly idle), and perhaps 20 utility programs that utilize a noticeable (but small) portion of the CPU cores. In total, when I am not actively using the computer, about 25% of the total CPU power is utilized in my current i7-970 6-core (12 thread) system. When I am doing routine work, the CPU utilization often exceeds 50%, and occasionally hits 75%-80%. The Xeon E5-2687W is not only a second-generation i7 (so should improve performance for that reason), but also has 8 cores (16 threads), rather than 6 cores. For this reason, I expect to run into the 75% CPU range even less frequently. Nonetheless, the ability to double the cores and the RAM is a consideration. However, in the end, I believe this decision comes down to whether the doubling of the L3 cache will provide a noticeable improvement. There are many benchmarks, and a lot of discussion, regarding CPU power. However, I find very little discussion of L3 cache utilization, and how increases in the L3 cache (such as doubling it with dual processors) affect performance. For example: If there are only two processes running, but each benefits from a large L3 cache (such as might be the case for background processes that frequently scan the file system), perhaps the overall system performance might noticeably improve with dual CPU's - even if only a single core is active on each CPU - due to each process having double the effective L3 cache. I am hoping that someone has a sense of the benefits of increasing (or doubling) the L3 cache size. Note: the CPU I am considering (the Xeon E5-2687W) has 20 MB L3 cache, so a system with dual CPU's would have 40 MB L3 cache.

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  • Why are some web clients requesting a page named "cache"?

    - by Toto
    We see errors like this in the apache error log: [Thu May 17 14:32:35 2012] [error] [client 192.168.1.1] File does not exist: /home/www-data/mywebsite.com/r/cache, referer: http://www.mywebsite.com/r/1010 It is strange because: There is no reference in the code/url about a folder/file "cache". The folder/file "cache" does not exist The client is randomly trying to access a "cache" folder everywhere on the website. It is always trying to access the folder/file "cache" following this pattern: Pattern: /level1/.../levelwhatever/filename (referer) /level1/.../levelwhatever/cache We run a LAMP (Debian stable: PHP 5.3.3-7+squeeze9. We also use APC 3.1.3p1). We use Google Analytics and AdSense. We do not know how to reproduce the problem. Note: I replaced the user's IP in the code for privacy.

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  • Type Object does not support slicing Unity3D

    - by Vish
    I am getting the following error in my code and I can't seem to understand why. Can anyone help me with it? This is my current code. The line causing the error is marked in a comment near the end. var rows : int = 4; var cols : int = 4; var totalCards : int = cols * rows; var matchesNeedToWin : int = totalCards * 0.5; var matchesMade : int = 0; var cardW : int = 100; var cardH : int = 100; var aCards : Array; var aGrid : Array; // This Array will store the two cards that the player flipped var aCardsFlipped : ArrayList; // To prevent player from clicking buttons when we don't want him to var playerCanClick : boolean; var playerHasWon : boolean = false; class Card extends System.Object { var isFaceUp : boolean = false; var isMatched : boolean = false; var img : String; function Card () { img = "robot"; } } function Start () { var i : int = 0; var j : int = 0; playerCanClick = true; aCards = new Array (); aGrid = new Array (); aCardsFlipped = new ArrayList (); for ( i = 0; i < rows; i++) { aGrid [i] = new Array (); for (j = 0; j < cols; cols++ ) { aGrid [i] [j] = new Card (); // <------ Error over here } } } function Update () { Debug.Log("Game Screen has loaded"); } The error states as follows: Error BCE0048: Type 'Object' does not support slicing. (BCE0048) (Assembly-UnityScript)

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  • Transforming object world space matrix to a position in world space

    - by Fredrik Boston Westman
    Im trying to make a function for picking objects with a bounding sphere however I have run in to a problem. First I check against my my bounding sphere, then if it checks out then I test against the vertexes. I have already tested my vertex picking method and it work fine, however when I check first with my bounding sphere method it dosnt register anything. My conclusion is that when im transform my sphere position in to the position of the object in world space, the transformation goes wrong ( I base this on the fact the the x coordinate always becomes 1, even tho i translate non of my meshes along the x-axis to 1). So my question is: What is the proper way to transform a objects world space matrix to a position vector ? This is how i do it now: First i set my position vector to 0. XMVECTOR meshPos = XMVectorSet(0.0f, 0.0f, 0.0f, 0.0f); Then I trannsform it with my object space matrix, and then add the offset to the center of the mesh. meshPos = XMVector3TransformCoord(meshPos, meshWorld) + centerOffset;

