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  • CSS div/overflow Question: Why does the first HTML file work but not the second?

    - by kidvid
    Notice how the first HTML/CSS works when you re-size the browser horizontally. It will shrink no further than around 800 pixels, but it will expand as far as you drag the right edge of the browser. It will also correctly overflow the table at the top and scroll it horizontally. The thing I don't like about the first code snippet is where the scrollbar is. I want it to show up within the borders of the fieldset, so even if I narrow the browser down to 800 pixels wide, I can see both the left and right sides of the fieldset's border. The second code snippet is exactly the same as the first except I add another div tag to the mix, inside of the field set and around the grid. Notice how the top fieldset's width won't correctly shrink when you make the viewport of your browser narrower. Any ideas on why it doesn't work, what I can do to get it to work like the first code snippet? I don't think I'm describing this clearly, but if you run the two side by side, and expand and contract the horizontal edge of your browser windows, you'll see the differences between the two. I'm pretty new to CSS and HTML layout, so my understanding of why CSS handles sizing the way it does in some situations is still really confusing to me. Thanks, Adrian Working HTML file: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> <meta http-equiv="Content-Style-Type" content="text/css"></meta> <style type="text/css"> #divBody { margin-top: 5px; top:24px; margin-top: 10px; } #divContainer { top: 5px; position:relative; min-height:100%; #width:expression(document.body.clientWidth < 830? "800": "90%" ); width:90%; min-width: 800px; padding-bottom:70px; } #divMasterGrid { position:relative; margin:5px; top:5px; width:99%; margin:0 auto; overflow-x:scroll; } #divRadioButtonArea { position:relative; top:20px; height:51px; font-size: 12px; width:99%; margin:5px; } </style> <title>TEST TEST</title> </head> <body id="divBody"> <div id="divContainer" class="gridRegion"> <div id="divMasterGrid"> <fieldset style="margin: 5px;"> <legend style="font-size: 12px; color: #000;">Numbers</legend> <table border="1px"> <tr> <td>One </td> <td>Two </td> <td>Three </td> <td>Fout </td> <td>Five </td> <td>Six </td> <td>Seven </td> <td>Eight </td> <td>Nine </td> <td>Ten </td> <td>Eleven </td> <td>Twelve </td> <td>Thirteen </td> <td>Fourteen </td> <td>Fifteen </td> <td>Sixteen </td> <td>Seventeen </td> <td>Eighteen </td> <td>Nineteen </td> <td>Twenty </td> </tr> </table> </fieldset> </div> <div id="divRadioButtonArea"> <fieldset style=" padding-left: 5px;"> <legend style="color: #000; height:auto">Colors</legend> <table style="width:100%;padding-left:5%;padding-right:5%;"> <tr> <td> <input type="radio" name="A" value="Y"/><label>Red</label> </td> <td> <input type="radio" name="O" value="O"/><label>White</label> </td> <td> <input type="radio" name="W"/><label>Blue</label> </td> </tr> </table> </fieldset> </div> </div> </body> </html> Broken HTML file: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> <meta http-equiv="Content-Style-Type" content="text/css"></meta> <style type="text/css"> #divBody { margin-top: 5px; top:24px; margin-top: 10px; } #divContainer { top: 5px; position:relative; min-height:100%; #width:expression(document.body.clientWidth < 830? "800": "90%" ); width:90%; min-width: 800px; padding-bottom:70px; } #divTopFieldSet { position:relative; margin:5px; top:5px; width:99%; } #divRadioButtonArea { position:relative; top:20px; height:51px; font-size: 12px; width:99%; margin:5px; } #divTable { position:relative; width:99%; margin:5px auto; overflow-x:scroll; } </style> <title>TEST TEST</title> </head> <body id="divBody"> <div id="divContainer" class="gridRegion"> <div id="divTopFieldSet"> <fieldset style="margin: 5px;"> <legend style="font-size: 12px; color: #000;">Numbers</legend> <div id="divTable"> <table border="1px"> <tr> <td>One </td> <td>Two </td> <td>Three </td> <td>Fout </td> <td>Five </td> <td>Six </td> <td>Seven </td> <td>Eight </td> <td>Nine </td> <td>Ten </td> <td>Eleven </td> <td>Twelve </td> <td>Thirteen </td> <td>Fourteen </td> <td>Fifteen </td> <td>Sixteen </td> <td>Seventeen </td> <td>Eighteen </td> <td>Nineteen </td> <td>Twenty </td> </tr> </table> </div> </fieldset> </div> <div id="divRadioButtonArea"> <fieldset style=" padding-left: 5px;"> <legend style="color: #000; height:auto">Colors</legend> <table style="width:100%;padding-left:5%;padding-right:5%;"> <tr> <td> <input type="radio" name="A" value="Y"/><label>Red</label> </td> <td> <input type="radio" name="O" value="O"/><label>White</label> </td> <td> <input type="radio" name="W"/><label>Blue</label> </td> </tr> </table> </fieldset> </div> </div> </body> </html>

