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  • c++11 atomic ordering: extended total order memory_order_seq_cst for locks

    - by itaj
    There's this note in c++11 29.3-p3: [ Note: Although it is not explicitly required that S include locks, it can always be extended to an order that does include lock and unlock operations, since the ordering between those is already included in the "happens before" ordering. - end note ] What does it mean by "always"? I can understand that any certain implementation can be designed to support such an extended S. But in some general implementation that wasn't designed for it, I don't see that S can be extended so. I had sent this question to comp.std.c++ but got no answers there. http://groups.google.com/group/comp.std.c++/browse_frm/thread/5242fa70d0594d1b#

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  • Qt: any way to automatically generate QSharedData-based structures?

    - by Eye of Hell
    Hello. Qt has a build-in supprt for creating objects with integrated reference counting via QSharedData and QSharedDataPointer. All wordks great, but for each such object i need to write a lot of code: QSharedData-based implementation class with constructor and copy constructor, object class itsef with accessor methods for each filed. For a simple structures with 5-10 fields this requires really lot of near same code. Is it some ways to automate such classes generation? Maybe it's some generators exists that take a short description and automatically generates implementation class and object class with all accessors?

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  • Web Service returning object with null fields

    - by Xaiter
    Never seen this one before. WebService.Implementation imp = new WebService.Implementation(); WebService.ImplementationRequest req = new WebService.ImplementationRequest(); return imp.GetValue(req); The object that imp returns is not null. It's returning an ImplementationResponse, as expected. But all of the fields in that object are null. Which is not expected. The WebService, currently, just returns some constant dummy data. We've tested this on another developer's machine, works just fine. I suppose I should also note that the WebService should throw an exception if I pass null into the GetValue method. It doesn't. Not for me. Any idea what could be wrong with my environment that could make a WebService return an object, but make every value in that object null? And somehow 'magically' return this mystery object when it should be throwing an exception?

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  • How to define RequestMapping prioritization

    - by James Skidmore
    I have a situation where I need the following RequestMapping: @RequestMapping(value={"/{section}"}) ...method implementation here... @RequestMapping(value={"/support"}) ...method implementation here... There is an obvious conflict. My hope was that Spring would resolve this automatically and map /support to the second method, and everything else to the first, but it instead maps /support to the first method. How can I tell Spring to allow an explicit RequestMapping to override a RequestMapping with a PathVariable in the same place? (Edit - this is simplified, I know that having those two RequestMapping alone wouldn't make much sense)

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  • What is the benefits and drawbacks of using header files?

    - by vodkhang
    I had some experience on programming languages like Java, C#, Scala as well as some lower level programming language like C, C++, Objective - C. My observation is that low level languages separate out header files and implementation files while other higher level programming language never separate it out. They use some identifiers like public, private, protected to do the jobs of header files. I saw one benefit of using header file (in some book like Code Complete), they talk about that using header files, people can never look at our implementation file and it helps with encapsulation. A drawback is that it creates too many files for me. Sometimes, it looks like verbose. It is just my thought and I don't know if there are any other benefits and drawbacks that people ever see and work with header file This question may not relate directly to programming but I think that if I can understand better about programming to interface, design software.

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  • How to approach copying objects with smart pointers as class attributes?

