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  • Monogame/SharpDX - Shader parameters missing

    - by Layoric
    I am currently working on a simple game that I am building in Windows 8 using MonoGame (develop3d). I am using some shader code from a tutorial (made by Charles Humphrey) and having an issue populating a 'texture' parameter as it appears to be missing. Edit I have also tried 'Texture2D' and using it with a register(t0), still no luck I'm not well versed writing shaders, so this might be caused by a more obvious problem. I have debugged through MonoGame's Content processor to see how this shader is being parsed, all the non 'texture' parameters are there and look to be loading correctly. Edit This seems to go back to D3D compiler. Shader code below: #include "PPVertexShader.fxh" float2 lightScreenPosition; float4x4 matVP; float2 halfPixel; float SunSize; texture flare; sampler2D Scene: register(s0){ AddressU = Clamp; AddressV = Clamp; }; sampler Flare = sampler_state { Texture = (flare); AddressU = CLAMP; AddressV = CLAMP; }; float4 LightSourceMaskPS(float2 texCoord : TEXCOORD0 ) : COLOR0 { texCoord -= halfPixel; // Get the scene float4 col = 0; // Find the suns position in the world and map it to the screen space. float2 coord; float size = SunSize / 1; float2 center = lightScreenPosition; coord = .5 - (texCoord - center) / size * .5; col += (pow(tex2D(Flare,coord),2) * 1) * 2; return col * tex2D(Scene,texCoord); } technique LightSourceMask { pass p0 { VertexShader = compile vs_4_0 VertexShaderFunction(); PixelShader = compile ps_4_0 LightSourceMaskPS(); } } I've removed default values as they are currently not support in MonoGame and also changed ps and vs to v4 instead of 2. Could this be causing the issue? As I debug through 'DXConstantBufferData' constructor (from within the MonoGameContentProcessing project) I find that the 'flare' parameter does not exist. All others seem to be getting created fine. Any help would be appreciated. Update 1 I have discovered that SharpDX D3D compiler is what seems to be ignoring this parameter (perhaps by design?). The ConstantBufferDescription.VariableCount seems to be not counting the texture variable. Update 2 SharpDX function 'GetConstantBuffer(int index)' returns the parameters (minus textures) which is making is impossible to set values to these variables within the shader. Any one know if this is normal for DX11 / Shader Model 4.0? Or am I missing something else?

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  • Declaring Anonymous Types in VB

    Using an anonymous type in VB, which is essential for technologies like LINQ, means that the compiler will generate a class for you based on context and named initializers saving you time and effort. To learn more read on.

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  • Trouble compiling MonoDevelop 4 on Ubuntu 12.04

