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  • Modifying resource contents of a running executable

    - by mrwoik
    All, I store my application settings in a resource. When my program first loads, I read the specified resource using WinAPI. I then parse the retrieved byte data. This works flawlessly for me. Now let's say that a user alters a setting in my application. He/she checks a checkbox control. I would like to save the updated setting to my resource. However, it seems that my call to UpdateResource will not work while my application is running. I can't modify my resource data even though it is the same size. First, is it possible to modify a running image's resource data? Second, if that is not possible, what alternatives do I have for storing settings internally within my application? NOTE: I must have the settings within my running executable. They cannot be on the harddrive or in the registry. Please don't even suggest that as an option.

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  • Performing an action on Parent/Child elements independently.

    - by Matt Weldon
    I have HTML similar to the following in my page <div id="someDiv"> <img src="foo.gif" class="someImg" /> </div> The wrapper div is set up such that when it is clicked, it's background-color changes using the following jQuery code. $("div").click(function(event){ $(this).css("background-color", "blue"); }); I also have some jQuery associated with my img that will do some other function (for the sake of argument I am going to display and alert box) like so: $("img[class=someImg]").click(function(event){ alert("Image clicked"); }); The issue I have come across is that when I click on the img, the event associated with the div is also triggered. I'm pretty sure that this is due to the way that jQuery (or indeed JavaScript) is handling the two DOM elements - clicking the img would require you to also technically click the div, thus triggering both events. Two questions then really: Is my understanding of the DOM/JavaScript flawed in some way or is this actually how things are occurring? Are there any jQuery methods that would allow me to perform actions on a child element without invoking those associated with its parent?

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  • jQuery dynamic validation

    - by kpomka
    Hi there Im trying to do a few things with jQuery validation plugin and seems stuck on one place. Here is some code: <script type="text/javascript"> $(document).ready(function(){ $('#myform').validate(); $('#email').rules('add', {required: true, messages: {required: 'email is required'}} ); $('#phone').rules('add', {required: true, messages: {required: 'phone is required'}} ); $('#validate').click(function(){ $('#result').text($('#myform').validate().form()); return false; }); }); </script> <form id="myform"> <div>email:<input type="text" id="email" /></div> <div>phone:<input type="text" id="phone" /></div> <div id="result"></div> <input id="valdate" type="image" src="images/submit.png" /> </form> As a result i keep getting a wrong error message. If i click on submit button 'phone is required' is shown near email input and 'email is required' isnt shown at all. Whats wrong with this code ?

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  • C++ game loop example

    - by David
    Can someone write up a source for a program that just has a "game loop", which just keeps looping until you press Esc, and the program shows a basic image. Heres the source I have right now but I have to use SDL_Delay(2000); to keep the program alive for 2 seconds, during which the program is frozen. #include "SDL.h" int main(int argc, char* args[]) { SDL_Surface* hello = NULL; SDL_Surface* screen = NULL; SDL_Init(SDL_INIT_EVERYTHING); screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); hello = SDL_LoadBMP("hello.bmp"); SDL_BlitSurface(hello, NULL, screen, NULL); SDL_Flip(screen); SDL_Delay(2000); SDL_FreeSurface(hello); SDL_Quit(); return 0; } I just want the program to be open until I press Esc. I know how the loop works, I just don't know if I implement inside the main() function, or outside of it. I've tried both, and both times it failed. If you could help me out that would be great :P

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  • Can't add or remove object from NSMutableSet

    - by Dan Ray
    Check it: - (IBAction)toggleFavorite { DataManager *data = [DataManager sharedDataManager]; NSMutableSet *favorites = data.favorites; if (thisEvent.isFavorite == YES) { NSLog(@"Toggling off"); thisEvent.isFavorite = NO; [favorites removeObject:thisEvent.guid]; [favoriteIcon setImage:[UIImage imageNamed:@"notFavorite.png"] forState:UIControlStateNormal]; } else { NSLog(@"Toggling on, adding %@", thisEvent.guid); thisEvent.isFavorite = YES; [favorites addObject:thisEvent.guid]; [favoriteIcon setImage:[UIImage imageNamed:@"isFavorite.png"] forState:UIControlStateNormal]; } NSLog(@"favorites array now contains %d members", [favorites count]); } This is fired from a custom UIButton. The UI part works great--toggles the image used for the button, and I can see from other stuff that the thisEvent.isFavorite BOOL is toggling happily. I can also see in the debugger that I'm getting my DataManager singleton. But here's my NSLog: 2010-05-13 08:24:32.946 MyApp[924:207] Toggling on, adding 05db685f65e2 2010-05-13 08:24:32.947 MyApp[924:207] favorites array now contains 0 members 2010-05-13 08:24:33.666 MyApp[924:207] Toggling off 2010-05-13 08:24:33.666 MyApp[924:207] favorites array now contains 0 members 2010-05-13 08:24:34.060 MyApp[924:207] Toggling on, adding 05db685f65e2 2010-05-13 08:24:34.061 MyApp[924:207] favorites array now contains 0 members 2010-05-13 08:24:34.296 MyApp[924:207] Toggling off 2010-05-13 08:24:34.297 MyApp[924:207] favorites array now contains 0 members Worst part is, this USED to work, and I don't know what I did to break it.

