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  • Storyboard Bug - iOS 5.1 - Xcode 4.3.3

    - by user1505431
    In my iOS project (using xcode only), I continue to run into a problem where layout presented to me in the storyboard editor becomes automatically modified after some change (which I have not been able to specifically determine). The problem is as follows: The TabBarController has for whatever reason started displaying in landscape orientation. Some of the NavigationControllers have also done the same thing. I can no longer see or edit the navigation bar on my nested views. I can no longer see of edit the tab bar on the views of the resp. tab bar items. Everything works properly when I run the app in my simulator. If I had set it up prior to this change in default display settings, it still works just fine. Here is a screen shot of the problem: My storyboard has consistently presented me with this bug throughout the course of my project. I have fixed it once by resetting via git and another time by rebuilding the entire storyboard. Both solutions worked for an extended period of time, but I would rather have a permanent solution. Any input would be helpful.

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  • How to check for mip-map availability in OpenGL?

    - by Xavier Ho
    Recently I bumped into a problem where my OpenGL program would not render textures correctly on a 2-year-old Lenovo laptop with an nVidia Quadro 140 card. It runs OpenGL 2.1.2, and GLSL 1.20, but when I turned on mip-mapping, the whole screen is black, with no warnings or errors. This is my texture filter code: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); After 40 minutes of fiddling around, I found out mip-mapping was the problem. Turning it off fixed it: // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); I get a lot of aliasing, but at least the program is visible and runs fine. Finally, two questions: What's the best or standard way to check if mip-mapping is available on a machine, aside from checking OpenGL versions? If mip-mapping is not available, what's the best work-around to avoid aliasing?

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  • animation on image view on grid view

    - by yahska
    i am having a grid view with 2 coloums and each item in grid view having one image and 2 textview below the image. i have added one button over each image and after clicking on button i want that image should scale and move down to bottom tab. like it should appear image drop down from its position in side one button of tabview. i am able to add animation on image using this code AnimationSet set = new AnimationSet(true); Animation trAnimation = new TranslateAnimation(0, 160,0, 100); trAnimation.setDuration(500); set.addAnimation(trAnimation); Animation scaleAnimation = AnimationUtils.loadAnimation(this, R.anim.anim_scale); set.addAnimation(scaleAnimation); set.setFillEnabled(true) ; set.setFillAfter(true); view.setAlpha(100) ; view.startAnimation(set); but problem is that image is not coming to bottom of screen it is going inside of grid item where it is placed . anybody knows how to move this image to bottom.

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  • floating div problem in IE7

    - by Onur
    I'm trying to use a second background image with a floated div but it doesn't work in IE6 & 7 I'm aware that the floating div's is a pain in * in IE7 and lower versions but I really need to make it work. here is the code I'm using <body style="background-color:#FFFFFF; margin-top:0px; margin-right:0px;" topmargin="0" rightmargin="0" leftmargin="0"> <div id="bg2" style="float:right; top:0px; width:450px; height:151px; margin-right:0px; padding-right:0px; font-size:1px; overflow:visible; background-image:url(images/back2.jpg);"></div> <center> <div style="position:relative; top:0px; width:1050px; margin:0px; padding:0px; vertical-align:top; text-align:left;"> ....(huge div container)... I also tried to remove width attribute from the div which contains 2nd background image, then get the windows size and add the difference to the container div as left attribute with Jquery. It worked fine in all IE versions but this time not on Chrome here is a print screen any ideas please?

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  • Measuring time spent in application / thread

    - by Adamski
    I am writing a simulation in Java whereby objects act under Newtonian physics. An object may have a force applied to it and the resulting velocity causes it to move across the screen. The nature of the simulation means that objects move in discrete steps depending on the time ellapsed between the current and previous iteration of the animation loop; e.g public void animationLoop() { long prev = System.currentTimeMillis(); long now; while(true) { long now = System.currentTimeMillis(); long deltaMillis = now - prev; prev = now; if (deltaMillis > 0) { // Some time has passed for (Mass m : masses) { m.updatePosition(deltaMillis); } // Do all repaints. } } } A problem arises if the animation thread is delayed in some way causing a large amount of time to ellapse (the classic case being under Windows whereby clicking and holding on minimise / maximise prevents a repaint), which causes objects to move at an alarming rate. My question: Is there a way to determine the time spent in the animation thread rather than the wallclock time, or can anyone suggest a workaround to avoid this problem? My only thought so far is to contstrain deltaMillis by some upper bound.

