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  • C++ OpenSource project for beginner programmer?

    - by VeminZ
    I`m a beginner C++ programmer. And I want to pursue my career in system- and driver-programming. Can you suggest me an opensource projects to I improve my skills in low-level development? I am looking for a project with the following characteristic: - on C\C++ language based - a small project with a small amount of code, yet - UNIX-based systems designed Do you know that something like this?

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  • How can two eclipse plugin use the same preferences store?

    - by St.Shadow
    I have two plugins, say com.site.plugin.core and com.site.plugin.ui. I'd like to separate core part from UI part, so at plugin com.site.plugin.ui I created Preferences page where I defined some preferences, which should be used by com.site.plugin.core. I check article at Eclipse site, but it is quite outdated, and linked bug also do not provide much info. So is it possible to do this using standard Eclipse mechanism, or I need use direct low-level API via package org.eclipse.core.runtime.preferences?

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  • Object database for website

    - by Damian
    I was planning to use db4o for a website. It's a microblog site with small posts and comments developed in java. The thing is I contacted db4o support asking if db4o would be suitable for a website, and they answered me that only for websites with low concurrency. That means with few requests? So, now I think db4o will not be a good choice. Do you know if there is any object database for java suitable for a website?

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  • Is One Tool or a Suite of Tools Better for Scrum?

    - by Rob Wells
    G'day, Edit: We've been using Scrum very successfully for several years on several projects of varying sizes. In fact, our team developed the successful iPlayer project for the BBC using a classical Scrum approach. After using various combinations of tools, some high-tech, some low-tech, across these projects we now wish to try adopting a suitable tool suite. Our manager is to some extent attempting to force the adoption of a single suite of tools for Scrum. I've looked at the SO question "Best Scrum tools" and most people seem to recommend either: a suite of low-tech solutions, e.g. whiteboards, post-its, index cards, etc., or a monolithic tool that tries to satisfy as much as possible of the process, e.g. Agilo, Mingle, ScrumWorks, Target Process, etc. Our team is currently evaluating several different Scrum tools. However, we are looking at selecting a single, monolithic tool, e.g. Agilo. All of the "one-stop" solutions have their strengths and weaknesses with the serious enterprise type solutions being the best sort of fit. But all have some short comings. After reading the paper "Peer Code Review: An Agile Process" over at SmartBear I started wondering if we were trying to force adoption of a tool on a "best fit" basis. I think you can take a couple of reference artefacts of the Scrum development process, say user stories, epics and themes, and the code base which must use a well-known SCM, e.g. SVN, Hg, etc. Then if we take that as the common reference points for the tools employed then we would be able to use a group of tools to handle the different aspects of the Scrum process rather than try forcing a fit of a single tool would is a bit like forcing a square peg into the round hole. In this way, providing you've agreed your common reference points, you can use several tools, each performing their role better than a could be done by a single component in a monolithic tool suite. Is this a more sensible approach? Are the two reference points I mentioned above suitable, or is their a better choice of points where the tools would meet? cheers,

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  • WPF Drag and drop to Datagrid

    - by ruben-monteiro
    Hi. I have been searching the internet high and low but can find some examples that can help me, I'm developing an application in wpf, in it I use a datagrid, each cell as a datatemplate with and image, in a mosaic style, on the side of the grid I have some tiles to use on the grid, I'm able to drag the tiles but can't drop then on the grid because I can't find the cell to which make the drop, is there a way to get a cell position from the the drag events? Thanks

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  • Applications created with real basic (real studio) for mac or windows

    - by sarmenhbbbb
    i have search high and low on the internet and it does not exist. i cant find a single website that shows a few applications created with realbasic. i saw a video that shows the user going to realbasic.com/community/ and it shows a load of applications created using realbasic. would anyone know where i can find this information. that link that i gave doesnt even work by them.

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  • Implications of using many USB web cameras

    - by Martin
    I'm looking into connecting multiple low resolution USB webcams to a single computer. What implications might this have on performance? How does, for example, four 320x240 cameras fare against a single 640x480 camera? I'm not well versed in the architecture of the USB interface, what are the performance caveats? By performance I mean how would it affect the time to read the image data from multiple cameras compared to a single one.