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  • Asp.net mvc json

    - by user310657
    Hi, I am working on a mvc project, and having problem with json. i have created a demo project with list of colors public JsonResult GetResult() { List strList = new List(); strList.Add("white"); strList.Add("blue"); strList.Add("black"); strList.Add("red"); strList.Add("orange"); strList.Add("green"); return this.Json(strList); } i am able to get these on my page, but when i try to delete one color, that is when i send the following using jquery function deleteItem(item) { $.ajax({ type: "POST", url: "/Home/Delete/white", data: "{}", contentType: "application/json; charset=utf-8", success: ajaxCallSucceed, dataType: "json", failure: ajaxCallFailed }); } the controler action public JsonResult Delete(string Color) {} Color always returns null, even if i have specified "/Home/Delete/white" in the url. i know i am doing something wrong or missing something, but not able to find out what. please can any one guide me in the right direction.

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  • Calculating skew of text OpenCV

    - by Nick
    I am trying to calculate the skew of text in an image so I can correct it for the best OCR results. Currently this is the function I am using: double compute_skew(Mat &img) { // Binarize cv::threshold(img, img, 225, 255, cv::THRESH_BINARY); // Invert colors cv::bitwise_not(img, img); cv::Mat element = cv::getStructuringElement(cv::MORPH_RECT, cv::Size(5, 3)); cv::erode(img, img, element); std::vector<cv::Point> points; cv::Mat_<uchar>::iterator it = img.begin<uchar>(); cv::Mat_<uchar>::iterator end = img.end<uchar>(); for (; it != end; ++it) if (*it) points.push_back(it.pos()); cv::RotatedRect box = cv::minAreaRect(cv::Mat(points)); double angle = box.angle; if (angle < -45.) angle += 90.; cv::Point2f vertices[4]; box.points(vertices); for(int i = 0; i < 4; ++i) cv::line(img, vertices[i], vertices[(i + 1) % 4], cv::Scalar(255, 0, 0), 1, CV_AA); return angle; } When I look at then angle in debug I get 0.000000 However when I give it this image I get proper results of a skew of about 16 degrees: How can I properly detect the skew in the first image?

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  • Loop through all cells in Xceed DataGrid for WPF?

    - by ewall
    I am changing the background color of the cells when the user has made an edit. I would like to return all cells to normal colors when the changes are saved (or reverted). It's easy enough to set the cell's original background color (as stored in the parent row). But I can't figure out how to loop through all the cells in the table to reset them. I found an article in the Xceed Knowledge Base called "How to iterate through the grid's rows"... which you would think would be perfect, right? Wrong; the properties (or methods) like .DataRows, .FixedHeaderRows, etc. mentioned in the article are from an older/defunct Xceed product. This forum thread recommends using the DataGrid's .Items property, which in my case returns a collection of System.Data.DataRowViews... but I can't find any way to cast that (or any of its related elements) up to the Xceed.Wpf.DataGrid.DataCells I need to change the background color. In short, how do I loop through the rows and cells so I can reset the background property?

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  • Changing font size of legend title in Python pylab rose/polar plot

    - by LaurieW
    I'm trying to change the font size of the title of an existing legend on a rose, or 'polar', plot. Most of the code was written by somebody else, who is away. I've added:- ax.legend(title=legend_title) setp(l.get_title(), fontsize=8) to add the title 'legend_title', which is a variable that the user enters a string for in a a different function that uses this code. The second line of this doesn't return an error but doesn't appear to do anything either. The complete code is below. 'Rose' and 'RoseAxes' are modules/functions written by somebody. Does anyone know of a way to change the legend title font size? I've found some examples for normal plots but can't find any for rose/polar plots. from Rose.RoseAxes import RoseAxes from pylab import figure, title, setp, close, clf from PlotGeneration import color_map_xml fig = figure(1) rect = [0.02, 0.1, 0.8, 0.8] ax = RoseAxes(fig, rect, axisbg='w') fig.add_axes(ax) if cmap == None: (XMLcmap,colors) = color_map_xml.get_cmap('D:/HRW/VET/HrwPyLibs/ColorMapLibrary/paired.xml',255) else: XMLcmap = cmap bqs = kwargs.pop('CTfigname', None) ax.box(Dir, U, bins = rose_binX, units = unit, nsector = nsector, cmap = XMLcmap, lw = 0, **kwargs ) l = ax.legend() ax.legend(title=legend_title) setp(l.get_texts(), fontsize=8) setp(l.get_title(), fontsize=8) Thanks for any help

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  • OpenGL-ES: Change (multiply) color when using color arrays?

