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  • Handling macro redefinition without modifying .h files ... C / C++ language

    - by user310119
    Background: Let assume that I have two header files a.h and b.h. a.h contains: #define VAR 1 b.h contains: #define VAR 2 Note: The name of both of the macro is same. Let say I have some file myFile.c which includes both of the header files i.e. a.h and b.h. When I try to access VAR, I get a redefinition error of VAR. In order to resolve this problem, I inserted #ifndef VAR statement in both a.h and b.h files to prevent this error. a.h file becomes #ifndef VAR #define VAR 1 #endif b.h file becomes #ifndef VAR #define VAR 2 #endif Note: The header file can contain multiple macros, not just one macro. Problem: Let's assume that a.h and b.h files are obtained from third party library. These files don't contain #ifndef VAR statement. I am not allowed to change their header files. Can I resolve macro 'VAR' redefinition error in myFile.c or myFile.cpp file which uses VAR macro? I know I #undef VAR can be used to undefine a macro VAR. How can I selectively include VAR later in my program? i.e. on line 10 of myFile.c code I should be able to refer to VAR definition from a.h file, on line 15 of my code I should be able to refer to VAR from b.h file and on line 18 again I should be able to refer to VAR from a.h file. In short, am I able to do macro polymorphism ? Given a name of header file, it should refer to macro definition present in that file. I thought of using namespace trick to resolve an issue. Define first header file in namespace first and second header file in namespace second. I tried defining two namespaces. First namespace contains #include a.h and second namespace contains b.h. However, namespace trick does not work with macro. When I tried to access firstns::VAR, compiler reports an error message. Can you please suggest some way?

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  • How can I get a CGImageRef from a file?

    - by OTisler
    So I know you can get a CGImage from a file using UIImage... UIImage *img = [UIImage imageNamed:@"name.bmp"]; [img CGImage]; But, is there a way to get a CGImageRef without using a UIImage? (I am trying this in a static library which doesn't have access to UIKit

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  • How to read file.xml from resources to NSString with format?

    - by falkon
    Actually I have such a code: NSString *path = [[NSBundle mainBundle] pathForResource: @"connect" ofType: @"xml"]; NSError *error = nil; NSString *data = [NSString stringWithContentsOfFile: path encoding: NSUTF8StringEncoding error: &error]; NSString *message = [NSString stringWithFormat:data, KEY, COUNTRY_ID]; which reads the connect.xml from resources. But on the formating the string (message) APP quits without displaying any errors. How can I read file.xml from resources to NSString with format?

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  • Popovercontroller doesn't display full

    - by user2959234
    I have an UIPopovercontroller in with an content that generate from an viewcontroller. popOverController = [[UIPopoverController alloc]initWithPopUp:emLightPopUp]; popOverController.delegate = self; // Get device position. CGRect position = {parentButton.frame.origin,emLightPopUp.popUpView.frame.size}; CGSize popUpViewFrameSize = emLightPopUp.popUpView.frame.size; Link screenshot: http://i.stack.imgur.com/AxqoG.png The issue is that when I change the position of select devices (touched button) upwards, the displayed popup will be resized like the screenshot. I already try to set content size inside the subclass of uipopover but it still doesn't work: self.popoverContentSize = emLightPopUp.popUpView.frame.size; EDIT: I solved this problems by calculate the position that display the popup and scroll the scrollview inside into an upper position. Check out this code: -(void)moveDeviceOutMiddleScreen:(id)deviceButton { UIButton* button = (UIButton*)deviceButton; CGFloat yPositionRange = button.frame.origin.y - self.floorZoomScrollView.contentOffset.y; int middle_top_y = 70; int middle_bottom_y = 166; if (yPositionRange > middle_top_y && yPositionRange < middle_bottom_y) { CGRect newRect = CGRectMake(self.floorZoomScrollView.contentOffset.x, self.floorZoomScrollView.contentOffset.y +yPositionRange*0.6, self.floorZoomScrollView.frame.size.width, self.floorZoomScrollView.frame.size.height); [self.floorZoomScrollView scrollRectToVisible:newRect animated:NO]; } } Thanks for your responses.

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