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  • Gathering Staff anyone interested?

    - by kasene
    Thread Title - Gathering Staff Rush-Soft Game Design is currently looking for staff of a moderate skill level. Team Name - RushSoft Game Design Project Name - N/A We are gathering staff so that we can begin working on a new game. Target Aim - Freeware / Free Version - Paid Version With our first project our aim is to simply get our name out there. Generally we will be targeting a freeware distribution platform or a Free and Paid version. Compensation - Prehaps in the future but don't rely on it If in the future we start developing a game we intend to make any sort of sizable profit from then yes, there will be compensation however currently our low, low funding comes from generous donations. Any money that we make for now will go to the teams funding for things like engine licenses and company registration. Technology - C/C++ RSETech Our primary functional language will be C/C++ as most games are. We will be using a custom built library built on Direct3D called RSETech or RushSoft Engine Technology. Currently its is fully capable of being used for developing a game. The final version is made up of almost entirely C (No C++ or OOP). There is a C++ version currently in the works. Programming: - Microsoft Visual C++ 2008 / 2010 2D Art - Photoshop CS2 - GIMP Talent Needed - We currently are in need of x2 Programmers - With understanding of the following C/C ++ and game programming aspects: -If/Else Conditions -Functions/Methods -Arrays -Pointers (You don't need to fully understand these. Just know when they need to be used.) -Enums -Loops (For and While) -Structs (and How to use . and - syntax) -Classes (and how to call methods and access variables from a class) -State Machines -Switches -Include Guards -Understanding of how game loops work in general. (Init, Update, Render, Deinit) x2 Artists - As long as you have the means to and are able to draw 2D sprites and collab with a game designer to get a good result. 1 or more Game Designers - You can design levels (for platformers) as well as write game scripts and you can come up with good ideas and game mechanics. As long as you can do these things and are able to work well with artists and programmers you're golden. Business Consultant - Someone who knows the industry and how it works. Will inquire about possible distribution platforms as well as contact other developers, websites, and publishers on RushSofts behalf. Team Structure - Kasene Clark - Co-Founder/Lead Programmer/Game Designer Casey W - Co-Founder/Artist(GC/Animation)/Game Designer Nathan Mayworm - Game Designer. Website - RushSoft Websitek Contact - Kasene Clark [email protected] - [email protected] Phone - 12075181967 Feedback - Any Thank You! -Kasene

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  • Which third party website thumbnailing services do you use?

    - by Ben Delarre
    I've got a requirement for showing thumbnails of arbitrary websites. I need to be able to show small thumbnails (120px by 90px), and larger thumbnails of around 480px wide. I'll need to specify the queue and invalid placeholder images and preferably have a pingback when the queued images are processed so I can respond appropriately. I'd also need a simple API I can use either directly embedded in my HTML, or from a simple web request to queue the images. I've been looking at various services ranging from low-fi services, to large scale ones - here's some examples: www.bitpixels.com Uses Google AppEngine, seems like a prototype or a toy. Free! www.websnapr.com Tried using this, made a free account and requested a thumbnail. Waited a few minutes and refreshed a couple of times, and ended up having the account banned. Free is tricky yes, but if I can't try it out successfully I'm disinclined to pay. www.shrinktheweb.com Free account seems to be very quick. Lots of documentation on the site, and even covers local caching of the images to your own server (documentation mostly in PHP). Quality of thumbnails look good, and there appear to be sufficient options for setting thumbnail placeholder images and parameters for altering how the thumbnailing is done. Also supports large 'screenshots' of URLs - very useful for me. Discovered the PRO pricing is an à la carte menu, allowing me to select just the features I want and keep the monthly cost low. Excellent stuff, have decided to use this service. www.thumbalizr.com Good coverage of thumbnail sizes and control options - even allowing specification for browser width when thumbnailing. No ping-back, but I can live without that. Supports local caching of images with PHP API, would prefer .NET, but can port it if necessary. Looks like a fairly professional service but seems fairly expensive for the number of thumbnails you get to generate. apologies for lack of proper linking - spam protection! I'm not entirely convinced by any of them, and since this will be a long term service I'd like some stability and support. I'm willing to pay for the service, but I'd want something that fulfills most if not all of my requirements for that. I should also mention that we're hosted on Windows under IIS, so local solutions involving Xvfb and the like sadly can't be used for this project. So my question is: what services do you use? How have they panned out, are you happy with them?

