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  • ALSA samples capture: cannot open device

    - by Randagio
    I'm quite new to Linux (Lubuntu 12.04 for sake of precision) and ALSA programming at all. I'm trying to write a C program to capture audio from internal PC microphone for processing it. So as first step I google a bit and I found this article for capturing audio samples A tutorial on using the ALSA Audio API but when I compile it and execute it with: ./capture "default" or ./capture "hw:0,0" and all the possible variants on theme it always raises the error: cannot open device hw:0,0 (no such file or directory). So the issue is: what is the name of the mic audio device to pass as parameter to record the audio from mic ? The mic is working ok because the Sound Recorder program records sounds perfectly and I can playback them. The output of the aplay -l is the following : **** List of PLAYBACK Hardware Devices **** card 0: I82801DBICH4 [Intel 82801DB-ICH4], device 0: Intel ICH [Intel 82801DB-ICH4] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: I82801DBICH4 [Intel 82801DB-ICH4], device 4: Intel ICH - IEC958 [Intel 82801DB-ICH4 - IEC958] Subdevices: 1/1 Subdevice #0: subdevice #0 and this is the amixer output (cut) Simple mixer control 'Master',0 Capabilities: pvolume pswitch penum Playback channels: Front Left - Front Right Limits: Playback 0 - 31 Mono: Front Left: Playback 31 [100%] [0.00dB] [on] Front Right: Playback 31 [100%] [0.00dB] [on] Simple mixer control 'Master Mono',0 Capabilities: pvolume pvolume-joined pswitch pswitch-joined penum Playback channels: Mono Limits: Playback 0 - 31 Mono: Playback 4 [13%] [-40.50dB] [on] Simple mixer control 'PCM',0 Capabilities: pvolume pswitch penum Playback channels: Front Left - Front Right Limits: Playback 0 - 31 Mono: Front Left: Playback 31 [100%] [12.00dB] [on] Front Right: Playback 31 [100%] [12.00dB] [on] Simple mixer control 'CD',0 Capabilities: pvolume pswitch cswitch cswitch-exclusive penum Capture exclusive group: 0 Playback channels: Front Left - Front Right Capture channels: Front Left - Front Right Limits: Playback 0 - 31 Front Left: Playback 0 [0%] [-34.50dB] [off] Capture [off] Front Right: Playback 0 [0%] [-34.50dB] [off] Capture [off] Simple mixer control 'Mic',0 Capabilities: pvolume pvolume-joined pswitch pswitch-joined cswitch cswitch-exclusive penum Capture exclusive group: 0 Playback channels: Mono Capture channels: Front Left - Front Right Limits: Playback 0 - 31 Mono: Playback 22 [71%] [-1.50dB] [on] Front Left: Capture [on] Front Right: Capture [on] Simple mixer control 'Mic Boost (+20dB)',0 Capabilities: pswitch pswitch-joined penum Playback channels: Mono Mono: Playback [off] Simple mixer control 'Mic Select',0 Capabilities: enum Items: 'Mic1' 'Mic2' Item0: 'Mic1' Simple mixer control 'Stereo Mic',0 Capabilities: pswitch pswitch-joined penum Playback channels: Mono Mono: Playback [off] so for aplay it seems I have no recording device, but for amixer I've got the mic, a mic boost and mic stereo as well with all those gorgeous stuffs on their place !!. If so, how could my Sound Recorder record the audio without any problem at all ?!?! For sure I'm giving the wrong device name to the command line for capturing audio but I'm loosing the hope for finding the correct one ! Please help....before I tear my hair out !!!

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  • Arrive steering behavior

    - by dbostream
    I bought a book called Programming game AI by example and I am trying to implement the arrive steering behavior. The problem I am having is that my objects oscillate around the target position; after oscillating less and less for awhile they finally come to a stop at the target position. Does anyone have any idea why this oscillating behavior occur? Since the examples accompanying the book are written in C++ I had to rewrite the code into C#. Below is the relevant parts of the steering behavior: private enum Deceleration { Fast = 1, Normal = 2, Slow = 3 } public MovingEntity Entity { get; private set; } public Vector2 SteeringForce { get; private set; } public Vector2 Target { get; set; } public Vector2 Calculate() { SteeringForce.Zero(); SteeringForce = SumForces(); SteeringForce.Truncate(Entity.MaxForce); return SteeringForce; } private Vector2 SumForces() { Vector2 force = new Vector2(); if (Activated(BehaviorTypes.Arrive)) { force += Arrive(Target, Deceleration.Slow); if (!AccumulateForce(force)) return SteeringForce; } return SteeringForce; } private Vector2 Arrive(Vector2 target, Deceleration deceleration) { Vector2 toTarget = target - Entity.Position; double distance = toTarget.Length(); if (distance > 0) { //because Deceleration is enumerated as an int, this value is required //to provide fine tweaking of the deceleration.. double decelerationTweaker = 0.3; double speed = distance / ((double)deceleration * decelerationTweaker); speed = Math.Min(speed, Entity.MaxSpeed); Vector2 desiredVelocity = toTarget * speed / distance; return desiredVelocity - Entity.Velocity; } return new Vector2(); } private bool AccumulateForce(Vector2 forceToAdd) { double magnitudeRemaining = Entity.MaxForce - SteeringForce.Length(); if (magnitudeRemaining <= 0) return false; double magnitudeToAdd = forceToAdd.Length(); if (magnitudeToAdd > magnitudeRemaining) magnitudeToAdd = magnitudeRemaining; SteeringForce += Vector2.NormalizeRet(forceToAdd) * magnitudeToAdd; return true; } This is the update method of my objects: public void Update(double deltaTime) { Vector2 steeringForce = Steering.Calculate(); Vector2 acceleration = steeringForce / Mass; Velocity = Velocity + acceleration * deltaTime; Velocity.Truncate(MaxSpeed); Position = Position + Velocity * deltaTime; } If you want to see the problem with your own eyes you can download a minimal example here. Thanks in advance.

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  • Masking OpenGL texture by a pattern

    - by user1304844
    Tiled terrain. User wants to build a structure. He presses build and for each tile there is an "allow" or "disallow" tile sprite added to the scene. FPS drops right away, since there are 600+ tiles added to the screen. Since map equals screen, there is no scrolling. I came to an idea to make an allow grid covering the whole map and mask the disallow fields. Approach 1: Create allow and disallow grid textures. Draw a polygon on screen. Pass both textures to the fragment shader. Determine the position inside the polygon and use color from allowTexture if the fragment belongs to the allow field, disallow otherwise Problem: How do I know if I'm on the field that isn't allowed if I cannot pass the matrix representing the map (enum FieldStatus[][] (Allow / Disallow)) to the shader? Therefore, inside the shader I don't know which fragments should be masked. Approach 2: Create allow texture. Create an empty texture buffer same size as the allow texture Memset the pixels of the empty texture to desired color for each pixel that doesn't allow building. Draw a polygon on screen. Pass both textures to the fragment shader. Use texture2 color if alpha 0, texture1 color otherwise. Problem: I'm not sure what is the right way to manipulate pixels on a texture. Do I just make a buffer with width*height*4 size and memcpy the color[] to desired coordinates or is there anything else to it? Would I have to call glTexImage2D after every change to the texture? Another problem with this approach is that it takes a lot more work to get a prettier effect since I'm manipulating the color pixels instead of just masking two textures. varying vec2 TexCoordOut; uniform sampler2D Texture1; uniform sampler2D Texture2; void main(void){ vec4 allowColor = texture2D(Texture1, TexCoordOut); vec4 disallowColor = texture2D(Texture2, TexCoordOut); if(disallowColor.a > 0){ gl_FragColor= disallowColor; }else{ gl_FragColor= allowColor; }} I'm working with OpenGL on Windows. Any other suggestion is welcome.

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  • Lock mouse in center of screen, and still use to move camera Unity

    - by Flotolk
    I am making a program from 1st person point of view. I would like the camera to be moved using the mouse, preferably using simple code, like from XNA var center = this.Window.ClientBounds; MouseState newState = Mouse.GetState(); if (Keyboard.GetState().IsKeyUp(Keys.Escape)) { Mouse.SetPosition((int)center.X, (int)center.Y); camera.Rotation -= (newState.X - center.X) * 0.005f; camera.UpDown += (newState.Y - center.Y) * 0.005f; } Is there any code that lets me do this in Unity, since Unity does not support XNA, I need a new library to use, and a new way to collect this input. this is also a little tougher, since I want one object to go up and down based on if you move it the mouse up and down, and another object to be the one turning left and right. I am also very concerned about clamping the mouse to the center of the screen, since you will be selecting items, and it is easiest to have a simple cross-hairs in the center of the screen for this purpose. Here is the code I am using to move right now: using UnityEngine; using System.Collections; [AddComponentMenu("Camera-Control/Mouse Look")] public class MouseLook : MonoBehaviour { public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 } public RotationAxes axes = RotationAxes.MouseXAndY; public float sensitivityX = 15F; public float sensitivityY = 15F; public float minimumX = -360F; public float maximumX = 360F; public float minimumY = -60F; public float maximumY = 60F; float rotationY = 0F; void Update () { if (axes == RotationAxes.MouseXAndY) { float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX; rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = Mathf.Clamp (rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0); } else if (axes == RotationAxes.MouseX) { transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0); } else { rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = Mathf.Clamp (rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0); } while (Input.GetKeyDown(KeyCode.Space) == true) { Screen.lockCursor = true; } } void Start () { // Make the rigid body not change rotation if (GetComponent<Rigidbody>()) GetComponent<Rigidbody>().freezeRotation = true; } } This code does everything except lock the mouse to the center of the screen. Screen.lockCursor = true; does not work though, since then the camera no longer moves, and the cursor does not allow you to click anything else either.

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  • A sample Memento pattern: Is it correct?

    - by TheSilverBullet
    Following this query on memento pattern, I have tried to put my understanding to test. Memento pattern stands for three things: Saving state of the "memento" object for its successful retrieval Saving carefully each valid "state" of the memento Encapsulating the saved states from the change inducer so that each state remains unaltered Have I achieved these three with my design? Problem This is a zero player game where the program is initialized with a particular set up of chess pawns - the knight and queen. Then program then needs to keep adding set of pawns or knights and queens so that each pawn is "safe" for the next one move of every other pawn. The condition is that either both pawns should be placed, or none of them should be placed. The chessboard with the most number of non conflicting knights and queens should be returned. Implementation I have 4 classes for this: protected ChessBoard (the Memento) private int [][] ChessBoard; public void ChessBoard(); protected void SetChessBoard(); protected void GetChessBoard(int); public Pawn This is not related to memento. It holds info about the pawns public enum PawnType: int { Empty = 0, Queen = 1, Knight = 2, } //This returns a value that shown if the pawn can be placed safely public bool IsSafeToAddPawn(PawnType); public CareTaker This corresponds to caretaker of memento This is a double dimentional integer array that keeps a track of all states. The reason for having 2D array is to keep track of how many states are stored and which state is currently active. An example: 0 -2 1 -1 2 0 - This is current state. With second index 0/ 3 1 - This state has been saved, but has been undone private int [][]State; private ChessBoard [] MChessBoard; //This gets the chessboard at the position requested and assigns it to originator public ChessBoard GetChessBoard(int); //This overwrites the chessboard at given position public void SetChessBoard(ChessBoard, int); private int [][]State; public PlayGame (This is the originator) private bool status; private ChessBoard oChessBoard; //This sets the state of chessboard at position specified public SetChessBoard(ChessBoard, int); //This gets the state of chessboard at position specified public ChessBoard GetChessBoard(int); //This function tries to place both the pawns and returns the status of this attempt public bool PlacePawns(Pawn);

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  • How can I create a flexible system for tiling a 2D RPG map?

    - by CptSupermrkt
    Using libgdx here. I've just finished learning some of the basics of creating a 2D environment and using an OrthographicCamera to view it. The tutorials I went through, however, hardcoded their tiled map in, and none made mention of how to do it any other way. By tiled map, I mean like Final Fantasy 1, where the world map is a grid of squares, each with a different texture. So for example, I've got a 6 tile x 6 tile map, using the following code: Array<Tile> tiles = new Array<Tile>(); tiles.add(new Tile(new Vector2(0,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(1,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(2,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(3,5), TileType.GRASS)); tiles.add(new Tile(new Vector2(4,5), TileType.STONE)); tiles.add(new Tile(new Vector2(5,5), TileType.STONE)); //... x5 more times. Given the random nature of the environment, for loops don't really help as I have to start and finish a loop before I was able to do enough to make it worth setting up the loop. I can see how a loop might be helpful for like tiling an ocean or something, but not in the above case. The above code DOES get me my final desired output, however, if I were to decide I wanted to move a piece or swap two pieces out, oh boy, what a nightmare, even with just a 6x6 test piece, much less a 1000x1000 world map. There must be a better way of doing this. Someone on some post somewhere (can't find it now, of course) said to check out MapEditor. Looks legit. The question is, if that is the answer, how can I make something in MapEditor and have the output map plug in to a variable in my code? I need the tiles as objects in my code, because for example, I determine whether or not a tile is can be passed through or collided with based on my TileTyle enum variable. Are there alternative/language "native" (i.e. not using an outside tool) methods to doing this?