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  • Oracle SQL Developer: Single Object Compare

    - by thatjeffsmith
    There’s a nasty rumor going around that you can’t compare database objects and/or code in Oracle SQL Developer. So let’s put that to bed right now. First, here’s how to compare: PL/SQL to PL/SQL or a SQL statement to another SQL statement So now that that’s settled, why don’t we take a look at how to compare a single table, to another table – whether it’s in the same database or a different database. Database Diff There’s no additional licensing requirement here. If you have SQL Developer, you can use this feature. if you’re going to compare 1 table to another, make sure you ONLY have ‘tables’ checked And then, use this dialog to select your table(s): Move over the object(s) you want to compare over to the right hand side. And now we can move onto the results. The differences, side-by-side, and the script to make B look like A Common lines with differences are highlighted in blue, new lines are highlighted in red. So that’s why they are different, but here’s the script to synch up the differences: Read the script, TEST the script, apply the script. And that’s it. Well, that’s mostly it. If you have questions about how to compare a database object in a schema you don’t have the login information for, read this post next.

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  • How to move the object around the screen

    - by Abhishek
    I am trying to move the object around the screen I try this code -(void) move { CGFloat upperLimit = mWinSize.height - (mGunda.contentSize.height / 2.0); CGFloat upperLimit1 = mWinSize.height; CGFloat lowerLimit = (mGunda.contentSize.height / 2.0); CGFloat RightLimit = mWinSize.width - (mGunda.contentSize.width/2.0); CGFloat Right = (mGunda.contentSize.width/2.0); if ( mImageGoingUpward ) { mGunda.position = ccp( mGunda.position.x, mGunda.position.y + 5); if ( mGunda.position.y >= upperLimit ) { mImageGoingUpward = NO; mHori = NO; } } else { mGunda.position = ccp( mGunda.position.x, mGunda.position.y - 5); if ( mGunda.position.y <= lowerLimit ) { mGunda.position = ccp(mGunda.position.x +5, lowerLimit); } if(mGunda.position.x >= RightLimit) { mGunda.position = ccp(mGunda.position.x, mGunda.position.y+10); mHori = YES; } if(mHori) { if(mGunda.position.y >= upperLimit) { mGunda.position = ccp(mGunda.position.x - 5,mGunda.position.y); } } } } } It move the object from bottom to top & top to bottom & bottom to right & right to right top of the screen here is problem I have got It not move to the right top to left side of screen this rotationis not happen. How can I do this

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  • Yet Another Way To Create An Object

    - by Ricardo Peres
    After I wrote this post, I come up with yet another way to create an object... Here it is: Stopwatch watch = new Stopwatch(); ConstructorInfo ci = typeof(StringBuilder).GetConstructor(new Type[0]); NewExpression expr = Expression.New(ci); Func<StringBuilder> func = Expression.Lambda(typeof(Func<StringBuilder>), expr).Compile() as Func<StringBuilder>; watch.Start(); for (Int32 i = 0; i < 100; ++i) { StringBuilder builder = func(); } Int64 time4 = watch.ElapsedTicks; watch.Reset(); I know of only one other way, which is by using CodeDOM. If you know of any other ways to create an object, let me know! SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • Checking if an object is inside bounds of an isometric chunk

    - by gopgop
    How would I check if an object is inside the bounds of an isometric chunk? for example I have a player and I want to check if its inside the bounds of this isometric chunk. I draw the isometric chunk's tiles using OpenGL Quads. My first try was checking in a square pattern kind of thing: e = object; this = isometric chunk; if (e.getLocation().getX() < this.getLocation().getX()+World.CHUNK_WIDTH*World.TILE_WIDTH && e.getLocation().getX() > this.getLocation().getX()) { if (e.getLocation().getY() > this.getLocation().getY() && e.getLocation().getY() < this.getLocation().getY()+World.CHUNK_HEIGHT*World.TILE_HEIGHT) { return true; } } return false; What happens here is that it checks in a SQUARE around the chunk so not the real isometric bounds. Image example: (THE RED IS WHERE THE PROGRAM CHECKS THE BOUNDS) What I have now: Desired check: Ultimately I want to do the same for each tile in the chunk. EXTRA INFO: Till now what I had in my game is you could only move tile by tile but now I want them to move freely but I still need them to have a tile location so no matter where they are on the tile their tile location will be that certain tile. then when they are inside a different tile's bounding box then their tile location becomes the new tile. Same thing goes with chunks. the player does have an area but the area does not matter in this case. and as long as the X and Y are inside the bounding box then it should return true. they don't have to be completely on the tile.