    - by Mehran
    I'm trying to compile the latest version of MonoDevelop (4.0.9) on my Ubuntu 12.04 and I'm facing errors I can not overcome. Here are my machine's configurations: OS: Ubuntu 12.04 64-bit Mono: version 3.0.12 And here are the commands that I ran to download MonoDevelop: $ git clone git://github.com/mono/monodevelop.git $ cd monodevelop $ git submodule init $ git submodule update And afterwards to compile: ./configure --prefix=`pkg-config --variable=prefix mono` --profile=stable make Then I faced the following errors (sorry if it's long): ... Building ./Main.sln xbuild /verbosity:quiet /nologo /property:CodePage=65001 ./Main.sln /property:Configuration=Debug /home/mehran/git/monodevelop/main/Main.sln: warning : Don't know how to handle GlobalSection MonoDevelopProperties.Debug, Ignoring. : warning CS1685: The predefined type `System.Runtime.CompilerServices.ExtensionAttribute' is defined in multiple assemblies. Using definition from `mscorlib' /usr/lib/mono/4.0/Microsoft.CSharp.targets: error : Compiler crashed with code: 1. : warning CS1685: The predefined type `System.Runtime.CompilerServices.ExtensionAttribute' is defined in multiple assemblies. Using definition from `mscorlib' Editor/IDocument.cs(98,30): warning CS0419: Ambiguous reference in cref attribute `GetOffset'. Assuming `ICSharpCode.NRefactory.Editor.IDocument.GetOffset(int, int)' but other overloads including `ICSharpCode.NRefactory.Editor.IDocument.GetOffset(ICSharpCode.NRefactory.TextLocation)' have also matched PatternMatching/INode.cs(51,37): warning CS1574: XML comment on `ICSharpCode.NRefactory.PatternMatching.PatternExtensions.Match(this ICSharpCode.NRefactory.PatternMatching.INode, ICSharpCode.NRefactory.PatternMatching.INode)' has cref attribute `PatternMatching.Match.Success' that could not be resolved TextLocation.cs(35,23): warning CS0419: Ambiguous reference in cref attribute `Editor.IDocument.GetOffset'. Assuming `ICSharpCode.NRefactory.Editor.IDocument.GetOffset(int, int)' but other overloads including `ICSharpCode.NRefactory.Editor.IDocument.GetOffset(ICSharpCode.NRefactory.TextLocation)' have also matched TypeSystem/FullTypeName.cs(87,24): warning CS0419: Ambiguous reference in cref attribute `ReflectionHelper.ParseReflectionName'. Assuming `ICSharpCode.NRefactory.TypeSystem.ReflectionHelper.ParseReflectionName(string)' but other overloads including `ICSharpCode.NRefactory.TypeSystem.ReflectionHelper.ParseReflectionName(string, ref int)' have also matched TypeSystem/INamedElement.cs(59,24): warning CS0419: Ambiguous reference in cref attribute `ReflectionHelper.ParseReflectionName'. Assuming `ICSharpCode.NRefactory.TypeSystem.ReflectionHelper.ParseReflectionName(string)' but other overloads including `ICSharpCode.NRefactory.TypeSystem.ReflectionHelper.ParseReflectionName(string, ref int)' have also matched TypeSystem/IType.cs(50,26): warning CS1584: XML comment on `ICSharpCode.NRefactory.TypeSystem.IType' has syntactically incorrect cref attribute `IEquatable{IType}.Equals(IType)' TypeSystem/IType.cs(319,38): warning CS1580: Invalid type for parameter `1' in XML comment cref attribute `GetMethods(Predicate{IUnresolvedMethod}, GetMemberOptions)' TypeSystem/TypeKind.cs(61,17): warning CS1580: Invalid type for parameter `1' in XML comment cref attribute `IType.GetNestedTypes(Predicate{ITypeDefinition}, GetMemberOptions)' TypeSystem/SpecialType.cs(50,52): warning CS1580: Invalid type for parameter `1' in XML comment cref attribute `IType.GetNestedTypes(Predicate{ITypeDefinition}, GetMemberOptions)' /usr/lib/mono/4.0/Microsoft.CSharp.targets: error : Compiler crashed with code: 1.

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  • how to install g++ and openJDK from .deb package

    - by Saurav Shekhar
    I have recently started using ubuntu 12.04 for my dell inspiron 5500 15r. I want to install g++ and javac on my ubuntu.Since my USB modem doesn't support ubuntu i cannot connect my ubuntu to the internet.I have the .deb package of g++-4.4 GNU C++ compiler and openJDK Java 6 Runtime with me. Please explain to me in detail how to install them to my ubuntu. Thank You Saurav Shekhar ph-+91 895 344 1464

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  • GLSL: How Do I cast a float into an int?

    - by dugla
    In a GLSL fragment shader I am trying to cast a float into an int. The compiler has other ideas. It complains thusly: ERROR: 0:60: '=' : cannot convert from 'mediump float' to 'highp int' I am trying to do this: mediump float indexf = floor(2.0 * mixer); highp int index = indexf; I (vainly) tried to raise the precision of the int above the float to appease the GL Gods but no joy. Could someone please school me here? Thanks, Doug

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  • What is meant by Scope of a variable?