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  • Any good SASS parser for PHP?

    - by Andrew Moore
    I'm currently using a modified CSS Cacheer as an alternative but its syntax is somewhat vague and adoption is, well, abysmally low... Documentation is hard to come by as well. I'm looking to switch to SASS as it has a bigger user base than CSS Cacheer and better documentation. I am aware of phpHaml but it doesn't have support for SASS yet. Any recommendation on a SASS parser for PHP? Preferably it should support SassScript.

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  • Drupal taxonomy multi-select default value

    - by msindle
    I'm using drupal 6.16 and have a set of taxonomy terms that are set up as a multi-select box. I would like for the first item to be selected when the user loads the page. I dont know if I need to add code to a file or just simply change a setting. I should warn you I do not have a lot of experience, but would rate myself as a low intermediate level programmer. Thanks in advance msindle

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  • Accessing SQL Data Services via ADO.NET Data Service Client Library

    - by Mehmet Aras
    Is this possible? Basically I would like to use SQL Data Services REST interface and let the ADO.NET Data Service Client library handle communication details and generate the entities that I can use. I looked at the samples in February release of Azure services kit but the samples in there are using HttpWebRequest and HttpWebResponse to consume SQL Data Services RESTfully. I was hoping to use ADO.NET Data Service Client library to abstract low-level details away.

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  • Pretty-printing of numpy.array

    - by camillio
    Hello, I'm curious, whether there is any way to print formated numpy.arrays, e.g., in the way similar to this: x = 1.23456 print '%.3f' % x If I want to print the numpy.array of floats, it prints several decimals, often in 'scientific' format, which is rather hard to read even for low-dimensional arrays. However, numpy.array apparently has to be printed as a string, i.e., with %s. Is there any solution ready for this purpose? Many thanks in advance :-)

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  • Continuation - Viewing FIRST_ROWS before query completes.

    - by Frank Developer
    I have identified the query constructs my users normally use. would it make sense for me to create composite indexes to support those constructs and provide FIRST_ROWS capability? If I migrate from SE to IDS, I will loose the ability to write low-level functions with c-isam calls, but gain FIRST_ROWS along with other goodies like: SET-READS for index scans (onconfig USE_[KO]BATCHEDREAD), optimizer directives, parallel queries, etc?

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  • Autocorrelation returns random results with mic input (using a high pass filter)