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  • Android Remote Video with Titanium

    - by Tim
    Greetings all! I'm trying to play a video that is hosted on our webserver on an android phone. I've already built this for iPhone and it works great. Droid, however is a different issue. Instead of getting video, I'm just getting a black screen, no error or anything. The code I am using is: activeContent = Titanium.Media.createVideoPlayer({ contentURL: content, backgroundColor:'#111', movieControlMode:Titanium.Media.VIDEO_CONTROL_DEFAULT }); win.add(activeContent); activeContent.play(); The video I'm downloading does play on the droid when not using Titanium, so I know its not a format issue. (its an .MP4 incase anyone is wondering.) I've used Titanium SDK's 1.5.1 and am on the continuous build of 1.6.0 from earlier today. using the 2.2 Droid SDK, and Titanium Developer 1.2.2 Does anyone have any thoughts on this? One of the big selling points for android is its ability to pull media from the net, and I'm honestly a little concerned about this shortcoming if its an issue with Titanium.

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  • Displaying rectangles in game window with XNA

    - by blerh
    I want to divide my game grid into an array of rectangles. Each rectangle is 40x40 and there are 14 rectangles in every column, with a total of 25 columns. This covers a game area of 560x1000. This is the code I have set up to make the first column of rectangles on the game grid: Rectangle[] gameTiles = new Rectangle[15]; for (int i = 0; i <= 15; i++) { gameTiles[i] = new Rectangle(0, i * 40, 40, 40); } I'm pretty sure this works, but of course I cannot confirm it because rectangles do not render on the screen for me to physically see them. What I would like to do for debugging purposes is to render a border, or fill the rectangle with color so I can see it on the game itself, just to make sure this works. Is there a way to make this happen? Or any relatively simple way I can just make sure that this works? Thank you very much.

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  • how to make css submenu stay put when subpage has been selected.

    - by Ronedog
    I have a css horizontal menu with a menu / submenu display working on the hover, but I would also like to make the submenu options stay put when I've selected that page. The code below shows the submenu on hover, but goes away on mouse out. I'm having some difficulty figuring out how to make my code work to keep the submenu items staying put? How can I do this? Thanks for your help. Here's the HTML: <ul id="menu_nav"> <li> <a href="#" class="button">Home</a> <span> <a href="#">Home Link1</a> <a href="#">Home Link2</a> <a href="#">Home Link3</a> </span> </li> <li> <a href="#" class="button">About Us</a> <span> <a href="#">About Link1</a> <a href="#">About Link2</a> <a href="#">About Link3</a> </span> </li> </ul> Here's the CSS ul#menu_nav { position:relative; float:left; width:790px; padding:0; margin:0; list-style-type:none; background-color:#000099; } ul#menu_nav li {float: left; margin: 0; padding: 0; border-right: 1px solid #555;} ul#menu_nav li a.button { float:left; text-decoration:none; color:white; background-color:#000099; padding:0.2em 0.6em; border-right:1px solid #CCCCCC; font-family: Tahoma; font-size: 11px; font-style: normal; font-weight: bold; position: relative; height: 21px; line-height:1.85em; } ul#menu_nav li a:hover { background-color:#F7F7F7; color:#000099; border-top:1px solid #CCCCCC; } ul#menu_nav li span{ float: left; padding: 15px 0; position: absolute; left: 0; top:25px; display: none; /*--Hide by default--*/ width: 790px; background: #F7F7F7; color: #fff; } ul#menu_nav li:hover span { display: block; } /*--Show subnav on hover--*/ ul#menu_nav li span a { display: inline; } /*--Since we declared a link style on the parent list link, we will correct it back to its original state--*/ ul#menu_nav li span a:hover {text-decoration: underline;} Heres the jquery: $("ul#menu_nav li").hover(function() { //Hover over event on list item $(this).css({ 'background' : '#1376c9'}); //Add background color and image on hovered list item $(this).find("span").show(); //Show the subnav } , function() { //on hover out... $(this).css({ 'background' : 'none'}); //Ditch the background $(this).find("span").hide(); //Hide the subnav });

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  • How to bring a modal to the front of the page using bootstrap?

