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  • Java - understanding servlets

    - by Trup
    I am working on a homework project that should implement a board game between 2 clients over an HttpServlet. I have couple of questions: 1) I read that HttpServlets must be stateless, however, for the sake of the game, I have to keep a lot of state(whose turn it is, the state of the board, etc). Do I have to keep this in the clients? Does the HttpServlet indeed have to be stateless, i.e. have no fields that track state? 2) I know that the clients will talk to the servlet via the doGet/doPost methods, but how can the servlet talk to the clients(for example, if player 1 just made a move and sent it to the servlet, the servlet has to tell client 2 what the move was). Thank you Also, if you can point me to a useful, simple example of a similar code online, I would be very grateful

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  • C++ USB Programming

    - by JB_SO
    Hi, I am new to hardware programming(especially USB) so please bear with me and my questions. I am using C++ and I need to send/receive some data (a byte array) to/from a USB port on a microprocessor board. Now, I have done some serial port programming before and I know that for a serial port you have to open a port, setup, perform i/o and finally close the port. I am guessing to use a USB port, it is not as simple as what I mentioned above. I do know that I want to use Microsoft standard drivers and implement standard Windows IO commands to accomplish this, since I believe there are no drivers for the microprocessor board for me to interact with. If somebody can point me in the right direction as to the steps needed to "talk" to a USB port (open, setup, i/o) via standard Windows IO commands, I would truly and greatly appreciate it. Thanks you so much!!

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  • c++ recursion with arrays

    - by Sam
    I have this project that I'm working on for a class, and I'm not looking for the answer, but maybe just a few tips since I don't feel like I'm using true recursion. The problem involves solving the game of Hi Q or "peg solitaire" where you want the end result to be one peg remaining (it's played with a triangular board and one space is open at the start.) I've represented the board with a simple array, each index being a spot and having a value of 1 if it has a peg, and 0 if it doesn't and also the set of valid moves with a 2 dimensional array that is 36, 3 (each move set contains 3 numbers; the peg you're moving, the peg it hops over, and the destination index.) So my problem is that in my recursive function, I'm using a lot of iteration to determine things like which space is open (or has a value of 0) and which move to use based on which space is open by looping through the arrays. Secondly, I don't understand how you would then backtrack with recursion, in the event that an incorrect move was made and you wanted to take that move back in order to choose a different one. This is what I have so far; the "a" array represents the board, the "b" array represents the moves, and the "c" array was my idea of a reminder as to which moves I used already. The functions used are helper functions that basically just loop through the arrays to find an empty space and corresponding move. : void solveGame(int a[15], int b[36][3], int c[15][3]){ int empSpace; int moveIndex; int count = 0; if(pegCount(a) < 2){ return; } else{ empSpace = findEmpty(a); moveIndex = chooseMove( a, b, empSpace); a[b[moveIndex][0]] = 0; a[b[moveIndex][1]] = 0; a[b[moveIndex][2]] = 1; c[count][0] = b[moveIndex][0]; c[count][1] = b[moveIndex][1]; c[count][2] = b[moveIndex][2]; solveGame(a,b,c); } }

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  • "Othello" game needs some clarification

    - by pappu
    I am trying to see if my understanding of "othello" fame is correct or not. According to the rules, we flip the dark/light sides if we get some sequence like X000X = XXXXX. The question I have is if in the process of flipping 0-X or X- 0, do we also need to consider the rows/columns/diagonals of newly flipped elements? e.g. consider board state as shown in above image(New element X is placed @ 2,3) When we update board, we mark elements from 2,3 to 6,3 as Xs but in this process elements like horizontal 4,3 to 4,5 and diagonal 2,3 to 4,5 are also eligible for update? so do we update those elements as well? or just the elements which have starting as 2,3 (i.e update rows/column/diagonal whose starting point is the element we are dealing with, in our case 2,3?) Please help me understand it

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  • Starting Game dev on iPhone:iPad - learning path ??