    - by Appy
    I think of the scope of a variable as - "The scope of a particular variable is the range within a program's source code in which that variable is recognized by the compiler". That statement is from "Scope and Lifetime of Variables in C++", which I read many months ago. Recently I came across this in LeMoyne-Owen College courses: What exactly is the difference between the scope of variables in C# and (C99, C++, Java) when However a variable still must be declared before it can be used

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  • No C++ option after install Eclipse CDT

    - by Muhammad Khan
    I used terminal to install eclipse with jdk7, and now I want incorporate c/c++ development, so I installed a compiler (gcc 4.7) and and eclipse cdt plugin from the terminal: sudo apt-get install eclipse-cdt But when I restarted eclipse and tried to change the perspective, there was no c++ option I cannot even create a new c++ project. Someone suggested that I do "Install New Software" and choose the cdt from the hard drive. If this is what I should do, where does terminal install its files to?

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  • Cross compilation of udns for power pc

    - by pragya
    I have libraries of x86 architecture that I want to cross compile for power pc. I have already cross compiled different libraries for power pc by setting environment variables for powerpc and using appropriate options with ./configure. Now, I want to cross compile libudns for powerpc. In ./configure --help I am not getting those appropriate options to cross compile. For libudns, I set environment variables for powerpc and ran ./configure but it throws following error: configure: fatal: $CC (powerpc-linux-gnu-gcc) is not a working compiler

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  • Intel programming "performance" books? [closed]

    - by user997112
    I vaguely remember seeing that Intel have produced a few good books, especially with regards to low latency programming, but I cannot remember the titles. Could people suggest the titles of Intel books (or ones relating to Intel products)? Examples include books on: -Intel Compiler -Intel Assembler -Any low level programming on Intel assembler -The Intel CPU architecture -Intel threading blocks library

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  • Good resources for language design

    - by Aaron Digulla
    There are lots of books about good web design, UI design, etc. With the advent of Xtext, it's very simple to write your own language. What are good books and resources about language design? I'm not looking for a book about compiler building (like the dragon book) but something that answers: How to create a grammar that is forgiving (like adding optional trailing commas)? Which grammar patterns cause problems for users of a language? How create a compact grammar without introducing ambiguities

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  • why do we need to put private members in headers

    - by Simon
    Private variables are a way to hide complexity and implementation details to the user of a class. This is a rather nice feature. But I do not understand why in c++ we need to put them in the header of a class. I see some annoying downsides to this: it clutters the header from the user it force recompilation of all client libraries whenever the internals are modified Is there a conceptual reason behind this requirement? Is it only to ease the work of the compiler?

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  • Intel Fortran error #10001

    - by Ricardo
    I have a problem with the Intel Fortran compiler. It has been working fine in 8.04 and 10.04 LTS (well, some changes required during the installation due to the fact that 10.04 uses dash and not bash as the shell /bin/sh) Now I have upgraded to 12.04 and when compiling I get the following message: ifort: error #10001: could not find directory in which g++ resides Is there anybody that knows how to solve this problem?

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  • Byldan

    - by csharp-source.net
    Byldan is a framework for managing the build life-cycle of .NET applications. Its goal is to support multiple-platforms (Linux/Windows) and multiple compiler vendors (Novell/Microsoft). This minor release of Byldan adds support for unit testing with NUnit and for signing of assemblies.

