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  • Git clone/pull across local network

    - by Tom Sarduy
    I'm trying to clone/pull a repository in another PC using Ubuntu Quantal. I have done this on Windows before but I don't know what is the problem on ubuntu. I tried these: git clone file:////pc-name/repo/repository.git git clone file:////192.168.100.18/repo/repository.git git clone file:////user:pass@pc-name/repo/repository.git git clone smb://c-pc/repo/repository.git git clone //192.168.100.18/repo/repository.git Always I got: Cloning into 'intranet'... fatal: '//c-pc/repo/repository.git' does not appear to be a git repository fatal: The remote end hung up unexpectedly or fatal: repository '//192.168.100.18/repo/repository.git' does not exist More: The other PC has username and password Is not networking issue, I can access and ping it. I just installed git doing apt-get install git (dependencies installed) I'm running git from the terminal (I'm not using git-shell) What is causing this and how to fix this? Any help would be great! UPDATE I have cloned the repo on Windows using git clone //192.168.100.18/repo/intranet.git without problems. So, the repo is accessible and exist! Maybe the problem is due user credentials?

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  • Rebasing a branch which is public

    - by Dror
    I'm failing to understand how to use git-rebase, and I consider the following example. Let's start a repository in ~/tmp/repo: $ git init Then add a file foo $ echo "hello world" > foo which is then added and committed: $ git add foo $ git commit -m "Added foo" Next, I started a remote repository. In ~/tmp/bare.git I ran $ git init --bare In order to link repo to bare.git I ran $ git remote add origin ../bare.git/ $ git push --set-upstream origin master Next, lets branch, add a file and set an upstream for the new branch b1: $ git checkout -b b1 $ echo "bar" > foo2 $ git add foo2 $ git commit -m "add foo2 in b1" $ git push --set-upstream origin b1 Now it is time to switch back to master and change something there: $ echo "change foo" > foo $ git commit -a -m "changed foo in master" $ git push At this point in master the file foo contain changed foo, while in b1 it is still hello world. Finally, I want to sync b1 with the progress made in master. $ git checkout b1 $ git fetch origin $ git rebase origin/master At this point git st returns: # On branch b1 # Your branch and 'origin/b1' have diverged, # and have 2 and 1 different commit each, respectively. # (use "git pull" to merge the remote branch into yours) # nothing to commit, working directory clean At this point the content of foo in the branch b1 is change foo as well. So what does this warning mean? I expected I should do a git push, git suggests to do git pull... According to this answer, this is more or less it, and in his comment @FrerichRaabe explicitly say that I don't need to do a pull. What's going on here? What is the danger, how should one proceed? How should the history be kept consistent? What is the interplay between the case described above and the following citation: Do not rebase commits that you have pushed to a public repository. taken from pro git book. I guess it is somehow related, and if not I would love to know why. What's the relation between the above scenario and the procedure I described in this post.

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  • Tool that automatically keeps old versions of a file? Shadow Copy in Win7?

    - by Michael Stum
    When I'm working with a Graphics App, I press CTRL+S a lot to Quicksave. Sometimes, I just went too far and made a bad decision, sometimes to the point Undo wouldn't help either. I would love to retain old versions of a file. Normally, Source Control would be of use here, but that's a manual process (same as just making some copies). I wonder if there is an automatic way to do that? Everytime the file changes, keep a backup. I believe that in Windows Server, Shadow Copies can do that. When I check in my Windows 7 (Ultimate), I do see "Previous Versions" as a tab, but that seems to be part of the backup function which is once again manual. Is there a way to get that type of automatic versioning?

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  • Which Revision Control Software to use for Personal Dropbox?

    - by wag2639
    I want to set up a sync repositiory that would be similar to Dropbox. Goals/Requirements: Free (Open Source very preferable) Linux host (probably Ubuntu) Windows/Mac/Linux clients Potential for multiple users with limited access (optional) Preferable easy, doesn't necessarily need to be automatic Revision control very preferable Basically, I want to be able to use multiple computers, possible with different OS's, and be able to access, use, and sync files across all of them. I also want to have a local copy of the repository for when I'm not connected to the network (as if I'm working on a laptop, I want to keep a local repository to keep revision and merge later with "master" repository). For example, I'm editing a few pictures on my laptop during the day outside of my network, but when I get home, I would like to sync the changes, including incremental changes, with my desktop at home. I would also like my roommates to be able to access and use this repository too but limit access to certain files. For example, I may want to use this to backup financial records but wouldn't want them to have access to those files. I'm a programmer and familiar with SVN but I know that wouldn't be the most appropriate since it doesn't handle binaries well and doesn't keep a local repository. I know better choices exist but I don't really know them well enough to choose the best one.

