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  • Migrating a Windows Server to Ubuntu Server to provide Samba, AFP and Roaming Profiles

    - by Dan
    I'm replacing our old Windows XP Pro office server with a HP Microserver running Ubuntu Server 12.04 LTS. I'm not a Linux expert but I can find my way around a terminal prompt, I'm a Mac user by choice. The office use a mix of Windows XP Pro machines and OSX Lion laptops. I included Samba during installation, and I'm planning on using Netatalk for the AFP and Bonjour sharing. I'd quite like to have samba make the server appear in 'My network places' on the Windows machines the way Bonjour makes it appear in finder on the Macs, if this is possible? I want to get to a point so that a user logging into Windows, gets connected to the Ubuntu server (do they need an Ubuntu user account?) which get them their shares and their Windows user profile (though a standard profile across users would do). The upshot is to make centralised control of user accounts (e.g. If a person leaves, killing their account on the server stops their Windows logon and ability to access Samba shares) and to ensure files aren't stored on the individual machines for backup/security purposes. I want to make this as simple as possible, so don't want to have loads of stuff I don't need, I just can't figure out: What I need at the server end: - will Samba be enough (already installed as part of initial installation), or will I need to cock around with LDAP (and how does this interact with Samba) - For someone of moderate Linux competence like me, is there a package that offers easy admin of user accounts, e.g. a GUI like phpLDAPadmin (if LDAP is necessary) How to configure the XP machines: - do I need to have the XP machines set up as a domain controller (I've no idea, really) - roaming profiles looks to offer the feature of putting the user's files on the server rather than the machine itself along with a profile that follows the user from machine to machine. Syncing Mac user's home folders with the server This is less of a concern because I can set up Time Machine if it comes to it, but I'd appreciate any recommendations of what approach I should take having the Mac home folders synced to the server.

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  • How to improve batching performance

    - by user4241
    Hello, I am developing a sprite based 2D game for mobile platform(s) and I'm using OpenGL (well, actually Irrlicht) to render graphics. First I implemented sprite rendering in a simple way: every game object is rendered as a quad with its own GPU draw call, meaning that if I had 200 game objects, I made 200 draw calls per frame. Of course this was a bad choice and my game was completely CPU bound because there is a little CPU overhead assosiacted in every GPU draw call. GPU stayed idle most of the time. Now, I thought I could improve performance by collecting objects into large batches and rendering these batches with only a few draw calls. I implemented batching (so that every game object sharing the same texture is rendered in same batch) and thought that my problems are gone... only to find out that my frame rate was even lower than before. Why? Well, I have 200 (or more) game objects, and they are updated 60 times per second. Every frame I have to recalculate new position (translation and rotation) for vertices in CPU (GPU on mobile platforms does not support instancing so I can't do it there), and doing this calculation 48000 per second (200*60*4 since every sprite has 4 vertices) simply seems to be too slow. What I could do to improve performance? All game objects are moving/rotating (almost) every frame so I really have to recalculate vertex positions. Only optimization that I could think of is a look-up table for rotations so that I wouldn't have to calculate them. Would point sprites help? Any nasty hacks? Anything else? Thanks.

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  • Windows Azure Database (SQL Azure) Development Tip

    - by BuckWoody
    When you create something in the cloud, it's real, and you're charged for it. There are free offerings, and you even get free resources with your Microsoft Developer Network (MSDN) subscription, but there are limits within those. Creating a 1 GB database - even with nothing in it - is a 1 GB Database. If you create it, drop it, and create it again 2 minutes later, that's 2 GB of space you've used for the month. Wait - how do I develop in this kind of situation? With Windows Azure, you can simply install the free Software Development Kit (SDK) and develop your entire application for free - you need never even log in to Windows Azure to code. Once you're done, you simply deploy the app and you start making money from the application as you're paying for it. Windows Azure Databases (The Artist Formerly Known As SQL Azure) is a bit different. It's not emulated in the SDK - because it doesn't have to be. It's just SQL Server, with some differences in feature set. To develop in this environment, you can use SQL Server, any edition. Be aware of the feature differences, of course, but just develop away - even in the free "Express" or LocalDB flavors - and then right-click in SQL Server Management Studio to script objects. Script the database, but change the "Advanced" selection to the Engine Type of "SQL Azure". Bing. Although most all T-SQL ports directly, one thing to keep in mind is that you need a Clustered Index on every table. Often the Primary Key (PK) is a good choice for that.

