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  • UITextView inside UIScrollView is not First Responder

    - by Sheehan Alam
    I have a UITextView on a View that becomes the first responder. When I embed the UITextView inside of a UIScrollView in Interface Builder the UITextView is no longer the first responder. I am not sure what has changed? - (void)viewDidLoad { [super viewDidLoad]; [scrollView setContentSize:CGSizeMake(540,620)]; composeTextView.delegate = self; [composeTextView becomeFirstResponder]; }

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  • How to add data from an NSTextField to a Core Data Attribute without having to press Return or Tab a

    - by roy-fleming
    I use a sheet with 3 NSTextFields and a Cancel- and OK-Button to edit the attributes of a Core Data Entity. The text entered in the NSTextFields is only updated in the Core Data Entity if i press Tab or Return after writing in the NSTextField or if i focus another NSTextField with the mouse. If i just enter text in an NSTextField and press the OK-Button the entered text is lost. Is there some attribute i can set in Interface Builder to change this NSTextField behaviour?

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  • Get text of button from IBAction - iPhone

    - by Organiccat
    When an IBAction is called: -(IBAction) onClick1: (id) sender; What is passed in the sender? Since it's hooked up through the IB, I'm not really sure. My question is how to get the text of the button to be the passed object (NSString most likely) so that I could call it inside the action implementation. -(IBAction) onClick1: (id) sender { NSLog(@"User clicked %@", sender); // Do something here with the variable 'sender' }

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  • Best UI to be shown to User while his request is still in process behind the scenes ?

    - by Rachel
    I am currently involved with an Application where I need to design the UI part of the Application and current I am in the process of implementation of UI which would be displayed to end user while his or her request is being processed behind the scenes. So my question is that: What is the best UI approach/symbol/suggestions to be displayed to end User while his or her request is still being processed behind the scenes ? Thanks.

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  • Binary Search Tree Implementation

