Search Results

Search found 19410 results on 777 pages for 'white screen'.

Page 709/777 | < Previous Page | 705 706 707 708 709 710 711 712 713 714 715 716  | Next Page >

  • are mobile can be used as a devices to develop application

    - by Richa Media and services
    I say that we can work @ mobile using a technique and work with any IDE and use any OS without problem like work on visual studio and use Window 7 How it possible ? 1. We use Mobile like a CPU and Use a monitor to watch code. We use samsung's techniques to display on monitor. it's give signal to monitor wirelessly to display code on monitor 2 We use Wireless keyboard and Mouse (if user like USB then he also use USB keyboard and mouse) 3. We use a component inside of mobile to control all devices like internet , wi-fi bluethoth. by component user easily setup , control and use feature. 4 don't be confused. i am sure to say that we not use mobile to watch code on mobile screen and Mobile 's keyboard because it's too smaller to work so we use Monitor (LCD) to display code and a keyboard to work comfortably and freely. 5. what are you think if you see a developer who work using this way 6. it is not impossible. give me some feedback and suggestion about your thinking on this technologies.

    Read the article

  • What's the best approach for modifying PDF interactive form fields on iOS?

    - by gbreen
    I've been doing some head banging on this one and solicit your advice. I am building an app that as part of it's features is to present PDF forms; meaning display them, allow fields to be changed and save the modified PDF file back out. UIWebViews do not support PDF interactive forms. Using the CGPDF apis (and benefit from other questions posted here and elsewhere), I can certainly present the PDF (without the form fields/widgets), scan and find the fields in the document, figure out where on the screen to draw something and make them interactive. What I can't seem to figure out is how to change the CGPDFDictionary objects and write them back out to a file. One could use the CGPDF Apis to create a new PDF document from whole cloth, but how do you use it to modify an existing file? Should I be looking elsewhere such as 3rd party PDF libs like PoDoFo or libHaru? I'd love to hear from anyone who has successfully modified a PDF and written it back out as to your approach. Thanks!

    Read the article

  • I need to recover an instance of an activity

    - by Bilthon
    Well.. the title is pretty descriptive, I have a bunch of tab activities (which I implemented myself, didn't want to use the tabviews with activities inside them), so It's basically 5 activities calling each other every time the user clicks on the tabs displayed as a row of LinearLayouts at the bottom of the screen. The thing is that the way I do it now, everytime the user jumps from one activity to another, a new activity is created and launched. Of course, I can see I'm wasting resources this way. So what I would like to do is to create every activity only once; and then if the user wants to go back to the previous (or any one that was already created and is probably paused) just check on some kind of list or array to see if the activity can be recovered and only in the case it can't; to lauch a new one. My question is, how can I check this? should I save the intents? and how to recover the activities afterwards? I'm kind of new with java. Greetings Nelson R. Perez

    Read the article

  • How to make command-line options mandatory with GLib?

    - by ahe
    I use GLib to parse some command-line options. The problem is that I want to make two of those options mandatory so that the program terminates with the help screen if the user omits them. My code looks like this: static gint line = -1; static gint column = -1; static GOptionEntry options[] = { {"line", 'l', 0, G_OPTION_ARG_INT, &line, "The line", "L"}, {"column", 'c', 0, G_OPTION_ARG_INT, &column, "The column", "C"}, {NULL} }; ... int main(int argc, char** argv) { GError *error = NULL; GOptionContext *context; context = g_option_context_new ("- test"); g_option_context_add_main_entries (context, options, NULL); if (!g_option_context_parse(context, &argc, &argv, &error)) { usage(error->message, context); } ... return 0; } If I omit one of those parameters or both on the command-line g_option_context_parse() still succeeds and the values in question (line and or column) are still -1. How can I tell GLib to fail parsing if the user doesn't pass both options on the command-line? Maybe I'm just blind but I couldn't find a flag I can put into my GOptionEntry data structure to tell it to make those fields mandatory. Of course I could check if one of those variables is still -1 but then the user could just have passed this value on the command-line and I want to print a separate error message if the values are out of range.