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  • What should be the architecture of an urban game system?

    - by pmichna
    I'm going to develop an urban game using a telco API for phone geolocation and sending/receiving messages. A player would pick up one of the scenarios, move around the city and when he hits a given location, he gets a message and possibly has to answer it. I'm wondering, what approach would be the best in my case. I came up with this general idea: Web application as a user interface (user registration, players ranking, scenarios editing) written in Ruby on Rails. Game server (hosting games, game logic like checking players location, sending and receiving messages) written in Ruby. Database (users, scores, scenarios etc.), probably MySQL or someother open source DB. I want to learn Ruby and RoR, that's why I chose these language and framework. Do you think it's a good choice for a game server? Another question: is this project division good? I mean, I have little experience with Ruby and Rails - that's why I'm asking. Maybe it's better to have web application merged with game server and somehow have the server hosting RoR application do the tasks like mobile phone pinging and message sending? How would that be performed? Maybe this is worth mentioning: the API is RESTful, most results are JSON, few are XML.

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  • Can AJAX in a CMS slow down your server

    - by Saif Bechan
    I am currently developing some plugins for WordPress, and I was wondering which route to take. Let's take an example, you want to display the last 3 tweets on your page. Option 1 You do things the normal way inside WordPress. Someone enters the website, while generating the page, you fetch the tweets in php via the twitter api, and just display them where you want. Now the small problem with this is, that you have to wait for the response from twitter. This takes a few ms. NO real problem, but this is question is just out of curiosity. Option 2 Here you don't do anything in WordPress on the initial load, but you do have the API inside. Now you just generate the page, and as soon as the page is done on the client side, you do a small AJAX call back to the server via a WordPress plugin, to fetch your latest tweets. Also called asynchronously. Now the problem with this IMO is that you have much more stress on your server. For starters you have two HTTP requests instead of one. Secondly the WordPress core has to load two times instead of one. Other options Now I know there are a lot of other options: 1) Getting the tweets directly via javascript, no stress on the server at all. 2) Cache the tweets so they are fetched from the DB instead of using the API every time. 3) Getting the tweets from an ajax call that is not a WordPress plugin. 4) Many more. My Question Now my question is if you only compare 1 and 2, which would be a better choice.

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  • Data structure for pattern matching.

    - by alvonellos
    Let's say you have an input file with many entries like these: date, ticker, open, high, low, close, <and some other values> And you want to execute a pattern matching routine on the entries(rows) in that file, using a candlestick pattern, for example. (See, Doji) And that pattern can appear on any uniform time interval (let t = 1s, 5s, 10s, 1d, 7d, 2w, 2y, and so on...). Say a pattern matching routine can take an arbitrary number of rows to perform an analysis and contain an arbitrary number of subpatterns. In other words, some patterns may require 4 entries to operate on. Say also that the routine (may) later have to find and classify extrema (local and global maxima and minima as well as inflection points) for the ticker over a closed interval, for example, you could say that a cubic function (x^3) has the extrema on the interval [-1, 1]. (See link) What would be the most natural choice in terms of a data structure? What about an interface that conforms a Ticker object containing one row of data to a collection of Ticker so that an arbitrary pattern can be applied to the data. What's the first thing that comes to mind? I chose a doubly-linked circular linked list that has the following methods: push_front() push_back() pop_front() pop_back() [] //overloaded, can be used with negative parameters But that data structure seems very clumsy, since so much pushing and popping is going on, I have to make a deep copy of the data structure before running an analysis on it. So, I don't know if I made my question very clear -- but the main points are: What kind of data structures should be considered when analyzing sequential data points to conform to a pattern that does NOT require random access? What kind of data structures should be considered when classifying extrema of a set of data points?