    - by tomislav-maric
    From the boost library documentation I read this: Conceptually, smart pointers are seen as owning the object pointed to, and thus responsible for deletion of the object when it is no longer needed. I have a very simple problem: I want to use RAII for pointer attributes of a class that is Copyable and Assignable. The copy and assignment operations should be deep: every object should have its own copy of the actual data. Also, RTTI needs to be available for the attributes (their type may also be determined at runtime). Should I be searching for an implementation of a Copyable smart pointer (the data are small, so I don't need Copy on Write pointers), or do I delegate the copy operation to the copy constructors of my objects as shown in this answer? Which smart pointer do I choose for simple RAII of a class that is copyable and assignable? (I'm thinking that the unique_ptr with delegated copy/assignment operations to the class copy constructor and assignment operator would make a proper choice, but I am not sure) Here's a pseudocode for the problem using raw pointers, it's just a problem description, not a running C++ code: // Operation interface class ModelOperation { public: virtual void operate = (); }; // Implementation of an operation called Special class SpecialModelOperation : public ModelOperation { private: // Private attributes are present here in a real implementation. public: // Implement operation void operate () {}; }; // All operations conform to ModelOperation interface // These are possible operation names: // class MoreSpecialOperation; // class DifferentOperation; // Concrete model with different operations class MyModel { private: ModelOperation* firstOperation_; ModelOperation* secondOperation_; public: MyModel() : firstOperation_(0), secondOperation_(0) { // Forgetting about run-time type definition from input files here. firstOperation_ = new MoreSpecialOperation(); secondOperation_ = new DifferentOperation(); } void operate() { firstOperation_->operate(); secondOperation_->operate(); } ~MyModel() { delete firstOperation_; firstOperation_ = 0; delete secondOperation_; secondOperation_ = 0; } }; int main() { MyModel modelOne; // Some internal scope { // I want modelTwo to have its own set of copied, not referenced // operations, and at the same time I need RAII to work for it, // as soon as it goes out of scope. MyModel modelTwo (modelOne); } return 0; }

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  • Counting bits set in a .Net BitArray Class

    - by Sam
    I am implementing a library where I am extensively using the .Net BitArray class and need an equivalent to the Java BitSet.Cardinality() method, i.e. a method which returns the number of bits set. I was thinking of implementing it as an extension method for the BitArray class. The trivial implementation is to iterate and count the bits set (like below), but I wanted a faster implementation as I would be performing thousands of set operations and counting the answer. Is there a faster way than the example below? count = 0; for (int i = 0; i < mybitarray.Length; i++) { if (mybitarray [i]) count++; }

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  • iphone memory management: alloc and retain properties.

    - by Jonathan
    According to the docs, you do one release per alloc or retain (etc) However what about when using retain propertys? eg: HEADER @property(retain)UIView *someView; IMPLEMENTATION /*in some method*/ UIView *tempView = [[UIView alloc] init]; //<<<<<ALLOC - retain count = +1 [tempView setBackgroundColor:[UIColor redColor]]; self.someView = tempView; ///<<<<<RETAIN - retain count = +2 [tempView release]; ///should I do this? or a different version of the IMPLEMENTATION self.someView = [[UIView alloc] init]; //<<<<<ALLOC & RETAIN - retain count = +2 //now what??? [self.someView release]; ???? EDIT: I didn't make it clear, but I meant what to do in both circumstances, not just the first.

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  • How to convince a colleague that code duplication is bad?

    - by vitaut
    A colleague of mine was implementing a new feature in a project we work on together and he did it by taking a file containing the implementation of a similar feature from the same project, creating a copy of it renaming all the global declarations and slightly modifying the implementation. So we ended up with two large files that are almost identical apart from renaming. I tried to explain that it makes our project more difficult to maintain but he doesn't want to change anything saying that it is easier for him to program in such way and that there is no reason to fix the code if it "ain't broke". How can I convince him that such code duplication is a bad thing? It is related to this questions, but I am more interested in the answers targeted to a technical person (another programmer), for example a reference to an authoritative source like a book would be great. I have already tried simple arguments and haven't succeeded.

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  • C++ Singleton design pattern.

    - by Artem Barger
    Recently I've bumped into realization/implementation of Singleton design pattern for C++. It has looked in the following way (I have adopted it from real life example): // a lot of methods is omitted here class Singleton { public: static Singleton* getInstance( ); ~Singleton( ); private: Singleton( ); static Singleton* instance; }; From this declaration I can deduce that instance field is initiated on the heap, that means there is a memory allocation. That is completely unclear for me is when does exactly memory is going to be deallocated? Or there is a bug and memory leak? It seems like there is a problem in implementation. PS. And main question how to implement it in the right way?