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  • Storing deb packages on local media

    - by Saeid87
    Is there a way to store deb packages (all or a specific version of package) on a local media (dvd, usb etc...) so later I would be able to install those packages on a PC which does not have Internet connection? For example, these are the packages that I want to install on a PC which doesn't have Internet connection: # TinyOS MSP430 GCC Compiler Repository # Version 4.6.3 deb http://tinyprod.net/repos/debian squeeze main deb http://tinyprod.net/repos/debian msp430-46 main # TinyOS version 2.1.2 deb http://tinyos.stanford.edu/tinyos/dists/ubuntu lucid main

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  • Web Development Goes Pre-Visual InterDev

    - by Ken Cox [MVP]
    As a longtime and hardcore ASP.NET webforms developer, I’m finding the new client-side development world a bit of a grind.  I love learning new technologies, but I can’t help feeling we’ve regressed and lost our old RAD advantage as we move heavy lifting to the client. For my latest project, I’m using Telerik’s KendoUI in Visual Studio 2012. To say I feel clumsy writing this much JavaScript is an understatement. It seems like the only safe way to ‘write’ this code is by copying a working snippet from someone else and pasting it into my HTML page.  For me, JavaScript has largely been for small UI tasks like client-side validation and a bit of AJAX – and often emitted by a server-side control. I find myself today lost in nests of curly braces that Ctrl+K, Ctrl+D doesn’t seem to understand that well either. IntelliSense, my old syntax saviour, doesn’t seem to have kept up with this cobweb of code either. Code completion? Not seeing it. As I fumbled about this evening, I thought about how web development rocketed forward when Microsoft introduced Visual InterDev. Its Design-Time Controls (DTCs) changed the way we created sites. All the iterations of Visual Studio have enhanced that server-side experience where you let a tool write the bulk of the code and manually finesse it from there. What happened? Why am I typing  properties and values (especially default values!) into VS 2012 to get a client-side grid on a page? Where are the drag and drop objects that traditionally provided 70 percent of the mark-up and configuration?  Did we forget how to write Property Pages where you enter a value and the correct syntax appears magically in the source code? To me, the tooling was looking the other way as the scene shifted from server-side code to nimble client-side script. It’ll have to catch up. Although JavaScript is the lingua franca of web browsers, the language is unwieldy, tough to maintain, and messy to debug. If a .NET JIT compiler can turn our VB, F#, and C# source code into an Intermediate Language that executes on a computer, I don’t see why there can’t be a client-side compiler that turns a .NET language into JavaScript that browsers can consume.

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  • I'm a C Programmer, but I can't find a comfortable environment to work in

    - by Jesse Brands
    Hello everyone, Last time I asked a question, I was having issues dealing with Java which I had to do for a course work. I generally use C for my development work - especially personal projects - and I've grown up in what is pretty much a Linux/UNIX world. In this world, it was easy to use C, you had your C compiler (GCC is excellent in that regard) and a wealth of tools such as the command line and vi/emacs/whatever-you-got. However, that was all that I really liked about Linux/UNIX. It really fitted well with the C language; nowadays, I'm somewhat forced into Windows/Mac OS X for most of my work. C seems poorly supported on a mac for starters, there's no GUI API to use and pretty much you get forced into Obj-C. This is not a problem, I like Objective-C, but it's another language I have to learn. Now coming to Windows. Why does everything about Windows Development try to scare me away? It's basically come down to: USE C# AND .NET OR DIE. I don't like C#, I like C, they are fundamentally different. Yet when I make a Windows Forms application in MSVC++ (I know that's not C), I get a main function riddled with weird things I've never heard of before, along with a poor, barely-compliant C/C++ compiler. What am I to do when I just want to program in C, make applications that look and feel like native Windows applications (I am a sucker for aesthetics, and I'm not looking to make something cross-platform. I just want it to work on Windows, and look as native as possible.). C++ is a fine alternative, but it really looks like the only way to make a decent, native feeling Windows application, is to use C#. Am I missing something here? I'd rather not use CYGWIN. Like I said, I want people to install the program, and it should just work out of the box on Windows 7. Program in question involves a Media Player, if anyone is curious what I'm targetting at. Anyone who had the same experiences who can help me out? How can I code something in ANSI C and still have a native feel?

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  • Why would more CPU cores on virtual machine slow compile times?