    Read the article

  • ASP .NET Added Event Handlers to buttons on Page_Load. Event handlers do not fire the first click, b

    - by John
    Background: I am customizing an existing ASP .NET / C# application. It has it's own little "framework" and conventions for developers to follow when extending/customizing its functionality. I am currently extending some of it's administrative functionality, to which the framework provides a contract to enforce implementation of the GetAdministrationInterface() method, which returns System.Web.UI.Control. This method is called during the Page_Load() method of the page hosting the GUI interface. Problem: I have three buttons in my GUI, each of which have been assigned an Event Handler. My administration GUI loads up perfectly fine, but clicking any of the buttons doesn't do what I expect them to do. However, when I click them a second time, the buttons work. I placed breakpoints at the the beginning of each event handler method and stepped through my code. On the first click, none of the event handlers are triggered. On the second click, they are triggered. Any ideas? Example of Button Definition Button btn = new Button(); btn.Text = "Click Me Locked Screen"; bth.Click += new EventHandler(Btn_Click); Example of Event Handler Method Definition void Btn_Click(object sender, EventArgs e) { // Do Something }

    Read the article

  • Add event to all elements except the given with jQuery

    - by Metropolis
    Hey everyone I created a date picker that uses ajax to populate an element with an id of calendarContainer. When the user clicks on a button to bring the calendar up, I want the user to be able to click anywhere else on the screen besides the calendar and have it hide. The calendarContainer is at the root of the dom and I have tried everything I can think of to get this working. I have gotten the calendar to go away when it is not clicked on. However, when I click on the calendar it is also going away. I only want the calendar to go away when it is not clicked on. Here are all of the things I have tried. $(":not(#calendarContainer > table)").live('click', function() { $.Calendar.hide(); }); $(":not(#calendarContainer").live('click', function() { $.Calendar.hide(); }); $(":not(#calendarContainer)").click(function() { $.Calendar.hide(); }); $("body:not(#calendarContainer)").click(function() { $.Calendar.hide(); }); $(":not(#calendarContainer, #calendarData)").live('click', function() { $.Calendar.hide(); }); Thanks for any help, Metropolis

    Read the article

  • How to find if a Item in a ListBox has the focus?

    - by eitan barazani
    I have a List box defined like this: <ListBox x:Name="EmailList" ItemsSource="{Binding MailBoxManager.Inbox.EmailList}" SelectedItem="{Binding SelectedMessage, Mode=TwoWay}" Grid.Row="1"> <ListBox.ItemTemplate> <DataTemplate> <usrctrls:MessageSummary /> </DataTemplate> </ListBox.ItemTemplate> </ListBox> The UserControl is defined like this: <UserControl x:Class="UserControls.MessageSummary" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="600"> <UserControl.Resources> </UserControl.Resources> <Grid HorizontalAlignment="Left"> <Grid.ColumnDefinitions> <ColumnDefinition Width="50" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <CheckBox Grid.Column="0" VerticalAlignment="Center" /> <Grid Grid.Column="1" Margin="0,0,12,0"> <Grid.RowDefinitions> <RowDefinition /> <RowDefinition /> <RowDefinition /> </Grid.RowDefinitions> <Grid Grid.Row="0" Grid.Column="0" HorizontalAlignment="Stretch"> <Grid.ColumnDefinitions> <ColumnDefinition Width="30" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="80" /> <ColumnDefinition Width="80" /> </Grid.ColumnDefinitions> <Image x:Name="FlaggedImage" Grid.Column="0" Width="20" Height="10" Margin="0" VerticalAlignment="Center" HorizontalAlignment="Center" Source="/Assets/ico_flagged_white.png" /> <TextBlock x:Name="Sender" Grid.Column="1" Text="{Binding EmailProperties.DisplayFrom}" Style="{StaticResource TextBlock_SenderRowTitle}" HorizontalAlignment="Left" VerticalAlignment="Center" /> <Grid x:Name="ImagesContainer" Grid.Column="2" VerticalAlignment="Center"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Image x:Name="ImgImportant" Grid.Column="0" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_important_red.png" /> <Image x:Name="ImgFolders" Grid.Column="1" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_ico_addtofolder.png" /> <Image x:Name="ImgAttachment" Grid.Column="2" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_attachment_lightgray.png" /> <Image x:Name="ImgFlag" Grid.Column="3" Width="20" Height="20" VerticalAlignment="Center" HorizontalAlignment="Center" Source="ms-appx:///Assets/ico_flag.png" /> </Grid> <TextBlock x:Name="Time" Grid.Column="3" Text="{Binding EmailProperties.DateReceived, Converter={StaticResource EmailHeaderTimeConverter}}" TextAlignment="Center" FontSize="16" VerticalAlignment="Center" Margin="0" /> </Grid> <TextBlock Grid.Row="1" Text="{Binding EmailProperties.Subject}" TextTrimming="WordEllipsis" Margin="0,10" /> <TextBlock Grid.Row="2" Text="{Binding EmailProperties.Preview}" TextTrimming="WordEllipsis" /> </Grid> </Grid> The MessageSummary is a UserControl. I would like to bind the foreground color of the Items of the ListBox to whether the item is the one selected in the list box, i.e. I would like the Item's foreground color to be Black if not selected and White if the item is selected. How can it be done? Thanks,

    Read the article

  • Should I base my Embedded Linux product on Qt?