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  • Is there a way to localize input type="date" in HTML5

    - by lambacck
    I know that at the time of this writing only Opera supports a browser UI for <input type="date" name="mydate"> and maybe my attempts to localize this field have been met with frustration because niceties like localization have not yet been included in their implementation, but I don't even see mention of it in the HTML5 spec. Is there a way that localization should be specified? Should I do lang="fr" on a parent element? Some notes on the implementation of the site in question: Localization (language) is explicitly picked by the user because they are managing data in multiple languages and it is not reasonable to expect that the user's browser chrome is in the language being viewed or that the browser is providing desired language request headers. I want to be sure that if the page is rendered in French that the date picker provided by browser chrome shows options that make sense for French language. The plan is to fall back to jQueryUI for browsers that do not support type="date", I will use the detection mechanism provided in Dive into HTML 5

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  • Returnimng collection of interfaces

    - by apoorv020
    I have created the following interface public interface ISolutionSpace { public boolean isFeasible(); public boolean isSolution(); public Set<ISolutionSpace> generateChildren(); } However, in the implementation of ISolutionSpace in a class called EightQueenSolutionSpace, I am going to return a set of EightQueenSolutionSpace instances, like the following stub: @Override public Set<ISolutionSpace> generateChildren() { return new HashSet<EightQueenSolutionSpace>(); } However this stub wont compile. What changes do I need to make? EDIT: I tried 'HashSet' as well and had tried using the extends keyword. However since 'ISolutionSpace' is an interface and EightQueenSolutionSpace is an implementation(and not a subclass) of 'ISolutionSpace', it is still not working.

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  • -[CCScene setOffsetx:]: unrecognized selector sent to instance

    - by Alexander Sharunov
    please help me, i'm very new in objective-c i've got 2 simplest classes (bellow first, second) i would like to set the offsetx properties of self.rolypoly object in second class like a self.rolypoly.offsetx=1 or run use [self.rolypoly setOffx]; to do somethings, but i always have the errors: trying [self.rolypoly setOffx]; in second class -[CCScene setOffx:]: unrecognized selector sent to instance 0x91d0b70' or trying self.rolypoly.offsetx=1; in second class -[CCScene setOffsetx:]: unrecognized selector sent to instance 0x808bfc0' first class //************************************************************ #import <Foundation/Foundation.h> #import "cocos2d.h" @interface RolyPoly : CCLayer { CCAction *_walkAction; CCSprite *_rolypoly; int offsetx; int offsety; } @property (nonatomic, retain) CCSprite *rolypoly; @property (nonatomic, retain) CCAction *walkAction; @property (nonatomic, assign) int offsetx; @property (nonatomic, assign) int offsety; +(id) scene; -(void) setOffx; @end //************************************************************ #import "GameLayer.h" #import "RolyPoly.h" @implementation RolyPoly @synthesize rolypoly = _rolypoly; @synthesize walkAction = _walkAction; @synthesize offsetx = _offsetx; @synthesize offsety = _offsety; +(id) scene { CCScene *scene = [CCScene node]; RolyPoly *layer = [RolyPoly node]; [scene addChild: layer]; return scene; } -(id) init { if ((self = [super init])) { [self scheduleUpdate]; } return self; } -(void) setOffx { NSLog(@"setOffx"); } -(void) update:(ccTime)delta { } - (void) dealloc { self.rolypoly = nil; self.walkAction = nil; [super dealloc]; } @end second class //************************************************************ #import <Foundation/Foundation.h> #import "cocos2d.h" #import "RolyPoly.h" @interface GameLayer : CCLayer { RolyPoly *_rolypoly; } // returns a CCScene that contains the HelloWorldLayer as the only child +(CCScene *) scene; @property (nonatomic, assign) RolyPoly * rolypoly; @end //************************************************************ #import "GameLayer.h" #import "RolyPoly.h" // HelloWorldLayer implementation @implementation GameLayer @synthesize rolypoly = _rolypoly; +(CCScene *) scene { CCScene *scene = [CCScene node]; GameLayer *layer = [GameLayer node]; [scene addChild: layer]; return scene; } -(id) init { if( (self=[super init])) { CGSize screenSize = [[CCDirector sharedDirector] winSize]; self.rolypoly = [RolyPoly scene]; [self addChild:self.rolypoly z:1]; [self.rolypoly setOffx]; [self scheduleUpdate]; } return self; } - (void)update:(ccTime)dt { } - (void) dealloc { [super dealloc]; } @end

