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  • Regex for Date DD-MM-YYYY

    - by Josh M
    I have the following expression which will be used as date validation in the HTML5 "pattern" attribute. ?:0[1-9]|1[0-9]|2[0-9])|(?:(?!02)(?:0[1-9]|1[0-2])-(?:30))|(?:(?:0[13578]|1[02])-31))-(?:(?:0[1-9]|1[0-2])-(?:19|20)[0-9]{2} I want it to allow only valid dates, using "-" as a separator. This means up to 29th in February if it's a leap year, and 30/31 for other months respectively. Currently, it only allows years starting with 2 (2012) and months up to 12 (December). But it limits the day to 29 regardless of which month. Can anybody help me fix it?

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  • How to place two <g> side by side in an svg?

    - by A_user
    Hello all I am new to html5 and svg tag.I want to ask a question about svg html element. Here is my code <html> <div> <svg width = "1335" height = "400"> // I want to have two svg:g side by side one of more width and second of less width such that width of svg = first g + second g <g> // All the elements inside g should have same width as g </g> <g> </g> </svg> <div> </html> I have tried it using transform.But failed. Is it possible to have two g elements side by side as I can't set x and y of g ? Can any one guide me of doingthis another way.

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  • What is the best way to start building a Web 2.0 / Start up?

    - by spyhunterx
    I'm planning on developing my own web 2.0 application from scratch, using Yii Framework, JQuery, and HTML5 Boilerplate or Boots Strap. But I have huge dilemma. To begin this web 2.0, where is it best to start ? I've already completed flowcharts, diagrams and descriptions sheets for my project; However, i'm stuck programming and design wise. Should I start with the CSS of the the website, Photoshop, or functionality ( Php ) ? Where should I start ? I would really love this start up to be a success. I will greatly appreciate some responses.

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  • scale animation for wpf popup

    - by wpf
    I have a nice little popup, when it shows, I d'like it to growth from 0 to 1x scaley, but I don't get it right, when I click multiple times, it looks like i "catch" the animation at various states during the "growth". <Window.Triggers> <EventTrigger RoutedEvent="FrameworkElement.MouseRightButtonDown" > <EventTrigger.Actions> <BeginStoryboard> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="SimplePopup" Storyboard.TargetProperty="(FrameworkElement.LayoutTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00" Value="0"/> <SplineDoubleKeyFrame KeyTime="00:00:00.3000000" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger.Actions> </EventTrigger> </Window.Triggers> and the popup: <Popup Name="SimplePopup" AllowsTransparency="True" StaysOpen="False"> <Popup.LayoutTransform> <TransformGroup> <ScaleTransform ScaleX="1" ScaleY="1" /> <SkewTransform AngleX="0" AngleY="0" /> <RotateTransform Angle="0" /> <TranslateTransform X="0" Y="0" /> </TransformGroup> </Popup.LayoutTransform> <Border> some Content here </Border> </Popup>

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  • [iPhone] Background color during flip view animation/transition?

    - by Rob S.
    I have some pretty standing flipping action going on: [UIView beginAnimations:@"swapScreens" context:nil]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.view cache:YES]; [UIView setAnimationDuration:1.0]; [self.view exchangeSubviewAtIndex:0 withSubviewAtIndex:1]; [UIView commitAnimations]; To Apple's credit, this style of animation is amazingly easy to work with. Very cool, and I've been able to animate transitions, flips, fades etc. throughout the app very easily. Question: During the flip transition, the background visible 'behind' the two views during the flip is white and I'd like it to be black. I've: Set the background of the containing view (self.view above) - no dice. I really thought that would work. Set the background of each view to black - no dice. I didn't think this would work although you give different things a shot to understand better :) Google'd like crazy; keep landing on Safari-related listings. Thanks in advance!