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  • Switch or a Dictionary when assigning to new object

    - by KChaloux
    Recently, I've come to prefer mapping 1-1 relationships using Dictionaries instead of Switch statements. I find it to be a little faster to write and easier to mentally process. Unfortunately, when mapping to a new instance of an object, I don't want to define it like this: var fooDict = new Dictionary<int, IBigObject>() { { 0, new Foo() }, // Creates an instance of Foo { 1, new Bar() }, // Creates an instance of Bar { 2, new Baz() } // Creates an instance of Baz } var quux = fooDict[0]; // quux references Foo Given that construct, I've wasted CPU cycles and memory creating 3 objects, doing whatever their constructors might contain, and only ended up using one of them. I also believe that mapping other objects to fooDict[0] in this case will cause them to reference the same thing, rather than creating a new instance of Foo as intended. A solution would be to use a lambda instead: var fooDict = new Dictionary<int, Func<IBigObject>>() { { 0, () => new Foo() }, // Returns a new instance of Foo when invoked { 1, () => new Bar() }, // Ditto Bar { 2, () => new Baz() } // Ditto Baz } var quux = fooDict[0](); // equivalent to saying 'var quux = new Foo();' Is this getting to a point where it's too confusing? It's easy to miss that () on the end. Or is mapping to a function/expression a fairly common practice? The alternative would be to use a switch: IBigObject quux; switch(someInt) { case 0: quux = new Foo(); break; case 1: quux = new Bar(); break; case 2: quux = new Baz(); break; } Which invocation is more acceptable? Dictionary, for faster lookups and fewer keywords (case and break) Switch: More commonly found in code, doesn't require the use of a Func< object for indirection.

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  • Canonical representation of a class object containing a list element in XML

    - by dendini
    I see that most implementations of JAX-RS represent a class object containing a list of elements as follows (assume a class House containing a list of People) <houses> <house> <person> <name>Adam</name> </person> <person> <name>Blake</name> </person> </house> <house> </house> </houses> The result above is obtained for instance from Jersey 2 JAX-RS implementation, notice Jersey creates a wrapper class "houses" around each house, however strangely it doesn't create a wrapper class around each person! I don't feel this is a correct mapping of a list, in other words I'd feel more confortable with something like this: <houses> <house> <persons> <person> <name>Adam</name> </person> <person> <name>Blake</name> </person> </persons> </house> <house> </house> </houses> Is there any document explaining how an object should be correctly mapped apart from any opninion?

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  • Explicitly pass context object versus injecting with IoC

    - by SonOfPirate
    I have a layered service application where the service layer delegates operations into the domain layer for execution. Many of these operations need to know the context under which they are operation. (The context included the identity of the current user, culture information, etc. received from the caller.) For example, I have an API method that returns a list of announcements. The list is based on the current user's role and each announcement is localized to their culture. The API is a thin-facade that delegates to an Application Service in my domain layer. The Application Service method obviously needs to know the context of the current request/operation as another call to the same API from another user should result in a different list. Within this method, we also have logging that uses some of the context information so we a clear understanding of the context when the operation was performed (this is especially useful if something goes wrong.) While this is a contrived example, in the real world, my Application Services will coordinate operations with many collaborative components, any number of them also needing the context information. My choice is to pass the context to the Application Service which would then pass it with any calls to collaborators or have the IoC container satisfy the dependency the Application Service and any collaborators have on the context. I am wondering if it is considered good/bad, best practices/code smell, etc. if I pass the context object as a parameter to the domain methods or if injecting the context via an IoC container is preferred. (EDIT: I should mention that the context object is instantiated per-request.)

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  • TDD: Write a separate test for object initialization or relying on other tests exercising it

