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  • How can I deal with No module named edit.editor ?

    - by Tomas Pajonk
    I am trying to follow the WingIDE tutorial on creating scripts in the IDE. This following example scripts always throws an error: import wingapi def test_script(test_str): app = wingapi.gApplication v = "Product info is: " + str(app.GetProductInfo()) v += "\nAnd you typed: %s" % test_str wingapi.gApplication.ShowMessageDialog("Test Message", v) Traceback (most recent call last): File "C:\Wing-pi\Scripts\test.py", line 1, in import wingapi File "C:\Program Files\Development\Wing IDE 3.1\bin\wingapi.py", line 18, in import edit.editor ImportError: No module named edit.editor Process terminated with an exit code of 1 I am launching the script in the Wing IDE as suggested by someone, but I keep getting the same result.

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  • Why does the VBA Editor open on its own sometimes?

    - by Kevin Finn
    I've created a small script in Outlook 2003 VBA that watches for new appointments, and sets them to tentative and no reminder as I create them. However, I now find that seemingly at random, the VBA editor will open itself. It doesn't happen when I actually use the new script, but it did happen this morning when I un-hibernated my laptop, for example. The editor doesn't pop up any runtime errors or highlight any lines in the script, it's just there as if I had pressed Alt-F11 to launch it. Sometimes I close other apps and see that it's been sitting back there for a while. This behavior has only been occurring since I created this new script. Any ideas why this would occur? Thanks!

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  • Draggable & Resizable Editors

    - by Geertjan
    Thanks to a cool tip from Steven Yi (here in the comments to a blog entry), I was able to make a totally pointless but fun set of draggable and resizable editors: What you see above are two JEditorPanes within JPanels. The JPanels are within ComponentWidgets provided by the NetBeans Visual Library, which is also where the special border comes from. The ComponentWidgets are within a Visual Library Scene, which is within a JScrollPane in a TopComponent. Each editor has this, which means the NetBeans Java Editor is bound to the JEditorPane: jEditorPane1.setContentType("text/x-java"); EditorKit kit = CloneableEditorSupport.getEditorKit("text/x-java"); jEditorPane1.setEditorKit(kit); jEditorPane1.getDocument().putProperty("mimeType", "text/x-java"); A similar thing is done in the other JEditorPane, i.e., it is bound to the XML Editor. While the XML Editor also has code completion, in addition to syntax coloring, as can be seen above, this is not the case for the JEditorPane bound to the Java Editor, since the JEditorPane doesn't have a Java classpath, which is needed for Java code completion to work.

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  • How can I execute a bunch of editor commands stored in a file in VIM?

    - by LES2
    I have read the other posts, e.g., http://stackoverflow.com/questions/1830886/vim-executing-a-list-of-editor-commands and others. The answer isn't clear to me for my case. I have some editor commands that I generated from an SQL query. It uses :s/foo/bar to change country codes (from FIPS to a non-standard code set). Here's a sample of the file: :s/CB/CAMBO :s/CQ/NMARI :s/KV/KOSOV :s/PP/PAPUA ... I have saved that in a file called fipsToNonStd.vim (unsure about the correct extension). I want to run those commands one after another. What's the easiest way to do so? Thanks a bunch! SO Rocks!

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  • Add the categories selector widget to the PAGE editor with predefined categories listed?

    - by Scott B
    The following code will add the categories selector widget to the WordPress Page editor interface... add_action('admin_menu', 'my_post_categories_meta_box'); function my_post_categories_meta_box() { add_meta_box('categorydiv', __('Categories'), 'post_categories_meta_box', 'page', 'side', 'core'); } What I would like to do is to figure out how to modify the resulting category listing so that it only contains a predefined list of hard coded categories that I define. Since I'm adding this via my custom theme, it will only appear on the page editor when my theme is active on the site. And I have some specific "handler" categories that my theme installs into the site and later uses to determine layout elements.

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  • Converting from Latitude/Longitude to Cartesian Coordinates with a World File and map image.

    - by Heath
    I have a java applet that allows users to import a jpeg and world file from the local system. The user can then "click" draw lines on the image that was imported. Each endpoint of each line contains a set of X/Y and Lat/Long values. The XY is standard java coordinate space, the applet uses an affine transform calculation with the world file to determine the lat/long for every point on the canvas. I have a requirement that allows a user to type a distance into a text field and use the arrow key to draw a line in a certain direction (Up, Down, Left, Right) from a single selected point on the screen. I know how to determine the lat/long of a point given a source lat/long, distance, and bearing. So a user types "100" in the text field and presses the Right arrow key a line should be drawn 100 feet to the right from the currently selected point. My issue is I don't know how to convert the distance( which is in feet ) into the distance in pixels. This would then tell my where to plot the point.