    - by Sid
    [edit#2] If anyone from VMWare can hit me up with a copy of VMWare Fusion, I'd be more than happy to do the same as a VirtualBox vs VMWare comparison. Somehow I suspect the VMWare hypervisor will be better tuned for hyperthreading (see my answer too) I'm seeing something curious. As I increase the number of cores on my Windows 7 x64 virtual machine, the overall compile time increases instead of decreasing. Compiling is usually very well suited for parallel processing as in the middle part (post dependency mapping) you can simply call a compiler instance on each of your .c/.cpp/.cs/whatever file to build partial objects for the linker to take over. So I would have imagined that compiling would actually scale very well with # of cores. But what I'm seeing is: 8 cores: 1.89 sec 4 cores: 1.33 sec 2 cores: 1.24 sec 1 core: 1.15 sec Is this simply a design artifact due to a particular vendor's hypervisor implementation (type2:virtualbox in my case) or something more pervasive across more VMs to make hypervisor implementations more simpler? With so many factors, I seem to be able to make arguments both for and against this behavior - so if someone knows more about this than me, I'd be curious to read your answer. Thanks Sid [edit:addressing comments] @MartinBeckett: Cold compiles were discarded. @MonsterTruck: Couldn't find an opensource project to compile directly. Would be great but can't screwup my dev env right now. @Mr Lister, @philosodad: Have 8 hw threads, using VirtualBox, so should be 1:1 mapping without emulation @Thorbjorn: I have 6.5GB for the VM and a smallish VS2012 project - it's quite unlikely that I'm swapping in/out trashing the page file. @All: If someone can point to an open source VS2010/VS2012 project, that might be a better community reference than my (proprietary) VS2012 project. Orchard and DNN seem to need environment tweaking to compile in VS2012. I really would like to see if someone with VMWare Fusion also sees this (for VMWare vs VirtualBox compartmentalization) Test details: Hardware: Macbook Pro Retina CPU : Core i7 @ 2.3Ghz (quad core, hyper threaded = 8 cores in windows task manager) Memory : 16 GB Disk : 256GB SSD Host OS: Mac OS X 10.8 VM type: VirtualBox 4.1.18 (type 2 hypervisor) Guest OS: Windows 7 x64 SP1 Compiler: VS2012 compiling a solution with 3 C# Azure projects Compile times measure by VS2012 plugin called 'VSCommands' All tests run 5 times, first 2 runs discarded, last 3 averaged

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  • Inline template efficiency

    - by Darryl Gove
    I like inline templates, and use them quite extensively. Whenever I write code with them I'm always careful to check the disassembly to see that the resulting output is efficient. Here's a potential cause of inefficiency. Suppose we want to use the mis-named Leading Zero Detect (LZD) instruction on T4 (this instruction does a count of the number of leading zero bits in an integer register - so it should really be called leading zero count). So we put together an inline template called lzd.il looking like: .inline lzd lzd %o0,%o0 .end And we throw together some code that uses it: int lzd(int); int a; int c=0; int main() { for(a=0; a<1000; a++) { c=lzd(c); } return 0; } We compile the code with some amount of optimisation, and look at the resulting code: $ cc -O -xtarget=T4 -S lzd.c lzd.il $ more lzd.s .L77000018: /* 0x001c 11 */ lzd %o0,%o0 /* 0x0020 9 */ ld [%i1],%i3 /* 0x0024 11 */ st %o0,[%i2] /* 0x0028 9 */ add %i3,1,%i0 /* 0x002c */ cmp %i0,999 /* 0x0030 */ ble,pt %icc,.L77000018 /* 0x0034 */ st %i0,[%i1] What is surprising is that we're seeing a number of loads and stores in the code. Everything could be held in registers, so why is this happening? The problem is that the code is only inlined at the code generation stage - when the actual instructions are generated. Earlier compiler phases see a function call. The called functions can do all kinds of nastiness to global variables (like 'a' in this code) so we need to load them from memory after the function call, and store them to memory before the function call. Fortunately we can use a #pragma directive to tell the compiler that the routine lzd() has no side effects - meaning that it does not read or write to memory. The directive to do that is #pragma no_side_effect(<routine name), and it needs to be placed after the declaration of the function. The new code looks like: int lzd(int); #pragma no_side_effect(lzd) int a; int c=0; int main() { for(a=0; a<1000; a++) { c=lzd(c); } return 0; } Now the loop looks much neater: /* 0x0014 10 */ add %i1,1,%i1 ! 11 ! { ! 12 ! c=lzd(c); /* 0x0018 12 */ lzd %o0,%o0 /* 0x001c 10 */ cmp %i1,999 /* 0x0020 */ ble,pt %icc,.L77000018 /* 0x0024 */ nop

