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  • Screen Capture Under Win7 of JOGL Applet

    - by binarybug
    Hi I'm trying to take a screen shot of an applet running inside a browser. The applet is using JOGL (OpenGL for Java) to display 3D models. (1) The screen shots always come out either black or white.The current solution uses the usual GDI calls. Screen shots of applets not running OpenGL are fine. A few examples of JOGL apps can be found here https://jogl-demos.dev.java.net/ (2) Another thing I'm trying to achieve is to get the scrollable area inside the screen shot as well. I found this code on the internet which works fine except for the 2 issues mentioned above. import win32gui as wg import win32ui as wu import win32con def copyBitMap(hWnd, fname): wg.SetForegroundWindow(hWnd) cWnd = wu.CreateWindowFromHandle(hWnd) rect = cWnd.GetClientRect() (x,y) = (rect[2] - rect[0], rect[3] - rect[1]) hsrccDc = wg.GetDC(hWnd) hdestcDc = wg.CreateCompatibleDC(hsrccDc) hdestcBm = wg.CreateCompatibleBitmap(hsrccDc, x, y) wg.SelectObject(hdestcDc, hdestcBm.handle) wg.BitBlt(hdestcDc, 0, 0, x, y, hsrccDc, rect[0], rect[1], win32con.SRCCOPY) destcDc = wu.CreateDCFromHandle(hdestcDc) bmp = wu.CreateBitmapFromHandle(hdestcBm.handle) bmp.SaveBitmapFile(destcDc, fname)

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  • How to set android lock screen image

    - by robintw
    Hi, I'm just getting started with android programming, and want to see if there is a way to programmatically set the lock screen image. I've found various ways of setting the wallpaper in the API, but I can't seem to find the equivalent ways of setting the lock screen image. I've seen various posts saying that customising the lock screen by adding widgets or bits of applications is not possible, but surely there must be a way to set the image programmatically? Cheers, Robin

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  • Disabling on screen keyboard

    - by JV
    Hi , I'm working on a j2me application and i'm using j2me polish. when i deploy the application on any touch screen devices like Nokia N97 / Samsung Omnia the on-screen keyboard comes by default. I need to go to the installed applications and disable it everytime i install the applicaton. Is there any way by adding some property in the build.xml to disable the on-screen keyboard.

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  • JSF library for Master - Details screen

    - by user305702
    I have a JSF - Spring - iBatis Technical stack I need to create Master Details relationship screen with two level of Master _Details captured in single screen Which JSF library gives support for such requirements ??? Exact Need : Have to create at least 5-6 screens with Header- Line - LineItemDetails - LineTaxDetails - LineXYZDetails in single screen Please help with examples or urls regards Shridhar

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  • Avoid hardcoding iPhone screen size with programmatic view creation

    - by miorel
    Hi, I was looking up how to create a view programmatically and found the following example code: self.view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; This works great, except I don't like that it hardcodes the size of the screen. Is there a way to look up the size of the screen? An important point someone brought up is that if the app is running during a phone call then the screen will be slightly smaller because of the green "return to call" bar.

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  • Full screen caller for Android

    - by jay
    Hi i am new to android. i want this functionality in my project i want when some one is calling me than i want fullscreen photo of that caller to be appeared in my screen means fullscreen caller id.so how can i place full screen photo at top of the incoming screen.. any example..? my be i should use broadcast receiver or something like that ?? Any sample code for this functionality ?? thanks jaimin.

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  • how to close a popup screen in blackberry bold

    - by SWATI
    hey i have displayed a pop-up screen when i click on a menu item now i want to close that pop-up screen when user presses escape key.but it does not work and remain stuck,till i click on a button on the pop=up screen. how can i achieve that???? filter is my pop-up screen my code is ::: protected boolean keyChar(char c, int status, int time) { boolean retVal = false; if (c == Characters.ESCAPE) { close(); UiApplication.getUiApplication().invokeLater(new Runnable() { public void run() { //UiApplication.getUiApplication().popScreen(filter); UiApplication.getUiApplication(). popScreen(UiApplication.getUiApplication().getActiveScreen());//(filter); } }); retVal = super.keyChar(c,status,time); } return retVal; }

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  • Home screen widget size for large screen or hdpi?

