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  • Domain-Driven-Design question

    - by Michael
    Hello everyone, I have a question about DDD. I'm building a application to learn DDD and I have a question about layering. I have an application that works like this: UI layer calls = Application Layer - Domain Layer - Database Here is a small example of how the code looks: //****************UI LAYER************************ //Uses Ioc to get the service from the factory. //This factory would be in the MyApp.Infrastructure.dll IImplementationFactory factory = new ImplementationFactory(); //Interface and implementation for Shopping Cart service would be in MyApp.ApplicationLayer.dll IShoppingCartService service = factory.GetImplementationFactory<IShoppingCartService>(); //This is the UI layer, //Calling into Application Layer //to get the shopping cart for a user. //Interface for IShoppingCart would be in MyApp.ApplicationLayer.dll //and implementation for IShoppingCart would be in MyApp.Model. IShoppingCart shoppingCart = service.GetShoppingCartByUserName(userName); //Show shopping cart information. //For example, items bought, price, taxes..etc ... //Pressed Purchase button, so even for when //button is pressed. //Uses Ioc to get the service from the factory again. IImplementationFactory factory = new ImplementationFactory(); IShoppingCartService service = factory.GetImplementationFactory<IShoppingCartService>(); service.Purchase(shoppingCart); //**********************Application Layer********************** public class ShoppingCartService : IShoppingCartService { public IShoppingCart GetShoppingCartByUserName(string userName) { //Uses Ioc to get the service from the factory. //This factory would be in the MyApp.Infrastructure.dll IImplementationFactory factory = new ImplementationFactory(); //Interface for repository would be in MyApp.Infrastructure.dll //but implementation would by in MyApp.Model.dll IShoppingCartRepository repository = factory.GetImplementationFactory<IShoppingCartRepository>(); IShoppingCart shoppingCart = repository.GetShoppingCartByUserName(username); //Do shopping cart logic like calculating taxes and stuff //I would put these in services but not sure? ... return shoppingCart; } public void Purchase(IShoppingCart shoppingCart) { //Do Purchase logic and calling out to repository ... } } I've seem to put most of my business rules in services rather than the models and I'm not sure if this is correct? Also, i'm not completely sure if I have the laying correct? Do I have the right pieces in the correct place? Also should my models leave my domain model? In general I'm I doing this correct according DDD? Thanks!

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  • How to calculate median of a Map<Int,Int>?

    - by Chris
    For a map where the key represents a number of a sequence and the value the count how often this number appeared in the squence, how would an implementation of an algorithm in java look like to calculate the median? For example: 1,1,2,2,2,2,3,3,3,4,5,6,6,6,7,7 in a map: Map<Int,Int> map = ... map.put(1,2) map.put(2,4) map.put(3,3) map.put(4,1) map.put(5,1) map.put(6,3) map.put(7,2) double median = calculateMedian(map); print(median); would result in: > print(median); 3 > So what i am looking for is a java implementation of calculateMedian.

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  • What is the best way to expose a callback API - C++

    - by rursw1
    Hi, I have a C++ library that should expose some system\ resource calls as callbacks from the linked application. For example: the interfacing application (which uses this library) can send socket management callback functions - send, receive, open, close etc., and the library will use this implementation in stead of the library's implementation. (This way enables the application to manage the sockets by itself, can be useful). This library has to expose also more callbacks, like, for example, a password validation, so I wonder if there is a preferred method to expose the callback sending option in one API. Something like: int AddCallbackFunc (int functionCallbackType, <generic function prototype>, <generic way to pass some additional arguments>) Then within my library I will assign the callback to the appropriate function pointer according to the functionCallbackType parameter. Is there any way to implement it in a generic way which will fit ANY function prototype and ANY additional arguments? Your help will be more than appreciated... Thanks!

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  • How to remove thie ".svc" extension in RESTful WCF service?

    - by Morgan Cheng
    In my knowledge, the RESTful WCF still has ".svc" in its URL. For example, if the service interface is like [OperationContract] [WebGet(UriTemplate = "/Value/{value}")] string GetDataStr(string value); The access URI is like "http://machinename/Service.svc/Value/2". In my understanding, part of REST advantage is that it can hide the implementation details. A RESTful URI like "http://machinename/Service/value/2" can be implemented by any RESTful framework, but a "http://machinename/Service.svc/value/2" exposes its implementation is WCF. How can I remove this ".svc" host in the access URI?