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  • Mercurial says hgrc is untrusted in Emacs, but works fine from the command line

    - by Ken
    I've got some Mercurial checkouts in a directory that was mounted by root. Mercurial is usually suspicious of files that aren't mine, but I'm the only user here, so I put: [trusted] users = root groups = root in my ~/.hgrc, and now I can use hg from the command line with no warnings or errors about anything being untrusted. So far, great. But when I try to run, say, vc-annotate in Emacs, I get an Annotate buffer that says: abort: unknown revision 'Not trusting file /home/me/.../working-copy/.hg/hgrc from untrusted user root, group root Not trusting file /home/me/.../working-copy/.hg/hgrc from untrusted user root, group root 7648'! The message area says: Running hg annotate -d -n --follow -r... my-file.c...FAILED (status 255) I don't have anything in my .emacs related to vc or hg. Other commands, like vc-diff, work fine. What am I missing here?

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  • Configure Git to use Beyond Compare for image diff

    - by Barney
    Because we work with a number of sprites, the kind of specialised diff views provided by Beyond Compare would be ideal to see which one of 2 versions I'm after when conflicts arise. I've already configured Git to use Beyond Compare as my primary diff and merge tool as described in their integration guide — it specifically goes into how to configure TortoiseSVN to use it for images, and I've found these articles talking about .gitattributes in general and how to script interactions from a *nix shell — but it's not obvious to me how I can use the advice provided by these guides to make a simple change that would say "use the default diff & merge bindings for files determined to be images, too". For the record, I'm doing all this on Windows :P

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  • Which revision control system for single user

    - by G. Bach
    I'm looking to set up a revision control system with me as a single user. I'd like to have access (read and write) protected using SSL, little overhead, and preferrably a simple setup. I'm looking to do this on my own server, so I don't want to use the option of registering with some professional provider of such a service (I like having direct control over my data; also, I'd like to know how to set up something like that). As far as I'm aware, what kind of project I want to subject to revision control doesn't really matter, but just for completeness' sake, I'm planning on using this for Java project, some html/css/php stuff, and in the future possibly as a synchronizing tool for small data bases (ignore that later one if it doesn't fit in with the paradigm of revision control). My questions primarily arise from the fact that I only ever used Subversion from Eclipse, so I don't have thorough knowledge of what's out there, what fits better for which needs, etc. So far I've heard of Subversion, Git, Mercurial, but I'm open to any system that's widely used and well supported. My server is running Ubuntu 11.10. Which system should I choose, what are the advantages of the respective systems, and if you know of any particularly useful ones, are there tutorials regarding the setup of the system I should choose that you could recommend?

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  • Why is hg fetch a deprecated extension? [closed]

    - by Jan
    Mercurial's fetch extenson conveniently pulls and merges from a remote repository. Recently, this feature has been deprecated by the developers. They recommend avoiding it and it is on the unloved features list. It is useful in many cases to be able to pull and initiate a merge with one command (which hg pull -u doesn't do). I assume there is a reason behind the deprecation but I haven't been able to find one in the documentation or online. What is the reason behind deprecating it? I'm not looking for opinions, but rather the factual reason behind its deprecation (which might be that the dev team's opinion is that it should not be used).

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  • Explaining Git to someone new to revision control

    - by MaxMackie
    I've recently decided to jump into the whole world of revision control to work on some open source projects I have. I looked around (subversion, mercurial, git, etc) and found that Git seemed to make more sense conceptually to me. I've set everything up on my computer (opensuse) and made an account on gitorious (let me know if there is a more simple/better hosting provider). I understand Git from a conceptual point of view (work locally, commit to a local repo, others can now checkout from you, right?). But where does gitorious come into play? I commit to them as well as committing locally? Apart from conceptually, I don't quite understand HOW it works when it comes to making a local repository and running git init inside a folder and that HEAD file. Keep in mind I have never used any form of revision control ever before. So even the most basic concepts are foreign to me. As I post this, I'm also reading up and trying to figure it out myself.

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  • Can I disable OS X Lion Autosave and Versions?

    - by Philip
    OK I'm going there: I want to turn off a new feature in OS X that's so infuriating I could swear it was designed by Microsoft, namely, Autosave / Versions. I just don't want it. I have a workflow that involves my trigger finger on cmd-S, I use my own VCS when necessary, I save as compulsively and I open applications like TextEdit and Preview as temporary notepads without wanting any changes saved automatically and without a stupid unlock dialog that then records my changes when I only want to see the changes and not record them. So: please tell me how I can turn off Versions without rolling back to 10.6, and you will be my new personal hero. Thanks! PS: Just asking how to disable, not for a discussion of the pros and cons of the features.

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  • git-receive-pack : command not found.