    - by sharataka
    I am trying to implement a modal using bootstrap. When I click on the button the screen fades and the modal appears, but it appears behind the images in and is unreadable for the user. How do I bring the modal forward? <div class ="container-fluid"> <div class = "row-fluid"> <div class = "span2"> <!-- Modal --> <div class="modal hide fade" id="myModal"> <div class="modal-header"> <a class="close" data-dismiss="modal">×</a> <h3>Modal header</h3> </div> <div class="modal-body"> <p>One fine body…</p> </div> <div class="modal-footer"> <a href="#" class="btn">Close</a> <a href="#" class="btn btn-primary">Save changes</a> </div> </div> <a data-toggle="modal" href="#myModal" class="btn btn-primary">Launch demo modal</a> </div> <div class = "span8"> #a lot of images in this div </div> </div> </div>

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  • Box2D in Flash runs quicker when drawing debug data than not

    - by bowdengm
    I've created a small game with Box2d for AS3 - I have sprites attached to the stage that take their position from the underlying Box2d world. These sprites are mostly PNGs. When the game runs with DrawDebugData() bening called every update, it runs nice and smoothly. However when I comment this out, it runs choppily. In both cases all my sprites are being rendered. So it seems that it's running faster when it's drawing the debug data additionaly (i.e. my sprites are on the screen in both cases!) What's going on? Does drawing the debug data flick some sort of 'render quick' switch? If so, what's the switch!? I can't see it in the Box2D code. function Update(e){ m_world.Step(m_timeStep, m_velocityIterations, m_positionIterations); // draw debug? m_world.DrawDebugData(); // with the above line in, I get 27fps, without it, I get 19fps. // that's the only change that's causing such a huge difference. doStuff(); } Interestingly, If i set the debug draw scale to something different to my world scale, it slows down to 19fps. So there's something happening when it draws the boxes under my sprites causing it to run quicker.. Cheers, Guy

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  • Design question for windows application, best approach?

    - by Jamie Keeling
    Hello, I am in the process of designing an application that will allow you to find pictures (screen shots) made from certain programs. I will provide the locations of a few of the program in the application itself to get the user started. I was wondering how I should go about adding new locations as the time goes on, my first thought was simply hard coding it into the application but this will mean the user has to reinstall it to make the changes take affect. My second idea was to use an XML file to contain all the locations as well as other data, such as the name of the application. This also means the user can add their own locations if they wish as well as sharing them over the internet. The second option seemed the best approach but then I had to think how would it be managed on the users computer. Ideally I'd like just a single .exe without the reliance on any external files such as the XML but this would bring me back to point one. Would it be best to simply use the ClickOnce deployment to create an entry in the start menu and create a folder containing the .exe and the file names? Thanks for the feedback, I don't want to start implementing the application until the design is nailed.

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  • My UITableView has duplicated rows

    - by Mark
    Im not sure why, but my UITableView, which isnt anything fancy, is showing repeating rows when it shouldnt be. It seems that the rows that get added when the user scrolls (i.e. the rows that are off the screen to start with) are getting the data for the wrong row index. Its almost like when a new cell is de-queued, it's using a cell that 'was' used, but wasn't cleaned up correctly. Do you need to 'clean up' cells that are de-queue so that new cells dont use cells that are already created? my code is as below: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CustomCellIdentifier = @"CustomCellIdentifier"; MyDayCell *cell = (MyDayCell *)[tableView dequeueReusableCellWithIdentifier: CustomCellIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"MyDayCell" owner:self options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[MyDayCell class]]) cell = (MyDayCell *)oneObject; } NSUInteger section = [indexPath section]; NSUInteger row = [indexPath row]; NSArray *thisSectionItems = (NSArray*)[self.listData objectForKey: [[NSNumber alloc] initWithInt:section]]; MyDayDetails *rowData = [thisSectionItems objectAtIndex:row]; //setup my cells data here... return cell; } Is there anything wrong with this code? has anyone seen anything like this before?