    - by Tibi
    Hi there, I'm beginning in iPhone/iPad game dev and I'm searching to set up my learning path. The basic features I would like to learn (after the basic SDK iphone components programming) are : using a board like interface where I can move pawn with my fingers detect where the pawn was moved and triggers events in the game The board will be constitute by 6 tiles that may be organised randomly when starting the game : may i use an sdk component with a delegate and datasource to determine where the pawn was left and on which tile ? need to use dices (which kind of library may I use ?) ... Do you have any idea about where to start ? ;-) Many thanks, Tib.

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  • Web applet game design

    - by Vlad
    I making web games in java and having troubles each time when getting to the GUI design, usually I'm looking at others codes and copy most of the design, and I can't decide which design should I use. I used Applet, Canvas, JFrame. What i need is the main loop and draw function that changing between different games. So what class should I use and what design, which is better, why, maybe links to useful tutorials and examples... Please explain. Thanks.

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  • C++ for small, individual projects (i.e. hobby programming)

    - by Ygam
    I recently started C++. I am using PHP right now and decided to take a look at C++. Web programming had me working with a couple of languages, with a couple of people. I wanted to do programming where I only had to bother with one language and create small utility apps (mostly not web-based). I wanted a compiled, strongly-type language without memorizing a tome of classes. Basically I wanted to learn C++ for the following: mobile programming (I don't ever want to go touching Java, and I don't have a Mac for Objective C or IPhone SDK) small desktop apps like DTRs, POSs creating small desktop-based games creating small Air-like applications that can access the web for additional content I heard that C++ is not beginner-friendly and is mostly used for huge projects with lots of calculations and fine details (like 3D games). Is it practical or even possible for me to use C++ for the above cases? (Sorry, I haven't delved on C++ that much yet, so aside from "huge, monolithic project", I don't know any other uses for it)

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  • How do i change everything behind a certain point in a Jagged array?

    - by Jack Null
    Say I have a jagged array, and position 2,3 is taken by int 3. Every other spot is filled with int 0. How would I fill all the positions behind 2,3 with a 4? 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 to this: 4 4 4 4 4 4 4 4 4 4 4 4 4 3 0 0 0 0 0 0 0 Ive tried variations of this: int a = 2; int b = 3; for (int x = 0; x < a; x++) { for (int y = 0; y < board.space[b].Length; y++) { board.space[x][y] = 4; } }

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  • Sort List based on dynamically generated numbers in C++

    - by user367322
    I have a list of objects ("Move"'s in this case) that I want to sort based on their calculated evaluation. So, I have the List, and a bunch of numbers that are "associated" with an element in the list. I now want to sort the List elements with the first element having the lowest associated number, and the last having the highest. Once the items are order I can discard the associated number. How do I do this? This is what my code looks like (kind've): list<Move> moves = board.getLegalMoves(board.turn); for(i = moves.begin(); i != moves.end(); ++i) { //... a = max; // <-- number associated with current Move }

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  • RAID and Partitions, guidance Needed

    - by beauregarde
    Alright I have a Biostar TA790GX3A2+ Mobo 2x Seagate 750Gb Hard drive (with 2 different speeds) an X4 9750 A GeForce 9800GT and 2GB RAM Hardware Specs link text I want to configure my computer with partitions in various RAID arrays. The Partitions I know i want (disk letters are mostly for reference here) C: XP Boot D: XP Swap E: XP Run F: Games G: Data The Partitions I think I want (repeat caveat) H: small FAT for Win Legacy and DOS I: Linux J: Linux Swap K-?M?: Other Linux /whatever partitions N & O: Attic for D1 and D2 What I'd like to do, is have C: written on Disk 1 (D1),.. D: on D2,.. E: and F: striped on D1 & D2,.. G: mirrored or D1 & D2,.. I: on D2 (so i can just switch disc boot priority to open in Ubuntu),.. J: on D1,.. and H: somewhere low on D1 I am inexperienced with VMs, so i am unsure as to whether those run out of XP, or whether i need to reserve a primary partition for them. However, I think they would be preferable for testing new OS's to scheduling a partition for the same purpose. I'm also not married to XP, but -64 IS pretty important to me. QUestion Time 1) Ignoring the irrationality of it all, is such a configuration possible? If not, can some pseudo-approximation be achieved? 2) My RAID is software, isnt it? 3) How much should I short a 750GB HD? And should i use that space for my attics, or for my attics and something else, or for something else (.iso's perhaps?)? 4) if XP is striped on D1 & D2, will that interfere egregiously with my Swap writes on D2? If so, would striping both XP and Swap relieve (or at least mitigate) that issue? Should XP and Swap just be written normally on 2 different HDs? 5) Should I keep DL's and Drivers on E: (XP Run), F: (Games), or elsewhere? 6) Is 4GB enough for C:? 7) Is 30GB enough (or too much) for E:? 8) How much to reserve for the Linux and sub-Linux partitions? Also, where on the platter do you think i should put them? 9) Am I a fool to use FAT16 instead of FAT32 for H: because I'd rather run 95 than 98SE? If not, do you think 2GB or 4GB? 10) I cant predict what my Max Commit Charge will be, so recommendations for Pagefile size? 5GB? 12GB? 11) VMs, where do I run them? do they exacerbate anything? Would it be better to just emulate Linux, 95, and DOS? EC) What havent I considered that I really should? Notes: computer is mostly for playing games and watching media, though I wouldnt rule out the use of particularly blah-intensive anything.