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  • c++ property class structure

    - by Without me Its just Aweso
    I have a c++ project being developed in QT. The problem I'm running in to is I am wanting to have a single base class that all my property classes inherit from so that I can store them all together. Right now I have: class AbstractProperty { public: AbstractProperty(QString propertyName); virtual QString toString() const = 0; virtual QString getName() = 0; virtual void fromString(QString str) = 0; virtual int toInteger() = 0; virtual bool operator==(const AbstractProperty &rightHand) = 0; virtual bool operator!=(const AbstractProperty &rightHand) = 0; virtual bool operator<(const AbstractProperty &rightHand) = 0; virtual bool operator>(const AbstractProperty &rightHand) = 0; virtual bool operator>=(const AbstractProperty &rightHand) = 0; virtual bool operator<=(const AbstractProperty &rightHand) = 0; protected: QString name; }; then I am implementing classes such as PropertyFloat and PropertyString and providing implementation for the comparator operators based on the assumption that only strings are being compared with strings and so on. However the problem with this is there would be no compiletime error thrown if i did if(propertyfloat a < propertystring b) however my implementation of the operators for each derived class relies on them both being the same derived class. So my problem is I cant figure out how to implement a property structure so that I can have them all inherit from some base type but code like what I have above would throw a compile time error. Any ideas on how this can be done? For those familiar with QT I tried using also a implementation with QVariant however QVariant doesn't have operators < and defined in itself only in some of its derived classes so it didn't work out. What my end goal is, is to be able to generically refer to properties. I have an element class that holds a hashmap of properties with string 'name' as key and the AbstractProperty as value. I want to be able to generically operate on the properties. i.e. if I want to get the max and min values of a property given its string name I have methods that are completely generic that will pull out the associated AbstactProperty from each element and find the max/min no matter what the type is. so properties although initially declared as PropertyFloat/PropertyString they will be held generically.

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  • Change highlighting of certain subviews in a UITableViewCell

    - by SpacyRicochet
    Is it possible to exclude certain subviews in a UITableViewCell from being highlighted or to change their highlight implementation? I added an orange warning label to the UITableViewCell for certain occassions and it highlights properly with the rest of the cell, which is good. However, when the cells stops being highlighted in an animated way, you first see the background of the warning label become white and then flash to orange. I would either like it to be excluded from being highlighted at all, or to change it's highlight implementation so it animates back to orange properly.

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  • The standard map/associative-array structure to use in flash actionscript 3?

    - by tstyle
    I'm relatively new to flash, and is confused about what I should use to store and retrieve key value pairs. After some googling I've found various map-like things to choose from: 1) Use a Object: var map:Object = new Object(); map["key"] = "value"; The problem is that it seems to lack some very basic features. For example to even get the size of map I'd have to write a util method. 2) Use a Dictionary What does this standard library class provide over the simple object? It seems silly for it to exist if it's functionally identical to Object. 3) Go download some custom HashMap/HashTable implementation from the web. I've used a lot of modern languages, and this is the first time I haven't been able to find a library implementation of an associative array within 5 minutes. So I'd like to get some best-practice advice from an experienced flash developer. Thanks!

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  • boost::this_thread::disable_interruption usage confusion

    - by Evgenii
    boost/thread/pthread/shared_mutex.hpp contains this code: ... #include <boost/thread/detail/thread_interruption.hpp> ... class shared_mutex { ... void lock_shared() { boost::this_thread::disable_interruption do_not_disturb; boost::mutex::scoped_lock lk(state_change); while(state.exclusive || state.exclusive_waiting_blocked) { shared_cond.wait(lk); } ++state.shared_count; } ... }; but boost/thread/detail/thread_interruption.hpp does not contain implementation of disable_interruption, only the prototype. in boost_1_42_0/libs/thread/src/pthread we don't have the implementation too how does it work!???

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  • Why this friend function can't access a private member of the class?

    - by Alceu Costa
    I am getting the following error when I try to access bins private member of the GHistogram class from within the extractHistogram() implementation: error: 'QVector<double> MyNamespace::GHistogram::bins' is private error: within this context Where the 'within this context' error points to the extractHistogram() implementation. Does anyone knows what's wrong with my friend function declaration? Here's the code: namespace MyNamespace{ class GHistogram { public: GHistogram(qint32 numberOfBins); qint32 getNumberOfBins(); /** * Returns the frequency of the value i. */ double getValueAt(qint32 i); friend GHistogram * Gbdi::extractHistogram(GImage *image, qint32 numberOfBins); private: QVector<double> bins; }; GHistogram * extractHistogram(GImage * image, qint32 numberOfBins); }

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  • Are spinlocks a good choice for a memory allocator?