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  • [EF + Oracle] Inserting Data (1/2)

    - by JTorrecilla
    Prologue Following EF series (I ,II y III) in this chapter we will see how to create DB record from EF. Inserting Data Like we indicated in the 2º post: “One Entity matches with a DB record, and one property match with a Table Column”. To start, we need to create an object from one of the Entities: 1: EMPLEADOS empleado = new EMPLEADOS(); Also like, I told previously, Exists the possibility to use the Static Function defined by VS for each Entity: Once we have created the object, we can Access to it properties to fill like a common class:   1: empleado.NOMBRE = "Javier Torrecilla";   After finish of fill our Entity properties, it must be needed to add the object to the appropriate ObjectSet in the ObjectContext: 1: enti.EMPLEADOS.AddObject(empleado); or 1: enti.AddToEMPLEADOS(empleado); Both methods will do the same action, create an insert statement. Have we finished? No. Any Entity has a property called “EntityState”. This prop is an Enum from “EntityState”, which has the following: Detached: the Entity is created, but not added to the Context. Unchanged: There is no pending changes in the Entity. Added: The entity is added to the ObjectSet, but it is not yet sent to the DB. Deleted: The object is deleted form the ObjectSet, but not yet from the DB. Modified: There is Pending Changes to confirm. Let’s see, the several values of the property during the Creation steps: 1. While the Object is created and we are filling the props: EntityState.Detached; 2. After adding to the ObjectSet: EntityState.Added. This not indicated that the record is in the DB 3. Saving the Data: To sabe the data in the DB, we are going to call “SaveChanges” method of the Object Context. After invoke it, the property will be EntityState.Unchanged.   What does SaveChanges Method? This function will synchronize and send all pending changes to DB. It will add, modify or delete all Entities, whose EntityState property, is setted to Added, Deleted or Modified. After finishing, all added or modified entities will be change the State to “Unchanged”, and deleted Entities must take the “Detached” state.

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  • Best Practice Method for Including Images in a DataGrid using MVVM

    - by Killercam
    All, I have a WPF DataGrid. This DataGrid shows files ready for compilation and should also show the progress of my compiler as it compiles the files. The format of the DataGrid is Image|File Path|State -----|---------|----- * |C:\AA\BB |Compiled & |F:PP\QQ |Failed > |G:HH\LL |Processing .... The problem is the image column (the *, &, and are for representation only). I have a ResourceDictionary that contains hundreds of vector images as Canvas objects: <ResourceDictionary xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <Canvas x:Key="appbar_acorn" Width="48" Height="48" Clip="F1 M 0,0L 48,0L 48,48L 0,48L 0,0"> <Path Width="22.3248" Height="25.8518" Canvas.Left="13.6757" Canvas.Top="11.4012" Stretch="Fill" Fill="{DynamicResource BlackBrush}" Data="F1 M 16.6309,18.6563C 17.1309,8.15625 29.8809,14.1563 29.8809,14.1563C 30.8809,11.1563 34.1308,11.4063 34.1308,11.4063C 33.5,12 34.6309,13.1563 34.6309,13.1563C 32.1309,13.1562 31.1309,14.9062 31.1309,14.9062C 41.1309,23.9062 32.6309,27.9063 32.6309,27.9062C 24.6309,24.9063 21.1309,22.1562 16.6309,18.6563 Z M 16.6309,19.9063C 21.6309,24.1563 25.1309,26.1562 31.6309,28.6562C 31.6309,28.6562 26.3809,39.1562 18.3809,36.1563C 18.3809,36.1563 18,38 16.3809,36.9063C 15,36 16.3809,34.9063 16.3809,34.9063C 16.3809,34.9063 10.1309,30.9062 16.6309,19.9063 Z "/> </Canvas> </ResourceDictionary> Now, I want to be able to include these in my image column and change them at run-time. I was going to attempt to do this by setting up a property in my View Model that was of type Image and binding this to my View via: <DataGrid.Columns> <DataGridTemplateColumn Header="" Width="SizeToCells" IsReadOnly="True"> <DataGridTemplateColumn.CellTemplate> <DataTemplate> <Image Source="{Binding Canvas}"/> </DataTemplate> </DataGridTemplateColumn.CellTemplate> </DataGridTemplateColumn> </DataGrid.Columns> Where in the View Model I have the appropriate property. Now, I was told this is not 'pure' MVVM. I don't fully accept this, but I want to know if there is a better way of doing this. Say, binding to an enum and using a converter to get the image? Any advice would be appreciated.

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  • Why is the MaskBit maxed out

    - by CStreel
    Hi there for some reason the maskbit of my b2FixtureDef is being maxxed out and im not sure why Here is the declaration of the items that are used in the game enum PhysicBits { PB_NONE = 0x0000, PB_PLAYER = 0x0001, PB_PLATFORM = 0x0002 }; Basically what i want is the player to run along a surface is not slow down (i set platform & player friction to 0.0f) I then setup my Contact Listener to print out the connections (currently only have 1 platform and 1 player) Player Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLAYER; fixtureDef.filter.maskBits = PB_PLATFORM; Platform Fixture Def b2FixtureDef fixtureDef; fixtureDef.shape = &groundBox; fixtureDef.density = 1.0f; fixtureDef.friction = 0.0f; fixtureDef.filter.categoryBits = PB_PLATFORM; fixtureDef.filter.maskBits = PB_PLAYER; Now correct me if im wrong but these are saying the following: Player Collides with Platform Platform Collides with Player Here is the printout of the fixtures colliding with each other ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 2 ******** <-- Indicates new Contact Platform ContactA: 2 MaskA: 1 ------ Player ContactB: 1 MaskB: 65535 ******** <-- Indicates new Contact Platform ContactA: 1 MaskA: 65535 ------ Player ContactB: 1 MaskB: 65535 Here is where i am confused. On the second & third contact the player maskBit is set to 65535 when it should be 2 and there are 3 contacts when i am sure at most there should only be 2. I've been trying to figure this out for hours and i can't understand why it is doing this. I would be very grateful is someone could shine some light on this for me UPDATE: **I printed out the class of the contacting objects. For some reason it seems to do the following: First Contact: Correct Result. Second Contact: Player b2Fixture Obtains a new maskBit. Third Contact: Platform b2Fixture appears to be set to the same as the Player b2Fixture. It would seem I have a memory race condition i think**

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  • Collision detection problem in XNA

    - by Fantasy
    I'm having two problems with my collision detection in XNA. There are two boxes, the red box represents a player and the blue box represents a wall. The first problem is when the player moves to the upper side or bottom side of the wall and collides with it, and then try to go to the left or right, the player will just jump in the opposite direction as seen in the video. However if I go to the right side or the left side of the wall and try to go up or down the player will smoothly go up or down without jumping. The second problem is that when I collide with the box and my key is still pressed down the blue box goes half way through red box and and goes back out and it keeps doing that until I stop pressing the keyboard. its not very clear on the video but the keeps going in and out really fast until I stop pressing the key. Here is a video example:- http://www.youtube.com/watch?v=mKLJsrPviYo and Here is my code Vector2 Position; Rectangle PlayerRectangle, BoxRectangle; float Speed = 0.25f; enum Direction { Up, Right, Down, Left }; Direction direction; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); KeyboardState keyboardState = Keyboard.GetState(); if (keyboardState.IsKeyDown(Keys.Up)) { Position.Y -= (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Up; } if (keyboardState.IsKeyDown(Keys.Down)) { Position.Y += (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Down; } if (keyboardState.IsKeyDown(Keys.Right)) { Position.X += (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Right; } if (keyboardState.IsKeyDown(Keys.Left)) { Position.X -= (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Left; } if (PlayerRectangle.Intersects(BoxRectangle)) { if (direction == Direction.Right) Position.X = BoxRectangle.Left - PlayerRectangle.Width; else if (direction == Direction.Left) Position.X = BoxRectangle.Right; if (direction == Direction.Down) Position.Y = BoxRectangle.Top - PlayerRectangle.Height; else if (direction == Direction.Up) Position.Y = BoxRectangle.Bottom; } PlayerRectangle = new Rectangle((int)Position.X, (int)Position.Y, (int)32, (int)32); base.Update(gameTime); }

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  • Android app crashes on emulator - logCat shows no errors