    - by Udi
    My company is developing a medical product. One of the components is a pda-like platform that will run embedded linux. We were considering Qt as the UI framework but found out that Qt is a lot more than that (we are not familiar with Qt). In general, the device needs to do the following: 1. Receive measurements over USB HID from another device (USB HID is used for convenience). 2. Process the measurements. 3. Store them in a database. 4. Interact with the user using the device's touch screen lcd. 5. Communicate (wi-fi, tcp-ip) with a central management station that collects the data and configures the device. 6. Include a web server to allow accessing the device via a browser. We intend to program in C++. My questions are: 1. Is that a good choice for such a device? 2. Assuming we choose Qt, how do we build our product? - Do we use Qt just as a GUI framework and write the application code in a separate process (passing messages between Qt and the application process)? - Do we write the entire application inside Qt, using all of the services the tool has to offer? - Another approach?

    Read the article

  • how to change php functions send result to jquery ajax

    - by OpenCode
    I have many codes for user notifications, it do many mysql works, so it needs waiting times. jquery ajax works for php files. how can i use jquery for send php result to web page? current code : <? echo db_cache("main_top_naver_cache", 300, "naver_popular('naver_popular', 4)"))?> wanted code : but it shows errors... <div id='a'> <div id='b'> <script type="text/javascript"> $("#test1").html( " <? echo htmlspecialchars(db_cache("main_top_naver_cache", 300, "naver_popular('naver_popular', 4)"))?> " ); </script> IE debuger shows error ... SCRIPT1015:... <script type="text/javascript"> $("#test1").html( " &lt;style&gt; /* http://html.nhncorp.com/uio_factory/ui_pattern/list/3 */ .section_ol3{position:relative;border:1px solid #ddd;background:#fff;font-size:12px;font-family:Tahoma, Geneva, sans-serif;line-height:normal;*zoom:1} .section_ol3 a{color:#666;text-decoration:none} .section_ol3 a:hover, .section_ol3 a:active, .section_ol3 a:focus{text-decoration:underline} .section_ol3 em{font-style:normal} .section_ol3 h2{margin:0;padding:10px 0 8px 13px;border-bottom:1px solid #ddd;font-size:12px;color:#333} .section_ol3 h2 em{color:#cf3292} .section_ol3 ol{margin:13px;padding:0;list-style:none} .section_ol3 li{position:relative;margin:0 0 10px 0;*zoom:1} .section_ol3 li:after{display:block;clear:both;content:&quot;&quot;} .section_ol3 li .ranking{display:inline-block;width:14px;height:11px;margin:0 5px 0 0;border-top:1px solid #fff;border-bottom:1px solid #d1d1d1;background:#d1d1d1;text-align:center;vertical-align:top;font:bold 10px Tahoma;color:#fff} .section_ol3 li.best .ranking{border-bottom:1px solid #6e87a5;background:#6e87a5} .section_ol3 li.best a{color:#7189a7} .section_ol3 li .num{position:absolute;top:0;right:0;font-size:11px;color:#a8a8a8;white-space:nowrap} .section_ol3 li.best .num{font-weight:bold;color:#7189a7} .section_ol3 .more{position:absolute;top:10px;right:13px;font:11px Dotum, ??;text-decoration:none !important} .section_ol3 .more span{margin:0 2px 0 0;font-weight:bold;font-size:16px;color:#d76ea9;vertical-align:middle} &lt;/style&gt; &lt;div class=&quot;section_ol3&quot;&gt; &lt;ol style='text-align:left;'&gt; &lt;li class='best'&gt;&lt;span class='ranking'&gt;1&lt;/span&gt;&lt;a href='http://search.naver.com/search.naver?where=nexearch&amp;query=%B9%AB%C7%D1%B5%B5%C0%FC&amp;sm=top_lve' onfocus='this.blur()' title='????' target=new&gt;????&lt;/a&gt;&lt;span class='num'&gt;+42&lt;/span&gt;&lt;/li&gt;&lt;li class='best'&gt;&lt;span class='ranking'&gt;2&lt;/span&gt;&lt;a href='http://search.naver.com/search.naver?where=nexearch&amp;query=%B1%E8%C0%E7%BF%AC&amp;sm=top_lve' onfocus='this.blur()' title='???' target=new&gt;???&lt;/a&gt;&lt;span class='num'&gt;+123&lt;/span&gt;&lt;/li&gt;&lt;li class='best'&gt;&lt;span class='ranking'&gt;3&lt;/span&gt;&lt;a href='http://search.naver.com/search.naver?where=nexearch&amp;query=%C0%CC%C7%CF%C0%CC&amp;sm=top_lve' onfocus='this.blur()' title='???' target=new&gt;???&lt;/a&gt;&lt;span class='num'&gt;+90&lt;/span&gt;&lt;/li&gt;&lt;li &gt;&lt;span class='ranking'&gt;4&lt;/span&gt;&lt;a href='http://search.naver.com/search.naver?where=nexearch&amp;query=%BA%D2%C8%C4%C0%C7%B8%ED%B0%EE2&amp;sm=top_lve' onfocus='this.blur()' title='?????2' target=new&gt;?????2&lt;/a&gt;&lt;span class='num'&gt;+87&lt;/span&gt;&lt;/li&gt; &lt;/ol&gt; </div> " );