    - by dsimcha
    I've suggested to the maintainers of the D programming language runtime a few times that the memory allocator/garbage collector should use spinlocks instead of regular OS critical sections. This hasn't really caught on. Here are the reasons I think spinlocks would be better: At least in synthetic benchmarks that I did, it's several times faster than OS critical sections when there's contention for the memory allocator/GC lock. Edit: Empirically, using spinlocks didn't even have measurable overhead in a single-core environment, probably because locks need to be held for such a short period of time in a memory allocator. Memory allocations and similar operations usually take a small fraction of a timeslice, and even a small fraction of the time a context switch takes, making it silly to context switch in the case of contention. A garbage collection in the implementation in question stops the world anyhow. There won't be any spinning during a collection. Are there any good reasons not to use spinlocks in a memory allocator/garbage collector implementation?

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  • Trouble with abstract generic methods

    - by DanM
    Let's say I have a class library that defines a couple entity interfaces: public interface ISomeEntity { /* ... */ } public interface ISomeOtherEntity { /* ... */ } This library also defines an IRepository interface: public interface IRepository<TEntity> { /* ... */ } And finally, the library has an abstract class called RepositorySourceBase (see below), which the main project needs to implement. The goal of this class is to allow the base class to grab new Repository objects at runtime. Because certain repositories are needed (in this example a repository for ISomeEntity and ISomeOtherEntity), I'm trying to write generic overloads of the GetNew<TEntity>() method. The following implementation doesn't compile (the second GetNew() method gets flagged as "already defined" even though the where clause is different), but it gets at what I'm trying to accomplish: public abstract class RepositorySourceBase // This doesn't work! { public abstract Repository<TEntity> GetNew<TEntity>() where TEntity : SomeEntity; public abstract Repository<TEntity> GetNew<TEntity>() where TEntity : SomeOtherEntity; } The intended usage of this class would be something like this: public class RepositorySourceTester { public RepositorySourceTester(RepositorySourceBase repositorySource) { var someRepository = repositorySource.GetNew<ISomeEntity>(); var someOtherRepository = repositorySource.GetNew<ISomeOtherEntity>(); } } Meanwhile, over in my main project (which references the library project), I have implementations of ISomeEntity and ISomeOtherEntity: public class SomeEntity : ISomeEntity { /* ... */ } public class SomeOtherEntity : ISomeOtherEntity { /* ... */ } The main project also has an implementation for IRepository<TEntity>: public class Repository<TEntity> : IRepository<TEntity> { public Repository(string message) { } } And most importantly, it has an implementation of the abstract RepositorySourceBase: public class RepositorySource : RepositorySourceBase { public override Repository<SomeEntity> GetNew() { return new Repository<SomeEntity>("stuff only I know"); } public override Repository<SomeOtherEntity> GetNew() { return new Repository<SomeOtherEntity>("other stuff only I know"); } } Just as with RepositorySourceBase, the second GetNew() method gets flagged as "already defined". So, C# basically think I'm repeating the same method because there's no way to distinguish the methods from parameters, but if you look at my usage example, it seems like I should be able to distinguish which GetNew() I want from the generic type parameter, e.g, <ISomeEntity> or <ISomeOtherEntity>. What do I need to do to get this to work?

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  • UIWebView appears null when calling fro a method

    - by Alexidze
    I have a major problem when trying to access a UIWebView that was created during ViewDidLoad, the UIWebView appears null here is how i declare the property @property (nonatomic, retain) UIWebView *detailsView; the implementation @implementation iPadMainViewController @synthesize detailsView; - (void)viewDidLoad { [super viewDidLoad]; detailsView = [[UIWebView alloc] initWithFrame:CGRectMake(500, 0, 512, 768)]; [self.view addSubView:detailsView]; } When accessing from - (void)loadDetailedContent:(NSString *)s { NSLog(@"%@", detailsView); } I get NULL, is it a normal behavior or am i doing something wrong? here is the touchesBegan that is being called, from the views subclass that is being touched, -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { iPadMainViewController *mycontroller = [[iPadMainViewController alloc] init]; self.delegate = mycontroller; [self.delegate loadDetailedContent:NewsId]; }

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  • So where is this calling super?

    - by dontWatchMyProfile
    From the Core Data docs: Inheritance If you have two subclasses of NSManagedObject where the parent class implements a dynamic property and its subclass (the grandchild of NSManagedObject) overrides the methods for the property, those overrides cannot call super. @interface Parent : NSManagedObject @property(nonatomic, retain) NSString* parentString; @end @implementation Parent @dynamic parentString; @end @interface Child : Parent @end @implementation Child - (NSString *)parentString { // this throws a "selector not found" exception return parentString.foo; } @end very, very funny, because: I see nobody calling super. Or are they? Wait... parentString.foo results in ... a crash ??? it's a string. How can that thing have a .foo suffixed to it? Just another documentation bug?