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  • Increase moving speed of body

    - by Siddharth
    How to move ball speedily on the screen using box2d in libGDX? public class Box2DDemo implements ApplicationListener { private SpriteBatch batch; private TextureRegion texture; private World world; private Body groundDownBody, groundUpBody, groundLeftBody, groundRightBody, ballBody; private BodyDef groundBodyDef1, groundBodyDef2, groundBodyDef3, groundBodyDef4, ballBodyDef; private PolygonShape groundDownPoly, groundUpPoly, groundLeftPoly, groundRightPoly; private CircleShape ballPoly; private Sprite sprite; private FixtureDef fixtureDef; private Vector2 ballPosition; private Box2DDebugRenderer renderer; Vector2 vector2; @Override public void create() { texture = new TextureRegion(new Texture( Gdx.files.internal("img/red_ring.png"))); sprite = new Sprite(texture); sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2); batch = new SpriteBatch(); world = new World(new Vector2(0.0f, -10.0f), false); groundBodyDef1 = new BodyDef(); groundBodyDef1.type = BodyType.StaticBody; groundBodyDef1.position.x = 0.0f; groundBodyDef1.position.y = 0.0f; groundDownBody = world.createBody(groundBodyDef1); groundBodyDef2 = new BodyDef(); groundBodyDef2.type = BodyType.StaticBody; groundBodyDef2.position.x = 0f; groundBodyDef2.position.y = Gdx.graphics.getHeight(); groundUpBody = world.createBody(groundBodyDef2); groundBodyDef3 = new BodyDef(); groundBodyDef3.type = BodyType.StaticBody; groundBodyDef3.position.x = 0f; groundBodyDef3.position.y = 0f; groundLeftBody = world.createBody(groundBodyDef3); groundBodyDef4 = new BodyDef(); groundBodyDef4.type = BodyType.StaticBody; groundBodyDef4.position.x = Gdx.graphics.getWidth(); groundBodyDef4.position.y = 0f; groundRightBody = world.createBody(groundBodyDef4); groundDownPoly = new PolygonShape(); groundDownPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.density = 0f; fixtureDef.restitution = 1f; fixtureDef.friction = 0f; fixtureDef.shape = groundDownPoly; fixtureDef.filter.groupIndex = 0; groundDownBody.createFixture(fixtureDef); groundUpPoly = new PolygonShape(); groundUpPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundUpPoly; fixtureDef.filter.groupIndex = 0; groundUpBody.createFixture(fixtureDef); groundLeftPoly = new PolygonShape(); groundLeftPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundLeftPoly; fixtureDef.filter.groupIndex = 0; groundLeftBody.createFixture(fixtureDef); groundRightPoly = new PolygonShape(); groundRightPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundRightPoly; fixtureDef.filter.groupIndex = 0; groundRightBody.createFixture(fixtureDef); ballPoly = new CircleShape(); ballPoly.setRadius(16f); fixtureDef = new FixtureDef(); fixtureDef.shape = ballPoly; fixtureDef.density = 1f; fixtureDef.friction = 1f; fixtureDef.restitution = 1f; ballBodyDef = new BodyDef(); ballBodyDef.type = BodyType.DynamicBody; ballBodyDef.position.x = (int) 200; ballBodyDef.position.y = (int) 200; ballBody = world.createBody(ballBodyDef); // ballBody.setLinearVelocity(200f, 200f); // ballBody.applyLinearImpulse(new Vector2(250f, 250f), // ballBody.getLocalCenter()); ballBody.createFixture(fixtureDef); renderer = new Box2DDebugRenderer(true, false, false); } @Override public void dispose() { ballPoly.dispose(); groundLeftPoly.dispose(); groundUpPoly.dispose(); groundDownPoly.dispose(); groundRightPoly.dispose(); world.destroyBody(ballBody); world.dispose(); } @Override public void pause() { } @Override public void render() { world.step(1f/30f, 3, 3); Gdx.gl.glClearColor(1f, 1f, 1f, 1f); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.begin(); vector2 = ballBody.getLinearVelocity(); System.out.println("X=" + vector2.x + " Y=" + vector2.y); ballPosition = ballBody.getPosition(); renderer.render(world,batch.getProjectionMatrix()); // int preX = (int) (vector2.x / Math.abs(vector2.x)); // int preY = (int) (vector2.y / Math.abs(vector2.y)); // // if (Math.abs(vector2.x) == 0.0f) // ballBody1.setLinearVelocity(1.4142137f, vector2.y); // else if (Math.abs(vector2.x) < 1.4142137f) // ballBody1.setLinearVelocity(preX * 5, vector2.y); // // if (Math.abs(vector2.y) == 0.0f) // ballBody1.setLinearVelocity(vector2.x, 1.4142137f); // else if (Math.abs(vector2.y) < 1.4142137f) // ballBody1.setLinearVelocity(vector2.x, preY * 5); batch.draw(sprite, (ballPosition.x - (texture.getRegionWidth() / 2)), (ballPosition.y - (texture.getRegionHeight() / 2))); batch.end(); } @Override public void resize(int arg0, int arg1) { } @Override public void resume() { } } I implement above code but I can not achieve higher moving speed of the ball

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  • A desktop Wiki editor/viewer: is there anything out there?

