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  • WPF animation: binding to the "To" attribute of storyboard animation.

    - by bozalina
    Hi, I'm trying to create a button that behaves similarly to the "slide" button on the iPhone. I have an animation that adjusts the position and width of the button, but I want these values to be based on the text used in the control. Currently, they're hardcoded. Here's my working XAML, so far: <CheckBox x:Class="Smt.Controls.SlideCheckBox" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:local="clr-namespace:Smt.Controls" xmlns:System.Windows="clr-namespace:System.Windows;assembly=PresentationCore" Name="SliderCheckBox" mc:Ignorable="d"> <CheckBox.Resources> <System.Windows:Duration x:Key="AnimationTime">0:0:0.2</System.Windows:Duration> <Storyboard x:Key="OnChecking"> <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.X)" Duration="{StaticResource AnimationTime}" To="40" /> <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(Button.Width)" Duration="{StaticResource AnimationTime}" To="41" /> </Storyboard> <Storyboard x:Key="OnUnchecking"> <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.X)" Duration="{StaticResource AnimationTime}" To="0" /> <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(Button.Width)" Duration="{StaticResource AnimationTime}" To="40" /> </Storyboard> <Style x:Key="SlideCheckBoxStyle" TargetType="{x:Type local:SlideCheckBox}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:SlideCheckBox}"> <Canvas> <ContentPresenter SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" Content="{TemplateBinding Content}" ContentTemplate="{TemplateBinding ContentTemplate}" RecognizesAccessKey="True" VerticalAlignment="Center" HorizontalAlignment="Center" /> <Canvas> <!--Background--> <Rectangle Width="{Binding ElementName=ButtonText, Path=ActualWidth}" Height="{Binding ElementName=ButtonText, Path=ActualHeight}" Fill="LightBlue" /> </Canvas> <Canvas> <!--Button--> <Button Width="{Binding ElementName=CheckedText, Path=ActualWidth}" Height="{Binding ElementName=ButtonText, Path=ActualHeight}" Name="CheckButton" Command="{x:Static local:SlideCheckBox.SlideCheckBoxClicked}"> <Button.RenderTransform> <TransformGroup> <TranslateTransform /> </TransformGroup> </Button.RenderTransform> </Button> </Canvas> <Canvas> <!--Text--> <StackPanel Name="ButtonText" Orientation="Horizontal" IsHitTestVisible="False"> <Grid Name="CheckedText"> <Label Margin="7 0" Content="{Binding RelativeSource={RelativeSource AncestorType={x:Type local:SlideCheckBox}}, Path=CheckedText}" /> </Grid> <Grid Name="UncheckedText" HorizontalAlignment="Right"> <Label Margin="7 0" Content="{Binding RelativeSource={RelativeSource AncestorType={x:Type local:SlideCheckBox}}, Path=UncheckedText}" /> </Grid> </StackPanel> </Canvas> </Canvas> <ControlTemplate.Triggers> <Trigger Property="IsChecked" Value="True"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource OnChecking}" /> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource OnUnchecking}" /> </Trigger.ExitActions> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </CheckBox.Resources> <CheckBox.CommandBindings> <CommandBinding Command="{x:Static local:SlideCheckBox.SlideCheckBoxClicked}" Executed="OnSlideCheckBoxClicked" /> </CheckBox.CommandBindings> </CheckBox> And the code behind: using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace Smt.Controls { public partial class SlideCheckBox : CheckBox { public SlideCheckBox() { InitializeComponent(); Loaded += OnLoaded; } public static readonly DependencyProperty CheckedTextProperty = DependencyProperty.Register("CheckedText", typeof(string), typeof(SlideCheckBox), new PropertyMetadata("Checked Text")); public string CheckedText { get { return (string)GetValue(CheckedTextProperty); } set { SetValue(CheckedTextProperty, value); } } public static readonly DependencyProperty UncheckedTextProperty = DependencyProperty.Register("UncheckedText", typeof(string), typeof(SlideCheckBox), new PropertyMetadata("Unchecked Text")); public string UncheckedText { get { return (string)GetValue(UncheckedTextProperty); } set { SetValue(UncheckedTextProperty, value); } } public static readonly RoutedCommand SlideCheckBoxClicked = new RoutedCommand(); void OnLoaded(object sender, RoutedEventArgs e) { Style style = TryFindResource("SlideCheckBoxStyle") as Style; if (!ReferenceEquals(style, null)) { Style = style; } } void OnSlideCheckBoxClicked(object sender, ExecutedRoutedEventArgs e) { IsChecked = !IsChecked; } } } The problem comes when I try to bind the "To" attribute in the DoubleAnimations to the actual width of the text, the same as I'm doing in the ControlTemplate. If I bind the values to an ActualWidth of an element in the ControlTemplate, the control comes up as a blank checkbox (my base class). However, I'm binding to the same ActualWidths in the ControlTemplate itself without any problems. Just seems to be the CheckBox.Resources that have a problem with it. For instance, the following will break it: <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(Button.Width)" Duration="{StaticResource AnimationTime}" To="{Binding ElementName=CheckedText, Path=ActualWidth}" /> I don't know whether this is because it's trying to bind to a value that doesn't exist until a render pass is done, or if it's something else. Anyone have any experience with this sort of animation binding?