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  • PNG composition using GD and PHP

    - by Dominic
    I am trying to take a rectangular png and add depth using GD by duplicating the background and moving it down 1 pixel and right 1 pixel. I am trying to preserve a transparent background as well. I am having a bunch of trouble with preserving the transparency. Any help would be greatly appreciated. Thanks! $obj = imagecreatefrompng('rectangle.png'); $depth = 5; $obj_width = imagesx($obj); $obj_height = imagesy($obj); imagesavealpha($obj, true); for($i=1;$i<=$depth;$i++){ $layer = imagecreatefrompng('rectangle.png'); imagealphablending( $layer, false ); imagesavealpha($layer, true); $new_obj = imagecreatetruecolor($obj_width+$i,$obj_height+$i); $new_obj_width = imagesx($new_obj); $new_obj_height = imagesy($new_obj); imagealphablending( $new_obj, false ); imagesavealpha($new_obj, true); $trans_color = imagecolorallocatealpha($new_obj, 0, 0, 0, 127); imagefill($new_obj, 0, 0, $trans_color); imagecopyresampled($new_obj, $layer, $i, $i, 0, 0, $obj_width, $obj_height, $obj_width, $obj_height); //imagesavealpha($new_obj, true); //imagesavealpha($obj, true); } header ("Content-type: image/png"); imagepng($new_obj); imagedestroy($new_obj);

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  • A Null Reference Exception

    - by Alex
    "Object reference not set to an instance of an object." using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace XNAdev { class Sprite { //The size of the Sprite public Rectangle Size; //Used to size the Sprite up or down from the original image public float Scale = 1.0f; //The current position of the Sprite public Vector2 Position = new Vector2(115, 0); //The texture object used when drawing the sprite private Texture2D mSpriteTexture; //Load the texture for the sprite using the Content Pipeline public void LoadContent(ContentManager theContentManager, string theAssetName) { mSpriteTexture = theContentManager.Load<Texture2D>(theAssetName); Size = new Rectangle(0, 0, (int)(mSpriteTexture.Width * Scale), (int)(mSpriteTexture.Height * Scale)); } //Draw the sprite to the screen public void Draw(SpriteBatch theSpriteBatch) { theSpriteBatch.Draw(mSpriteTexture, Position, new Rectangle(0, 0, mSpriteTexture.Width, mSpriteTexture.Height), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0); } } } I am very new at this C# so any help would be great. I have no idea what my error is.

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  • Ways to access a 32bit DLL from a 64bit exe

    - by bufferz
    I have a project that must be compiled and run in 64 bit mode. Unfortunately, I am required to call upon a DLL that is only available in 32 bit mode, so there's no way I can house everything in a 1 Visual Studio project. I am working to find the best way to wrap the 32 bit DLL in its own exe/service and issue remote (although on the same machine) calls to that exe/service from my 64 bit app. My OS is Win7 Pro 64 bit. The required calls to this 32 bit process are several dozen per second, but low data volume. This is a realtime image analysis application so response time is critical despite low volume. Lots of sending/receiving single primitives. Ideally, I would host a WCF service to house this DLL, but in a 64 bit OS one cannot force the service to run as x86! Source. That is really unfortunate since I timed function calls to the WCF service to be only 4ms on my machine. I have experimented with named pipes is .net. I found them to be 40-50 times slower than WCF (unusable for me). Any other options or suggestions for the best way to approach my puzzle?

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  • Is there a way to capture a bitmap from a WPF window using native C++?