    Read the article

  • texture colours opengl

    - by user1324894
    Hi I am making a simple 2D game in c++ and for the map I am doing texture mapping by using tiles and assigning textures to those tiles. However, when I run the programme the textures become black and white when I want them to be the colour they are in the .png image. This is my code: int worldMap[10][10] = { {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, }; void background() { glClearColor(0.0,0.0,0.0,0.0); /**********************************************************************************************/ // Texture loading object nv::Image img; // Return true on success if(img.loadImageFromFile("Image_Loading/field.png")) { glGenTextures(1, &myTexture); glBindTexture(GL_TEXTURE_2D, myTexture); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); glTexImage2D(GL_TEXTURE_2D, 0, img.getInternalFormat(), img.getWidth(), img.getHeight(), 0, img.getFormat(), img.getType(), img.getLevel(0)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16.0f); } else MessageBox(NULL, "Failed to load texture", "End of the world", MB_OK | MB_ICONINFORMATION); /**********************************************************************************************/ } void drawTiles (void) { //our function to draw the tiles for (int i = 0; i < 10; i++) //loop through the height of the map { for (int j = 0; j < 10; j++) //loop through the width of the map { if (worldMap[i][j] == 0) //if the map at this position contains a 0 { glBindTexture( GL_TEXTURE_2D, myTexture ); //bind our grass texture to our shape } glPushMatrix(); //push the matrix so that our translations only affect this tile glTranslatef(j, -i, 0); //translate the tile to where it should belong glBegin (GL_QUADS); //begin drawing our quads glTexCoord2d(10, 0); glVertex2f((-10 + mapX),(-10 + mapY)); //with our vertices we have to assign a texcoord glTexCoord2d(10, 0); glVertex2f((10 + mapX),(-10 + mapY)); //so that our texture has some points to draw to glTexCoord2d(10, 10); glVertex2f((10 + mapX),(10 + mapY)); glTexCoord2d(0, 10); glVertex2f((-10 + mapX),(10 + mapY)); glEnd(); glPopMatrix(); //pop the matrix } //end first loop } //end second loop } void display() { glClearColor (0.0,0.0,0.0,1.0); glClear(GL_COLOR_BUFFER_BIT); /**********************************************************************************************/ glMatrixMode( GL_PROJECTION ); glLoadIdentity(); gluOrtho2D( -5, 5, -5, 5); glMatrixMode( GL_MODELVIEW ); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, myTexture); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); drawTiles(); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); /**********************************************************************************************/ } void character () { glBegin(GL_POLYGON); glVertex2f((-0.5+characterX),(-0.5 +characterY)); glVertex2f((-0.5+characterX),(0.5+characterY)); glVertex2f((0.5+characterX),(0.5+characterY)); glVertex2f((0.5+characterX),(-0.5+characterY)); glTranslatef(characterX, characterY, 0.0f); glEnd(); } Can anybody help please?

    Read the article

  • How do I distribute my slightly customized Linux in VirtualBox?

    - by goodrone
    Suppose I've got some Arch Linux installation which I'd like to distribute among students with (sometimes very) basic Linux knowledge to make them able to compile C programs in an environment very similar to that in the university. (Things like Cygwin or MinGW seem to be inappropriate here.) I also choose VirtualBox as a holder for the virtual system. The question is: how do I distribute it? I mean: installing VirtualBox on the target machine (if not still installed) uncompressing and copying my image file (.VDI) registering the image (so that VirtualBox could see it when launched) configuring the guest system in VirtualBox (network, memory, etc.) optionally installing PuTTY to simplify interfacing with the guest Linux Should I create an installer? Which one? Or just write some .BAT-scripts? (Target host system is Windows, mostly XP and Vista.) I definately don't want to have a webpage with screen shot explaining where to click and what to press, because it's boring. Additionaly, what will be the best (the most user-friendly) way to configure network when the guest Linux system is run for the first time?