    - by DXM
    This seems to be the common pattern that's emerging in some of the tests I've worked on lately. We have a class, and quite often this is legacy code whose design can't be easily altered, which has a bunch of member variables. There's some kind of "Initialize" or "Load" function which would put an object into a valid state. Only after it is initialized/loaded, are the members in the proper state so that other methods can be exercised. So when we start writing tests, first test is "TestLoad" and all we put in there is exercising initialization logic. Then we might add one (or few) TestLoadFailureXXX tests and those are definitely valuable. Then we start writing tests to verify other behaviors but all of them require the object to be loaded. So they all start by running exactly the same code as "TestLoad". So my question: Is TestLoad even necessary? Do you take it and let other tests simply exercise the loading? Or leave it so things are more explicit? I know that each unit test function should have no (or as little as possible) overlap with other test functions, but it seems like in cases of loading, this is unavoidable. And whether we like it or not, if something in the loading code breaks, we will end up with a whole test suite of failures. Is there another approach that I might be missing here? Thank you for the responses. It definitely makes sense that you want to see "InitializationTest" and if that fails you know where to start looking. In case it matters, this question is mostly about C++ and we use CppUnit framework. And now, thanks to sleske, I'll be constantly wishing that CppUnit supported test dependencies. Might have to hack something in one of these days :)

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  • LibGdx, Texture an Object

    - by Gigi10012
    I want to set texture to an Object, this is my playerobject class: private boolean up; private float speed; private float fallacceleration = 20; private float acceleration = 15; private float maxSpeed = 300; SpriteBatch batch; public Player() { x = MyGdxGame.WIDTH - 9*MyGdxGame.WIDTH/10; y = MyGdxGame.HEIGHT - 3 * MyGdxGame.HEIGHT/10; shapex = new float[4]; shapey = new float[4]; radians = 2*MathUtils.PI; batch = new SpriteBatch(); } private void setShape() { //Simple Arrow Shape ...... } public void update(float dt) { setShape(); } public void draw(ShapeRenderer sr) { sr.setColor(0F, 0F, 0F, 1F); sr.begin(ShapeType.Line); //Drawing Shape .............. sr.end(); } What I have to do to add texture to that object? (I'm using LibGdx)

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  • How to adjust the shooting angle of an object

    - by Blue
    I've been trying to add an angle adjustment feature to a power bar that I got from unity3dStudents. But I can't seem to get the code right. I'm using addforce to rigidbody, it works but the power is too great. I also found that rotating the object it's shooting from changes the angle. But I don't know how to proceed from that. Can somebody show me the problem with the script below, as in how to add height to the addforce without it going to far up or to the side? Or how to change the angle of the object? var theAngle : int; var maxAngle : int = 130; var minAngle : int = 0; var angleIncreasing : boolean = false; var angleDecreasing : boolean = false; var rotationSpeed : float = 10; var ball : Rigidbody; var spawnPos : Transform; var shotForce : float = 25; function Update () { if(Input.GetKeyDown("k")){ angleIncreasing = true; angleDecreasing = false; } if(Input.GetKeyUp("k")){ angleIncreasing = false; } if(Input.GetKeyDown("l")){ angleIncreasing = false; angleDecreasing = true; } if(Input.GetKeyUp("l")){ angleDecreasing = false; } ------- if(angleIncreasing){ theAngle += Time.deltaTime * rotationSpeed; if(theAngle > maxAngle){ theAngle = maxAngle; } } if(angleDecreasing){ theAngle -= Time.deltaTime * rotationSpeed; if(theAngle < minAngle){ theAngle = minAngle; } } } function Shoot(power : float, angle : int){ ---- var forward : Vector3 = spawnPos.forward; var upward : Vector3 = spawnPos.up; pFab.AddForce(forward * power * shotForce); pFab.AddForce(upward * angle * 10); ---- }

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  • Calculating distance from viewer to object in a shader

    - by Jay
    Good morning, I'm working through creating the spherical billboards technique outlined in this paper. I'm trying to create a shader that calculates the distance from the camera to all objects in the scene and stores the results in a texture. I keep getting either a completely black or white texture. Here are my questions: I assume the position that's automatically sent to the vertex shader from ogre is in object space? The gpu interpolates the output position from the vertex shader when it sends it to the fragment shader. Does it do the same for my depth calculation or do I need to move that calculation to the fragment shader? Is there a way to debug shaders? I have no errors but I'm not sure I'm getting my parameters passed into the shaders correctly. Here's my shader code: void DepthVertexShader( float4 position : POSITION, uniform float4x4 worldViewProjMatrix, uniform float3 eyePosition, out float4 outPosition : POSITION, out float Depth ) { // position is in object space // outPosition is in camera space outPosition = mul( worldViewProjMatrix, position ); // calculate distance from camera to vertex Depth = length( eyePosition - position ); } void DepthFragmentShader( float Depth : TEXCOORD0, uniform float fNear, uniform float fFar, out float4 outColor : COLOR ) { // clamp output using clip planes float fColor = 1.0 - smoothstep( fNear, fFar, Depth ); outColor = float4( fColor, fColor, fColor, 1.0 ); } fNear is the near clip plane for the scene fFar is the far clip plane for the scene

