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  • MVC pattern implementation. What is the n-relation between its components

    - by Srodriguez
    Dear all, I'm working in a C# project and we are , in order to get some unity across the different parts of our UI, trying to use the MVC pattern. The client is windows form based and I'm trying to create a simple MVC pattern implementation. It's been more challenging than expected, but I still have some questions regarding the MVC pattern. The problem comes mostly from the n-n relationships between its components: Here is what I've understood, but I'm not sure at all of it. Maybe someone can correct me? Model: can be shared among different Views. 1-n relationship between Model-View View: shows the state of the model. only one controller (can be shared among different views?). 1-1 relationship with the Model, 1-1 relationship with the controller Controller: handles the user actions on the view and updates the model. One controller can be shared among different views, a controller interacts only with one model? I'm not sure about the two last ones: Can a view have several controller? Or can a view share a controller with another view? Or is it only a 1:1 relationship? Can a controller handle several views? can it interact with several models? Also, I take advantage of this question to ask another MVC related question. I've suppressed all the synchronous calls between the different members of the MVC, making use of the events and delegates. One last call is still synchronous and is actually the most important one: The call between the view and the controller is still synchronous, as I need to know rather the controller has been able to handle the user's action or not. This is very bad as it means that I could block the UI thread (hence the client itself) while the controller is processing or doing some work. How can I avoid this? I can make use of the callback but then how do i know to which event the callback comes from? PS: I can't change the pattern at this stage, so please avoid answers of type "use MVP or MVVC, etc ;) Thanks!

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  • MVC and conditional formatting - strategies for implementation

    - by Extrakun
    Right now I am writing a simulation program which output is formatted according to certain factors. The question is in a MVC architecture, where is the conditional formatting to be taken place? What are some strategies for implement this feature? FYI, The platform I am using is rather bare-bone in its GUI/front-end execution. To change color and formatting, it requires a change to the formatting state (much like OpenGL).

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  • Immutable classes in C++

    - by ereOn
    Hi, In one of my projects, I have some classes that represent entities that cannot change once created, aka. immutable classes. Example : A class RSAKey that represent a RSA key which only has const methods. There is no point changing the existing instance: if you need another one, you just create one. My objects sometimes are heavy and I enforced the use of smart pointers to avoid copy. So far, I have the following pattern for my classes: class RSAKey : public boost::noncopyable, public boost::enable_shared_from_this<RSAKey> { public: /** * \brief Some factory. * \param member A member value. * \return An instance. */ static boost::shared_ptr<const RSAKey> createFromMember(int member); /** * \brief Get a member. * \return The member. */ int getMember() const; private: /** * \brief Constructor. * \param member A member. */ RSAKey(int member); /** * \brief Member. */ const int m_member; }; So you can only get a pointer (well, a smart pointer) to a const RSAKey. To me, it makes sense, because having a non-const reference to the instance is useless (it only has const methods). Do you guys see any issue regarding this pattern ? Are immutable classes something common in C++ or did I just created a monster ? Thank you for your advices !

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  • Pattern for UI configuration

    - by TERACytE
    I have a Win32 C++ program that validates user input and updates the UI with status information and options. Currently it is written like this: void ShowError() { SetIcon(kError); SetMessageString("There was an error"); HideButton(kButton1); HideButton(kButton2); ShowButton(kButton3); } void ShowSuccess() { SetIcon(kError); std::String statusText (GetStatusText()); SetMessageString(statusText); HideButton(kButton1); HideButton(kButton2); ShowButton(kButton3); } // plus several more methods to update the UI using similar mechanisms I do not likes this because it duplicates code and causes me to update several methods if something changes in the UI. I am wondering if there is a design pattern or best practice to remove the duplication and make the functionality easier to understand and update. I could consolidate the code inside a config function and pass in flags to enable/disable UI items, but I am not convinced this is the best approach. Any suggestions and ideas?

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  • Implementing the procducer-consumer with .NET 4.0 new

    - by bitbonk
    With alle the new paralell programming features in .NET 4.0, what would be a a simple and fast way to implement the producer-consumer pattern (where at least one thread is producing and enqueuing task items and one other thread executes (dequeues) these tasks). Can we benfit from all these new APIs? What is your preferred implementation of this pattern?

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  • javascript: execute a bunch of asynchronous method with one callback

    - by Samuel Michelot
    I need to execute a bunch of asynchronous methods (client SQLite database), and call only one final callback. Of course, the ugly way is: execAll : function(callBack) { asynch1(function() { asynch2(function() { ... asynchN(function() { callBack(); }) }) }); } But I know there are better ways to do it. Intuitively I would detect when all call back has been called with a counter to call the final callback. I think this is a common design-pattern, so if someone could point me in the right direction... Thanks in advance !