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  • C++ - checking if a class has a certain method at compile time

    - by jetwolf
    Here's a question for the C++ gurus out there. Is there a way to check at compile time where a type has a certain method, and do one thing if it does, and another thing if it doesn't? Basically, I have a template function template <typename T> void function(T t); and I it to behave a certain way if T has a method g(), and another way if it doesn't. Perhaps there is something that can be used together with boost's enable_if? Something like this: template <typename T> enable_if<has_method<T, g, void ()>, void>::type function(T t) { // Superior implementation calling t.g() } template <typename T> disable_if<has_method<T, g, void ()>, void>::type function(T t) { // Inferior implementation in the case where T doesn't have a method g() } "has_method" would be something that preferably checks both that T has a method named 'g', and that the method has the correct signature (in this case, void ()). Any ideas?

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  • When did the idea of macros (user-defined code transformation) appear?

    - by Jay
    I have read McCarthy's 1960 paper on LISP and found no reference to anything that's similar to user-defined macros or normal order evaluation. I was wondering when marcos first appeared in programming language history (and also in Lisp history): When was the idea of user-defined code transformation (before interpretation or compilation) first described (theoretically)? What was the first programming language implementation to have Lisp-like macros (by "Lisp-like" I mean "using a readable Turing-complete language to do code-transformation")? (including non-Lisps -- Forth for example is quite old, but I'm not sure if the first Forth implementation already had "IMMEDIATE") What was the first Lisp dialect to have macros? Thank you!

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  • Which libraries use the "We Know Where You Live" optimization for std::make_shared?

    - by KnowItAllWannabe
    Over two years ago, Stephan T. Lavavej described a space-saving optimization he implemented in Microsoft's implementation of std::make_shared, and I know from speaking with him that Microsoft has nothing against other library implementations adopting this optimization. If you know for sure whether other libraries (e.g., for Gnu C++, Clang, Intel C++, plus Boost (for boost::make_shared)) have adopted this implementation, please contribute an answer. I don't have ready access to that many make_shared implementations, nor am I wild about digging into the bowels of the ones I have to see if they've implemented the WKWYL optimization, but I'm hoping that SO readers know the answers for some libraries off-hand. I know from looking at the code that as of Boost 1.52, the WKWYL optimization had not been implemented, but Boost is now up to version 1.55. Note that this optimization is different from std::make_shared's ability to avoid a dedicated heap allocation for the reference count used by std::shared_ptr. For a discussion of the difference between WKWYL and that optimication, consult this question.

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  • Allocation Target of std::aligned_storage (stack or heap?)

    - by Zenikoder
    I've been trying to get my head around the TR1 addition known as aligned_storage. Whilst reading the following documents N2165, N3190 and N2140 I can't for the life of me see a statement where it clearly describes stack or heap nature of the memory being used. I've had a look at the implementation provided by msvc2010, boost and gcc they all provide a stack based solution centered around the use of a union. In short: Is the memory type (stack or heap) used by aligned_storage implementation defined or is it always meant to be stack based? and, What the is the specific document that defines/determines that?

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  • How to use the variable declared in one class in another class in Obj C.

    - by srikanth rongali
    I have a NSDate *date1 in class1 implementation file(I initialized it as Global variable). I have NSDate *date2 in class 2 implementation file (initialized it as Global variable). I need to calculate the NSTimeInterval between the two dates in class 2. But I could not do it. I could not access date1 in this class. It is giving error as (date2 undeclared). Please give me help in how to call other class variables in this class. Thank you.