    - by Mike Caron
    Imagine a document window in a MDI application which contains a child WPF window, say a sidebar for example. How can one get a bitmap containing both the WPF pixels AND the GDI (non-wpf) pixels? I've discovered that when making my thumbnail preview for the Win7 taskbar app icon hover, I get black in the parts of the preview where the WPF pixels should be. My current method simply grabs a bitmap capture of the document window. Then I get a DC for the preview, make a memory DC from it and select my bitmap into it. Then I do some size adjustments and bitblt the memory dc to the real dc. I'm guessing that the BitBlt operation doesn't take into account the fact that the WPF pixels are hardware accelerated and therefore need to be grabbed from the graphics hardware. All the stuff in GDI is managed just fine, though and when there's no WPF child windows, the preview image looks fine. I'm wondering if it's at all possible to grab a bitmap of the WPF window from native C++. Then I can blt that onto the black area of the previous preview.

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  • multiple form submission with one submit

    - by skylab
    I've been trying to think this through and figure out if it is possible or not. I'm using zen-cart as shopping cart software, but what I'd like to do, is hard code a page that is basically a list of 7-9 products, next to each product is a checkbox, so I'd like to figure out a way, via html,javascript or jquery to submit whichever forms(products) are checked to the cart. The typical form submission for a product looks something like this(sometimes there may be one or two additional hidden fields): <form name="cart_quantity" action="index.php?action=add_product" method="post" enctype="multipart/form-data"> <input type="hidden" name="cart_quantity" value="1"> <input type="hidden" name="products_id" value="7"> <input type="hidden" name="id[6]" value="9" id="attrib-6-9"> <input type="image" src="buy_button.png" alt="Add to Cart" title="Instructional Video Part 1: Add to Cart"> </form> There would be 7-9 of these on the page, each with a checkbox, so I'm assuming a script would need to figure out which ones where checked and submit them via the form action? Maybe there is a better way of going about this that I'm not thinking of because a)it's over my head or b)just haven't figured it out yet. Anyway is something like this possible?

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  • Implementations details of drag and drop of file path in cocoa.

    - by foo
    Hi, I'm trying to get a part of my window to react to drag and drop. In this case to copy the file path to the file being dropped on the view. I have looked over some documentation but I still have some problems to see exactly where I should implement my methods for drag and drop. I have seen some examples but almost all of them assumes that I want to drop an image on the view. I'm pretty new to cocoa and Xcode so, I have some problems with seeing the exact relation between interface builder and the generated code. I have created a subclass to NSView, called drop zone like this: #import <Cocoa/Cocoa.h> @interface dropZone : NSView { } @end I then use an NSRect to color it grey like this: #import "dropZone.h" @implementation dropZone - (void)drawRect:(NSRect)rect { NSRect bounds = [self bounds]; [[NSColor grayColor] set]; [NSBezierPath fillRect:bounds]; } @end I then drag this class to my window in interface builder. But I will need to implement the registerForDraggingTypes method, but where? I have also seen a convenience method in the Apple docs for file paths like this: dragFile:fromRect:slideBack:event: that might work.

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  • jquery fade an element in when a link is clicked and then swap the element when another link is clic

    - by Nik
    I have worked out how to fade an element in: Click here to view the page If you click on the heading Posture 1 : Standing Deep Breathing : you will notice the element fades in as it should. If you now click on posture 2 you will see the element fades in below posture 1. I need to be able to swap posture 1 with posture 2. I have a total of 26 postures that all have images that need to fade in and then be swapped with another image when another heading is clicked. $(document).ready(function(){ $('#section_Q_01,#section_Q_02').hide(); $('h5.trigger#Q_01').click(function(){ $('#section_Q_01').fadeIn(2000) ; }); $('h5.trigger#Q_02').click(function(){ $('#section_Q_02').fadeIn(5000) ; }); }); and the html <div id="section_Q_01" class="01"> <div class="pics"> <img src="../images/multi/poses/pose1/Pranayama._01.jpg"/> <img src="../images/multi/poses/pose1/Pranayama._02.jpg"/> <img src="../images/multi/poses/pose1/Pranayama._03.jpg"/> </div> </div> <div id="section_Q_02" class="02"> <div class="pics"> <img src="../images/multi/poses/pose2/Half_Moon_Pose_04.jpg" /> <img src="../images/multi/poses/pose2/Backward_Bending_05.jpg" /> <img src="../images/multi/poses/pose2/Hands_to_Feet_Pose_06.jpg" /> </div> </div> I need to be able to swap a total of 26 elements #section_Q_01 - #section_Q_26 Any help appreciated

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  • Floating inner div in parent