    - by kknight
    From Android widget screen guidelines, http://developer.android.com/guide/practices/ui_guidelines/widget_design.html, we know that, home screen has 4*4 cells, and in portrait orientation, each cell is 80 pixels wide by 100 pixels tall. I think these are for baseline HVGA screen. How about for large screens and hdpi screens, do they still have 4*4 cells for widget and each cell in portrait orientation is still 80 pixels * 100 pixels? Thanks.

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  • Python: OSX Library for fast full screen jpg/png display

    - by Parand
    Frustrated by lack of a simple ACDSee equivalent for OS X, I'm looking to hack one up for myself. I'm looking for a gui library that accommodates: Full screen image display High quality image fit-to-screen (for display) Low memory usage Fast display Reasonable learning curve (the simpler the better) Looks like there are several choices, so which is the best? Here are some I've run across: PyOpenGL PyGame PyQT wxpython I don't have any particular experience with any of these, nor any strong desire to become an expert - I'm looking for the simplest solution. What do you recommend? [Update] For those not familiar with ACDSee, here's what it does that I care about: Simple list/thubmnail display of images in a directory Sort by name/size/type Ability to view images full screen Single-key delete while viewing full screen Move to next/previous image while viewing full screen Ability to select a group of images for: move to / copy to directory delete resize ACDSee has a bunch of niceties as well, such as remembering directories you've moved images to in the past, remembering your resize settings, displaying the total size of the images you've selected, etc. I've tried most of the options I could find (including Xee) and none of them quite get there. Please keep in mind that this is a programming/library question, not a criticism of any of the existing tools.

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  • Android multiple screen sizes with same density

    - by droidy
    I'm confused regarding the densities. I see that with medium density, the screen resolution could be either 320x480, 480x800, or 480x854. So if I have an image thats 300px wide in the mdpi folder, how is it going to look the same size on all 3 different screen sizes (mainly 320x480 vs the other 2)? And by look the same size, I mean scale to be bigger or smaller depending upon the screen size. Thanks.

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  • Controls resize based on screen resolution

    - by user337173
    I have panel control. More controls are in panel.I set the dock property for panel as 'fill' .The panel are resized based on screen resolution. but the controls remains same.The controls in the panel are not resized based on screen solution. i have more labels and panels and text-boxs and button in the same page. How to set the dock property to resize all controls in page based on screen resolution? Thanks for any help

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  • Cover flow model screen adjust in iphone

    - by abdulsamad
    Hi All, Below is the link for making the cover flow model in iphone. This is a sample tutorial. http://www.chaosinmotion.com/flowcover.m Can any one tell me how can i make the cover flow model to adjust some where up on the screen. Currently it is in the centre of the screen i want if about 70 to 80pixels to move up in the screen. Your help will be highly appreciated.

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  • Tinting iPhone application screen red

    - by btschumy
    I'm trying to place a red tint on all the screens of my iPhone application. I've experimented on a bitmap and found I get the effect I want by compositing a dark red color onto the screen image using Multiply (kCGBlendModeMultiply). So the question is how to efficiently do this in real time on the iPhone? One dumb way might be to grab a bitmap of the current screen, composite into the bitmap and then write the composited bitmap back to the screen. This seems like it would almost certainly be too slow. In addition, I need some way of knowing when part of the screen has been redrawn so I can update the tinting. I can almost get the effect I want by putting a red, translucent, fullscreen UIView above everything. That tints everything red within further intervention on my part, but the effect is much "muddier" than results from the composite. So do any wizards out there know of some mechanism I can use to automatically composite the red over the app in similar fashion to what the translucent red UIView does?

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  • Footer height based on screen size

    - by o-logn
    Hi everyone, I would like to create a footer which is relative to the content (so not fixed), but fills the rest of the screen. So for example, on my larger monitor, the footer would start in the same place, but fill up 100px (for example). On a smaller monitor, it only needs to fill up 75px. I tried using 100%, but it causes the page to be really big and the user can scroll down and fill the entire screen with the footer. Is there a way to get it to be a bit more reasonable size, so that it just about fills the bottom of the screen? My current code is this: .footer { position:relative; //can't be fixed as content might overlap if extended height:100%; width:100%; //fill the entire screen horizontally bottom:0px; margin-top:345px; //used to make sure content doesn't overlap } Thanks for any ideas

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  • iphone/ipad application - taking screen shot

    - by satyam
    I successfully implemented an application that works on ipad as well as on iphone. In that I provided option to user to send the screen shot of the application as mail attachment. Even that is functioning well. But my code is taking screen shot irrespective of orientation. The image i'm getting is always in portrait mode. I want to take the screen shot depending on the orientation of ipad/iphone and send the image as attachment. I'm using following code to take the screen shot. UIGraphicsBeginImageContext(screenWindow.frame.size); [screenWindow.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *screenshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();

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  • Java Refreshing a screen

    - by Goutham
    I have a screen in which one of its components is made invisible depending on a boolean value. If the boolean changes after the screen has been created, how do I refresh the screen to take this into account?