    - by Niall
    Hello, Sorry to ask a similar question to the one i asked before (FFT Problem (Returns random results)), but i've looked up pitch detection and autocorrelation and have found some code for pitch detection using autocorrelation. Im trying to do pitch detection of a users singing. Problem is, it keeps returning random results. I've got some code from http://code.google.com/p/yaalp/ which i've converted to C++ and modified (below). My sample rate is 2048, and data size is 1024. I'm detecting pitch of both a sine wave and mic input. The frequency of the sine wave is 726.0, and its detecting it to be 722.950820 (which im ok with), but its detecting the pitch of the mic as a random number from around 100 to around 1050. I'm now using a High pass filter to remove the DC offset, but it's not working. Am i doing it right, and if so, what else can i do to fix it? Any help would be greatly appreciated! double* doHighPassFilter(short *buffer) { // Do FFT: int bufferLength = 1024; float *real = malloc(bufferLength*sizeof(float)); float *real2 = malloc(bufferLength*sizeof(float)); for(int x=0;x<bufferLength;x++) { real[x] = buffer[x]; } fft(real, bufferLength); for(int x=0;x<bufferLength;x+=2) { real2[x] = real[x]; } for (int i=0; i < 30; i++) //Set freqs lower than 30hz to zero to attenuate the low frequencies real2[i] = 0; // Do inverse FFT: inversefft(real2,bufferLength); double* real3 = (double*)real2; return real3; } double DetectPitch(short* data) { int sampleRate = 2048; //Create sine wave double *buffer = malloc(1024*sizeof(short)); double amplitude = 0.25 * 32768; //0.25 * max length of short double frequency = 726.0; for (int n = 0; n < 1024; n++) { buffer[n] = (short)(amplitude * sin((2 * 3.14159265 * n * frequency) / sampleRate)); } doHighPassFilter(data); printf("Pitch from sine wave: %f\n",detectPitchCalculation(buffer, 50.0, 1000.0, 1, 1)); printf("Pitch from mic: %f\n",detectPitchCalculation(data, 50.0, 1000.0, 1, 1)); return 0; } // These work by shifting the signal until it seems to correlate with itself. // In other words if the signal looks very similar to (signal shifted 200 data) than the fundamental period is probably 200 data // Note that the algorithm only works well when there's only one prominent fundamental. // This could be optimized by looking at the rate of change to determine a maximum without testing all periods. double detectPitchCalculation(double* data, double minHz, double maxHz, int nCandidates, int nResolution) { //-------------------------1-------------------------// // note that higher frequency means lower period int nLowPeriodInSamples = hzToPeriodInSamples(maxHz, 2048); int nHiPeriodInSamples = hzToPeriodInSamples(minHz, 2048); if (nHiPeriodInSamples <= nLowPeriodInSamples) printf("Bad range for pitch detection."); if (1024 < nHiPeriodInSamples) printf("Not enough data."); double *results = new double[nHiPeriodInSamples - nLowPeriodInSamples]; //-------------------------2-------------------------// for (int period = nLowPeriodInSamples; period < nHiPeriodInSamples; period += nResolution) { double sum = 0; // for each sample, find correlation. (If they are far apart, small) for (int i = 0; i < 1024 - period; i++) sum += data[i] * data[i + period]; double mean = sum / 1024.0; results[period - nLowPeriodInSamples] = mean; } //-------------------------3-------------------------// // find the best indices int *bestIndices = findBestCandidates(nCandidates, results, nHiPeriodInSamples - nLowPeriodInSamples - 1); //note findBestCandidates modifies parameter // convert back to Hz double *res = new double[nCandidates]; for (int i=0; i < nCandidates;i++) res[i] = periodInSamplesToHz(bestIndices[i]+nLowPeriodInSamples, 2048); double pitch2 = res[0]; free(res); free(results); return pitch2; } /// Finds n "best" values from an array. Returns the indices of the best parts. /// (One way to do this would be to sort the array, but that could take too long. /// Warning: Changes the contents of the array!!! Do not use result array afterwards. int* findBestCandidates(int n, double* inputs,int length) { //int length = inputs.Length; if (length < n) printf("Length of inputs is not long enough."); int *res = new int[n]; double minValue = 0; for (int c = 0; c < n; c++) { // find the highest. double fBestValue = minValue; int nBestIndex = -1; for (int i = 0; i < length; i++) { if (inputs[i] > fBestValue) { nBestIndex = i; fBestValue = inputs[i]; } } // record this highest value res[c] = nBestIndex; // now blank out that index. if(nBestIndex!=-1) inputs[nBestIndex] = minValue; } return res; } int hzToPeriodInSamples(double hz, int sampleRate) { return (int)(1 / (hz / (double)sampleRate)); } double periodInSamplesToHz(int period, int sampleRate) { return 1 / (period / (double)sampleRate); } Thanks, Niall. Edit: Changed the code to implement a high pass filter with a cutoff of 30hz (from What Are High-Pass and Low-Pass Filters?, can anyone tell me how to convert the low-pass filter using convolution to a high-pass one?) but it's still returning random results. Plugging it into a VST host and using VST plugins to compare spectrums isn't an option to me unfortunately.