    - by David Miler
    I have just added the SherlockActionBar library to my android project. After some small changes (FragmentActivity - SherlockFragmentActivity, getActionBar() - getSupportActionBar(), imports) it all compiled nicely. After I run the app, however, the debugger stops, as though it had encountered an exception. However, there are no errors shown in the LogCat output. I just can't wrap my head around what's going on. Here is the logCat output after I terminate the app. 10-02 14:11:19.227: I/SystemUpdateService(174): UpdateTask at time 1349187079227 10-02 14:11:19.237: I/ActivityThread(328): Pub com.android.email.attachmentprovider: com.android.email.provider.AttachmentProvider 10-02 14:11:19.687: I/dalvikvm(81): Jit: resizing JitTable from 512 to 1024 10-02 14:11:19.809: D/MediaScannerService(150): start scanning volume internal: [/system/media] 10-02 14:11:20.047: V/AlarmClock(239): AlarmInitReceiver finished 10-02 14:11:20.087: I/ActivityManager(81): Start proc com.android.quicksearchbox for broadcast com.android.quicksearchbox/.SearchWidgetProvider: pid=346 uid=10012 gids={3003} 10-02 14:11:20.127: D/ExchangeService(320): !!! EAS ExchangeService, onStartCommand, startingUp = false, running = false 10-02 14:11:20.427: I/ActivityThread(346): Pub com.android.quicksearchbox.google: com.android.quicksearchbox.google.GoogleSuggestionProvider 10-02 14:11:20.497: I/ActivityThread(346): Pub com.android.quicksearchbox.shortcuts: com.android.quicksearchbox.ShortcutsProvider 10-02 14:11:20.657: I/ActivityManager(81): Start proc com.android.music for broadcast com.android.music/.MediaAppWidgetProvider: pid=358 uid=10028 gids={3003, 1015} 10-02 14:11:20.927: D/ExchangeService(320): !!! EAS ExchangeService, onCreate 10-02 14:11:20.967: D/dalvikvm(260): GC_CONCURRENT freed 213K, 6% free 6409K/6791K, paused 5ms+101ms 10-02 14:11:21.077: D/ExchangeService(320): !!! EAS ExchangeService, onStartCommand, startingUp = true, running = false 10-02 14:11:21.567: D/GTalkService(174): [ReonnectMgr] ### report Inet condition: status=false, networkType=0 10-02 14:11:21.587: D/ConnectivityService(81): reportNetworkCondition(0, 0) 10-02 14:11:21.597: D/ConnectivityService(81): Inet connectivity change, net=0, condition=0,mActiveDefaultNetwork=0 10-02 14:11:21.597: D/ConnectivityService(81): starting a change hold 10-02 14:11:21.697: D/GTalkService(174): [RawStanzaProvidersMgr] ##### searchProvidersFromIntent 10-02 14:11:21.697: D/GTalkService(174): [RawStanzaProvidersMgr] no intent receivers found 10-02 14:11:21.847: I/SystemUpdateService(174): cancelUpdate (empty URL) 10-02 14:11:21.847: E/TelephonyManager(174): Hidden constructor called more than once per process! 10-02 14:11:21.867: D/dalvikvm(174): GC_CONCURRENT freed 337K, 7% free 6561K/7047K, paused 5ms+4ms 10-02 14:11:21.917: D/GTalkService(174): [ReonnectMgr] ### report Inet condition: status=false, networkType=0 10-02 14:11:21.917: D/ConnectivityService(81): reportNetworkCondition(0, 0) 10-02 14:11:21.917: D/ConnectivityService(81): Inet connectivity change, net=0, condition=0,mActiveDefaultNetwork=0 10-02 14:11:21.917: D/ConnectivityService(81): currently in hold - not setting new end evt 10-02 14:11:21.990: E/TelephonyManager(174): Original: com.google.android.location, new: com.google.android.gsf 10-02 14:11:22.027: I/SystemUpdateService(174): removeAllDownloads (cancelUpdate) 10-02 14:11:22.127: D/dalvikvm(328): GC_CONCURRENT freed 205K, 6% free 6506K/6855K, paused 660ms+3ms 10-02 14:11:22.197: D/Eas Debug(320): Logging: 10-02 14:11:22.319: D/dalvikvm(81): GREF has increased to 401 10-02 14:11:22.947: D/ExchangeService(320): !!! EAS ExchangeService, onStartCommand, startingUp = true, running = false 10-02 14:11:23.130: D/Eas Debug(320): Logging: 10-02 14:11:23.307: I//system/bin/fsck_msdos(29): Attempting to allocate 2044 KB for FAT 10-02 14:11:23.560: I/ActivityManager(81): Starting: Intent { flg=0x10000000 cmp=com.google.android.gsf/.update.SystemUpdateInstallDialog } from pid 174 10-02 14:11:23.587: I/ActivityManager(81): Starting: Intent { flg=0x10000000 cmp=com.google.android.gsf/.update.SystemUpdateDownloadDialog } from pid 174 10-02 14:11:24.087: W/ActivityManager(81): Activity pause timeout for ActivityRecord{407c7320 com.android.launcher/com.android.launcher2.Launcher} 10-02 14:11:24.237: E/TelephonyManager(174): Hidden constructor called more than once per process! 10-02 14:11:24.237: E/TelephonyManager(174): Original: com.google.android.location, new: com.google.android.gsf 10-02 14:11:24.507: D/dalvikvm(174): GC_EXPLICIT freed 231K, 7% free 6596K/7047K, paused 4ms+6ms 10-02 14:11:24.607: D/ConnectivityService(81): Inet hold end, net=0, condition =0, published condition =0 10-02 14:11:24.607: D/ConnectivityService(81): no change in condition - aborting 10-02 14:11:24.707: D/dalvikvm(174): GC_EXPLICIT freed 17K, 7% free 6579K/7047K, paused 4ms+4ms 10-02 14:11:24.947: I//system/bin/fsck_msdos(29): ** Phase 2 - Check Cluster Chains 10-02 14:11:25.117: I//system/bin/fsck_msdos(29): ** Phase 3 - Checking Directories 10-02 14:11:25.128: I//system/bin/fsck_msdos(29): ** Phase 4 - Checking for Lost Files 10-02 14:11:25.167: I//system/bin/fsck_msdos(29): 12 files, 1044448 free (522224 clusters) 10-02 14:11:25.227: I/Vold(29): Filesystem check completed OK 10-02 14:11:25.227: I/Vold(29): Device /dev/block/vold/179:0, target /mnt/sdcard mounted @ /mnt/secure/staging 10-02 14:11:25.237: D/Vold(29): Volume sdcard state changing 3 (Checking) -> 4 (Mounted) 10-02 14:11:25.257: I/PackageManager(81): Updating external media status from unmounted to mounted 10-02 14:11:25.457: D/dalvikvm(303): GC_EXPLICIT freed 35K, 6% free 6242K/6595K, paused 3ms+312ms 10-02 14:11:25.987: D/ExchangeService(320): !!! EAS ExchangeService, onStartCommand, startingUp = true, running = false 10-02 14:11:26.157: D/MediaScanner(150): prescan time: 2905ms 10-02 14:11:26.167: D/MediaScanner(150): scan time: 148ms 10-02 14:11:26.167: D/MediaScanner(150): postscan time: 2ms 10-02 14:11:26.167: D/MediaScanner(150): total time: 3055ms 10-02 14:11:26.197: D/MediaScannerService(150): done scanning volume internal 10-02 14:11:26.237: D/MediaScannerService(150): start scanning volume external: [/mnt/sdcard] 10-02 14:11:26.497: D/dalvikvm(143): GC_EXPLICIT freed 234K, 8% free 7735K/8327K, paused 3ms+5ms 10-02 14:11:27.180: D/dalvikvm(143): GC_CONCURRENT freed 150K, 4% free 8004K/8327K, paused 7ms+3ms 10-02 14:11:27.397: D/dalvikvm(143): GC_FOR_ALLOC freed 96K, 6% free 8310K/8775K, paused 76ms 10-02 14:11:27.580: D/dalvikvm(143): GC_FOR_ALLOC freed 515K, 11% free 8135K/9095K, paused 79ms 10-02 14:11:27.829: D/dalvikvm(143): GC_CONCURRENT freed 3K, 5% free 8694K/9095K, paused 7ms+6ms 10-02 14:11:28.137: V/TLINE(143): new: android.text.TextLine@4065b280 10-02 14:11:28.527: D/dalvikvm(143): GC_CONCURRENT freed 729K, 10% free 8764K/9671K, paused 5ms+13ms 10-02 14:11:28.677: D/dalvikvm(143): GC_FOR_ALLOC freed 152K, 11% free 8683K/9671K, paused 99ms 10-02 14:11:28.717: I/dalvikvm-heap(143): Grow heap (frag case) to 11.434MB for 2975968-byte allocation 10-02 14:11:28.807: D/dalvikvm(143): GC_FOR_ALLOC freed 0K, 9% free 11589K/12615K, paused 84ms 10-02 14:11:29.159: D/dalvikvm(143): GC_CONCURRENT freed 197K, 7% free 12195K/12999K, paused 8ms+6ms 10-02 14:11:29.647: D/dalvikvm(143): GC_EXPLICIT freed 351K, 6% free 12790K/13511K, paused 8ms+17ms 10-02 14:11:29.717: I/SurfaceFlinger(32): Boot is finished (70768 ms) 10-02 14:11:29.877: I/ARMAssembler(32): generated scanline__00000177:03010104_00000002_00000000 [ 44 ipp] (66 ins) at [0x407c7290:0x407c7398] in 990662 ns 10-02 14:11:29.907: I/ARMAssembler(32): generated scanline__00000177:03515104_00000001_00000000 [ 73 ipp] (95 ins) at [0x407c73a0:0x407c751c] in 989381 ns 10-02 14:11:30.287: D/dalvikvm(174): GC_EXPLICIT freed 25K, 8% free 6554K/7047K, paused 4ms+32ms 10-02 14:11:30.380: D/dalvikvm(143): GC_EXPLICIT freed 349K, 6% free 13124K/13895K, paused 5ms+25ms 10-02 14:11:30.957: D/dalvikvm(143): GC_FOR_ALLOC freed 1069K, 10% free 13860K/15239K, paused 81ms 10-02 14:11:32.177: D/dalvikvm(150): GC_CONCURRENT freed 183K, 6% free 6438K/6791K, paused 5ms+4ms 10-02 14:11:32.187: W/ActivityManager(81): No content provider found for: 10-02 14:11:32.607: V/MediaScanner(150): pruneDeadThumbnailFiles... android.database.sqlite.SQLiteCursor@406724a8 10-02 14:11:32.617: V/MediaScanner(150): /pruneDeadThumbnailFiles... android.database.sqlite.SQLiteCursor@406724a8 10-02 14:11:32.640: W/ActivityManager(81): No content provider found for: 10-02 14:11:32.640: D/VoldCmdListener(29): asec list 10-02 14:11:32.647: I/PackageManager(81): No secure containers on sdcard 10-02 14:11:32.667: D/MediaScanner(150): prescan time: 107ms 10-02 14:11:32.667: D/MediaScanner(150): scan time: 89ms 10-02 14:11:32.667: D/MediaScanner(150): postscan time: 61ms 10-02 14:11:32.667: D/MediaScanner(150): total time: 257ms 10-02 14:11:32.697: W/PackageManager(81): Unknown permission android.permission.ADD_SYSTEM_SERVICE in package com.android.phone 10-02 14:11:32.707: W/PackageManager(81): Unknown permission com.android.smspush.WAPPUSH_MANAGER_BIND in package com.android.phone 10-02 14:11:32.737: W/PackageManager(81): Not granting permission android.permission.SEND_DOWNLOAD_COMPLETED_INTENTS to package com.android.browser (protectionLevel=2 flags=0x9be45) 10-02 14:11:32.737: W/PackageManager(81): Not granting permission android.permission.BIND_APPWIDGET to package com.android.widgetpreview (protectionLevel=3 flags=0x28be44) 10-02 14:11:32.767: W/PackageManager(81): Unknown permission android.permission.READ_OWNER_DATA in package com.android.exchange 10-02 14:11:32.778: W/PackageManager(81): Unknown permission android.permission.READ_OWNER_DATA in package com.android.email 10-02 14:11:32.788: W/PackageManager(81): Unknown permission com.android.providers.im.permission.READ_ONLY in package com.google.android.apps.maps 10-02 14:11:32.797: W/PackageManager(81): Not granting permission android.permission.DEVICE_POWER to package com.android.deskclock (protectionLevel=2 flags=0x8be45) 10-02 14:11:33.137: D/MediaScannerService(150): done scanning volume external 10-02 14:11:33.197: D/PackageParser(81): Scanning package: /data/app/vmdl257911298.tmp 10-02 14:11:33.837: I/InputReader(81): Device reconfigured: id=0, name='qwerty2', surface size is now 1024x800 10-02 14:11:34.097: D/dalvikvm(81): GC_CONCURRENT freed 12185K, 47% free 13966K/26311K, paused 8ms+23ms 10-02 14:11:36.798: I/TabletStatusBar(124): DISABLE_CLOCK: no 10-02 14:11:36.798: I/TabletStatusBar(124): DISABLE_NAVIGATION: no 10-02 14:11:37.348: I/ARMAssembler(32): generated scanline__00000177:03515104_00001001_00000000 [ 91 ipp] (114 ins) at [0x407c7520:0x407c76e8] in 919320 ns 10-02 14:11:37.598: I/TabletStatusBar(124): DISABLE_BACK: no 10-02 14:11:37.710: I/ActivityManager(81): Displayed com.android.launcher/com.android.launcher2.Launcher: +46s212ms 10-02 14:11:38.817: D/dalvikvm(143): GC_CONCURRENT freed 969K, 8% free 14867K/16007K, paused 4ms+10ms 10-02 14:11:39.437: I/dalvikvm(81): Jit: resizing JitTable from 1024 to 2048 10-02 14:11:40.267: D/dalvikvm(143): GC_FOR_ALLOC freed 2357K, 16% free 14395K/17031K, paused 80ms 10-02 14:11:40.717: D/dalvikvm(143): GC_EXPLICIT freed 742K, 16% free 14358K/17031K, paused 8ms+4ms 10-02 14:11:41.617: D/dalvikvm(81): GC_CONCURRENT freed 1955K, 48% free 13869K/26311K, paused 9ms+10ms 10-02 14:11:42.559: D/dalvikvm(81): GC_CONCURRENT freed 1830K, 48% free 13881K/26311K, paused 9ms+9ms 10-02 14:11:42.758: I/PackageManager(81): Removing non-system package:cz.trilimi.sfaui 10-02 14:11:42.758: I/ActivityManager(81): Force stopping package cz.trilimi.sfaui uid=10036 10-02 14:11:42.967: D/PackageManager(81): Scanning package cz.trilimi.sfaui 10-02 14:11:42.967: I/PackageManager(81): Package cz.trilimi.sfaui codePath changed from /data/app/cz.trilimi.sfaui-1.apk to /data/app/cz.trilimi.sfaui-2.apk; Retaining data and using new 10-02 14:11:42.967: I/PackageManager(81): Unpacking native libraries for /data/app/cz.trilimi.sfaui-2.apk 10-02 14:11:43.097: D/installd(35): DexInv: --- BEGIN '/data/app/cz.trilimi.sfaui-2.apk' --- 10-02 14:11:45.317: D/dalvikvm(391): DexOpt: load 434ms, verify+opt 1260ms 10-02 14:11:45.407: D/installd(35): DexInv: --- END '/data/app/cz.trilimi.sfaui-2.apk' (success) --- 10-02 14:11:45.407: W/PackageManager(81): Code path for pkg : cz.trilimi.sfaui changing from /data/app/cz.trilimi.sfaui-1.apk to /data/app/cz.trilimi.sfaui-2.apk 10-02 14:11:45.407: W/PackageManager(81): Resource path for pkg : cz.trilimi.sfaui changing from /data/app/cz.trilimi.sfaui-1.apk to /data/app/cz.trilimi.sfaui-2.apk 10-02 14:11:45.407: D/PackageManager(81): Activities: cz.trilimi.sfaui.ItemListActivity cz.trilimi.sfaui.ItemDetailActivity 10-02 14:11:45.427: I/ActivityManager(81): Force stopping package cz.trilimi.sfaui uid=10036 10-02 14:11:45.657: I/installd(35): move /data/dalvik-cache/data@[email protected]@classes.dex -> /data/dalvik-cache/data@[email protected]@classes.dex 10-02 14:11:45.657: D/PackageManager(81): New package installed in /data/app/cz.trilimi.sfaui-2.apk 10-02 14:11:45.997: I/ActivityManager(81): Force stopping package cz.trilimi.sfaui uid=10036 10-02 14:11:46.147: D/dalvikvm(143): GC_EXPLICIT freed 3K, 16% free 14356K/17031K, paused 10ms+9ms 10-02 14:11:46.237: D/PackageManager(81): generateServicesMap(android.accounts.AccountAuthenticator): 3 services unchanged 10-02 14:11:46.277: D/PackageManager(81): generateServicesMap(android.content.SyncAdapter): 5 services unchanged 10-02 14:11:46.337: D/PackageManager(81): generateServicesMap(android.accounts.AccountAuthenticator): 3 services unchanged 10-02 14:11:46.347: D/PackageManager(81): generateServicesMap(android.content.SyncAdapter): 5 services unchanged 10-02 14:11:46.437: D/dalvikvm(208): GC_EXPLICIT freed 258K, 7% free 6488K/6919K, paused 3ms+5ms 10-02 14:11:46.477: W/RecognitionManagerService(81): no available voice recognition services found 10-02 14:11:46.897: I/ActivityManager(81): Start proc com.svox.pico for broadcast com.svox.pico/.VoiceDataInstallerReceiver: pid=398 uid=10006 gids={} 10-02 14:11:47.087: I/ActivityThread(398): Pub com.svox.pico.providers.SettingsProvider: com.svox.pico.providers.SettingsProvider 10-02 14:11:47.138: D/GTalkService(174): [GTalkService.1] handlePackageInstalled: re-initialize providers 10-02 14:11:47.147: D/GTalkService(174): [RawStanzaProvidersMgr] ##### searchProvidersFromIntent 10-02 14:11:47.147: D/GTalkService(174): [RawStanzaProvidersMgr] no intent receivers found 10-02 14:11:47.718: I/AccountTypeManager(208): Loaded meta-data for 1 account types, 0 accounts in 186ms 10-02 14:11:48.377: D/dalvikvm(143): GC_CONCURRENT freed 1865K, 15% free 14513K/17031K, paused 7ms+4ms 10-02 14:11:48.917: D/dalvikvm(208): GC_CONCURRENT freed 219K, 6% free 6788K/7175K, paused 7ms+73ms 10-02 14:11:49.207: D/dalvikvm(143): GC_FOR_ALLOC freed 4558K, 31% free 11866K/17031K, paused 89ms 10-02 14:11:49.587: D/dalvikvm(143): GC_CONCURRENT freed 713K, 24% free 13010K/17031K, paused 5ms+4ms 10-02 14:11:49.967: D/dalvikvm(143): GC_CONCURRENT freed 1046K, 19% free 13922K/17031K, paused 5ms+4ms 10-02 14:11:50.437: D/dalvikvm(81): GC_EXPLICIT freed 898K, 47% free 13955K/26311K, paused 6ms+39ms 10-02 14:11:50.467: I/installd(35): unlink /data/dalvik-cache/data@[email protected]@classes.dex 10-02 14:11:50.477: D/AndroidRuntime(227): Shutting down VM 10-02 14:11:50.507: D/dalvikvm(227): GC_CONCURRENT freed 97K, 84% free 331K/2048K, paused 1ms+2ms 10-02 14:11:50.507: I/AndroidRuntime(227): NOTE: attach of thread 'Binder Thread #3' failed 10-02 14:11:50.517: D/jdwp(227): adbd disconnected 10-02 14:11:51.177: D/AndroidRuntime(410): >>>>>> AndroidRuntime START com.android.internal.os.RuntimeInit <<<<<< 10-02 14:11:51.177: D/AndroidRuntime(410): CheckJNI is ON 10-02 14:11:51.897: D/AndroidRuntime(410): Calling main entry com.android.commands.am.Am 10-02 14:11:51.937: I/ActivityManager(81): Force stopping package cz.trilimi.sfaui uid=10036 10-02 14:11:51.937: I/ActivityManager(81): Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 cmp=cz.trilimi.sfaui/.ItemListActivity } from pid 410 10-02 14:11:51.968: W/WindowManager(81): Failure taking screenshot for (230x179) to layer 21005 10-02 14:11:51.997: I/ActivityManager(81): Start proc cz.trilimi.sfaui for activity cz.trilimi.sfaui/.ItemListActivity: pid=418 uid=10036 gids={} 10-02 14:11:52.007: D/AndroidRuntime(410): Shutting down VM 10-02 14:11:52.057: I/AndroidRuntime(410): NOTE: attach of thread 'Binder Thread #3' failed 10-02 14:11:52.097: D/dalvikvm(410): GC_CONCURRENT freed 98K, 83% free 360K/2048K, paused 1ms+0ms 10-02 14:11:52.097: D/jdwp(410): adbd disconnected 10-02 14:11:53.147: W/ActivityThread(418): Application cz.trilimi.sfaui is waiting for the debugger on port 8100... 10-02 14:11:53.207: I/System.out(418): Sending WAIT chunk 10-02 14:11:53.217: I/dalvikvm(418): Debugger is active 10-02 14:11:53.447: I/System.out(418): Debugger has connected 10-02 14:11:53.457: I/System.out(418): waiting for debugger to settle... 10-02 14:11:53.637: I/ARMAssembler(32): generated scanline__00000177:03515104_00001002_00000000 [ 87 ipp] (110 ins) at [0x407c76f0:0x407c78a8] in 598498 ns 10-02 14:11:53.660: I/System.out(418): waiting for debugger to settle... 10-02 14:11:53.857: I/System.out(418): waiting for debugger to settle... 10-02 14:11:54.057: I/System.out(418): waiting for debugger to settle... 10-02 14:11:54.257: I/System.out(418): waiting for debugger to settle... 10-02 14:11:54.317: V/TLINE(81): new: android.text.TextLine@4155dde8 10-02 14:11:54.467: I/System.out(418): waiting for debugger to settle... 10-02 14:11:54.667: I/System.out(418): waiting for debugger to settle... 10-02 14:11:54.870: I/System.out(418): waiting for debugger to settle... 10-02 14:11:55.027: D/dalvikvm(143): GC_EXPLICIT freed 900K, 16% free 14420K/17031K, paused 7ms+4ms 10-02 14:11:55.067: I/System.out(418): waiting for debugger to settle... 10-02 14:11:55.292: I/System.out(418): debugger has settled (1315) 10-02 14:12:02.008: W/ActivityManager(81): Launch timeout has expired, giving up wake lock! 10-02 14:12:02.971: W/ActivityManager(81): Activity idle timeout for ActivityRecord{4078c6b0 cz.trilimi.sfaui/.ItemListActivity} 10-02 14:12:08.359: D/ExchangeService(320): Received deviceId from Email app: androidc259148960 10-02 14:12:08.507: D/ExchangeService(320): Reconciling accounts... 10-02 14:16:11.437: D/SntpClient(81): request time failed: java.net.SocketException: Address family not supported by protocol 10-02 14:17:21.573: W/jdwp(418): Debugger is telling the VM to exit with code=1 10-02 14:17:21.573: I/dalvikvm(418): GC lifetime allocation: 8642 bytes 10-02 14:17:21.637: D/Zygote(33): Process 418 exited cleanly (1) 10-02 14:17:21.651: I/ActivityManager(81): Process cz.trilimi.sfaui (pid 418) has died. 10-02 14:17:21.847: D/dalvikvm(143): GC_EXPLICIT freed <1K, 16% free 14420K/17031K, paused 7ms+7ms 10-02 14:17:21.917: W/InputManagerService(81): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@40bfbf28