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  • NCurses, scrolling of multiline items, "current item" pointer and "selected items"

    - by mjf
    I am looking for hints/ideas for the best (most effective) way on how to scroll multi-line items as well as emphasizing of the "current item" and "selected items" such as: 1 FOO ITEM 1 Foo sub-item 2 Foo sub-item 3 Foo sub-item 2 BAR ITEM 1 Bar sub-item 3 BAZ ITEM 1 Baz sub-item 2 Baz sub-item 4 RAB ITEM 5 ZZZ ITEM 1 Zzz sub-item 2 Zzz sub-item 3 Zzz sub-item 4 Zzz sub-item using NCurses (some combination of windows, sub-windows, pads, copywin? Uff! In fact, the lines could exceed the stdscr's width so that possibility to scroll left/right would be also nice - pads?)... The whole items (including the sub-items) are supposed to be emphasized as full-width window/pad areas. The "current item" (including it's set of lines) should be emphasized (i.e. using A_BOLD), selected set of items of choice (including the set of lines for each the selected item) should be emphasized in another way (i.e. using A_REVERSE). What would you choose to cope with it the most effective NCurses way? (The less redrawals/refreshes the better and terminal is supposed to have the ability to change it's size - such as XTerm running under "floating window" management.) Thank you for your ideas (or perhaps some piece of code where something similar is already solved - I was not able to find anything helpful on the Internet. I mean I am not going to copy/paste foreign code but programming NCurses properly is still somehow difficult to me). P.S.: Would you suggest to "smooth-scroll" +1/-1 screen line or rather "jump-scroll" +lines/-lines of the items? (I personally prefer the latter one.) Sincerely, -- mjf

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  • Why can't we capture the design of software more effectively?

    - by Ira Baxter
    As engineers, we all "design" artifacts (buildings, programs, circuits, molecules...). That's an activity (design-the-verb) that produces some kind of result (design-the-noun). I think we all agree that design-the-noun is a different entity than the artifact itself. A key activity in the software business (indeed, in any business where the resulting product artifact needs to be enhanced) is to understand the "design (the-noun)". Yet we seem, as a community, to be pretty much complete failures at recording it, as evidenced by the amount of effort people put into rediscovering facts about their code base. Ask somebody to show you the design of their code and see what you get. I think of a design for software as having: An explicit specification for what the software is supposed to do and how well it does it An explicit version of the code (this part is easy, everybody has it) An explanation for how each part of the code serves to achieve the specification A rationale as to why the code is the way it is (e.g., why a particualr choice rather than another) What is NOT a design is a particular perspective on the code. For example [not to pick specifically on] UML diagrams are not designs. Rather, they are properties you can derive from the code, or arguably, properties you wish you could derive from the code. But as a general rule, you can't derive the code from UML. Why is it that after 50+ years of building software, why don't we have regular ways to express this? My personal opinion is that we don't have good ways to express this. Even if we do, most of the community seems so focused on getting "code" that design-the-noun gets lost anyway. (IMHO, until design becomes the purpose of engineering, with the artifact extracted from the design, we're not going to get around this). What have you seen as means for recording designs (in the sense I have described it)? Explicit references to papers would be good. Why do you think specific and general means have not been succesful? How can we change this?

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  • How to Export Flash Animation Data

    - by charliep
    I'd love for my partner, the artist, to be able to animate using flash movieclips and timelines. Then I, the programmer, would like to read the raw Flash info and re-program it into my engine of choice (which happens to be Torque2D). The data I'd want is the bitmap images that were used in Flash, like the head and body the links between the images, like where the head connects to the body the motion data from the flash animation, like move, rotate (at what speed), shear, etc. for the head or arms or whatever. Is there any way to get this data? Here's what I know so far. There are tools like SWFSheet and Spriteloq that convert the entire flash animation into a frame by frame sprite animation (in a sprite sheet). This would take too much space in my case, so I'd like to avoid that. Re-animating on the fly would take much less texture memory. There is a PDF that describes the SWF file format but NOT the individual components like the movieclips. So anyone know of a library I can use, or how I can learn more about the movieclip components and whatnot? (more better tags: transform, export, convert)