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  • Pointers in C vs No pointers in PHP

    - by AnnaBanana
    Both languages have the same syntax. Why does C have the weird * character that denotes pointers (which is some kind of memory address of the variable contents?), when PHP doesn't have it and you can do pretty much the same things in PHP that you can do in C, without pointers? I guess the PHP compiler handles this internally, why doesn't C do the same? Doesn't this add unneeded complexity in C? For example I don't understand them :)

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  • CoffeeScript 1.4.0 disponible, le langage qui propose une nouvelle syntaxe pour JavaScript améliore son compilateur

    CoffeeScript 1.4.0 disponible le langage qui propose une nouvelle syntaxe pour JavaScript améliore son compilateur Jeremy Ashkenas, le créateur de CoffeeScript a annoncé la sortie de la version 1.4 du langage dérivé de JavaScript sur son compte Twitter. Pour rappel, CoffeeScript offre une syntaxe semblable à celles de Python ou Ruby et permet de compiler son code en JavaScript. [IMG]http://idelways.developpez.com/news/images/coffeescript.jpg[/IMG] Le but de CoffeeScript est de faire abstraction de la syntaxe de JavaScript qui ne reflèterait pas les concepts profonds du langage, dont le noyau et le modèle orienté objet ou fonctionnel ...

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  • Do any OO languages support a mechanism to guarantee an overriden method will call the base?

    - by Aaron Anodide
    I think this might be a useful language feature and was wondering if any languages already support it. The idea is if you have: class C virtual F statement1 statement2 and class D inherits C override F statement1 statement2 C.F() There would be a keyword applied to C.F() such that removing the last line of code above would cause a compiler error because it's saying "This method can be overridden but the implementation here needs to run no matter what".

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  • Evince 3.10 with menubar

    - by user43787
    I find that the 2 buttoms menu from the evince v3.10.0 are not really useful. Why did ubuntu NOT re add an menubar?. It would have been looking better in unity ! The unity top panel has enough space for an normal program menu. Here is an screenshot of what i mean: (The program works already in ubuntu 13.10 with unity or cinnamon fine. Some little compiler warnings but nothing more) Example in Cinnamon or in unity

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  • QotD: Maurizio Cimadamore on Project Lambda Binary Snapshots

    - by $utils.escapeXML($entry.author)
    I'm glad to announce that the first binary snapshots of the lambda repository are available at the following URL:http://jdk8.java.net/lambda/As you can imagine, as the implementation of the compiler/libraries is still under heavy development, there are still many rough corners that need to be polished. I'd like to thank you all for all the patience and the valuable feedback provided so far - please keep it coming!Maurizio Cimadamore announcing the Project Lambda binary snapshots on the lambda-dev OpenJDK mailing list.

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  • How do I compile & install the newest version of Transmission?

    - by Codemonkey
    I'm trying to install Transmission 2.51 on Ubuntu 10.04. Compiling the source goes fine, but I can't seem to get it to compile the GUI as well. This is the configure output: Configuration: Source code location: . Compiler: g++ Build libtransmission: yes * optimized for low-resource systems: no * µTP enabled: yes Build Command-Line client: yes Build GTK+ client: no (GTK+ none) * libappindicator for an Ubuntu-style tray: no Build Daemon: yes Build Mac client: no How do I get it to build the GTK+ client?

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