    - by Philippe Mongeau
    I made a git repo on a local machine with "git init --bare" and added it as the remote origin on the project on my main computer with ssh: git add remote origin [email protected]:repoName.git I was able to make a commit and push from my main computer to the other computer the day I created the repo, but today i tried and it didn't work. When I did "git push origin" it returned this error: bash: line 1: git-receive-pack: command not found fatal: The remote end hung up unexpectedly The two machines are mac the main one running Leopard and the server one running Tiger. I think it may be realted to the $PATH of git on the server but I'm not sure. i used theses instrution to create my git server: http://blog.commonthread.com/2008/4/14/setting-up-a-git-server

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  • Command line, determine 64 or 32 bit?

    - by svnpenn
    I need to reinstall Windows on a laptop. I have the product key (its on the laptop), and I know it is Windows 7 Home Premium. I need a way to determine if 64-bit or 32-bit Windows is installed, so that I can download the correct one from Microsoft. The computer is messed up so I do not have access to Windows to check it with systeminfo. I took out the hard drive and hooked it to another computer, but when I run systeminfo it just gives information for the host computer, I did not see a way to change this.

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  • Make all changes by a user reversible on linux

    - by Darokthar
    Is it possible to safe all changes a user does in his home directory? The idea is to be able to recover a home directory if a file is deleted or overwritten. My problem is having an old family member (80+ years) who wants to learn how to use a computer. For me it would be easier to recover the home directory from any abuse or mistakes that the user might do. Is there an easy solution, which is quite failsafe?

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  • using git for media libraries

    - by mpapis
    Rationale: I want to manage libraries of media files (music, images) using git, there is git-annex but it requires haskel platform - but they do not play together well (also it's quite to big dependency for me). Question: Is there any other plugin with this functionality, or possibly would it be possible to write such plugin (resources?). Similar questions: Self-hosted, cross-platform repository for large files Using Git to Manage An iTunes Library?

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  • How do I determine if an unbootable copy of Windows is a 64-bit or 32-bit installation?

    - by svnpenn
    I need to reinstall Windows on a laptop. I have the product key (its on the laptop), and I know it is Windows 7 Home Premium. I need a way to determine if 64-bit or 32-bit Windows is installed, so that I can download the correct one from Microsoft. The computer is messed up so I do not have access to Windows to check it with systeminfo. I took out the hard drive and hooked it to another computer, but when I run systeminfo it just gives information for the host computer, I did not see a way to change this.

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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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  • Matlab Simulink version control with multiple developers

    - by Jon Mills
    We're using Matlab Simulink for model development (and Real-Time Workshop autocoding) within a team of several developers. We currently use Visual Source Safe (yes, I know its terrible) for version control, using locks to prevent conflicting changes. We'd like to migrate our programme to a different version control system (svn, hg or git), but we're concerned about performing merges and diffs on Simulink .mdl files. Does anybody have useful experience in performing merges on Simulink files?

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  • Which version of MSXML should I use?

    - by Cheeso
    Seems like this would be a common question, though I could not find it on SO. Which version of MSXML should I use in my applications, and more importantly, how should I decide? There is MSXML3, 4, 5 and 6. I recently posted some code in calling-wcf-service-by-vbscript that used MSXML v4. AnthonyWJones posted that I shouldn't use 4, but instead 3 or 6, but probably 3. Certainly not v5! Why? I'd like to know more about the criteria for selecting the version of MSXML to use in my apps. Bonus question: Does anyone have a summary of the differences between the various versions of MSXML over time? Summary so far: MSXML6 Should be first choice. was released in 2006, and includes perf and compliance fixes. Use this if you can. It's good. There are no merge modules; to bundle the MSXML6 runtime with your app, MS suggests packaging the MSXML6 msi file. MSXML6 is an upgrade from MSXML3/4 but does not replace them, because it discontinues some features. You can get the MSI here. MSXML3 Second choice. Most widely deployed version. Originally shipped in March 2000. Actively maintained, no new features. Currently supported, if you are on SP5 (shipped in 2005) or later. SP7 is current (also from 2005). MSXML5 was released only as part of MS-Office. Currently supported by Microsoft, but only as part of Office, not for building apps. Don't build apps that depend on MSXML5: Verboten. MSXML4 originally shipped? Currently in "maintenance mode". Microsoft is encouraging people to move off MSXML4 to MSXML6. Currently supported if you are on MSXML4SP2 or later, which shipped in 2003. download MSXML4SP2 here. Can be redisributed. Using the right version of MSXML in Internet Explorer is a good entry on the blog from Microsoft's xmlteam.

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  • Adding images to version control with Subclipse

    - by Brian
    Hello, I know that when using Subversion, adding/copying/renaming files must be done via 'svn add' or 'svn copy' etc. In my Eclipse IDE, I use Subclipse to work with subversion. It's easy enough to add text-based files to version control (ie. php/html/js files) - but how do I properly add images to version control using Subclipse? Thanks, Brian

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