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  • How to get the data buffer of screen in screen stack in Android?

    - by Glory Jiang
    Currently I want to develop one Activity to allow the user to see the screens/activites of all running tasks , then the user can select one of them to switch it to foreground. As I known, HTC Sence seems already to have this implementation for Home screen, to display the thumbnail of all Home panels in one screen. Does anybody know how to access screen stack in Android? Thanks.

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  • How do I open a hardware accelarated DirectX window on a secondary screen

    - by user567021
    I'm looking to create a hardware accelarated DirectX (9 at the moment) window on a secondary screen. This screen is connected to the same graphics display as the primary screen (at least at the moment). Currently, when I try to open the window on the secondary screen based on window position or by dragging it there, CPU usage jumps by about 10%, which seems to indicate that windows is switching to a software fallback rather than the hardware accelaration. Machine is windows XP running a NVIDIA graphics card (varying cards as this runs on several machines), with the latest driver. It's also running CUDA at the same time to produce the images if that matters. Programming language is c++, manual window and message queue creation, no tookbox used at the moment to manage the GUI Thanks

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  • convert a textview, including those contents off the screen, to bitmap

    - by user623318
    Hi, I want to save(export) contents of MyView, which extends TextView, into a bitmap. I followed the code: [this][1]. It works fine when the size of the text is small. But when there are lots of texts, and some of the content is out of the screen, what I got is only what showed in the screen. Then I add a "layout" in my code: private class MyView extends TextView{ public MyView(Context context) { super(context); // TODO Auto-generated constructor stub } public Bitmap export(){ Layout l = getLayout(); int width = l.getWidth() + getPaddingLeft() + getPaddingRight(); int height = l.getHeight() + getPaddingTop() + getPaddingBottom(); Bitmap viewBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(viewBitmap); setCursorVisible(false); layout(0, 0, width, height); draw(canvas); setCursorVisible(true); return viewBitmap; } } Now the strange thing happened: The first time I invoke "export"(I use an option key to do that), I got contents only on the screen. When I invoke "export" again, I got complete contents, including those out of the screen. Why? How to "export" a view, including contents cannot be showed on the screen? Thank you! [1]: http://www.techjini.com/blog/2010/02/10/quicktip-how-to-convert-a-view-to-an-image-android/ this

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  • Distinguish between screen timeout and power-button-press?

    - by Nick
    Hi, my app does something when the screen goes black, but I want it to only carry out that task if the screen was turned off "by itself", through a screen timeout - NOT when the user presses the power-button. Is there any way to distinguish between those two events? ACTION_SCREEN_OFF obviously fires in both cases, and I haven't found any other intents that might match what I'm looking for. Thanks for your help, Nick

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  • Screen capture code produces black bitmap

