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  • Stacking two pictures with captions side by side and centered in Wordpress

    - by Jim
    Hi all - this is driving me absolutely nuts. I'm not the most experienced with CSS, so I'm hoping it is something simple. I'm running Wordpress 2.9.2 with "The Morning After" theme. I am trying to write a post where I want to display two small pictures, with captions, side-by-side and centered in the middle of the page. Here is the HTML code I am using to display the images: [caption align="alignnone" width="150" caption="Protein rest"] <a href="http://www.mysite.com/wp-content/uploads/2008/06/protein-rest.jpg"> <img title="Mash during protein rest" src="http://www.mysite.com/wp-content/uploads/2008/06/protein-rest-150x144.jpg" alt="Mash during protein rest" width="150" height="144" /> </a>[/caption] [caption align="alignnone" width="143" caption="Saccharification rest" captionalign="center"] <a href="http://www.mysite.com/wp-content/uploads/2008/06/saccharification-rest.jpg"> <img title="Mash during saccharification rest" src="http://www.mysite.com/wp-content/uploads/2008/06/saccharification-rest-143x150.jpg" alt="Mash during saccharification rest" width="143" height="150" /> </a>[/caption] I tried using "aligncenter" and "alignleft" for the caption align - if I use "alignleft" the pictures are lined up perfectly, but all the way to the left of the page. If I use "aligncenter" the pics are in the center, but stacked one on top of the other. My first thought was to wrap the images in a div using: <div style="text-align:center;">image code</div> but that doesn't work. Now, if I wrap in a centered div like that and omit the [caption] tags, it works, but I need the captions. Those caption tags are translated by Wordpress into it's own div of class wp-caption. I've also tried wrapping each separate image in its own div within a parent centered div wrapper. Here is the pertinent parts of the style.css - please let me know if you need any other info, and if you can help me, I will postpone jumping off the nearest bridge! Thanks!! Style.css: .aligncenter, div.aligncenter { display: block; margin: 14px auto; } .alignleft { float: left; margin: 0 14px 10px 0; } .alignright { float: right; margin: 0 0 10px 14px; } .wp-caption { border: 1px solid #ddd; text-align: center; background-color: #f3f3f3; padding-top: 4px; /* optional rounded corners for browsers that support it */ -moz-border-radius: 3px; -khtml-border-radius: 3px; -webkit-border-radius: 3px; border-radius: 3px; } .wp-caption img { margin: 0; padding: 0; border: 0 none; } .wp-caption p.wp-caption-text { font-size: 11px; line-height: 14px; padding: 5px 4px 5px 5px; margin: 0; } PS - I am aware of the Gallery feature available in Wordpress, but would like to avoid it and would love to understand why wrapping in a div doesn't move the whole kit to the center. Finally, just for the sake of completeness, here is the source of the page when loaded using the div wrapper and image code as above (so you can see how Wordpress translates the caption tags): <div style="text-align:center;"> <div class="wp-caption alignnone" style="width: 160px"> <a href="http://www.mysite.com/wp-content/uploads/2008/06/protein-rest.jpg"> <img title="Mash during protein rest" src="http://www.mysite.com/wp-content/uploads/2008/06/protein-rest-150x144.jpg" alt="Mash during protein rest" width="150" height="144" /> </a> <p class="wp-caption-text" style="text-align:center">Protein rest</p> </div> <div class="wp-caption alignnone" style="width: 153px"> <a href="http://www.mysite.com/wp-content/uploads/2008/06/saccharification-rest.jpg"> <img title="Mash during saccharification rest" src="http://www.mysite.com/wp-content/uploads/2008/06/saccharification-rest-143x150.jpg" alt="Mash during saccharification rest" width="143" height="150" /> </a> <p class="wp-caption-text" style="text-align:center">Saccharification rest</p> </div> </div>

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  • CodePlex Daily Summary for Sunday, November 28, 2010

    CodePlex Daily Summary for Sunday, November 28, 2010Popular ReleasesMDownloader: MDownloader-0.15.25.7002: Fixed updater Fixed FileServe Fixed LetItBitNotepad.NET: Notepad.NET 0.7 Preview 1: Whats New?* Optimized Code Generation: Which means it will run significantly faster. * Preview of Syntax Highlighting: Only VB.NET highlighting is supported, C# and Ruby will come in Preview 2. * Improved Editing Updates (when the line number, etc updates) to be more graceful. * Recent Documents works! * Images can be inserted but they're extremely large. Known Bugs* The Update Process hangs: This is a bug apparently spawning since 0.5. It will be fixed in Preview 2. Until then, perform a fr...Flickr Schedulr: Schedulr v2.2.3984: This is v2.2 of Flickr Schedulr, a Windows desktop application that automatically uploads pictures and videos to Flickr based on a schedule (e.g. to post a new picture every day at a certain time). What's new in this release? Videos are now supported as well. The application can now automatically add pictures to the queue when it starts up, from specific monitored folders. Sets and Groups can now be displayed as text only (without icons) to speed up the application. Fixed issue that ta...Cropper: 1.9.4: Mostly fixes for issues with a few feature requests. Fixed Issues 2730 & 3638 & 14467 11044 11447 11448 11449 14665 Implemented Features 6123 11581PFC: PFC for PB 11.5: This is just a migration from the 11.0 code. No changes have been made yet (and they are needed) for it to work properly with 11.5.PDF Rider: PDF Rider 0.5: This release does not add any new feature for pdf manipulation, but enables automatic updates checking, so it is reccomended to install it in order to stay updated with next releases. Prerequisites * Microsoft Windows Operating Systems (XP - Vista - 7) * Microsoft .NET Framework 3.5 runtime * A PDF rendering software (i.e. Adobe Reader) that can be opened inside Internet Explorer. Installation instructionsChoose one of the following methods: 1. Download and run the "pdfRider0...XamlQuery/WPF - The Write Less, Do More, WPF Library: XamlQuery-WPF v1.2 (Runtime, Source): This is the first release of popular XamlQuery library for WPF. XamlQuery has already gained recognition among Silverlight developers.Math.NET Numerics: Beta 1: First beta of Math.NET Numerics. Only contains the managed linear algebra provider. Beta 2 will include the native linear algebra providers along with better documentation and examples.Minecraft GPS: Minecraft GPS 1.1: 1.1 Release New Features Compass! New style. Set opacity on main window to allow overlay of Minecraft.Microsoft All-In-One Code Framework: Visual Studio 2010 Code Samples 2010-11-25: Code samples for Visual Studio 2010Wii Backup Fusion: Wii Backup Fusion 0.8.5 Beta: - WBFS repair (default) options fixed - Transfer to image fixed - Settings ui widget names fixed - Some little bug fixes You need to reset the settings! Delete WiiBaFu's config file or registry entries on windows: Linux: ~/.config/WiiBaFu/wiibafu.conf Windows: HKEY_CURRENT_USER\Software\WiiBaFu\wiibafu Mac OS X: ~/Library/Preferences/com.wiibafu.wiibafu.plist Caution: This is a BETA version! Errors, crashes and data loss not impossible! Use in test environments only, not on productive syste...Minemapper: Minemapper v0.1.3: Added process count and world size calculation progress to the status bar. Added View->'Status Bar' menu item to show/hide the status bar. Status bar is automatically shown when loading a world. Added a prompt, when loading a world, to use or clear cached images.Sexy Select: sexy select v0.4: Changes in v0.4 Added method : elements. This returns all the option elements that are currently added to the select list Added method : selectOption. This method accepts two values, the element to be modified and the selected state. (true/false)Deep Zoom for WPF: First Release: This first release of the Deep Zoom control has the same source code, binaries and demos as the CodeProject article (http://www.codeproject.com/KB/WPF/DeepZoom.aspx).BlogEngine.NET: BlogEngine.NET 2.0 RC: This is a Release Candidate version for BlogEngine.NET 2.0. The most current, stable version of BlogEngine.NET is version 1.6. Find out more about the BlogEngine.NET 2.0 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation and the installation screencast. If you are upgrading from a previous version, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. As this ...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.156: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release adds a feature for aggregating the overall metrics in a folder full of NodeXL workbooks, adds geographical coordinates to the Twitter import features, and fixes a memory-related bug. See the Complete NodeXL Release History for details. Please Note: There is a new option in the setup program to install for "Just Me" or "Everyone." Most people...VFPX: FoxBarcode v.0.11: FoxBarcode v.0.11 - Released 2010.11.22 FoxBarcode is a 100% Visual FoxPro class that provides a tool for generating images with different bar code symbologies to be used in VFP forms and reports, or exported to other applications. Its use and distribution is free for all Visual FoxPro Community. Whats is new? Added a third parameter to the BarcodeImage() method Fixed some minor bugs History FoxBarcode v.0.10 - Released 2010.11.19 - 85 Downloads Project page: FoxBarcodeDotNetAge -a lightweight Mvc jQuery CMS: DotNetAge 1.1.0.5: What is new in DotNetAge 1.1.0.5 ?Document Library features and template added. Resolve issues of templates Improving publishing service performance Opml support added. What is new in DotNetAge 1.1 ? D.N.A Core updatesImprove runtime performance , more stabilize. The DNA core objects model added. Personalization features added that allows users create the personal website, manage their resources, store personal data DynamicUIFixed the PageManager could not move page node bug. ...ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.3.1 and demos: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form and Pager tested on mozilla, safari, chrome, opera, ie 9b/8/7/6DotSpatial: DotSpatial 11-21-2010: This release introduces the following Fixed bugs related to dispose, which caused issues when reordering layers in the legend Fixed bugs related to assigning categories where NULL values are in the fields New fast-acting resize using a bitmap "prediction" of what the final resize content will look like. ImageData.ReadBlock, ImageData.WriteBlock These allow direct file access for reading or writing a rectangular window. Bitmaps are used for holding the values. Removed the need to stor...New ProjectsAC: Just a simple AC ProjectAvailability Manager Project (CMPE290): Availability Manager Project (CMPE290)BCLExtensions: BCLExtensions is an extension method library for .NET 3.5 or higher which offers various extension methods for classes in the .NET Base Class Library (BCL)Command Browser 2.0 for Visual Studio: The Command Browser is a visual studio add-in that Lets you browse, and execute Visual Studio commands on the fly. It’s very handy for people that don’t tend to use bindings on daily basis and simply wants to learn new commands out of interest.EDM And T4: Generate a WCF Service from your edmxEmperor of the Multiverse: Szoftverarchitekturak rocks :)KINECT CALL: Kinect CallMultiSafepay for nopCommerce: This is MultiSafepay shop plugin voor nopCommerce. The current version supported is nopCommerce 1.60.MyGadgebydeleted: MyGadgebydeletedNHashcash: NHashcash is a .NET implementation of the Hashcash mechanism for paying for e-mail with burnt CPU cycles.OhYeah!: WP7 Note Demo ApplicationOMax - Online Market and Exchange for Real Estate: OMax Project - Online Real Estate Management System OMax stands for Online Market and eXchange and is a Real Estate management system focusing on both individuals (brokers, agents) and organizations (real estate companies) looking for online property management solutions.Opus - Silverlight UI Framework: The opus framework provides a simple way for creating UIs for Silverlight by leveraging your current MVVM structure. Outliner, the edge detection utility: Outliner is a vectorizer of the edges in the raster pictures. The new edge detection algorithm is used. It is developed in Visual C++ 2010 Express Edition, using WinAPI and STL.SharpDropBox Client for .NET: SharpDropBox Client is a DropBox client for (at first) WP7. It caches files/directories in ISO storage, and also uses Sterling DB to metadata info so that it can easily do hash checks against DropBox making it download only when there are changes. It can also be used offline.SicunSimpleDiary: ???????(????)Silverlight Navigation With Caliburn.Micro: Bring the power of the Cabliurn.Micro MVVM framework to Siliverlight 4 navigation applications. This sample application for CM shows how it can be used to create MVVM friendly Navigation applications which formerly required a view-first approach. SilverTrace - a tracer and logger for Silverlight applications: SilverTrace - a tracer and logger for Silverlight applications.StackDeck: StackDeck is a StackOverflow analysis tool written in WPFSVNHelper -- a small clean tool for visual studio: A small tool that used to clean your bin direcotry and temporary directory for the whole solutions. I usually use it before commit soure to a SVN Server. System.Xml.Serialization: Expressions.Compiler is a lightweight xml serialization framework. It is an addition to the standart .NET XML serialization. It is designed to support out-of-the-box features: * interface-driven Xml serialization * class-driven Xml serialization * runtime serializationVoXign: - Proposer une formation introductive à la langue des signes, en e-Learning. - autonomie de gestion de l’emploi du temps, du rythme - apprentissage d’un lexique de « première nécessité » - introduction à la culture sourde et approche des spécificités linguistiques de la LSF Weyland: A .NET metaprogramming framework.

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  • How to represent a Board Panel in Java for a game ?

