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  • record and replay directinput events

    - by cloudraven
    I am trying to build a record and replay system for a couple of games. I was wondering if I can make a general replay engine using directinput rather than doing an specific implementation for each game. Recording DirectInput events doesn't seem to be that much of a problem, but I don't know if there is a way to play them back. My question is, is there a way to feed DirectInput events from a log and make DirectInput believe that they came from mouse/joystick/keyboard? I assume it is unlikely, but if there is a way I would be interested in learning about it.

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  • Fixing a broken toolbox (In Visual Studio 2010 SP1)

    - by mbcrump
    I was recently running into a situation where every time I opened Visual Studio 2010 SP1, the following message would appear for about 60 seconds or so: "Loading toolbox content from package Microsoft.VisualStudio.IDE.Toolbox.ControlInstaller.ToolboxInstallerPackage '{2C98B35-07DA-45F1-96A3-BE55D91C8D7A}'" After finally get fed up with the issue, I started researching it and decided that I’d share the steps that I took to resolve it below: I first made a complete backup of my registry. I then removed the following key: [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\10.0\Packages\{2c298b35-07da-45f1-96a3-be55d91c8d7a}] I went to the following directory: C:\Users\Your Name Here\AppData\Local\Microsoft\VisualStudio\10.0\ and created a folder called bk and moved the .tbd files to that folder (they are hidden so you will have to show all files). I then removed the .tbd files in the root directory. I then launched Visual Studio 2010 SP1 again and it recreated those files and the problem was gone. Anyways, I hope this helps someone with a similar problem. I created this blog partially for myself but it is always nice to help my fellow developer.  Thanks for reading. Subscribe to my feed

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  • An access violation occurs, and the corresponding application pool is recycled when an ASP.NET 1.1 W

    976400 ... An access violation occurs, and the corresponding application pool is recycled when an ASP.NET 1.1 Web site is under a heavy loadThis RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How does sprite customization in 2D games work?

    - by Alouette
    I´m working on the design of a new game concept at the moment and I would like to know how to handle a customization of sprites. (In 2D that is, hence the topic.) This is my scenario: The player will have a tower containing 3 floors (or more). Each floor can be replaced by another "piece", i.e. a blue floor, a fire floor, a stone floor. With the little knowledge of game development I have, creating a sprite for each possible combination is probably not a good idea, since the size of the game file will be HUGE. So, how does developers solve this? Do you put a standard position and just replace the sprite itself? Any advice or information about this would be great. Regards.

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  • Who Provides Internet Service for My Internet Service Provider?

    - by Jason Fitzpatrick
    You pay your Internet Service Provider (ISP) for internet access, and they turn on the sweet, sweet, fire hose of data for you. But who provides the flow for your ISP? Read on to learn the ins and outs of global data delivery. Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How

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  • How to CURL and avoid timeout death (Twitter Down) [migrated]

    - by David
    Twitter is down right now, and one of my site's home pages relies on getting data from Twitter (relies is the problem - it should be more of an accessory feature, as it just shows follow count from its feed). Here's the code in question: function socials_Twitter_GetFollowerCount($username) { $method = function () use ($username) { return file_get_contents('https://api.twitter.com/1/users/show.json?screen_name='.$username.'&include_entities=true'); }; $json = cache('bmdtwitter', 3600, $method, false); $json = json_decode($json, true); return intval($json['followers_count']); } What is a good way to make it so if Twitter is down (or not responsive for some reasonable amount of time), our site doesn't appear to be down (I think the timeout maybe defaulting to 30-60 seconds or more).

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  • What factors help in getting a site indexed by Google fast?

    - by ekaj
    What should I do to get a site indexed on Google, fast? Taking example of Super User I just did a quick Google for a question that was 20 minutes old, to look for an answer, and it was already on Google Search - how is this possible? I glanced over this article which seems to suggest that SU has added RSS feeds (which SU has, but when I opened the feed the article says last posted 6 minutes ago, but when Googled it is 11 hours old) - which leads me to think (Based on that article, I don't know much about search indexing but I am reading at the moment) that most of this indexing is done thanks to the sitemap. is there anything else I am unaware of that helps SU questions get on Google so fast?

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  • secure boot windows 8 issues it hates ubuntu :(

    - by Steven Brown
    im running into issues with windows 8. ok so i disabled secure boot from my laptop. i tell it to launch from my USB with ubuntu installed on it and it wont boot. just simply light my screen and darken it. iv google the fire out of this and no use so im asking for help. im useing ubuntu 13.04. more details: well i have tryed to boot another OS (zorin) and it hates it too. i dont know why my secure boot wont shut off. if it helps i have a HP 2000.