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  • Image animation over CGContextDrawPDFPage

    - by BittenApple
    I'm modifying the QuartzDemo sample app from Apple. In QuartzViewController.m I have modifications (by DyingCactus) which replac the back button and add a method to handle the back button press as follows: -(void)viewDidLoad { // Add the QuartzView [scrollView addSubview:self.quartzView]; //add custom back button if this is the PDF view... if ([self.quartzView isKindOfClass:[QuartzPDFView class]]) { self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"QuartzDemo" style:UIBarButtonItemStyleBordered target:self action:@selector(myBackButtonHandler:)]; } } - (void)myBackButtonHandler:(id)sender { [self.quartzView setFrame:CGRectMake(150, -200, 100, 200)]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView setAnimationDuration:1.0]; [self.quartzView setFrame:CGRectMake(150, 0, 100, 200)]; [UIView commitAnimations]; } - (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [self.navigationController popViewControllerAnimated:YES]; } I have a PNG image in resources folder called "bookmark.png" and would like to have that image animate as in animation in the example above. The image can be loaded in an UImageview or something and lets say that I have one called bookmark. How do I call that instead of self.quartzview in this part of code: [self.quartzView setFrame:CGRectMake(150, -200, 100, 200)]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView setAnimationDuration:1.0]; [self.quartzView setFrame:CGRectMake(150, 0, 100, 200)]; [UIView commitAnimations];

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  • Stall in animation

    - by tech74
    Hi , I am using this code from this site http://ramin.firoozye.com/2009/09/29/semi-modal-transparent-dialogs-on-the-iphone/ to show a modal view and remove it. It displays fine ie drops in from the top but when being removed it stalls just on its way out just for a fraction of second but its noticeable how do i get rid of the stall. The view i am showing is view of a viewcontroller which is a memeber of the parent viewcontroller so i call methods like this to display [self showModal:self.modalController.view] to hide [self hideModal:self.modalController.view]; (void) showModal:(UIView*) modalView { UIWindow* mainWindow = (((SessionTalkAppDelegate*) [UIApplication sharedApplication].delegate).window); //CGPoint middleCenter = modalView.center; CGPoint middleCenter = CGPointMake(160, 205); CGSize offSize = [UIScreen mainScreen].bounds.size; //CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, -100); // start from top modalView.center = offScreenCenter; // we start off-screen [mainWindow addSubview:modalView]; // Show it with a transition effect [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.3]; // animation duration in seconds [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; modalView.center = middleCenter; [UIView commitAnimations]; } // Use this to slide the semi-modal back up. - (void) hideModal:(UIView*) modalView { CGSize offSize = [UIScreen mainScreen].bounds.size; //CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, -100); [UIView beginAnimations:nil context:modalView]; [UIView setAnimationDuration:0.3]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(hideModalEnded:finished:context:)]; modalView.center = offScreenCenter; [UIView commitAnimations]; } (void) hideModalEnded:(NSString *)animationID finished:(NSNumber *)finished context:(void )context { UIView modalView = (UIView *)context; [modalView removeFromSuperview]; //[modalView release]; }

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  • Browser: Continue gif animation after escape is pressed

    - by cottsak
    Firefox (and other browsers i believe) stop gif animation when you click the Stop button or invoke it via the Escape key. I have a text input that on change makes ajax requests to update other elements. As part of this ajaxyness i have an animated gif to show feedback. I also trap the escape key press in this input so as to clear the text field for better UX. My problem is after the escape key is pressed once, none of the ajax gifs animate anymore until the page is refreshed. Does anyone know a workaround? Stuff i've tried: I tried the e.stopPropagation(); and e.cancelBubble = true; in the function handling the e.keyCode == 27 and that didn't seem to work. I suspect that this stops trigging more js events and the browser catches the escape irrespective of js activity. I have the gif showing/hiding via adding/removing a css class so it's difficult to apply the "change gif url to reset" workaround. I dont even know if this works anyway - didn't test it. But it seems difficult. If anyone knows that this works and knows of an easy way to apply the hack with background-image: url(../images/ajax-loader_dotcirclel13x13.gif); css then please let me know.