    - by Gabe
    I've searched the forum, and tried to implement the code in the threads I found. But I've been working on this real simple program since about 10am, and can't solve the seg. faults for the life of me. Any ideas on what I'm doing wrong would be greatly appreciated. BST.h (All the implementation problems should be in here.) #ifndef BST_H_ #define BST_H_ #include <stdexcept> #include <iostream> #include "btnode.h" using namespace std; /* A class to represent a templated binary search tree. */ template <typename T> class BST { private: //pointer to the root node in the tree BTNode<T>* root; public: //default constructor to make an empty tree BST(); /* You have to document these 4 functions */ void insert(T value); bool search(const T& value) const; bool search(BTNode<T>* node, const T& value) const; void printInOrder() const; void remove(const T& value); //function to print out a visual representation //of the tree (not just print the tree's values //on a single line) void print() const; private: //recursive helper function for "print()" void print(BTNode<T>* node,int depth) const; }; /* Default constructor to make an empty tree */ template <typename T> BST<T>::BST() { root = NULL; } template <typename T> void BST<T>::insert(T value) { BTNode<T>* newNode = new BTNode<T>(value); cout << newNode->data; if(root == NULL) { root = newNode; return; } BTNode<T>* current = new BTNode<T>(NULL); current = root; current->data = root->data; while(true) { if(current->left == NULL && current->right == NULL) break; if(current->right != NULL && current->left != NULL) { if(newNode->data > current->data) current = current->right; else if(newNode->data < current->data) current = current->left; } else if(current->right != NULL && current->left == NULL) { if(newNode->data < current->data) break; else if(newNode->data > current->data) current = current->right; } else if(current->right == NULL && current->left != NULL) { if(newNode->data > current->data) break; else if(newNode->data < current->data) current = current->left; } } if(current->data > newNode->data) current->left = newNode; else current->right = newNode; return; } //public helper function template <typename T> bool BST<T>::search(const T& value) const { return(search(root,value)); //start at the root } //recursive function template <typename T> bool BST<T>::search(BTNode<T>* node, const T& value) const { if(node == NULL || node->data == value) return(node != NULL); //found or couldn't find value else if(value < node->data) return search(node->left,value); //search left subtree else return search(node->right,value); //search right subtree } template <typename T> void BST<T>::printInOrder() const { //print out the value's in the tree in order // //You may need to use this function as a helper //and create a second recursive function //(see "print()" for an example) } template <typename T> void BST<T>::remove(const T& value) { if(root == NULL) { cout << "Tree is empty. No removal. "<<endl; return; } if(!search(value)) { cout << "Value is not in the tree. No removal." << endl; return; } BTNode<T>* current; BTNode<T>* parent; current = root; parent->left = NULL; parent->right = NULL; cout << root->left << "LEFT " << root->right << "RIGHT " << endl; cout << root->data << " ROOT" << endl; cout << current->data << "CURRENT BEFORE" << endl; while(current != NULL) { cout << "INTkhkjhbljkhblkjhlk " << endl; if(current->data == value) break; else if(value > current->data) { parent = current; current = current->right; } else { parent = current; current = current->left; } } cout << current->data << "CURRENT AFTER" << endl; // 3 cases : //We're looking at a leaf node if(current->left == NULL && current->right == NULL) // It's a leaf { if(parent->left == current) parent->left = NULL; else parent->right = NULL; delete current; cout << "The value " << value << " was removed." << endl; return; } // Node with single child if((current->left == NULL && current->right != NULL) || (current->left != NULL && current->right == NULL)) { if(current->left == NULL && current->right != NULL) { if(parent->left == current) { parent->left = current->right; cout << "The value " << value << " was removed." << endl; delete current; } else { parent->right = current->right; cout << "The value " << value << " was removed." << endl; delete current; } } else // left child present, no right child { if(parent->left == current) { parent->left = current->left; cout << "The value " << value << " was removed." << endl; delete current; } else { parent->right = current->left; cout << "The value " << value << " was removed." << endl; delete current; } } return; } //Node with 2 children - Replace node with smallest value in right subtree. if (current->left != NULL && current->right != NULL) { BTNode<T>* check; check = current->right; if((check->left == NULL) && (check->right == NULL)) { current = check; delete check; current->right = NULL; cout << "The value " << value << " was removed." << endl; } else // right child has children { //if the node's right child has a left child; Move all the way down left to locate smallest element if((current->right)->left != NULL) { BTNode<T>* leftCurrent; BTNode<T>* leftParent; leftParent = current->right; leftCurrent = (current->right)->left; while(leftCurrent->left != NULL) { leftParent = leftCurrent; leftCurrent = leftCurrent->left; } current->data = leftCurrent->data; delete leftCurrent; leftParent->left = NULL; cout << "The value " << value << " was removed." << endl; } else { BTNode<T>* temp; temp = current->right; current->data = temp->data; current->right = temp->right; delete temp; cout << "The value " << value << " was removed." << endl; } } return; } } /* Print out the values in the tree and their relationships visually. Sample output: 22 18 15 10 9 5 3 1 */ template <typename T> void BST<T>::print() const { print(root,0); } template <typename T> void BST<T>::print(BTNode<T>* node,int depth) const { if(node == NULL) { std::cout << std::endl; return; } print(node->right,depth+1); for(int i=0; i < depth; i++) { std::cout << "\t"; } std::cout << node->data << std::endl; print(node->left,depth+1); } #endif main.cpp #include "bst.h" #include <iostream> using namespace std; int main() { BST<int> tree; cout << endl << "LAB #13 - BINARY SEARCH TREE PROGRAM" << endl; cout << "----------------------------------------------------------" << endl; // Insert. cout << endl << "INSERT TESTS" << endl; // No duplicates allowed. tree.insert(0); tree.insert(5); tree.insert(15); tree.insert(25); tree.insert(20); // Search. cout << endl << "SEARCH TESTS" << endl; int x = 0; int y = 1; if(tree.search(x)) cout << "The value " << x << " is on the tree." << endl; else cout << "The value " << x << " is NOT on the tree." << endl; if(tree.search(y)) cout << "The value " << y << " is on the tree." << endl; else cout << "The value " << y << " is NOT on the tree." << endl; // Removal. cout << endl << "REMOVAL TESTS" << endl; tree.remove(0); tree.remove(1); tree.remove(20); // Print. cout << endl << "PRINTED DIAGRAM OF BINARY SEARCH TREE" << endl; cout << "----------------------------------------------------------" << endl; tree.print(); cout << endl << "Program terminated. Goodbye." << endl << endl; } BTNode.h #ifndef BTNODE_H_ #define BTNODE_H_ #include <iostream> /* A class to represent a node in a binary search tree. */ template <typename T> class BTNode { public: //constructor BTNode(T d); //the node's data value T data; //pointer to the node's left child BTNode<T>* left; //pointer to the node's right child BTNode<T>* right; }; /* Simple constructor. Sets the data value of the BTNode to "d" and defaults its left and right child pointers to NULL. */ template <typename T> BTNode<T>::BTNode(T d) : left(NULL), right(NULL) { data = d; } #endif Thanks.

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  • Learning to create beautiful /next-generation GUI