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  • Windows 7 complaint

    - by Chris Williams
    Let me start by saying that I love Windows 7. I think it's the best OS that Microsoft has put out in ages, possibly ever. However, I do have one little complaint. Actually it's not that little, it's become a real pain in the butt for me. I'm talking about Forced Updates. Yes, I know it's always been a problem and that Windows would occasionally force a reboot while you were away, in order to install some important update. That's not quite what I'm referring to. I mean the new "feature" where you don't have the choice to skip updates when shutting down. This isn't a big deal to those of you with desktop machines, but for those of us with laptops, it is rapidly becoming an unforgivable pain in the ass. Let me see if I can make myself a little clearer... If I am shutting down my LAPTOP, 99% of the time it's because I need to get up and go. Not wait around for FORCED UPDATES!! I travel a lot, and there are few things more annoying than shutting down to head to the airport, or shutting down so I can board my flight, or shutting down because we're about to land, etc... and having to wait 5-10 minutes while Win 7 does it's thing. It's damn inconvenient. There has to be a way you can detect if I'm on a laptop and give me the option to postpone updates, or skip them or (here's a thought) run them on startup instead of on shutdown. I'm usually not in a hurry when my machine is booting up, but if I'm powering down it's because I'm ready to GO! Please fix this. Windows 7 rocks in almost every other way I can think of.

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  • Who is code wanderer?

    - by DigiMortal
    In every area of life there are people with some bad habits or misbehaviors that affect the work process. Software development is also not free of this kind of people. Today I will introduce you code wanderer. Who is code wanderer? Code wandering is more like bad habit than serious diagnose. Code wanderers tend to review and “fix” source code in files written by others. When code wanderer has some free moments he starts to open the code files he or she has never seen before and starts making little fixes to these files. Why is code wanderer dangerous? These fixes seem correct and are usually first choice to do when considering nice code. But as changes are made by coder who has no idea about the code he or she “fixes” then “fixing” usually ends up with messing up working code written by others. Often these “fixes” are not found immediately because they doesn’t introduce errors detected by compilers. So these “fixes” find easily way to production environments because there is also very good chance that “fixed” code goes through all tests without any problems. How to stop code wanderer? The first thing is to talk with person and explain him or her why those changes are dangerous. It is also good to establish rules that state clearly why, when and how can somebody change the code written by other people. If this does not work it is possible to isolate this person so he or she can post his or her changes to code repository as patches and somebody reviews those changes before applying them.

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  • Summary of TaleoWorld 2012

    - by Scott Ewart
    Taleo World resulted in lively, positive conversation on social media, with 1,595 references on Twitter. Conversation was driven by users live-tweeting about the keynotes, product sessions/demos and customers. The Wednesday morning keynote resulted in a spike, and users responded positively to executive’s view on HCM and the innovative Oracle-Taleo product roadmap.   This is a recap of the Twitter feed conversations highlighting top tweets and photos, as well as supporting materials, including the resulting coverage.  Please read The Taleo World Storify and click here. Five unique articles appeared on Taleo World. The Ventana Research blog and InformationWeek wrote in-depth articles focusing on Mark Hurd’s presentation, product strategy, and demonstrations of Oracle Taleo Cloud Service Feature Pack 12B and Oracle Fusion Tap, overall stressing Oracle’s commitment to customers and product development. To view the full-text of all articles , please click below on the articles' name. Oracle Presents a Taleo Future for Human Capital Management - Ventana Research blog Innovation as a Choice - Steve Boese's HR Technology blog Oracle Touts Taleo As HCM Heats Up - InformationWeek With 43% of the Current Workforce Retiring In 10 Years, What’s A CEO To Do? - HireVue Digital Distortion blog  What’s Your Recruitment Metrics Story? - SmashFly Recruitment Marketing Technology blog.

