Search Results

Search found 5086 results on 204 pages for 'compiler constants'.

Page 71/204 | < Previous Page | 67 68 69 70 71 72 73 74 75 76 77 78  | Next Page >

  • Relevance of 'public' constructor in abstract class.

    - by Amby
    Is there any relevance of a 'public' constructor in an abstract class? I can not think of any possible way to use it, in that case shouldn't it be treated as error by compiler (C#, not sure if other languages allow that). Sample Code: internal abstract class Vehicle { public Vehicle() { } } The C# compiler allows this code to compile, while there is no way i can call this contructor from the outside world. It can be called from derived classes only. So shouldn't it allow 'protected' and 'private' modifiers only. Please comment.

    Read the article

  • do not use com.sun.xml.internal.*?

    - by sarah xia
    Hi all, Is this statement true: com.sun.xml.internal package is an internal package as the name suggestes. Users should not write code that depends on internal JDK implementation classes. Such classes are internal implementation details of the JDK and subject to change without notice One of my colleagues used one of the classes in his code, which caused javac task in Ant fail to compile our project as the compiler couldn't find the class. Answer from Sun/Oracle says that this is expected behavior of the compiler as user shouldn't use the package. Question is why the classes in the package made public in the first place? Thanks, Sarah

    Read the article

  • Java compilers or JVM languages that support goto?

    - by unknown
    Is there a java compiler flag that allows me to use goto as a valid construct? If not, are there any third-party java compilers that supports goto? If not, are there any other languages that support goto while at the same time can easily call methods written in Java? The reason is I'm making a language that is implemented in Java. Gotos are an important part of my language; I want to be able to compile it to native or JVM bytecode, although it has to be able to easily use Java libraries (ie. C supports goto, but to use it I'd have to rewrite the libraries in C). I want to generate C or Java, etc source files, and not bytecode or machine code. I'm using a third-party compiler to do that.

    Read the article

  • Difficulty to start up with basic unit test (Sample from my book -- SportsStore)

    - by Richard77
    Hello, I'm really new in TDD and, actually, I'm trying to follow the sample from my book (SportsStore -- Pro ASP.NET MVC Framework/Steve Sanderson/APRESS). I'm on pages 103-105. Although there are more on this, as new to all of this, I'm concerned with the following statements. ProductsController controller = new ProductsController(repository); var result = controller.List(2); //... regarding the above statements, when I write this (as in the book), var products = result.ViewData.Model as IList<Product>; I get a compiler error "System.Web.MVC.ActionResult" does not contain a definition for ViewData ..." But, when I remove the List() from the statement, then the compiler error disapear. var result = controller.List(2);//Doesn't work var result = controller;//It works Is something wrong there? I checked Apress website for that book, but there is nothing listed as Errata or issue. So I'm really lost. Thanks for helping

    Read the article

  • How to obtain a pointer out of a C++ vtable?

    - by Josh Haberman
    Say you have a C++ class like: class Foo { public: virtual ~Foo() {} virtual DoSomething() = 0; }; The C++ compiler translates a call into a vtable lookup: Foo* foo; // Translated by C++ to: // foo->vtable->DoSomething(foo); foo->DoSomething(); Suppose I was writing a JIT compiler and I wanted to obtain the address of the DoSomething() function for a particular instance of class Foo, so I can generate code that jumps to it directly instead of doing a table lookup and an indirect branch. My questions are: Is there any standard C++ way to do this (I'm almost sure the answer is no, but wanted to ask for the sake of completeness). Is there any remotely compiler-independent way of doing this, like a library someone has implemented that provides an API for accessing a vtable? I'm open to completely hacks, if they will work. For example, if I created my own derived class and could determine the address of its DoSomething method, I could assume that the vtable is the first (hidden) member of Foo and search through its vtable until I find my pointer value. However, I don't know a way of getting this address: if I write &DerivedFoo::DoSomething I get a pointer-to-member, which is something totally different. Maybe I could turn the pointer-to-member into the vtable offset. When I compile the following: class Foo { public: virtual ~Foo() {} virtual void DoSomething() = 0; }; void foo(Foo *f, void (Foo::*member)()) { (f->*member)(); } On GCC/x86-64, I get this assembly output: Disassembly of section .text: 0000000000000000 <_Z3fooP3FooMS_FvvE>: 0: 40 f6 c6 01 test sil,0x1 4: 48 89 74 24 e8 mov QWORD PTR [rsp-0x18],rsi 9: 48 89 54 24 f0 mov QWORD PTR [rsp-0x10],rdx e: 74 10 je 20 <_Z3fooP3FooMS_FvvE+0x20> 10: 48 01 d7 add rdi,rdx 13: 48 8b 07 mov rax,QWORD PTR [rdi] 16: 48 8b 74 30 ff mov rsi,QWORD PTR [rax+rsi*1-0x1] 1b: ff e6 jmp rsi 1d: 0f 1f 00 nop DWORD PTR [rax] 20: 48 01 d7 add rdi,rdx 23: ff e6 jmp rsi I don't fully understand what's going on here, but if I could reverse-engineer this or use an ABI spec I could generate a fragment like the above for each separate platform, as a way of obtaining a pointer out of a vtable.

