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  • How to find out where a thread lock happend?

    - by SchlaWiener
    One of our company's Windows Forms application had a strange problem for several month. The app worked very reliable for most of our customers but on some PC's (mostly with a wireless lan connection) the app sometimes just didn't respond anymore. (You click on the UI and windows ask you to wait or kill the app). I wasn't able to track down the problem for a long time but now I figured out what happend. The app had this line of code // don't blame me for this. Wasn't my code :D Control.CheckForIllegalCrossThreadCalls = false and used some background threads to modify the controls. No I found a way to reproduce the application stopping responding bug on my dev machine and tracked it down to a line where I actually used Invoke() to run a task in the main thread. Me.Invoke(MyDelegate, arg1, arg2) Obviously there was a thread lock somewhere. After removing the Control.CheckForIllegalCrossThreadCalls = false statement and refactoring the whole programm to use Invoke() if modifying a control from a background thread, the problem is (hopefully) gone. However, I am wondering if there is a way to find such bugs without debugging every line of code (Even if I break into debugger after the app stops responding I can't tell what happend last, because the IDE didn't jump to the Invoke() statement) In other words: If my apps hangs how can I figure out which line of code has been executed last? Maybe even on the customers PC. I know VS2010 offers some backwards debugging feature, maybe that would be a solution, but currently I am using VS2008.

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  • Creating C# form fields with events based off of a text file

    - by evolve
    I need to generate windows form fields based off of a text file that I am parsing. I also want to automatically generate validation event handlers which all will be basically the same only the form field and the regular expression which is used to validate the field will change. I'm having a difficult time figuring out the quickest and easiest method to go about doing this. Any pointers in the right direction would really be great, maybe even some keywords that I'm missing. I can only imagine this type of question has been covered before, I just don't know what I'm searching for really.

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  • Drag Drop copy file

    - by Graham Warrender
    I've perhaps done something marginally stupid, but can't see what it is!! string pegasusKey = @"HKEY_LOCAL_MACHINE\SOFTWARE\Pegasus\"; string opera2ServerPath = @"Server VFP\"; string opera3ServerPath = @"O3 Client VFP\"; string opera2InstallationPath = null; string opera3InstallationPath = null; //Gets the opera Installtion paths and reads to the string opera*InstallationPath opera2InstallationPath = (string)Registry.GetValue(pegasusKey + opera2ServerPath + "System", "PathToServerDynamic", null); opera3InstallationPath = (string)Registry.GetValue(pegasusKey + opera3ServerPath + "System", "PathToServerDynamic", null); string Filesource = null; string[] FileList = (string[])e.Data.GetData(DataFormats.FileDrop, false); foreach (string File in FileList) Filesource = File; label.Text = Filesource; if (System.IO.Directory.Exists(opera3InstallationPath)) { System.IO.File.Copy(Filesource, opera3InstallationPath); MessageBox.Show("File Copied from" + Filesource + "\n to" + opera3InstallationPath); } else { MessageBox.Show("Directory Doesn't Exist"); } The user drags the file onto the window, I then get the installation path of an application which is then used as the destination for the source file.. When the application is runs, it throws the error directory not found. But surely if the directory doesn't exists is should step into the else statement? a simple application that is becoming a headache!!

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  • Why do my horizontal toolstrips keep stacking verticaly?

    - by Eric
    I'm using a ToolStripContainer that contains three ToolStrips. At design time I move the ToolStrips to the positions I want them in, which is in a horizontal row across the top of the form like this: I then close and save the Form. However, if I open the form up again the ToolStrips end up stacked up on the left side of the ToolStripContainer like this: How can I keep the ToolStrips in the positions that I specify?

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  • Show ContextMenuStrip from ToolStripDropDown without dismissing ToolStripDropDown

    - by Jacob G
    I have a ToolStrip. In my ToolStrip I have a ToolStripDropDownButton. My ToolStripDropDownButton has a DropDown of type ToolStripDropDown that contains a ToolStripControlHost which contains a Label. I have assigned a ContextMenuStrip to my Label. When I show the DropDown and right-click on the label, the ContextMenuStrip displays correctly, but the original DropDown is dismissed. I can understand the existence of underlying code to prevent the display of two "ToolStripItems" at the same time and I'm assuming that's what I'm running in to here. Anybody know of a way around it?

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  • What makes a Winform position initially stale?