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. How can I use paint method to edit the panels properly???? As it is now it can't. Even it can't return an object(eg panel) as it's polymorphic void! /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ SquareRenderer kou=new SquareRenderer(i,j); kou.setSquare(myGame.getSquares()[i][j]); //NOTE: THE FOLLOWING DRAW METHOD CANT BE CALLED!!!? if (myGame.getSquares()[i][j] instanceof SimpleSq ){ kou .paintPanel(i,j,"");} else if (myGame.getSquares()[i][j] instanceof ActionSq ) { kou .paintPanel(i,j); } //JUST BECAUSE DRAW CANT BE CALLED I PUT ITS CODE HERE: //JUST TO CHECK: JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To "+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); panel.setBackground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); panel.setSize(250,250); ///////// <--until here ---paint method<--- kou.add(panel); kou.setVisible(true); kou.setBackground(Color.BLACK); Squares[i][j]= kou; BoardPanel.add(kou); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void paintPanel(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • Pointers to Derived Class Objects Losing vfptr

    - by duckworthd
    To begin, I am trying to write a run-of-the-mill, simple Ray Tracer. In my Ray Tracer, I have multiple types of geometries in the world, all derived from a base class called "SceneObject". I've included the header for it here. /** Interface for all objects that will appear in a scene */ class SceneObject { public: mat4 M, M_inv; Color c; SceneObject(); ~SceneObject(); /** The transformation matrix to be applied to all points of this object. Identity leaves the object in world frame. */ void setMatrix(mat4 M); void setMatrix(MatrixStack mStack); void getMatrix(mat4& M); /** The color of the object */ void setColor(Color c); void getColor(Color& c); /** Alter one portion of the color, leaving the rest as they were. */ void setDiffuse(vec3 rgb); void setSpecular(vec3 rgb); void setEmission(vec3 rgb); void setAmbient(vec3 rgb); void setShininess(double s); /** Fills 'inter' with information regarding an intersection between this object and 'ray'. Ray should be in world frame. */ virtual void intersect(Intersection& inter, Ray ray) = 0; /** Returns a copy of this SceneObject */ virtual SceneObject* clone() = 0; /** Print information regarding this SceneObject for debugging */ virtual void print() = 0; }; As you can see, I've included a couple virtual functions to be implemented elsewhere. In this case, I have only two derived class -- Sphere and Triangle, both of which implement the missing member functions. Finally, I have a Parser class, which is full of static methods that do the actual "Ray Tracing" part. Here's a couple snippets for relevant portions void Parser::trace(Camera cam, Scene scene, string outputFile, int maxDepth) { int width = cam.getNumXPixels(); int height = cam.getNumYPixels(); vector<vector<vec3>> colors; colors.clear(); for (int i = 0; i< width; i++) { vector<vec3> ys; for (int j = 0; j<height; j++) { Intersection intrsct; Ray ray; cam.getRay(ray, i, j); vec3 color; printf("Obtaining color for Ray[%d,%d]\n", i,j); getColor(color, scene, ray, maxDepth); ys.push_back(color); } colors.push_back(ys); } printImage(colors, width, height, outputFile); } void Parser::getColor(vec3& color, Scene scene, Ray ray, int numBounces) { Intersection inter; scene.intersect(inter,ray); if(inter.isIntersecting()){ Color c; inter.getColor(c); c.getAmbient(color); } else { color = vec3(0,0,0); } } Right now, I've forgone the true Ray Tracing part and instead simply return the color of the first object hit, if any. As you have no doubt noticed, the only way the computer knows that a ray has intersected an object is through Scene.intersect(), which I also include. void Scene::intersect(Intersection& i, Ray r) { Intersection result; result.setDistance(numeric_limits<double>::infinity()); result.setIsIntersecting(false); double oldDist; result.getDistance(oldDist); /* Cycle through all objects, making result the closest one */ for(int ind=0; ind<objects.size(); ind++){ SceneObject* thisObj = objects[ind]; Intersection betterIntersect; thisObj->intersect(betterIntersect, r); double newDist; betterIntersect.getDistance(newDist); if (newDist < oldDist){ result = betterIntersect; oldDist = newDist; } } i = result; } Alright, now for the problem. I begin by creating a scene and filling it with objects outside of the Parser::trace() method. Now for some odd reason, I cast Ray for i=j=0 and everything works wonderfully. However, by the time the second ray is cast all of the objects stored in my Scene no longer recognize their vfptr's! I stepped through the code with a debugger and found that the information to all the vfptr's are lost somewhere between the end of getColor() and the continuation of the loop. However, if I change the arguments of getColor() to use a Scene& instead of a Scene, then no loss occurs. What crazy voodoo is this?

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  • Cobol: science and fiction

    - by user847
    There are a few threads about the relevance of the Cobol programming language on this forum, e.g. this thread links to a collection of them. What I am interested in here is a frequently repeated claim based on a study by Gartner from 1997: that there were around 200 billion lines of code in active use at that time! I would like to ask some questions to verify or falsify a couple of related points. My goal is to understand if this statement has any truth to it or if it is totally unrealistic. I apologize in advance for being a little verbose in presenting my line of thought and my own opinion on the things I am not sure about, but I think it might help to put things in context and thus highlight any wrong assumptions and conclusions I have made. Sometimes, the "200 billion lines" number is accompanied by the added claim that this corresponded to 80% of all programming code in any language in active use. Other times, the 80% merely refer to so-called "business code" (or some other vague phrase hinting that the reader is not to count mainstream software, embedded systems or anything else where Cobol is practically non-existent). In the following I assume that the code does not include double-counting of multiple installations of the same software (since that is cheating!). In particular in the time prior to the y2k problem, it has been noted that a lot of Cobol code is already 20 to 30 years old. That would mean it was written in the late 60ies and 70ies. At that time, the market leader was IBM with the IBM/370 mainframe. IBM has put up a historical announcement on his website quoting prices and availability. According to the sheet, prices are about one million dollars for machines with up to half a megabyte of memory. Question 1: How many mainframes have actually been sold? I have not found any numbers for those times; the latest numbers are for the year 2000, again by Gartner. :^( I would guess that the actual number is in the hundreds or the low thousands; if the market size was 50 billion in 2000 and the market has grown exponentially like any other technology, it might have been merely a few billions back in 1970. Since the IBM/370 was sold for twenty years, twenty times a few thousand will result in a couple of ten-thousands of machines (and that is pretty optimistic)! Question 2: How large were the programs in lines of code? I don't know how many bytes of machine code result from one line of source code on that architecture. But since the IBM/370 was a 32-bit machine, any address access must have used 4 bytes plus instruction (2, maybe 3 bytes for that?). If you count in operating system and data for the program, how many lines of code would have fit into the main memory of half a megabyte? Question 3: Was there no standard software? Did every single machine sold run a unique hand-coded system without any standard software? Seriously, even if every machine was programmed from scratch without any reuse of legacy code (wait ... didn't that violate one of the claims we started from to begin with???) we might have O(50,000 l.o.c./machine) * O(20,000 machines) = O(1,000,000,000 l.o.c.). That is still far, far, far away from 200 billion! Am I missing something obvious here? Question 4: How many programmers did we need to write 200 billion lines of code? I am really not sure about this one, but if we take an average of 10 l.o.c. per day, we would need 55 million man-years to achieve this! In the time-frame of 20 to 30 years this would mean that there must have existed two to three million programmers constantly writing, testing, debugging and documenting code. That would be about as many programmers as we have in China today, wouldn't it? Question 5: What about the competition? So far, I have come up with two things here: 1) IBM had their own programming language, PL/I. Above I have assumed that the majority of code has been written exclusively using Cobol. However, all other things being equal I wonder if IBM marketing had really pushed their own development off the market in favor of Cobol on their machines. Was there really no relevant code base of PL/I? 2) Sometimes (also on this board in the thread quoted above) I come across the claim that the "200 billion lines of code" are simply invisible to anybody outside of "governments, banks ..." (and whatnot). Actually, the DoD had funded their own language in order to increase cost effectiveness and reduce the proliferation of programming language. This lead to their use of Ada. Would they really worry about having so many different programming languages if they had predominantly used Cobol? If there was any language running on "government and military" systems outside the perception of mainstream computing, wouldn't that language be Ada? I hope someone can point out any flaws in my assumptions and/or conclusions and shed some light on whether the above claim has any truth to it or not.

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  • CodePlex Daily Summary for Tuesday, July 10, 2012

    CodePlex Daily Summary for Tuesday, July 10, 2012Popular ReleasesjListSelect - jQuery plug-in for a fully customizable select input: 1.0: This is the initial release. Documentation is available using the Documentation tab above and inside the JavaScript code.Push Framework: Push Framework 1.5: This version brings many bug fixes and enhancements to its predecessor.DbDiff: Database Diff and Database Scripting: 1.1.3.3: Sql 2005, Sql 2012 fixes Removed dbdiff recommended default exe because it was a wrong build.re-linq: 1.13.158: This is build 1.13.158 of re-linq. Find the complete release notes for the build here: Release NotesMishra Reader: Mishra Reader beta 3: Per-feed browsing Tons of bug fixes Note: This release requires .NET 4.5 RC. You'll be prompted to install it if you don't already have it. The RC will be upgradeable to the RTM once it's available.MVVM Light Toolkit: MVVM Light Toolkit V4 RTM: The issue with the installer is fixed, sorry for the problems folks This version supports Silverlight 3, Silverlight 4, Silverlight 5, WPF 3.5 SP1, WPF4, Windows Phone 7.0 and 7.5, WinRT (Windows 8). Support for Visual Studio 2010 and Visual Studio 2012 RC.BlackJumboDog: Ver5.6.7: 2012.07.08 Ver5.6.7 (1) ????????????????「????? Request.Receve()」?????????? (2) Web???????????FlMML customized: FlMML customized ??: FlMML customized ????。 ??、PCM??????????、??????。ecBlog: ecBlog 0.2: ecBlog alpha realaseTaskScheduler ASP.NET: Release 3 - 1.2.0.0: Release 3 - Version 1.2.0.0 That version was altered only the library: In TaskScheduler was added new properties: UseBackgroundThreads Enables the use of separate threads for each task. StoreThreadsInPool Manager enables to store in the Pool threads that are performing the tasks. OnStopSchedulerAutoCancelThreads Scheduler allows aborting threads when it is stopped. false if the scheduler is not aborted the threads that are running. AutoDeletedExecutedTasks Allows Manager Delete Task afte...DotNetNuke Persian Packages: ??? ?? ???? ????? ???? 6.2.0: *????? ???? ??? ?? ???? 6.2.0 ? ??????? ???? ????? ???? ??? ????? *????? ????? ????? ??? ??? ???? ??? ??????? ??????? - ???? *?????? ???? ??? ?????? ?? ???? ???? ????? ? ?? ??? ?? ???? ???? ?? *????? ????? ????? ????? ????? / ??????? ???? ?? ???? ??? ??? - ???? *???? ???? ???? ????? ? ??????? ??? ??? ??? ?? ???? *????? ????? ???????? ??? ? ??????? ?? ?? ?????? ????? ????????? ????? ?????? - ???? *????? ????? ?????? ????? ?? ???? ?? ?? ?? ???????? ????? ????? ????????? ????? ?????? *???? ?...Cypher Bot: Cypher Bot 4.1: Cypher Bot is the most advanced encryption tool on the planet.... and now it actually works. That's right we fixed the bugs! For a full program summary go to the Home Page or visit www.iRareMedia.com So what's new? We've pretty much fixed all the bugs, but here's a run down if you wanna know exactly what's different: Fixed Installation / Setup Error, where an error message would display: "No Internet Connection, Try Again Later" Fixed File Encryption / Decryption error where the file exten...Coding4Fun Kinect Service: Coding4Fun Kinect Service v1.5: Requires Kinect for Windows SDK v1.5 Minor bug fixes + Kinect for Windows SDK v1.5 Aligning version with the Kinect for Windows SDK requiredtedplay: tedplay 1.1: tedplay 1.1 source and Win32 binary is out now. Changes are: SID card support Commodore 64 PSID music format support optimized FIR filter global hotkeys for skipping tracks (Windows only) module properties window (Windows only) mutable noise channel via GUI button (Windows only) disable SID card from the menu (Windows only) bugfixes PSID tunes are played on the C64 clock frequency but in a Commodore plus/4 virtual machine. The purpose is not to have yet another SID player, but t...xUnit.net Contrib: xunitcontrib-resharper 0.6 (RS 7.0, 6.1.1): xunitcontrib release 0.6 (ReSharper runner) This release provides a test runner plugin for Resharper 7.0 (EAP build 82) and 6.1, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) Copies of the plugin that support previous verions of ReSharper can be downloaded from this release. The plan is to support the latest revisions of the last two paid-for major versions of ReSharper (namely 7.0 and 6.1) Also note that all builds work against ALL VERSIONS...Umbraco CMS: Umbraco 4.8.0 Beta: Whats newuComponents in the core Multi-Node Tree Picker, Multiple Textstring, Slider and XPath Lists Easier Lucene searching built in IFile providers for easier file handling Updated 3rd party libraries Applications / Trees moved out of the database SQL Azure support added Various bug fixes Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to...CODE Framework: 4.0.20704.0: See CODE Framework (.NET) Change Log for changes in this version.xUnit.net - Unit testing framework for C# and .NET (a successor to NUnit): xUnit.net 1.9.1: xUnit.net release 1.9.1Build #1600 Important note for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. Important note for VS2012 users: The VS2012 runner is in the Visual Studio Gallery now, and should be installed via Tools | Extension Manager from insi...MVC Controls Toolkit: Mvc Controls Toolkit 2.2.0: Added Modified all Mv4 related features to conform with the Mvc4 RC Now all items controls accept any IEnumerable<T>(before just List<T> were accepted by most of controls) retrievalManager class that retrieves automatically data from a data source whenever it catchs events triggered by filtering, sorting, and paging controls move method to the updatesManager to move one child objects from a father to another. The move operation can be undone like the insert, update and delete operatio...IronPython: 2.7.3: On behalf of the IronPython team, I'm happy to announce the final release of IronPython 2.7.3. This release includes everything from IronPython 54498, 62475, and 74478 as well. Like all IronPython 2.7-series releases, .NET 4 is required to install it. Installing this release will replace any existing IronPython 2.7-series installation. The incompatibility with IronRuby has been resolved, and they can once again be installed side-by-side. The biggest improvements in IronPython 2.7.3 are: the...New ProjectsAuction Helper: Auction HelperBizTalk 0MQ Adapter: The BizTalk 0MQ Adapter allows BizTalk to send and receive messages using the ZeroMq cross platform messaging framework.fluentstatement: FluentStatement is a library for .NET usable to create Expressions Trees through its fluent interface. 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With LiteCode you can host your code remotely at a server where no cracker can touch itNetEx .net tool set: NetEx .net tool setOpenFlashChart: OpenFlashChart ??????Flash Chart??。 Project RPG: Developers learn how to design a game from the ground up.saka-pon.net: saka-pon.net.School System: Its all about school managementSeeForYourself: SeeForYourSelfSharepoint JQuery Editor Web Part: Enables quick JQuery development by executing your code immediately while in desing mode.Simplex: Simplex ???????????????J2EE???????????????。 Stuff.NET: This library provides several useful classes and methods to deal with frequently appearing challenges. e.g.: pathfinding, forms/controls, dynamic compiling, ...