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  • A hotfix is available that improves the performance of CLR when a .NET Framework 3.5 SP1-based appli

    981619 ... A hotfix is available that improves the performance of CLR when a .NET Framework 3.5 SP1-based application runs in a virtualized environmentThis RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • cannot do apt-get update on 12.04, cannot connect to IP

    - by user171771
    i cannot update my ubuntu from terminal or software centre and the links work if i go to them manually. heres the terinal feed..i have to remove the links but they work... ........ Err security.ubuntu.com precise-security/main amd64 Packages Unable to connect to 172.25.10.3:80: ......... ....... ........ ....... W: Failed to fetch archive.linux.duke.edu/ubuntu/dists/precise/universe/binary-amd64/Packages Unable to connect to 172.25.10.3:80:

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  • Flash 11 : Adobe lance un programme d'incubation pour les développeurs, la « vraie 3D » arrive dans Flash Player

    Flash 11 : Adobe lance un programme d'incubation Pour les développeurs, la « vraie 3D » arrive dans Flash Player La devise : « sortir tôt et sortir vite », si chère à Google, séduit de plus en plus. Après Mozilla, c'est au tour d'Adobe de s'essayer aux cycles de développement plus courts centrés sur les fonctionnalités, avec son nouveau programme d'incubation pour Flash Player et Air. Ce programme devrait permettre aux développeurs de tester et de donner leurs feed-backs sur les nouvelles fonctionnalités des technologies Adobe très tôt dans leurs cycles de développement (avant la bêta habituelle, donc). Première nouveauté annoncée de Flash 11 : Moleh...

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  • A peculiar issue with nm-applet

    - by montreux
    There is a somewhat strange error that I've noticed with my gnome sessions. It's not a problem that causes a lot of trouble, but at times it becomes annoying. Anyway, here it is: when I fire up gnome-session-fallback (which is the main one I use), the network applet doesn't run with root permission. Here is what it looks like http://i.imgur.com/8kc7Vrd.jpg . On the other hand, here is what the regular gnome session looks like http://i.imgur.com/wfkkE3E.jpg . From the regular session I can easy edit and add networks, but from fallback session I cannot add/edit anything, or turn off/on the wireless or networking. Any ideas?

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  • What is the best technical ebook reader? [closed]

    - by anything
    This is subjective and likely to be closed down. But still I am asking in hope of some answers. I am plannning to buy an ebook reader. I just wanted an opinion of other fellow programmers on which is the most suitable ebook reader for the technical book? I should be able to read codes properly in the reader without any formatting issues. Any suggesstions? PS : Will tablets like Kindle fire or samsung tab 2 will work? Any other options?

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  • rsync verify a file already exists in dest folder so it will skip the copy on the 1st sync

    - by joel_gil
    I have been looking at different tutorials about rsync about some specific situation I have. I have a home server with all my pics, this server is my backup, my PC is the one that receives the new pics and until now i had been manually copying and pasting new photos from the PC to the server. I was trying to setup rsync to do this automatically and in principle, it does without problem. Now the issue; when I fire up rsync it start copying all the files, even the ones were already in the destination (this is because it is the 1st sync). so my question is: Is it possible for rsync to verify that a file is the same (name/size/bin) so it will skip the copy on the 1st sync?

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  • SSRS Reports as a Data Source in Excel 2013

    DBAs are expected to know how to administer the technologies that are available with and peripheral to SQL Server. To properly administer them, it certainly helps to understand the technology from the point of view of the user. By using an existing SSRS report as a data feed for Excel, Rodney Landrum explains how these users can now take advantage of development efforts in new ways. The seven tools in the SQL DBA Bundle support your core SQL Server database administration tasks.Make backups a breeze! Enjoy trouble-free troubleshooting! Make the most of monitoring! Download a free trial now.

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  • A known issue with security update 979906 in which the Microsoft .NET Framework 1.1 Service Pack 1 p

    219714 ... A known issue with security update 979906 in which the Microsoft .NET Framework 1.1 Service Pack 1 package is displayed as "1.0 security update"This RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Delete trigger does not catch table truncation

    - by Tomaz.tsql
    Sample shows table truncation will not fire delete trigger. USE AdventureWorks; GO -- STAGING IF EXISTS (SELECT * FROM sys.objects WHERE name = 'est_del_trigger_log' AND type = 'U') DROP TABLE test_del_trigger_log; GO IF EXISTS (SELECT * FROM sys.objects WHERE name = 'est_del_trigger' AND type = 'U') DROP TABLE test_del_trigger; GO CREATE TABLE test_del_trigger (id INT IDENTITY(1,1) ,tkt VARCHAR(10) CONSTRAINT pk_test_del_trigger PRIMARY KEY (id) ); GO INSERT INTO...(read more)

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  • Design application to send messages by marking circle on the map where you want to send message

    - by jhamb
    This is question asked to me by an interviewer, in which a map of world is given, and for those country you want to send message, just marked circle on that area, and just send to all the people comes in that area. Question visual link is : Design this application The approach that I told him: Firstly build whole person's data (contacts , place information and all) Then where you mark on the map, just build a cluster of that country using Hadoop and fire the message to all the person's contact comes in that cluster. So help me for better understandings of this problem, and if have another good approach (all back-end ad front-end) , then please tell me or discuss here with me. Thanks in advance.