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  • NSOperation for animation loop causes strange scrolling behaviour

    - by Tricky
    Hi, I've created an animation loop which I run as an operation in order to keep the rest of my interface responsive. Whilst almost there, there is still one remaining issue. My UIScrollViews don't seem to be reliably picking up when a user touch ends. What this means is, for example, if a user drags down on a scroll view, when they lift their fingers the scrollview doesn't bounce back into place and the scrollbar remains visible. As if the finger hasn't left the screen. It takes another tap on the scrollview for it to snap to its correct position and the scrollbar to fade away... Here's the loop I created in a subclassed NSOperation: (void)main { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; _displayLink = [[CADisplayLink displayLinkWithTarget: self selector: @selector(animationLoop:)] retain]; [_displayLink setFrameInterval: 1.0f]; [_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode: NSRunLoopCommonModes]; while (![self isCancelled]) { NSAutoreleasePool *loopPool = [[NSAutoreleasePool alloc] init]; [runLoop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]; [loopPool drain]; } [_displayLink invalidate]; [pool release]; } DOes anyone have any idea what might be going on here, and even better how to fix it... Thanks!

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  • Continue gif animation after escape is pressed

    - by cottsak
    Firefox (and other browsers i believe) stop gif animation when you click the Stop button or invoke it via the Escape key. I have a text input that on change makes ajax requests to update other elements. As part of this ajaxyness i have an animated gif to show feedback. I also trap the escape key press in this input so as to clear the text field for better UX. My problem is after the escape key is pressed once, none of the ajax gifs animate anymore until the page is refreshed. Does anyone know a workaround? Stuff i've tried: I tried the e.stopPropagation(); and e.cancelBubble = true; in the function handling the e.keyCode == 27 and that didn't seem to work. I suspect that this stops trigging more js events and the browser catches the escape irrespective of js activity. I have the gif showing/hiding via adding/removing a css class so it's difficult to apply the "change gif url to reset" workaround. I dont even know if this works anyway - didn't test it. But it seems difficult. If anyone knows that this works and knows of an easy way to apply the hack with background-image: url(../images/ajax-loader_dotcirclel13x13.gif); css then please let me know.

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  • Stop animation on last element

    - by littleMan
    I have a sliding panel and on the last element I want the animation to stop i've tried using the .is(':last') and it doesn't stop. here is my code. the current var is set to the first element when the form loads. It animates to the left and keeps animating when you click the next button i just want to stop it on the last element jQuery('.wikiform .navigation input[name^=Next]').click(function () { if (current.is(':last')) return; jQuery('.wikiform .wizard').animate({ marginLeft: '-=' + current.width() + "px" }, 750); current = current.next();}); <div id="formView1" class="wikiform"> <div class="wizard"> <div id="view1" class="view"> <div class="form"> Content 1 </div> </div> <div id="view2" class="view"> <div class="form"> Content 2 </div> </div> </div> <div class="navigation"> <input type="button" name="Back" value=" Back " /> <input type="button" name="Next " class="Next" value=" Next " /> <input type="button" name="Cancel" value="Cancel" /> </div> </div>

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  • Drawing animation

    - by HHHH
    I'm creating a simple app where when the user presses a button, a series of lines will be drawn on the screen and the user will be able to see these lines drawn in real time (almost like an animation). My code looks something like this (has been simplified): UIGraphicsBeginImageContext(CGSizeMake(300,300)); CGContextRef context = UIGraphicsGetCurrentContext(); for (int i = 0; i < 100; i++ ) { CGContextMoveToPoint(context, i, i); CGContextAddLineToPoint(context, i+20, i+20); CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextStrokePath(context); } UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); My problem is that: 1) As soon as the user presses the button, the UIThread blocks until the drawing is done. 2) I can't get the lines to be drawn on the screen one at a time - I've tried setting the UIImage directly inside the loop and also tried setting a layer content inside the loop. How do I get around these problems?

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  • Save object states in .data or attr - Performance vs CSS?

