Search Results

Search found 51390 results on 2056 pages for 'right mouse button'.

Page 712/2056 | < Previous Page | 708 709 710 711 712 713 714 715 716 717 718 719  | Next Page >

  • Creating a Box Control over an area of the map with OpenLayers

    - by Bernie Perez
    I am using OpenLayers to create a box of interest with my program. I am using this code: var control = new OpenLayers.Control(); OpenLayers.Util.extend(control, { draw: function () { this.box = new OpenLayers.Handler.Box( control, {"done": this.notice}, {keyMask: OpenLayers.Handler.MOD_SHIFT}); this.box.activate(); }, notice: function (bounds) { areaSelected(bounds); } }); map.addControl(control); to capture the "Shift Create a Box" control and use the area selected as my area of interest. However the values come back as pixels. But I want Longitude and Latitude, not pixels. The Mouse Position control does show the correct long & lat. I really don't care how to box is created, I just want an easy way for the user to select a area of the map and I need to get the lat & longs of the area. (Box, Circle, doesn't matter)

    Read the article

  • C#/Oracle: Specify Encoding/Character Set of Query?

    - by Reini
    I'm trying to fetch some Data of a Oracle 10 Database. Some cells are containing german umlauts (äöü). In my Administration-Tool (TOAD) I can see them very well: "Mantel für Damen" (Jacket for Women) This is my C# Code (simplified): var oracleCommand = new OracleCommand(sqlGetArticles, databaseConnection); var articleResult = oracleCommand.ExecuteReader(); string temp = articleResult.Read()["SomeField"].ToString(); Console.WriteLine(temp); The output is: "Mantel f?r Damen" Tryed on Debugging (moving mouse over variable), Debug-Window, Console-Window, File. I think I have to specify the Encoding/Character Set somwhere. But where?

    Read the article

  • Python: wxpython wx.media.MediaCtrl - millisecond seek capability

    - by PPTim
    I've been searching for a media player that can display sub-second resolution in videos. Some pointed me to the Frame stepping functionality in MPC, but I'd like even more than that. I know from previous experience with wxPython that the wx.media.MediaCtrl both displays and (as fast as i can click with the mouse anyway) stops the video with millisecond-precision. The code is here, and runs no-problem with python +wxpython module. Has anyone come across other video players that handle this functionality, or has seen a more robust/developed video player written with wxPython that allows for this level of precision? This is possibily a one-off task so I'd like to use existing solutions if possible. Thanks.

    Read the article

  • ToolTip for a User Control Issue

    - by Gaddigesh
    I have a control inherited from usercontrol, I have implemented it such a way that it acts as XY Plane and displays curves. When user clicks and holds the mouse down for 1 sec i trigger SetToolTip to display tooltip indicationg (x,y) coordinates. Tooltip remains even on drag updating x,y positions System.Windows.Forms.ToolTip myToolTip = new System.Windows.Forms.ToolTip(); myToolTip.SetToolTip(myControl,"x= val,y=val"); It is working fine But Tooltip stops showing after (1)I play around for sometime(click,drag repeatedly) and will never show up (2)I move some other window on this control(this happens sporadically) what could be the problem???

    Read the article

  • Spatial Index for Rectangles With Fast Insert

    - by TheCloudlessSky
    Hello, I'm looking for a data structure that provides indexing for Rectangles. I need the insert algorithm to be as fast as possible since the rectangles will be moving around the screen (think of dragging a rectangle with your mouse to a new position). I've looked into R-Trees, R+Trees, kD-Trees, Quad-Trees and B-Trees but from my understanding insert's are usually slow. I'd prefer to have inserts at sub-linear time complexity so maybe someone can prove me wrong about either of the listed data structures. I should be able to query the data structure for what rectangles are at point(x, y) or what rectangles intersect rectangle(x, y, width, height). EDIT: The reason I want insert so fast is because if you think of a rectangle being moved around the screen, they're going to have to be removed and then re-inserted. Thanks!