    - by Ockonal
    Hello, I have two divs: <div id="modalBox" style="position: absolute; border: 1px solid #bababa; width: 400px; height: 180px; background-color: #e3e6ca; text-align: center; -moz-border-radius: 6px; -webkit-border-radius: 6px; display: none;"> <div style="background-color: #98002f; background-image: url(*/images/tab_background.gif); color: white; width: 400px; height: 25px; -moz-border-radius-topright: 6px; -moz-border-radius-topleft: 6px; -webkit-border-top-right-radius: 6px; -webkit-border-top-left-radius: 6px;"> <h3>Please, fill the form to confirm your identity:</h3> </div> ... </div> What I get: How can I make inner div floating top?

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  • JQuery datepicker icon trigger broken after inserting data to database

    - by crisgine callano
    at first i got to load my icon for the JQuery datepicker but after i insert the value to my database the icon image is broken. im using Codeigniter framework. here's my html code: <!DOCTYPE HTML> <html lang="en-US"> <head> <meta charset="UTF-8"> <title>CRUD</title> <?php echo link_tag(base_url() . 'css/ui-lightness/jquery-ui-1.8.23.custom.css'); ?> </head> <body> <div> <?php echo form_label('BDay:', 'bday'); $data = array( 'name' => 'bday', 'id' => 'datepicker' ); echo form_input($data); ?> </div> </body> </html> and here's my jscript: <script> $(function() { $( "#datepicker" ).datepicker({ changeMonth: true, changeYear: true, showOn: "button", buttonImage: "<?php echo base_url() . '/images/icons/calendar_24.png' ?>", buttonImageOnly: true, onSelect: function(dateText, inst){ $("input[name='bday']").val(dateText); } }); }); am i missing something? thanks!

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  • Is there any possibility of rendering differences betweeen firefox 3 and 3.5 and IE 7 and 8, even if

    - by metal-gear-solid
    I'm making a site for European client and he said Firefox 3 and IE 7 and 8 has more user than others browser for desktop in Europe http://gs.statcounter.com/#browser_version-eu-monthly-200812-201001-bar I've only IE 7 and Firefox 3.5.7 installed in my PC. Should I download portable Firefox 3.0 and test in it too even if I'm not using any new css property/selector which only has support in Firefox 3.5 or testing in 3.5.7 would be enough? And for IE testing in IE 7 would be enough or should i check my site in IE8 (downloading VPC image of IE8 and testing in VM) even if I'm not using any new css property/selector which only has support in IE8? Or is it necessary to use <meta http-equiv="X-UA-Compatible" content="IE=EmulateIE7" /> in <head> ? But what will happen when user will switch compatibility mode to IE 8 default rendering mode? Can we make site compatible in IE 7 and 8 both without using <meta http-equiv="X-UA-Compatible" content="IE=EmulateIE7" />? If yes, then what special we need to do.care/consider in css to make site identical in both?

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  • How do I vertcally align thumbnails of unknown height using jQuery?

    - by playahabana
    Ok, I am a complete beginner to this, in fact I am still building my first website. I am attempting to do this all by hand-coding without a CMS in order to try and learn as much possible as quickly as possible. If this post is in the wrong place I apologise, and a pointer to right place would be appreciated. Here goes, I am trying to peice together a bit of jQuery that will automatically vertically align my thumbnails in my image gallery (they are all different sizes). They are within fixed size div's and the function I am attempting looks something like this: <script type="text/javascript"> $('#ul.photo).bind(function() { var smartVert=$(this); var phty=ob.("ul.photo img").height(); //get height of photos var phtdif=Math.floor(208 - phty); //subtract height of photo from div height var phttop=Math.floor(phtdif / 2); //gets padding reqd. $ob.("ul.photo").css({'padding-top' : phttop}) //sets padding to center thumbnail }); smartVert(); unsurprisingly this doesn't work, if some kindly soul could take pity on a total noob, and point out where I am going wrong (probably in writing complete gibberish would be my first guess) it would be greatly appreciated- even if you could just point me in the direcion of a tutorial regarding these things, I have looked and found one reference that said such a function was easy to create, but it did not elaborate. thankyou in advance

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  • long startup time...Need help

    - by Jeff
    My app is all done and working great. So now I ran it on a old iPhone and the app takes 17.3 seconds to start!?!? i spent a lot of time looking into it and i found that the reason it is taking so long to load is i have a lot of views and each view has a png background image. All my views and made in IB and in my code: #import "MyTestAppDelegate.h" #import "MyTestViewController.h" @implementation MyTestAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end At the end of the code where is says: [window addSubview:viewController.view]; the app seems to be loading all the views in the nib at the same time. All the png's from all the views are about 12mb. There is no need for the app to load all the views at the same time during startup. Is there a way i can only load the first "home" view at startup? (All the views are part of the same nib.)