    - by msorens
    The code below demonstrates a very simple problem; I am hoping that I am just missing a setting that someone might be able to reveal. Goal (1) Launch main winform (MainForm). (2) Press button to display secondary winform (ShadowForm) that is semi-transparent and should exactly overlay MainForm. What Actually Happens Scenario 1: Launch main winform then press button: ShadowForm displays with correct size but incorrect location, lower and to the right (as if it was cascaded). Press button to close ShadowForm again. Press button once more to reopen ShadowForm and now it is in the correct position, covering MainForm. Scenario 2: Launch main winform, move it around, then press button: ShadowForm displays with correct size but incorrect location (where the MainForm was before moving it). Press button to close; press again to reopen and now ShadowForm is in the correct position. using System; using System.Windows.Forms; namespace LocationTest { static class Program { static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new MainForm()); } } public class MainForm : Form { ShadowForm shadowForm = new ShadowForm(); Button button1 = new Button(); System.ComponentModel.IContainer components = null; public MainForm() { this.SuspendLayout(); this.button1.Location = new System.Drawing.Point(102, 44); this.button1.Size = new System.Drawing.Size(75, 23); this.button1.Text = "button1"; this.button1.Click += new System.EventHandler(this.button1_Click); this.ClientSize = new System.Drawing.Size(292, 266); this.Controls.Add(this.button1); this.ResumeLayout(false); } private void button1_Click(object sender, EventArgs e) { if (shadowForm.Visible) { shadowForm.Hide(); } else { shadowForm.Size = Size; // this always works shadowForm.Location = Location; // this fails first time, but works second time! shadowForm.Show(); } } protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } } public class ShadowForm : Form { private System.ComponentModel.IContainer components = null; public ShadowForm() { this.SuspendLayout(); this.BackColor = System.Drawing.Color.Black; this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; this.Opacity = 0.5; this.Click += new System.EventHandler(this.ShadowForm_Click); this.ResumeLayout(false); } private void ShadowForm_Click(object sender, EventArgs e) { Hide(); } protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } } }

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  • Tootip steals mouse click

    - by deerchao
    I'm writing a custom TreeView from ScrollableControl. I decided to show tooltips when mouse is hover nodes with text too long to display. I find out when tooltips are shown, user would not be able to click the node to select it, because (I think) he's clicking the tooltip window, not my control. Is there any easy solutions? As I can see System.Windows.Forms.TreeView don't have this problem. Thanks!

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  • How can we copy datacolumn with data from one table to another ?

    - by Harikrishna
    I have one Datatable like DataTable addressAndPhones; And there are four columns name,address,phoneno,and other details and I only want two columns Name and address from that so I do for that is DataTable addressAndPhones2; addressAndPhones2.Columns.Add(new DataColumn(addressAndPhones.Columns["name"].ColumnName)); addressAndPhones2.Columns.Add(new DataColumn(addressAndPhones.Columns["address"].ColumnName)); But it gives me error so how can I copy fix no of columns data from one table to another table ? ERROR :Object reference not set to an instance of an object. EDIT : Only column is copied to another table, data of that column is not copied to another table.

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  • Help setting focus on the parent

    - by serhio
    I have a simple situation (.NET2): a texbox1 on a UserControl1(or Form1). I want to unfocus(leave) the texbox when I click on the usercontrol/form(focus the usercontrol/form instead): I do the following on the UC/form: Protected Overrides Sub OnMouseClick _ (ByVal e As System.Windows.Forms.MouseEventArgs) MyBase.OnMouseClick(e) Me.Focus() End Sub Why does it not work on the child textbox, but works very well on the non-child one(focus on textBox2 then click on the panel removes the focus from the textBox2)? Real project Window

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  • How to fix the flickering in User controls.

    - by Royson
    In my application i am constantly moving from one control to another. I have created no. of user controls, but during navigation my controls gets flicker. it takes 1 or 2 sec to update. I tried to set this SetStyle(ControlStyles.OptimizedDoubleBuffer, true); or SetStyle(ControlStyles.UserPaint, true); SetStyle(ControlStyles.AllPaintingInWmPaint, true); SetStyle(ControlStyles.DoubleBuffer, true); but it didn't help... Each control has same background image with different controls. So what is the solution for it.. Thanks.

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  • C# = assigning custom objects to array with a for loop?

    - by John M
    Given this example: // Create an arary of car objects. car[] arrayOfCars= new car[] { new car("Ford",1992), new car("Fiat",1988), new car("Buick",1932), new car("Ford",1932), new car("Dodge",1999), new car("Honda",1977) }; I tried something like this: for (int i = 0; i < dtable.Rows.Count; i++) { DataRow drow = dtable.Rows[i]; arrayOfCars[] = new car(drow["make"].ToString(), drow["year"].ToString()); } How do I add additional data to the array while looping through a datatable?