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  • Java Spotlight Episode 89: Geoff Morton on Java Embedded

    - by Roger Brinkley
    Interview with Geoff Morton, Group Vice President, Worldwide Java Sales at Oracle , on Java embedded. Joining us this week on the Java All Star Developer Panel are Dalibor Topic, Java Free and Open Source Software Ambassador and Arun Gupta, Java EE Guy. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link:  Java Spotlight Podcast in iTunes. Show Notes News EclipseLink 2.4 Hands-on FREE GlassFish Course NetBeans IDE 7.2 RC1 Hamish Morrison: OpenJDK Haiku port: quarter term report Proposed Update to the OpenJDK Web Site Terms of Use JavaOne Embedded Oracle Java ME Embedded Client (OJEC) 1.1 release on OTN New Videos Understanding the JVM and Low Latency Applications 55 New Things in Java 7 - Concurrency Events July 5, Java Forum, Stuttgart, Germany Jul 12, Java EE 6 workshop at Mindtree, Bangalore Jul 13-14, IndicThreads, Delhi July 30-August 1, JVM Language Summit, Santa Clara Feature InterviewGeoff Morton is the Group Vice President, Worldwide Java Sales at Oracle. Mail Bag What’s Cool Duke’s Choice Awards decision is going on Java Champions Facebook Page Joe Darcy: Moving monarchs and dragons: migrating the JDK bugs to JIRA Mike Duigou: Updated Lambda Binary Drops Mark Reinhold: Mercurial "jcheck" extension now available

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  • Do we really need a thousand Linux distributions?

    - by nebukadnezzar
    Pointed from an answer to a (possibly related) question, I came across this graphic, and I'm shocked how many linux distributions currently exist. However, it seems that most of these distributions are forks of already popular distributions with minimal changes, usually limited to themes, wallpapers, buttons, the kind of stuff most people probably wouldn't see as a reason to fork a Linux distribution. Of course, someone will always say "Opensource is also about the freedom of choice", and while I wholeheartedly agree, I do not believe that this is a valid reason to fork an already perfectly working Distribution into a new one, which might possibly result in less security/stability due to smaller group of developers. There's another problem: Those, who want to switch to Linux, are confronted with a neverending list of Linux distributions, and wonder rightfully which they're supposed to chose (infact, I was facing that problem before I've discovered Ubuntu). There might be (very few) valid reasons to fork a distribution: Specializing on a particular topic (FOSS Only, work-related topic (i.e., for a Hospital), etc) An exceptional architecture, that requires a special set of software Use of non-FOSS, propietary technology, and such But even with these points in mind, it would still seem easier to create a subdistribution with the required changes, such as XUbuntu with XFCE4, KUbuntu with KDE4, Fluxbuntu with Fluxbox, etc. So, why exactly do we need so many distributions?

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  • Lightest weight ubuntu desktop for text editing in big terminal windows?

    - by Kevin Pauli
    I have an older windows laptop onto which I'm installing ubuntu within a VM. My goal is just to use terminal-based linux tools such as vim and shell scripting. I don't give a hoot about any gui for this box. So I first installed ubuntu minimalcd and chose "Basic Ubuntu Server". Upon boot, the text-based terminal came up and I logged in, but the problem is it only gives me 80 columns. I want to do terminal mode vim but have a couple hundred columns to take advantage of my large monitor. If you happen to know how to do that, please see my question here . This post is assuming that the other question is not answerable, and that I will need a desktop to get more than 80 columns in a terminal window. So if that is the case, I want the lightest weight one possible, because this is older hardware and all I want is the ability to have nice big text-based terminal windows for editing text. From the ubuntu minimal CD, I see options for Edubuntu, Kubuntu, etc. Which one of the available desktops would be a good choice for my needs?

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  • How to keep word document, html and pdf documentation aligned

    - by dendini
    Is there a way to write documentation in a WYSIWYG editor which can then export into HTML, WORD and PDF and keep copies synchronized? This documentation are mostly technical notes and some contextual help for some softwares so they must contain images and some styling, they are not programmer's documentation (API list or functions list) for which probably a program like Javadoc or Doxygen would be the best choice. For example how do companies with hundreds different software lines and thousands of programmers deal with this? I have several solutions but they all seem lacking in some aspect: Latex/Tex : very good pdf and html export, not very user friendly and no full-blown WYSIWYG editor available. LibreOffice/OpenOffice : full blown WYSIWYG editor however html export not so good (need to edit manually exported html which needs to be maintained separately ) Mediawiki or any other wiki : could be keeping documentation in wikitext format, so html is automatically generated, pdf exportation is quite good with many available plugins. Again however need some formation for the staff to use it and need to setup a server for this. Notice I'm not asking for software A vs software B, I'm asking for general advice, big companies procedures for documentation and yes some software product names if available.

