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  • How should UI layer pass user input to BL layer?

    - by BornToCode
    I'm building an n-tier application, I have UI, BL, DAL & Entities (built from POCO) projects. (All projects have a reference to the Entities). My question is - how should I pass user input from the UI to the BL, as a bunch of strings passed to the BL method and the BL will build the object from the parameters, or should I build the objects inside the UI submit_function and send objects as parameters? EDIT: I wrote n-tier application, but what I actually meant was just layers.

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  • Unity LifeTimeManager for WCF

    I really love DI-frameworks. One reason is that it allows me to centralize life-time management of objects and services needed by others. Most frameworks have options to control the lifetime and allows objects to be created as Singletons, ThreadStatics, Transients (a new object everytime) etc. Im currently doing some work on a project where Unity [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to get local point inside a body where mouse click occurred in box2d?

    - by humbleBee
    I need to find out the point inside a body, lets say a rectangular object, where the mouse was clicked on. I'm makin a game where the force will be applied depending on where the mouse was clicked on the body. Any ideas? Will body.GetLocalPoint(b2vec2) work? I tried by passing the mouse coordinates when the click occurred when inside the body but if the body's position is (400,300) in world coordinates then for trace(body.GetLocalPoint(new b2vec2(mouseX,mouseY)).x); I get some value between 380 to 406 or something (eg. 401.6666666). I thought getLocalPoint will give something like x=-10 when clicked to the left of the centre of body or x=15 when clicked to the right. Language is As3 btw.

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  • Best container to store this information

    - by user2368481
    I'm trying to write a smallish system as a homework excercise, I don't have much experience with containers and I'm not sure the best way of storing this data would be: Incident Records object holds instants of Incident Report. Report is a superclass which has 3 subclasses, Police, Fire or Medical. Record must must record which of these types apply, and which response teams are to be involved. So Record has to keep track of the Report objects, the type of the report (Police, Fire or Medical) and the teams involved in the reports. I was initially thinking of an array but that wouldn't be sufficient to hold all the info. Record<>---------Report<|----------Police, Fire or Medical

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  • How to find 2D grid cells swept by a moving circle?

    - by Nevermind
    I'm making a game based on a 2D grid, with some cells passable and some not. Dynamic objects can move continuously, independent of the grid, but need to collide with impassable cells. I wrote an algorithm to trace a ray against the grid, that gives me all cells that ray intersects. However, actual object are not point-sized; I'm currently representing them as circles. But I can't figure out an effective algorithm to trace a moving circle. Here's a picture of what I need: The numbers show in what order the circle collides with grid cells. Does anybody know the algorithm to find these collisions? Preferably in C#. Update The circle can be bigger than a single grid cell.

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  • XNA 2D Rotated Rectangle Collision Response

    - by Kyle Uithoven
    I am using Rotated Rectangles which collide using the Separating Axis Theorem and they work perfectly fine for collision detection using Intersects and Contains. However, I am starting to use faster objects in my game now and there is the issue of the two object overlapping during collision due to their higher velocities. I would like to do a collision response where I find out how much they are overlapping in the X and Y and put position them outside of each other. I would like to use something like this: http://go.colorize.net/xna/2d_collision_response_xna/index.html. But I am having some issues trying to adapt this to handle the rotation of the bounds. Is this possible? Are there any resources out there that I can look at?

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  • How can I stop pixel seams appearing in adjacent mesh boundaries due to floating point imprecision?

    - by ufomorace
    Graphics cards are mathematically imprecise. So when some meshes are joined by their borders, the graphics card often makes mistakes and decides that some pixels at the seam represent neither object, and unwanted pixels appear. It's a natural behaviour on all graphics cards. How are such worries avoided in Pro Games? Batching? Shaders? Different tangent vectors? Merging? Overlaping seams? Dark backgrounds? Extra vertices at borders? Z precision? Camera distance tweaks? Screencap of a fix that ended up not working:

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  • Is it possible to procedurally place objects in a non-gridded game?

    - by nickbadal
    I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded worlds by inputting a square's x and y into a noise function, or similar, but is it possible to generate a more natural looking object placement using procedural methods? This is in the context of an adventure game, if it matters. Edit: I guess I should have been a bit more clear in my original question, but I'm mostly wondering about the actual placement of objects in game, e.g. trees, buildings.

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  • Need suggestions on what you regard as &ldquo;security&rdquo;

    - by John Breakwell
    I’m currently writing a large piece on MSMQ security and wanted to check I was covering the right areas. I have some doubts as I’ve seen the occasional MSMQ forum question where a poster has used the word “security” in different contexts to what I was expecting. So here are the areas I plan to cover: Message security encryption on the wire (SSL and IPSEC) encryption of the message (MSMQ encryption) encryption of the payload (data encryption) signing and authentication Queue security SIDs and ACLs Discoverability Cross-forest issues Storage security NTFS permissions unencrypted data Service security Ports and Firewalls DOS attacks Hardened mode (HTTP only) RPC secure channel requirement authenticated RPC requirement Active Directory object permissions Setup Administrator requirements What else would you want to see?