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  • Thoughts on home NAS server

    - by user826955
    I currently have a NAS with a 2x2TB HDD 1x16GB SSD layout on a mini-itx atom board. The NAS is in a Lian Li PC-Q07 case. On this system I was running freebsd 8 with a gmirror raid 1 setup, which was enough for my needs. So far I was using the NAS for: Fileserver with AFP protocol (only mac clients used) SVN server hosting all my source trees of my projects JIRA (performance was okay-ish) Timemachine backup for the macs The power consumption was about 38W, although I did not put HDDs asleep when unused (I think this is not possible in a raid setup). I liked the NAS because: the performance was good through gigabit LAN (enough for my needs) power consumption was good its a pretty small case and fits in one of my cupboards I disliked the NAS a bit because: it was a bit noisy, the Q07 case vibrated a good amount because of the HDDs. I switched the NAS off every evening I do not have a real backup of the data on the NAS, only the internal raid 1 as safety. I really dont want to loose my source trees under no circumstances, so I would really be sleeping better if I knew I had regular backups somewhere. Recently, the board seemed to have died, I can't boot anymore. Thus, I was thinking about a redesign of my NAS (I still have to find out what parts are broken, I probably need to replace the mainboard and SSD. HDDs seem to be okay). First of all, I was wondering what other users have as backup for their NAS? Are you actually using a second NAS, and regularly copying over the data to have it safe? Or is there any better solution to this? I was thinking about getting a cheap NAS like the synology DS112j with only one disk, and use rsync or something similar to regularly copy data over to the second NAS (wake the second NAS upon start, shut it down after copy). Although this approach seems somewhat weird, It would have the benefit (?) that I could use a single disk instead of raid in the main NAS, and put the disk asleep when idle, and have the NAS running 24/7 with low energy consumption (I found no way to do this with a gmirror setup). Is there any recommended backup solution for a small NAS? Then I was thinking about a different raid setup. Since I have to buy a new mainboard as well as SSD, I might as well switch over to a i3 board with more ram, and also switch to ZFS. I am not familar with ZFS, I've never used it, but I read and hear much about it. Would it be viable to set up a ZFS storage with only 2 disks? Can I easily extend this storage with more disks, once I choose to add some? I could maybe get a new case like the Fractal Design Array R2 which has more 3,5" slots. I could as well get another 2 disks, but I would prefer sticking with the existing 2 for enegery/heat/noise reasons. Should I go for a ZFS storage or stick to my gmirror setup? I would also like to keep freebsd as operating system, and also I dont need any web gui or something (that is, I dont need/want to use FreeNAS or Openfiler etc). Does anyone maybe have a sample setup in use so I can compare energy consumption/noise/software setup? Any guidance towards the NAS of my dreams (silent, low energy, safe w/ backups) much appreciated.

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  • Gaming blew fuse and causes funny smell: how to overcome?