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  • WPF MediaElement source in C# 2010

    - by Alex Farber
    The sample from the book is compiled and executed successfully in VS2008. Project contains file Bear.wmw in the project directory. XAML: MediaElement Source="Bear.wmv" Build Action = Content, Copy to output directory = Copy always In C# 2008 this file is shown in the window. In C# 2010 Express file is not shown. Output directory contains this file. How can this be fixed?

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  • ListBox SelectedItems Binding

    - by Polaris
    I want to bind Listbox selectedItems to array. But .NET throw exceprion in runtime. d.SetBinding(ListBox.SelectedItemsProperty, new Binding { Source = SomeArray }); Where "d" some ListBox from XAML. Exception: Selected Item cannot be bound. Why?

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  • WPF Binding to local variable

    - by PrimeTSS
    Can you bind to a local variable like this? SystemDataBase.cs namespace WebWalker { public partial class SystemDataBase : Window { private string text = "testing"; ... SystemDataBase.xaml ... <TextBox Name="stbSQLConnectionString" Text="{SystemDataBase.text}"> </TextBox> ?? Text is set to the local variable "text"

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  • WPF Radiobutton equivalent

    - by baron
    What is the WPF equivalent for WinForms radio button CheckedChanged? I have your basic 2 radio button set up, where when one is selected a textbox is enabled and when the other is selected it is disabled. For the time being I was using RadioButton_Checked, except, I set IsChecked true for one button in the xaml. When I reference the textbox in that Checked method it throws NullReferenceException... Let me know if you need code.

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  • Design workflows for WF4 in Silverlight

    - by avi1234
    Hi, My system is based on activities and I want to give the analysts users the opportunity to create dynamics flows (at runtime). The designer UI based on SL 4.0 . It looks like WorkflowFoundation is the most valuable solution but we didn`t find any WF version that fits to SL (to create the xaml in SL). Any ideas? any other capable engines? Thanks, Hec

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  • get absolute file path from image in WPF

    - by melculetz
    I have something like this in my xaml: <Grid> <Image Name="image" Source="../../Images/DefaultImage.png" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"></Image> </Grid> How can I get (using my code-behind c# code) the absolute path of the image source?

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  • Setting a theme in WPF

    - by muckdog12
    I have a relativly simple question that I can't seem to figure out. I have downloaded some theme files in an XAML format off the internet and I would like to use them as my themes in my WPF application. How do you do this? All help is appreciated!

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  • Silverlight ChildWindow for WPF

    - by Jeff
    is it possible to make a ChildWindow like ChildWindow in Silverlight, but for WPF? I tried to adapt the Silverlight ChildWindow to WPF but ran into issues with Transformations and not being able to set the Popup's Parent. I'm trying to make something that works simular so I do not have to add code to the XAML for popups. Any ideas?