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • How to embed a progressbar into a HTML form?

    - by Noah Brainey
    I have this code below and want it to show the progress of a form submission of a file upload. I want it to work on my website visit it through this IP (24.148.156.217). So if you saw the website I want the progress bar to be displayed when the user fills in the information and then hits the submit button. Then the progress bar displays with the time until it's finished. <style> <!-- .hide { position:absolute; visibility:hidden; } .show { position:absolute; visibility:visible; } --> </style> <SCRIPT LANGUAGE="JavaScript"> //Progress Bar script- by Todd King ([email protected]) //Modified by JavaScript Kit for NS6, ability to specify duration //Visit JavaScript Kit (http://javascriptkit.com) for script var duration=3 // Specify duration of progress bar in seconds var _progressWidth = 50; // Display width of progress bar. var _progressBar = "|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||" var _progressEnd = 5; var _progressAt = 0; // Create and display the progress dialog. // end: The number of steps to completion function ProgressCreate(end) { // Initialize state variables _progressEnd = end; _progressAt = 0; // Move layer to center of window to show if (document.all) { // Internet Explorer progress.className = 'show'; progress.style.left = (document.body.clientWidth/2) - (progress.offsetWidth/2); progress.style.top = document.body.scrollTop+(document.body.clientHeight/2) - (progress.offsetHeight/2); } else if (document.layers) { // Netscape document.progress.visibility = true; document.progress.left = (window.innerWidth/2) - 100+"px"; document.progress.top = pageYOffset+(window.innerHeight/2) - 40+"px"; } else if (document.getElementById) { // Netscape 6+ document.getElementById("progress").className = 'show'; document.getElementById("progress").style.left = (window.innerWidth/2)- 100+"px"; document.getElementById("progress").style.top = pageYOffset+(window.innerHeight/2) - 40+"px"; } ProgressUpdate(); // Initialize bar } // Hide the progress layer function ProgressDestroy() { // Move off screen to hide if (document.all) { // Internet Explorer progress.className = 'hide'; } else if (document.layers) { // Netscape document.progress.visibility = false; } else if (document.getElementById) { // Netscape 6+ document.getElementById("progress").className = 'hide'; } } // Increment the progress dialog one step function ProgressStepIt() { _progressAt++; if(_progressAt > _progressEnd) _progressAt = _progressAt % _progressEnd; ProgressUpdate(); } // Update the progress dialog with the current state function ProgressUpdate() { var n = (_progressWidth / _progressEnd) * _progressAt; if (document.all) { // Internet Explorer var bar = dialog.bar; } else if (document.layers) { // Netscape var bar = document.layers["progress"].document.forms["dialog"].bar; n = n * 0.55; // characters are larger } else if (document.getElementById){ var bar=document.getElementById("bar") } var temp = _progressBar.substring(0, n); bar.value = temp; } // Demonstrate a use of the progress dialog. function Demo() { ProgressCreate(10); window.setTimeout("Click()", 100); } function Click() { if(_progressAt >= _progressEnd) { ProgressDestroy(); return; } ProgressStepIt(); window.setTimeout("Click()", (duration-1)*1000/10); } function CallJS(jsStr) { //v2.0 return eval(jsStr) } </script> <SCRIPT LANGUAGE="JavaScript"> // Create layer for progress dialog document.write("<span id=\"progress\" class=\"hide\">"); document.write("<FORM name=dialog id=dialog>"); document.write("<TABLE border=2 bgcolor=\"#FFFFCC\">"); document.write("<TR><TD ALIGN=\"center\">"); document.write("Progress<BR>"); document.write("<input type=text name=\"bar\" id=\"bar\" size=\"" + _progressWidth/2 + "\""); if(document.all||document.getElementById) // Microsoft, NS6 document.write(" bar.style=\"color:navy;\">"); else // Netscape document.write(">"); document.write("</TD></TR>"); document.write("</TABLE>"); document.write("</FORM>"); document.write("</span>"); ProgressDestroy(); // Hides </script> <form name="form1" method="post"> <center> <input type="button" name="Demo" value="Display progress" onClick="CallJS('Demo()')"> </center> </form> <a href="javascript:CallJS('Demo()')">Text link example</a>

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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • Cannot understand NullPointerException with custom adapter

    - by ganesh
    hi, I am trying to create a list view which as TextView that can display html content , an WebView and other basic TextViews.I tried to extend SimpleAdapter but i struck with the problem ,I will be glad if someone can point out the mistake i am doing. In onCreate method ArrayList mylist= resultfromXmlparser(); adap = new MyAdapter(TourLandingPage.this, mylist, R.layout.row, new String[] {"Name", "desc","Duration","Price","imgurl"}, new int[] {R.id.productname,R.id.des,R.id.duration,R.id.pricefrom,R.id.photo}); setListAdapter(adap); My custom Adapter looks like this private class MyAdapter extends SimpleAdapter { ArrayList<HashMap<String,String>> elements; Context ctx; public MyAdapter(Context context, ArrayList<HashMap<String,String>> mylist,int textViewResourceId,String[] names,int[] resouceid) { super(context, mylist,textViewResourceId, names,resouceid); this.elements=mylist; this.ctx=context; } @Override public int getCount() { return elements.size(); } @Override public Object getItem(int position) { return elements.get(position); } @Override public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup parent) { RelativeLayout rowLayout; if (convertView == null) { rowLayout = (RelativeLayout) LayoutInflater.from(ctx).inflate(R.layout.rowfor_tourlist, parent, false); } else { rowLayout = (RelativeLayout) convertView; } TextView in = (TextView)rowLayout.findViewById(R.id.introduction); TextView du = (TextView)rowLayout.findViewById(R.id.duration); TextView pf = (TextView)rowLayout.findViewById(R.id.pricefrom); TextView pn = (TextView)rowLayout.findViewById(R.id.productname); WebView wv=(WebView)rowLayout.findViewById(R.id.photo); in.setText(Html.fromHtml(mylist.get(position).get("desc"))); du.setText(mylist.get(position).get("Duration")); pf.setText(mylist.get(position).get("Price")); pn.setText(mylist.get(position).get("Name")); wv.getSettings().setJavaScriptEnabled(true); wv.loadUrl(mylist.get(position).get("imgurl")); return convertView; } }//class and my row.xml file looks like RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" TextView android:id="@+id/productname" ...... LinearLayout android:layout_width="wrap_content" android:layout_height="60dip" android:layout_margin="5dip" android:layout_below="@id/productname" android:orientation="horizontal" android:id="@+id/lay1" WebView android:id="@+id/photo" .... TextView android:id="@+id/introduction" ...... LinearLayout TextView android:id="@+id/duration" .... TextView android:id="@+id/pricefrom" ..... RelativeLayout The error i was getting was 04-28 19:46:17.749: ERROR/AndroidRuntime(976): Uncaught handler: thread main exiting due to uncaught exception 04-28 19:46:17.769: ERROR/AndroidRuntime(976): java.lang.NullPointerException 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.widget.ListView.setupChild(ListView.java:1693) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.widget.ListView.makeAndAddView(ListView.java:1671) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.widget.ListView.fillDown(ListView.java:637) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.widget.ListView.fillFromTop(ListView.java:694) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.widget.ListView.layoutChildren(ListView.java:1521) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.widget.AbsListView.onLayout(AbsListView.java:1113) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.view.View.layout(View.java:6831) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1119) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.widget.LinearLayout.layoutHorizontal(LinearLayout.java:1108) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.widget.LinearLayout.onLayout(LinearLayout.java:920) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.view.View.layout(View.java:6831) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1119) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.widget.LinearLayout.layoutVertical(LinearLayout.java:998) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.widget.LinearLayout.onLayout(LinearLayout.java:918) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.view.View.layout(View.java:6831) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.view.View.layout(View.java:6831) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1119) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.widget.LinearLayout.layoutVertical(LinearLayout.java:998) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.widget.LinearLayout.onLayout(LinearLayout.java:918) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.view.View.layout(View.java:6831) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.view.View.layout(View.java:6831) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.view.ViewRoot.performTraversals(ViewRoot.java:996) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.view.ViewRoot.handleMessage(ViewRoot.java:1633) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.os.Handler.dispatchMessage(Handler.java:99) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.os.Looper.loop(Looper.java:123) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at android.app.ActivityThread.main(ActivityThread.java:4338) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at java.lang.reflect.Method.invokeNative(Native Method) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at java.lang.reflect.Method.invoke(Method.java:521) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 04-28 19:46:17.769: ERROR/AndroidRuntime(976): at dalvik.system.NativeStart.main(Native Method) 04-28 19:46:17.789: INFO/Process(52): Sending signal. PID: 976 SIG: 3 04-28 19:46:17.799: INFO/dalvikvm(976): threadid=7: reacting to signal 3 04-28 19:46:17.829: INFO/dalvikvm(976): Wrote stack trace to '/data/anr/traces.txt'

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  • JSF : How to refresh required field in ajax request

    - by Tama
    Ok, here you are the core problem. The page. I have two required "input text". A command button that changes the bean value and reRenderes the "job" object. <a4j:form id="pervForm"> SURNAME:<h:inputText id="surname" label="Surname" value="#{prevManager.surname}" required="true" /> <br/> JOB:<h:inputText value="#{prevManager.job}" id="job" maxlength="10" size="10" label="#{msg.common_label_job}" required="true" /> <br/> <a4j:commandButton value="Set job to Programmer" ajaxSingle="true" reRender="job"> <a4j:actionparam name="jVal" value="Programmer" assignTo="#{prevManager.job}"/> </a4j:commandButton> <h:commandButton id="save" value="save" action="save" class="HATSBUTTON"/> </a4j:form> Here the simple manager: public class PrevManager { private String surname; private String job; public String getSurname() { return surname; } public void setSurname(String surname) { this.surname = surname; } public String getJob() { return job; } public void setJob(String job) { this.job = job; } public String save() { //do something } } Let's do this: Write something on the Job input text (such as "teacher"). Leave empty the surname. Save. Validation error appears (surname is mandatory). Press "Set job to Programmer": nothing happens. Checking the bean value, I discovered that it is correctly updated, indeed the component on the page is not updated! Well, according to the JBoss Docs I found: Ajax region is a key ajax component. It limits the part of the component tree to be processed on the server side when ajax request comes. Processing means invocation during Decode, Validation and Model Update phase. Most common reasons to use a region are: -avoiding the aborting of the JSF lifecycle processing during the validation of other form input unnecessary for given ajax request; -defining the different strategies when events will be delivered (immediate="true/false") -showing an individual indicator of an ajax status -increasing the performance of the rendering processing (selfRendered="true/false", renderRegionOnly="true/false") The following two examples show the situation when a validation error does not allow to process an ajax input. Type the name. The outputText component should reappear after you. However, in the first case, this activity will be aborted because of the other field with required="true". You will see only the error message while the "Job" field is empty. Here you are the example: <ui:composition xmlns="http://www.w3.org/1999/xhtml" xmlns:ui="http://java.sun.com/jsf/facelets" xmlns:h="http://java.sun.com/jsf/html" xmlns:f="http://java.sun.com/jsf/core" xmlns:a4j="http://richfaces.org/a4j" xmlns:rich="http://richfaces.org/rich"> <style> .outergridvalidationcolumn { padding: 0px 30px 10px 0px; } </style> <a4j:outputPanel ajaxRendered="true"> <h:messages style="color:red" /> </a4j:outputPanel> <h:panelGrid columns="2" columnClasses="outergridvalidationcolumn"> <h:form id="form1"> <h:panelGrid columns="2"> <h:outputText value="Name" /> <h:inputText value="#{userBean.name}"> <a4j:support event="onkeyup" reRender="outname" /> </h:inputText> <h:outputText value="Job" /> <h:inputText required="true" id="job2" value="#{userBean.job}" /> </h:panelGrid> </h:form> <h:form id="form2"> <h:panelGrid columns="2"> <h:outputText value="Name" /> <a4j:region> <h:inputText value="#{userBean.name}"> <a4j:support event="onkeyup" reRender="outname" /> </h:inputText> </a4j:region> <h:outputText value="Job" /> <h:inputText required="true" id="job1" value="#{userBean.job}" /> </h:panelGrid> </h:form> </h:panelGrid> <h:outputText id="outname" style="font-weight:bold" value="Typed Name: #{userBean.name}" /> <br /> </ui:composition> Form1: the behaviour is incorrect. I need to fill the job and then the name. Form2: the behaviour is correct. I do not need to fill the job to see the correct value. Unfortunately using Ajax region does not help (indeed I used it in a bad way ...) because my fields are both REQUIRED. That's the main different. Any idea? Many thanks.