    - by George Tomlinson
    I've been gaming for a while now. When playing certain games this PC goes into overdrive. The fan/fans start/s to sound like a jet engine it/they get/s so busy. Also I have smelt burning when this has happened. The fuse blew on the 4 socket adapter I was using recently. On the following thread someone said this could be due to the PSU not being strong enough to handle the load, in what it seems could be a related issue someone had, although the person who posted this question did say that blowing a fan on their PC stopped it crashing in that case: http://www.tomshardware.co.uk/answers/id-2047543/gtx-650-overheating-issue.html. This is exactly what they said: Your GPU isn't overheating. 70+ before it would shutdown and cause a restart. Make sure your PSU is strong enough to handle your new system at load and possibly run Memtest to check your RAM (although not BSOD'ing and just shutting down points to the PSU). This (the PSU part) makes more sense to me than it being to do with dust etc, since it seems a more plausible explanation of why the fuse blew. The PC has no problems except when playing certain games: i.e. TERA Rising and WoW with add-ons (I think WoW is ok as long as I don't have more than 1 add-on (Healers Have To Die)). I'm just wondering if anyone knows or can suggest what I might be able to do to be able to play these games without this problem occurring. The PC's spec is this: Display: NVIDIA GeForce GTX 650 8GB RAM (6 available) Processor: AMD FX (tm) - 8120 Eight-Core Processor - 3.1 GHz, 4 Cores, 8 Logical Processors I have read on another post that forcing vsync in the Nvidia Control Panel helped with what seems could be a similar problem, so I plan to see if that solves it, God permitting. EDIT: I tried the Vsync thing, and it seems the situation may have improved, although this may be due to something else: i.e. maybe the PC was working harder yesterday, due to just having downloaded a few things or lots of things running. I'm still noticing the funny smell when playing TERA. It's not so much burning: it's more like glue. The smell might have had a burning element to it in the past, but I think it's always had a glue element. EDIT 2: the PSU is an 'ATX Switching Power Supply', Model E-500ATX. Other info it gives on the PSU is 230V, Current 10A and Frequency 50-60Hz. It also has some other info which I can supply if necessary. Putting the PC plug in the wall socket instead of the power strip seems like it might have reduced the load on the PC quite a bit: I think it sounds less stressed. it has been off for a while whilst I took the side panel off though, so I'll wait to see what happens before getting too excited. EDIT 3: hmm. So here's the latest: just playing TERA. The fan's running quite fast again. Hard to tell whether switching to the wall socket has made a difference in terms of strain on the PC: I don't know if one would expect it to. Still seems like it might have helped though. Oh and there didn't seem to be much dust in the PC, although I didn't disconnect any components. I'm still getting the glue type smell. ASIDE: reminds me of someone on a PC near me at the library once who was actually sniffing glue right there in front of everyone while on the PC and he started talking about how he was sniffing glue. lol. That's no joke. EDIT 4: So the questions now are: Question 1: Is the smell something I should sort out? (If so, how might I do this?) Question 2: is it necessary to take any steps to prevent blowing another fuse (and if so which step/s?).

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  • Windows Phone 7 Design using Expression Blend - Resources

    - by Nikita Polyakov
    I’ve been doing a series of talks across Florida regarding Windows Phone 7 Design using Microsoft Expression Blend 4. I discuss the WP7 phone and application experience; show how to use Expression Blend toolset to effectively design such apps. Next presentation is on 5/4/2010 at 6:30PM EST will be a webcast format over LiveMeeting at Ft. Lauderdale Online group. Registration and the LiveMeeting link are both here: http://www.fladotnet.com/Reg.aspx?EventID=459 [I will post a link if it’s recorded]   Here are the resources from my presentations: The Biggest source is the Windows Phone UI and Design Language video from MIX10 Windows Phone 7 Design Guide as it’s found on the WP7 Dev Home Page Study The Silverlight Mobile Tutorials on official Silverlight website I will be blogging a separate entry for a new demo app that will showcase the elements I presented. I suggest you actually watch all of the MIX videos about SL and Design as great primer to get you thinking the WP7 way.   A lot happening with WP7Dev and it’s just the beginning! So watch these Twitter accounts and blogs: @Ckindel - Charlie Kindel - WP7 Dev Head http://blogs.msdn.com/ckindel @WP7Dev - Official Dev Twitter @WP7 - Official WP7 Twitter Peter Torr - http://blogs.msdn.com/ptorr Mike Harsh - http://blogs.msdn.com/mharsh Shawn Oster - http://www.shawnoster.com   Other worthwhile mention my local friends speaking and blogging about Windows Phone 7: Bill Reiss is doing great presentations on Building games with XNA for Windows Phone 7. Be on the lookout for those around Florida. Bill is a Silverlight MVP and has a legacy of XNA and Silverlight games, see his site. Kevin Wolf aka ByteMaster he is a Device Application Developer MVP with tremendous experience building mobile applications. He has developed WinMo-GF a multi-platform gaming framework. Get these tools and get creating! You will need the following components installed in this order: Expression Blend 4 Beta Windows Phone Developer Tools Microsoft Expression Blend Add-in Preview for Windows Phone Microsoft Expression Blend SDK Preview for Windows Phone Want more training? Don’t forget that Channel 9 has complete walkthroughs of their WP7 Training Kit posted online. PS: To continue with all this design talk check out Microsoft .toolbox “Learn to create Silverlight applications using Expression Studio and to apply fundamental design principles.” A great website with a lot of design tutorials set up as a wonderful full course on design all for free, including a great forum community and neat little avatars you can build yourself.