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  • An access violation occurs, and the corresponding application pool is recycled when an ASP.NET 1.1 W

    976400 ... An access violation occurs, and the corresponding application pool is recycled when an ASP.NET 1.1 Web site is under a heavy loadThis RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Release Notes for 4/12/2012

    Here are the notes for this week’s release: Fixed an issue where users could not expand a particular subfolder in the ASP.NET source code tree. Fixed an issue where incorrect Git branches would appear in the branch selection dropdown on the source control page. Fixed an issue where colons would appear HTML encoded in users’ activity feed.. Have ideas on how to improve CodePlex? Visit our ideas page! Vote for your favorite ideas or submit a new one. Got Twitter? Follow us and keep apprised of the latest releases and service status at @codeplex.

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  • How to calculate shot angle and velocity to hit a moving target?

    - by Guen
    I am developing a 2D Android game and I am making an aiming algorithm for AI projectiles to hit enemies either following a path, or free moving. At the moment it just calculates where the target will be after a distance and fires a projectile to meet it at that distance. Of course this means varying the projectile speed to meet the target. Does anyone have any tips for a simple-ish algorithm (optimal-ish) to calculate when the projectile needs to fire and where it needs to aim if it can only travel at a constant velocity? Say the projectile goes twice the speed of the target? The only way I can think of involves searching and seems quite large.

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  • Description of the NCL update for the .NET Framework 3.5 Service Pack 1 and the .NET Framework 2.0 S

    980773 ... Description of the NCL update for the .NET Framework 3.5 Service Pack 1 and the .NET Framework 2.0 Service Pack 2 on Windows XP and on Windows Server 2003: June 8, 2010This RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Description of the rollup update for the .NET Framework 3.5 Service Pack 1 and the .NET Framework 2.

    982167 ... Description of the rollup update for the .NET Framework 3.5 Service Pack 1 and the .NET Framework 2.0 Service Pack 2 on Windows XP and on Windows Server 2003 (976765 and 980773): June 8, 2010This RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • C# .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • jQuery Validation plugin: disable validation for specified submit buttons

    - by Ted
    I have a form with multiple fields that I'm validating (some with methods added for custom validation) with Jörn Zaeffere's excellent jQuery Validation plugin. How do you circumvent validation with specified submit controls (in other words, fire validation with some submit inputs, but do not fire validation with others)? This would be similar to ValidationGroups with standard ASP.NET validator controls. My situation: It's with ASP.NET WebForms, but you can ignore that if you wish. However, I am using the validation more as a "recommendation": in other words, when the form is submitted, validation fires but instead of a "required" message displaying, a "recommendation" shows that says something along the line of "you missed the following fields.... do you wish to proceed anyways?" At that point in the error container there's another submit button now visible that can be pressed which would ignore the validation and submit anyways. How to circumvent the forms .validate() for this button control and still post? The Buy and Sell a House sample at http://jquery.bassistance.de/validate/demo/multipart/ allows for this in order to hit the previous links, but it does so through creating custom methods and adding it to the validator. I would prefer to not have to create custom methods duplicating functionality already in the validation plugin. The following is a shortened version of the immediately applicable script that I've got right now: var container = $("#<%= Form.ClientID %> div.validationSuggestion"); $('#<%= Form.ClientID %>').validate({ errorContainer: container, errorLabelContainer: $("ul",container), rules: { <%= YesNo.UniqueID %>: { required: true }, <%= ShortText.UniqueID %>: { required: true } // etc. }, messages: { <%= YesNo.UniqueID %>: 'A message.', <%= ShortText.UniqueID %>: 'Another message.' // etc. }, highlight: function(element, errorClass) { $(element).addClass(errorClass); $(element.form).find("label[for=" + element.id + "]").addClass(errorClass); $(element.form).find("label[for=" + element.id + "]").removeClass("valid"); }, unhighlight: function(element, errorClass) { $(element).removeClass(errorClass); $(element.form).find("label[for=" + element.id + "]").removeClass(errorClass); $(element.form).find("label[for=" + element.id + "]").addClass("valid"); }, wrapper: 'li' }); Much thanks in advance for helpful pointers. [UPDATE] Thanks to redsquare I discovered it's as easy as adding class="cancel" to the submit button. So easy and yet I have no idea how I did not come across it in all my searching. And for those who say my my follow-up answer regarding "but requires a double-click": this was merely due to a leftover experiment line that was unbinding the event - again something I don't know how I overlooked when testing. Thanks!

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