    - by arberg
    Following the ideas in OpenGL ES iPhone - drawing anti aliased lines, I am trying to draw stroked anti-aliased lines and I am successful so far. After line is draw by the finger, I wish to fade the path, that is I need to change the opacity (color) of the entire path. I have computed a large array of vertex positions, vertex colors, texture coordinates, and indices and then I give these to opengl but I would like reduce the opacity of all the drawn triangles without having to change each of the color coordinates. Normally I would use glColor4f(r,g,b,a) before calling drawElements, but it has no effect due to the color array. I am working on Android, but I believe it shouldn't make the big difference, as long as it is OpenGL-ES 1.1 (or 1.0). I have the following code : gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glEnable(GL10.GL_TEXTURE_2D); // Should set rgb to greyish, and alpha to half-transparent, the greyish is // just there to make the question more general its the alpha i'm interested in gl.glColor4f(.75f, .75f, .75f, 0.5f); gl.glVertexPointer(mVertexSize, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexCoordBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indexCount, GL10.GL_UNSIGNED_SHORT, mIndexBuffer.position(startIndex)); If I disable the color array gl.glEnableClientState(GL10.GL_COLOR_ARRAY);, then the glColor4f works, if I enable the color array it does nothing. Is there any way in OpenGl-ES to change the coloring without changing all the color coordinates? I think that in OpenGl one might use a fragment shader, but it seems OpenGL does not have a fragment shader (not that I know how to use one).

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  • CSS Caching and User-CUstomized CSS - Any Suggestions?

    - by Joe
    I'm just trying to figure out the best approach here... my consideration is that I'd like my users to be able to customize the colors of certain elements on the page. These are not pre-made css they can choose from, but rather styles that can be edited using javascript to change the style, so they cannot be "pre-made" into separate style sheets. I am also generating the css into a cache directory since I am generating the css through a PHP script. I am thinking that, perhaps I should: 1) If cached css file doesn't exist, create css file using the website default style settings. 2) If cached css file does exist, check if user has custom settings, if so, edit the cache file before displaying it. Btw, when I refer to "cached file" I mean the PHP generated css document. My goal is to prevent the need to have PHP re-generate the css file each time, whilst still allowing users, when logged in, to have their customized css settings applied. I will store these settings in a database most likely so when they return it is saved for them when they login.

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  • How could I make this display for listbox?

    - by baron
    Hello everyone, I have a databound listbox which is actually displaying two columns of data. It is displayed as follows: <UserControl.Resources> <DataTemplate x:Key="AlignedPairs"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="10" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <TextBlock Text="{Binding Fruits}" Grid.Column="0" /> <TextBlock Text="->" TextAlignment="Center" Grid.Column="1" /> <TextBlock Text="{Binding Colors}" Grid.Column="3" /> </Grid> </DataTemplate> </UserControl.Resources> <ListBox Name="lbStuff" Grid.ColumnSpan="2" Grid.Row="1" ItemTemplate="{StaticResource AlignedPairs}"> <ListBox.ItemContainerStyle> <Style TargetType="ListBoxItem"> <Setter Property="HorizontalContentAlignment" Value="Stretch" /> </Style> </ListBox.ItemContainerStyle> </ListBox> Then Itemsource set in codebehind. Based on some logic however, I would like to set either a line or a item in one of the columns, e.g. a fruit to red, or the line to bold. I have code to work out which Fruit or Color I would like to differentiate (by color/bold) in the code behind, but I can't figure out, especially given the custom listbox display, how I could go about setting a particular item to a different color/bold. Does anyone have any ideas? Let me know if any further code is required. Cheers.