    - by Neysor
    In response to my answer yesterday about rotating an Image, Jamund told me to use .data() instead of .attr() First I thought that he is right, but then I thought about a bigger context... Is it always better to use .data() instead of .attr()? I looked in some other posts like what-is-better-data-or-attr or jquery-data-vs-attrdata The answers were not satisfactory for me... So I moved on and edited the example by adding CSS. I thought it might be useful to make a different Style on each image if it rotates. My style was the following: .rp[data-rotate="0"] { border:10px solid #FF0000; } .rp[data-rotate="90"] { border:10px solid #00FF00; } .rp[data-rotate="180"] { border:10px solid #0000FF; } .rp[data-rotate="270"] { border:10px solid #00FF00; } Because design and coding are often separated, it could be a nice feature to handle this in CSS instead of adding this functionality into JavaScript. Also in my case the data-rotate is like a special state which the image currently has. So in my opinion it make sense to represent it within the DOM. I also thought this could be a case where it is much better to save with .attr() then with .data(). Never mentioned before in one of the posts I read. But then i thought about performance. Which function is faster? I built my own test following: <!DOCTYPE HTML> <html> <head> <title>test</title> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script> <script type="text/javascript"> function runfirst(dobj,dname){ console.log("runfirst "+dname); console.time(dname+"-attr"); for(i=0;i<10000;i++){ dobj.attr("data-test","a"+i); } console.timeEnd(dname+"-attr"); console.time(dname+"-data"); for(i=0;i<10000;i++){ dobj.data("data-test","a"+i); } console.timeEnd(dname+"-data"); } function runlast(dobj,dname){ console.log("runlast "+dname); console.time(dname+"-data"); for(i=0;i<10000;i++){ dobj.data("data-test","a"+i); } console.timeEnd(dname+"-data"); console.time(dname+"-attr"); for(i=0;i<10000;i++){ dobj.attr("data-test","a"+i); } console.timeEnd(dname+"-attr"); } $().ready(function() { runfirst($("#rp4"),"#rp4"); runfirst($("#rp3"),"#rp3"); runlast($("#rp2"),"#rp2"); runlast($("#rp1"),"#rp1"); }); </script> </head> <body> <div id="rp1">Testdiv 1</div> <div id="rp2" data-test="1">Testdiv 2</div> <div id="rp3">Testdiv 3</div> <div id="rp4" data-test="1">Testdiv 4</div> </body> </html> It should also show if there is a difference with a predefined data-test or not. One result was this: runfirst #rp4 #rp4-attr: 515ms #rp4-data: 268ms runfirst #rp3 #rp3-attr: 505ms #rp3-data: 264ms runlast #rp2 #rp2-data: 260ms #rp2-attr: 521ms runlast #rp1 #rp1-data: 284ms #rp1-attr: 525ms So the .attr() function did always need more time than the .data() function. This is an argument for .data() I thought. Because performance is always an argument! Then I wanted to post my results here with some questions, and in the act of writing I compared with the questions Stack Overflow showed me (similar titles) And true enough, there was one interesting post about performance I read it and run their example. And now I am confused! This test showed that .data() is slower then .attr() !?!! Why is that so? First I thought it is because of a different jQuery library so I edited it and saved the new one. But the result wasn't changing... So now my questions to you: Why are there some differences in the performance in these two examples? Would you prefer to use data- HTML5 attributes instead of data, if it represents a state? Although it wouldn't be needed at the time of coding? Why - Why not? Now depending on the performance: Would performance be an argument for you using .attr() instead of data, if it shows that .attr() is better? Although data is meant to be used for .data()? UPDATE 1: I did see that without overhead .data() is much faster. Misinterpreted the data :) But I'm more interested in my second question. :) Would you prefer to use data- HTML5 attributes instead of data, if it represents a state? Although it wouldn't be needed at the time of coding? Why - Why not? Are there some other reasons you can think of, to use .attr() and not .data()? e.g. interoperability? because .data() is jquery style and HTML Attributes can be read by all... UPDATE 2: As we see from T.J Crowder's speed test in his answer attr is much faster then data! which is again confusing me :) But please! Performance is an argument, but not the highest! So give answers to my other questions please too!

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  • JqTouch - Detect trigger for animation

    - by majman
    Yet another problem I'm having w/ jqTouch... I'm trying to detect what element was clicked to trigger an animation so that I can pass parameters from the clicked item to the subsequent page. My HTML is: <div id="places"> <div class="toolbar"> <h1>Places</h1> <a class="back" href="#">Back</a> </div> <ul> <li id="1"><a href="#singleplace">Place 1</a></li> <li id="2"><a href="#singleplace">Place 2</a></li> <li id="3"><a href="#singleplace">Place 3</a></li> </ul> </div> <div id="singleplace"> <div class="toolbar"> <h1></h1> <a class="back" href="#">Back</a> </div> </div> When I click on any of the list items in #places, I'm able to slide over to #singleplace just fine, but I'm trying to detect which element was clicked so that I can pass parameters into the #singleplace div. My javascript is: var placeID; $('#places a').live('mouseup',function(){ $('#singleplace h1').html($(this).text()) placeID = $(this).parent().attr('id'); }) I've tried several alternatives to the $(el).live('event', fn()) approach including: $('#places a').live('click',fn()... $('#places a').live('mouseup',fn()... $('#places a').live('tap',fn()... $('#places a').tap(fn()... None of which seem to work. Is there a better way I could be handling this? I noticed on jqTouch's issues page, there is this: http://code.google.com/p/jqtouch/issues/detail?id=91 which may be part of the problem...