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  • Objective-C inheritance; calling overriden method from superclass?

    - by anshuchimala
    Hello, I have an Objective-C class that has a method that is meant to be overridden, which is uses in a different method. Something like this: @interface BaseClass - (id)overrideMe; - (void)doAwesomeThings; @end @implementation BaseClass - (id)overrideMe { [self doesNotRecognizeSelector:_cmd]; return nil; } - (void)doAwesomeThings { id stuff = [self overrideMe]; /* do stuff */ } @end @interface SubClass : BaseClass @end @implementation SubClass - (id)overrideMe { /* Actually do things */ return <something>; } @end However, when I create a SubClass and try to use it, it still calls overrideMe on the BaseClass and crashes due to doesNotRecognizeSelector:. (I'm not doing a [super overrideMe] or anything stupid like that). Is there a way to get BaseClass to call the overridden overrideMe?

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  • unrecognized selector sent to instance while trying to add an object to a mutable array

    - by madpoet
    I'm following the "Your Second iOS App" and I decided to play with the code to understand Objective C well... What I'm trying to do is simply adding an object to a mutable array in a class. Here are the classes: BirdSighting.h #import <Foundation/Foundation.h> @interface BirdSighting : NSObject @property (nonatomic, copy) NSString *name; @property (nonatomic, copy) NSString *location; @property (nonatomic, copy) NSDate *date; -(id) initWithName: (NSString *) name location:(NSString *) location date:(NSDate *) date; @end BirdSighting.m #import "BirdSighting.h" @implementation BirdSighting -(id) initWithName:(NSString *)name location:(NSString *)location date:(NSDate *)date { self = [super init]; if(self) { _name = name; _location = location; _date = date; return self; } return nil; } @end BirdSightingDataController.h #import <Foundation/Foundation.h> @class BirdSighting; @interface BirdSightingDataController : NSObject @property (nonatomic, copy) NSMutableArray *masterBirdSightingList; - (NSUInteger) countOfList; - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex; - (void) addBirdSightingWithSighting: (BirdSighting *) sighting; @end BirdSightingDataController.m #import "BirdSightingDataController.h" @implementation BirdSightingDataController - (id) init { if(self = [super init]) { NSMutableArray *sightingList = [[NSMutableArray alloc] init]; self.masterBirdSightingList = sightingList; return self; } return nil; } -(NSUInteger) countOfList { return [self.masterBirdSightingList count]; } - (BirdSighting *) objectInListAtIndex: (NSUInteger) theIndex { return [self.masterBirdSightingList objectAtIndex:theIndex]; } - (void) addBirdSightingWithSighting: (BirdSighting *) sighting { [self.masterBirdSightingList addObject:sighting]; } @end And this is where I'm trying to add a BirdSighting instance to the mutable array: #import "BirdsMasterViewController.h" #import "BirdsDetailViewController.h" #import "BirdSightingDataController.h" #import "BirdSighting.h" @implementation BirdsMasterViewController - (void)awakeFromNib { [super awakeFromNib]; BirdSightingDataController *dataController = [[BirdSightingDataController alloc] init]; NSDate *date = [NSDate date]; BirdSighting *sighting = [[[BirdSighting alloc] init] initWithName:@"Ebabil" location:@"Ankara" date: date]; [dataController addBirdSightingWithSighting: sighting]; NSLog(@"dataController: %@", dataController.masterBirdSightingList); self.dataController = dataController; } .......... @end It throws NSInvalidArgumentException in BirdSightingDataController addBirdSightingWithSighting method... What am I doing wrong?

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  • How is push()ing and pop()ping defined?

    - by Helper Method
    I know how the push() and pop() methods in a typical implementation of a Queue/Linked List work but what I do want to know is what you actually define as a push or a pop? When can you name a method push()/pop()? What makes the insert()/add() method in a typical Tree implementation not a push()? My understanding is that push()ing means putting something to a position some special pointer is pointing to, and pop()ping an element means putting some object away some pointer is pointing to, but it doesn't seem to be clearly defined. Or does the naming matter at all?

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  • C++ Singleton design pattern

    - by Artem Barger
    Recently I've bumped into a realization/implementation of the Singleton design pattern for C++. It has looked like this (I have adopted it from the real life example): // a lot of methods are omitted here class Singleton { public: static Singleton* getInstance( ); ~Singleton( ); private: Singleton( ); static Singleton* instance; }; From this declaration I can deduce that the instance field is initiated on the heap. That means there is a memory allocation. What is completely unclear for me is when exactly the memory is going to be deallocated? Or is there a bug and memory leak? It seems like there is a problem in the implementation. My main question is, how do I implement it in the right way?