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  • socket operation on nonsocket or bad file descriptor

    - by Magn3s1um
    I'm writing a pthread server which takes requests from clients and sends them back a bunch of .ppm files. Everything seems to go well, but sometimes when I have just 1 client connected, when trying to read from the file descriptor (for the file), it says Bad file Descriptor. This doesn't make sense, since my int fd isn't -1, and the file most certainly exists. Other times, I get this "Socket operation on nonsocket" error. This is weird because other times, it doesn't give me this error and everything works fine. When trying to connect multiple clients, for some reason, it will only send correctly to one, and then the other client gets the bad file descriptor or "nonsocket" error, even though both threads are processing the same messages and do the same routines. Anyone have an idea why? Here's the code that is giving me that error: while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); The messages for both threads are the same, being of the form ./path/imageXX.ppm where XX is the number that should go to the client. The file size of each image is 58368 bytes. Sometimes, this code hangs on the read, and stops execution. I don't know this would be either, because the file descriptor comes back as valid. Thanks in advanced. Edit: Here's some sample output: Sending to client a: ./support/images/sw90.ppm This is fd 4 Error: : Socket operation on non-socket Sending to client a: ./support/images/sw91.ppm This is fd 4 Error: : Socket operation on non-socket Sending ./support/images/sw92.ppm This is fd 4 I am hhere2 Error: : Socket operation on non-socket My dispatcher has defeated evil Sample with 2 clients (client b was serviced first) Sending to client b: ./support/images/sw87.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw88.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw89.ppm This is fd 6 Error: : Success This is fd 6 Error: : Bad file descriptor Sending to client a: ./support/images/sw85.ppm This is fd 6 Error: As you can see, who ever is serviced first in this instance can open the files, but not the 2nd person. Edit2: Full code. Sorry, its pretty long and terribly formatted. #include <netinet/in.h> #include <netinet/in.h> #include <netdb.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <errno.h> #include <stdio.h> #include <unistd.h> #include <pthread.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "ring.h" /* Version 1 Here is what is implemented so far: The threads are created from the arguments specified (number of threads that is) The server will lock and update variables based on how many clients are in the system and such. The socket that is opened when a new client connects, must be passed to the threads. To do this, we need some sort of global array. I did this by specifying an int client and main_pool_busy, and two pointers poolsockets and nonpoolsockets. My thinking on this was that when a new client enters the system, the server thread increments the variable client. When a thread is finished with this client (after it sends it the data), the thread will decrement client and close the socket. HTTP servers act this way sometimes (they terminate the socket as soon as one transmission is sent). *Note down at bottom After the server portion increments the client counter, we must open up a new socket (denoted by new_sd) and get this value to the appropriate thread. To do this, I created global array poolsockets, which will hold all the socket descriptors for our pooled threads. The server portion gets the new socket descriptor, and places the value in the first spot of the array that has a 0. We only place a value in this array IF: 1. The variable main_pool_busy < worknum (If we have more clients in the system than in our pool, it doesn't mean we should always create a new thread. At the end of this, the server signals on the condition variable clientin that a new client has arrived. In our pooled thread, we then must walk this array and check the array until we hit our first non-zero value. This is the socket we will give to that thread. The thread then changes the array to have a zero here. What if our all threads in our pool our busy? If this is the case, then we will know it because our threads in this pool will increment main_pool_busy by one when they are working on a request and decrement it when they are done. If main_pool_busy >= worknum, then we must dynamically create a new thread. Then, we must realloc the size of our nonpoolsockets array by 1 int. We then add the new socket descriptor to our pool. Here's what we need to figure out: NOTE* Each worker should generate 100 messages which specify the worker thread ID, client socket descriptor and a copy of the client message. Additionally, each message should include a message number, starting from 0 and incrementing for each subsequent message sent to the same client. I don't know how to keep track of how many messages were to the same client. Maybe we shouldn't close the socket descriptor, but rather keep an array of structs for each socket that includes how many messages they have been sent. Then, the server adds the struct, the threads remove it, then the threads add it back once they've serviced one request (unless the count is 100). ------------------------------------------------------------- CHANGES Version 1 ---------- NONE: this is the first version. */ #define MAXSLOTS 30 #define dis_m 15 //problems with dis_m ==1 //Function prototypes void inc_clients(); void init_mutex_stuff(pthread_t*, pthread_t*); void *threadpool(void *); void server(int); void add_to_socket_pool(int); void inc_busy(); void dec_busy(); void *dispatcher(); void create_message(long, int, int, char *, char *); void init_ring(); void add_to_ring(char *, char *, int, int, int); int socket_from_string(char *); void add_to_head(char *); void add_to_tail(char *); struct message * reorder(struct message *, struct message *, int); int get_threadid(char *); void delete_socket_messages(int); struct message * merge(struct message *, struct message *, int); int get_request(char *, char *, char*); ///////////////////// //Global mutexes and condition variables pthread_mutex_t startservice; pthread_mutex_t numclients; pthread_mutex_t pool_sockets; pthread_mutex_t nonpool_sockets; pthread_mutex_t m_pool_busy; pthread_mutex_t slots; pthread_mutex_t numm; pthread_mutex_t circ; pthread_cond_t clientin; pthread_cond_t m; /////////////////////////////////////// //Global variables int clients; int main_pool_busy; int * poolsockets, nonpoolsockets; int worknum; struct ring mqueue; /////////////////////////////////////// int main(int argc, char ** argv){ //error handling if not enough arguments to program if(argc != 3){ printf("Not enough arguments to server: ./server portnum NumThreadsinPool\n"); _exit(-1); } //Convert arguments from strings to integer values int port = atoi(argv[1]); worknum = atoi(argv[2]); //Start server portion server(port); } /////////////////////////////////////////////////////////////////////////////////////////////// //The listen server thread///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// void server(int port){ int sd, new_sd; struct sockaddr_in name, cli_name; int sock_opt_val = 1; int cli_len; pthread_t threads[worknum]; //create our pthread id array pthread_t dis[1]; //create our dispatcher array (necessary to create thread) init_mutex_stuff(threads, dis); //initialize mutexes and stuff //Server setup /////////////////////////////////////////////////////// if ((sd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { perror("(servConn): socket() error"); _exit (-1); } if (setsockopt (sd, SOL_SOCKET, SO_REUSEADDR, (char *) &sock_opt_val, sizeof(sock_opt_val)) < 0) { perror ("(servConn): Failed to set SO_REUSEADDR on INET socket"); _exit (-1); } name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl(INADDR_ANY); if (bind (sd, (struct sockaddr *)&name, sizeof(name)) < 0) { perror ("(servConn): bind() error"); _exit (-1); } listen (sd, 5); //End of server Setup ////////////////////////////////////////////////// for (;;) { cli_len = sizeof (cli_name); new_sd = accept (sd, (struct sockaddr *) &cli_name, &cli_len); printf ("Assigning new socket descriptor: %d\n", new_sd); inc_clients(); //New client has come in, increment clients add_to_socket_pool(new_sd); //Add client to the pool of sockets if (new_sd < 0) { perror ("(servConn): accept() error"); _exit (-1); } } pthread_exit(NULL); //Quit } //Adds the new socket to the array designated for pthreads in the pool void add_to_socket_pool(int socket){ pthread_mutex_lock(&m_pool_busy); //Lock so that we can check main_pool_busy int i; //If not all our main pool is busy, then allocate to one of them if(main_pool_busy < worknum){ pthread_mutex_unlock(&m_pool_busy); //unlock busy, we no longer need to hold it pthread_mutex_lock(&pool_sockets); //Lock the socket pool array so that we can edit it without worry for(i = 0; i < worknum; i++){ //Find a poolsocket that is -1; then we should put the real socket there. This value will be changed back to -1 when the thread grabs the sockfd if(poolsockets[i] == -1){ poolsockets[i] = socket; pthread_mutex_unlock(&pool_sockets); //unlock our pool array, we don't need it anymore inc_busy(); //Incrememnt busy (locks the mutex itself) pthread_cond_signal(&clientin); //Signal first thread waiting on a client that a client needs to be serviced break; } } } else{ //Dynamic thread creation goes here pthread_mutex_unlock(&m_pool_busy); } } //Increments the client number. If client number goes over worknum, we must dynamically create new pthreads void inc_clients(){ pthread_mutex_lock(&numclients); clients++; pthread_mutex_unlock(&numclients); } //Increments busy void inc_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy++; pthread_mutex_unlock(&m_pool_busy); } //Initialize all of our mutexes at the beginning and create our pthreads void init_mutex_stuff(pthread_t * threads, pthread_t * dis){ pthread_mutex_init(&startservice, NULL); pthread_mutex_init(&numclients, NULL); pthread_mutex_init(&pool_sockets, NULL); pthread_mutex_init(&nonpool_sockets, NULL); pthread_mutex_init(&m_pool_busy, NULL); pthread_mutex_init(&circ, NULL); pthread_cond_init (&clientin, NULL); main_pool_busy = 0; poolsockets = malloc(sizeof(int)*worknum); int threadreturn; //error checking variables long i = 0; //Loop and create pthreads for(i; i < worknum; i++){ threadreturn = pthread_create(&threads[i], NULL, threadpool, (void *) i); poolsockets[i] = -1; if(threadreturn){ perror("Thread pool created unsuccessfully"); _exit(-1); } } pthread_create(&dis[0], NULL, dispatcher, NULL); } ////////////////////////////////////////////////////////////////////////////////////////// /////////Main pool routines ///////////////////////////////////////////////////////////////////////////////////////// void dec_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy--; pthread_mutex_unlock(&m_pool_busy); } void dec_clients(){ pthread_mutex_lock(&numclients); clients--; pthread_mutex_unlock(&numclients); } //This is what our threadpool pthreads will be running. void *threadpool(void * threadid){ long id = (long) threadid; //Id of this thread int i; int socket; int counter = 0; //Try and gain access to the next client that comes in and wait until server signals that a client as arrived while(1){ pthread_mutex_lock(&startservice); //lock start service (required for cond wait) pthread_cond_wait(&clientin, &startservice); //wait for signal from server that client exists pthread_mutex_unlock(&startservice); //unlock mutex. pthread_mutex_lock(&pool_sockets); //Lock the pool socket so we can get the socket fd unhindered/interrupted for(i = 0; i < worknum; i++){ if(poolsockets[i] != -1){ socket = poolsockets[i]; poolsockets[i] = -1; pthread_mutex_unlock(&pool_sockets); } } printf("Thread #%d is past getting the socket\n", id); int incoming = 1; while(counter < 100 && incoming != 0){ char buffer[512]; bzero(buffer,512); int startcounter = 0; incoming = read(socket, buffer, 512); if(buffer[0] != 0){ //client ID:priority:request:arguments char id[100]; long prior; char request[100]; char arg1[100]; char message[100]; char arg2[100]; char * point; point = strtok(buffer, ":"); strcpy(id, point); point = strtok(NULL, ":"); prior = atoi(point); point = strtok(NULL, ":"); strcpy(request, point); point = strtok(NULL, ":"); strcpy(arg1, point); point = strtok(NULL, ":"); if(point != NULL){ strcpy(arg2, point); } int fd; if(strcmp(request, "start_movie") == 0){ int count = 1; while(count <= 100){ char temp[10]; snprintf(temp, 50, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s to %s\n", message, id); count++; add_to_ring(message, id, prior, counter, socket); //Adds our created message to the ring counter++; } printf("I'm out of the loop\n"); } else if(strcmp(request, "seek_movie") == 0){ int count = atoi(arg2); while(count <= 100){ char temp[10]; snprintf(temp, 10, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s\n", message); count++; } } //create_message(id, socket, counter, buffer, message); //Creates our message from the input from the client. Stores it in buffer } else{ delete_socket_messages(socket); break; } } counter = 0; close(socket);//Zero out counter again } dec_clients(); //client serviced, decrement clients dec_busy(); //thread finished, decrement busy } //Creates a message void create_message(long threadid, int socket, int counter, char * buffer, char * message){ snprintf(message, strlen(buffer)+15, "%d:%d:%d:%s", threadid, socket, counter, buffer); } //Gets the socket from the message string (maybe I should just pass in the socket to another method) int socket_from_string(char * message){ char * substr1 = strstr(message, ":"); char * substr2 = substr1; substr2++; int occurance = strcspn(substr2, ":"); char sock[10]; strncpy(sock, substr2, occurance); return atoi(sock); } //Adds message to our ring buffer's head void add_to_head(char * message){ printf("Adding to head of ring\n"); mqueue.head->message = malloc(strlen(message)+1); //Allocate space for message strcpy(mqueue.head->message, message); //copy bytes into allocated space } //Adds our message to our ring buffer's tail void add_to_tail(char * message){ printf("Adding to tail of ring\n"); mqueue.tail->message = malloc(strlen(message)+1); //allocate space for message strcpy(mqueue.tail->message, message); //copy bytes into allocated space mqueue.tail->next = malloc(sizeof(struct message)); //allocate space for the next message struct } //Adds a message to our ring void add_to_ring(char * message, char * id, int prior, int mnum, int socket){ //printf("This is message %s:" , message); pthread_mutex_lock(&circ); //Lock the ring buffer pthread_mutex_lock(&numm); //Lock the message count (will need this to make sure we can't fill the buffer over the max slots) if(mqueue.head->message == NULL){ add_to_head(message); //Adds it to head mqueue.head->socket = socket; //Set message socket mqueue.head->priority = prior; //Set its priority (thread id) mqueue.head->mnum = mnum; //Set its message number (used for sorting) mqueue.head->id = malloc(sizeof(id)); strcpy(mqueue.head->id, id); } else if(mqueue.tail->message == NULL){ //This is the problem for dis_m 1 I'm pretty sure add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } else{ mqueue.tail->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.tail->next; add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } mqueue.mcount++; pthread_mutex_unlock(&circ); if(mqueue.mcount >= dis_m){ pthread_mutex_unlock(&numm); pthread_cond_signal(&m); } else{ pthread_mutex_unlock(&numm); } printf("out of add to ring\n"); fflush(stdout); } ////////////////////////////////// //Dispatcher routines ///////////////////////////////// void *dispatcher(){ init_ring(); while(1){ pthread_mutex_lock(&slots); pthread_cond_wait(&m, &slots); pthread_mutex_lock(&numm); pthread_mutex_lock(&circ); printf("Dispatcher to the rescue!\n"); mqueue.head = reorder(mqueue.head, mqueue.tail, mqueue.mcount); //printf("This is the head %s\n", mqueue.head->message); //printf("This is the tail %s\n", mqueue.head->message); fflush(stdout); struct message * pointer = mqueue.head; int count = 0; while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); printf("My dispatcher has defeated evil\n"); } } void init_ring(){ mqueue.head = malloc(sizeof(struct message)); mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.mcount = 0; } struct message * reorder(struct message * begin, struct message * end, int num){ //printf("I am reordering for size %d\n", num); fflush(stdout); int i; if(num == 1){ //printf("Begin: %s\n", begin->message); begin->next = NULL; return begin; } else{ struct message * left = begin; struct message * right; int middle = num/2; for(i = 1; i < middle; i++){ left = left->next; } right = left -> next; left -> next = NULL; //printf("Begin: %s\nLeft: %s\nright: %s\nend:%s\n", begin->message, left->message, right->message, end->message); left = reorder(begin, left, middle); if(num%2 != 0){ right = reorder(right, end, middle+1); } else{ right = reorder(right, end, middle); } return merge(left, right, num); } } struct message * merge(struct message * left, struct message * right, int num){ //printf("I am merginging! left: %s %d, right: %s %dnum: %d\n", left->message,left->priority, right->message, right->priority, num); struct message * start, * point; int lenL= 0; int lenR = 0; int flagL = 0; int flagR = 0; int count = 0; int middle1 = num/2; int middle2; if(num%2 != 0){ middle2 = middle1+1; } else{ middle2 = middle1; } while(lenL < middle1 && lenR < middle2){ count++; //printf("In here for count %d\n", count); if(lenL == 0 && lenR == 0){ if(left->priority < right->priority){ start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ start = right; point = right; right = right->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ ////printf("This is where we are\n"); start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ start = right; point = right; right = right->next; point->next = NULL; lenR++; } } } else{ if(left->priority < right->priority){ point->next = left; left = left->next; //move the left pointer point = point->next; point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ point->next = left; //set our enum; left = left->next; point = point->next;//move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } } } if(lenL == middle1){ flagL = 1; break; } if(lenR == middle2){ flagR = 1; break; } } if(flagL == 1){ point->next = right; point = point->next; for(lenR; lenR< middle2-1; lenR++){ point = point->next; } point->next = NULL; mqueue.tail = point; } else{ point->next = left; point = point->next; for(lenL; lenL< middle1-1; lenL++){ point = point->next; } point->next = NULL; mqueue.tail = point; } //printf("This is the start %s\n", start->message); //printf("This is mqueue.tail %s\n", mqueue.tail->message); return start; } void delete_socket_messages(int a){ }