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  • Best way to load application settings

    - by enzom83
    A simple way to keep the settings of a Java application is represented by a text file with ".properties" extension containing the identifier of each setting associated with a specific value (this value may be a number, string, date, etc..). C# uses a similar approach, but the text file must be named "App.config". In both cases, in source code you must initialize a specific class for reading settings: this class has a method that returns the value (as string) associated with the specified setting identifier. // Java example Properties config = new Properties(); config.load(...); String valueStr = config.getProperty("listening-port"); // ... // C# example NameValueCollection setting = ConfigurationManager.AppSettings; string valueStr = setting["listening-port"]; // ... In both cases we should parse strings loaded from the configuration file and assign the ??converted values to the related typed objects (parsing errors could occur during this phase). After the parsing step, we must check that the setting values ??belong to a specific domain of validity: for example, the maximum size of a queue should be a positive value, some values ??may be related (example: min < max), and so on. Suppose that the application should load the settings as soon as it starts: in other words, the first operation performed by the application is to load the settings. Any invalid values for the settings ??must be replaced automatically with default values??: if this happens to a group of related settings, those settings are all set with default values. The easiest way to perform these operations is to create a method that first parses all the settings, then checks the loaded values ??and finally sets any default values??. However maintenance is difficult if you use this approach: as the number of settings increases while developing the application, it becomes increasingly difficult to update the code. In order to solve this problem, I had thought of using the Template Method pattern, as follows. public abstract class Setting { protected abstract bool TryParseValues(); protected abstract bool CheckValues(); public abstract void SetDefaultValues(); /// <summary> /// Template Method /// </summary> public bool TrySetValuesOrDefault() { if (!TryParseValues() || !CheckValues()) { // parsing error or domain error SetDefaultValues(); return false; } return true; } } public class RangeSetting : Setting { private string minStr, maxStr; private byte min, max; public RangeSetting(string minStr, maxStr) { this.minStr = minStr; this.maxStr = maxStr; } protected override bool TryParseValues() { return (byte.TryParse(minStr, out min) && byte.TryParse(maxStr, out max)); } protected override bool CheckValues() { return (0 < min && min < max); } public override void SetDefaultValues() { min = 5; max = 10; } } The problem is that in this way we need to create a new class for each setting, even for a single value. Are there other solutions to this kind of problem? In summary: Easy maintenance: for example, the addition of one or more parameters. Extensibility: a first version of the application could read a single configuration file, but later versions may give the possibility of a multi-user setup (admin sets up a basic configuration, users can set only certain settings, etc..). Object oriented design.

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  • asp mvc unit test HttpContext.Current.Cache?

    - by Paul Creasey
    Here is the first part of my controller code: public class ControlMController : Controller { IControlMService _controlMservice; public IList<User> Users { get { if (System.Web.HttpContext.Current.Cache["users"] == null) { System.Web.HttpContext.Current.Cache["users"] = _controlMservice.GetUsers(); } return (IList<User>)System.Web.HttpContext.Current.Cache["users"]; } } public ControlMController(IControlMService controlMservice) { this._controlMservice = controlMservice; var users = Users; ViewData["Users"] = users; ViewData["jqSelectUsers"] = string.Join(";", users.Select(x => x.UserID + ":" + x.Name).ToArray()); } I'm trying to test it, and because i'm caching using the HttpContext, i'm struggling with null reference exceptions. I've tried using MvcContrib.TestHelper; here is my sample test... [TestMethod] public void EventDetails_Returns_view_with_correct_event() { var builder = new TestControllerBuilder(); var controller = builder.CreateController<ControlMController>( new ControlMService( new MockControlMRepository() )); var view = (controller.EventDetails(1) as ViewResult); Assert.AreEqual(1, (view.ViewData.Model as Event).EventId); } (I haven't quite got round to using DI for my tests! I'm still getting the same null reference exception when the code hits the httpcontext: Error 1 TestCase 'SupportTool.Tests.Services.ControlM.ControlMControllerTests.EventDetails_Returns_view_with_correct_event' failed: System.NullReferenceException: Object reference not set to an instance of an object. at SupportTool.web.Controllers.ControlMController.get_Users() Any ideas?

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  • How to cache an HTTP POST response?