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  • TimHeuer's FloatableWindow Issue

    - by MarioEspinoza
    Hi, I've some trouble with Tim's FloatableWindow. (<--SourceCode & DLLs) It throws the following Exception once closed the control. Object reference not set to an instance of an object in System.Windows.Controls.FloatableWindow.b__0(Object s, EventArgs args) in System.Windows.CoreInvokeHandler.InvokeEventHandler(Int32 typeIndex, Delegate handlerDelegate, Object sender, Object args) in MS.Internal.JoltHelper.FireEvent(IntPtr unmanagedObj, IntPtr unmanagedObjArgs, Int32 argsTypeIndex, String eventName) First I created a control by using the FloatableWindow template, And then i just created the Window on CodeBehind. private void Button_Click_1(object sender, RoutedEventArgs e) { FloatableWindow1 f1 = new FloatableWindow1();//TheTemplatedOne f1.ShowDialog(); } private void Button_Click_2(object sender, RoutedEventArgs e) { FloatableWindow f = new FloatableWindow(); f.Height = 100; f.Width = 100; f.Background = new SolidColorBrush(Colors.Yellow); f.ShowDialog(); } But stills the same issue... Im not trying to access any information on the Closed EventHandler. Im running v3.0.40624.4 Release of the dll on SL v3.0.50106.0 in a C# project w/RiaServices Thanks

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  • Mac, PDFKit, PDF/X

    - by PhillipeTKern
    I'm in need of generating and viewing PDF/X-1a. After spending quite some time I came to the conclusion that the only way (hopefully someone will prove me wrong) to achieve this is to use Cocoa. More context: I need to generate PDF/X-1a, that is, all the fonts embeded, spot colors, overprint, ... preferably from Python. But the only libraries which support such things are iText and perhaps and Apache FOP. The first one could be used with Jython, which is ok but not optimal. But then, I simply could not find any viable viewer. Poppler, xpdf, Sumatra, mupdf, ghostscirpt - all of them - just cannot handle large CMYK pdfs, lots of text, ... I really would like to use open sourced libraries but unfortuntatelly the only option I see right now is to buy Mac as I saw one could print (Save-as) to built-in PDF printer under PDF/X conformance and I expect Preview to be comparable, if not better, to Acrobat. But I'm not sure if is it even possible to programmatically access the MacOS libraries responsible for generating PDF? I'm asking because I heard not everything from MacOS is available via public API... (And what Python goes, I thought I could use PyObjC..?) Any others ideas are of course very welcomed!

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  • Why do I get completely different results when saving a BitmapSource to bmp, jpeg, and png in WPF

    - by DanM
    I wrote a little utility class that saves BitmapSource objects to image files. The image files can be either bmp, jpeg, or png. Here is the code: public class BitmapProcessor { public void SaveAsBmp(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new BmpBitmapEncoder()); } public void SaveAsJpg(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new JpegBitmapEncoder()); } public void SaveAsPng(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new PngBitmapEncoder()); } private void Save(BitmapSource bitmapSource, string path, BitmapEncoder encoder) { using (var stream = new FileStream(path, FileMode.Create)) { encoder.Frames.Add(BitmapFrame.Create(bitmapSource)); encoder.Save(stream); } } } Each of the three Save methods work, but I get unexpected results with bmp and jpeg. Png is the only format that produces an exact reproduction of what I see if I show the BitmapSource on screen using a WPF Image control. Here are the results: BMP - too dark JPEG - too saturated PNG - correct Why am I getting completely different results for different file types? I should note that the BitmapSource in my example uses an alpha value of 0.1 (which is why it appears very desaturated), but it should be possible to show the resulting colors in any image format. I know if I take a screen capture using something like HyperSnap, it will look correct regardless of what file type I save to. Here's a HyperSnap screen capture saved as a bmp: As you can see, this isn't a problem, so there's definitely something strange about WPF's image encoders. Do I have a setting wrong? Am I missing something?

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  • sIFR3: controlling a and a:hover styles inside replaced through CSS rather than JS

    - by sneeuwitje
    For graceful degrading and minimal coding for the sIFR feature on my websites I would want to define styles in CSS as much as possible. Here's what I do: Define a H3 tag to be replaced by sIFR3. H3 comes in varying colors by CSS depending on it's container, say body.blue-txt h3{ color: #009CDA; } body.white-txt h3{ color: #FFFFFF; } body.etc... H3 might contain an anchor (I'm aware of semantical issues, but that's just how it is ... sorry) With setting sIFR.useStyleCheck = true; sIFR3 will show replaced normal H3 text with correct color, but when it contains a link, it shows the Flash default #0000FF .... All fine; I can tweak e.g. blue text in sifr-config.js by using the css-parameter for sIFR.replace(): sIFR.replace(futura, { selector: 'body.blue-txt h3', css: 'a {color: #009CDA; }, a:hover { color: #009CDA; text-decoration: underline; }' }); But that would have to be coded for every single text-color in my sIFR replacements in both JS and CSS. So I would want to make the sIFR.useStyleCheck setting just respect the CSS in sifr-config.css like: body.blue-txt h3{ color: #009CDA; } body.blue-txt h3 a{ color: #009CDA; } body.blue-txt h3 a:hover{ color: #009CDA; text-decoration: underline; } Only this doesn't seem to work ... the link text keeps popping up as #0000FF and the hover is not underlined. Is this just Not A Feature (Yet), or am doing something wrong?