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  • What is New in ASP.NET 4.0 Code Access Security

    - by Xiaohong
    ASP.NET Code Access Security (CAS) is a feature that helps protect server applications on hosting multiple Web sites, ASP.NET lets you assign a configurable trust level that corresponds to a predefined set of permissions. ASP.NET has predefined ASP.NET Trust Levels and Policy Files that you can assign to applications, you also can assign custom trust level and policy files. Most web hosting companies run ASP.NET applications in Medium Trust to prevent that one website affect or harm another site etc. As .NET Framework's Code Access Security model has evolved, ASP.NET 4.0 Code Access Security also has introduced several changes and improvements. The main change in ASP.NET 4.0 CAS In ASP.NET v4.0 partial trust applications, application domain can have a default partial trust permission set as opposed to being full-trust, the permission set name is defined in the <trust /> new attribute permissionSetName that is used to initialize the application domain . By default, the PermissionSetName attribute value is "ASP.Net" which is the name of the permission set you can find in all predefined partial trust configuration files. <trust level="Something" permissionSetName="ASP.Net" /> This is ASP.NET 4.0 new CAS model. For compatibility ASP.NET 4.0 also support legacy CAS model where application domain still has full trust permission set. You can specify new legacyCasModel attribute on the <trust /> element to indicate whether the legacy CAS model is enabled. By default legacyCasModel is false which means that new 4.0 CAS model is the default. <trust level="Something" legacyCasModel="true|false" /> In .Net FX 4.0 Config directory, there are two set of predefined partial trust config files for each new CAS model and legacy CAS model, trust config files with name legacy.XYZ.config are for legacy CAS model: New CAS model: Legacy CAS model: web_hightrust.config legacy.web_hightrust.config web_mediumtrust.config legacy.web_mediumtrust.config web_lowtrust.config legacy.web_lowtrust.config web_minimaltrust.config legacy.web_minimaltrust.config   The figure below shows in ASP.NET 4.0 new CAS model what permission set to grant to code for partial trust application using predefined partial trust levels and policy files:    There also some benefits that comes with the new CAS model: You can lock down a machine by making all managed code no-execute by default (e.g. setting the MyComputer zone to have no managed execution code permissions), it should still be possible to configure ASP.NET web applications to run as either full-trust or partial trust. UNC share doesn’t require full trust with CASPOL at machine-level CAS policy. Side effect that comes with the new CAS model: processRequestInApplicationTrust attribute is deprecated  in new CAS model since application domain always has partial trust permission set in new CAS model.   In ASP.NET 4.0 legacy CAS model or ASP.NET 2.0 CAS model, even though you assign partial trust level to a application but the application domain still has full trust permission set. The figure below shows in ASP.NET 4.0 legacy CAS model (or ASP.NET 2.0 CAS model) what permission set to grant to code for partial trust application using predefined partial trust levels and policy files:     What $AppDirUrl$, $CodeGen$, $Gac$ represents: $AppDirUrl$ The application's virtual root directory. This allows permissions to be applied to code that is located in the application's bin directory. For example, if a virtual directory is mapped to C:\YourWebApp, then $AppDirUrl$ would equate to C:\YourWebApp. $CodeGen$ The directory that contains dynamically generated assemblies (for example, the result of .aspx page compiles). This can be configured on a per application basis and defaults to %windir%\Microsoft.NET\Framework\{version}\Temporary ASP.NET Files. $CodeGen$ allows permissions to be applied to dynamically generated assemblies. $Gac$ Any assembly that is installed in the computer's global assembly cache (GAC). This allows permissions to be granted to strong named assemblies loaded from the GAC by the Web application.   The new customization of CAS Policy in ASP.NET 4.0 new CAS model 1. Define which named permission set in partial trust configuration files By default the permission set that will be assigned at application domain initialization time is the named "ASP.Net" permission set found in all predefined partial trust configuration files. However ASP.NET 4.0 allows you set PermissionSetName attribute to define which named permission set in a partial trust configuration file should be the one used to initialize an application domain. Example: add "ASP.Net_2" named permission set in partial trust configuration file: <PermissionSet class="NamedPermissionSet" version="1" Name="ASP.Net_2"> <IPermission class="FileIOPermission" version="1" Read="$AppDir$" PathDiscovery="$AppDir$" /> <IPermission class="ReflectionPermission" version="1" Flags ="RestrictedMemberAccess" /> <IPermission class="SecurityPermission " version="1" Flags ="Execution, ControlThread, ControlPrincipal, RemotingConfiguration" /></PermissionSet> Then you can use "ASP.Net_2" named permission set for the application domain permission set: <trust level="Something" legacyCasModel="false" permissionSetName="ASP.Net_2" /> 2. Define a custom set of Full Trust Assemblies for an application By using the new fullTrustAssemblies element to configure a set of Full Trust Assemblies for an application, you can modify set of partial trust assemblies to full trust at the machine, site or application level. The configuration definition is shown below: <fullTrustAssemblies> <add assemblyName="MyAssembly" version="1.1.2.3" publicKey="hex_char_representation_of_key_blob" /></fullTrustAssemblies> 3. Define <CodeGroup /> policy in partial trust configuration files ASP.NET 4.0 new CAS model will retain the ability for developers to optionally define <CodeGroup />with membership conditions and assigned permission sets. The specific restriction in ASP.NET 4.0 new CAS model though will be that the results of evaluating custom policies can only result in one of two outcomes: either an assembly is granted full trust, or an assembly is granted the partial trust permission set currently associated with the running application domain. It will not be possible to use custom policies to create additional custom partial trust permission sets. When parsing the partial trust configuration file: Any assemblies that match to code groups associated with "PermissionSet='FullTrust'" will run at full trust. Any assemblies that match to code groups associated with "PermissionSet='Nothing'" will result in a PolicyError being thrown from the CLR. This is acceptable since it provides administrators with a way to do a blanket-deny of managed code followed by selectively defining policy in a <CodeGroup /> that re-adds assemblies that would be allowed to run. Any assemblies that match to code groups associated with other permissions sets will be interpreted to mean the assembly should run at the permission set of the appdomain. This means that even though syntactically a developer could define additional "flavors" of partial trust in an ASP.NET partial trust configuration file, those "flavors" will always be ignored. Example: defines full trust in <CodeGroup /> for my strong named assemblies in partial trust config files: <CodeGroup class="FirstMatchCodeGroup" version="1" PermissionSetName="Nothing"> <IMembershipCondition    class="AllMembershipCondition"    version="1" /> <CodeGroup    class="UnionCodeGroup"    version="1"    PermissionSetName="FullTrust"    Name="My_Strong_Name"    Description="This code group grants code signed full trust. "> <IMembershipCondition      class="StrongNameMembershipCondition" version="1"       PublicKeyBlob="hex_char_representation_of_key_blob" /> </CodeGroup> <CodeGroup   class="UnionCodeGroup" version="1" PermissionSetName="ASP.Net">   <IMembershipCondition class="UrlMembershipCondition" version="1" Url="$AppDirUrl$/*" /> </CodeGroup> <CodeGroup class="UnionCodeGroup" version="1" PermissionSetName="ASP.Net">   <IMembershipCondition class="UrlMembershipCondition" version="1" Url="$CodeGen$/*"   /> </CodeGroup></CodeGroup>   4. Customize CAS policy at runtime in ASP.NET 4.0 new CAS model ASP.NET 4.0 new CAS model allows to customize CAS policy at runtime by using custom HostSecurityPolicyResolver that overrides the ASP.NET code access security policy. Example: use custom host security policy resolver to resolve partial trust web application bin folder MyTrustedAssembly.dll to full trust at runtime: You can create a custom host security policy resolver and compile it to assembly MyCustomResolver.dll with strong name enabled and deploy in GAC: public class MyCustomResolver : HostSecurityPolicyResolver{ public override HostSecurityPolicyResults ResolvePolicy(Evidence evidence) { IEnumerator hostEvidence = evidence.GetHostEnumerator(); while (hostEvidence.MoveNext()) { object hostEvidenceObject = hostEvidence.Current; if (hostEvidenceObject is System.Security.Policy.Url) { string assemblyName = hostEvidenceObject.ToString(); if (assemblyName.Contains(“MyTrustedAssembly.dll”) return HostSecurityPolicyResult.FullTrust; } } //default fall-through return HostSecurityPolicyResult.DefaultPolicy; }} Because ASP.NET accesses the custom HostSecurityPolicyResolver during application domain initialization, and a custom policy resolver requires full trust, you also can add a custom policy resolver in <fullTrustAssemblies /> , or deploy in the GAC. You also need configure a custom HostSecurityPolicyResolver instance by adding the HostSecurityPolicyResolverType attribute in the <trust /> element: <trust level="Something" legacyCasModel="false" hostSecurityPolicyResolverType="MyCustomResolver, MyCustomResolver" permissionSetName="ASP.Net" />   Note: If an assembly policy define in <CodeGroup/> and also in hostSecurityPolicyResolverType, hostSecurityPolicyResolverType will win. If an assembly added in <fullTrustAssemblies/> then the assembly has full trust no matter what policy in <CodeGroup/> or in hostSecurityPolicyResolverType.   Other changes in ASP.NET 4.0 CAS Use the new transparency model introduced in .Net Framework 4.0 Change in dynamically compiled code generated assemblies by ASP.NET: In new CAS model they will be marked as security transparent level2 to use Framework 4.0 security transparent rule that means partial trust code is treated as completely Transparent and it is more strict enforcement. In legacy CAS model they will be marked as security transparent level1 to use Framework 2.0 security transparent rule for compatibility. Most of ASP.NET products runtime assemblies are also changed to be marked as security transparent level2 to switch to SecurityTransparent code by default unless SecurityCritical or SecuritySafeCritical attribute specified. You also can look at Security Changes in the .NET Framework 4 for more information about these security attributes. Support conditional APTCA If an assembly is marked with the Conditional APTCA attribute to allow partially trusted callers, and if you want to make the assembly both visible and accessible to partial-trust code in your web application, you must add a reference to the assembly in the partialTrustVisibleAssemblies section: <partialTrustVisibleAssemblies> <add assemblyName="MyAssembly" publicKey="hex_char_representation_of_key_blob" />/partialTrustVisibleAssemblies>   Most of ASP.NET products runtime assemblies are also changed to be marked as conditional APTCA to prevent use of ASP.NET APIs in partial trust environments such as Winforms or WPF UI controls hosted in Internet Explorer.   Differences between ASP.NET new CAS model and legacy CAS model: Here list some differences between ASP.NET new CAS model and legacy CAS model ASP.NET 4.0 legacy CAS model  : Asp.net partial trust appdomains have full trust permission Multiple different permission sets in a single appdomain are allowed in ASP.NET partial trust configuration files Code groups Machine CAS policy is honored processRequestInApplicationTrust attribute is still honored    New configuration setting for legacy model: <trust level="Something" legacyCASModel="true" ></trust><partialTrustVisibleAssemblies> <add assemblyName="MyAssembly" publicKey="hex_char_representation_of_key_blob" /></partialTrustVisibleAssemblies>   ASP.NET 4.0 new CAS model: ASP.NET will now run in homogeneous application domains. Only full trust or the app-domain's partial trust grant set, are allowable permission sets. It is no longer possible to define arbitrary permission sets that get assigned to different assemblies. If an application currently depends on fine-tuning the partial trust permission set using the ASP.NET partial trust configuration file, this will no longer be possible. processRequestInApplicationTrust attribute is deprecated Dynamically compiled assemblies output by ASP.NET build providers will be updated to explicitly mark assemblies as transparent. ASP.NET partial trust grant sets will be independent from any enterprise, machine, or user CAS policy levels. A simplified model for locking down web servers that only allows trusted managed web applications to run. Machine policy used to always grant full-trust to managed code (based on membership conditions) can instead be configured using the new ASP.NET 4.0 full-trust assembly configuration section. The full-trust assembly configuration section requires explicitly listing each assembly as opposed to using membership conditions. Alternatively, the membership condition(s) used in machine policy can instead be re-defined in a <CodeGroup /> within ASP.NET's partial trust configuration file to grant full-trust.   New configuration setting for new model: <trust level="Something" legacyCASModel="false" permissionSetName="ASP.Net" hostSecurityPolicyResolverType=".NET type string" ></trust><fullTrustAssemblies> <add assemblyName=”MyAssembly” version=”1.0.0.0” publicKey="hex_char_representation_of_key_blob" /></fullTrustAssemblies><partialTrustVisibleAssemblies> <add assemblyName="MyAssembly" publicKey="hex_char_representation_of_key_blob" /></partialTrustVisibleAssemblies>     Hope this post is helpful to better understand the ASP.Net 4.0 CAS. Xiaohong Tang ASP.NET QA Team