    Read the article

  • Can't Use Generic C# Class in Using Statement

    - by Eric J.
    I'm trying to use a generic class in a using statement but the compiler can't seem to treat it as implementing IDisposable. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.Objects; namespace Sandbox { public sealed class UnitOfWorkScope<T> where T : ObjectContext, IDisposable, new() { public void Dispose() { } } public class MyObjectContext : ObjectContext, IDisposable { public MyObjectContext() : base("DummyConnectionString") { } #region IDisposable Members void IDisposable.Dispose() { throw new NotImplementedException(); } #endregion } public class Consumer { public void DoSomething() { using (new UnitOfWorkScope<MyObjectContext>()) { } } } } Compiler error is: Error 1 'Sandbox.UnitOfWorkScope<Sandbox.MyObjectContext>': type used in a using statement must be implicitly convertible to 'System.IDisposable' I implemented IDisposable on UnitOfWorkScope (and to see if that was the problem, also on MyObjectContext). What am I missing?

    Read the article

  • A follow up on type coercion in C++, as it may be construed by type conversion

    - by David
    This is a follow up to my previous question. Consider that I write a function with the following prototype: int a_function(Foo val); Where foo is believed to be a type defined unsigned int. This is unfortunately not verifiable for lack of documentation. So, someone comes along and uses a_function, but calls it with an unsigned int as an argument. Here the story takes a turn. Foo turns out to actually be a class, which can take an unsigned int as a single argument of unsigned int in an explicit constructor. Is it a standard and reliable behavior for the compiler to render the function call by doing a type conversion on the argument. I.e. is the compiler supposed to recognize the mismatch and insert the constructor? Or should I get a compile time error reporting the type mismatch.

    Read the article

  • When and why will an OS initialise memory to 0xCD, 0xDD, etc. on malloc/free/new/delete?

    - by LeopardSkinPillBoxHat
    I know that the OS will sometimes initialise memory with certain patterns such as 0xCD and 0xDD. What I want to know is when and why this happens. When Is this specific to the compiler used? Do malloc/new and free/delete work in the same way with regard to this? Is it platform specific? Will it occur on other operating systems, such as Linux or VxWorks? Why My understanding is this only occurs in Win32 debug configuration, and it is used to detect memory overruns and to help the compiler catch exceptions. Can you give any practical examples as to how this initialisation is useful? I remember reading something (maybe in Code Complete 2) that it is good to initialise memory to a known pattern when allocating it, and certain patterns will trigger interrupts in Win32 which will result in exceptions showing in the debugger. How portable is this?

    Read the article

  • Building XCode From Command Line Issues (Updating Entitlements file location)

    - by michaellindahl
    The first error is a warning for complier 'com.apple.compilers.gcc.4_0' I don't know if this is okay and I can just not worry about it. The second tells me that my entitlements file is no longer at that location. I know this and I thought I had correctly updated it in Xcode's info window. This project builds fine in Xcode. Michael-Lindahls-Mac:~ michaellindahl$ xcodebuild -project /Users/michaellindahl/Dropbox/Xcode/App/app.xcodeproj -alltargets 2011-01-03 11:41:51.591 xcodebuild[15162:60f] warning: compiler 'com.apple.compilers.gcc.4_0' is based on missing compiler 'com.apple.compilers.gcc.4_0' === BUILD NATIVE TARGET app OF PROJECT app WITH THE DEFAULT CONFIGURATION (Release) === Check dependencies [BEROR]CodeSign error: The entitlements file '/Users/michaellindahl/Dropbox/Xcode/deletedAppFile/Entitlements.plist' is missing ** BUILD FAILED **

    Read the article

  • Compile error with initializer_list when trying to use it to initialize member value of class