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  • Using pointers to adjust global objects in objective-c

    - by Rob
    Ok, so I am working with two sets of data that are extremely similar, and at the same time, these data sets are both global NSMutableArrays within the object. data_set_one = [[NSMutableArray alloc] init]; data_set_two = [[NSMutableArray alloc] init]; Two new NSMutableArrays are loaded, which need to be added to the old, existing data. These Arrays are also global. xml_dataset_one = [[NSMutableArray alloc] init]; xml_dataset_two = [[NSMutableArray alloc] init]; To reduce code duplication (and because these data sets are so similar) I wrote a void method within the class to handle the data combination process for both Arrays: -(void)constructData:(NSMutableArray *)data fromDownloadArray:(NSMutableArray *)down withMatchSelector:(NSString *)sel_str Now, I have a decent understanding of object oriented programming, so I was thinking that if I were to invoke the method with the global Arrays in the data like so... [self constructData:data_set_one fromDownloadArray:xml_dataset_one withMatchSelector:@"id"]; Then the global NSMutableArrays (data_set_one) would reflect the changes that happen to "array" within the method. Sadly, this is not the case, data_set_one doesn't reflect the changes (ex: new objects within the Array) outside of the method. Here is a code snippet of the problem // data_set_one is empty // xml_dataset_one has a few objects [constructData:(NSMutableArray *)data_set_one fromDownloadArray:(NSMutableArray *)xml_dataset_one withMatchSelector:(NSString *)@"id"]; // data_set_one should now be xml_dataset_one, but when echoed to screen, it appears to remain empty And here is the gist of the code for the method, any help is appreciated. -(void)constructData:(NSMutableArray *)data fromDownloadArray:(NSMutableArray *)down withMatchSelector:(NSString *)sel_str { if ([data count] == 0) { data = down; // set data equal to downloaded data } else if ([down count] == 0) { // download yields no results, do nothing } else { // combine the two arrays here } } This project is not ARC enabled. Thanks for the help guys! Rob

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  • Glitch when moving camera in OpenGL

    - by CG
    I am writing a tile-based game engine for the iPhone and it works in general apart from the following glitch. Basically, the camera will always keep the player in the centre of the screen, and it moves to follow the player correctly and draws everything correctly when stationary. However whilst the player is moving, the tiles of the surface the player is walking on glitch as shown: Compared to the stationary (correct): Does anyone have any idea why this could be? Thanks for the responses so far. Floating point error was my first thought also and I tried slightly increasing the size of the tiles but this did not help. Changing glClearColor to red still leaves black gaps so maybe it isn't floating point error. Since the tiles in general will use different textures, I don't know if vertex arrays can be used (I always thought that the same texture had to be applied to everything in the array, correct me if I'm wrong), and I don't think VBO is available in OpenGL ES. Setting the filtering to nearest neighbour improved things but the glitch still happens every ten frames or so, and the pixelly result means that this solution is not viable anyway. The main difference between what I'm doing now and what I've done in the past is that this time I am moving the camera rather than the stationary objects in the world (i.e. the tiles, the player is still being moved). The code I'm using to move the camera is: void Camera::CentreAtPoint( GLfloat x, GLfloat y ) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(x - size.x / 2.0f, x + size.x / 2.0f, y + size.y / 2.0f, y - size.y / 2.0f, 0.01f, 5.0f); glMatrixMode(GL_MODELVIEW); } Is there a problem with doing things this way and if so is there a solution?

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  • Android: Capturing the return of an activity.