    Read the article

  • Simple JPG/HTML Not Showing Up in iPhone

    - by Jascha
    I'm not familiar with iPhones wants and needs, nor do I have one, but a client wants a screen cap of his site to show up when an iPhone user comes around so I created an .htaccess redirect to an iPhone specific page with this bit of code... RewriteEngine on RewriteCond %{HTTP_USER_AGENT} iPhone RewriteCond %{REQUEST_URI} !^/iPhone/ RewriteRule .* /iPhone/ [R] And the html of the iPhone page... <html> <head> <title>Eatamadedia</title> </head> <body style="background-color:#858384;margin:0 auto;"> <img src="../images/iPhonePage.jpg"> </body> </html> The page redirects just fine, but the .jpg doesn't show up. I can't imagine a simpler page. Anyone know what could be preventing the image from displaying? Does the iPhone require headers? The site in question is http://eatamedida.com Thank you in advance for your input. -J

    Read the article

  • Lines don't overlap when they should Java Swing

    - by Sven
    I'm drawing lines in a JFrame on a self made gridPanel. Problem is, I draw the lines between 2 points. When I have a line that is between point 1 and point 2 and a line between point 2 and point 3, the lines should connect. This however isn,t the case, there is a small gap in between, no idea why. But it isn't drawing till the end of the specified point. (start point is correct.) Here is the code of the JFrame: public void initialize(){ this.setLayout(new BorderLayout()); this.setPreferredSize(new Dimension(500, 400)); gridPane = new GridPane(); gridPane.setBackground(Color.WHITE); gridPane.setSize(this.getPreferredSize()); gridPane.setLocation(0, 0); this.add(gridPane,BorderLayout.CENTER); //createSampleLabyrinth(); drawWall(0,5,40,5); //These are the 2 lines that don't connect. drawWall(40,5,80,5); this.pack(); } drawWall calls a method that calls a method in GridPane. The relevant code in gridPane: /** * Draws a wall on this pane. With the starting point being x1, y1 and its end x2,y2. * @param x1 * @param y1 * @param x2 * @param y2 */ public void drawWall(int x1, int y1, int x2, int y2) { Wall wall = new Wall(x1,y1,x2,y2, true); wall.drawGraphic(); wall.setLocation(x1, y1); wall.setSize(10000,10000); this.add(wall, JLayeredPane.DEFAULT_LAYER); this.repaint(); } This method creates a wall and puts it in the Jframe. The relevant code of the wall: public class Wall extends JPanel { private int x1; private int x2; private int y1; private int y2; private boolean black; /** * x1,y1 is the start point of the wall (line) end is x2,y2 * * @param x1 * @param y1 * @param x2 * @param y2 */ public Wall(int x1, int y1, int x2, int y2, boolean black) { this.x1 = x1; this.x2 = x2; this.y1 = y1; this.y2 = y2; this.black = black; setOpaque(false); } private static final long serialVersionUID = 1L; public void drawGraphic() { repaint(); } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g; if(black){ g2.setColor(Color.BLACK); g2.setStroke(new BasicStroke(8)); } else { g2.setColor(Color.YELLOW); g2.setStroke(new BasicStroke(3)); } g2.drawLine(x1, y1, x2, y2); } } So, where am I going wrong? The true/false is to determine if the wall should be black or yellow, nothing to be concerned about.

    Read the article

  • Sharing same properties of ViewController for iPhone Stroryboard and iPad Story Board

    - by Ruhul Amin
    I'm developing a universal application. in the first view, I have the login screen for the user. In iPhone storyBoard, I have added 2 text field and one button( login check). I have added properties in ViewController.h file by dragging those objects(Ctrl key + Dragg) to .h file. I have added code for login check and it is working fine for iPhone. This is the code in ViewController.h @property (strong, nonatomic) IBOutlet UITextField *txtUserId; @property (strong, nonatomic) IBOutlet UITextField *txtUserPwd; @property (strong, nonatomic) IBOutlet UIButton *btnLogin; In the iPad storyBoard, I have added 2 text field( userid and password) and i button for login. So now, I want to bind those objects with the veriable which I declared already in ViewController.h file in case of iPhone. My questions: 1. What is the right way to bind properties for both storyboard? 2. Am I on the right direction or should I think in a different way to do it? I am new with iPhone development. Please help. Thanks. --Amin

    Read the article

  • emacs: How to intelligently handle buffer-modified when setting text properties?

    - by Cheeso
    The documentation on Text Properties says: Since text properties are considered part of the contents of the buffer (or string), and can affect how a buffer looks on the screen, any change in buffer text properties marks the buffer as modified. First, I don't understand that policy. Can anyone explain? The text props are not actually saved in the file, when the buffer is saved. So why mark the buffer as modified? For me, buffer-modified indicates "some changes have not yet been saved." but understanding the policy is just for my own amusement. More importantly, is there an already-established way that, in code, I can change syntax text properties on the text in a buffer, while keeping the buffer-modified flag set to whatever it was, prior to those changes? I'm thinking of something like save-excursion. It would be pretty easy to write, but this seems like a common case and I'd like to use the standard function, if possible. For more on the scenario - I have a mode that does a full text scan and sets syntax-tabe properties on the text. After opening a buffer, the scan runs, but it results in a buffer with buffer-modified set to t . As always, thanks.