    - by ilektron
    I am trying to make a class initializable from an initialization_list in a class constructor's constructor's initialization list. It works for a std::map, but not for my custom class. I don't see any difference other than templates are used in std::map. #include <iostream> #include <initializer_list> #include <string> #include <sstream> #include <map> using std::string; class text_thing { private: string m_text; public: text_thing() { } text_thing(text_thing& other); text_thing(std::initializer_list< std::pair<const string, const string> >& il); text_thing& operator=(std::initializer_list< std::pair<const string, const string> >& il); operator string() { return m_text; } }; class static_base { private: std::map<string, string> m_test_map; text_thing m_thing; static_base(); public: static static_base& getInstance() { static static_base instance; return instance; } string getText() { return (string)m_thing; } }; typedef std::pair<const string, const string> spair; text_thing::text_thing(text_thing& other) { m_text = other.m_text; } text_thing::text_thing(std::initializer_list< std::pair<const string, const string> >& il) { std::stringstream text_gen; for (auto& apair : il) { text_gen << "{" << apair.first << ", " << apair.second << "}" << std::endl; } } text_thing& text_thing::operator=(std::initializer_list< std::pair<const string, const string> >& il) { std::stringstream text_gen; for (auto& apair : il) { text_gen << "{" << apair.first << ", " << apair.second << "}" << std::endl; } return *this; } static_base::static_base() : m_test_map{{"test", "1"}, {"test2", "2"}}, // Compiler fine with this m_thing{{"test", "1"}, {"test2", "2"}} // Compiler doesn't like this { } int main() { std::cout << "Starting the program" << std::endl; std::cout << "The text thing: " << std::endl << static_base::getInstance().getText(); } I get this compiler output g++ -O0 -g3 -Wall -c -fmessage-length=0 -std=c++11 -MMD -MP -MF"static_base.d" -MT"static_base.d" -o "static_base.o" "../static_base.cpp" Finished building: ../static_base.cpp Building file: ../test.cpp Invoking: GCC C++ Compiler g++ -O0 -g3 -Wall -c -fmessage-length=0 -std=c++11 -MMD -MP -MF"test.d" -MT"test.d" -o "test.o" "../test.cpp" ../test.cpp: In constructor ‘static_base::static_base()’: ../test.cpp:94:40: error: no matching function for call to ‘text_thing::text_thing(<brace-enclosed initializer list>)’ m_thing{{"test", "1"}, {"test2", "2"}} ^ ../test.cpp:94:40: note: candidates are: ../test.cpp:72:1: note: text_thing::text_thing(std::initializer_list<std::pair<const std::basic_string<char>, const std::basic_string<char> > >&) text_thing::text_thing(std::initializer_list< std::pair<const string, const string> >& il) ^ ../test.cpp:72:1: note: candidate expects 1 argument, 2 provided ../test.cpp:67:1: note: text_thing::text_thing(text_thing&) text_thing::text_thing(text_thing& other) ^ ../test.cpp:67:1: note: candidate expects 1 argument, 2 provided ../test.cpp:23:2: note: text_thing::text_thing() text_thing() ^ ../test.cpp:23:2: note: candidate expects 0 arguments, 2 provided make: *** [test.o] Error 1 Output of gcc -v Using built-in specs. COLLECT_GCC=gcc COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-linux-gnu/4.8/lto-wrapper Target: x86_64-linux-gnu Configured with: ../src/configure -v --with-pkgversion='Ubuntu 4.8.1-2ubuntu1~13.04' --with-bugurl=file:///usr/share/doc/gcc-4.8/README.Bugs --enable-languages=c,c++,java,go,d,fortran,objc,obj-c++ --prefix=/usr --program-suffix=-4.8 --enable-shared --enable-linker-build-id --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --with-gxx-include-dir=/usr/include/c++/4.8 --libdir=/usr/lib --enable-nls --with-sysroot=/ --enable-clocale=gnu --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-gnu-unique-object --enable-plugin --with-system-zlib --disable-browser-plugin --enable-java-awt=gtk --enable-gtk-cairo --with-java-home=/usr/lib/jvm/java-1.5.0-gcj-4.8-amd64/jre --enable-java-home --with-jvm-root-dir=/usr/lib/jvm/java-1.5.0-gcj-4.8-amd64 --with-jvm-jar-dir=/usr/lib/jvm-exports/java-1.5.0-gcj-4.8-amd64 --with-arch-directory=amd64 --with-ecj-jar=/usr/share/java/eclipse-ecj.jar --enable-objc-gc --enable-multiarch --disable-werror --with-arch-32=i686 --with-abi=m64 --with-multilib-list=m32,m64,mx32 --with-tune=generic --enable-checking=release --build=x86_64-linux-gnu --host=x86_64-linux-gnu --target=x86_64-linux-gnu Thread model: posix gcc version 4.8.1 (Ubuntu 4.8.1-2ubuntu1~13.04) It compiles fine with the std::map constructed this way, and if I modify the static_base to return the strings from the maps, all is fine and dandy. Please help me understand what is going on here.