    - by ShaChris23
    I really want to create a stunning-looking GUI desktop application that looks like, for example: Mac OS X interface Picasa desktop client on windows IPhone apps Office 2007 I've mostly been programming GUI using Qt/Swing/WinForm and I'm tired of creating so plain looking GUI, lol. So I was thinking about diving into stuff like: jQuery WPF/C# iPhone SDK Silverlight Adobe Air/Flex Just to get some ideas on how to create really cool looking UI. Does that sound like a good list? Any developers here that could share what platform they use to create very cool looking desktop app? On a sidenote, I really wonder what developers at Apple / Microsoft use to develop their own cool-looking software. EDIT A lot of responses talk about the importance of usability over "cool-looking".. I totally agree that usability and simplicity are the most important aspects of user interface design. I've been doing GUI development for a while now ( 3 years), so that I understand. But using cool-looking UI also improves user experience + it could make big difference on whether or not your software sells. I mean, otherwise why would Microsoft/Apple try to make their OS UI look "cooler" everytime there's a new version? Why would websites like pragprog.com, or versionsapp.com. make their websites look like that? Basically you kill 2 birds with one stone: stunnning-looking UI + super usability (because it looks simple and intuitive). That is what I'm striving for. And as far as I know, I cannot achieve that using Qt/Winform. Most of the books I have read just show you how to make average-looking (read: 1990's) UI. I want to learn how to create cool-looking UI. And the only place I see cool-looking UIs these days are the technology I list above. I'm not enamored with any technology; but I just want to know how things are done in other technology to see if I could apply them to the technology I'm using, or see if I could use those technology in my line of work. An example: if I were to pick between this UI and this UI, I probably would pick the latter, if just based on looks alone. Functionally, they are just the same UI; they both allow you to keep track of your time. They both contain buttons and textboxes, etc. But the fact that they look different, also differentiate them in terms of attractiveness. So in all, I think the "ice on the cake" is very important. I would say it's the thing you strive for after you are certain you have a totally intuitive, usable UI.

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  • Loading a Reusable UITableViewCell from a Nib

    - by Greg Martin
    I am able to design custom UITableViewCells and load them just fine using the technique described in the thread found at http://forums.macrumors.com/showthread.php?t=545061. However, using that method no longer allows you to init the cell with a reuseIdentifier which means you have to create whole new instances of each cell at every call. Has anyone figured out a good way to still cache particular cell types for reuses, but still be able to design them in Interface Builder?

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  • UIScrollView content visible then bounces away

    - by Travis
    I have a pretty simple UIScrollView defined inside Interface Builder. I've pasted in some UILabels and when I run my app, I can drag to see the UILabels at the bottom but as soon as I let go it bounces away from view. What property controls this sort of setting?

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  • Java Interfaces

    - by Mandar
    I have a doubt.. Why do we need interfaces ? Can't we acheive the same effect by writing the implementation directly in the class? It would be great if you could illustrate your point with an example. Thanks in advance.

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  • XCode: How-to create a Terminal window inside my application?

    - by Shyam
    Hi, While I am playing with Rubycocoa, I created a small application that works like a charm. However, the only thing missing is like a Terminal inside my application. In Coda, there is a similar kind of view that allows you to open up a terminal session. How would I create a Terminal view like this inside Interface Builder and XCode? Thank you for your answers, comments and feedback!

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  • One IBOutlet for two UILabels

    - by Mike Rychev
    I have two views within one .xib (one view for landscape, another for portrait). How can I use the same IBOutlet I've defined in @interface section for both labels if they have the same functionality. (ctrl+dragging to both of them does'n help-each time I drag to second, the first one loses its outlet).

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  • How can I make a view start in landscape?

    - by Alex Gosselin
    I have read a few questions about an app doing it through the info file but not a certain view. I just need the interface to be set up to start in landscape view. I managed to get near what I want with shouldAutoRotateToInterfaceOrientation:, but it only works after I rotate the view. I am kinda new to the documentation on this so I may be looking in the wrong places for this. Any help is appreciated.

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  • iPhone - Tweak the UINavigationController to show a UINavigationBar made into IB

    - by Oliver
    Hello, I've build a UINavigationBar into Interface Builder, and I have a NavigationController into my app. I'd like to make the one use the other to work. Just to manage the bar into IB and let the controller use it as its view (and adding by itself the Back button if needed), or in another way to do the same thing, let the NavBar use the navcontroller to adjust its display. Do you see a way to do this ? If not, I really don't see the use of the NavigationBar proposed into IB.

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  • Loading c libraries from php

    - by Thomas Ahle
    Hi, in a recent project I've come really need the lib tre matching library. However the project is in php, and there are no php bindings for the library. I've tried to google how to create an interface for c libs, but all I found was the dl function which seams to load only php extensions. What am I missing?

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  • Is it possible to make a subclass of NSObject which support subnodes in IB for iPhone project?

    - by Eonil
    I'm making a custom UI element class for iPhone. It'll cool to edit my class on Interface Builder with hierarchy. Some of my class is management class like UINavigationController, but they're not one of them, subclasses from NSObject. Of course, I can place a NSObject instance on IB, but it cannot have a child node. Is there a way to enable adding child node to subclass of NSObject?

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  • UITableView section footer multiple UIButtons

    - by joec
    In the section footer of my UITableView, i have one UIButton, this button is 320 pixels wide (i.e. takes up full width of view). I would like two buttons in the section footer, but when i try and add another button, Interface Builder just puts it on top of the existing button. If i try to change the size in the inspector from 320 to say 50 pixels, it always reverts to 320. What am i doing wrong? Thanks.

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  • Programmatically remove the header of UITableView and automatically resizes the content to fill in the removed area.

    - by code007
    Hello all, I have added a UIButton in the header section of the UITableView via the interface builder and would like to remove the access to the button in certain cases. I have tried to use the '.hidden = TRUE' property but it just hides the button from the view, leaving a white space behind. How do I programmatically remove the header of UITableView and have the table's content automatically resizes to fill in the removed header area?

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