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  • Learn WinRT or Unity 3d?

    - by user1582878
    I am not sure where to ask advices about career development, so I am sorry if I am wrong. My question is what is better for me to learn, Win 8 and metro style applications or try to focus on some 3d engine, like Unity 3d? On the one hand I`ve got enought experience in c# and programming for business applications (WinForms and WPF), on the other hand I was always been fasinated by the creation of computer games and have strong math background. Which is better in terms of my career and new job opportunities?

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  • Resources such as libraries, engines and frameworks to make Javacript-based MMORTS? [closed]

    - by hhh
    I am looking for resources outlined to make a MMORTS with Javascript as the client-side, probably just a simple canvas for the frontend. The guy in the video here mentions that JavaScript is one of the most misunderstood language -- and I do believe that. I think one can make quite cool games with it in the future. So I am now proactively looking for resources and perhaps some ideas. My first idea contained Node.js, C and NetBSD/bozohttpd (or the-4-7-chars' *ix-thing with green-logo -thing, move the q here) but I acknowledge my beginner -style approach -- this issue is broad and not only for one person to make it all-the-time-improved project! So I think perfect for community to tinker. Some games and examples possibly easy to make into MMORTS BrowserQuest here under MPL 2.0 and its content licensed under CC-BY-SA 3.0 (source here) [proprietary] LoU here and built with JS/Qooxdoo/c#/Windows-Server/ISS/etc, source. MY ANSWER BEGINS HERE TO BE MOVED BELOW, REQUIRING RE-OPENING. PLEASE, VOTE TO OPEN IT -- HELP US TO TINKER! My answer Generic Is there an MMO-related research body? Although about Android, certain things also appropriate with JS -game: Are there any 2D gaming libraries/frameworks/engines for Android? Why is it so hard to develop a MMO? Browser based MMO Architecture MMO architecture - Highly Scalable with Reporting capabilities What are the Elements of an MMO Game? Is this the right architecture for our MMORPG mobile game? Looking for architectures to develop massive multiplayer game server Information on seamless MMO server architecture Game-mechanics (search) Question sounding like about LoU: What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Building an instance system What are the different ways to balance an online multiplayer game where user spend different amounts of time online? Hosting is it possible to make a MMO starting with scalable hosting? Should I keep login server apart from game server? MMO techniques, algorithms and resources for keeping bandwidth low? MMO Proxy Server Javascript and Client-based things What do I need to do a MMORTS in JavaScript with small amount of Developers? How to update the monsters in my MMO server using Node.js and Socket.IO Are there any good html 5 mmo design tutorials? Networking Loadbalancing Questions Something about TCP, routers, NAT, etc: How do I start writing an MMO game server? Who does the AI calculations in an MMO? They need someone more knowledgable to work with, a lot of cases where the same words mean different things. Data Structures What data structure should I use for a Diablo/WoW-style talent tree? Game Engine Need an engine for MMO mockup Helper sites http://www.gamedev.net/page/index.html