    Read the article

  • Const parameter at constructor causes stackoverflow

    - by Luca
    I've found this strange behavior with VS2005 C++ compiler. Here is the situation: I cannot publish the code, but situation is very simple. Here is initial code: it work perfectly class Foo { public: Foo(Bar &bar) { ... } } The constructor implementation stores a reference, setup some members... indeed nothing special. If I change the code in the following way: class Foo { public: Foo(const Bar &bar) { ... } } I've added a const qualifier to the only constructor routine parameter. It compiles correctly, but the compiler outputs a warning saying that the routine Foo::Foo will cause a stackoverflow (even if the execution path doesn't construct any object Foo); effectively this happens. So, why the code without the const parameter works perfectly, while the one with the const qualifier causes a stackoverflow? What can cause this strange behavior?

    Read the article

  • MS Dev Studio 2005 Ignores Preprocessor directives during compile

    - by miked
    We just got a new developer and I'm trying to set him up with Dev Studio 2005 (The version we all use at this office), and we're running into a weird problem that I've never seen before. I have some code that works perfectly on my system, and he can't seem to get it compiled. We've tracked the issue down to his copy of dev studio ignoring the preprocessor directives. For example, in the project properties under C/C++|Preprocessor|Preprocessor Directives, I add DEFINE_ME. Which should translate to a /D"DEFINE_ME" for the compiler. And it does in my development environment, but it doesn't on his. I verified that when he checks out the code from the source repository, that he has the same version of the code I do. And if I look in his Project Properties, all of the directives are there. For some reason they're just not getting passed down to the compiler. Any Ideas?

    Read the article

  • Relvance of 'public' contructor in abstract class.

    - by Amby
    Is there any relevance of a 'public' constructor in an abstract class? I can not think of any possible way to use it, in that case shouldn't it be treated as error by compiler (C#, not sure if other languages allow that). Sample Code: internal abstract class Vehicle { public Vehicle() { } } The C# compiler allows this code to compile, while there is no way i can call this contructor from the outside world. It can be called from derived classes only. So shouldn't it allow 'protected' and 'private' modifiers only. Please comment.

    Read the article

  • Processing an n-ary ANTLR AST one child at a time

    - by Chris Lieb
    I currently have a compiler that uses an AST where all children of a code block are on the same level (ie, block.children == {stm1, stm2, stm3, etc...}). I am trying to do liveness analysis on this tree, which means that I need to take the value returned from the processing of stm1 and then pass it to stm2, then take the value returned by stm2 and pass it to stm3, and so on. I do not see a way of executing the child rules in this fashion when the AST is structured this way. Is there a way to allow me to chain the execution of the child grammar items with my given AST, or am I going to have to go through the painful process of refactoring the parser to generate a nested structure and updating the rest of the compiler to work with the new AST? Example ANTLR grammar fragment: block : ^(BLOCK statement*) ; statement : // stuff ; What I hope I don't have to go to: block : ^(BLOCK statementList) ; statementList : ^(StmLst statement statement+) | ^(StmLst statement) ; statement : // stuff ;

    Read the article

  • RAII: Initializing data member in const method

    - by Thomas Matthews
    In RAII, resources are not initialized until they are accessed. However, many access methods are declared constant. I need to call a mutable (non-const) function to initialize a data member. Example: Loading from a data base struct MyClass { int get_value(void) const; private: void load_from_database(void); // Loads the data member from database. int m_value; }; int MyClass :: get_value(void) const { static bool value_initialized(false); if (!value_initialized) { // The compiler complains about this call because // the method is non-const and called from a const // method. load_from_database(); } return m_value; } My primitive solution is to declare the data member as mutable. I would rather not do this, because it suggests that other methods can change the member. How would I cast the load_from_database() statement to get rid of the compiler errors?

    Read the article

  • How do I compile for windows XP under windows 7 / visual studio 2008

    - by Jon Cage
    I'm running Windows 7 and Visual Studio 2008 Pro and trying to get my application to work on Windows XP SP3. It's a really minimal command line program so should have any ridiculous dependencies: // XPBuild.cpp : Defines the entry point for the console application. // #include "stdafx.h" int _tmain(int argc, _TCHAR* argv[]) { printf("Hello world"); getchar(); return 0; } I read somewhere that defining several constants such as WINVER should allow me to compile for other platforms. I've tried the added the following to my /D compiler options: ;WINVER=0x0501;_WIN32_WINNT 0x0501;NTDDI_VERSION=NTDDI_WINXP But that made no difference. When I run it on my Windows XP machine (actually running in a virtualbox) I get the following error: This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. So what have I missed? Is there something else required to run MSVC compiled programs or a different compiler option or something else?