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  • Bubble Breaker Game Solver better than greedy?

    - by Gregory
    For a mental exercise I decided to try and solve the bubble breaker game found on many cell phones as well as an example here:Bubble Break Game The random (N,M,C) board consists N rows x M columns with C colors The goal is to get the highest score by picking the sequence of bubble groups that ultimately leads to the highest score A bubble group is 2 or more bubbles of the same color that are adjacent to each other in either x or y direction. Diagonals do not count When a group is picked, the bubbles disappear, any holes are filled with bubbles from above first, ie shift down, then any holes are filled by shifting right A bubble group score = n * (n - 1) where n is the number of bubbles in the bubble group The first algorithm is a simple exhaustive recursive algorithm which explores going through the board row by row and column by column picking bubble groups. Once the bubble group is picked, we create a new board and try to solve that board, recursively descending down Some of the ideas I am using include normalized memoization. Once a board is solved we store the board and the best score in a memoization table. I create a prototype in python which shows a (2,15,5) board takes 8859 boards to solve in about 3 seconds. A (3,15,5) board takes 12,384,726 boards in 50 minutes on a server. The solver rate is ~3k-4k boards/sec and gradually decreases as the memoization search takes longer. Memoization table grows to 5,692,482 boards, and hits 6,713,566 times. What other approaches could yield high scores besides the exhaustive search? I don't seen any obvious way to divide and conquer. But trending towards larger and larger bubbles groups seems to be one approach Thanks to David Locke for posting the paper link which talks above a window solver which uses a constant-depth lookahead heuristic.

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  • JQuery UI Autocomplete showing as bullets

    - by awshepard
    The JQuery UI Demo page for autocomplete (link) has a nice looking search box and drop down with nice colors and highlights and such. When I implement it for myself, I end up with a bulleted list. How do I get my drop down of suggestions to look like theirs? A few notes/code fragments: I'm working in .NET land, so I'm using the <asp:ScriptManager> tag with <asp:ScriptReference>s inside it to get the hosted jquery.min.js (1.4.2) and jquery-ui.min.js (1.8.1) files from Google. My input box is fairly simple: <div class='ui-widget'> <label for="terms">Term: </label> <input id="terms" class="ui-autocomplete-input"> </div> My autocomplete looks like: $(""#terms"").autocomplete({source:""GetAttributesJSON.aspx"",minLength:2}); I get the correct data back, so that's not the issue. I just want fancy graphics. Any thoughts would be much appreciated.

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  • How to scale a sprite image without losing color key information?

    - by Michael P
    Hello everyone, I'm currently developing a simple application that displays map and draws some markers on it. I'm developing for Windows Mobile, so I decided to use DirectDraw and Imaging interfaces to make the application fast and pretty. The map moves when user moves finger on the touchscreen, so the whole map moving/scrolling animation has to be fast, but it is not. On every map update I have to draw portion of the map, control buttons, and markers - buttons and markers are preloaded on DirectDraw surface as a mipmap. So the only thing I do is BitBlit from the mipmap to a back buffer, and from the back buffer to a primary surface (I can't use page flipping due to the windowed mode of my application). Previously I used premultiplied-alpha surface with 32 bit ARGB pixel format for images mipmap, everything was looking good, but drawing entire "scene" was horribly slow - i could forget about smooth map scrolling. Now I'm using mipmap with native (RGB565) pixel format and fuchsia (0xFF00FF) color key. Drawing is much better my mipmap surface is generated on program loading - images are loaded from files, scaled (with filtering) and drawn on mipmap. The problem is, that image scaling process blends pixel colors, and those pixels which are on the border of a sprite region are blended with surrounding fuchsia pixels resulting semi-fuchsia color that is not treated as color key. When I do blitting with color key option, sprites have small fuchsia-like borders, and it looks really bad. How to solve this problem? I can use alpha blitting, but it is too slow - even in ARGB 1555 format.