    Read the article

  • Curious to Know what Eclipse 'Show Heap Status' does

    - by GustlyWind
    Hi All In Eclipse (I am using 3.4 Ganymede) there is an option under Preferences>General>Show Heap Status which when checked shows near bottom of IDE like 46M of 98M and if we move the mouse over 'Recycle Bin' it says 'Run Garbage Collector'. I am curoius to know how this works.What will happen when 'Run Garbage Collector' is clicked. My enivroment set up is something like jdk6 is insatlled and IDE used for development and run in Tomcat server. So my understanding is all the objects which are run through Tomcat should be garbage collected. Is this correct. Is there a way to see what objects Eclipse identified as Garbage Cheers

    Read the article

  • Visual Studio: Add necessary using directives with macro

    - by Kiril
    Hello guys, I am trying to do the following. Imagine you are reading some LINQ article and you decide to copy/paste some code from the article to a newly created project. In most cases, if you directly compile you will probably get an error for missing a using directives or assembly reference. I am trying to optimize the process where I have to go each keyword, click on it with the mouse and hit Shift + Alt + F10 to add the using directive. I know that it is not that much pain, but for the sake of optimization, is it possible and at what cost? Best Regards, Kiril

    Read the article

  • Blinking an item. (Jquery FadeIn FadeOut ?)

    - by 0plus1
    I have two divs that I want to make blink at the same time until the user hovers the mouse on one of them. var shouldiblink = '1'; function mrBlinko(divid){ while (shouldiblink =='1') { $("#"+divid).fadeIn(100).fadeOut(300); } $(document).ready(function(){ mrBlinko("mydiv1"); mrBlinko("mydiv2"); } The I'll have an hover event that sets shouldiblink to '0'. Problem is that the loops starts as soon as the page is ready and the browser crashes. I'm stuck with this solution and I can't think of an alternative right now. Can you help me? Thank you very much.

    Read the article

  • How to maintain tabs when pasting in Vim

    - by Ant Wilson
    I use the tab key to indent my python code in Vim, but whenever I copy and paste a block Vim replaces every tab with 4 spaces, which raises an IndentationError I tried setting :set paste as suggested in related questions but it makes no difference Other sites suggest pasting 'tabless' code and using the visual editor to re-indent, but this is asking for trouble when it comes to large blocks Are there any settings I can apply to vim to maintain tabs on copy/paste? Thanks for any help with this :) edit: I am copying and pasting within vim using the standard gnome-terminal techniques (ctrl+shift+c / mouse etc.) my .vimrc is: syntax on set ts=4 if has("terminfo") let &t_Co=8 let &t_Sf="\e[3%p1%dm" let &t_Sb="\e[4%p1%dm" else let &t_Co=8 let &t_Sf="\e[3%dm" let &t_Sb="\e[4%dm" endif I looked up that ts - Sets tab stops to n for text input, but don't know what value would maintain a tab character

    Read the article

  • How do I keep the shape of an UIELement while doing a Drag and Drop in WPF

    - by Kamikaze
    Hi all!I'll give an example of what I intend to do: I have 2 StackPanels one containing an Ellipse the other one containing nothing; I want to drag the Ellipse from one stack panel to the other . The actual drag & drop is already done and works fine. However I'd like to know how to keep that that Ellipse shape at the tip of my mouse cursor (I've been searching all day and couldn't find anything that helps ) Even an windows forms example would be nice , I'll be able to adapt it :). Thanks for the help!

    Read the article

  • Advice needed: What tech expertise do I need to accomplish my goal?

    - by quaternion
    I have a business plan & money to hire a developer - the essentials involve simple online games for children (played via traditional computer over the internet) such that their scores are uploaded to a database that can be viewed via a nice portal. What I don't know is: what technologies I would want my developer to know (the only somewhat unusual requirement I have is that the games have relatively accurate timing of keypresses/mouse presses) how much I should expect to pay (in general, what is the appropriate range) how many hours a program of the complexity of a simple tower defense -type game should take to develop (to be clear, the idea is not to implement TD, but rather other games of similar complexity) whether I should go with capable acquaintances, some online kind of online web-dev bidding site, or just try to find a capable undergraduate at the local university who I can wow with his/her first big paycheck, how I should communicate the software's specifications to my hired developer... Is there a standard I should be using? whether I should hire a webdev consultant for a few hours to help me answer these questions, instead of asking stackoverflow Thanks for any advice!

    Read the article

  • How to disable horizontal scrolling within virtualbox on Ubuntu guest, Windows 7 host?