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  • How to draw mutiple rectangles using c#

    - by Nivas
    I have drawn and saved the Rectangle on the image i loaded in the picture box. How i like to draw multiple rectangles for that i tried array in the rectangle but it gives error ("Object reference not set to an instance of an object." (Null reference Exception was unhandled). enter code here private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { if (mybitmap == null) { mybitmap = new Bitmap(sz.Width, sz.Height); } rect = new Rectangle(e.X, e.Y, 0, 0); this.Invalidate(); } private void pictureBox1_MouseMove(object sender, MouseEventArgs e) { if (stayToolStripMenuItem.Checked == true) { switch (e.Button) { case MouseButtons.Left: { rect = new Rectangle(rect.Left, rect.Top, e.X - rect.Left, e.Y - rect.Top); pictureBox1.Invalidate(); break; } } } } private void pictureBox1_Paint(object sender, PaintEventArgs e) { if (stayToolStripMenuItem.Checked == true) { button1.Visible = true; button2.Visible = true; if (mybitmap == null) { return; } using (g = Graphics.FromImage(mybitmap)) { using (Pen pen = new Pen(Color.Red, 2)) { //g.Clear(Color.Transparent); e.Graphics.DrawRectangle(pen, rect); label1.Top = rect.Top; label1.Left = rect.Left; label1.Width = rect.Width; label1.Height = rect.Height; if (label1.TextAlign == ContentAlignment.TopLeft) { e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawRectangle(pen, rect); } } } } } How can i do this.....

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  • Mono Text Based Web Browser

    - by powerbox
    Hi guys, is there any public text based web browser implementation for C# or on mono base api that I can use to fill up web forms automatically? I'll be using it to automate some web task that does not require any image authentication. I'm currently using a web browser control available on .Net Framework and waits for the event WebBrowserDocumentCompletedEventHandler to fire after a page is successfully loaded and invoke some actions like Submit or simulating a mouse click on some links. It actually does the job but I can't process bulk transactions since I needed to wait for the whole page to be loaded together with the images and other stuff. It is easy to use HttpWebRequest to fill up some forms , provide some data and then submit. But on some occasions I only need to simulate a mouse click to a certain link which I don't know how to do with HttpWebRequest. By the way using HttpWebRequest will still download all the images of a web page that I see pointless since I only need to provide correct data back to the server. I hope someone can pinpoint me the correct way of doing this kind of automation and thanks in advance!

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  • Overlaying one div over another, but not knowing the size of the div

    - by andyuk
    I'm trying to lay one div over another. This is really simple if you know the dimensions of the div. Solved here: How to overlay one div over another div So, here is my HTML: <div class="container"> <div class="overlay"></div> <div class="content"></div> </div> In my case, I don't know the exact dimensions of the "content" or "container" div. This is because I don't have control over any of the content in the div (we are making our app extensible for 3rd party developers). See my example on jsFiddle The overlay should cover the content entirely. Width 100% and Height 100%. However, this does not work because in my example I positioned the overlay absolutely. One solution is to use JavaScript to get the size of the content div and then set the size of the overlay. I don't like this solution much since if image sizes are not specified, you need to wait until images are loaded and recalculate the size of the div. Is there any way of solving this problem in CSS? 

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  • Nginx - Treats PHP as binary

    - by Think Floyd
    We are running Nginx+FastCgi as the backend for our Drupal site. Everything seems to work like fine, except for this one url. http:///sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/smimage/index.php (We use TinyMCE module in Drupal, and the url above is invoked when user tries to upload an image) When we were using Apache, everything was working fine. However, nginx treats that above url Binary and tries to Download it. (We've verified that the file pointed out by the url is a valid PHP file) Any idea what could be wrong here? I think it's something to do with the NGINX configuration, but not entirely sure what that is. Any help is greatly appreciated. Config: Here's the snippet from the nginx configuration file: root /var/www/; index index.php; if (!-e $request_filename) { rewrite ^/(.*)$ /index.php?q=$1 last; } error_page 404 index.php; location ~* \.(engine|inc|info|install|module|profile|po|sh|.*sql|theme|tpl(\.php)?|xtmpl)$|^(code-style\.pl|Entries.*|Repository|Root|Tag|Template)$ { deny all; } location ~* ^.+\.(jpg|jpeg|gif|png|ico)$ { access_log off; expires 7d; } location ~* ^.+\.(css|js)$ { access_log off; expires 7d; } location ~ .php$ { include /etc/nginx/fcgi.conf; fastcgi_pass 127.0.0.1:8888; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; fastcgi_param QUERY_STRING $query_string; fastcgi_param REQUEST_METHOD $request_method; fastcgi_param CONTENT_TYPE $content_type; fastcgi_param CONTENT_LENGTH $content_length; } location ~ /\.ht { deny all; }