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  • Rails Full Engine using a Full Engine

    - by SirLenz0rlot
    I've got this full rails engine Foo with functionality X. I want to make another engine, engine Bar, that is pretty much the same, but override funcitonality x with y. (it basically does the same, but a few controller actions and views are differently implemented). (I might split this later in several mountable engines, but for now, this will be the setup: project Baz, using engine Bar, which uses engine Foo) I would like to know if there are any pitfalls. It doesn't seem like a pattern that is often used? Anybody else using this 'some sort of engine inheritance'?

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  • PHP: Best solution for links breaking in a mod_rewrite app

    - by psil
    I'm using mod rewrite to redirect all requests targeting non-existent files/directories to index.php?url=* This is surely the most common thing you do with mod_rewrite yet I have a problem: Naturally, if the page url is "mydomain.com/blog/view/1", the browser will look for images, stylesheets and relative links in the "virtual" directory "mydomain.com/blog/view/". Problem 1: Is using the base tag the best solution? I see that none of the PHP frameworks out there use the base tag, though. I'm currently having a regex replace all the relative links to point to the right path before output. Is that "okay"? Problem 2: It is possible that the server doesn't support mod_rewrite. However, all public files like images, stylesheets and the requests collector index.php are located in the directory /myapp/public. Normally mod_rewrite points all request to /public so it seems as if public was actually the root directory too all users. However if there is no mod_rewrite, I then have to point the users to /public from the root directory with a header() call. That means, however that all links are broken again because suddenly all images, etc. have to be called via /public/myimage.jpg Additional info: When there is no mod_rewrite the above request would look like this: mydomain.com/public/index.php/blog/view/1 What would be the best solutions for both problems?

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  • [Delphi] How would you refactor this code?

    - by Al C
    This hypothetical example illustrates several problems I can't seem to get past, even though I keep trying!! ... Suppose the original code is a long event handler, coded in the UI, triggered when a user clicks a cell in a grid. Expressed as pseudocode it's: if Condition1=true then begin //loop through every cell in row, //if aCell/headerCellValue>1 then //color aCell red end else if Condition2=true then begin //do some other calculation adding cell and headerCell values, and //if some other product>2 then //color the whole row green end else show an error message I look at this and say "Ah, refactor to the strategy pattern! The code will be easier to understand, easier to debug, and easier to later extend!" I get that. And I can easily break the code into multiple procedures. The problem is ultimately scope related. Assume the pseudocode makes extensive use of grid properties, values displayed in cells, maybe even built-in grid methods. How do you move all that to another unit, without referencing the grid component in the UI--which would break all the "rules" about loose coupling that make OOP valuable? ... I'm really looking forward to responses. Thanks, as always -- Al C.

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  • amazon design doubt

    - by praveen
    I was looking at the amazon website and was wondering how one of the feature would have been implemented. The feature : what customers buy after viewing a particular item. If i were to develop such a feature i would probably generate a session id for each user session and store the session id-page id combination in a log file. and if a book is bought set a separate flag for the session id-page id. A separate program can then be run on the log file periodically, to identify the groups that were bought together/viewed together and that information can be stored in a persistent file. This is ofcourse a simple solution without taking into consideration the distributed nature of the servers - but would this suffice or can you help me identify a better design.

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  • strategy for observer pattern?

    - by fayer
    I want to use observer pattern for a logging system. We have got logObservers and logObservables. The class that will have to log something will implement iLogObservable and include these methods: private $logObservers = array(); public function addLogObserver($logObserver) { $this->logObservers[] = $logObserver; } public function removeLogObserver($logObserver) { $this->logObservers[] = $logObserver; } public function write($type, $message) { foreach($this->logObservers as $logObserver) { $logObserver->log($level, $message); ; } } Then I noticed, that a lot of classes that will use logging will have these methods and I have to copy paste. So isn't it better to have these methods in a class I call LogObservable or just Log and then use strategy (instantiate this class inside all classes that will have to log). When I change the methods in Log, all logObservables will be affected. However, I have not seen anyone use observer pattern with strategy pattern yet, but it seems to be very efficient and remove the duplications. What do you think?