    - by Chrispix
    I have a question regarding launching new activities. It boils down to this. I have 3 tabs on a view A) contains gMap activity B) camera activity C) some random text fields. Requirement is that the application runs in Portrait mode. All 3 tabs work as expected w/ the exception of the Camera Preview Surface (B). It is rotated 90 degrees. They only way to make it correct is to set the app to landscape which throws all my tabs around, and is pretty much unworkable. My solution is this : replace my camera activity with a regular activity that is empty w/ the exception of Intent i = new Intent(this,CameraActivity.class); startActivity(i); This launches my CameraActivity. And that works fine. I had to do a linear layout and include 3 images that look like real tabs, so I can try and mimic the operation of the tabs while rotating the screen to landscape and keep the visuals as portrait. The user can click one of the images(buttons) to display the next tab. This is my issue. It should exit my 'camera activity' returning to the 'blank activity' in a tab, where it should be interpreted to click the desiered tab from my image. The main thing is, when it returns, it returns to a blank (black) page under a tab (because it is 'empty'). How can I capture the return event back to the page that called the activity, and then see what action they performed? I can set an onclicklistener where I can respond to the fake tabs (images) being clicked to exit out of the camera activity. On exit, the tab should update so that is where you return. any Suggestions? Thanks,

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  • Get rid of jfreechart chartpanel unnecessary space

    - by ryvantage
    I am trying to get a JFreeChart ChartPanel to remove unwanted extra space between the edge of the panel and the graph itself. To best illustrate, here's a SSCCE (with JFreeChart installed): public static void main(String[] args) { JPanel panel = new JPanel(new GridBagLayout()); GridBagConstraints gbc = new GridBagConstraints(); gbc.fill = GridBagConstraints.BOTH; gbc.gridwidth = 1; gbc.gridheight = 1; gbc.weightx = 1; gbc.weighty = 1; gbc.gridy = 1; gbc.gridx = 1; panel.add(createChart("Sales", Chart_Type.DOLLARS, 100000, 115000), gbc); gbc.gridx = 2; panel.add(createChart("Quotes", Chart_Type.DOLLARS, 250000, 240000), gbc); gbc.gridx = 3; panel.add(createChart("Profits", Chart_Type.PERCENTAGE, 40.00, 38.00), gbc); JFrame frame = new JFrame(); frame.add(panel); frame.setSize(800, 300); frame.setLocationRelativeTo(null); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } private static ChartPanel createChart(String title, Chart_Type type, double goal, double actual) { double maxValue = goal * 2; double yellowToGreenNum = goal; double redToYellowNum = goal * .75; DefaultValueDataset dataset = new DefaultValueDataset(actual); JFreeChart jfreechart = createChart(dataset, Math.max(actual, maxValue), redToYellowNum, yellowToGreenNum, title, type); ChartPanel chartPanel = new ChartPanel(jfreechart); chartPanel.setBorder(new LineBorder(Color.red)); return chartPanel; } private static JFreeChart createChart(ValueDataset valuedataset, Number maxValue, Number redToYellowNum, Number yellowToGreenNum, String title, Chart_Type type) { MeterPlot meterplot = new MeterPlot(valuedataset); meterplot.setRange(new Range(0.0D, maxValue.doubleValue())); meterplot.addInterval(new MeterInterval(" Goal Not Met ", new Range(0.0D, redToYellowNum.doubleValue()), Color.lightGray, new BasicStroke(2.0F), new Color(255, 0, 0, 128))); meterplot.addInterval(new MeterInterval(" Goal Almost Met ", new Range(redToYellowNum.doubleValue(), yellowToGreenNum.doubleValue()), Color.lightGray, new BasicStroke(2.0F), new Color(255, 255, 0, 64))); meterplot.addInterval(new MeterInterval(" Goal Met ", new Range(yellowToGreenNum.doubleValue(), maxValue.doubleValue()), Color.lightGray, new BasicStroke(2.0F), new Color(0, 255, 0, 64))); meterplot.setNeedlePaint(Color.darkGray); meterplot.setDialBackgroundPaint(Color.white); meterplot.setDialOutlinePaint(Color.gray); meterplot.setDialShape(DialShape.CHORD); meterplot.setMeterAngle(260); meterplot.setTickLabelsVisible(false); meterplot.setTickSize(maxValue.doubleValue() / 20); meterplot.setTickPaint(Color.lightGray); meterplot.setValuePaint(Color.black); meterplot.setValueFont(new Font("Dialog", Font.BOLD, 0)); meterplot.setUnits(""); if(type == Chart_Type.DOLLARS) meterplot.setTickLabelFormat(NumberFormat.getCurrencyInstance()); else if(type == Chart_Type.PERCENTAGE) meterplot.setTickLabelFormat(NumberFormat.getPercentInstance()); JFreeChart jfreechart = new JFreeChart(title, JFreeChart.DEFAULT_TITLE_FONT, meterplot, false); return jfreechart; } enum Chart_Type { DOLLARS, PERCENTAGE } If you resize the frame, you can see that you cannot make the edge of the graph go to the edge of the panel (the panels are outlined in red). Especially on the bottom - there is always a gap between the bottom the graph and the bottom of the panel. Is there a way to make the graph fill the entire area? Is there a way to at least guarantee that it is touching one edge of the panel (i.e., it is touching the top and bottom or the left and right) ??