    Read the article

  • Tilting web browser on windows phone 7

    - by marcus
    Hi guys, i'm working on a windows phone 7 emulator. I have a web browser which navigates to local host. So my problem i faced was that when i tilt the windows phone 7 emulator 90% right, the screen doesn't. Could there be any advice on how to do so? using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Phone.Controls; namespace DSP { public partial class MainPage : PhoneApplicationPage { // Constructor public MainPage() { InitializeComponent(); } private void ContentPanel_Loaded(object sender, RoutedEventArgs e) { MessageBox.Show("Loading website. This might take a few seconds..."); webBrowser1.Navigate(new Uri("http://localhost/Liweiyi_fyp_082648y/homepage.html", UriKind.Absolute)); } private void webBrowser1_Loaded(object sender, RoutedEventArgs e) { } } }

    Read the article

  • Where is mpx386.6 and start.c in Minix 3.2?

    - by John Bowlinger
    I'm trying to follow along in Operating Systems and Implementation 3rd edition and I'm now at the part in the book where Tanenbaum is discussing bootup and kernel process switching. He keeps referring to these 2 files (mpx386.s, start.c) that are supposedly in a directory called kernel, but I can't seem to find them. In the root directory, when I go to boot/minix/3.2.0/kernel, kernel just seems to be a binary file that is illegible in terminal. There also seems to be a bunch of mod01-mod12 gz binary files as well in the 3.2.0 directory. Am I in the wrong directory, or is there something I need to install and do to read kernel? I would like to follow along with the book to what's on my screen, instead of constantly flipping back and forth. I realize alot of files are completely different from this book published in 2006 and I accept that, but this seems to be a critical juncture of the book and the operating system as a whole. If it's any consolation, I'm running the OS in Virtualbox on a 64-bit Macbook.

    Read the article

  • TableLayout formatting loss after device rotation

    - by roundhill
    I'm seeing a strange issue with a TableLayout after the device is rotated from either orientation. If you load the view in either portrait or landscape mode, the table loads fine. But once you rotate the device, the columns collapse to just fit their width. I would expect that after rotation, the columns would still stretch to fit the width of the screen. Any ideas on what can be done to resolve this? Screenies and layout code below. Before Rotation: After Rotation: Table Layout: <TableLayout android:id="@+id/dataTable" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1" android:layout_below="@id/chart" android:stretchColumns="*" android:shrinkColumns="*" android:padding="6dip" > </TableLayout> Table Row: <TableRow xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:id="@+id/col1" android:layout_marginRight="2dip" android:textColorLink="#FF21759b" android:text="Column 1" android:padding="4dip" android:textColor="#FF464646"/> <TextView android:id="@+id/col2" android:text="Column 2" android:textColor="#FF464646" android:padding="4dip"/> </TableRow> Thanks!

    Read the article

  • Printing in Silverlight 4

    - by Number8
    Hello, We have an application structured roughly like this: <Grid x:Name="LayoutRoot"> <ScrollViewer> <Canvas x:Name="canvas"> <StackPanel> < Button /><Slider /><Button /></StackPanel> <custom:Blob /> <custom:Blob /> <custom:Blob /> </Canvas> </ScrollViewer> </Grid> Each Blob consists of 1 or more rectangles, lines, and text boxes; they are positioned anywhere on the canvas. If I print the document using the LayoutRoot: PrintDocument pd = new PrintDocument(); pd += (s, pe) => { pe.PageVisual = LayoutRoot; }; pd.Print("Blobs"); ... it is like a print-screen -- the scrollbars, the sliders, the blobs that are visible -- are printed. If I set PageVisual = canvas, nothing is printed. How can I get all the blob objects, and just those objects, to print? Do I need to copy them into another container, and give that container to PageVisual? Can I use a ViewBox to make sure they all fit on one page? Thanks for any pointers....

    Read the article

  • How to make a character jump, both on objects and just normal jump.