    - by Steven Rosato
    This post is a duplicate from superuser.com, but since I had no answers, I started to doubt it was a user question and maybe more of a programming question (because of the configuration files), so here it is: I am using Windows 7 as Host, Ubuntu Karmic as guest OS with guest tools installed and I get an annoying glitch when switching from host to the guest machine: vertical scrolling switches to horizontal! (using the mouse wheel). Since I don't really care about horizontal scrolling, how can I disable this? I have checked the web and the only thing I found was to play in the xorg.conf file and adding in the section "InputDevice" Option "ZAxisMapping" "4 5" which would enable vertical scrolling only. The thing is, I don't have that section in my config file so I guessed that I would need to add Section "InputDevice" Identifier "VBoxMouse" Driver "vboxmouse" Option "ZAxisMapping" "4 5" EndSection But that does not seem to work after restarting xserver. Any workaround for this?

    Read the article

  • JQUERY nav problem

    - by turborogue
    This is part 2 of a different problem that I was having... Hopefully this is about as simple as you can get, but I'm clearly missing something..... The gist is, I'm trying to get a mouseover effect using jquery/css with a mix of background images and colors. It's mostly there, but the issue that I'm having at the moment is, I mouseover the main nav = fine, I mouseover the subnav = fine, I mouse BACK over to that same main nav element, and it's OFF state kicks in instead of remaining ON as it's supposed to... I pasted my code here (since it's kinda long, and apparently I can only paste one link....) http://tinypaste.com/2222e -- a link to my most recent efforts is at the bottom of that pastebin -- hopefully the gist of what I'm trying to do will be clear. I'll keep plugging away for a while, but any help would be greatly appreciated!!:)

    Read the article

  • Programming image maps

    - by patrikas
    Hello, I am looking for a javascript/jquery solution to build a map with selectable tracks. It will consist of area's map (image) with some river routes for boats that have to be selectable - route have to be made clearer on mouse hover and after user clicks on a route a popup window should emerge. Basically I am just looking for a solution for this type of 'map'. Maybe there are some jquery widgets/plugins that would ease the work ? I don't know where to start actually.. Can anybody give some pointers ? Thanks in advance, Patrick

    Read the article

  • Custom jQuery dropdown

    - by Coughlin
    I am creating a custom simple dropdown using jQuery that hides/shows a element based on over state. The problem I have now is that when you go over the shown element it hides, you cant move your mouse in to the dropdown that was created. Any thoughts on how to fix that also, is there an easier way to do what I have? I am going to be reusing this and not sure the best way to set the code up for I dont need to copy/paste six times. $(function(){ $("#dog-nav").hover( function(){ $(".sub-drop-box-dog").show("fast"); }, function(){ $(".sub-drop-box-dog").hide("fast"); } ); $("#cat-nav").hover( function(){ $(".sub-drop-box-cat").show("fast"); }, function(){ $(".sub-drop-box-cat").hide("fast"); } ); });

    Read the article

  • taskbar-free window manager

    - by 7vies
    I'm looking for a window manager that is not based on the "standard" taskbar (which I find a poor idea and I'm completely tired of). I'm aware of tiling window managers and improvements in last versions of operating systems, but I can't find what I need. I suppose that any window takes the whole screen (or can be tiled), and I imagine switching between windows like that: on a hotkey or mouse hot zone the screen becomes a task switcher where tasks are organized in a somewhat convenient manner. Well, it's a bit like a taskbar with autohide, but I think there could be some more convenient ideas than simply stacking icons and descriptions... It is also supposed to be lightweight enough, for example to run on a netbook. Any suggestions?

    Read the article

  • Drawing a continuous rectangle

    - by JAYMIN
    Hi..i m currently working on visual c++ 2008 express edition.. in my project i have a picturebox which contains an image, now i have to draw a rectangle to enaable the user to select a part of the image.. I have used the "MouseDown" event of the picturebox and the below code to draw a rectangle: Void pictureBox1_MouseDown(System::Object^ sender, Windows::Forms::MouseEventArgs^ e) { Graphics^ g = pictureBox1-CreateGraphics(); Pen^ pen = gcnew Pen(Color::Blue); g-DrawRectangle( pen , e-X ,e-Y,width,ht); } now in the "DrawRectangle" the arguments "width" and "ht" are static, so the above code results in the drawing of a rectangle at the point where the user presses the mouse button on the image in picturebox... i want to allow the user to be able to drag the cursor and draw a rectangle of size that he wishes to.. Plz help me on this.. Thanx..

    Read the article

  • Nav drop down with rounded corner troubles...