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  • What's the jquery CSS3 selector for excluding nested descendents?

    - by Danjah
    Per my SO question here, which has turned to jquery to solve this, but which may be worked back into YUI if I get my thinking straight, I need a selector to exclude descendents. The solution proposed says something like this: $( '.revealer:not(.revealer > .revealer)' ); To fit more accurately with my situation, because I have multiple HTML chunks to perform the same test on, I have updated it be: $( '#_revealerEl_0 .handle:not(#_revealerEl_0 .reveal .handle)' ); The HTML its selecting on (image there are numerous copies of this same chunk on a page, each needing to be treated alone - an id attribute is assigned to each 'revealer'): <div class="revealer"> <div class="hotspot"> <a class="handle" href="javascript:;">A</a> <div class="reveal"> <p>Content A.</p> </div> <div class="reveal"> <p>Content B.</p> <!-- nested revealer --> <div class="revealer"> <div class="hotspot"> <a class="handle" href="javascript:;">A</a> <div class="reveal"> <p>Sub-content A.</p> </div> <div class="reveal"> <p>Sub-content B.</p> </div> </div> </div> </div> </div> </div> In a nutshell: I need to target 'top level' handles within a 'hotspot', per revealer - and no nested descendents with the same class names. thanks, d

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  • loading.gif ( but customized )

    - by 422
    I know the various websites around the tinternet, that allow you to customize a loading.gif etc, but what I wanted to know... Is there a way, aside from creating a gif with adobe etc, to create custom text loading... So instead of the ubiquitous spinner, you can specify text that animates whilst an image loads. I have searched high and low, and not found anything. Nearest I got was a jquery spinner, but thats not what I am after. Wondered if any of you guys had come across this before. If so, what did you do to customize it.. Example: Sometimes you may see the following animated ( as a gif ) L...... LO..... LOA.... LOAD... LOADI.. LOADIN. LOADING I know the above is done by creating a loop of animations, but wondered if there was a more upto date method of creating custom loading messages, perhaps using jquery ... I have seen it done in flash etc

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  • (Android) Why won't invalidate() update my buttons immediately?

    - by frustrated user
    I have read several forums and examples on using invalidate() in order to update views immediately but I still do not understand why what I am doing will not work. The code below uses image buttons defined by "red", "blue", "green", and "yellow". I set a 1 second delay between each time I try and change a button's appearance. Please someone tell me what i'm doing wrong. private void showPattern() { if (correct == true) { for (int k = 0; k < temp_basket.length; k++) { if (temp_basket[k] == 0) { red.setPressed(true); red.invalidate(); final Handler handler = new Handler(); Timer t = new Timer(); t.schedule(new TimerTask() { public void run() { handler.post(new Runnable() { public void run() { red.setPressed(false); red.invalidate(); } }); } }, 1000); There are 3 more or these blocks after this one that are blue, green, and yellow.

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  • PNG's In Mac on Java cause massive CPU usage

    - by alexganose
    Hey, I've been having this problem for a while now and I was hoping someone could help. I make small games using Java on Mac OSX 1.6.3 and if I use PNG's as the image format my CPU usage by Java skyrockets to say 50% (on a very small 2D game). However if I use GIF as the format my CPU usage by Java stays constant at 10% which is reasonable. What is causing this problem?? It occurs on every game I develop using PNG's so I always just switch to GIF's. The problem is now that i need to use a PNG for its variable alpha properties rather than just plain transparency. This is not available using GIF's. The problem is present on Java SE 6 and previous versions. I am using an early 2009 Mac Book Pro 15". The problem does not occur on a Windows PC running the same game. The CPU usage due to Java using PNG's on a Windows PC (I have tried XP, Vista and 7) is always constantly low at ~10%. Any help would be greatly appreciated. Thanks :)

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