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  • Adding Suggestions to the SharePoint 2010 Search Programatically

    - by Ricardo Peres
    There are numerous pages that show how to do this with PowerShell, but I found none on how to do it with plain old C#, so here it goes! To abbreviate, I wanted to have SharePoint suggest the site collection user’s names after the first letters are filled in a search site’s search box. Here’s how I did it: 1: //get the Search Service Application (replace with your own name) 2: SearchServiceApplication searchApp = farm.Services.GetValue<SearchQueryAndSiteSettingsService>().Applications.GetValue<SearchServiceApplication>("Search Service Application") as SearchServiceApplication; 3: 4: Ranking ranking = new Ranking(searchApp); 5:  6: //replace EN-US with your language of choice 7: LanguageResourcePhraseList suggestions = ranking.LanguageResources["EN-US"].QuerySuggestionsAlwaysSuggestList; 8:  9: foreach (SPUser user in rootWeb.Users) 10: { 11: suggestions.AddPhrase(user.Name, String.Empty); 12: } 13:  14: //get the job that processes suggestions and run it 15: SPJobDefinition job = SPFarm.Local.Services.OfType<SearchService>().SelectMany(x => x.JobDefinitions).Where(x => x.Name == "Prepare query suggestions").Single(); 16: job.RunNow(); You may do this, for example, on a feature. Of course, feel free to change users for something else, all suggestions are treated as pure text.

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  • XNA Masking Mayhem

    - by TropicalFlesh
    I'd like to start by mentioning that I'm just an amateur programmer of the past 2 years with no formal training and know very little about maximizing the potential of graphics hardware. I can write shaders and manipulate a multi-layered drawing environment, but I've basically stuck to minimalist pixel shaders. I'm working on putting dynamic point light shadows in my 2d sidescroller, and have had it working to a reasonable degree. Just chucking it in without working on serious optimizations outside of basic culling, I can get 50 lights or so onscreen at once and still hover around 100 fps. The only issue is that I'm on a very high end machine and would like to target the game at as many platforms I can, low and high end. The way I'm doing shadows involves a lot of masking before I can finally draw the light to my light layer. Basically, my technique to achieveing such shadows is as follows. See pics in this album http://imgur.com/a/m2fWw#0 The dark gray represents the background tiles, the light gray represents the foreground tiles, and the yellow represents the shadow-emitting foreground tile. I'll draw the light using a radial gradient and a color of choice I'll then exclude light from the mask by drawing some geometry extending through the tile from my point light. I actually don't mask the light yet at this point, but I'm just illustrating the technique in this image Finally, I'll re-include the foreground layer in my mask, as I only want shadows to collect on the background layer and finally multiply the light with it's mask to the light layer My question is simple - How can I go about reducing the amount of render target switches I need to do to achieve the following: a. Draw mask to exclude shadows from the foreground to it's own target once per frame b. For each light that emits shadows, -Begin light mask as full white -Render shadow geometry as transparent with an opaque blendmode to eliminate shadowed areas from the mask -Render foreground mask back over the light mask to reintroduce light to the foreground c. Multiply light texture with it's individual mask to the main light layer.

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  • How advanced are author-recognition methods?

    - by Nick Rtz
    From a written text by an author if a computer program analyses the text, how much can a computer program tell today about the author of some (long enough to be statistically significant) texts? Can the computer program even tell with "certainty" whether a man or a woman wrote this text based solely on the contents of the text and not an investigation such as ip numbers etc? I'm interested to know if there are algorithms in use for instance to automatically know whether an author was male or female or similar characteristics of an author that a computer program can decide based on analyses of the written text by an author. It could be useful to know before you read a message what a computer analyses says about the author, do you agree? If I for instance get a longer message from my wife that she has had an accident in Nigeria and the computer program says that with 99 % probability the message was written by a male author in his sixties of non-caucasian origin or likewise, or by somebody who is not my wife, then the computer program could help me investigate why a certain message differs in characteristics. There can also be other uses for instance just detecting outliers in a geographically or demographically bounded larger data set. Scam detection is the obvious use I'm thinking of but there could also be other uses. Are there already such programs that analyse a written text to tell something about the author based on word choice, use of pronouns, unusual language usage, or likewise?