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  • Mapkit +closest annotation

    - by danskcollignon
    Hi all, I am trying to devellopp an app showing the nearest poi to the users location. My app is now capable of: showing a map (Mapkit) with 110 annotations and the user's location. Furthermore, I have a TableView at the bottom of my screen, to choose between the different annotations. However, they're listed by number, and not by proximity to the user's location, which is my wish. My research have led me to think that I should use CLLocation for getting the user's location. I then have really no idea on how to do it next, using getDistancefrom. My annotations are stored on SecondViewController.m, using this form: -(void)loadOurAnnotations { CLLocationCoordinate2D workingCoordinate; workingCoordinate.latitude = XX.XXXXX; workingCoordinate.longitude = XX.XXXXX; SecondViewAnnotation *POI1 = [[SecondViewAnnotation alloc] initWithCoordinate:workingCoordinate]; [POI1 setTitle:@"POI"]; [POI1 setSubtitle:@"StreetName"]; [POI1 setAnnotationType:SecondViewAnnotationTypePOI1]; [mapView addAnnotation:POI1]; , and so on to POI110. Could someone please give me a clue? I'm a total newbie! Thank you in advance for your help,

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  • Detaching all entities of T to get fresh data

    - by Goran
    Lets take an example where there are two type of entites loaded: Product and Category, Product.CategoryId - Category.Id. We have available CRUD operations on products (not Categories). If on another screen Categories are updated (or from another user in the network), we would like to be able to reload the Categories, while preserving the context we currently use, since we could be in the middle of editing data, and we do not want changes to be lost (and we cannot depend on saving, since we have incomplete data). Since there is no easy way to tell EF to get fresh data (added, removed and modified), we thought of twp possible ways: 1) Getting products attached to context, and categories detached from context. This would mean that we loose the ability to access Product.Category.Name, which we do sometimes require, so we would need to manually resolve it (example when printing data). 2) detaching / attaching all Categories from current context. Context.ChangeTracker.Entries().Where(x => x.Entity.GetType() == typeof(T)).ForEach(x => x.State = EntityState.Detached); And then reload the categories, which will get fresh data. Do you find any problem with this second approach? We understand that this will require all constraints to be put on foreign keys, and not navigation properties, since when detaching all Categories, Product.Category navigation properties would be reset to null also. Also, there could be a potential performance problem, which we did not test, since there could be couple of thousand products loaded, and all would need to resolve navigation property when reloading. Which of the two do you prefer, and is there a better way (EF6 + .NET 4.0)?

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  • JSF: Showing/Calling a dialog programatically

    - by Sway
    has anybody an idea to show/call a dialog programatically and add this to stage(actual browser window) ?! I am running in circles and cannot find a solution :/ More background what I want to do: I want to trigger a database update every 2 hours. This I have done with a TimerTask... This works fine for me, the Timertask gets all the data I want from the database... Before this TimerTask is triggered I want to "lock" the screen for some seconds that no user(session scoped) can access the database(this I also know how this will work) ... My problem is that I don't know/ cannot find a way/ i am to stupid to call a dialog programatically ... Any tips, hints would be very cool :) Thanks a lot ! UPDATE: I want to set this primefaces dialog: Dialog dialog = new Dialog(); dialog.setAppendToBody(true); dialog.setModal(true); dialog.setVisible(true); dialog.setWidgetVar("generatedDialog"); dialog.setId("fancyDialog"); dialog.setClosable(false); dialog.setHeader("Getting latest information from the database"); dialog.setDynamic(true); dialog.setResizable(false); dialog.setDraggable(false); How can I do that ? :/ How do I display it to my browser ? :o Regards