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  • How do professional games avoid showing pixel seams in adjacent mesh boundaries due to decimal imprecision?

    - by ufomorace
    Graphics cards are mathematically imprecise. So when some meshes are joined by their borders, the graphics card often makes mistakes and decides that some pixels at the seam represent neither object, and unwanted pixels appear. It's a natural behaviour on all graphics cards. How are such worries avoided in Pro Games? Batching? Shaders? Different tangent vectors? Merging? Overlaping seams? Dark backgrounds? Extra vertices at borders? Z precision? Camera distance tweaks? Screencap of a fix that ended up not working:

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  • Really, Mobile Devices will Take Over the World?

    - by p.gielens
    My blog has been quiet for quite a while. My inspiration comes from crunching/exchanging information which I should do more often. Gartner analysis tells us that by 2013 mobile phones will overtake PC’s as the most common Web access device worldwide. A few years back I would have said non sense, but apparently most Web users are comfortable with less processing power. Just take a look at the increasing business in Netbooks. Wouldn’t it be great to have a mobile phone which can connect wirelessly to my home TV, monitor, car display, mouse, keyboard, etc? And to have the processing power of the current Netbook generation? Where can I buy it? Why are we making our PC devices (for instance the slate) smaller while we can make our mobile device’s functionality bigger? What about the single responsibility principle? Does it apply to physical devices as well as good object-oriented software?

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  • How to upgrade to R 3.0.1 in Raring Ringtail?

    - by ACD
    I need to install the new version of R to get around the 2^31 object size limit. Its not clear how to do so. I see that there is a user-contributed PPA here. But I'm not sure exactly how to install it -- I would add the PPA, then do sudo apt-get install R-base? Do I need to manually remove the old version? How do I make sure that the new version of R plays well with Rgedit, which I use as an editor? I see many packages built for the PPA, but I don't see ALL of them, and in particular it is missing many that I use. Can I upgrade without creating problems along the lines of the worries described above? How do I do it?

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  • writing an autopilot for a 2d game with newtonian physics

    - by Jargo
    The subject says it all. I am making a 2d space game with newtonian physics and I need pointers on how to write an autopilot for it. The requirements are best explained by an example. There is a target object which has speed- and position-vectors and there a spaceship that is controlled by the autopilot. This spaceship also have speed, position and maximum acceleration. The autopilot needs to control the ship that it either collides with the target, Or intercepts the target so that the ship has matching speed and position with the target. Could someone give me some pointers how to achieve this behavior or perhaps even an ready implementation? I am sure someone has written something like this before and there is no point in reinventing the wheel.

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  • camera movement along with model

    - by noddy
    I am making a game in which a cube travels along a maze with the motive of crossing the maze safely. I have two problems in this. The cube needs to have a smooth movement like it is traveling on a frictionless surface. So could someone help me achieve this. I need to have this done in a event callback function I need to move the camera along with the cube. So could someone advice me a good tutorial about camera positions along with an object?

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  • Change AccountName/LoginName for a SharePoint User (SPUser)

    - by Rohit Gupta
    Consider the following: We have an account named MYDOMAIN\eholz. This accounts Active Directory Login Name changes to MYDOMAIN\eburrell Now this user was a active user in a Sharepoint 2010 team Site, and had a userProfile using the Account name MYDOMAIN\eholz. Since the AD LoginName changed to eburrell hence we need to update the Sharepoint User (SPUser object) as well update the userprofile to reflect the new account name. To update the Sharepoint User LoginName we can run the following stsadm command on the Server: STSADM –o migrateuser –oldlogin MYDOMAIN\eholz –newlogin MYDOMAIN\eburrell –ignoresidhistory However to update the Sharepoint 2010 UserProfile, i first tried running a Incremental/Full Synchronization using the User Profile Synchronization service… this did not work. To enable me to update the AccountName field (which is a read only field) of the UserProfile, I had to first delete the User Profile for MYDOMAIN\eholz and then run a FULL Synchronization using the User Profile Synchronization service which synchronizes the Sharepoint User Profiles with the AD profiles.

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  • Dev Connections / VS Launch April 2010 &ndash; Code!

    Just returned from the VS Launch last week, and as promised here is the code for my sessions. I will post a separate entry with all the code for my Azure Tutorial which was on Thursday. And, as always, if you are looking for something in particular and cant find it here, just drop me an email! AppFabric Access Control http://www.dasblonde.net/downloads/AccessControlSamples.zip Samples for both WCF/REST samples and web resources such as Web Form and ASHX Samples include a complete object model...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Question between aggregations, compositions, references (arrow) and simple link (nothing) relations within UML2 ?

    - by Rushino
    Hello, I have some questions regarding relations between aggregations, compositions, references (arrow) and simple link (nothing) relations within UML2 ? If A - B - C each have composition relationship. Are the root responsable of creation and destruction of the object B and C ? What aggregations have that the simple link or references doesn't ? What make them different ? Thanks. Edit: The question was a bit unclear and not objective. I edited it.