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  • What should I expect from a system engineer university career

    - by Trufa
    I'm starting tomorrow a series of interviews to decide which university should I choose to get a degree in System Engineer. I know this is a serious university but I would like to get some feedback about what should I expect or "demand" from the university. My experience in the technology field is (obviously) limited and would like to be aware of what should I to be aware if the university might be good or not. Specially in following fields: Infrastructure: what are the essentials? big pluses? Theoretical vs Practical: how practical should it be? what is a "good" mix? Programming languages, frameworks, etc: Which are the ideal for learning? Most demand? Latest technologies: What should they be teaching right know to "prove" they are up to date. Qualification system: What exam methods do you think are ideal for this kind of degree, good ol' Q&A, multiple choice, projects, a fair mix? What other points do you think I should care about? What isn't important? Thanks in advance. I realize this is might be a very subjective topic so I tried to make it as specific and on topic as I could but any recommendations are of course welcome. I also understand that none of this questions will guarantee this will be a good university but it might give me another reference as to which should I choose when the moment comes.

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  • NetBeans Podcast #60

    - by TinuA
    Download mp3: 43 minutes – 36.8 MBSubscribe to the NetBeans Podcast on iTunes NetBeans Community News with Geertjan and Tinu What's new? •    Take the NetBeans 7.1 Satisfaction Survey. Are there features and improvements you want to see in NetBeans IDE? Submit your request(s). •    Register for JavaOne 2012 in San Francisco. •    Read Geertjan's trip reports from Oracle Developer Day in Romania and Poland. •    Meet up with Geertjan and other Oracle Java evangelists at JavaOne Russia from April 17 - 18. Community Interview: Joel Murach Joel Murach is the author of Murach's Java Programming, a comprehensive training guide to Java that features the NetBeans IDE exclusively. Find out why NetBeans IDE is Murach's choice for teaching developers how to create programs in Java.    •    Other Murach Books with NetBeans IDE: Murach's PHP and MySQL; Murach's Java Servlets and JSP •    NetBeans Zone Interview: Joel Murach, Author of Murach's Java Programming Groovy Support in NetBeans IDE: Martin JanicekDevelopment for Groovy support in NetBeans IDE is back, and NetBeans engineer Martin Janicek gives an update on what features and improvements to expect going forward. •    New NetBeans for Groovy Blog: Get weekly updates about the team's progress; provide feedback. •    To try Groovy support in NetBeans IDE download the daily builds. API Design with Jarda Tulach Jarda Tulach returns from OSGiCon with tales of his experience presenting Netbinox at the conference.*Have ideas for NetBeans Podcast topics? Send them to nbpodcast at netbeans dot org. *Subscribe to the official NetBeans page on Facebook! Check us out as well on Twitter, YouTube, and Google+.

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  • 2D graphics - why use spritesheets?

    - by Columbo
    I have seen many examples of how to render sprites from a spritesheet but I havent grasped why it is the most common way of dealing with sprites in 2d games. I have started out with 2d sprite rendering in the few demo applications I've made by dealing with each animation frame for any given sprite type as its own texture - and this collection of textures is stored in a dictionary. This seems to work for me, and suits my workflow pretty well, as I tend to make my animations as gif/mng files and then extract the frames to individual pngs. Is there a noticeable performance advantage to rendering from a single sheet rather than from individual textures? With modern hardware that is capable of drawing millions of polygons to the screen a hundred times a second, does it even matter for my 2d games which just deal with a few dozen 50x100px rectangles? The implementation details of loading a texture into graphics memory and displaying it in XNA seems pretty abstracted. All I know is that textures are bound to the graphics device when they are loaded, then during the game loop, the textures get rendered in batches. So it's not clear to me whether my choice affects performance. I suspect that there are some very good reasons most 2d game developers seem to be using them, I just don't understand why.