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  • PERL XPath Parser Help

    - by cognvision
    I want to pull in data using a XML::XPath parser from a XML DB file from the Worldbank site. The problem is that I'm not seeing any results in the output. I must be missing something in the code. Ideally, I would like to extract just the death rate statistics from each country XML DB (year and value). I'm using this as part of my input: http://data.worldbank.org/sites/default/files/countries/en/afghanistan_en.xml use strict; use LWP 5.64; use HTML::ContentExtractor; use XML::XPath; my $agent1 = LWP::UserAgent->new; my $extractor = HTML::ContentExtractor->new(); #Retrieve main Worldbank country site my $mainlink = "http://data.worldbank.org/country/"; my $page = $agent1->get("$mainlink"); my $fulltext = $page->decoded_content(); #Match to just all available countries in Worldbank my $country = ""; my @countryList; if (@countryList = $fulltext =~ m/(http:\/\/data\.worldbank\.org\/country\/.*?")/gi){ foreach $country(@countryList){ #Remove " at the end of link $country=~s/\"//gi; print "\n" . $country; #Retrieve each country profile's XML DB file my $page = $agent1->get("$country"); my $fulltext = $page->decoded_content(); my $XML_DB = ""; my @countryXMLDBList; if (@countryXMLDBList = $fulltext =~ m/(http:\/\/data\.worldbank\.org\/sites\/default\/files\/countries\/en\/.*?\.xml)/gi){ foreach $XML_DB(@countryXMLDBList){ my $page = $agent1->get("$XML_DB"); my $fulltext = $page->decoded_content(); #print $fulltext; #Use XML XPath parser to find elements related to death rate my $xp = XML::XPath->new($fulltext); #my $xp = XML::XPath->new("afghanistan_en.xml"); my $nodeSet = $xp->find("//*"); if (!$nodeSet->isa('XML::XPath::NodeSet') || $nodeSet->size() == 0) { #No match found print "\nMatch not found!"; exit; } else { foreach my $node ($nodeSet->get_nodelist){ print "\n" . $node->find('country')->string_value; print "\n" . $node->find('indicator')->string_value; print "\n" . $node->find('year')->string_value; print "\n" . $node->find('value')->string_value; exit; } } } #Build line graph based on death rate statistics and output some image file format } } } I am also looking into using the xpath expression "following-sibling", but not sure how to use it correctly. For example, I have the following set of XML data where I am only interested in pulling siblings directly after the indicator for just death rate data. <data> <country id="AFG">Afghanistan</country> <indicator id="SP.DYN.CDRT.IN">Death rate, crude (per 1,000 people)</indicator> <year>2006</year> <value>20.3410000</value> </data> - <data> <country id="AFG">Afghanistan</country> <indicator id="SP.DYN.CDRT.IN">Death rate, crude (per 1,000 people)</indicator> <year>2007</year> <value>19.9480000</value> </data> - <data> <country id="AFG">Afghanistan</country> <indicator id="SP.DYN.CDRT.IN">Death rate, crude (per 1,000 people)</indicator> <year>2008</year> <value>19.5720000</value> </data> - <data> <country id="AFG">Afghanistan</country> <indicator id="IC.EXP.DOCS">Documents to export (number)</indicator> <year>2005</year> <value>7.0000000</value> </data> - <data> <country id="AFG">Afghanistan</country> <indicator id="IC.EXP.DOCS">Documents to export (number)</indicator> <year>2006</year> <value>12.0000000</value> </data> - <data> <country id="AFG">Afghanistan</country> <indicator id="IC.EXP.DOCS">Documents to export (number)</indicator> <year>2007</year> <value>12.0000000</value> </data> Any help would be much appreciated!!!

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  • Stuck with the first record while parsing an XML in Java

    - by Ritwik G
    I am parsing the following XML : <table ID="customer"> <T><C_CUSTKEY>1</C_CUSTKEY><C_NAME>Customer#000000001</C_NAME><C_ADDRESS>IVhzIApeRb ot,c,E</C_ADDRESS><C_NATIONKEY>15</C_NATIONKEY><C_PHONE>25-989-741-2988</C_PHONE><C_ACCTBAL>711.56</C_ACCTBAL><C_MKTSEGMENT>BUILDING</C_MKTSEGMENT><C_COMMENT>regular, regular platelets are fluffily according to the even attainments. blithely iron</C_COMMENT></T> <T><C_CUSTKEY>2</C_CUSTKEY><C_NAME>Customer#000000002</C_NAME><C_ADDRESS>XSTf4,NCwDVaWNe6tEgvwfmRchLXak</C_ADDRESS><C_NATIONKEY>13</C_NATIONKEY><C_PHONE>23-768-687-3665</C_PHONE><C_ACCTBAL>121.65</C_ACCTBAL><C_MKTSEGMENT>AUTOMOBILE</C_MKTSEGMENT><C_COMMENT>furiously special deposits solve slyly. furiously even foxes wake alongside of the furiously ironic ideas. pending</C_COMMENT></T> <T><C_CUSTKEY>3</C_CUSTKEY><C_NAME>Customer#000000003</C_NAME><C_ADDRESS>MG9kdTD2WBHm</C_ADDRESS><C_NATIONKEY>1</C_NATIONKEY><C_PHONE>11-719-748-3364</C_PHONE><C_ACCTBAL>7498.12</C_ACCTBAL><C_MKTSEGMENT>AUTOMOBILE</C_MKTSEGMENT><C_COMMENT>special packages wake. slyly reg</C_COMMENT></T> <T><C_CUSTKEY>4</C_CUSTKEY><C_NAME>Customer#000000004</C_NAME><C_ADDRESS>XxVSJsLAGtn</C_ADDRESS><C_NATIONKEY>4</C_NATIONKEY><C_PHONE>14-128-190-5944</C_PHONE><C_ACCTBAL>2866.83</C_ACCTBAL><C_MKTSEGMENT>MACHINERY</C_MKTSEGMENT><C_COMMENT>slyly final accounts sublate carefully. slyly ironic asymptotes nod across the quickly regular pack</C_COMMENT></T> <T><C_CUSTKEY>5</C_CUSTKEY><C_NAME>Customer#000000005</C_NAME><C_ADDRESS>KvpyuHCplrB84WgAiGV6sYpZq7Tj</C_ADDRESS><C_NATIONKEY>3</C_NATIONKEY><C_PHONE>13-750-942-6364</C_PHONE><C_ACCTBAL>794.47</C_ACCTBAL><C_MKTSEGMENT>HOUSEHOLD</C_MKTSEGMENT><C_COMMENT>blithely final instructions haggle; stealthy sauternes nod; carefully regu</C_COMMENT></T> </table> with the following java code: package xmlparserformining; import java.util.List; import java.util.Iterator; import org.dom4j.Document; import org.dom4j.DocumentException; import org.dom4j.Node; import org.dom4j.io.SAXReader; public class XmlParserForMining { public static Document getDocument( final String xmlFileName ) { Document document = null; SAXReader reader = new SAXReader(); try { document = reader.read( xmlFileName ); } catch (DocumentException e) { e.printStackTrace(); } return document; } public static void main(String[] args) { String xmlFileName = "/home/r/javaCodez/parsing in java/customer.xml"; String xPath = "//table/T/C_ADDRESS"; Document document = getDocument( xmlFileName ); List<Node> nodes = document.selectNodes( xPath ); System.out.println(nodes.size()); for (Node node : nodes) { String customer_address = node.valueOf(xPath); System.out.println( "Customer address: " + customer_address); } } } However, instead of getting all the various customer records, I am getting the following output: 1500 Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E Customer address: IVhzIApeRb ot,c,E and so on .. What is wrong here? Why is it printing only the first record ?

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  • CSS Menu loses focus when part of jquery hover()

    - by Steve Syfuhs
    I have the following html (viewable at www.communityftw.com) <table width="100%"> <tr> <td style="text-align: left"> <!-- 2008.3.1314.35 --><span id="headerSearch1_sb_form_q_wrapper" class="RadInput_Default" style="white-space:nowrap;"><input value="language..." type="text" size="20" id="headerSearch1_sb_form_q_text" name="headerSearch1_sb_form_q_text" class="riTextBox riEmpty sw_qboxTop" name="q" style="width:140px;" /><input id="headerSearch1_sb_form_q" name="ctl00$headerSearch1$sb_form_q" class="rdfd_" style="visibility:hidden;margin:-18px 0 0 0;width:1px;height:1px;overflow:hidden;border:0;padding:0;" type="text" value="" /><input id="headerSearch1_sb_form_q_ClientState" name="headerSearch1_sb_form_q_ClientState" type="hidden" /></span> <input type="submit" name="ctl00$headerSearch1$sb_form_go" value="" id="headerSearch1_sb_form_go" class="sw_qbtnTop" /> </td> <td style="text-align: left"> <ul id="menu"> <li class="languageContainer"> <div> <a href="#" id="languageField"> <img src="/images/flags/ca.png" alt="Canada" /> Canada (English)</a> </div> <ul id="language"> <li><a href="#" id="A1"> <img src="/images/flags/ca.png" alt="Canada" /> Canada (French)</a> </li> <li><a href="#" id="A2"> <img src="/images/flags/us.png" alt="United States" /> United States</a> </li> <li><a href="#" id="A3"> <img src="/images/flags/de.png" alt="Germany" /> Germany</a> </li> <li><a href="#" id="A4"> <img src="/images/flags/fr.png" alt="France" /> France</a> </li> <li><a href="#" id="A5"> <img src="/images/flags/ru.png" alt="Russia" /> Russia</a> </li> <li class="last"> <img alt="" src="images/langLocDrop_r4_c1.png" /> </li> </ul> </li> </ul> </td> </tr> </table> Javascript/jquery $('#slide').animate({ top: '-=34' }, 1000); $("#slide").hover(function () { $(this).animate({ top: '+=34' }); }, function () { $(this).animate({ top: '-=34' }); }); menu { margin: 0px; padding: 0px; list-style: none; display: inline-block; float: left; z-index: 1000; } menu a { color: #dc2525; text-decoration: none; } menu li { background: none repeat scroll 0 0; cursor: pointer; float: left; position: relative; } menu li a:hover { color: orange; } menu ul { padding: 0px; margin: 0px; display: block; display: inline; } menu li ul { position: absolute; left: -15px; top: 0px; margin-top: 20px; width: 170px; line-height: 16px; background-image: url(/images/langLocDrop_r2_c1.png); display: none; } menu li:hover ul { display: block; } menu li ul li { display: block; margin: 5px 20px; padding: 5px 0px; border-top: dotted 1px #606060; list-style-type: none; } menu li ul li:first-child { border-top: none; } menu li ul li a { display: block; } menu li ul li a:hover { color: orange; } .languageContainer div { display: inline; padding: 5px; } languageField img { display: inline; vertical-align: middle; } language img { display: inline; } menu .last { background: transparent none repeat scroll 0% 0%; margin: 0px; padding: 0px; border: none; position: relative; border: none; height: 0px; } What I'm trying to do is have a menu mostly hidden at the top except when you mouse over it, and then have a submenu (just css driven) pop out when you mouse over the language. What is happening though is that when I move onto the language list, and I go past Germany (~50% down the list?), the hover() loses focus and closes the original menu, which closes the language menu. Any idea's what is causing the issue? Any ideas how to fix the issue? I have tried the hoverIntent() plugin as well to no avail.

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  • How do I remove the time from printpreview dialog?