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  • Professional Flash Designers for Flash Designs

    When did you hear about Flash first? Could you exactly remember the time when you happened to talk about those exciting Flash games or Flash movie files with your friends? Well, Flash has been in the... [Author: David Jackson - Web Design and Development - August 31, 2009]

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  • Oracle anuncia resultados de Q3 FY10

    - by Paulo Folgado
    Oracle Reports GAAP EPS of $0.23, Non-GAAP EPS of $0.38New Software Licenses Up 13%, Applications New Licenses Up 21%Oracle Corporation today announced fiscal 2010 Q3 GAAP total revenues were up 17% to $6.4 billion, while non-GAAP total revenues were up 18% to $6.5 billion. Excluding the impact of Sun Microsystems, Inc., which Oracle acquired on January 26, 2010, GAAP total revenue grew 7%. GAAP new software license revenues were up 13% to $1.7 billion, and up 10% to $1.7 billion excluding Sun. GAAP software license updates and product support revenues were up 13% to $3.3 billion, while non-GAAP software license updates and product support revenues were up 12% to $3.3 billion. GAAP operating income was down 5% to $1.8 billion, and GAAP operating margin was 29%. Non-GAAP operating income was up 13% to $2.9 billion, and non-GAAP operating margin was 45%. GAAP net income was down 10% to $1.2 billion, while non-GAAP net income was up 9% to $1.9 billion. GAAP earnings per share were $0.23, down 11% compared to last year while non-GAAP earnings per share were up 9% to $0.38. GAAP operating cash flow on a trailing twelve-month basis was $8.2 billion. "Our solid top line growth, coupled with disciplined expense management, was key in generating $8.0 billion of free cash flow over the last twelve months," said Oracle CFO Jeff Epstein."The Sun integration is going even better than we expected," said Oracle President, Safra Catz. "We believe that Sun will make a significant contribution to our fourth quarter earnings per share as well as meet the profitability goals we set for next year.""Exadata is the fastest growing product in Oracle's history," said Oracle President, Charles Phillips. "Introduced a little over a year ago, the Exadata pipeline is now approaching $400 million with Q4 bookings forecast at nearly $100 million. This strengthens both sales growth and profitability in our Sun server and storage businesses.""Every quarter we grab huge chunks of market share from SAP," said Oracle CEO, Larry Ellison. "SAP's most recent quarter was the best quarter of their year, only down 15%, while Oracle's application sales were up 21%. But SAP is well ahead of us in the number of CEOs for this year, announcing their third and fourth, while we only had one."In addition, Oracle's Board of Directors declared a cash dividend of $0.05 per share of outstanding common stock to be paid to stockholders of record as of the close of business on April 14, 2010, with a payment date of May 5, 2010. Future declarations of quarterly dividends and the establishment of future record and payment dates are subject to the final determination of Oracle's Board of Directors.Q3 Earnings Conference Call and WebcastOracle will hold a conference call and web broadcast today to discuss these results at 2:00 p.m. Pacific. You may listen to the call by dialing (800) 214-0694 or (719) 955-1425, Passcode: 567035. To access the live Web broadcast of this event, please visit the Oracle Investor Relations Web site at http://www.oracle.com/investor.

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  • GDC 2012: The Bleeding Edge of Open Web Tech

    GDC 2012: The Bleeding Edge of Open Web Tech (Pre-recorded GDC content) Web browsers from mobile to desktop devices are in a constant state of growth enabling ever richer and pervasive games. This presentation by Google software engineer Vincent Scheib focuses on the latest developments in client side web technologies, such as Web Sockets, WebGL, File API, Mouse Lock, Gamepads, Web Audio API and more. Speaker: Vincent Scheib From: GoogleDevelopers Views: 1279 31 ratings Time: 48:33 More in Science & Technology

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  • C# in vedio game industry?

    - by kasparov
    Other than Indie game development, C# is also used for in house tool development at large studios. I have two questions -: 1) Is microsoft planning to release a native C# compiler sharing the backend code generator with the C++ compiler? http://www.compilerjobs.com/db/jobs_view.php?editid1=648 2) If microsoft IS planning a native C# compiler, then can C# replace C++ as the industry standard in AAA vedio games?

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