    - by KARASZI István
    I would like to create a cacheable HTTP response for a POST request. My actual implementation responses the following for the POST request: HTTP/1.1 201 Created Expires: Sat, 03 Oct 2020 15:33:00 GMT Cache-Control: private,max-age=315360000,no-transform Content-Type: application/x-www-form-urlencoded; charset=UTF-8 Content-Length: 9 ETag: 2120507660800737950 Last-Modified: Wed, 06 Oct 2010 15:33:00 GMT ......... But it looks like that the browsers (Safari, Firefox tested) are not cacheing the response. In the HTTP RFC the corresponding part says: Responses to this method are not cacheable, unless the response includes appropriate Cache-Control or Expires header fields. However, the 303 (See Other) response can be used to direct the user agent to retrieve a cacheable resource. So I think it should be cached. I know I could set a session variable and set a cookie and do a 303 redirect, but I want to cache the response of the POST request. Is there any way to do this? P.S.: I've started with a simple 200 OK, so it does not work. Thanks,

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  • InstallExecuteSequence cache interferes with custom action operation

    - by Dima G
    I need to upgrade a product that could be installed in per-user context to a new version that is always in per-machine context. The requirements are: Whether the old version was installed in a Per-User (no matter who) or Per-Machine context should be completely seamless to an administrator user that performs the upgrade. The MSI upgrade should succeed without the need to know the password of the user that originally installed the previous version of the product in a Per-User context. The installation should be performed from a single .msi file (no setup.exe is allowed). The installation should be able to run in a silent (non-UI) mode. No reboots are allowed during installation. My strategy is to find in the beginning of the installation whether the product is already installed in per-user context, and if so, to transform the registry keys manually to Per-Machine context (I checked: no additional changes such as file system changes etc. are needed except this transform). I figured out how to move all appropriate keys in the registry from the user settings to the machine settings (pre-loaded appropriate user hive in case it didn't appear in HKEY_USERS) and created custom action that does it - and it does work when I run it as a stand-alone executable before running the MSI. The problem, however, is that when Windows Installer runs InstallExecuteSequence it first creates a 'cached product context' for all products. So when my custom action runs in the course of InstallExecuteSequence, this cache has already been created. Thus FindRelatedProducts action that determines if older product with same upgrade code exists looks on that cache and ignores the changes that my custom action applied. If before running the MSI the previous product was in per-user context, FindRelatedProducts will look at the cache and not apply the upgrade and remove the previous version, because the new product is in per-machine context, even though the previous product version is already configured to per-machine context in the registry by that time by my custom action. What can be done to solve this problem without violating the requirements stated above?

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  • newbie hibernate first level cache confusion

    - by Bruce
    Hi all I'm just geting to grips with hibernate. Little bit confused. I just wanted to watch the operation of the first level cache, which I understood to batch up queries until the end of the session. But if I create an object, hibernate saves it immediately, so that when I later update it in the same transaction, it has to do an update too: Session session = factory.getCurrentSession(); session.beginTransaction(); Test1 test1 = new Test1(); test1.setName("Test 1"); test1.setValue(10); // Touch it session.save(test1); System.out.println("At checkpoint 1"); test1.setValue(20); session.getTransaction().commit(); I see the sql for the save, then 'At checkpoint 1', then the sql for the update. Do I have something set up wrong or am I misunderstanding hibernate's first level cache? Is there a good document on the first level cache - I didn't find anything in the hibernate docs, but I could easily have missed it.. Thanks!

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  • Best approach to cache Counts from SQL tables ?

    - by pixel3cs
    I would like to develop a Forum from scratch, with special needs and customization. I would like to prepare my forum for intensive usage and wondering how to cache things like User posts count and User replies count. Having only three tables, tblForum, tblForumTopics, tblForumReplies, what is the best approach of cache the User topics and replies counts ? Think at a simple scenario: user press a link and open the Replies.aspx?id=x&page=y page, and start reading replies. On the HTTP Request, the server will run an SQL command wich will fetch all replies for that page, also "inner joining with tblForumReplies to find out the number of User replies for each user that replied." select tblForumReplies.*, tblFR.TotalReplies from tblForumReplies inner join ( select IdRepliedBy, count(*) as TotalReplies from tblForumReplies group by IdRepliedBy ) as tblFR on tblFR.IdRepliedBy = tblForumReplies.IdRepliedBy Unfortunately this approach is very cpu intensive, and I would like to see your ideas of how to cache things like table Counts. If counting replies for each user on insert/delete, and store it in a separate field, how to syncronize with manual data changing. Suppose I will manually delete Replies from SQL.

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