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  • DataTriggered animation is triggered only in the first time

    - by Pavel
    I just wanted to create very simple example of DataTriggers and animation. Two checkboxes and Rectangle. Checking the first cb makes the rectangle fade away. (CodeBehind var is true) Checking the second cb makes the rectangle come back. (var is false) App is loading - the rectangle is showing (true) Firs cb is checked by default. I'm checking second cb - rect is dissapearing. It's OK. But when I then check the first cb rect isn't showing up. But checking the second cb still makes rect show up and fade away. here's my xaml and code behind: <StackPanel> <RadioButton IsChecked="True" Checked="RadioButton_Checked"></RadioButton> <RadioButton Checked="RadioButton_Checked_1"></RadioButton> <Rectangle Name="r1" Width="100" Height="300" Fill="Green"> <Rectangle.Style> <Style TargetType="Rectangle"> <Style.Triggers> <DataTrigger Binding="{Binding Active}" Value="True"> <DataTrigger.EnterActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="Opacity" From="0" To="1" Duration="0:0:1" /> </Storyboard> </BeginStoryboard> </DataTrigger.EnterActions> </DataTrigger> <DataTrigger Binding="{Binding Active}" Value="False"> <DataTrigger.EnterActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="Opacity" From="1" To="0" Duration="0:0:1" /> </Storyboard> </BeginStoryboard> </DataTrigger.EnterActions> </DataTrigger> </Style.Triggers> </Style> </Rectangle.Style> </Rectangle> </StackPanel> public bool Active { get { return (bool) GetValue(ActiveProperty); } set { SetValue(ActiveProperty, value); } } public static readonly DependencyProperty ActiveProperty = DependencyProperty.Register("Active", typeof(bool), typeof(MainWindow), new UIPropertyMetadata(false)); private void RadioButton_Checked(object sender, RoutedEventArgs e) { Active = true; } private void RadioButton_Checked_1(object sender, RoutedEventArgs e) { Active = false; }

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  • jquery mouseover animation jumping

    - by Sylph
    Hi all, I have a table which is looped in <li>. On mouseover each row, there will be a border shown, and the row id="resFunc" will be displayed. However, in IE, the animation jumps up and down. Anyone has similar experience or solution to solve this? Thanks in advance! <div id="resDetails" align="left"> <table width="400px" class="resBox"> <tr> <td><b>{creator}</b></td> </tr> <tr> <td colspan="2"><div class="edit{_id}" id="{_id}"> {title}</div></td> </tr> <tr style="display:none" class="url{_id}"> <td colspan="2" class="edit_url{_id}" id="{_id}">{url}</td> </tr> <tr> <td colspan="2" class="edit_area{_id}" id="{_id}">{description}</td> </tr> <tr id="resFunc{_id}" style="display:none"> <td colspan="2" align="right"><b><a href="#" id="{_id}" class="editRes">Edit</a>&nbsp;&nbsp; <a href="#" class="deleteResource" id="{_id}">Delete</a></b> </td> </tr> </table><br> </div> This is the onClick function :- $(".resBox").mouseover(function(){ var id = $(this).attr("id"); $(this).addClass('highlight'); $('#resFunc'+id).show(); }); $(".resBox").mouseout(function(){ var id = $(this).attr("id"); $(this).removeClass('highlight'); $('#resFunc'+id).hide(); });

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  • Canvas rotate from bottom center image angle?