    - by haxerflaxer
    Hi, I'm kind of a beginner when it comes to java programming, and I have a project in school where I'm going to create a game much like Icy Tower. And my question is, how am I going to write to make the character stand on the ground and be able to jump up on objects? Here's my code so far: Part one package Sprites; import java.awt.Image; import java.awt.event.KeyEvent; import javax.swing.ImageIcon; public class jumper { private String jump = "oka.png"; private int dx; private int dy; private int x; private int y; private Image image; public jumper() { ImageIcon ii = new ImageIcon(this.getClass().getResource(jump)); image = ii.getImage(); x = 50; y = 100; } public void move() { x += dx; y += dy; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = -5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oki.png")); image = ii.getImage(); } if (key == KeyEvent.VK_RIGHT){ dx = 5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oka.png")); image = ii.getImage(); } if (key == KeyEvent.VK_SPACE) { dy = -5; } if (key == KeyEvent.VK_DOWN) { dy = 5; } } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = 0; } if (key == KeyEvent.VK_RIGHT){ dx = 0; } if (key == KeyEvent.VK_SPACE) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } Part two package Sprites; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.JPanel; import javax.swing.Timer; public class board extends JPanel implements ActionListener { private Timer klocka; private jumper jumper; public board() { addKeyListener(new TAdapter()); setFocusable(true); setBackground(Color.WHITE); setDoubleBuffered(true); jumper = new jumper(); klocka = new Timer(5, this); klocka.start(); } public void paint(Graphics g) { super.paint(g); Graphics2D g2d = (Graphics2D)g; g2d.drawImage(jumper.getImage(), jumper.getX(), jumper.getY(), this); Toolkit.getDefaultToolkit().sync(); g.dispose(); } public void actionPerformed(ActionEvent e) { jumper.move(); repaint(); } private class TAdapter extends KeyAdapter { public void keyReleased(KeyEvent e) { jumper.keyReleased(e); } public void keyPressed(KeyEvent e) { jumper.keyPressed(e); } } } Part three package Sprites; import javax.swing.JFrame; public class RType extends JFrame { public RType() { add(new board()); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(800, 600); setLocationRelativeTo(null); setTitle("R - type"); setResizable(false); setVisible(true); } public static void main(String[] args) { new RType(); } } I really appreciate all the help I can get!

    Read the article

  • How do you make a character jump, both on objects and just normal jump?

    - by haxerflaxer
    Hi, I'm kind of a beginner when it comes to java programming, and I have a project in school where I'm going to create a game much like Icy Tower. And my question is, how am I going to write to make the character stand on the ground and be able to jump up on objects? Here's my code so far: Part one package Sprites; import java.awt.Image; import java.awt.event.KeyEvent; import javax.swing.ImageIcon; public class jumper { private String jump = "oka.png"; private int dx; private int dy; private int x; private int y; private Image image; public jumper() { ImageIcon ii = new ImageIcon(this.getClass().getResource(jump)); image = ii.getImage(); x = 50; y = 100; } public void move() { x += dx; y += dy; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = -5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oki.png")); image = ii.getImage(); } if (key == KeyEvent.VK_RIGHT){ dx = 5; ImageIcon ii = new ImageIcon(this.getClass().getResource("oka.png")); image = ii.getImage(); } if (key == KeyEvent.VK_SPACE) { dy = -5; } if (key == KeyEvent.VK_DOWN) { dy = 5; } } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { dx = 0; } if (key == KeyEvent.VK_RIGHT){ dx = 0; } if (key == KeyEvent.VK_SPACE) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } Part two package Sprites; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import javax.swing.JPanel; import javax.swing.Timer; public class board extends JPanel implements ActionListener { private Timer klocka; private jumper jumper; public board() { addKeyListener(new TAdapter()); setFocusable(true); setBackground(Color.WHITE); setDoubleBuffered(true); jumper = new jumper(); klocka = new Timer(5, this); klocka.start(); } public void paint(Graphics g) { super.paint(g); Graphics2D g2d = (Graphics2D)g; g2d.drawImage(jumper.getImage(), jumper.getX(), jumper.getY(), this); Toolkit.getDefaultToolkit().sync(); g.dispose(); } public void actionPerformed(ActionEvent e) { jumper.move(); repaint(); } private class TAdapter extends KeyAdapter { public void keyReleased(KeyEvent e) { jumper.keyReleased(e); } public void keyPressed(KeyEvent e) { jumper.keyPressed(e); } } } Part three package Sprites; import javax.swing.JFrame; public class RType extends JFrame { public RType() { add(new board()); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(800, 600); setLocationRelativeTo(null); setTitle("R - type"); setResizable(false); setVisible(true); } public static void main(String[] args) { new RType(); } } I really appreciate all the help I can get!

    Read the article

  • Leftover Nav Bar in Landscape View

    - by Rob Bonner
    Hello, I am working to force a view into landscape mode, and have picked up all kinds of cool tips to make this happen, but am stuck on one item that is left on the screen. I have my XIB file laid out in landscape, and in my code I create the view controller normally: RedeemViewController *aViewController = [[RedeemViewController alloc] initWithNibName:@"RedeemViewController" bundle:nil]; aViewController.hidesBottomBarWhenPushed = YES; aViewController.wantsFullScreenLayout = YES; [[self navigationController] pushViewController:aViewController animated:YES]; Inside the controller viewDidLoad I complete the following: [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight]; [[self navigationController] setNavigationBarHidden:YES animated:YES]; [UIView beginAnimations:@"View Flip" context:nil]; [UIView setAnimationDuration:.75]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; if (self.interfaceOrientation == UIInterfaceOrientationPortrait) { self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90)); self.view.bounds = CGRectMake(0.0, 0.0, 480, 320); } [UIView commitAnimations]; What I end up with is a perfectly rotated view, with a grey vertical bar on the left side (see pic). So to the question, how do I get rid of the bar? Edit: I am pretty sure this is the navigation bar that is not being hidden. This is a duplicate of another post, with some modified code, the other question was being answered with the bug.