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  • Use IIS Application Initialization for keeping ASP.NET Apps alive

    - by Rick Strahl
    I've been working quite a bit with Windows Services in the recent months, and well, it turns out that Windows Services are quite a bear to debug, deploy, update and maintain. The process of getting services set up,  debugged and updated is a major chore that has to be extensively documented and or automated specifically. On most projects when a service is built, people end up scrambling for the right 'process' to use for administration. Web app deployment and maintenance on the other hand are common and well understood today, as we are constantly dealing with Web apps. There's plenty of infrastructure and tooling built into Web Tools like Visual Studio to facilitate the process. By comparison Windows Services or anything self-hosted for that matter seems convoluted.In fact, in a recent blog post I mentioned that on a recent project I'd been using self-hosting for SignalR inside of a Windows service, because the application is in fact a 'service' that also needs to send out lots of messages via SignalR. But the reality is that it could just as well be an IIS application with a service component that runs in the background. Either way you look at it, it's either a Windows Service with a built in Web Server, or an IIS application running a Service application, neither of which follows the standard Service or Web App template.Personally I much prefer Web applications. Running inside of IIS I get all the benefits of the IIS platform including service lifetime management (crash and restart), controlled shutdowns, the whole security infrastructure including easy certificate support, hot-swapping of code and the the ability to publish directly to IIS from within Visual Studio with ease.Because of these benefits we set out to move from the self hosted service into an ASP.NET Web app instead.The Missing Link for ASP.NET as a Service: Auto-LoadingI've had moments in the past where I wanted to run a 'service like' application in ASP.NET because when you think about it, it's so much easier to control a Web application remotely. Services are locked into start/stop operations, but if you host inside of a Web app you can write your own ticket and control it from anywhere. In fact nearly 10 years ago I built a background scheduling application that ran inside of ASP.NET and it worked great and it's still running doing its job today.The tricky part for running an app as a service inside of IIS then and now, is how to get IIS and ASP.NET launched so your 'service' stays alive even after an Application Pool reset. 7 years ago I faked it by using a web monitor (my own West Wind Web Monitor app) I was running anyway to monitor my various web sites for uptime, and having the monitor ping my 'service' every 20 seconds to effectively keep ASP.NET alive or fire it back up after a reload. I used a simple scheduler class that also includes some logic for 'self-reloading'. Hacky for sure, but it worked reliably.Luckily today it's much easier and more integrated to get IIS to launch ASP.NET as soon as an Application Pool is started by using the Application Initialization Module. The Application Initialization Module basically allows you to turn on Preloading on the Application Pool and the Site/IIS App, which essentially fires a request through the IIS pipeline as soon as the Application Pool has been launched. This means that effectively your ASP.NET app becomes active immediately, Application_Start is fired making sure your app stays up and running at all times. All the other features like Application Pool recycling and auto-shutdown after idle time still work, but IIS will then always immediately re-launch the application.Getting started with Application InitializationAs of IIS 8 Application Initialization is part of the IIS feature set. For IIS 7 and 7.5 there's a separate download available via Web Platform Installer. Using IIS 8 Application Initialization is an optional install component in Windows or the Windows Server Role Manager: This is an optional component so make sure you explicitly select it.IIS Configuration for Application InitializationInitialization needs to be applied on the Application Pool as well as the IIS Application level. As of IIS 8 these settings can be made through the IIS Administration console.Start with the Application Pool:Here you need to set both the Start Automatically which is always set, and the StartMode which should be set to AlwaysRunning. Both have to be set - the Start Automatically flag is set true by default and controls the starting of the application pool itself while Always Running flag is required in order to launch the application. Without the latter flag set the site settings have no effect.Now on the Site/Application level you can specify whether the site should pre load: Set the Preload Enabled flag to true.At this point ASP.NET apps should auto-load. This is all that's needed to pre-load the site if all you want is to get your site launched automatically.If you want a little more control over the load process you can add a few more settings to your web.config file that allow you to show a static page while the App is starting up. This can be useful if startup is really slow, so rather than displaying blank screen while the user is fiddling their thumbs you can display a static HTML page instead: <system.webServer> <applicationInitialization remapManagedRequestsTo="Startup.htm" skipManagedModules="true"> <add initializationPage="ping.ashx" /> </applicationInitialization> </system.webServer>This allows you to specify a page to execute in a dry run. IIS basically fakes request and pushes it directly into the IIS pipeline without hitting the network. You specify a page and IIS will fake a request to that page in this case ping.ashx which just returns a simple OK string - ie. a fast pipeline request. This request is run immediately after Application Pool restart, and while this request is running and your app is warming up, IIS can display an alternate static page - Startup.htm above. So instead of showing users an empty loading page when clicking a link on your site you can optionally show some sort of static status page that says, "we'll be right back".  I'm not sure if that's such a brilliant idea since this can be pretty disruptive in some cases. Personally I think I prefer letting people wait, but at least get the response they were supposed to get back rather than a random page. But it's there if you need it.Note that the web.config stuff is optional. If you don't provide it IIS hits the default site link (/) and even if there's no matching request at the end of that request it'll still fire the request through the IIS pipeline. Ideally though you want to make sure that an ASP.NET endpoint is hit either with your default page, or by specify the initializationPage to ensure ASP.NET actually gets hit since it's possible for IIS fire unmanaged requests only for static pages (depending how your pipeline is configured).What about AppDomain Restarts?In addition to full Worker Process recycles at the IIS level, ASP.NET also has to deal with AppDomain shutdowns which can occur for a variety of reasons:Files are updated in the BIN folderWeb Deploy to your siteweb.config is changedHard application crashThese operations don't cause the worker process to restart, but they do cause ASP.NET to unload the current AppDomain and start up a new one. Because the features above only apply to Application Pool restarts, AppDomain restarts could also cause your 'ASP.NET service' to stop processing in the background.In order to keep the app running on AppDomain recycles, you can resort to a simple ping in the Application_End event:protected void Application_End() { var client = new WebClient(); var url = App.AdminConfiguration.MonitorHostUrl + "ping.aspx"; client.DownloadString(url); Trace.WriteLine("Application Shut Down Ping: " + url); }which fires any ASP.NET url to the current site at the very end of the pipeline shutdown which in turn ensures that the site immediately starts back up.Manual Configuration in ApplicationHost.configThe above UI corresponds to the following ApplicationHost.config settings. If you're using IIS 7, there's no UI for these flags so you'll have to manually edit them.When you install the Application Initialization component into IIS it should auto-configure the module into ApplicationHost.config. Unfortunately for me, with Mr. Murphy in his best form for me, the module registration did not occur and I had to manually add it.<globalModules> <add name="ApplicationInitializationModule" image="%windir%\System32\inetsrv\warmup.dll" /> </globalModules>Most likely you won't need ever need to add this, but if things are not working it's worth to check if the module is actually registered.Next you need to configure the ApplicationPool and the Web site. The following are the two relevant entries in ApplicationHost.config.<system.applicationHost> <applicationPools> <add name="West Wind West Wind Web Connection" autoStart="true" startMode="AlwaysRunning" managedRuntimeVersion="v4.0" managedPipelineMode="Integrated"> <processModel identityType="LocalSystem" setProfileEnvironment="true" /> </add> </applicationPools> <sites> <site name="Default Web Site" id="1"> <application path="/MPress.Workflow.WebQueueMessageManager" applicationPool="West Wind West Wind Web Connection" preloadEnabled="true"> <virtualDirectory path="/" physicalPath="C:\Clients\…" /> </application> </site> </sites> </system.applicationHost>On the Application Pool make sure to set the autoStart and startMode flags to true and AlwaysRunning respectively. On the site make sure to set the preloadEnabled flag to true.And that's all you should need. You can still set the web.config settings described above as well.ASP.NET as a Service?In the particular application I'm working on currently, we have a queue manager that runs as standalone service that polls a database queue and picks out jobs and processes them on several threads. The service can spin up any number of threads and keep these threads alive in the background while IIS is running doing its own thing. These threads are newly created threads, so they sit completely outside of the IIS thread pool. In order for this service to work all it needs is a long running reference that keeps it alive for the life time of the application.In this particular app there are two components that run in the background on their own threads: A scheduler that runs various scheduled tasks and handles things like picking up emails to send out outside of IIS's scope and the QueueManager. Here's what this looks like in global.asax:public class Global : System.Web.HttpApplication { private static ApplicationScheduler scheduler; private static ServiceLauncher launcher; protected void Application_Start(object sender, EventArgs e) { // Pings the service and ensures it stays alive scheduler = new ApplicationScheduler() { CheckFrequency = 600000 }; scheduler.Start(); launcher = new ServiceLauncher(); launcher.Start(); // register so shutdown is controlled HostingEnvironment.RegisterObject(launcher); }}By keeping these objects around as static instances that are set only once on startup, they survive the lifetime of the application. The code in these classes is essentially unchanged from the Windows Service code except that I could remove the various overrides required for the Windows Service interface (OnStart,OnStop,OnResume etc.). Otherwise the behavior and operation is very similar.In this application ASP.NET serves two purposes: It acts as the host for SignalR and provides the administration interface which allows remote management of the 'service'. I can start and stop the service remotely by shutting down the ApplicationScheduler very easily. I can also very easily feed stats from the queue out directly via a couple of Web requests or (as we do now) through the SignalR service.Registering a Background Object with ASP.NETNotice also the use of the HostingEnvironment.RegisterObject(). This function registers an object with ASP.NET to let it know that it's a background task that should be notified if the AppDomain shuts down. RegisterObject() requires an interface with a Stop() method that's fired and allows your code to respond to a shutdown request. Here's what the IRegisteredObject::Stop() method looks like on the launcher:public void Stop(bool immediate = false) { LogManager.Current.LogInfo("QueueManager Controller Stopped."); Controller.StopProcessing(); Controller.Dispose(); Thread.Sleep(1500); // give background threads some time HostingEnvironment.UnregisterObject(this); }Implementing IRegisterObject should help with reliability on AppDomain shutdowns. Thanks to Justin Van Patten for pointing this out to me on Twitter.RegisterObject() is not required but I would highly recommend implementing it on whatever object controls your background processing to all clean shutdowns when the AppDomain shuts down.Testing it outI'm still in the testing phase with this particular service to see if there are any side effects. But so far it doesn't look like it. With about 50 lines of code I was able to replace the Windows service startup to Web start up - everything else just worked as is. An honorable mention goes to SignalR 2.0's oWin hosting, because with the new oWin based hosting no code changes at all were required, merely a couple of configuration file settings and an assembly directive needed, to point at the SignalR startup class. Sweet!It also seems like SignalR is noticeably faster running inside of IIS compared to self-host. Startup feels faster because of the preload.Starting and Stopping the 'Service'Because the application is running as a Web Server, it's easy to have a Web interface for starting and stopping the services running inside of the service. For our queue manager the SignalR service and front monitoring app has a play and stop button for toggling the queue.If you want more administrative control and have it work more like a Windows Service you can also stop the application pool explicitly from the command line which would be equivalent to stopping and restarting a service.To start and stop from the command line you can use the IIS appCmd tool. To stop:> %windir%\system32\inetsrv\appcmd stop apppool /apppool.name:"Weblog"and to start> %windir%\system32\inetsrv\appcmd start apppool /apppool.name:"Weblog"Note that when you explicitly force the AppPool to stop running either in the UI (on the ApplicationPools page use Start/Stop) or via command line tools, the application pool will not auto-restart immediately. You have to manually start it back up.What's not to like?There are certainly a lot of benefits to running a background service in IIS, but… ASP.NET applications do have more overhead in terms of memory footprint and startup time is a little slower, but generally for server applications this is not a big deal. If the application is stable the service should fire up and stay running indefinitely. A lot of times this kind of service interface can simply be attached to an existing Web application, or if scalability requires be offloaded to its own Web server.Easier to work withBut the ultimate benefit here is that it's much easier to work with a Web app as opposed to a service. While developing I can simply turn off the auto-launch features and launch the service on demand through IIS simply by hitting a page on the site. If I want to shut down an IISRESET -stop will shut down the service easily enough. I can then attach a debugger anywhere I want and this works like any other ASP.NET application. Yes you end up on a background thread for debugging but Visual Studio handles that just fine and if you stay on a single thread this is no different than debugging any other code.SummaryUsing ASP.NET to run background service operations is probably not a super common scenario, but it probably should be something that is considered carefully when building services. Many applications have service like features and with the auto-start functionality of the Application Initialization module, it's easy to build this functionality into ASP.NET. Especially when combined with the notification features of SignalR it becomes very, very easy to create rich services that can also communicate their status easily to the outside world.Whether it's existing applications that need some background processing for scheduling related tasks, or whether you just create a separate site altogether just to host your service it's easy to do and you can leverage the same tool chain you're already using for other Web projects. If you have lots of service projects it's worth considering… give it some thought…© Rick Strahl, West Wind Technologies, 2005-2013Posted in ASP.NET  SignalR  IIS   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • ActiveMQ - "Cannot send, channel has already failed" every 2 seconds?