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  • Without using a pre-built physics engine, how can I implement 3-D collision detection from scratch?

    - by Andy Harglesis
    I want to tackle some basic 3-D collision detection and was wondering how engines handle this and give you a pretty interface and make it so easy ... I want to do it all myself, however. 2-D collision detection is extremely simple and can be done multiple ways that even beginner programmers could think up: 1.When the pixels touch; 2.when a rectangle range is exceeded; 3.when a pixel object is detected near another one in a pixel-based rendering engine. But 3-D is different with one dimension, but complex in many more so ... what are the general, basic understanding/examples on how 3-D collision detection can be implemented? Think two shaded, OpenGL cubes that are moved next to each other with a simple OpenGL rendering context and keyboard events.

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  • New Window Via JavaScript Clears Parent

    - by Bunch
    This is not a new item at all but I came across it recently. For an app I had been using some JavaScript like: javascript:window.open(someurl.aspx here) to open a new window via a button. That bit of code had been working great in several other apps. Then in one app that same code decided to open the new window correctly while clearing the parent of everything but [object]. The fix ended up being simple, change the javascript to: javascript:void(window.open(someurl.aspx here); Then it worked like I thought it should. Tags: ASP.Net, JavaScript

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  • Baby's first big CPP project - please help [closed]

    - by jamesson
    So, I need to do a few things to the code here; http://64.90.55.88/SynapseSource-Win.zip What I need to do 1)remove the opengl output window 2)Make it work with latest openni (http://75.98.78.94/default.aspx) - as far as I could tell it only works with a specific older version 3)Improve ram and cpu usage (assuming I don't get what I need from the first two changes) 4)Eventually rebuild it as an object in this sdk; http://cycling74.com/products/sdk/ I tried going through the documentation, but "the needle could not penetrate", alas. For example, I am still unclear about some basic things; a) what are the relative responsibilities of nite vs openni? b) which xml files are always used when the app launches, and what is their format? Many thanks in advance Joe Stavitsky

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  • Domain Model and Querying

    - by Tyrsius
    I am new to DDD, having worked only in Transaction-Script apps with an anemic model, or just Big Balls of Mud, so please forgive any terminology I abuse. I am trying to understand the proper separation between the domain model and the repository. What is the proper way to construct a domain object that is coming from a database, assuming the (incredibly simplified) need to query for objects by status (returns enumerable), or by ID. Should a factory be building the objects, exposing methods for GetByStatus() and GetByID(), using a DIed repository? Should a repository be called directly, knowing how to build a domain model from the DTO? Should the domain model have a constructor for get by ID, using a DIed repoistory to load the initial state, using some other (?) method for the list? I am not really sure what the best way would be, and this question has an answer advocating each one (these are certainly mutuallu exclusive).

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  • Multiple ( V- / I- ) Buffers, is it sane?

    - by Techie
    Currently I am developing an RTS game using XNA ( / ANX.Framework ). There is one thing bothers me. I am not sure in what way or how to organise Buffers. Should I use a new Vertexbuffer for any object ( e.g. a Char, a Table, an model ) or is it better to use ONE HUGE/ BIG Buffer to store any geometry in? I am still new to 3D Programming though I finished yet couple games using DirectX 9. Well, I hope this question qin't a duplicate and I appreciate any answer leading me into the right direction.

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  • How to do lazy loading in a SOA fashion?

    - by sun1991
    For example, I've got a root object exposed in a SOA service, say Invoice (Invoice has line items as children). Sometimes, I need to retrieve its detail line items. I'm thinking to make it lazy loading, because it's a traffic overhead to transfer line items every time Invoice is required. But in SOA fashion, it seems unlikely. Because all it can expose are Invoice POCOs, with contain no logic. Thus I cannot attach my lazy loading logic to Invoice to instruct it to load lines items when needed.

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  • implementing a high level function in a script to call a low level function in the game engine

    - by eat_a_lemon
    In my 2d game engine I have a function that does pathfinding, find_shortest_path. It executes for each time step in the game loop and calculates the next coordinate pair in the series of coordinates to reach the destination object. Now I want to call this function in a scripting language and have it only return the last coordinate pair result. I want the game engine to go about the business of rendering the incremental steps but I don't want the high level script to care about the rendering. The high level script is only for ai game logic. Now I know how to bind a method from C to python but how can I signal and coordinate the wait time between the incremental steps without the high level function returning until its time for the last step?

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  • Visual Basic 2010 Listbox Error [migrated]

    - by stargaze07
    what is the meaning of this error? sorry it's my first time to use Visual basic 2010, I'm not familiar with this kind of error, I use this for selecting all the files in the listbox and tried to move or copy to another listbox in other form. Error 1 'ToArray' is not a member of 'System.Windows.Forms.ListBox.ObjectCollection'. This is the code I use. Private Sub Button1_Click_1(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click If RadioButton1.Checked Then Dim itemsToMove = ListBox1.Items.ToArray() For Each item In itemsToMove Form2.lstP.Items.Add(item) ListBox1.Items.Remove(item) Next Form2.Show() End If End Sub Can someone help me with this?

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