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  • Changing a sprites bitmap

    - by numerical25
    As of right now, I am trying to create a tiling effect for a game I am creating. I am using a tilesheet and I am loading the tiles to the sprite like so... this.graphics.beginBitmapFill(tileImage); this.graphics.drawRect(30, 0,tWidth ,tHeight ); var tileImage is the bitMapData. 30 is the Number of pixels to move retangle. then tWidth and tHeight is how big the rectangle is. which is 30x30 This is what I do to change the bitmap when I role over the tile this.graphics.clear(); this.graphics.beginBitmapFill(tileImage); this.graphics.drawRect(60, 0,tWidth ,tHeight ); I clear the sprite canvas. I then rewrite to another position on tileImage. My problem is.... It removes the old tile completely but the new tile positions farther to the right then where the old bitmap appeared. My tile sheet is only 90px wide by 30px height. On top of that, it appears my new tile is drawn behind the old tile. Is there any better way to perfect this. again, all i want is for the bitmap to change colors

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  • hover effect jQuery

    - by Ori Cohen
    I have a bunch of li elements that I want to alternate in color using odds and evens, and then highlight based on mouse hover. In order to un-highlight I need to keep track of what the color used to be, odd or even. To do this when I apply the highlight color, I first set an arbitrary attribute to it. Are there any downsides to doing it this way? Is there a better way? Here's the code: <script type="text/javascript"> var init = function(event){ $("li:odd").css({'background-color' : '#eeeeee', 'font-weight' : 'bold'}); $("li:even").css('background-color', '#cccccc'); //initial colors setup $("li").hover( function () //hover over { var current = $(this); current.attr('old-background', current.css('background-color')); current.css('background-color', '#ffee99'); } , function() //hover out { var current = $(this); current.css('background-color', current.attr('old-background')); }) } $(document).ready(init); </script> So is there a better way to do this?

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  • Java Robot key activity seems to stop working while certain software is running

    - by Mike Turley
    I'm writing a Java application to automate character actions in an online game overnight (specifically, it catches fish in Final Fantasy XI). The app makes heavy use of java's Robot class both for emulating user keyboard input and for detecting color changes on certain parts of the screen. It also uses multithreading and a swing GUI. The application seems to work perfectly when I test it without the game running, just using screenshots to trigger the apps responses into notepad. But for some reason, when I actually launch FFXI and start the program, all of my keyboard and mouse manipulations just stop working altogether. The program is still running, and the Robot class is still able to read pixel colors. But Robot.keyPress, Robot.keyRelease, Robot.mouseMove, Robot.mousePress and Robot.mouseRelease all do nothing. It's the strangest thing-- to test it, I wrote a simple loop that just keeps typing letters, and focused notepad. I'd then start the game, refocus notepad, and it would do nothing. Then I'd exit the game, and it'd start working again immediately. Has anyone else come across something like this, where specific software will stop certain functions of java from working? Also, to make this more interesting-- Last year I wrote a very similar program using the same classes and programming techniques to automate healing a party in the game as they fight. Last year, this program worked perfectly. After running into these problems I dug up that old program, ran it without making any changes, and found that it too was having the same problems. The only differences between now and when it was working: I was running Windows Vista and now I'm running Windows 7, and several new Java versions as well as FFXI versions have been released. What the hell is going on? (if anyone needs to see my source code, email me at [email protected]. I'm trying to keep it to myself.)

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  • Android application transparency and window sizing at root level

    - by ajoburg
    Is it possible to create an application with a transparent background on the root task such that you can see the task running beneath it when it is part of a separate stack? Alternatively, is it possible to run an application so the window of the root task is only a portion of the screen instead of the whole screen? I understand how the transparency and window sizing is done with activities that are not the root task and this works fine. However, the root task of an activity seems to always fill the whole screen and be black even when a transparent theme is applied to the application object in the manifest file. ApplicationManifest.xml: <application android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="true" android:theme="@style/Theme.Transparent"> Styles.xml <resources> <style name="Theme.Transparent"> <item name="android:windowIsTranslucent">true</item> <item name="android:windowNoTitle">true</item> <item name="android:windowBackground">@drawable/ transparent_background</item> <item name="android:windowAnimationStyle">@android:style/ Animation.Translucent</item> <item name="android:colorForeground">#fff</item> <item name="android:windowIsFloating">true</item> <item name="android:gravity">bottom</item> </style> </resources> Colors.xml <resources> <drawable name="transparent_background">#00000000</drawable> </resources>