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  • Recommended Clang command line options

    - by frou
    The Manual for Clang seems to be work in progress, so could you help me formulate the definitive command line options for compiling ANSI-C (AKA C89, C90) with maximum strictness and relevant/helpful warnings? Clang is a compiler front end for the C, C++, and Objective-C programming languages. It uses the Low Level Virtual Machine (LLVM) as its back end. It is still under development. Its goal is to offer a replacement to the GNU Compiler Collection (GCC)

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  • Where is the VM in LLVM?

    - by anon
    Note: marked as community wiki. Where is the Low Level Virtual Machine in LLVM? I see that we have llvm-g++ and c-lang, but to me, a LLVM is something almost like Valgrind of a simulator, where instructions are executed on it, and I can write programs to instrument the running code / interrupt when certain conditions happen / etc ... Where are the tools like this built on LLVM? Thanks!

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  • The C++ Standard: Book Recommendation.

    - by Nawaz
    I'm planning to buy this book: The C++ Standard: Incorporating Technical Corrigendum No. 1 http://www.flipkart.com/standard-british-standards-institution-incorporating-book-0470846747 Since it's cost is too much for me (being an Indian we've the habit of buying only low-price edition books :D), I want to make sure if this is the correct edition/version of the Standard. So I need some good advice if I should go for it, or there is better option for me which I'm unaware of. PS: I want to buy hard copy, not PDF.

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  • how good is java's UUID.randomUUID?

    - by Alvin
    I know randomized UUID have very very very low probability for collision in theory, but I am wondering, in practice, how good is java 5's randonUUID in terms of not having collision? Does anybody have any experience to share?

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  • handling NSStream events when using EASession in MonoTouch

    - by scotru
    Does anyone have an example of how to handle read and write NSStream events in Monotouch when working with accessories via EASession? It looks like there isn't a strongly typed delegate for this and I'm having trouble figuring out what selectors I need to handle on the delegates of my InputStream and OutputStream and what I actually need to do with each selector in order to properly fill and empty the buffers belonging to the EASession object. Basically, I'm trying to port Apple's EADemo app to Monotouch right now. Here's the Objective-C source that I think is relevant to this problem: / / asynchronous NSStream handleEvent method - (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode { switch (eventCode) { case NSStreamEventNone: break; case NSStreamEventOpenCompleted: break; case NSStreamEventHasBytesAvailable: [self _readData]; break; case NSStreamEventHasSpaceAvailable: [self _writeData]; break; case NSStreamEventErrorOccurred: break; case NSStreamEventEndEncountered: break; default: break; } } / low level write method - write data to the accessory while there is space available and data to write - (void)_writeData { while (([[_session outputStream] hasSpaceAvailable]) && ([_writeData length] > 0)) { NSInteger bytesWritten = [[_session outputStream] write:[_writeData bytes] maxLength:[_writeData length]]; if (bytesWritten == -1) { NSLog(@"write error"); break; } else if (bytesWritten > 0) { [_writeData replaceBytesInRange:NSMakeRange(0, bytesWritten) withBytes:NULL length:0]; } } } // low level read method - read data while there is data and space available in the input buffer - (void)_readData { #define EAD_INPUT_BUFFER_SIZE 128 uint8_t buf[EAD_INPUT_BUFFER_SIZE]; while ([[_session inputStream] hasBytesAvailable]) { NSInteger bytesRead = [[_session inputStream] read:buf maxLength:EAD_INPUT_BUFFER_SIZE]; if (_readData == nil) { _readData = [[NSMutableData alloc] init]; } [_readData appendBytes:(void *)buf length:bytesRead]; //NSLog(@"read %d bytes from input stream", bytesRead); } [[NSNotificationCenter defaultCenter] postNotificationName:EADSessionDataReceivedNotification object:self userInfo:nil]; } I'd also appreciate any architectural recommendations on how to best implement this in monotouch. For example, in the Objective C implementation these functions are not contained in any class--but in Monotouch would it make sense to make them members of my

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