    Read the article

  • [C#] Dynamic user-interface, WPF or not?

    - by pieter.lowie
    Hi, I'm currently working at a application that helps people understand how to do there job. You can see it as a personal coach that guides them trough all the steps they need to do that no normal person could keep remembering. In my previous application we had the ability to show the user up to 4 pictures (what proves to be more then enough). The application would load the data and see how many pictures where in every instruction and then sort out the picture in the best fitting way without messing up the scale and resolution of the pictures. This all was done with GDI+ and worked very well. Ofc, change is something that always happens, my bosses came up with some great ideas. So they want to be able to see movies on the screen, animated gif's, 3D models that can rotate or animate. So I think we had pushed GDI+ to it's limits and it's time to look for something different. I have heard and readed about WPF but have no experience with it. Is it even possible to do all what I ask in WPF? And what about the old picture-merging thing I wrote, can we also get it done in wpf? I tried to make some things working but I didn't went as smooth as I hoped. I'm also concerned about the fact that the interface needs to be dynamic, the one moment it should be showing picture with some text above it, the other moment it should be showing another text with a video under it. I would love to hear some opinions here and if you got some other suggestions I should look into pls tell me. Thnx in advance PS: If WPF is the choice, should I convince my boss to change to .net 4.0?

    Read the article

  • I read 3 pages of a JQuery book and here's my reaction and question

    - by George
    My jQuery reaction to the language's flexible "selectors" is probably rooted in this experience: I once had managed a project where a developer constructed a web page that was used by users to provide very flexible search parameters for a search screen using dynamic sql string building based on the user's specified search parameter. The resulting queries were usually very complicated and involved joins to many tables. One of the options that the user had was to choose from one of 3 an options. Depending on the user's choice for this option, the resulting SQL would need to query a different set of database columns. For example, if choice option "A" were selected, the resulting database columns queried would be prefixed with "A_"; if option "B" were selected, he resulting database columns queried would be prefixed with "B_" and so on. The developer choice to write all the complete SQL assuming that the user selected, for example, option "A" and therefore first constructed SQLs of this type: SQL = "SELECT A_COL1, A_COL2, A_COL3 FROM TABLE ..." and then after constructing one of a million possible variations on the Query From Hell, did something like this: If UserOption = "B" then SQL = SQL.Replace("A_","B_") 'replace everywhere End if He insisted that this was the easiest was to code it, and while I understood that, I was concerned about maintenance of this code. You see, this worked for a while, but as the search options grew and the database columns evolved, the various "REPLACE small substring" with another small substring had unexpected consequences when applied to an evolving database and new search options. My feeling is that code should be written as much as possible such that you can add to it without fear of breaking what is already there. I feel a better approach, though a bit more work, would have been to write a function to return the appropriate target column based on a common set name and the user selected option. OK, so what does this have to do with jQuery selectors? Are the ultra flexible JQuery selectors kind of like perform a "replace all" on a SQL string? Handy as hell but potentially creating a maintenance nightmare?

    Read the article

  • How can I make a home widget behave like a launcher icon?

    - by Tughi
    I have a widget that acts as a launcher on the home screen. How can I make it behave like a launcher icon? I use this layout for portrait: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <RelativeLayout android:background="@drawable/widget_background_selector" android:focusable="true" android:layout_width="74dip" android:layout_height="79dip" android:layout_marginLeft="3dip" android:layout_marginTop="14dip"> <ImageView android:id="@android:id/background" android:layout_width="72dip" android:layout_height="72dip" android:layout_marginLeft="1dip" android:layout_marginTop="4dip" /> </RelativeLayout> </RelativeLayout> And this is the background selector: <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_pressed="true" android:drawable="@drawable/widget_background_pressed" /> <item android:state_window_focused="true" android:state_focused="true" android:drawable="@drawable/widget_background_focused" /> <item android:state_window_focused="false" android:state_focused="true" android:drawable="@android:color/transparent" /> </selector> This way if I use the DPAD the widget is focusable but the click doesn't work. The touch still works but the widget is not displayed as focused. Any idea what I do wrong?

    Read the article

< Previous Page | 705 706 707 708 709 710 711 712 713 714 715 716  | Next Page >