    - by Albo Best
    Here is my code: Imports System.Data.OleDb Imports System.Drawing.Printing Namespace Print Public Class Form1 Inherits System.Windows.Forms.Form Dim PrintC As PrinterClass Dim conn As OleDb.OleDbConnection Dim connectionString As String = "Provider=Microsoft.Jet.OLEDB.4.0;Data Source=..\\db1.mdb" Dim sql As String = String.Empty Dim ds As DataSet Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load FillDataGrid() '//create printerclass object PrintC = New PrinterClass(PrintDocument1, dataGrid) End Sub Private Sub FillDataGrid() Try Dim dt As New DataTable Dim ds As New DataSet ds.Tables.Add(dt) Dim da As New OleDbDataAdapter con.Open() da = New OleDbDataAdapter("SELECT * from klient ", con) da.Fill(dt) con.Close() dataGrid.DataSource = dt.DefaultView Dim dTable As DataTable For Each dTable In ds.Tables Dim dgStyle As DataGridTableStyle = New DataGridTableStyle dgStyle.MappingName = dTable.TableName dataGrid.TableStyles.Add(dgStyle) Next ' DataGrid settings dataGrid.CaptionText = "TE GJITHE KLIENTET" dataGrid.HeaderFont = New Font("Verdana", 12) dataGrid.TableStyles(0).GridColumnStyles(0).Width = 60 dataGrid.TableStyles(0).GridColumnStyles(1).Width = 140 dataGrid.TableStyles(0).GridColumnStyles(2).Width = 140 dataGrid.TableStyles(0).GridColumnStyles(3).Width = 140 dataGrid.TableStyles(0).GridColumnStyles(4).Width = 140 dataGrid.TableStyles(0).GridColumnStyles(5).HeaderText = "" dataGrid.TableStyles(0).GridColumnStyles(5).Width = -1 Catch ex As Exception MessageBox.Show(ex.Message) End Try End Sub Private Sub btnPrint_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnPrint.Click 'create printerclass object PrintC = New PrinterClass(PrintDocument1, dataGrid) PrintDocument1.Print() End Sub Private Sub btnPreview_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnPreview.Click 'create printerclass object PrintC = New PrinterClass(PrintDocument1, dataGrid) ''preview Dim ps As New PaperSize("A4", 840, 1150) ps.PaperName = PaperKind.A4 PrintDocument1.DefaultPageSettings.PaperSize = ps PrintPreviewDialog1.WindowState = FormWindowState.Normal PrintPreviewDialog1.StartPosition = FormStartPosition.CenterScreen PrintPreviewDialog1.ClientSize = New Size(600, 600) PrintPreviewDialog1.ShowDialog() End Sub Private Sub PrintDocument1_PrintPage(ByVal sender As System.Object, ByVal e As System.Drawing.Printing.PrintPageEventArgs) Handles PrintDocument1.PrintPage 'print grid Dim morepages As Boolean = PrintC.Print(e.Graphics) If (morepages) Then e.HasMorePages = True End If End Sub End Class End Namespace This is how data looks in DataGrid (that's perfect)... and here is how it looks when I click PrintPreview. (I don't want the time to appear there, the "12:00:00" part. in database the date is stored as Short Date (10-Dec-12) Can somebody suggest a way around that? Imports System Imports System.Windows.Forms Imports System.Drawing Imports System.Drawing.Printing Imports System.Collections Imports System.Data Namespace Print Public Class PrinterClass '//clone of Datagrid Dim PrintGrid As Grid '//printdocument for initial printer settings Private PrintDoc As PrintDocument '//defines whether the grid is ordered right to left Private bRightToLeft As Boolean '//Current Top Private CurrentY As Single = 0 '//Current Left Private CurrentX As Single = 0 '//CurrentRow to print Private CurrentRow As Integer = 0 '//Page Counter Public PageCounter As Integer = 0 '/// <summary> '/// Constructor Class '/// </summary> '/// <param name="pdocument"></param> '/// <param name="dgrid"></param> Public Sub New(ByVal pdocument As PrintDocument, ByVal dgrid As DataGrid) 'MyBase.new() PrintGrid = New Grid(dgrid) PrintDoc = pdocument '//The grid columns are right to left bRightToLeft = dgrid.RightToLeft = RightToLeft.Yes '//init CurrentX and CurrentY CurrentY = pdocument.DefaultPageSettings.Margins.Top CurrentX = pdocument.DefaultPageSettings.Margins.Left End Sub Public Function Print(ByVal g As Graphics, ByRef currentX As Single, ByRef currentY As Single) As Boolean '//use predefined area currentX = currentX currentY = currentY PrintHeaders(g) Dim Morepages As Boolean = PrintDataGrid(g) currentY = currentY currentX = currentX Return Morepages End Function Public Function Print(ByVal g As Graphics) As Boolean CurrentX = PrintDoc.DefaultPageSettings.Margins.Left CurrentY = PrintDoc.DefaultPageSettings.Margins.Top PrintHeaders(g) Return PrintDataGrid(g) End Function '/// <summary> '/// Print the Grid Headers '/// </summary> '/// <param name="g"></param> Private Sub PrintHeaders(ByVal g As Graphics) Dim sf As StringFormat = New StringFormat '//if we want to print the grid right to left If (bRightToLeft) Then CurrentX = PrintDoc.DefaultPageSettings.PaperSize.Width - PrintDoc.DefaultPageSettings.Margins.Right sf.FormatFlags = StringFormatFlags.DirectionRightToLeft Else CurrentX = PrintDoc.DefaultPageSettings.Margins.Left End If Dim i As Integer For i = 0 To PrintGrid.Columns - 1 '//set header alignment Select Case (CType(PrintGrid.Headers.GetValue(i), Header).Alignment) Case HorizontalAlignment.Left 'left sf.Alignment = StringAlignment.Near Case HorizontalAlignment.Center sf.Alignment = StringAlignment.Center Case HorizontalAlignment.Right sf.Alignment = StringAlignment.Far End Select '//advance X according to order If (bRightToLeft) Then '//draw the cell bounds (lines) and back color g.FillRectangle(New SolidBrush(PrintGrid.HeaderBackColor), CurrentX - PrintGrid.Headers(i).Width, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height) g.DrawRectangle(New Pen(PrintGrid.LineColor), CurrentX - PrintGrid.Headers(i).Width, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height) '//draw the cell text g.DrawString(PrintGrid.Headers(i).CText, PrintGrid.Headers(i).Font, New SolidBrush(PrintGrid.HeaderForeColor), New RectangleF(CurrentX - PrintGrid.Headers(i).Width, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height), sf) '//next cell CurrentX -= PrintGrid.Headers(i).Width Else '//draw the cell bounds (lines) and back color g.FillRectangle(New SolidBrush(PrintGrid.HeaderBackColor), CurrentX, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height) g.DrawRectangle(New Pen(PrintGrid.LineColor), CurrentX, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height) '//draw the cell text g.DrawString(PrintGrid.Headers(i).CText, PrintGrid.Headers(i).Font, New SolidBrush(PrintGrid.HeaderForeColor), New RectangleF(CurrentX, CurrentY, PrintGrid.Headers(i).Width, PrintGrid.Headers(i).Height), sf) '//next cell CurrentX += PrintGrid.Headers(i).Width End If Next '//reset to beginning If (bRightToLeft) Then '//right align CurrentX = PrintDoc.DefaultPageSettings.PaperSize.Width - PrintDoc.DefaultPageSettings.Margins.Right Else '//left align CurrentX = PrintDoc.DefaultPageSettings.Margins.Left End If '//advance to next row CurrentY = CurrentY + CType(PrintGrid.Headers.GetValue(0), Header).Height End Sub Private Function PrintDataGrid(ByVal g As Graphics) As Boolean Dim sf As StringFormat = New StringFormat PageCounter = PageCounter + 1 '//if we want to print the grid right to left If (bRightToLeft) Then CurrentX = PrintDoc.DefaultPageSettings.PaperSize.Width - PrintDoc.DefaultPageSettings.Margins.Right sf.FormatFlags = StringFormatFlags.DirectionRightToLeft Else CurrentX = PrintDoc.DefaultPageSettings.Margins.Left End If Dim i As Integer For i = CurrentRow To PrintGrid.Rows - 1 Dim j As Integer For j = 0 To PrintGrid.Columns - 1 '//set cell alignment Select Case (PrintGrid.Cell(i, j).Alignment) '//left Case HorizontalAlignment.Left sf.Alignment = StringAlignment.Near Case HorizontalAlignment.Center sf.Alignment = StringAlignment.Center '//right Case HorizontalAlignment.Right sf.Alignment = StringAlignment.Far End Select '//advance X according to order If (bRightToLeft) Then '//draw the cell bounds (lines) and back color g.FillRectangle(New SolidBrush(PrintGrid.BackColor), CurrentX - PrintGrid.Cell(i, j).Width, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height) g.DrawRectangle(New Pen(PrintGrid.LineColor), CurrentX - PrintGrid.Cell(i, j).Width, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height) '//draw the cell text g.DrawString(PrintGrid.Cell(i, j).CText, PrintGrid.Cell(i, j).Font, New SolidBrush(PrintGrid.ForeColor), New RectangleF(CurrentX - PrintGrid.Cell(i, j).Width, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height), sf) '//next cell CurrentX -= PrintGrid.Cell(i, j).Width Else '//draw the cell bounds (lines) and back color g.FillRectangle(New SolidBrush(PrintGrid.BackColor), CurrentX, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height) g.DrawRectangle(New Pen(PrintGrid.LineColor), CurrentX, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height) '//draw the cell text '//Draw text by alignment g.DrawString(PrintGrid.Cell(i, j).CText, PrintGrid.Cell(i, j).Font, New SolidBrush(PrintGrid.ForeColor), New RectangleF(CurrentX, CurrentY, PrintGrid.Cell(i, j).Width, PrintGrid.Cell(i, j).Height), sf) '//next cell CurrentX += PrintGrid.Cell(i, j).Width End If Next '//reset to beginning If (bRightToLeft) Then '//right align CurrentX = PrintDoc.DefaultPageSettings.PaperSize.Width - PrintDoc.DefaultPageSettings.Margins.Right Else '//left align CurrentX = PrintDoc.DefaultPageSettings.Margins.Left End If '//advance to next row CurrentY += PrintGrid.Cell(i, 0).Height CurrentRow += 1 '//if we are beyond the page margin (bottom) then we need another page, '//return true If (CurrentY > PrintDoc.DefaultPageSettings.PaperSize.Height - PrintDoc.DefaultPageSettings.Margins.Bottom) Then Return True End If Next Return False End Function End Class End Namespace

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  • ASp.Net Mvc 1.0 Dynamic Images Returned from Controller taking 154 seconds+ to display in IE8, firef

    - by julian guppy
    I have a curious problem with IE, IIS 6.0 dynamic PNG files and I am baffled as to how to fix.. Snippet from Helper (this returns the URL to the view for requesting the images from my Controller. string url = LinkBuilder.BuildUrlFromExpression(helper.ViewContext.RequestContext, helper.RouteCollection, c = c.FixHeight(ir.Filename, ir.AltText, "FFFFFF")); url = url.Replace("&", "&"); sb.Append(string.Format("<removed id=\"TheImage\" src=\"{0}\" alt=\"\" /", url)+Environment.NewLine); This produces a piece of html as follows:- img id="TheImage" src="/ImgText/FixHeight?sFile=Images%2FUser%2FJulianGuppy%2FMediums%2Fconservatory.jpg&backgroundColour=FFFFFF" alt="" / brackets missing because i cant post an image... even though I dont want to post an image I jsut want to post the markup... sigh Snippet from Controller ImgTextController /// <summary> /// This function fixes the height of the image /// </summary> /// <param name="sFile"></param> /// <param name="alternateText"></param> /// <param name="backgroundColour"></param> /// <returns></returns> [AcceptVerbs(HttpVerbs.Get)] public ActionResult FixHeight(string sFile, string alternateText, string backgroundColour) { #region File if (string.IsNullOrEmpty(sFile)) { return new ImgTextResult(); } // MVC specific change to prepend the new directory if (sFile.IndexOf("Content") == -1) { sFile = "~/Content/" + sFile; } // open the file System.Drawing.Image img; try { img = System.Drawing.Image.FromFile(Server.MapPath(sFile)); } catch { img = null; } // did we fail? if (img == null) { return new ImgTextResult(); } #endregion File #region Width // Sort out the width from the image passed to me Int32 nWidth = img.Width; #endregion Width #region Height Int32 nHeight = img.Height; #endregion Height // What is the ideal height given a width of 2100 this should be 1400. var nIdealHeight = (int)(nWidth / 1.40920096852); // So is the actual height of the image already greater than the ideal height? Int32 nSplit; if (nIdealHeight < nHeight) { // Yes, do nothing, well i need to return the iamge... nSplit = 0; } else { // rob wants to not show the white at the top or bottom, so if we were to crop the image how would be do it // 1. Calculate what the width should be If we dont adjust the heigt var newIdealWidth = (int)(nHeight * 1.40920096852); // 2. This newIdealWidth should be smaller than the existing width... so work out the split on that Int32 newSplit = (nWidth - newIdealWidth) / 2; // 3. Now recrop the image using 0-nHeight as the height (i.e. full height) // but crop the sides so that its the correct aspect ration var newRect = new Rectangle(newSplit, 0, newIdealWidth, nHeight); img = CropImage(img, newRect); nHeight = img.Height; nWidth = img.Width; nSplit = 0; } // No, so I want to place this image on a larger canvas and we do this by Creating a new image to be the size that we want System.Drawing.Image canvas = new Bitmap(nWidth, nIdealHeight, PixelFormat.Format24bppRgb); Graphics g = Graphics.FromImage(canvas); #region Color // Whilst we can set the background colour we shall default to white if (string.IsNullOrEmpty(backgroundColour)) { backgroundColour = "FFFFFF"; } Color bc = ColorTranslator.FromHtml("#" + backgroundColour); #endregion Color // Filling the background (which gives us our broder) Brush backgroundBrush = new SolidBrush(bc); g.FillRectangle(backgroundBrush, -1, -1, nWidth + 1, nIdealHeight + 1); // draw the image at the position var rect = new Rectangle(0, nSplit, nWidth, nHeight); g.DrawImage(img, rect); return new ImgTextResult { Image = canvas, ImageFormat = ImageFormat.Png }; } My ImgTextResult is a class that returns an Action result for me but embedding the image from a memory stream into the response.outputstream. snippet from my ImageResults /// <summary> /// Execute the result /// </summary> /// <param name="context"></param> public override void ExecuteResult(ControllerContext context) { // output context.HttpContext.Response.Clear(); context.HttpContext.Response.ContentType = "image/png"; try { var memStream = new MemoryStream(); Image.Save(memStream, ImageFormat.Png); context.HttpContext.Response.BinaryWrite(memStream.ToArray()); context.HttpContext.Response.Flush(); context.HttpContext.Response.Close(); memStream.Dispose(); Image.Dispose(); } catch (Exception ex) { string a = ex.Message; } } Now all of this works locally and lovely, and indeed all of this works on my production server BUT Only for Firefox, Safari, Chrome (and other browsers) IE has a fit and decides that it either wont display the image or it does display the image after approx 154seconds of waiting..... I have made sure my HTML is XHTML compliant, I have made sure I am getting no Routing errors or crashes in my event log on the server.... Now obviously I have been a muppet and have done something wrong... but what I cant fathom is why in development all works fine, and in production all non IE browsers also work fine, but IE 8 using IIS 6.0 production server is having some kind of problem in returning this PNG and I dont have an error to trace... so what I am looking for is guidance as to how I can debug this problem.