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  • Load random swf object with jquery

    - by Eggnog
    I'm working on a site that utilizes full screen background video. I have three flash videos I'd like to load into the page which would be displayed randomly on page refresh. I know you can achieve this through action script loading the movies into one main .swf, but I'm rubbish with Flash and am looking for an alternative solution. My search so far has uncovered a method using jquery. Unfortunately my attempts to implement it have failed. I'm hoping someone more knowledgeable than myself can tell me if this technique is valid or what I'm doing wrong. Here's my code to date: <script type="text/javascript" src="files/js/swfobject.js"></script> <script type="text/javascript"> $(document).ready(function() { var sPath; var i = Math.floor(Math.random()*2); switch(i) { case 0: sPath = "flash/homepage_video.swf"; break; case 1: sPath = "flash/homepage_video.swf"; break; } // load the flash version of the image var so = new SWFObject(sPath, "flash-background", "100%", "100%"); so.addParam("scale", "exactFit"); so.addParam("movie", sPath); // NOTE: the sPath variable is also used here so.addParam("quality", "high"); so.addParam("wmode", "transparent"); so.write("homeBackground"); // NOTE: The value in this call to write() MUST match the name of the // HTML element (<div>) you're expecting the swf to show up in }); </script> <body> <div id="homeBackground"> <p>This is alternative content</p> </div> </body> I'm open to other suggestions that don't involve jquery (php perhaps). Thanks.

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  • iPhone - Problem with in-app purchases

    - by Satyam svv
    I've created iPhone app with in-app purchase. Now, I'm in testing phase. I created provisioning profile com.satyam.testapp In iTunes connected I created the application and uploaded the images, screen shots, desscription etc. I also created two id's for in-app purchase. One is com.satyam.testapp.book1 and the other one is com.satyam.testapp.book5 I created test account also for verifying my in-app purchases. Using com.stayam.testapp i created developer test profile and using the same in my developed application. I logged out the itunes app store account in my iphone. Now i started running my application on my iphone. Its saying that no items are there to purchase. But its not even asking me for credentials where i've to enter test account username and password..... how to debug it? Here's my delegate: - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { NSArray *myProduct = [[NSArray alloc] initWithArray:response.products]; for(int i=0;i<[myProduct count];i++) { SKProduct *product = [myProduct objectAtIndex:i]; NSLog(@"Name: %@ - Price: %f",[product localizedTitle],[[product price] doubleValue]); NSLog(@"Product identifier: %@", [product productIdentifier]); } for(NSString *invalidProduct in response.invalidProductIdentifiers) NSLog(@"Problem in iTunes connect configuration for product: %@", invalidProduct); [request autorelease]; [myProduct release]; }

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  • iphone - grouping UIImageViews x blocking elements

    - by Mike
    I have to rotate several UIImageViews around a specific center. To accomplish this I am using the famous trick of putting these views as subviews of a larger one and rotating that one. The problem is that these subviews have to detect touches, because each one has buttons on it. The hierarchy is like this LARGE_VIEW | |_____ imageView1 | |_________ button1 | |_________ button2 | |_________ button3 | |_____ imageView2 |_________ button4 |_________ button5 |_________ button6 etc So, to make buttons respond to tap, I had to make this; [LARGE_VIEW setUserInteractionEnabled:YES]; [imageView1 setUserInteractionEnabled:YES]; [imageView2 setUserInteractionEnabled:YES]; ImageView1 and 2 are two vertical rows of buttons on each side of the screen. The problem is that there's another view below LARGE_VIEW and this view is not receiving the taps, because LARGE_VIEW is intercepting them first. I don't need LARGE_VIEW to detect any taps except on the two areas where imageView 1 and 2 are. LARGE_VIEW must let pass taps on the area defined by this rect (52, 0, 768-2*52, 1024). ImageView1 and 2 have this size: 52 pixels wide and 1024 pixels high (iPad). ImageView1's rect is: (0, 0, 52, 1024) and ImageView2's rect is: (768-52, 0, 52, 1024) LARGE_VIEW must let pass taps on the area defined by this rect (52, 0, 768-2*52, 1024). How to solve that? I need LARGE_VIEW detect taps on each rect defined on my previous paragraph and pass these taps to its subviews and just let pass taps outside these rects to the app, so other views BELOW, can detect taps too. thanks.