    - by wadetandy
    I need to add the ability to take a screenshot of the entire screen, not just the current window. The following code produces a bmp file with the correct dimensions, but the image is completely black. What am I doing wrong? void CaptureScreen(LPCTSTR lpszFilePathName) { BITMAPFILEHEADER bmfHeader; BITMAPINFO *pbminfo; HBITMAP hBmp; FILE *oFile; HDC screen; HDC memDC; int sHeight; int sWidth; LPBYTE pBuff; BITMAP bmp; WORD cClrBits; RECT rcClient; screen = GetDC(0); memDC = CreateCompatibleDC(screen); sHeight = GetDeviceCaps(screen, VERTRES); sWidth = GetDeviceCaps(screen, HORZRES); //GetObject(screen, sizeof(BITMAP), &bmp); hBmp = CreateCompatibleBitmap ( screen, sWidth, sHeight ); // Retrieve the bitmap color format, width, and height. GetObject(hBmp, sizeof(BITMAP), (LPSTR)&bmp) ; // Convert the color format to a count of bits. cClrBits = (WORD)(bmp.bmPlanes * bmp.bmBitsPixel); if (cClrBits == 1) cClrBits = 1; else if (cClrBits bmiHeader.biSize = sizeof(BITMAPINFOHEADER); pbminfo-bmiHeader.biWidth = bmp.bmWidth; pbminfo-bmiHeader.biHeight = bmp.bmHeight; pbminfo-bmiHeader.biPlanes = bmp.bmPlanes; pbminfo-bmiHeader.biBitCount = bmp.bmBitsPixel; if (cClrBits bmiHeader.biClrUsed = (1bmiHeader.biCompression = BI_RGB; // Compute the number of bytes in the array of color // indices and store the result in biSizeImage. // The width must be DWORD aligned unless the bitmap is RLE // compressed. pbminfo-bmiHeader.biSizeImage = ((pbminfo-bmiHeader.biWidth * cClrBits +31) & ~31) /8 * pbminfo-bmiHeader.biHeight; // Set biClrImportant to 0, indicating that all of the // device colors are important. pbminfo-bmiHeader.biClrImportant = 0; CreateBMPFile(lpszFilePathName, pbminfo, hBmp, memDC); } void CreateBMPFile(LPTSTR pszFile, PBITMAPINFO pbi, HBITMAP hBMP, HDC hDC) { HANDLE hf; // file handle BITMAPFILEHEADER hdr; // bitmap file-header PBITMAPINFOHEADER pbih; // bitmap info-header LPBYTE lpBits; // memory pointer DWORD dwTotal; // total count of bytes DWORD cb; // incremental count of bytes BYTE *hp; // byte pointer DWORD dwTmp; int lines; pbih = (PBITMAPINFOHEADER) pbi; lpBits = (LPBYTE) GlobalAlloc(GMEM_FIXED, pbih-biSizeImage); // Retrieve the color table (RGBQUAD array) and the bits // (array of palette indices) from the DIB. lines = GetDIBits(hDC, hBMP, 0, (WORD) pbih-biHeight, lpBits, pbi, DIB_RGB_COLORS); // Create the .BMP file. hf = CreateFile(pszFile, GENERIC_READ | GENERIC_WRITE, (DWORD) 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, (HANDLE) NULL); hdr.bfType = 0x4d42; // 0x42 = "B" 0x4d = "M" // Compute the size of the entire file. hdr.bfSize = (DWORD) (sizeof(BITMAPFILEHEADER) + pbih-biSize + pbih-biClrUsed * sizeof(RGBQUAD) + pbih-biSizeImage); hdr.bfReserved1 = 0; hdr.bfReserved2 = 0; // Compute the offset to the array of color indices. hdr.bfOffBits = (DWORD) sizeof(BITMAPFILEHEADER) + pbih-biSize + pbih-biClrUsed * sizeof (RGBQUAD); // Copy the BITMAPFILEHEADER into the .BMP file. WriteFile(hf, (LPVOID) &hdr, sizeof(BITMAPFILEHEADER), (LPDWORD) &dwTmp, NULL); // Copy the BITMAPINFOHEADER and RGBQUAD array into the file. WriteFile(hf, (LPVOID) pbih, sizeof(BITMAPINFOHEADER) + pbih-biClrUsed * sizeof (RGBQUAD), (LPDWORD) &dwTmp, ( NULL)); // Copy the array of color indices into the .BMP file. dwTotal = cb = pbih-biSizeImage; hp = lpBits; WriteFile(hf, (LPSTR) hp, (int) cb, (LPDWORD) &dwTmp,NULL); // Close the .BMP file. CloseHandle(hf); // Free memory. GlobalFree((HGLOBAL)lpBits); }

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  • Prevent UIWebView sliding off the screen (iPhone)

    - by DisposableHeart
    I have a full screen UIWebView component on the screen with fixed size content, so no scrolling required. When I nudge the screen the content in moving up or down. The same effect can one experience all over the iPhone when there is a scroll-enabled component. I would like to prevent this happening in my application. Please shed some light...

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  • Split screen in iPad

    - by AAT
    I working on a iPAD only app which requires me to split the screen such a way that: (1) there are 2 parts on the screen divided vertically (2) On the left side, user can communicate using a chat (3) On the right side, user can see continuous streaming data I am not sure (A) how can I do two tasks simultaneously (B)how to split the screen (is Split view the way to achieve both of these?) Thank you.

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