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  • Draw Rectangle with XNA

    - by mazzzzz
    Hey guys, I was working on game, and wanted to highlight a spot on the screen when something happens, I created a class to do this for me, and found a bit of code to draw the rectangle static private Texture2D CreateRectangle(int width, int height, Color colori) { Texture2D rectangleTexture = new Texture2D(game.GraphicsDevice, width, height, 1, TextureUsage.None, SurfaceFormat.Color);// create the rectangle texture, ,but it will have no color! lets fix that Color[] color = new Color[width * height];//set the color to the amount of pixels in the textures for (int i = 0; i < color.Length; i++)//loop through all the colors setting them to whatever values we want { color[i] = colori; } rectangleTexture.SetData(color);//set the color data on the texture return rectangleTexture;//return the texture } Problem is that the code above is called every update, (60 times a second), and it was not written with optimization in mind, I have no clue how else to write a code to do this though. It needs to be extremely fast (the code above freezes the game, which has only skeleton code right now).. Any suggestions. Note: Any new code would be great (WireFrame/Fill are both fine). I would like to be able to specify color. Something to point in the right direction would be great, Thanks, Max

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  • CIE XYZ colorspace: is it RGBA or XYZA?

    - by Tronic
    I plan to write a painting program based on linear combinations of xy plane points (0,1), (1,0 ) and (0,0). Such system works identically to RGB, except that the primaries are not within the gamut but at the corners of a triangle that encloses the entire gamut, therefore allowing for all colors to be reproduced. I have seen the three points being referred to as X, Y and Z (upper case) somewhere, but I cannot find the page anymore. My pixel format stores the intensity of each of those three components the same way as RGB does, together with alpha value. This allows using pretty much any image manipulation operation designed for RGBA without modifying the code. What is my format called? Is it XYZA, RGBA or something else? Google doesn't seem to know of XYZA and RGBA will get confused with sRGB + alpha (which I also need to use in the same program). Notice that the primaries X, Y and Z and their intensities have little to do with the x, y and z coordinates (lower case) that are more commonly used.

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  • Flex - Flash Builder Design View not showing embedded fonts correctly

    - by Crusader
    Tools: Air 2, Flex SDK 4.1, Flash Builder, Halo component set (NO Spark being used at all) Fonts work perfectly when running the appliction, but not in design view. This effectively makes design view WORTHLESS because it's impossible to properly position components or labels without knowing what the true size is (it changes depending on font...) ... CSS included in root component like so: <fx:Style source="style.css"/> CSS file: /* CSS file */ @namespace mx "library://ns.adobe.com/flex/mx"; global { font-family:Segoe; font-size:14; color:#FFFFFF; } mx|Application, mx|VBox, mx|HBox, mx|Canvas { font-family:Segoe; background-color:#660000; border-color:#222277; color:#FFFFFF; } mx|Button { font-family:Segoe; fill-colors:#660000, #660000, #660000, #660000; color:#FFFFFF; } .... Interestingly (or buggily?), when I try pasting the style tag into a subcomponent (lower than the top level container), I get a bunch of warnings in the subcomponent editor view stating that CSS type selectors are not supported in.. (all the components in the style sheet). Yet, they do work when the application is executed. Huh? This is how I'm embedding the fonts in the root level container: [Embed(source="/assets/segoepr.ttf", fontName="Segoe", mimeType="application/x-font-truetype", embedAsCFF='false')] public static const font:Class; [Embed(source="/assets/segoeprb.ttf", fontName="Segoe", mimeType="application/x-font-truetype", fontWeight="bold", embedAsCFF='false')] public static const font2:Class; So, is there a way to get embedded fonts to work in design view or what?

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  • Looking for merge tool with very good in-line-comparison support

    - by peter p
    I have seen this topic discussed several times, but emphasis is on "very good in-line-comparison" here, which was not really covered by those threads. E.g. I would like the tool to recognize and highlight that the resource "colorpicker_newstring" has been added when comparing the following two blocks. WinMerge and Kdiff both fail... Does anyone know a software that does not? I am using Windows. Ah, and I'd prefer free/OS software, of course. Thanks a lot in advance, Peter File A: <resource name="colorpicker_title">Color picker</resource> <resource name="colorpicker_apply">Apply</resource> <resource name="colorpicker_transparent">Transparent</resource> <resource name="colorpicker_htmlcolor">HTML color</resource> <resource name="colorpicker_red">Red</resource> <resource name="colorpicker_newstring">New String</resource> <resource name="colorpicker_green">Green</resource> <resource name="colorpicker_blue">Blue</resource> <resource name="colorpicker_alpha">Alpha</resource> <resource name="colorpicker_recentcolors">Recently used colors</resource> File B: <resource name="colorpicker_title">Sélecteur de couleur</resource> <resource name="colorpicker_apply">Appliquer</resource> <resource name="colorpicker_transparent">Transparent</resource> <resource name="colorpicker_htmlcolor">Couleur HTML</resource> <resource name="colorpicker_red">Rouge</resource> <resource name="colorpicker_green">Vert</resource> <resource name="colorpicker_blue">Bleu</resource> <resource name="colorpicker_alpha">Alpha</resource> <resource name="colorpicker_recentcolors">Couleurs récentes</resource>