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  • What does "static" mean in the context of declaring global template functions?

    - by smf68
    I know what static means in the context of declaring global non-template functions (see e.g. What is a "static" function?), which is useful if you write a helper function in a header that is included from several different locations and want to avoid "duplicate definition" errors. So my question is: What does static mean in the context of declaring global template functions? Please note that I'm specifically asking about global, non-member template functions that do not belong to a class. In other words, what is the difference between the following two: template <typename T> void foo(T t) { /* implementation of foo here */ } template <typename T> static void bar(T t) { /* implementation of bar here */ }

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  • Basic View Switch Code Crashes iPhone simulator

    - by Ouija
    I've been trying to switch two views from two separate view controllers for a while and it never works, the simulator always crashes to the home screen. I'm using Xcode 3.2.5 and this is my code - SwitchViewsViewController.h #import <UIKit/UIKit.h> #import "SecondViewController.h" @interface SwitchViewsViewController : UIViewController { } -(IBAction)pushButton; @end SwitchViewsViewController.m #import "SwitchViewsViewController.h" #import "SecondViewController.h" @implementation SwitchViewsViewController -(IBAction)pushButton { SecondViewController *screen = [[SecondViewController alloc] initWithNibName:nil bundle:nil screen.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:screen animated:YES] [screen release]; } SecondViewController.h #import <UIKit/UIKit.h> @interface SecondViewController : UIViewController { } -(IBAction)pushBack; @end SecondViewController.m #import "SecondViewController.h" @implementation SecondViewController -(IBAction)pushBack{ [self dismissModalViewControllerAnimated:YES]; } In interface builder, all i've done is linked the file's owner classes and the buttons. Also made the SwitchViewsViewController load first, and not MainWindow. Everything builds but when I try to run the app it crashes and sends it to the home screen. Can anyone help me with this?

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  • Why can't I enforce derived classes to have parameterless constructors?

    - by FrisbeeBen
    I am trying to do the following: public class foo<T> where T : bar, new() { public foo() { _t = new T(); } private T _t; } public abstract class bar { public abstract void someMethod(); // Some implementation } public class baz : bar { public overide someMethod(){//Implementation} } And I am attempting to use it as follows: foo<baz> fooObject = new foo<baz>(); And I get an error explaining that 'T' must be a non-abstract type with a public parameterless constructor in order to use it as parameter 'T' in the generic type or method. I fully understand why this must be, and also understand that I could pass a pre-initialized object of type 'T' in as a constructor argument to avoid having to 'new' it, but is there any way around this? any way to enforce classes that derive from 'bar' to supply parameterless constructors?

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  • question related to Iphone autorelease usage

    - by user524331
    Could someone help me please understand how allocation and memory management is done and handled in following scenario. i am giving a Psuedo code example and question thats troubling me is inline below: interface first { NSDecimalNumber *number1; } implementation ..... -(void) dealloc { [number1 release]; [super dealloc]; } ================================= interface second { NSDecimalNumber *number2; } implementation second ..... - (First*) check { First *firstObject = [[[First alloc] init] autorelease]; number1 = [[NSDecimalNumber alloc] initWithInteger:0]; **// do i need to autorelease number1 as well?** return firstObject; }

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  • GCC compiler -- bug or unspecified behavior?

    - by Jared P
    When I have conflicting definitions of the ivars of a class in objective-c (not redeclaring the class in the same file, but rather naming the same class with diff ivars, no warnings or better yet errors are issued by the compiler. However, both sets of ivars are useable by the appropriate methods in the respective files. For instance Foo.m: @interface foo { int a; } - (int)method; @end @implementation foo - (int)method { return a; } @end Bar.m: @interface foo { float baz; } @end @implementation foo (category) - (float)blah { return baz; } @end compiles without warnings or errors. Is this intentional? Is this an unchecked error? (for the record, a and baz are actually the same memory location.)

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  • Is it acceptable to design my GLSurfaceView as a main control class?

    - by Omega
    I'm trying to structure a game I'm making in Android so that I have a sound, flexible design. Right now I'm looking at where I can tie my games rules engine and graphics engine together and what should be in between them. At a glance, I've been eying my implementation of GLSurfaceView, where various screen events are captured. My rationale would be to create an instance of my game engine and graphics engine here and receive events and state changes to trigger updates of either where applicable. Further to this, in the future, the GLSurfaceView implementation could also store stubs for players during a network game and implementations of computer opponents and dispatch them appropriately. Does this seem like a sensible design? Are there any kinds of improvements I can make? Thanks for any input!

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