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  • Silverlight 3 XamlReader Exception not caught

    - by Andrej
    Hi, when I use XamlReader.Load() with an invalid XAML string, the resulting XAMLParseException is not caught although beeing in a try-catch-block: try { UIElement xamlCode = XamlReader.Load(XamlText) as UIElement; } catch (Exception ex) { ErrorText = ex.Message; } The code is called from the Tick-Event of a DispatcherTimer, but also in Events like MouseLeftButtonDown the exception is not caught resulting in a break in the Line where I call .Load(). Does anyone know how to catch this Exception and resume normal programm activity? Thanks, Andrej

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  • Disable Shadow on a ScatterViewItem on Microsoft Surface

    - by Jeff
    Hello, I'm developing a program on Microsoft Surface. And I didn't succeed to make disable completely the shadow. Here is my problem : http://i61.servimg.com/u/f61/11/31/25/01/sans_t10.png Heres is the XAML code : <s:ScatterViewItem Height="130" x:Name="jetons1" Width="180" CanScale="False" BorderThickness="0" ShowsActivationEffects="False" StaysActive="True" SnapsToDevicePixels="True" Foreground="{x:Null}" Background="{x:Null}" BorderBrush="{x:Null}" />

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  • BounceEase and silverlight 4 BarSeries

    - by Pharabus
    Hi, I am trying to get a bar series to "bounce" when drawing, I assumed the BounceEase TransitionEasingFunction would do this but the lines just fade in, I have posted the xaml and code behind below, does anyone know where I have gone wrong or is it more complex than I though, I am fairly new to silverlight XAML <Grid x:Name="LayoutRoot" Background="White"> <chartingToolkit:Chart x:Name="MyChart"> <chartingToolkit:BarSeries Title="Sales" ItemsSource="{Binding}" IndependentValuePath="Name" DependentValuePath="Value" AnimationSequence="FirstToLast" TransitionDuration="00:00:3"> <chartingToolkit:BarSeries.TransitionEasingFunction> <BounceEase EasingMode="EaseInOut" Bounciness="5" /> </chartingToolkit:BarSeries.TransitionEasingFunction> <chartingToolkit:BarSeries.DataPointStyle> <Style TargetType="Control"> <Setter Property="Background" Value="Red"/> </Style> </chartingToolkit:BarSeries.DataPointStyle> </chartingToolkit:BarSeries> <chartingToolkit:Chart.Axes> <chartingToolkit:LinearAxis Title="Types owned" Orientation="X" Minimum="0" Maximum="300" Interval="10" ShowGridLines="True" FontStyle='Italic'/> </chartingToolkit:Chart.Axes> </chartingToolkit:Chart> </Grid> code behind public class MyClass : DependencyObject { public string Name { get; set; } public Double Value { get { return (Double)GetValue(myValueProperty); } set{SetValue(myValueProperty,value);} } public static readonly DependencyProperty myValueProperty = DependencyProperty.Register("Value", typeof(Double), typeof(MyClass), null); } public MainPage() { InitializeComponent(); //Get the data IList<MyClass> l = this.GetData(); //Get a reference to the SL Chart MyChart.DataContext = l.OrderBy(e => e.Value); //Find the highest number and round it up to the next digit DispatcherTimer myDispatcherTimer = new DispatcherTimer(); myDispatcherTimer.Interval = new TimeSpan(0, 0, 0, 5, 0); // 100 Milliseconds myDispatcherTimer.Tick += new EventHandler(Each_Tick); myDispatcherTimer.Start(); } public void Each_Tick(object o, EventArgs sender) { ((BarSeries)MyChart.Series[0]).DataContext = GetData(); } private IList<MyClass> GetData() { Random random = new Random(); return new List<MyClass>() { new MyClass() {Name="Bob Zero",Value=(random.NextDouble() * 100.0)}, new MyClass() {Name="Bob One",Value=(random.NextDouble() * 100.0)}, new MyClass() {Name="Bob Two",Value=(random.NextDouble() * 100.0)}, new MyClass() {Name="Bob Three",Value=(random.NextDouble() * 100.0)} }; }

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  • DataTrigger only works on first TabItem in TabControl