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  • Trying to create scrolling horizontal thumbnail navigation that hides on left side when not in use

    - by user346602
    Hi, I am trying recreate the following type of scrolling thumbnail navigation as described in the following tutorial: http://tympanus.net/codrops/2010/05/10/scrollable-thumbs-menu/ I require my thumbs to slide out horizontally from the left. I have amended the code to the best of my abilities, but I can't get it to work. (Think the problem is in the top third of the jquery). Here is what I have to date: HTML <ul class="menu" id="menu"> <li> <a href="#"></a> <div class="sc_menu_wrapper"> <div class="sc_menu"> <a href="#"><img src="images/gallery/1.jpg" alt=""/></a> <a href="#"><img src="images/gallery/2.jpg" alt=""/></a> <a href="#"><img src="images/gallery/3.jpg" alt=""/></a> <a href="#"><img src="images/gallery/4.jpg" alt=""/></a> <a href="#"><img src="images/gallery/5.jpg" alt=""/></a> </div> </div> </li> </ul> CSS /* Navigation Style */ ul.menu{ position: fixed; top: 0px; left:0px; width: 100%; } ul.menu li{ position:relative; width: 100% } ul.menu li > a{ position:absolute; top:300px; left:0px; width:40px; height:200px; background-color:#e7e7e8; } /* Thumb Scrolling Style */ div.sc_menu_wrapper { position: absolute; right: 0px; height: 220px; overflow: hidden; top: 300px; left:0px; visibility:hidden; } div.sc_menu { height: 200px; visibility:hidden; } .sc_menu a { display: block; background-color:#e7e7e8; } .sc_menu img { display: block; border: none; opacity:0.3; filter:progid:DXImageTransform.Microsoft.Alpha(opacity=30); } JQUERY $(function(){ // function to make the thumbs menu scrollable function buildThumbs($elem){ var $wrapper = $elem.next(); var $menu = $wrapper.find('.sc_menu'); var inactiveMargin = 220; // move the scroll down to the beggining (move as much as the height of the menu) $wrapper.scrollRight($menu.outerHeight()); //when moving the mouse up or down, the wrapper moves (scrolls) up or down $wrapper.bind('mousemove',function(e){ var wrapperWidth = $wrapper.width(); var menuWidth = $menu.outerWidth() + 2 * inactiveMargin; var top = (e.pageX - $wrapper.offset().right) * (menuWidth - wrapperWidth) / wrapperWidth - inactiveMargin; $wrapper.scrollRight(right+10); }); } var stacktime; $('#menu li > a').bind('mouseover',function () { var $this = $(this); buildThumbs($this); var pos = $this.next().find('a').size(); var f = function(){ if(pos==0) clearTimeout(stacktime); $this.next().find('a:nth-child('+pos+')').css('visibility','visible'); --pos; }; // each thumb will appear with a delay stacktime = setInterval(f , 50); }); /// on mouseleave of the whole <li> the scrollable area is hidden $('#menu li').bind('mouseleave',function () { var $this = $(this); clearTimeout(stacktime); $this.find('.sc_menu').css('visibility','hidden').find('a').css('visibility','hidden'); $this.find('.sc_menu_wrapper').css('visibility','hidden'); }); // when hovering a thumb, change its opacity $('.sc_menu a').hover( function () { var $this = $(this); $this.find('img') .stop() .animate({'opacity':'1.0'},400); }, function () { var $this = $(this); $this.find('img') .stop() .animate({'opacity':'0.3'},400); } ); }); Wondering if some eagle eye might be able to point out where I am going wrong. As my knowledge of JQuery is limited, I'm guessing it is in there. I really appreciate anyone taking the time to look this over. Thank you!

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  • SUDS rendering a duplicate node and wrapping everything in it

    - by PylonsN00b
    Here is my code: #Make the SOAP connection url = "https://api.channeladvisor.com/ChannelAdvisorAPI/v1/InventoryService.asmx?WSDL" headers = {'Content-Type': 'text/xml; charset=utf-8'} ca_client_inventory = Client(url, location="https://api.channeladvisor.com/ChannelAdvisorAPI/v1/InventoryService.asmx", headers=headers) #Make the SOAP headers login = ca_client_inventory.factory.create('APICredentials') login.DeveloperKey = 'REMOVED' login.Password = 'REMOVED' #Attach the headers ca_client_inventory.set_options(soapheaders=login) synch_inventory_item_list = ca_client_inventory.factory.create('SynchInventoryItemList') synch_inventory_item_list.accountID = "REMOVED" array_of_inventory_item_submit = ca_client_inventory.factory.create('ArrayOfInventoryItemSubmit') for product in products: inventory_item_submit = ca_client_inventory.factory.create('InventoryItemSubmit') inventory_item_list = get_item_list(product) inventory_item_submit = [inventory_item_list] array_of_inventory_item_submit.InventoryItemSubmit.append(inventory_item_submit) synch_inventory_item_list.itemList = array_of_inventory_item_submit #Call that service baby! ca_client_inventory.service.SynchInventoryItemList(synch_inventory_item_list) Here is what it outputs: <?xml version="1.0" encoding="UTF-8"?> <SOAP-ENV:Envelope xmlns:ns0="http://api.channeladvisor.com/webservices/" xmlns:ns1="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:tns="http://api.channeladvisor.com/webservices/" xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/"> <SOAP-ENV:Header> <tns:APICredentials> <tns:DeveloperKey>REMOVED</tns:DeveloperKey> <tns:Password>REMOVED</tns:Password> </tns:APICredentials> </SOAP-ENV:Header> <ns1:Body> <ns0:SynchInventoryItemList> <ns0:accountID> <ns0:accountID>REMOVED</ns0:accountID> <ns0:itemList> <ns0:InventoryItemSubmit> <ns0:Sku>1872</ns0:Sku> <ns0:Title>The Big Book Of Crazy Quilt Stitches</ns0:Title> <ns0:Subtitle></ns0:Subtitle> <ns0:Description>Embellish the seams and patches of crazy quilt projects with over 75 embroidery stitches and floral motifs. You&apos;ll use this handy reference book again and again to dress up wall hangings, pillows, sachets, clothing, and other nostalgic creations.</ns0:Description> <ns0:Weight>4</ns0:Weight> <ns0:FlagStyle/> <ns0:IsBlocked xsi:nil="true"/> <ns0:ISBN></ns0:ISBN> <ns0:UPC>028906018721</ns0:UPC> <ns0:EAN></ns0:EAN> <ns0:QuantityInfo> <ns0:UpdateType>UnShipped</ns0:UpdateType> <ns0:Total>0</ns0:Total> </ns0:QuantityInfo> <ns0:PriceInfo> <ns0:Cost>0.575</ns0:Cost> <ns0:RetailPrice xsi:nil="true"/> <ns0:StartingPrice xsi:nil="true"/> <ns0:ReservePrice xsi:nil="true"/> <ns0:TakeItPrice>6.95</ns0:TakeItPrice> <ns0:SecondChanceOfferPrice xsi:nil="true"/> <ns0:StorePrice>6.95</ns0:StorePrice> </ns0:PriceInfo> <ns0:ClassificationInfo> <ns0:Name>Books</ns0:Name> <ns0:AttributeList> <ns0:ClassificationAttributeInfo> <ns0:Name>Designer/Author</ns0:Name> <ns0:Value>Patricia Eaton</ns0:Value> </ns0:ClassificationAttributeInfo> <ns0:ClassificationAttributeInfo> <ns0:Name>Trim Size</ns0:Name> <ns0:Value></ns0:Value> </ns0:ClassificationAttributeInfo> <ns0:ClassificationAttributeInfo> <ns0:Name>Binding</ns0:Name> <ns0:Value>Leaflet</ns0:Value> </ns0:ClassificationAttributeInfo> <ns0:ClassificationAttributeInfo> <ns0:Name>Release Date</ns0:Name> <ns0:Value>11/1/1999 0:00:00</ns0:Value> </ns0:ClassificationAttributeInfo> <ns0:ClassificationAttributeInfo> <ns0:Name>Skill Level</ns0:Name> <ns0:Value></ns0:Value> </ns0:ClassificationAttributeInfo> <ns0:ClassificationAttributeInfo> <ns0:Name>Pages</ns0:Name> <ns0:Value>20</ns0:Value> </ns0:ClassificationAttributeInfo> <ns0:ClassificationAttributeInfo> <ns0:Name>Projects</ns0:Name> <ns0:Value></ns0:Value> </ns0:ClassificationAttributeInfo> </ns0:AttributeList> </ns0:ClassificationInfo> <ns0:ImageList> <ns0:ImageInfoSubmit> <ns0:PlacementName>ITEMIMAGEURL1</ns0:PlacementName> <ns0:FilenameOrUrl>1872.jpg</ns0:FilenameOrUrl> </ns0:ImageInfoSubmit> </ns0:ImageList> </ns0:InventoryItemSubmit> </ns0:itemList> </ns0:accountID> </ns0:SynchInventoryItemList> </ns1:Body> </SOAP-ENV:Envelope> See how it creates the accountID node twice and wraps the whole thing in it? WHY? How do I make it stop that?!