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  • I want to use Google Map API for my Desktop application

    - by Nubkadiya
    i want to use google map api for my desktop application. the application will be totally connected to internet. while i was searching some research notes about this implementation. i found a ideal site with the configurations. but it has some java files to be downloaded. but when i tried that website its not loading. which is swinglabs.org http://today.java.net/pub/a/today/2007/10/30/building-maps-into-swing-app-with-jxmapviewer.html any other options of doing this api implementation to my desktop application. and one more thing. i tried downloading the google api. even it ask a url. we have to provide a url then only we get a key to download it. and the api should run in that specific url. otherwise its not working. how this appears to a desktop application any ideas welcome..

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  • Objective C instance variables - Newbie

    - by Dwayne King
    OK - so I'm sure my confusion here is just a result of being stuck in a "Java mindset" and not understanding how Obj C differs in this case. In Java, I can declare a variable in a class, like this, and each instance of that class will have it's own: MyClass { String myVar; MyClass() { // constructor } } In Obj C I tried to do the same thing by declaring a variable only in the .m file like this: #import "MyClass.h" @implementation MyClass NSString *testVar; @end My expectation here was that this variable has a scope limited to this class. So I created a second class (identical): #import "MySecondClass.h" @implementation MySecondClass NSString *testVar; @end What I'm seeing (and has me baffled) is that changing the variable in one class, affects the value seen in the other class. In fact, if I set a breakpoint, and then "Jump to Definition" of the variable, it takes me to th I've created an extremely small XCode project that demonstrates the problem here Nothing more humbling than moving to a new language :) Thanks in advance.

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  • C# - Why can't I enforce derived classes to have parameterless constructors?

    - by FrisbeeBen
    I am trying to do the following: public class foo<T> where T : bar, new { _t = new T(); private T _t; } public abstract class bar { public abstract void someMethod(); // Some implementation } public class baz : bar { public overide someMethod(){//Implementation} } And I am attempting to use it as follows: foo<baz> fooObject = new foo<baz>(); And I get an error explaining that 'T' must be a non-abstract type with a public parameterless constructor in order to use it as parameter 'T' in the generic type or method. I fully understand why this must be, and also understand that I could pass a pre-initialized object of type 'T' in as a constructor argument to avoid having to 'new' it, but is there any way around this? any way to enforce classes that derive from 'bar' to supply parameterless constructors?

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  • Free PHP framework/library for single-sign on / cross domain login

    - by Dennis Cheung
    I am looking for free (non GPL is better) SSO framework/library implementation or code samples. There are many kind of SSO implementation. Sharing cookie, sharing session, one time token, associative accounts, etc, etc. (BTW, any good article compare them?) Is there any keyword I should google and reuse before before I start to implement our own wheel. I know OpenID, but which is too much and it is not our need. We rather keep it KISS. We just want share the credentials of user that could save users from another login form.

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  • Couldn't I just pass an copied string to an Core Data property?

    - by dontWatchMyProfile
    The docs say: The default implementation does not copy attribute values. If the attribute value may be mutable and implements the NSCopying protocol (as is the case with NSString, for example), you can copy the value in a custom accessor to help preserve encapsulation (for example, in the case where an instance of NSMutableString is passed as a value). So instead of getting into trouble and inconvenience with overwriting accessors in my NSManagedObject subclass, couldn't I simply do something like this? myManagedObject.firstName = [[firstNameMutableStr copy] autorelease]; This would have the exact same effect, or not? The dynamic implementation would retain that anyways ... so.... why not the easy way?

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  • Unexpected result from reduce function

    - by StackedCrooked
    I would like to get the smallest element from a vector. For this I use combine the reduce and min functions. However, when providing my own implementation of min I get unexpected results: user=> (reduce (fn [x y] (< x y) x y) [1 2 3 2 1 0 1 2]) 2 user=> (reduce min [1 2 3 2 1 0 1 2 3]) 0 The reduce with standard min returns 0 as expected. However, when I provide my own implementation it returns 2. What am I doing wrong?

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