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  • How to Solve this Error "Cannot convert lambda expression to type 'string' because it is not a deleg

    - by peace
    . I get this error: "Cannot convert lambda expression to type 'string' because it is not a delegate type" - keyword select become underlined in blue Can you please advice. Employee emp = new Employee(); comHandledBySQt.DataSource = from x in emp.GetDataFromTable("1") select new { x.Id, Name = x.FirstName + " " + x.LastName }; comHandledBySQt.DisplayMember = "Name"; comHandledBySQt.ValueMember = "Id"; Above code should displays drop list of employees first name and last name in a combo box

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  • Preselection in the save dialog (c#)

    - by FullmetalBoy
    Goal: Save a notepad file in the computer. (C#) Problem: I don't know how to make a preselection as "TXT Files(*.txt)" in the "Save as type:" when save dialog display? // Fullmetalboy using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; namespace Labb2_application { public partial class MainForm : Form { public MainForm() { InitializeComponent(); } private void mnuFileOpen_Click(object sender, EventArgs e) { OpenFileDialog fDialog = new OpenFileDialog(); fDialog.Title = "Öppna"; fDialog.Filter = "Text files|*.txt"; fDialog.InitialDirectory = @"C:\Windows"; fDialog.ShowHelp = true; DialogResult result = fDialog.ShowDialog(); // Show the dialog and get result. if (result == DialogResult.OK) { string fileAdress = fDialog.FileName; try { string textContent = File.ReadAllText(fileAdress); rtxtDisplay.Text = textContent; } catch (IOException) { } } // If syntax } private void mnuFileSave_Click(object sender, EventArgs e) { saveAsFileDialog.ShowDialog(); } private void mnuFileSaveAs_Click(object sender, EventArgs e) { saveAsFileDialog.Filter = "Text files|*.txt"; saveAsFileDialog.ShowDialog(); } private void mnuFileExit_Click(object sender, EventArgs e) { Application.Exit(); } private void saveAsFileDialog_FileOk(object sender, CancelEventArgs e) { string fileNameAddress = saveAsFileDialog.FileName; File.WriteAllText(fileNameAddress, rtxtDisplay.Text); } } // Partial Class }

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  • Hide TabControl buttons to manage multiple panels stacked

    - by Luca
    I need to handle multiple panels, containing variuous data masks. Each panel shall be visible using a TreeView control. At this time, I handle the panels visibility manually, by making the selected one visible and bring it on top. Actually this is not much confortable, especially in the UI designer, since when I add a brand new panel I have to resize every panel and then design it... A good solution would be using a TabControl, and each panel is contained in a TabPage. But I cannot find any way to hide the TabControl buttons, since I already have a TreeView for selecting items. Another solution would be an ipotethic "StackPanelControl", where the Panels are arranged using a stack, but I couldn't find it anywhere. What's the best solution to handle this kind of UI?

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  • SharpGL: Can't draw all lines from List

    - by Miko Kronn
    I have: float[,] nodesN = null; //indexes: //number of node; //value index 0->x, 1->y, 2->temperature int[,] elements = null; //indexes: //indexof element (triangle) //1, 2, 3 - vertexes (from nodesN) List<Pair> edges = null; //Pair is a class containing two int values which are //indexes of nodesN And function which is supposed do all elements and edges on SharpGL.OpenGLCtrl private void openGLCtrl1_Load(object sender, EventArgs e) { gl = this.glCtrl.OpenGL; gl.ClearColor(this.BackColor.R / 255.0f, this.BackColor.G / 255.0f, this.BackColor.B / 255.0f, 1.0f); gl.Clear(OpenGL.COLOR_BUFFER_BIT | OpenGL.DEPTH_BUFFER_BIT); } float glMinX = -2f; float glMaxX = 2f; float glMinY = -2f; float glMaxY = 2f; private void openGLControl1_OpenGLDraw(object sender, PaintEventArgs e) { gl.Clear(OpenGL.COLOR_BUFFER_BIT | OpenGL.DEPTH_BUFFER_BIT); gl.LoadIdentity(); gl.Translate(0.0f, 0.0f, -6.0f); if (!draw) return; bool drawElements = false; if (drawElements) { gl.Begin(OpenGL.TRIANGLES); for (int i = 0; i < elementNo; i++) { for (int j = 0; j < 3; j++) { float x, y, t; x = nodesN[elements[i, j], 0]; y = nodesN[elements[i, j], 1]; t = nodesN[elements[i, j], 2]; gl.Color(t, 0.0f, 1.0f - t); gl.Vertex(x, y, 0.0f); } } gl.End(); } gl.Color(0f, 0f, 0f); gl.Begin(OpenGL.LINES); //for(int i=edges.Count-1; i>=0; i--) for(int i=0; i<edges.Count; i++) { float x1, y1, x2, y2; x1 = nodesN[edges[i].First, 0]; y1 = nodesN[edges[i].First, 1]; x2 = nodesN[edges[i].Second, 0]; y2 = nodesN[edges[i].Second, 1]; gl.Vertex(x1, y1, 0.0f); gl.Vertex(x2, y2, 0.0f); } gl.End(); } But it doesn't draw all the edges. If i change drawElements it draws different number of edges. Changing for(int i=0; i<edges.Count; i++) to for(int i=edges.Count-1; i>=0; i--) shows that esges are generated correctly, but they are not drawn. Images: for(int i=0; i<edges.Count; i++) drawElements=false for(int i=edges.Count-1; i>=0; i--) drawElements=false for(int i=0; i<edges.Count; i++) drawElements=true for(int i=edges.Count-1; i>=0; i--) drawElements=true What is wrong with this? How can I draw all edges?