    - by JustusJonas
    Hi! It seems like a bug in WPF, but maybe someone has an answers to this. I have a DataTrigger for an editable ComboBox. It works on the first TabItem of my TabControl, but not on the second. If you switch the first with the second TabItem, the "second" will work. The same effect happens when you give the style exactly to the ComboBox (ComboBox.Stye ...). <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="MainWindow" x:Name="Window" Title="MainWindow" Width="640" Height="480"> <Window.Resources> <Style TargetType="{x:Type ComboBox}"> <Setter Property="Height" Value="25" /> <Setter Property="Width" Value="125" /> <Style.Triggers> <DataTrigger Binding="{Binding ElementName=PART_EditableTextBox, Path=IsFocused}" Value="True"> <Setter Property="BitmapEffect"> <Setter.Value> <OuterGlowBitmapEffect GlowColor="Red" GlowSize="5" /> </Setter.Value> </Setter> </DataTrigger> </Style.Triggers> </Style> </Window.Resources> <Grid x:Name="LayoutRoot"> <TabControl> <TabItem Header="TabItem1"> <Grid> <ComboBox IsEditable="True"/> </Grid> </TabItem> <TabItem Header="TabItem2"> <Grid> <ComboBox IsEditable="True"/> </Grid> </TabItem> </TabControl> </Grid>

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  • NavigationWindow Click Sound

    - by Robert
    I have a WPF application that uses the navigation window and frames to navigate between xaml pages. Every time it goes between the pages it makes a click sound. Is there a way to disable that?

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  • ListView containing Bitmaps with Zoom Animation in WPF

    - by Ashish Ashu
    I have a simple requirement as mentioned below: A ListView or any control displays list of bitmaps/images. When user mouse hovers on any bitmap that bitmap zoomed to show that is currently selected. Since I have to provide drag drop operations and click operation that why I taken the list view. Pleas help!! It will be great if any body provide the xaml to this..

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  • Silverlight 3 localization configuration

    - by Yannic
    I would like to know how I can configure my Silverlight application to be able to change the UICulture of the current thread without having to recompile the application. If I set the current thread culture in the app.xaml, I need to recompile each time to change the culture. If I add an Application Settings, how can I retrieve that information on the client to be able to change the current thread culture info? any ideas ?

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  • Plane projection and scale causing bluring in silverlight

    - by Andy
    Ok, So I've tried to make an application which relies on images being scaled by an individual factor. These images are then able to be turned over, but the use of an animation working on the ProjectionPlane rotation. The problem comes around when an image is both scaled and rotated. For some reason it starts bluring, where a non scaled image doesn't blur. Also, if you look at the example image below (top is scaled and rotated, bottom is rotated) the projection of the top one doesn't even seem right. Its too horizontal. This this the code for the test app: <UserControl x:Class="SilverlightApplication1.Page" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="400" Height="300"> <Canvas x:Name="LayoutRoot" Background="White"> <Border Canvas.Top="25" Canvas.Left="50"> <Border.RenderTransform> <TransformGroup> <ScaleTransform ScaleX="3" ScaleY="3" /> </TransformGroup> </Border.RenderTransform> <Border.Projection> <PlaneProjection RotationY="45"/> </Border.Projection> <Image Source="bw-test-pattern.jpg" Width="50" Height="40"/> </Border> <Border Canvas.Top="150" Canvas.Left="50"> <Border.RenderTransform> <TransformGroup> <ScaleTransform ScaleX="1" ScaleY="1" /> </TransformGroup> </Border.RenderTransform> <Border.Projection> <PlaneProjection RotationY="45"/> </Border.Projection> <Image Source="bw-test-pattern.jpg" Width="150" Height="120"/> </Border> </Canvas> </UserControl> So if anyone could possible shed any light on why this may be happening, I'd very much appreciate it. Suggestions also welcome! :)

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  • Screenshot from WPF application as SVG / vector graphic?

    - by stefan.at.wpf
    Hello, is it possible to create a screenshot of a WPF application as SVG / is there some WPF built-in function to get the XAML code for the current drawn window that then can be converted to SVG? I need some screenshots for documenting a WPF application and I'd like them to be zoomable like a WPF program is using e.g. Snoop or Vista Magnifyer. Thanks for any hint!