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  • A story from SQLvdb and Idera

    - by Peter Larsson
    A year or so back, I struggled with some consistency problems so I figured out I needed a way to "mount" backup files as a virtual database. At the time (SQL Server 2005 and SQL Server 2008) my choice fell on Idera's SQLvdb because it felt easy enough to use. I used it a few times and it worked great. Some time later we upgraded to SQL Server 2008R2 and I didn't use SQLvbd for a long time. Until yesterday... I was upset that suddenly SQLvbd took more than 2 hours to mount the backup file (if it succeeded at all). I uninstalled the application and went for lunch. After lunch, I decided to give SQLvbd another chance so I emailed their tech support and got a response within 30 minutes or so. Now, since I am a SQL Server MVP, they gave me another serial number than my first and I downloaded and installed a newer version. But also this version was really slow. I emailed back to them with the additional information they requested and to my surprise I had got an email this morning when I came back to work, where Idera explained some of the issues (bugs) and asked my to test a newer version. I did, and now a fresh mount of a 100GB database (compressed to 20GB with native compression) located on our SAN takes less than 6 minutes! Thank you. //Peter

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  • Software for video subscription service

    - by Clinton Blackmore
    I'd like to sell instructional videos over the web. Primarily, I'd like uses to subscribe to the site and be allowed access to videos over the internet. Secondarily, I might sell DVDs for those who have poor internet connections or would like a physical copy, or possibly I'd sell eBooks and the like in the future. Regarding the subscriptions: I'd like a system that automatically sends out e-mails when it is time to renew I'd like to be able to offer free trials Users without a free trial or subscription should not be able to access the content Incidentally, I plan to host videos on my current web host and move them to a CDN when volume (and capital) make this a good idea. While I have no intention to go crazy with the DRM, it seems expedient not to directly link to the files -- how can I link to them indirectly? It would be nice to support multiple payment processors -- specifically, I'd like to avoid a PayPal only approach. Are there any web applications (or plugins) you'd recommend for something like this? While I've set up and administered several web technologies, I've never done anything with e-commerce. I see there are possibilities like osCommerce, one friend recommends using WordPress with plugins, and it really appears that for any given CMS, you can graft on components like this, although I imagine that not all are created equal. As I'm not tied to a particular web application (and, while open source software that can run on a LAMP [p=perl, python, php] stack is preferable), I'd like to make a good choice at the beginning.

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  • Economical DNS hosting separate from local registrar for country specific TLDs - email or web hosting not required

    - by Eric Nguyen
    Our company owns many country specific top level domains (TLDs; .sg, .my). We will purchase more for other countries in all South East Asia. These domains are associated with our websites hosted on Amazon EC2. The DNS records are currently hosted on a dedicated server that will shut down tomorrow. (The name servers are set to the ones of a web hosting company) Therefore, I will need to host the DNS records somewhere else. Hosting the DNS records with the local registrar costs SGD18 a year per domain in addition to the domain price (which is already very expensive but we have no choice). It would be convenience to host DNS recors for all the country specific TLDs we have using a single service, separate from the local registrars from which we bought the domains. A few searches prompted examples like Amazon Route 53 and dnsmadeeasy.com and the likes. However, since I'm only concern about the country specific TLDs, not .com 1) Is it really economical to host DNS records of all domains in 1 single place as described above? (Have the relevant countries and/or the local registrars done something to keep their monopoly and always charges ridiculous prices for their country specific TLDs?) 2) I would imagine I will need to tell the local registrars to update the name servers to those of the DNS hosting service provider e.g. dnsmadeeasy.com here. Am I correct about how it works here? 3) Will I be able point the TLDs themselves to IP addresses I desire (the EC2 instances where my websites are) or will I only able to do so with the subdomains? 4) Are there any drawbacks that I should know here? Background about our needs: We need the websites associated with the country TLDs to be up and running all the times Also, we'll need to be able to add/edit A and CNAME records We use Google Apps for Business for internal email so I will need to be able to add/edit MX records and TXT records

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