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  • Can't diagnose my MySQL root user problem

    - by George Crawford
    Hi all, I have a problem with the MySQL root user in My MySQL setup, and I just can't for the life of me work out how to fix it. It seems that I have somehow messed up the root user, and my access to databases is now very erratic. For reference, I'm using MAMP on OS X to provide the MySQL server. I'm not sure how much that matters though - I'd guess that whatever I've done will require a command-line fix to solve it. I can start MySQL using MAMP as usual, and access databases using the 'standard' users I have created for my PHP apps. However, the root user, which I use in my MySQL GUI client, and also in phpMyAdmin, can only access the "information_schema" database, as well as two I have created manually, and presumably (and mistakenly) left permissions wide open for. My 15 or so other databases cannot be accessed my the root user. When I load up phpMyAdmin, the home screen says: "Create new database: No Privileges". I certainly did at some stage change my root user's password using the MAMP dialog. But I don't remember if I did anything else which might have caused this problem. I've tried changing the password again, and there seems to be no change in the issue. I've also tried resetting root password using the command line, including starting mysql manually with --skip-grant-tables then flushing privs, but again, nothing seems to fix the issue. I've come to the end of my ideas, and would very much appreciate some step-by-step advice and diagnosis from one of the experts here! Many thanks for your help.

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  • Extremely CPU Intensive Alarm Clock

    - by SoulBeaver
    For some reason my program, a console alarm clock I made for laughs and practice, is extremely CPU intensive. It consumes about 2mB RAM, which is already quite a bit for such a small program, but it devastates my CPU with over 50% resources at times. Most of the time my program is doing nothing except counting down the seconds, so I guess this part of my program is the one that's causing so much strain on my CPU, though I don't know why. If it is so, could you please recommend a way of making it less, or perhaps a library to use instead if the problem can't be easily solved? /* The wait function waits exactly one second before returning to the * * called function. */ void wait( const int &seconds ) { clock_t endwait; // Type needed to compare with clock() endwait = clock() + ( seconds * CLOCKS_PER_SEC ); while( clock() < endwait ) {} // Nothing need be done here. } In case anybody browses CPlusPlus.com, this is a genuine copy/paste of the clock() function they have written as an example for clock(). Much why the comment //Nothing need be done here is so lackluster. I'm not entirely sure what exactly clock() does yet. The rest of the program calls two other functions that only activate every sixty seconds, otherwise returning to the caller and counting down another second, so I don't think that's too CPU intensive- though I wouldn't know, this is my first attempt at optimizing code. The first function is a console clear using system("cls") which, I know, is really, really slow and not a good idea. I will be changing that post-haste, but, since it only activates every 60 seconds and there is a noticeable lag-spike, I know this isn't the problem most of the time. The second function re-writes the content of the screen with the updated remaining time also only every sixty seconds. I will edit in the function that calls wait, clearScreen and display if it's clear that this function is not the problem. I already tried to reference most variables so they are not copied, as well as avoid endl as I heard that it's a little slow compared to \n.

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  • How Session out trigger on browser close?

    - by Hemant Kothiyal
    Hi, Yesterday morning i open gmail account in Internet Exlorer second tab. I checked my mail and closed that tab (not browser). Then at the time of evining i again open second tab of browser and enetr gmail.com, it automatically redirect me at my email account without asking login. I shocked and i thought i should remain browser open for whole night and today open gmail in second tab , it behave similar means without login screen it redirect in my gmail account. Then i closed that tab and open another browser session and enter gmail i again surprised that i redirect me login page. At the same time i open second tab of first browser and it automatically redirect me at mail account page. What i councluded by this behaviour is that might be gmail server keep my browser id at their server so that whenever i eneter gmail.com on second tab of first browser, it automatically redirect me at gmail account. I don't know i am right or not? Please clear me this concept? What happens with my session at gmail server when i closed my browser tab? As per my opinion it should automatically logout me but why this doesn't happened?

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