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  • UserControl/TreeView Problem....Not getting result during runtime..

    - by Samiul
    Hi all, My problem is, I'm using a TreeView in a UserControl. While debugging, I can see the results are adding in the TreeView but it's not happening when I'm using that UserControl onto my MainForm. The UserControl containing the TreeView remains blank during runtime of the main application. I've also referenced the UserControl project with my Main project. Here I'm giving my code for helping me out. Thanks in advance. Code: In the UserControl class: public override void Refresh() { PopulateTreeView(); } private void PopulateTreeView() { TreeNodeCollection treeNodeCollection; treeNodeCollection = CreateParentNode("My Information"); CreateChildNode(treeNodeCollection, "Name"); CreateChildNode(treeNodeCollection, "Address"); this.Update(); myTreeView.ExpandAll(); } private TreeNodeCollection CreateParentNode(string parentNode) { TreeNode treeNode = new TreeNode(parentNode); myTreeView.Nodes.Add(treeNode); return treeNode.Nodes; } private void CreateChildNode(TreeNodeCollection nodeCollection, string itemName) { TreeNode treeNode = new TreeNode(itemName); nodeCollection.Add(treeNode); } In my MainForm: private void button1_Click(object sender, EventArgs e) { UserControl userControl = new UserControl(); userControl.Refresh(); }

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  • How to return string from a button click handler?

    - by riad
    I need to return a string from a button method .How can i do that? private string folderPathButton_Click(object sender, EventArgs e) { FolderBrowserDialog folderBrowser = new FolderBrowserDialog(); folderBrowser.ShowDialog(); string folderPath = folderBrowser.SelectedPath; return folderPath; } On that method on button click i get the folder path.Now i need to return it.But this code is not working? Can anybody help me to solve the problem??How can i return the folder path and call it from another method??

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  • Comobox event SelectedValueChanged

    - by IordanTanev
    Hi, i have simple question may be someone asked it before me but i could not find it.Let say i have datatable that has some data from the database and i want to bind it to a combobox i use standart code like this comboBox1.BeginUpdate( ); comboBox1.ValueMember = "id"; comboBox1.DisplayMember = "name"; comboBox1.DataSource = dt; comboBox1.EndUpdate( ); The problem is during this binding the event SelectedValueChanged is fired.The problem is that rebind combo several times when outher values change and every time i must do sometihn like this comboBox1.SelectedIndexChanged -= new System.EventHandler( this.comboBox1_SelectedValueChanged ); my question is there a smarter way to skip the event when i comes from databinding not from user input.The problem is that i want to do it some how globaly in my control that inherits combobox and not to do it everytime in every from Best Regards, Iordand

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  • User Control as container

    - by Luca
    I'm designing a simple expander control. I've derived from UserControl, drawn inner controls, built, run; all ok. Since an inner Control is a Panel, I'd like to use it as container at design time. Indeed I've used the attributes: [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] Great I say. But it isn't... The result is that I can use it as container at design time but: The added controls go back the inner controls already embedded in the user control Even if I push to top a control added at design time, at runtime it is back again on controls embedded to the user control I cannot restrict the container area at design time into a Panel area What am I missing? Here is the code for completeness... why this snippet of code is not working? [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] public partial class ExpanderControl : UserControl { public ExpanderControl() { InitializeComponent(); .... [System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")] internal class ExpanderControlDesigner : ControlDesigner { private ExpanderControl MyControl; public override void Initialize(IComponent component) { base.Initialize(component); MyControl = (ExpanderControl)component; // Hook up events ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); s.SelectionChanged += new EventHandler(OnSelectionChanged); c.ComponentRemoving += new ComponentEventHandler(OnComponentRemoving); } private void OnSelectionChanged(object sender, System.EventArgs e) { } private void OnComponentRemoving(object sender, ComponentEventArgs e) { } protected override void Dispose(bool disposing) { ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); // Unhook events s.SelectionChanged -= new EventHandler(OnSelectionChanged); c.ComponentRemoving -= new ComponentEventHandler(OnComponentRemoving); base.Dispose(disposing); } public override System.ComponentModel.Design.DesignerVerbCollection Verbs { get { DesignerVerbCollection v = new DesignerVerbCollection(); v.Add(new DesignerVerb("&asd", new EventHandler(null))); return v; } } } I've found many resources (Interaction, designed, limited area), but nothing was usefull for being operative...

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