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  • Panel is not displaying in JFrame

    - by mallikarjun
    I created a chat panel and added to Jframe but the panel is not displaying. But my sop in the chat panel are displaying in the console. Any one please let me know what could be the problem My Frame public class MyFrame extends JFrame { MyPanel chatClient; String input; public MyFrame() { input = (String)JOptionPane.showInputDialog(null, "Name:", "Connect to chat server", JOptionPane.QUESTION_MESSAGE, null,null, "Test"); input=input.trim(); chatClient = new MyPanel("localhost",input); setVisible(true); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); add(chatClient); } public static void main(String...args){ new MyFrame(); } } MyPanel: public class MyPanel extends JPanel{ ChatClient chatClient; public MyPanel(String host, String uid) { chatClient= new ChatClient(host,uid); add(chatClient.getChatPanel()); this.setVisible(true); } } chat panel: public class ChatClient { Client client; String name; ChatPanel chatPanel; String hostid; public ChatClient(String host,String uid){ client = new Client(); client.start(); System.out.println("in constructor"); Network.register(client); client.addListener(new Listener(){ public void connected(Connection connection){ System.out.println("in client connected method"); Network.RegisterName registerName = new Network.RegisterName(); registerName.name=name; client.sendTCP(registerName); } public void received(Connection connection,Object object){ System.out.println("in client received method"); if (object instanceof Network.UpdateNames) { Network.UpdateNames updateNames = (Network.UpdateNames)object; //chatFrame.setNames(updateNames.names); System.out.println("got it message"); return; } if (object instanceof Network.ChatMessage) { Network.ChatMessage chatMessage = (Network.ChatMessage)object; //chatFrame.addMessage(chatMessage.text); System.out.println("send it message"); return; } } }); // end of listner name=uid.trim(); hostid=host.trim(); chatPanel = new ChatPanel(hostid,name); chatPanel.setSendListener(new Runnable(){ public void run(){ Network.ChatMessage chatMessage = new Network.ChatMessage(); chatMessage.chatMessage=chatPanel.getSendText(); client.sendTCP(chatMessage); } }); new Thread("connect"){ public void run(){ try{ client.connect(5000, hostid,Network.port); }catch(IOException e){ e.printStackTrace(); } } }.start(); }//end of constructor static public class ChatPanel extends JPanel{ CardLayout cardLayout; JList messageList,nameList; JTextField sendText; JButton sendButton; JPanel topPanel,bottomPanel,panel; public ChatPanel(String host,String user){ setSize(600, 200); this.setVisible(true); System.out.println("Chat panel "+host+"user: "+user); { panel = new JPanel(new BorderLayout()); { topPanel = new JPanel(new GridLayout(1,2)); panel.add(topPanel); { topPanel.add(new JScrollPane(messageList=new JList())); messageList.setModel(new DefaultListModel()); } { topPanel.add(new JScrollPane(nameList=new JList())); nameList.setModel(new DefaultListModel()); } DefaultListSelectionModel disableSelections = new DefaultListSelectionModel() { public void setSelectionInterval (int index0, int index1) { } }; messageList.setSelectionModel(disableSelections); nameList.setSelectionMode(ListSelectionModel.SINGLE_SELECTION); } { bottomPanel = new JPanel(new GridBagLayout()); panel.add(bottomPanel,BorderLayout.SOUTH); bottomPanel.add(sendText=new JTextField(),new GridBagConstraints(0,0,1,1,1,0,GridBagConstraints.CENTER,GridBagConstraints.BOTH,new Insets(0,0,0,0),0,0)); bottomPanel.add(sendButton=new JButton(),new GridBagConstraints(1,0,1,1,0,0,GridBagConstraints.CENTER,0,new Insets(0,0,0,0),0,0)); } } sendText.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent e){ sendButton.doClick(); } }); } public void setSendListener (final Runnable listener) { sendButton.addActionListener(new ActionListener() { public void actionPerformed (ActionEvent evt) { if (getSendText().length() == 0) return; listener.run(); sendText.setText(""); sendText.requestFocus(); } }); } public String getSendText () { return sendText.getText().trim(); } public void setNames (final String[] names) { EventQueue.invokeLater(new Runnable(){ public void run(){ DefaultListModel model = (DefaultListModel)nameList.getModel(); model.removeAllElements(); for(String name:names) model.addElement(name); } }); } public void addMessage (final String message) { EventQueue.invokeLater(new Runnable() { public void run () { DefaultListModel model = (DefaultListModel)messageList.getModel(); model.addElement(message); messageList.ensureIndexIsVisible(model.size() - 1); } }); } } public JPanel getChatPanel(){ return chatPanel; } }

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  • A elusive multi level accordion

    - by juanpablo
    Hi, I try make a multi level accordion with jquery: <div class="acordion"> <a href="#"><h1>aaa</h1></a> <div class="acoTitulo"> <h1>aaa</h1> <div class="acoSubTitulo"> <a href="#"><h2>bbb</h2></a> <div class="acoSubSubTitulo"> <h2>bbb</h2> <div class="acoLink"> <a href="#">ccc</a><br> <a href="#">ccc</a> </div> </div> </div> <!-- acoSubTitulo --> </div> <!-- end acoTitulo --> <div class="acoTitulo"> <h1>aaa</h1> <div class="acoSubTitulo"> <a href="#"><h2>bbb</h2></a> <div class="acoSubSubTitulo"> <h2>bbb</h2> <div class="acoLink"> <a href="#">ccc</a><br> <a href="#">ccc</a> </div> </div> </div> <!-- acoSubTitulo --> </div> <!-- end acoTitulo --> <div class="acoTitulo"> <h1>aaa</h1> <div class="acoSubTitulo"> <a href="#"><h2>bbb</h2></a> <a href="#"><h2>bbb</h2></a> </div> <!-- acoSubTitulo --> </div> <!-- end acoTitulo --> <a href="#"><h1>aaa</h1></a> <a href="#"><h1>aaa</h1></a> <div class="acoTitulo"> <h1>aaa</h1> <div class="acoSubTitulo"> <a href="#"><h2>bbb</h2></a> <a href="#"><h2>bbb</h2></a> </div> <!-- acoSubTitulo --> </div> <!-- end acoTitulo --> <div class="acoTitulo"> <h1>aaa</h1> <div class="acoSubTitulo"> <a href="#"><h2>bbb</h2></a> <a href="#"><h2>bbb</h2></a> </div> <!-- acoSubTitulo --> </div> <!-- end acoTitulo --> </div> <!-- end acordion --> .acordion h1, .acordion h2, .acoLink { font-size: 11px; padding: 8px; } .acoTitulo h2 { margin: 0px; } .acordion * a, .acordion a { text-decoration:none; color: #fff; } .acordion { width: 160px; color: #fff; background-color: #06f; border: 1px solid #06f; } .acoSubTitulo { background-color: #09f; } $(document).ready(function(){ $(".acoSubTitulo").hide(); $(".acoLink").hide(); $(".acoTitulo").hover( function(){ $(this).find(".acoSubTitulo").slideToggle("slow"); },function(){ $(this).find(".acoSubTitulo").slideToggle("slow"); } ); $(".acoSubSubTitulo").hover( function(){ $(this).find(".acoLink").slideToggle(); },function(){ $(this).find(".acoLink").slideToggle(); } ); }); but, this accordion is very elusive with the mouse. any idea? many thanks.

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  • Checkbox to Show and Hide only for the near DIV

    - by Holp
    Select all options... Then, when the user uncheck "B" and check it again, the "D" parents must be hidden. I have to do it without give then IDs. <html> <head> <title>Form</title> <style> * { font-family: Segoe UI, Verdana; font-size: 10pt; } #total { padding: 10px; position: fixed; top: 10px; left: 500px; width: 150px; height: 100px; } p { margin: 5px; } .grupo { padding: 5px 0 5px 0; } </style> <script src="jquery-1.4.2.min.js" type="text/javascript"></script> </head> <body> <div class="grupo"> <p class="pergunta">A) Lorem ipsum dolor sit amet, nulla nec tortor?</p> <p><label><input type="radio" name="P-1" value="R-1-1" />Sim</label></p> <p><label><input type="radio" name="P-1" value="R-1-2" />Não</label></p> </div> <div class="grupo"> <p class="pergunta"><label><input type="checkbox" name="P-2" value="R-2-3" />B) Donec libero risus, commodo vitae</label></p> <div class="dependente"> <div class="grupo"> <p class="pergunta">C) Lorem ipsum dolor sit amet, nulla nec tortor?</p> <p><label><input type="radio" name="P-3" value="R-3-1" />Morbi in orci</label></p> <p><label><input type="radio" name="P-3" value="R-3-2" />Nulla purus lacus, pulvinar vel</label></p> <p><label><input type="radio" name="P-3" value="R-3-3" />Aliquam ante</label></p> <p><label><input type="radio" name="P-3" value="R-3-4" />Suspendisse scelerisque dui nec velit</label></p> </div> <div class="grupo"> <p class="pergunta"><label><input type="checkbox" name="P-4" value="R-4-5" />D) Donec libero risus, commodo vitae</label></p> <div class="dependente"> <div class="grupo"> <p class="pergunta">E) Lorem ipsum dolor sit amet, nulla nec tortor?</p> <p><label><input type="radio" name="P-5" value="R-5-1" />Morbi in orci</label></p> <p><label><input type="radio" name="P-5" value="R-5-2" />Nulla purus lacus</label></p> </div> </div> </div> </div> </div> <div class="grupo"> <p class="pergunta">F) Lorem ipsum dolor sit amet, nulla nec tortor?</p> <p><label><input type="radio" name="P-6" value="R-6-1" />Morbi in orci</label></p> <p><label><input type="radio" name="P-6" value="R-6-2" />Nulla purus lacus, pulvinar vel</label></p> <p><label><input type="radio" name="P-6" value="R-6-3" />Aliquam ante</label></p> <p><label><input type="radio" name="P-6" value="R-6-4" />Suspendisse scelerisque dui nec velit</label></p> </div> <script type="text/javascript"> $('.dependente').hide(); $(':checkbox').click(function () { var checked = this.checked; $('.dependente:first',$(this).parents('div:first')).css('display',checked ? 'block':'none'); $('.dependente input',$(this).parents('div:first')).attr('checked', false).change(); }); </script> </body> </html>

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  • Gradient algororithm produces little white dots

    - by user146780
    I'm working on an algorithm to generate point to point linear gradients. I have a rough, proof of concept implementation done: GLuint OGLENGINEFUNCTIONS::CreateGradient( std::vector<ARGBCOLORF> &input,POINTFLOAT start, POINTFLOAT end, int width, int height,bool radial ) { std::vector<POINT> pol; std::vector<GLubyte> pdata(width * height * 4); std::vector<POINTFLOAT> linearpts; std::vector<float> lookup; float distance = GetDistance(start,end); RoundNumber(distance); POINTFLOAT temp; float incr = 1 / (distance + 1); for(int l = 0; l < 100; l ++) { POINTFLOAT outA; POINTFLOAT OutB; float dirlen; float perplen; POINTFLOAT dir; POINTFLOAT ndir; POINTFLOAT perp; POINTFLOAT nperp; POINTFLOAT perpoffset; POINTFLOAT diroffset; dir.x = end.x - start.x; dir.y = end.y - start.y; dirlen = sqrt((dir.x * dir.x) + (dir.y * dir.y)); ndir.x = static_cast<float>(dir.x * 1.0 / dirlen); ndir.y = static_cast<float>(dir.y * 1.0 / dirlen); perp.x = dir.y; perp.y = -dir.x; perplen = sqrt((perp.x * perp.x) + (perp.y * perp.y)); nperp.x = static_cast<float>(perp.x * 1.0 / perplen); nperp.y = static_cast<float>(perp.y * 1.0 / perplen); perpoffset.x = static_cast<float>(nperp.x * l * 0.5); perpoffset.y = static_cast<float>(nperp.y * l * 0.5); diroffset.x = static_cast<float>(ndir.x * 0 * 0.5); diroffset.y = static_cast<float>(ndir.y * 0 * 0.5); outA.x = end.x + perpoffset.x + diroffset.x; outA.y = end.y + perpoffset.y + diroffset.y; OutB.x = start.x + perpoffset.x - diroffset.x; OutB.y = start.y + perpoffset.y - diroffset.y; for (float i = 0; i < 1; i += incr) { temp = GetLinearBezier(i,outA,OutB); RoundNumber(temp.x); RoundNumber(temp.y); linearpts.push_back(temp); lookup.push_back(i); } for (unsigned int j = 0; j < linearpts.size(); j++) { if(linearpts[j].x < width && linearpts[j].x >= 0 && linearpts[j].y < height && linearpts[j].y >=0) { pdata[linearpts[j].x * 4 * width + linearpts[j].y * 4 + 0] = (GLubyte) j; pdata[linearpts[j].x * 4 * width + linearpts[j].y * 4 + 1] = (GLubyte) j; pdata[linearpts[j].x * 4 * width + linearpts[j].y * 4 + 2] = (GLubyte) j; pdata[linearpts[j].x * 4 * width + linearpts[j].y * 4 + 3] = (GLubyte) 255; } } lookup.clear(); linearpts.clear(); } return CreateTexture(pdata,width,height); } It works as I would expect most of the time, but at certain angles it produces little white dots. I can't figure out what does this. This is what it looks like at most angles (good) http://img9.imageshack.us/img9/5922/goodgradient.png But once in a while it looks like this (bad): http://img155.imageshack.us/img155/760/badgradient.png What could be causing the white dots? Is there maybe also a better way to generate my gradients if no solution is possible for this? Thanks

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  • Google and Bing Map APIs Compared