    - by Jonah1289
    Hi I have worked on the following nav drop down seen here http://charmcitykids.missionmedia.net/. It works and is almost complete, but I have one issue. When you mouseover a nav title the text goes from color to black and then shows the dropdown. That is how it should work, but when you move your mouse to go a nav title within the dropdown the black text(active image) goes back to color and doesnt remain black. Any suggestion when dropdown is active and user is navigating through such to keep the text(active image) black? thnx jonah

    Read the article

  • iPhone/Android: How to Send Keystrokes To Laptop Over Wifi?

    - by Cirrostratus
    How can I best implement a system for send keystrokes/commands via an iPhone and/or Droid to a desktop or laptop computer via WiFi or bluetooth? There are apps for VLC, Keynote and other applications that do this, so I know it's possible but don't know what technology base to use. The implementation is probably different on Windows and OS X, but if they could be similar that'd be a big win. If VNC-type technology is used, that'd be fine but I only need to send key commands and mouse clicks—I don't need to be able to navigate the screen space.

    Read the article

  • Repaint window problems

    - by nXqd
    #include "stdafx.h" // Mario Headers #include "GameMain.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Mario global variables ================= CGameMain* gGameMain; HWND hWnd; PAINTSTRUCT ps; // ======================================== // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); // My unprocess function ===================================== void OnCreate(HWND hWnd) { } void OnKeyUp(WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyReleased(LEFT); break; case VK_UP: gGameMain->KeyReleased(UP); break; case VK_RIGHT: gGameMain->KeyReleased(RIGHT); break; case VK_DOWN: gGameMain->KeyReleased(DOWN); break; } } void OnKeyDown(HWND hWnd,WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyPressed(LEFT); break; case VK_UP: gGameMain->KeyPressed(UP); break; case VK_RIGHT: gGameMain->KeyPressed(RIGHT); break; case VK_DOWN: gGameMain->KeyPressed(DOWN); break; } } void OnPaint(HWND hWnd) { HDC hdc = BeginPaint(hWnd,&ps); RECT rect; GetClientRect(hWnd,&rect); HDC hdcDouble = CreateCompatibleDC(hdc); HBITMAP hdcBitmap = CreateCompatibleBitmap(hdc,rect.right,rect.bottom); HBITMAP bmOld = (HBITMAP)SelectObject(hdcDouble, hdcBitmap); gGameMain->SetHDC(&hdcDouble); gGameMain->SendMessage(MESSAGE_PAINT); BitBlt(hdc,0,0,rect.right,rect.bottom,hdcDouble,0,0,SRCCOPY); SelectObject(hdcDouble,bmOld); DeleteDC(hdcDouble); DeleteObject(hdcBitmap); DeleteDC(hdc); } void OnDestroy() { gGameMain->isPlaying = false; EndPaint(hWnd,&ps); } // My unprocess function ===================================== ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_GDIMARIO)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_GDIMARIO); wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, WIDTH, HEIGHT, 0, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } // ---------------- Start gdiplus ------------------ GdiplusStartup(&gdiToken,&gdiStartInput,NULL); // ------------------------------------------------- // Init GameMain gGameMain = new CGameMain(); ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_KEYDOWN: OnKeyDown(hWnd,wParam); break; case WM_KEYUP: OnKeyUp(wParam); break; case WM_CREATE: OnCreate(hWnd); break; case WM_PAINT: OnPaint(hWnd); break; case WM_DESTROY: OnDestroy(); PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; } int APIENTRY _tWinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPTSTR lpCmdLine,int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_GDIMARIO, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_GDIMARIO)); // Main message loop: // GameLoop PeekMessage(&msg,NULL,0,0,PM_NOREMOVE); while (gGameMain->isPlaying) { while (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { if (msg.message == WM_QUIT) break; TranslateMessage(&msg); DispatchMessage(&msg); } if (gGameMain->enterNextState) { gGameMain->SendMessage(MESSAGE_ENTER); gGameMain->enterNextState = false; } gGameMain->SendMessage(MESSAGE_UPDATE); InvalidateRect(hWnd,NULL,FALSE); /*if (gGameMain->exitCurrentState) { gGameMain->SendMessage(MESSAGE_EXIT); gGameMain->enterNextState = true; gGameMain->exitCurrentState = false; }*/ ::Sleep(gGameMain->timer); // Do your game stuff here } GdiplusShutdown(gdiToken); // Shut down gdiplus token return (int) msg.wParam; } I use InvalidateRect(hWnd,NULL,FALSE); for repaint window, but the problem I met is when I repaint without any changes in Game struct . First it paints my logo well, the second time ( just call InvalidateRect(hWnd,NULL,FALSE); without gGameMain-SendMessage(MESSAGE_ENTER); which is init some variables for painting . Thanks for reading this :)

