How can I simulate a rigid body bounced from a wall in 3D world?
- by HyperGroups
How can I simulate a rigid sword bounced from a wall and hit the ground (like in physical world)?
I want to use this for a simple animation. I can detect the figure and the size of the sword (maybe needed in doing bounce). Rotation can be controlled by quaternions/matrix/euler angles. It should turn the head and do rotations and fly to the ground.
How can I simulate this physical process?
Maybe what I need is an equation and some parameters?
I need these data, and would combine them into my movie file, I use Mathematica to do the thing that generate the movie file(If I have the data, I can also export it into a 3DSMax script for example).