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  • Comparing UIColors or CGColor or CGColorSpace

    - by wiznaibus
    I'm having an issue comparing UIColors. I have an image, which I have successfully extracted the color on the image at which the user clicked. Now I want to compare that color with other colors, but I'm getting some strange results. Here's what I've tried: CGColorRef pixelColor = [[buttonImage colorAtPixel:point] CGColor]; UIColor* color = [UIColor colorWithCGColor:pixelColor]; UIColor* aqua = [UIColor colorWithRed:0.521569 green:0.768627 blue:0.254902 alpha:1]; if (CGColorEqualToColor(color.CGColor, aqua.CGColor)) { DLog(@"Apparently, it works"); } DLog(@"%@", color.CGColor); DLog(@"%@", aqua.CGColor); Output: 2011-05-21 19:48:27.144 Coffee[66860:207] -[DescriptorsViewController touchesEnded:withEvent:] <CGColor 0x4d1eb80> [<CGColorSpace 0x4d1a070> (kCGColorSpaceDeviceRGB)] ( 0.521569 0.768627 0.254902 1 ) 2011-05-21 19:48:27.145 Coffee[66860:207] -[DescriptorsViewController touchesEnded:withEvent:] <CGColor 0x4d1f750> [<CGColorSpace 0x4d1a070> (kCGColorSpaceDeviceRGB)] ( 0.521569 0.768627 0.254902 1 ) It looks like the CGColor addresses are different, but the CGColorSpaces are the same, but I can't figure out how to compare the CGColorSpaces I've also tried this: CGColorRef pixelColor = [[buttonImage colorAtPixel:point] CGColor]; UIColor* color = [UIColor colorWithCGColor:pixelColor]; UIColor* aqua = [UIColor colorWithRed:0.521569 green:0.768627 blue:0.254902 alpha:1]; if ([color isEqual:aqua]) { DLog(@"Apparently, it works"); } DLog(@"%@", color.CGColor); DLog(@"%@", aqua.CGColor); The same silliness occurs. 2011-05-21 20:02:49.277 Coffee[67013:207] -[DescriptorsViewController touchesEnded:withEvent:] <CGColor 0x4d3b810> [<CGColorSpace 0x5912010> (kCGColorSpaceDeviceRGB)] ( 0.521569 0.768627 0.254902 1 ) 2011-05-21 20:02:49.278 Coffee[67013:207] -[DescriptorsViewController touchesEnded:withEvent:] <CGColor 0x4d3ba20> [<CGColorSpace 0x5912010> (kCGColorSpaceDeviceRGB)] ( 0.521569 0.768627 0.254902 1 )`

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  • WPF: Invert OpacityMask

    - by Meleak
    Consider the following piece of Xaml <Grid Background="Blue"> <Border Width="100" Height="60" BorderBrush="Black" BorderThickness="2"> <Border Background="Red"> <Border.OpacityMask> <VisualBrush> <VisualBrush.Visual> <TextBlock Text="Text" Foreground="#FF000000" Background="#00000000"/> </VisualBrush.Visual> </VisualBrush> </Border.OpacityMask> </Border> </Border> </Grid> It will look like this because of the OpacityMask whos only non-transparent part is the Foreground of the TextBlock. Now if I switch the Colors for Foreground and Background in the TextBlock like this <TextBlock Text="Text" Foreground="#00000000" Background="#FF000000"/> I get this because the even though the Foreground is transparent the Background behind it is not, resulting in a useless OpacityMask :) Is there anyway I can get this? Basically an inverted OpacityMask The reason I'm asking this is because of the answer I made in this question, using the approach from this link. Even though it works, it feels very "hacky". Am I missing some other way to do this here? Update To clarify, even though my example is about a TextBlock, it could be anything. Ellipse/Image/Path etc. The feature I'm after is "Invert OpacityMask"

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