    - by MrBertie
    I'm a big user of wikis, mainly Dokuwiki, I really like the clarity and ease of use of simple text files. However all good wikis seem to require a web-server of some kind; has anyone come across a good desktop wiki editor/viewer that work with plain-text files, and allow me to work with wiki text files just like any other document file type (note: not a desktop wiki running inside a local webserver) Before you rush to suggest (I hope!) I have done months of research on this and have tried Wixi, Wikidpad, zulupad.... Any ideas anyone?

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  • Equivalent of LaTeX "eqnarray" in Microsoft Word 2007 equation editor?

    - by Niten
    In LaTeX one can use the eqnarray environment to display a set of equations aligned horizontally on their equality signs or other element, e.g.: \begin{eqnarray*} x &=& 5! \\ &=& 5 \cdot 4 \cdot 3 \cdot 2 \cdot 1 \end{eqnarray*} This will render as follows (notice the alignment of the equality signs): http://imgur.com/TxH0Y.png (Sorry, I don't have any reputation here yet so I'm not allowed to inline the image.) Is there a good way to achieve the same effect in Microsoft Word 2007's built in equation editor?

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  • How to type a small fraction in Word 2007 equation editor?

    - by Timwi
    In Word 2007’s equation editor, I can enter “1/2” and I will get a properly formatted fraction. However, there is another kind of fraction that uses a smaller font size. How do I type that one using the keyboard alone? I notice that if I switch to linear mode, I get a small box displayed: Using the clipboard, I find that this is the same box (U+25A1) that I also get if I type “\box”. Despite, typing “\box(1/2)” still turns into a normal-size fraction and not the small fraction. How do I type the small fraction?

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  • A desktop Wiki editor/viewer: is there anything out there?

    - by MrBertie
    I'm a big user of wikis, mainly Dokuwiki, I really like the clarity and ease of use of simple text files. However all good wikis seem to require a web-server of some kind; has anyone come across a good desktop wiki editor/viewer that work with plain-text files, and allow me to work with wiki text files just like any other document file type (note: not a desktop wiki running inside a local webserver) Before you rush to suggest (I hope!) I have done months of research on this and have tried Wixi, Wikidpad, zulupad.... Any ideas anyone?

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  • Bold font shortcut in WordPress editor in Mac OS X? (The equivalent to Ctrl+b in Windows)

    - by javipas
    I've recently acquired a MacBook Air and I'm getting used to Mac OS X shortcuts. One that I can't find, though, is the change to bold a piece of text previously selected in the WordPress editor. I do this with a simple Ctrl+b after selecting the text in Windows, but the expected Command+b in Mac OS X does not work (in WordPress at least. It seems it works in other editors online and offline). Is there a shortcut for it... and for italics?

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  • How do I install the vi text editor ONLY on my Cygwin installation?

    - by gath
    I have managed to install the Cygwin on my Windows Vista machine. I installed using the default settings. When I try to do vi in the Bash shell, Bash tells me command not found. I believe I need to install the Cygwin editors package which include the vi editor. The nightmare is every time I run the Cygwin setup and select ONLY the editors package and specifically the Vim and select install, Cygwin setup tries to install all other packages, very frustrating!! Is there an easier way of installing just a single package using the Cygwin setup utility?

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  • How to do Selection Alignment using the RichTextBox in Silverlight 4?

    - by RoguePlanetoid
    I cannot seem to figure out how to do a Selection Alignment in the new RichTextBox, I have an idea that I need to convert the selection into the Paragraph type which supports alignment, but cannot seem to figure this out. None of the Silverlight examples have this, but I'm sure it is possible. I have this code, that does not work - as I think I need the selection to be a Paragraph as it always returns and Exception "Value does not fall within the expected range". Editor.Selection.SetPropertyValue(Paragraph.TextAlignmentProperty, TextAlignment.Left) I make sure I check for a Valid Selection first, code like the following works for "Bold": If Editor.Selection.Text.Length > 0 Then ' Text Selected If TypeOf Editor.Selection.GetPropertyValue(Run.FontWeightProperty) Is FontWeight _ AndAlso DirectCast(Editor.Selection.GetPropertyValue(Run.FontWeightProperty), FontWeight) = FontWeights.Normal Then Editor.Selection.SetPropertyValue(Run.FontWeightProperty, FontWeights.Bold) Else Editor.Selection.SetPropertyValue(Run.FontWeightProperty, FontWeights.Normal) End If End If Editor.Focus() Example in XAML: <Paragraph TextAlignment="Right">Example</Paragraph> The above works in the contents of a RichTextBox however I need to do this programatically based on a selection - like in WordPad.

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  • What are the real-world applications of huffman coding?

    - by jcyang
    I am told that Huffman coding is used as loseless data compression algorithm but also am told that real data compress software do not employ huffman coding,cause if the keys are not distributed decentralized enough,the compressed file could be even larger than the orignal file. This leave me wondering are there any real-world application of huffman coding? thanks.

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