    - by SGWellens
    At one of the local golf courses I frequent, there is an open grass field next to the course. It is about eight acres in size and mowed regularly. It is permissible to hit golf balls there—you bring and shag our own balls. My golf colleagues and I spend hours there practicing, chatting and in general just wasting time. One of the guys brings Ginger, the amazing, incredible, wonder dog. Ginger is a Portuguese Pointer. She chases squirrels, begs for snacks and supervises us closely to make sure we don't misbehave.     Anyway, I decided to make a dedicated web page to measure distances on the field in yards using online mapping services. I started with Google maps and then did the same application with Bing maps. It is a good way to become familiar with the APIs. Here are images of the final two maps: Google:  Bing:   To start with online mapping services, you need to visit the respective websites and get a developers key. I pared the code down to the minimum to make it easier to compare the APIs. Google maps required this CSS (or it wouldn't work): <style type="text/css">     html     {         height: 100%;     }       body     {         height: 100%;         margin: 0;         padding: 0;     } Here is how the map scripts are included. Google requires the developer Key when loading the JavaScript, Bing requires it when the map object is created: Google: <script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?key=XXXXXXX&libraries=geometry&sensor=false" > </script> Bing: <script  type="text/javascript" src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=7.0"> </script> Note: I use jQuery to manipulate the DOM elements which may be overkill, but I may add more stuff to this application and I didn't want to have to add it later. Plus, I really like jQuery. Here is how the maps are created: Common Code (the same for both Google and Bing Maps):     <script type="text/javascript">         var gTheMap;         var gMarker1;         var gMarker2;           $(document).ready(DocLoaded);           function DocLoaded()         {             // golf course coordinates             var StartLat = 44.924254;             var StartLng = -93.366859;               // what element to display the map in             var mapdiv = $("#map_div")[0];   Google:         // where on earth the map should display         var StartPoint = new google.maps.LatLng(StartLat, StartLng);           // create the map         gTheMap = new google.maps.Map(mapdiv,             {                 center: StartPoint,                 zoom: 18,                 mapTypeId: google.maps.MapTypeId.SATELLITE             });           // place two markers         marker1 = PlaceMarker(new google.maps.LatLng(StartLat, StartLng + .0001));         marker2 = PlaceMarker(new google.maps.LatLng(StartLat, StartLng - .0001));           DragEnd(null);     } Bing:         // where on earth the map should display         var StartPoint = new  Microsoft.Maps.Location(StartLat, StartLng);           // create the map         gTheMap = new Microsoft.Maps.Map(mapdiv,             {                 credentials: 'Asbsa_hzfHl69XF3wxBd_WbW0dLNTRUH3ZHQG9qcV5EFRLuWEaOP1hjWdZ0A0P17',                 center: StartPoint,                 zoom: 18,                 mapTypeId: Microsoft.Maps.MapTypeId.aerial             });             // place two markers         marker1 = PlaceMarker(new Microsoft.Maps.Location(StartLat, StartLng + .0001));         marker2 = PlaceMarker(new Microsoft.Maps.Location(StartLat, StartLng - .0001));           DragEnd(null);     } Note: In the Bing documentation, mapTypeId: was missing from the list of options even though the sample code included it. Note: When creating the Bing map, use the developer Key for the credentials property. I immediately place two markers/pins on the map which is simpler that creating them on the fly with mouse clicks (as I first tried). The markers/pins are draggable and I capture the DragEnd event to calculate and display the distance in yards and draw a line when the user finishes dragging. Here is the code to place a marker: Google: // ---- PlaceMarker ------------------------------------   function PlaceMarker(location) {     var marker = new google.maps.Marker(         {             position: location,             map: gTheMap,             draggable: true         });     marker.addListener('dragend', DragEnd);     return marker; }   Bing: // ---- PlaceMarker ------------------------------------   function PlaceMarker(location) {     var marker = new Microsoft.Maps.Pushpin(location,     {         draggable : true     });     Microsoft.Maps.Events.addHandler(marker, 'dragend', DragEnd);     gTheMap.entities.push(marker);     return marker; } Here is the code than runs when the user stops dragging a marker: Google: // ---- DragEnd -------------------------------------------   var gLine = null;   function DragEnd(Event) {     var meters = google.maps.geometry.spherical.computeDistanceBetween(marker1.position, marker2.position);     var yards = meters * 1.0936133;     $("#message").text(yards.toFixed(1) + ' yards');    // draw a line connecting the points     var Endpoints = [marker1.position, marker2.position];       if (gLine == null)     {         gLine = new google.maps.Polyline({             path: Endpoints,             strokeColor: "#FFFF00",             strokeOpacity: 1.0,             strokeWeight: 2,             map: gTheMap         });     }     else        gLine.setPath(Endpoints); } Bing: // ---- DragEnd -------------------------------------------   var gLine = null;   function DragEnd(Args) {    var Distance =  CalculateDistance(marker1._location, marker2._location);      $("#message").text(Distance.toFixed(1) + ' yards');       // draw a line connecting the points    var Endpoints = [marker1._location, marker2._location];           if (gLine == null)    {        gLine = new Microsoft.Maps.Polyline(Endpoints,            {                strokeColor: new Microsoft.Maps.Color(0xFF, 0xFF, 0xFF, 0),  // aRGB                strokeThickness : 2            });          gTheMap.entities.push(gLine);    }    else        gLine.setLocations(Endpoints);  }   Note: I couldn't find a function to calculate the distance between points in the Bing API, so I wrote my own (CalculateDistance). If you want to see the source for it, you can pick it off the web page. Note: I was able to verify the accuracy of the measurements by using the golf hole next to the field. I put a pin/marker on the center of the green, and then by zooming in, I was able to see the 150 markers on the fairway and put the other pin/marker on one of them. Final Notes: All in all, the APIs are very similar. Both made it easy to accomplish a lot with a minimum amount of code. In one aerial view, there are leaves on the tree, in the other, the trees are bare. I don't know which service has the newer data. Here are links to working pages: Bing Map Demo Google Map Demo I hope someone finds this useful. Steve Wellens   CodeProject

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  • ListView not showing up in fragment

    - by aindurti
    When I insert a listview in a fragment in my application, it doesn't show up after I populate it with items. In fact, the application crashes due to a NullPointerException. Can anybody help me? Here is the detail activity from which I show the fragments. package com.example.sample; import android.content.Intent; import android.os.Bundle; import android.support.v4.app.Fragment; import android.support.v4.app.FragmentTransaction; import android.support.v4.app.NavUtils; import android.widget.ArrayAdapter; import android.widget.ListView; import com.actionbarsherlock.app.ActionBar; import com.actionbarsherlock.app.ActionBar.Tab; import com.actionbarsherlock.app.SherlockFragmentActivity; import com.actionbarsherlock.view.MenuItem; /** * An activity representing a single Course detail screen. This activity is only * used on handset devices. On tablet-size devices, item details are presented * side-by-side with a list of items in a {@link CourseListActivity}. * <p> * This activity is mostly just a 'shell' activity containing nothing more than * a {@link CourseDetailFragment}. */ public class CourseDetailActivity extends SherlockFragmentActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_course_detail); // Show the Up button in the action bar. ActionBar actionBar = getSupportActionBar(); actionBar.setDisplayHomeAsUpEnabled(true); actionBar.setNavigationMode(ActionBar.NAVIGATION_MODE_TABS); // initiating both tabs and set text to it. ActionBar.Tab assignTab = actionBar.newTab().setText("Assignments"); ActionBar.Tab schedTab = actionBar.newTab().setText("Schedule"); ActionBar.Tab contactTab = actionBar.newTab().setText("Contact"); // Create three fragments to display content Fragment assignFragment = new Assignments(); Fragment schedFragment = new Schedule(); Fragment contactFragment = new Contact(); assignTab.setTabListener(new MyTabsListener(assignFragment)); schedTab.setTabListener(new MyTabsListener(schedFragment)); contactTab.setTabListener(new MyTabsListener(contactFragment)); actionBar.addTab(assignTab); actionBar.addTab(schedTab); actionBar.addTab(contactTab); ListView listView = (ListView) findViewById(R.id.assignlist); String[] values = new String[] { "Android", "iPhone", "WindowsMobile", "Blackberry", "WebOS", "Ubuntu", "Windows7", "Max OS X", "Linux", "OS/2" }; // First paramenter - Context // Second parameter - Layout for the row // Third parameter - ID of the TextView to which the data is written // Forth - the Array of data ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, android.R.id.text1, values); // Assign adapter to ListView listView.setAdapter(adapter); } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case android.R.id.home: // This ID represents the Home or Up button. In the case of this // activity, the Up button is shown. Use NavUtils to allow users // to navigate up one level in the application structure. For // more details, see the Navigation pattern on Android Design: // // http://developer.android.com/design/patterns/navigation.html#up-vs-back // NavUtils.navigateUpTo(this, new Intent(this, CourseListActivity.class)); return true; } return super.onOptionsItemSelected(item); } class MyTabsListener implements ActionBar.TabListener { public Fragment fragment; public Fragment fragment2; public MyTabsListener(Fragment fragment) { this.fragment = fragment; } @Override public void onTabReselected(Tab tab, FragmentTransaction ft) { } @Override public void onTabSelected(Tab tab, FragmentTransaction ft) { ft.replace(R.id.main_across, fragment); } @Override public void onTabUnselected(Tab tab, FragmentTransaction ft) { ft.remove(fragment); } } } The fragment that I am currently trying to get working is called the Assignments fragment. As you can see in the CourseDetailActvity, I populate smaple items in the listview to see if it the listview shows up. The fragment gets inflated properly, but when I try to add items to the listview, the application crashes! Here is the logcat. 11-17 11:54:28.037: E/AndroidRuntime(282): FATAL EXCEPTION: main 11-17 11:54:28.037: E/AndroidRuntime(282): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.sample/com.example.sample.CourseDetailActivity}: java.lang.NullPointerException 11-17 11:54:28.037: E/AndroidRuntime(282): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663) 11-17 11:54:28.037: E/AndroidRuntime(282): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) 11-17 11:54:28.037: E/AndroidRuntime(282): at android.app.ActivityThread.access$2300(ActivityThread.java:125) 11-17 11:54:28.037: E/AndroidRuntime(282): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033) 11-17 11:54:28.037: E/AndroidRuntime(282): at android.os.Handler.dispatchMessage(Handler.java:99) 11-17 11:54:28.037: E/AndroidRuntime(282): at android.os.Looper.loop(Looper.java:123) 11-17 11:54:28.037: E/AndroidRuntime(282): at android.app.ActivityThread.main(ActivityThread.java:4627) 11-17 11:54:28.037: E/AndroidRuntime(282): at java.lang.reflect.Method.invokeNative(Native Method) 11-17 11:54:28.037: E/AndroidRuntime(282): at java.lang.reflect.Method.invoke(Method.java:521) 11-17 11:54:28.037: E/AndroidRuntime(282): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 11-17 11:54:28.037: E/AndroidRuntime(282): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 11-17 11:54:28.037: E/AndroidRuntime(282): at dalvik.system.NativeStart.main(Native Method) 11-17 11:54:28.037: E/AndroidRuntime(282): Caused by: java.lang.NullPointerException 11-17 11:54:28.037: E/AndroidRuntime(282): at com.example.sample.CourseDetailActivity.onCreate(CourseDetailActivity.java:66) 11-17 11:54:28.037: E/AndroidRuntime(282): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 11-17 11:54:28.037: E/AndroidRuntime(282): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2627) 11-17 11:54:28.037: E/AndroidRuntime(282): ... 11 more

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  • Problems with a from CSS

    - by Michael
    I am trying to create a fairly basic form with in my maincontent. I am sure I am coding things incorrectly and it is driving me crazy. Note my code. I get extremely wide vertical spacing in IE 7 and the bacground color between the field sets does not work correctly. All is good in FF. My CSS is: fieldset { margin: 1.5em 0 0 0; padding: 0; border-style: none; border-top: 1px solid #BFBAB0; background-color: #FFFFFF; } legend { margin-left: 1em; color: #000000; font-weight: bold; } fieldset ol { padding: 1em 1em 0 1em; list-style: none; } fieldset li { padding-bottom: 1em; } fieldset.submit { border-style: none; } { var w = document.myform.mylist.selectedIndex; var selected_text = document.myform.mylist.options[w].text; alert(selected_text); } label em { display: block; color: #900; font-size: 85%; font-style: normal; text-transform: uppercase; } This is my html code. <div id="mainContent1"> <form name="myform"> <label for="mylist"><strong>Select an Account Type:</strong></label> <select name="mylist"><option value="traditional">Traditional Account</option> <option value="paperless">Paperless Account</option> </select> </form> <br /><a> </a> <form action="example.php"> <fieldset> <legend>Contact Details</legend> <ol> <li> <label for="name">Name:</label> <input id="name" name="name" class="text" type="text" /> <label for="name"> <em>required</em> </label> </li> <li> <label for="email">Email address:</label> <input id="email" name="email" class="text" type="text" /> <label for="name"> <em>required</em> </li> <li> <label for="phone">Telephone:</label> <input id="phone" name="phone" class="text" type="text" /> <label for="name"> <em>required</em> <ol> <li> <input id="option1" name="option1" class="checkbox" type="checkbox" value="1" /> <label for="option1">Savings</label> </li> <li> <input id="option2" name="option2" class="checkbox" type="checkbox" value="1" /> <label for="option2">Checkings</label> </li> </ol> </fieldset> <fieldset> <legend>Delivery Address</legend> <ol> <li> <label for="address1">Address 1:</label> <input id="address1" name="address1" class="text" type="text" /> </li> <li> <label for="city">City:</label> <input id="city" name="city" class="text" type="text" /> </li> <li> <label for="postcode">Zip Code:</label> <input id="postcode" name="postcode" class="text textSmall" type="text" /> </li> <li> <label for="country">Country:</label> <input id="country" name="country" class="text" type="text" /> </li> </ol> </fieldset> <fieldset class="submit"> <input class="submit" type="submit" value="Submit" /> </fieldset> <fieldset class="clear"> <input class="clear" type="clear" value="Submit" /> </fieldset> </form>

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