    - by Tom
    How do you rotate an image with the canvas html5 element from the bottom center angle? See http://uptowar.com/test.php for my current code and image: <html> <head> <title>test</title> <script type="text/javascript"> function startup() { var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); var img = new Image(); img.src = 'player.gif'; img.onload = function() { ctx.translate(185, 185); ctx.rotate(90 * Math.PI / 180); ctx.drawImage(img, 0, 0, 64, 120); } } </script> </head> <body onload='startup();'> <canvas id="canvas" style="position: absolute; left: 300px; top: 300px;" width="800" height="800"></canvas> </body> </html> Unfortunately this seems to rotate it from the top left angle of the image. Any idea? Edit: in the end the object (space ship) has to rotate like a clock pointer, as if it is turning right/left.

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  • Fixed mouse pointer with jQuery draggable

    - by MikeWyatt
    I'm building a little game in HTML5. The canvas element is a viewport into the game world. The user can move the viewport's position in the world by clicking and dragging with the mouse on a small icon. The problem is that the scrolling stops when the mouse pointer hits the edge of the screen. In all likelihood, that will limit scrolling in one of the directions severely, since the icon will be in one of the corners of the page. The only technical solution I can think of would be to somehow fix the mouse pointer's position on the icon and detect the relative movement each frame. Basically I would just reset the pointer position back to the center of the icon after each drag event. Unfortunately, I'm fairly positive that this is not possible. Playing with the user's pointer is a big no-no from a usability and security standpoint. So, is there any other way to do what I want? I'm primarily looking for technical ideas here, but suggestions for a more appropriate interface would also be welcome.

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  • Websql to google maps markers

    - by Roy van Neden
    I am busy with my web application for a school project. It has has two pages. The first page uploads the location(latitude and longitude), price, date and kind of fuel. It works and i saved it with websql.(see screenshot) Now i want to get everything out of the web database and put it as a marker on my google maps card. I have my own location already. But i dont know how to get everything from the database to the map as a marker. I'm using jquery mobile/html5/css/javascript only. Code to put it in a array or something else that will work. db.transaction(function(tx){ tx.executeSql('SELECT brandstofsoort, literprijs, datum, latitude, longitude FROM brandstofstatus', [], function (tx, results) { var lengte = results.rows.length, i; for(var i = 0; i< lengte; i++){ var locations = [ [ ], [ ], [ ], [ ], [ ] ]; } // / for loop });// /tx.executeSql });// /db.transaction Thanks in advance!

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  • Embedded Vimeo Video Callbacks

    - by Andrew
    This post is kind of a follow up to a post I made earlier in regards to HTML5 video callbacks. In that thread, I was given a great piece of code that would allow for the browser to be informed of when the video stops playing and then fire off an action (with jQuery). This is the code I'm currently using: $('video.normal').bind('ended', function(){ $(this).fadeOut().queue(function(){ $(this).siblings('.post-video').fadeIn(); $(this).dequeue(); }); }); Which basically fades the video out when it's completed and brings a poster frame of the video (or similar image) back into view. Well, the scope of the project has changed and now the client is asking for true full screen video and different size videos to be delivered based on user connection speed, something that's a little over my head and a lot over budget. So I've been researching and a Vimeo Plus player seems like a great alternative for visitors using a desktop browser (HD embeds, true full screen, and more). Thing is, I need that above code to continue working in some capacity or another, so does the embedded Vimeo player offer a similar callback that I can utilize? Or am I SOL here? Thanks in advance!

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  • Why does only youtube embeds work on iPad?

    - by Nagaraj Hubli
    I am trying to find out as to why youtube embeds works just fine on iPad, and not the embeds of any other video site. Example of youtube embed: <object width="640" height="385"> <param name="movie" value="http://www.youtube.com/v/DlIU5TgwEFg&color1=0xb1b1b1&color2=0xcfcfcf&hl=en_US&feature=player_embedded&fs=1"></param> <param name="allowFullScreen" value="true"></param> <param name="allowScriptAccess" value="always"></param> <embed src="http://www.youtube.com/v/DlIU5TgwEFg&color1=0xb1b1b1&color2=0xcfcfcf&hl=en_US&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="385"></embed> </object> is this because iPad has got a native youtube app which has special support for youtube embeds, or is this something that is handled by the script that's get executed by the youtube embed code, which might check for the user agent, and then load the HTML5 video player with a source pointing to the h.264 encoded version of the video (is something of this sort possible)?