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  • Lackadaisical One-to-One between Char and Byte Streams

    - by Vaibhav Bajpai
    I expected to have a one-to-one correspondence between the character streams and byte streams in terms of how the classes are organized in their hierarchy. FilterReader and FilterWriter (character streams) correspond back to FilterInputStream and FilterOutputStream (byte stream) classes. However I noticed few changes as - BufferedInputStream extends FilterInputStream, but BufferedReader does NOT extend FilterReader. BufferedOutputStream and PrintStream both extend FilterOutputStream, but BufferedWriter and PrintWriter does NOT extend FilterWriter. FilterInputStream and FilterOutputStream are not abstract classes, but FilterReader and FilterWriter are. I am not sure if I am being too paranoid to point out such differences, but was just curious to know if there was design reasoning behind such decision.

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  • Why should GoTos be bad?

    - by lisn
    I'm using gotos and a lot of them. C++, PHP or COBOL - I use them on nearly all occasions where everybody else would use functions or even classes. Yet my code is Clear Maintainable Bug-free Fast So why does everybody I meet tell me about how bad gotos are? Are there any facts that show that they are "bad"?

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  • HTML Submit button vs AJAX based Post (ASP.NET MVC)

    - by Graham
    I'm after some design advice. I'm working on an application with a fellow developer. I'm from the Webforms world and he's done a lot with jQuery and AJAX stuff. We're collaborating on a new ASP.MVC 1.0 app. He's done some pretty amazing stuff that I'm just getting my head around, and used some 3rd party tools etc. for datagrids etc. but... He rarely uses Submit buttons whereas I use them most of the time. He uses a button but then attaches Javascript to it that calls an MVC action which returns a JSON object. He then parses the object to update the datagrid. I'm not sure how he deals with server-side validation - I think he adds a message property to the JSON object. A sample scenario would be to "Save" a new record that then gets added to the gridview. The user doesn't see a postback as such, so he uses jQuery to disable the UI whilst the controller action is running. TBH, it looks pretty cool. However, the way I'd do it would be to use a Submit button to postback, let the ModelBinder populate a typed model class, parse that in my controller Action method, update the model (and apply any validation against the model), update it with the new record, then send it back to be rendered by the View. Unlike him, I don't return a JSON object, I let the View (and datagrid) bind to the new model data. Both solutions "work" but we're obviously taking the application down different paths so one of us has to re-work our code... and we don't mind whose has to be done. What I'd prefer though is that we adopt the "industry-standard" way of doing this. I'm unsure as to whether my WebForms background is influencing the fact that his way just "doesn't feel right", in that a "submit" is meant to submit data to the server. Any advice at all please - many thanks.

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  • C# event or delegate or other solution?

    - by user295734
    Looking for some help or programmng ideas or mayeb there is some pattern that would help. Have an application that needs to fire alot of events sequentially, it could up to 100 or more unique events, it will be dynamic depeneding on the situation. Trying to find the best practice for doing this. My main idea right now is to create a list of objects iterate thru them, and fire each event. This seems wrong, or bad practice. Or maybe have one object and pass a list or params into one event? Or am I missing some feature in .NET that i could be using or implementing?

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  • what happens to running/blocked runnables when executorservice is shutdown()

    - by prmatta
    I posted a question about a thread pattern today, and almost everyone suggested that I look into the ExecutorService. While I was looking into the ExecutorService, I think I am missing something. What happens if the service has a running or blocked threads, and someone calls ExecutorService.shutdown(). What happens to threads that are running or blocked? Does the ExecutorService wait for those threads to complete before it terminates? The reason I ask this is because a long time ago when I used to dabble in Java, they deprecated Thread.stop(), and I remember the right way of stopping a thread was to use sempahores and extend Thread when necessary: public void run () { while (!this.exit) { try { block(); //do something } catch (InterruptedException ie) { } } } public void stop () { this.exit = true; if (this.thread != null) { this.thread.interrupt(); this.thread = null; } } How does ExecutorService handle running threads?

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  • Events and references pattern

    - by serhio
    In a project I have the following relation between BO and GUI By e.g. G could represent a graphic with time lines, C a TimeLine curve, P - points of that curve and T the time that represents each point. Each GUI object is associated with the BO corresponding object. When T changes GUI P captures the Changed event and changes its location. So, when G should be modified, it modifies internally its objects and as result T changes, P moves and the GuiG visually changes, everything is OK. But there is an inconvenient of this architecture... BO should not be recreated, because this will breack the link between BO and GUIO. In particular, GUI P should always have the same reference of T. If in a business logic I do by e.g. P1.T = new T(this.T + 10) GUI_P1 will not move anymore, because it wait an event from the reference of former P1.T object, that does not belongs to P1 anymore. So the solution was to always modify the existing objects, not to recreate it. But here is an other inconvenient: performance. Say I have a ready newC object that should replace the older one. Instead of doing G1.C = newC I should do foreach T in foreach P in C replace with T from P from newC. Is there an other more optimal way to do it?