    - by quanta
    ActiveMQ 5.7.0 In the activemq.log, I'm seeing this exception every 2 seconds: 2013-11-05 13:00:52,374 | DEBUG | Transport Connection to: tcp://127.0.0.1:37501 failed: org.apache.activemq.transport.InactivityIOException: Cannot send, channel has already failed: tcp://127.0.0.1:37501 | org.apache.activemq.broker.TransportConnection.Transport | Async Exception Handler org.apache.activemq.transport.InactivityIOException: Cannot send, channel has already failed: tcp://127.0.0.1:37501 at org.apache.activemq.transport.AbstractInactivityMonitor.doOnewaySend(AbstractInactivityMonitor.java:282) at org.apache.activemq.transport.AbstractInactivityMonitor.oneway(AbstractInactivityMonitor.java:271) at org.apache.activemq.transport.TransportFilter.oneway(TransportFilter.java:85) at org.apache.activemq.transport.WireFormatNegotiator.oneway(WireFormatNegotiator.java:104) at org.apache.activemq.transport.MutexTransport.oneway(MutexTransport.java:68) at org.apache.activemq.broker.TransportConnection.dispatch(TransportConnection.java:1312) at org.apache.activemq.broker.TransportConnection.processDispatch(TransportConnection.java:838) at org.apache.activemq.broker.TransportConnection.iterate(TransportConnection.java:873) at org.apache.activemq.thread.PooledTaskRunner.runTask(PooledTaskRunner.java:129) at org.apache.activemq.thread.PooledTaskRunner$1.run(PooledTaskRunner.java:47) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at java.lang.Thread.run(Thread.java:662) Due to this keyword InactivityIOException, the first thing comes to my mind is InactivityMonitor, but the strange thing is MaxInactivityDuration=30000: 2013-11-05 13:11:02,672 | DEBUG | Sending: WireFormatInfo { version=9, properties={MaxFrameSize=9223372036854775807, CacheSize=1024, CacheEnabled=true, SizePrefixDisabled=false, MaxInactivityDurationInitalDelay=10000, TcpNoDelayEnabled=true, MaxInactivityDuration=30000, TightEncodingEnabled=true, StackTraceEnabled=true}, magic=[A,c,t,i,v,e,M,Q]} | org.apache.activemq.transport.WireFormatNegotiator | ActiveMQ BrokerService[localhost] Task-2 Moreover, I also didn't see something like this: No message received since last read check for ... or: Channel was inactive for too (30000) long Do a netstat, I see these connections in TIME_WAIT state: tcp 0 0 127.0.0.1:38545 127.0.0.1:61616 TIME_WAIT - tcp 0 0 127.0.0.1:38544 127.0.0.1:61616 TIME_WAIT - tcp 0 0 127.0.0.1:38522 127.0.0.1:61616 TIME_WAIT - Here're the output when running tcpdump: Internet Protocol Version 4, Src: 127.0.0.1 (127.0.0.1), Dst: 127.0.0.1 (127.0.0.1) Version: 4 Header length: 20 bytes Differentiated Services Field: 0x00 (DSCP 0x00: Default; ECN: 0x00: Not-ECT (Not ECN-Capable Transport)) 0000 00.. = Differentiated Services Codepoint: Default (0x00) .... ..00 = Explicit Congestion Notification: Not-ECT (Not ECN-Capable Transport) (0x00) Total Length: 296 Identification: 0x7b6a (31594) Flags: 0x02 (Don't Fragment) 0... .... = Reserved bit: Not set .1.. .... = Don't fragment: Set ..0. .... = More fragments: Not set Fragment offset: 0 Time to live: 64 Protocol: TCP (6) Header checksum: 0xc063 [correct] [Good: True] [Bad: False] Source: 127.0.0.1 (127.0.0.1) Destination: 127.0.0.1 (127.0.0.1) Transmission Control Protocol, Src Port: 61616 (61616), Dst Port: 54669 (54669), Seq: 1, Ack: 2, Len: 244 Source port: 61616 (61616) Destination port: 54669 (54669) [Stream index: 11] Sequence number: 1 (relative sequence number) [Next sequence number: 245 (relative sequence number)] Acknowledgement number: 2 (relative ack number) Header length: 32 bytes Flags: 0x018 (PSH, ACK) 000. .... .... = Reserved: Not set ...0 .... .... = Nonce: Not set .... 0... .... = Congestion Window Reduced (CWR): Not set .... .0.. .... = ECN-Echo: Not set .... ..0. .... = Urgent: Not set .... ...1 .... = Acknowledgement: Set .... .... 1... = Push: Set .... .... .0.. = Reset: Not set .... .... ..0. = Syn: Not set .... .... ...0 = Fin: Not set Window size value: 256 [Calculated window size: 32768] [Window size scaling factor: 128] Checksum: 0xff1c [validation disabled] [Good Checksum: False] [Bad Checksum: False] Options: (12 bytes) No-Operation (NOP) No-Operation (NOP) Timestamps: TSval 2304161892, TSecr 2304161891 Kind: Timestamp (8) Length: 10 Timestamp value: 2304161892 Timestamp echo reply: 2304161891 [SEQ/ACK analysis] [Bytes in flight: 244] Constrained Application Protocol, TID: 240, Length: 244 00.. .... = Version: 0 ..00 .... = Type: Confirmable (0) .... 0000 = Option Count: 0 Code: Unknown (0) Transaction ID: 240 Payload Content-Type: text/plain (default), Length: 240, offset: 4 Line-based text data: text/plain [truncated] \001ActiveMQ\000\000\000\t\001\000\000\000<DE>\000\000\000\t\000\fMaxFrameSize\006\177<FF><FF><FF><FF> <FF><FF><FF>\000\tCacheSize\005\000\000\004\000\000\fCacheEnabled\001\001\000\022SizePrefixDisabled\001\000\000 MaxInactivityDurationInitalDelay\006\ It is very likely a tcp port check. This is what I see when trying telnet from another host: 2013-11-05 16:12:41,071 | DEBUG | Transport Connection to: tcp://10.8.20.9:46775 failed: java.io.EOFException | org.apache.activemq.broker.TransportConnection.Transport | ActiveMQ Transport: tcp:///10.8.20.9:46775@61616 java.io.EOFException at java.io.DataInputStream.readInt(DataInputStream.java:375) at org.apache.activemq.openwire.OpenWireFormat.unmarshal(OpenWireFormat.java:275) at org.apache.activemq.transport.tcp.TcpTransport.readCommand(TcpTransport.java:229) at org.apache.activemq.transport.tcp.TcpTransport.doRun(TcpTransport.java:221) at org.apache.activemq.transport.tcp.TcpTransport.run(TcpTransport.java:204) at java.lang.Thread.run(Thread.java:662) 2013-11-05 16:12:41,071 | DEBUG | Transport Connection to: tcp://10.8.20.9:46775 failed: org.apache.activemq.transport.InactivityIOException: Cannot send, channel has already failed: tcp://10.8.20.9:46775 | org.apache.activemq.broker.TransportConnection.Transport | Async Exception Handler org.apache.activemq.transport.InactivityIOException: Cannot send, channel has already failed: tcp://10.8.20.9:46775 at org.apache.activemq.transport.AbstractInactivityMonitor.doOnewaySend(AbstractInactivityMonitor.java:282) at org.apache.activemq.transport.AbstractInactivityMonitor.oneway(AbstractInactivityMonitor.java:271) at org.apache.activemq.transport.TransportFilter.oneway(TransportFilter.java:85) at org.apache.activemq.transport.WireFormatNegotiator.oneway(WireFormatNegotiator.java:104) at org.apache.activemq.transport.MutexTransport.oneway(MutexTransport.java:68) at org.apache.activemq.broker.TransportConnection.dispatch(TransportConnection.java:1312) at org.apache.activemq.broker.TransportConnection.processDispatch(TransportConnection.java:838) at org.apache.activemq.broker.TransportConnection.iterate(TransportConnection.java:873) at org.apache.activemq.thread.PooledTaskRunner.runTask(PooledTaskRunner.java:129) at org.apache.activemq.thread.PooledTaskRunner$1.run(PooledTaskRunner.java:47) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at java.lang.Thread.run(Thread.java:662) 2013-11-05 16:12:41,071 | DEBUG | Unregistering MBean org.apache.activemq:BrokerName=localhost,Type=Connection,ConnectorName=ope nwire,ViewType=address,Name=tcp_//10.8.20.9_46775 | org.apache.activemq.broker.jmx.ManagementContext | ActiveMQ Transport: tcp:/ //10.8.20.9:46775@61616 2013-11-05 16:12:41,073 | DEBUG | Stopping connection: tcp://10.8.20.9:46775 | org.apache.activemq.broker.TransportConnection | ActiveMQ BrokerService[localhost] Task-5 2013-11-05 16:12:41,073 | DEBUG | Stopping transport tcp:///10.8.20.9:46775@61616 | org.apache.activemq.transport.tcp.TcpTranspo rt | ActiveMQ BrokerService[localhost] Task-5 2013-11-05 16:12:41,073 | DEBUG | Initialized TaskRunnerFactory[ActiveMQ Task] using ExecutorService: java.util.concurrent.Threa dPoolExecutor@23cc2a28 | org.apache.activemq.thread.TaskRunnerFactory | ActiveMQ BrokerService[localhost] Task-5 2013-11-05 16:12:41,074 | DEBUG | Closed socket Socket[addr=/10.8.20.9,port=46775,localport=61616] | org.apache.activemq.transpo rt.tcp.TcpTransport | ActiveMQ Task-1 2013-11-05 16:12:41,074 | DEBUG | Forcing shutdown of ExecutorService: java.util.concurrent.ThreadPoolExecutor@23cc2a28 | org.apache.activemq.util.ThreadPoolUtils | ActiveMQ BrokerService[localhost] Task-5 2013-11-05 16:12:41,074 | DEBUG | Stopped transport: tcp://10.8.20.9:46775 | org.apache.activemq.broker.TransportConnection | ActiveMQ BrokerService[localhost] Task-5 2013-11-05 16:12:41,074 | DEBUG | Connection Stopped: tcp://10.8.20.9:46775 | org.apache.activemq.broker.TransportConnection | ActiveMQ BrokerService[localhost] Task-5 2013-11-05 16:12:41,902 | DEBUG | Sending: WireFormatInfo { version=9, properties={MaxFrameSize=9223372036854775807, CacheSize=1024, CacheEnabled=true, SizePrefixDisabled=false, MaxInactivityDurationInitalDelay=10000, TcpNoDelayEnabled=true, MaxInactivityDuration=30000, TightEncodingEnabled=true, StackTraceEnabled=true}, magic=[A,c,t,i,v,e,M,Q]} | org.apache.activemq.transport.WireFormatNegotiator | ActiveMQ BrokerService[localhost] Task-5 So the question is: how can I find out the process that is trying to connect to my ActiveMQ (from localhost) every 2 seconds?