    Read the article

  • linq "let" translation

    - by luke
    I understand that when the C# compiler sees a linq query comprehension, it basically does a straight translation to the corresponding Linq Extension methods and lambdas. i.e. from x in list select x.property gets translated to: list.Select(x => x.property) my question is what do let clauses get translated to. for example how would this get translated by the compiler. from x in list let v = SomeComplexExpressionDependingOnx select v (p.s. i know this could be reduced to just select SomeComplexExpressionDependingOnx but i want to know how this is done in general) Thanks!

    Read the article

  • C++ Thread Safe Integer

    - by Paul Ridgway
    Hello everyone, I have currently created a C++ class for a thread safe integer which simply stores an integer privately and has public get a set functions which use a boost::mutex to ensure that only one change at a time can be applied to the integer. Is this the most efficient way to do it, I have been informed that mutexes are quite resource intensive? The class is used a lot, very rapidly so it could well be a bottleneck... Googleing C++ Thread Safe Integer returns unclear views and oppinions on the thread safety of integer operations on different architectures. Some say that a 32bit int on a 32bit arch is safe, but 64 on 32 isn't due to 'alignment' Others say it is compiler/OS specific (which I don't doubt). I am using Ubuntu 9.10 on 32 bit machines, some have dual cores and so threads may be executed simultaneously on different cores in some cases and I am using GCC 4.4's g++ compiler. Thanks in advance...

    Read the article

  • Visual Studio 2005 Ignores Preprocessor directives during compile

    - by miked
    We just got a new developer and I'm trying to set him up with Dev Studio 2005 (The version we all use at this office), and we're running into a weird problem that I've never seen before. I have some code that works perfectly on my system, and he can't seem to get it compiled. We've tracked the issue down to his copy of dev studio ignoring the preprocessor directives. For example, in the project properties under C/C++|Preprocessor|Preprocessor Directives, I add DEFINE_ME. Which should translate to a /D"DEFINE_ME" for the compiler. And it does in my development environment, but it doesn't on his. I verified that when he checks out the code from the source repository, that he has the same version of the code I do. And if I look in his Project Properties, all of the directives are there. For some reason they're just not getting passed down to the compiler. Any Ideas?

    Read the article

  • c# Generic overloaded method dispatching ambiguous

    - by sebgod
    Hello, I just hit a situation where a method dispatch was ambiguous and wondered if anyone could explain on what basis the compiler (.NET 4.0.30319) chooses what overload to call interface IfaceA { } interface IfaceB<T> { void Add(IfaceA a); T Add(T t); } class ConcreteA : IfaceA { } class abstract BaseClassB<T> : IfaceB<T> { public virtual T Add(T t) { ... } public virtual void Add(IfaceA a) { ... } } class ConcreteB : BaseClassB<IfaceA> { // does not override one of the relevant methods } void code() { var concreteB = new ConcreteB(); // it will call void Add(IfaceA a) concreteB.Add(new ConcreteA()); } In any case, why does the compiler not warn me or even why does it compile? Thank you very much for any answers.

    Read the article

  • Is there a "Language-Aware" diff?

    - by JS
    (Appologies for the poor title. I'm open to suggestions for a better one. "Language-gnostic", perhaps?) Does there exist a diff utility (preferably *nix-based) that will diff files based on how a (selectable) language compiler would view the code? For example, to a Python compiler, these two 'graphs are identical: # The quick brown fox jumped vs: # The quick brown # fox jumped Telling most diffs (at least the one's I'm familiar with) to ignore spaces and linebreaks still causes them to flag a difference due to the extra '#'. "Language-sensitivity" would sure help to cut down on the "noise". Ideally, it would work in xemacs....(<-- probably pushing my luck? :-)

    Read the article

  • Does a C++ destructor always or only sometimes call data member destructors?

    - by Magnus
    I'm trying to validate my understanding of C++ destructors. I've read many times that C++ supplies a default destructor if I don't write one myself. But does this mean that if I DO write a destructor that the compiler WON'T still provide the default cleanup of stack-allocated class fields? My hunch is that the only sane behavior would be that all class fields are destroyed no matter what, whether I provide my own destructor or not. In which case the statement I've read so many times is actually a little misleading and could be better stated as: "Whether or not you write your own destructor, the C++ compiler always writes a default destructor-like sequence to deallocate the member variables of your class. You may then specify additional deallocations or other tasks as needed by defining your own destructor" Is this correct?

    Read the article

< Previous Page | 67 68 69 70 71 72 73 74 75 76 77 78  | Next Page >