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  • What design pattern shall I use in this question?

    - by iyad al aqel
    To be frank, this is a homework question, so I'll tell you my opinion. Can you let me know my mistakes rather than giving me the solution? This is the question : Assume a restaurant that only offers the following two types of meals: (a) a full meal and (b)an economic meal. The full meal consists of the following food items and is served in the following order: 1. Appetizer 2. Drink 3. Main dish 4. Dessert Meanwhile the economic meal consists of the following food items and is served in the following order: 1. Drink 2. Main dish Identify the most appropriate design pattern that can be used to allow a customer to only order using one of the two types of meals provided and that the meal components must be served in the given order. I'm confused between the Factory and the Iterator and using them both together. Using the factory Pattern we can create the two meals full and economic and provide the user with with a base object class that will decide upon. But how can we enforce the ordering of the elements, I thought of using the iterator along that will iterate through the the composite of the two created factories sort of speak. What do you think?

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  • Java interface and abstract class issue

    - by George2
    Hello everyone, I am reading the book -- Hadoop: The Definitive Guide, http://www.amazon.com/Hadoop-Definitive-Guide-Tom-White/dp/0596521979/ref=sr_1_1?ie=UTF8&s=books&qid=1273932107&sr=8-1 In chapter 2 (Page 25), it is mentioned "The new API favors abstract class over interfaces, since these are easier to evolve. For example, you can add a method (with a default implementation) to an abstract class without breaking old implementations of the class". What does it mean (especially what means "breaking old implementations of the class")? Appreciate if anyone could show me a sample why from this perspective abstract class is better than interface? thanks in advance, George

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  • Facade controller, is it efficient?

    - by Berlioz
    Using a facade controller pattern in .net. It seems as if though it is not efficient BECAUSE, for every event that happens in a domain object(Sales, Register, Schedule, Car) it has to be subscribed to by the controller(use case controller) and then the controller in turn has to duplicate that same event to make it available for the presentation, so that the presentation can show it to the user. Does this make sense? Please comment!

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  • Pattern for null settings

    - by user21243
    Hi, I would like to hear your thoughts and ideas about this one. in my application i have controls that are binded to objects properties. but.. the controls always looks like that: a check box, label that explain the settings and then the edited control (for ex: text box) when unchecking the checkbox i disable the text box (using binding) when the checkbox is unchecked i want the property to contain null, and when it is checked i would like the property to contain the text box's text. Of course text box can be NumericUpDown, ComboBox, DatePicker etc.. Do you have any smart way of doing it using binding or do i have to do everything on code; I really would like to a build a control that supports that and re-use it all over Ideas? Thanks,

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  • Naming remote proxy classes

    - by Tobbe
    What are some good names for the client and server side classes that communicate over the network when implementing a remote proxy? The classes are often called stub and skelleton but I don't find those names very "intention revealing". Are there any other (better) alternatives?

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  • "Circuit breaker" for net.msmq?

    - by Alex
    Hi, The Circuit Breaker pattern, from the book Release It!, protects a service from requests while it is failing (or recovering). The net.msmq binding used with transactions give us nice retry and poison message capabilities. But I am missing the implementation of such a "Circuit breaker" pattern. A service is put under even heavier load by retries while it is already in a failure condition (like DB connectivity issues causing loads of blocked threads etc.). Anyone knows about a behavior extension or similar that explicitly closes the service host when defined failure thresholds have been exceeded? Cheers, Alex

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  • how to get access to private members of nested class?

    - by macias
    Background: I have enclosed (parent) class E with nested class N with several instances of N in E. In the enclosed (parent) class I am doing some calculations and I am setting the values for each instance of nested class. Something like this: n1.field1 = ...; n1.field2 = ...; n1.field3 = ...; n2.field1 = ...; ... It is one big eval method (in parent class). My intention is -- since all calculations are in parent class (they cannot be done per nested instance because it would make code more complicated) -- make the setters only available to parent class and getters public. And now there is a problem: when I make the setters private, parent class cannot acces them when I make them public, everybody can change the values and C# does not have friend concept I cannot pass values in constructor because lazy evaluation mechanism is used (so the instances have to be created when referencing them -- I create all objects and the calculation is triggered on demand) I am stuck -- how to do this (limit access up to parent class, no more, no less)? I suspect I'll get answer-question first -- "but why you don't split the evaluation per each field" -- so I answer this by example: how do you calculate min and max value of a collection? In a fast way? The answer is -- in one pass. This is why I have one eval function which does calculations and sets all fields at once.

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