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  • What is it about DataTable Column Names with dots that makes them unsuitable for WPF's DataGrid cont

    - by Tom Ritter
    Run this, and be confused: <Window x:Class="Fucking_Data_Grids.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525"> <StackPanel> <DataGrid Name="r1" ItemsSource="{Binding Path=.}"> </DataGrid> <DataGrid Name="r2" ItemsSource="{Binding Path=.}"> </DataGrid> </StackPanel> </Window> Codebehind: using System.Data; using System.Windows; namespace Fucking_Data_Grids { public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); DataTable dt1, dt2; dt1 = new DataTable(); dt2 = new DataTable(); dt1.Columns.Add("a-name", typeof(string)); dt1.Columns.Add("b-name", typeof(string)); dt1.Rows.Add(new object[] { 1, "Hi" }); dt1.Rows.Add(new object[] { 2, "Hi" }); dt1.Rows.Add(new object[] { 3, "Hi" }); dt1.Rows.Add(new object[] { 4, "Hi" }); dt1.Rows.Add(new object[] { 5, "Hi" }); dt1.Rows.Add(new object[] { 6, "Hi" }); dt1.Rows.Add(new object[] { 7, "Hi" }); dt2.Columns.Add("a.name", typeof(string)); dt2.Columns.Add("b.name", typeof(string)); dt2.Rows.Add(new object[] { 1, "Hi" }); dt2.Rows.Add(new object[] { 2, "Hi" }); dt2.Rows.Add(new object[] { 3, "Hi" }); dt2.Rows.Add(new object[] { 4, "Hi" }); dt2.Rows.Add(new object[] { 5, "Hi" }); dt2.Rows.Add(new object[] { 6, "Hi" }); dt2.Rows.Add(new object[] { 7, "Hi" }); r1.DataContext = dt1; r2.DataContext = dt2; } } } I'll tell you what happens. The top datagrid is populated with column headers and data. The bottom datagrid has column headers but all the rows are blank.

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  • WPF Animation / Processing priority

    - by Matt B
    Hi all, I have a button which has an animation (in xaml) on it's click event. Cool so far. Problem is that I also have processing occurring on the click event (so I can do stuff) - and this occurs first. How do I prioritise or re-order so that the animation takes place before any custom processing... Thanks.

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  • Tiling rectangles seamlessly in WPF

    - by Joe White
    I want to seamlessly tile a bunch of different-colored Rectangles in WPF. That is, I want to put a bunch of rectangles edge-to-edge, and not have gaps between them. If everything is aligned to pixels, this works fine. But I also want to support arbitrary zoom, and ideally, I don't want to use SnapsToDevicePixels (because it would compromise quality when the image is zoomed way out). But that means my Rectangles sometimes render with gaps. For example: <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Background="Black"> <Canvas SnapsToDevicePixels="False"> <Canvas.RenderTransform> <ScaleTransform ScaleX="0.5" ScaleY="0.5"/> </Canvas.RenderTransform> <Rectangle Canvas.Left="25" Width="100" Height="100" Fill="#CFC"/> <Rectangle Canvas.Left="125" Width="100" Height="100" Fill="#CCF"/> </Canvas> </Page> If the ScaleTransform's ScaleX is 1, then the Rectangles fit together seamlessly. When it's 0.5, there's a dark gray streak between them. I understand why -- the combined semi-transparent edge pixels don't combine to be 100% opaque. But I would like a way to fix it. I could always just make the Rectangles overlap, but I won't always know in advance what patterns they'll be in (this is for a game that will eventually support a map editor). Besides, this would cause artifacts around the overlap area when things were zoomed way in (unless I did bevel-cut angles on the underlapping portion, which is an awful lot of work, and still causes problems at corners). Is there some way I can combine these Rectangles into a single combined "shape" that does render without internal gaps? I've played around with GeometryDrawing, which does exactly that, but then I don't see a way to paint each RectangleGeometry with a different-colored brush. Are there any other ways to get shapes to tile seamlessly under an arbitrary transform, without resorting to SnapsToDevicePixels?

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  • Binding Setter.Value from code

    - by chaiguy
    In XAML I can write something like this: <Setter Property="PropertyName" Value="{Binding ...}" /> How would I do this in code? I've constructed bindings in code before, but I can't seem to find any static ValueProperty object on the Setter class to pass to BindingOperations.SetBinding().

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