    Read the article

  • flex 3 cancel tooltip event

    - by gmoniey
    I am trying to cancel a tooltip event (I only want it to display when the mouse is hovered over a certain area), and can't seem to figure it out. I tried stopPropagation, preventDefault, and stopImmediatePropagation, but none of them seem to work. Here the code I am using: private function toolTipCreateHandler(event:ToolTipEvent):void { if(event.currentTarget.mouseX < 130) { var tooltip:PhotoToolTip = new PhotoToolTip(); tooltip.src = event.currentTarget.toolTip; event.toolTip = tooltip; } else { event.stopImmediatePropagation(); } } Any ideas? Thanks

    Read the article

  • CSS border and the :hover dynamic pseudo-class

    - by dbasch
    Hi All, I have built a persistent dropline menu with two levels using only CSS. It is pretty standard. It is a nested set of UL's and the UL's :hover state is what shows and hides the sub menu levels. Something like this: | *Pets* | Colors | Cars | | Cats | Dogs | Birds| Goats | Sheep | | Pets | *Colors* | Cars | | Red | Orange | Green | Blue| Yellow | I then added a 1px border at the bottom of the first level UL element. Like this: | *Pets* | Colors | Cars | -------------------------------------- | Cats | Dogs | Birds| Goats | Sheep | When I hover over a first level item (Pets), and then move the mouse down to the second level (Cats), the entire second level disappears. I finally figured out that the UL's 1px border is not included in the hover area for the UL. Can I add a border to the bottom of a dropline menu level without messing up the menu hovering? Thanks!

    Read the article

  • Block All Keyboard Input in a Linux Application (Using Qt or Mono)

    - by Evans
    Hi, I'm working on a online quiz client where we use a dedicated custom-made linux distro which contains only the quiz client software along with text editors and other utility software. When the user has started the quiz, I want to prevent him/her from minimizing the window/closing it/switching to the desktop or other windows. The quizzes can be attempted using only the mouse, so I need the keyboard to be completed disabled for the period of the quiz. How could I do this, using Qt or Mono? I'm ready to use any low-level libraries/drivers, if required. Thanks Evans

    Read the article

  • Real-time Multiplayer Movement - Flash ActionScript 3 (AS3) - Flash Media Server

    - by Wild Phoenix
    Dear All, I am creating a simple game, where I would like more than one player to be able to connect and play. With regards to a single player game, I am more than comfortable with the coding. I cannot seem to figure out how to connect up more than one player and update their screens when the each player moves. So far I have the players connecting, but I still need to be able update the SharedObject when a player moves, then push it out to the other players. I have searched high and low for a good tutorial / source code to review. Code So Far A tutorial i found so far listened for a click as it was a mouse based movement, then this told the SHaredObject to tell the client (and the others) to update that clients movement. However all of my movement is listend and acted on in the playership class.

    Read the article

  • vs2008 mystery: Quick macro record and playback shortcuts not allowed?

    - by gerryLowry
    in vs2008, Tools, Macros, Record TemporaryMacro keyboard shortcut toggle is Ctrl+Shift+R; Run TemporaryMacro keyboard shorcut is Ctrl+Shift+P for playback. I've used them before, but they've stopped working. If I open Tools, Options, Keyboard, then navigate to a command like Tools.Run that has no assigned keyboard shortcut, I can experiment by pretending to assign a keyboard shorcut: I simply click inside the "Press shortcut keys:" textbox and try different keystroke combinations. Examples: Ctrl+p: currently assigned to File.Print Ctrl+r: currently assigned to various uses Ctrl+Shift+Q: available Ctrl+Shift+B: currently assigned to Build.BuildSolution BUT vs2008 will not even allow me to type either of Ctrl+Shift+P or Ctrl+Shift+R in the "Press shortcut keys:" textbox. When I type those combinations, nothing appears in the "Press shortcut keys:" textbox. Please note: I can record and playback a temporary macro by using the menu commands, however, the mouse is like a turtle when compared to the keyboard. Any ideas why this very useful vs2008 feature is broken? Thank you. Regards ~~ Gerry (Lowry)

    Read the article

< Previous Page | 708 709 710 711 712 713 714 715 716 717 718 719  | Next Page >