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  • Point data structure for a sketching application

    - by bebraw
    I am currently developing a little sketching application based on HTML5 Canvas element. There is one particular problem I haven't yet managed to find a proper solution for. The idea is that the user will be able to manipulate existing stroke data (points) quite freely. This includes pushing point data around (ie. magnet tool) and manipulating it at whim otherwise (ie. altering color). Note that the current brush engine is able to shade by taking existing stroke data in count. It's a quick and dirty solution as it just iterates the points in the current stroke and checks them against a distance rule. Now the problem is how to do this in a nice manner. It is extremely important to be able to perform efficient queries that return all points within given canvas coordinate and radius. Other features, such as space usage, should be secondary to this. I don't mind doing some extra processing between strokes while the user is not painting. Any pointers are welcome. :)

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  • Structuring input of data for localStorage

    - by WmasterJ
    It is nice when there isn't a DB to maintain and users to authenticate. My professor has asked me to convert a recent research project of his that uses Bespin and calculates errors made by users in a code editor as part of his research. The goal is to convert from MySQL to using HTML5 localStorage completely. Doesn't seem so hard to do, even though digging in his code might take some time. Question: I need to store files and state (last placement of cursor and active file). I have already done so by implementing the recommendations in another stackoverflow thread. But would like your input considering how to structure the content to use. My current solution Hashmap like solution with javascript objects: files = {}; // later, saving files[fileName] = data; And then storing in localStorage using some recommendations localStorage.setObject(files): Currently I'm also considering using some type of numeric id. So that names can be changed without any hassle renaming the key in the hashmap. What is your opinion on the way it is solved and would you do it any differently?

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  • Inserting javascript with jQuery .html

    - by Andrew Appleby
    I'm experiencing an issue with a website I'm working on, where I originally believed I could simply replace $("main").html('THIS') which was originally code for a flash object, with a new and improved HTML5/Javascript version. The original code: $("#main").html('<div style="height: 100%; width: 100%; overflow: hidden;"><object width="100%" height="100%" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">\ <param value="images/uploads/'+image_id+'.swf" name="movie">\ <param value="true" name="allowFullScreen">\ <param value="#737373" name="bgcolor">\ <param value="" name="FlashVars">\ <embed width="100%" height="100%" flashvars="" bgcolor="#737373" allowfullscreen="true" src="images/uploads/'+image_id+'.swf" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer">\ </object></div>\ '); }); And my (failed) attempt at inserting my new code: $("#main").html('<script type="text/javascript">pano=new pano2vrPlayer("container");skin=new pano2vrSkin(pano);pano.readConfigUrl("xml/tablet_'+image_id+'.xml");hideUrlBar();</script>'); It doesn't even work when I just put , so I know it's gotta be the javascript itself. I've looked at the solutions out there, but I can't make sense in how to properly implement them here in the most efficient way. Your help is much appreciated, thanks!

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  • Dropping not working on Chrome Mac version

    - by user600641
    I tried to work with html5 drag&drop api, and it works very well on my chrome 20.0.1132 on windows machine, but most fun - that the same version of chrome on mac os lion is not working. I mean dragstart is working, but drop event, dragleave, dragover is not fired. Here is html: <form id="fake_form" action="#" > <div id="canvas_wrapper" style="overflow: hidden;width: 600px; position: relative;border: 1px solid black; margin-left: 30px;"> <canvas width="600" height="300" > </canvas> </div> </form> Here is javascript: var canvas = $('canvas')[0]; canvas.addEventListener('dragenter', function(e){ console.log('dragenter'); }, false); canvas.addEventListener('dragleave', function(){ console.log('dragleave'); }, false) canvas.addEventListener('dragover', function(e){ console.log('dragover'); if(e.preventDefault){ e.preventDefault(); } return false; }, false); canvas.ondrop = function(e){ console.log('ondrop'); /** OTHER CODE **/ If it helps: on safari on the same mac - it works, i`m dragging image tags some of them have draggable attribute, some of them - not. Just checked - on canary mac version 22 it works. UPDATE: i figured out that there is some magic with dragstart event, if i delete line with this e.dataTransfer.setData('src', src_var) everythings become working

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