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  • Getting list of bluetooth devices nearby on iphone sdk

    - by Michael Cindric
    Hi Guys, I need to be able to search for all bluetooth devices nearby and just get there ids. I don't need to pair at all. I am using iphone 2.3 beta. Is this possible l have tried using GameKit and no luck does anyone know how to do this. BOOL result = NO; if (!session) { session = [[GKSession alloc] initWithSessionID:@"SCANNER" displayName:nil sessionMode:GKSessionModePeer]; self.session.delegate = self; [self.session setDataReceiveHandler:self withContext:nil]; self.session.available = YES; result = YES; } it dies on [self.session setDataReceiveHandler:self withContext:nil]; with the following error Scanner[42754:207] Error: 30500 -- Invalid parameter for -setDataReceiveHandler:withContext:. then ~ DNSServiceRegister callback: Ref=471fa40, Flags=2, ErrorType=0 name=00rusor1A..iPhone Simulator regtype=_q1eu29voete9jf._udp. domain=local.

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  • How to suppress Flash migration warnings (1090)

    - by aaaidan
    I get "migration issue" warnings when I use mouse/keyboard input handler names such as onMouseDown, onKeyUp, etc. These names are perfectly legal, but sensibly, we are now warned that their use is no longer automatic in ActionScript 3. I want to suppress these warnings, but without suppressing all other warnings, which I find useful. E.g., when I use code like this: protected override function onMouseDown(e:MouseEvent):void { I get an annoying warning like this: Warning: 1090: Migration issue: The onMouseDown event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0. You must first register this handler for the event using addEventListener ( 'mouseDown', callback_handler). There are flex compiler (mxmlc) flags which can suppress actionscript warnings, or all warnings, but I don't want that. That's to general. Ideally I could suppress a specific error/warning number (Warning #1090). Halp?

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  • AD Password About to Expire check problem with ASP.Net

    - by Vince
    Hello everyone, I am trying to write some code to check the AD password age during a user login and notify them of the 15 remaining days. I am using the ASP.Net code that I found on the Microsoft MSDN site and I managed to add a function that checks the if the account is set to change password at next login. The login and the change password at next login works great but I am having some problems with the check for the password age. This is the VB.Net code for the DLL file: Imports System Imports System.Text Imports System.Collections Imports System.DirectoryServices Imports System.DirectoryServices.AccountManagement Imports System.Reflection 'Needed by the Password Expiration Class Only -Vince Namespace FormsAuth Public Class LdapAuthentication Dim _path As String Dim _filterAttribute As String 'Code added for the password expiration added by Vince Private _domain As DirectoryEntry Private _passwordAge As TimeSpan = TimeSpan.MinValue Const UF_DONT_EXPIRE_PASSWD As Integer = &H10000 'Function added by Vince Public Sub New() Dim root As New DirectoryEntry("LDAP://rootDSE") root.AuthenticationType = AuthenticationTypes.Secure _domain = New DirectoryEntry("LDAP://" & root.Properties("defaultNamingContext")(0).ToString()) _domain.AuthenticationType = AuthenticationTypes.Secure End Sub 'Function added by Vince Public ReadOnly Property PasswordAge() As TimeSpan Get If _passwordAge = TimeSpan.MinValue Then Dim ldate As Long = LongFromLargeInteger(_domain.Properties("maxPwdAge")(0)) _passwordAge = TimeSpan.FromTicks(ldate) End If Return _passwordAge End Get End Property Public Sub New(ByVal path As String) _path = path End Sub 'Function added by Vince Public Function DoesUserHaveToChangePassword(ByVal userName As String) As Boolean Dim ctx As PrincipalContext = New PrincipalContext(System.DirectoryServices.AccountManagement.ContextType.Domain) Dim up = UserPrincipal.FindByIdentity(ctx, userName) Return (Not up.LastPasswordSet.HasValue) 'returns true if last password set has no value. End Function Public Function IsAuthenticated(ByVal domain As String, ByVal username As String, ByVal pwd As String) As Boolean Dim domainAndUsername As String = domain & "\" & username Dim entry As DirectoryEntry = New DirectoryEntry(_path, domainAndUsername, pwd) Try 'Bind to the native AdsObject to force authentication. Dim obj As Object = entry.NativeObject Dim search As DirectorySearcher = New DirectorySearcher(entry) search.Filter = "(SAMAccountName=" & username & ")" search.PropertiesToLoad.Add("cn") Dim result As SearchResult = search.FindOne() If (result Is Nothing) Then Return False End If 'Update the new path to the user in the directory. _path = result.Path _filterAttribute = CType(result.Properties("cn")(0), String) Catch ex As Exception Throw New Exception("Error authenticating user. " & ex.Message) End Try Return True End Function Public Function GetGroups() As String Dim search As DirectorySearcher = New DirectorySearcher(_path) search.Filter = "(cn=" & _filterAttribute & ")" search.PropertiesToLoad.Add("memberOf") Dim groupNames As StringBuilder = New StringBuilder() Try Dim result As SearchResult = search.FindOne() Dim propertyCount As Integer = result.Properties("memberOf").Count Dim dn As String Dim equalsIndex, commaIndex Dim propertyCounter As Integer For propertyCounter = 0 To propertyCount - 1 dn = CType(result.Properties("memberOf")(propertyCounter), String) equalsIndex = dn.IndexOf("=", 1) commaIndex = dn.IndexOf(",", 1) If (equalsIndex = -1) Then Return Nothing End If groupNames.Append(dn.Substring((equalsIndex + 1), (commaIndex - equalsIndex) - 1)) groupNames.Append("|") Next Catch ex As Exception Throw New Exception("Error obtaining group names. " & ex.Message) End Try Return groupNames.ToString() End Function 'Function added by Vince Public Function WhenExpires(ByVal username As String) As TimeSpan Dim ds As New DirectorySearcher(_domain) ds.Filter = [String].Format("(&(objectClass=user)(objectCategory=person)(sAMAccountName={0}))", username) Dim sr As SearchResult = FindOne(ds) Dim user As DirectoryEntry = sr.GetDirectoryEntry() Dim flags As Integer = CInt(user.Properties("userAccountControl").Value) If Convert.ToBoolean(flags And UF_DONT_EXPIRE_PASSWD) Then 'password never expires Return TimeSpan.MaxValue End If 'get when they last set their password Dim pwdLastSet As DateTime = DateTime.FromFileTime(LongFromLargeInteger(user.Properties("pwdLastSet").Value)) ' return pwdLastSet.Add(PasswordAge).Subtract(DateTime.Now); If pwdLastSet.Subtract(PasswordAge).CompareTo(DateTime.Now) > 0 Then Return pwdLastSet.Subtract(PasswordAge).Subtract(DateTime.Now) Else Return TimeSpan.MinValue 'already expired End If End Function 'Function added by Vince Private Function LongFromLargeInteger(ByVal largeInteger As Object) As Long Dim type As System.Type = largeInteger.[GetType]() Dim highPart As Integer = CInt(type.InvokeMember("HighPart", BindingFlags.GetProperty, Nothing, largeInteger, Nothing)) Dim lowPart As Integer = CInt(type.InvokeMember("LowPart", BindingFlags.GetProperty, Nothing, largeInteger, Nothing)) Return CLng(highPart) << 32 Or CUInt(lowPart) End Function 'Function added by Vince Private Function FindOne(ByVal searcher As DirectorySearcher) As SearchResult Dim sr As SearchResult = Nothing Dim src As SearchResultCollection = searcher.FindAll() If src.Count > 0 Then sr = src(0) End If src.Dispose() Return sr End Function End Class End Namespace And this is the Login.aspx page: sub Login_Click(sender as object,e as EventArgs) Dim adPath As String = "LDAP://DC=xxx,DC=com" 'Path to your LDAP directory server Dim adAuth As LdapAuthentication = New LdapAuthentication(adPath) Try If (True = adAuth.DoesUserHaveToChangePassword(txtUsername.Text)) Then Response.Redirect("passchange.htm") ElseIf (True = adAuth.IsAuthenticated(txtDomain.Text, txtUsername.Text, txtPassword.Text)) Then Dim groups As String = adAuth.GetGroups() 'Create the ticket, and add the groups. Dim isCookiePersistent As Boolean = chkPersist.Checked Dim authTicket As FormsAuthenticationTicket = New FormsAuthenticationTicket(1, _ txtUsername.Text, DateTime.Now, DateTime.Now.AddMinutes(60), isCookiePersistent, groups) 'Encrypt the ticket. Dim encryptedTicket As String = FormsAuthentication.Encrypt(authTicket) 'Create a cookie, and then add the encrypted ticket to the cookie as data. Dim authCookie As HttpCookie = New HttpCookie(FormsAuthentication.FormsCookieName, encryptedTicket) If (isCookiePersistent = True) Then authCookie.Expires = authTicket.Expiration End If 'Add the cookie to the outgoing cookies collection. Response.Cookies.Add(authCookie) 'Retrieve the password life Dim t As TimeSpan = adAuth.WhenExpires(txtUsername.Text) 'You can redirect now. If (passAge.Days = 90) Then errorLabel.Text = "Your password will expire in " & DateTime.Now.Subtract(t) 'errorLabel.Text = "This is" 'System.Threading.Thread.Sleep(5000) Response.Redirect("http://somepage.aspx") Else Response.Redirect(FormsAuthentication.GetRedirectUrl(txtUsername.Text, False)) End If Else errorLabel.Text = "Authentication did not succeed. Check user name and password." End If Catch ex As Exception errorLabel.Text = "Error authenticating. " & ex.Message End Try End Sub ` Every time I have this Dim t As TimeSpan = adAuth.WhenExpires(txtUsername.Text) enabled, I receive "Arithmetic operation resulted in an overflow." during the login and won't continue. What am I doing wrong? How can I correct this? Please help!! Thank you very much for any help in advance. Vince

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  • How to build 64-bit Python on OS X 10.6 -- ONLY 64 bit, no Universal nonsense

    - by ssteiner
    I just want to build this on my development machine -- the binary install from Python.org is still 32 bits and installing extensions (MySQLdb, for example) is driving me nuts with trying to figure out the proper flags for each and every extension. Clarification: I did NOT replace the system Python, I just installed the Python.org binary into its normal place at /Library/..., not /System/Library/.... Everything else seems to build 64 bit by default, and the default Python 2.6.1 was 64 bit (before I replaced it with the Python.org build figuring it was a direct replacement)` I just want a 64 bit only build that will run on my one machine without any cruft. Does anyone have a simple answer? Thanks much, [email protected]

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  • MP4 plays on Safari 4 (desktop) but not on Safari Mobile (iphone)

    - by deb
    I'm encoding the video with ffmpeg and displaying it using the HTML 5 video tag. It works fine on Firefox (i'm also providing a ogg version) and Safari 4. However, when I try to open it on the iphone I get a "Cannot Play Movie" error. Here is the ffmpeg command I'm using: ffmpeg -y -i movie.mov -acodec libfaac -ar 44100 -ab 96k -vcodec libx264 -vpre hq -level 41 -crf 20 -bufsize 20000k -maxrate 1500k -g 250 -s 320X200 -coder 1 -flags +loop -cmp +chroma -partitions +parti4x4+partp8x8+partb8x8 -flags2 +dct8x8+bpyramid -me_method umh -subq 7 -me_range 16 -keyint_min 25 -sc_threshold 40 -i_qfactor 0.71 -rc_eq 'blurCplx^(1-qComp)' -bf 16 -b_strategy 1 -bidir_refine 1 -refs 6 -deblockalpha 0 -deblockbeta 0 movie.mp4 I reduced the maxrate to 1500 because I read that if the bit rate is too high the iphone won't play the video, but still didn't work. I don't know where else to look... any ideas? Thanks in advance

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  • Request a user's roles in AD when caller is not in domain

    - by grootjans
    I would like to get a user's group memberships in an ActiveDirectory, without being in the domain. When I run this inside the domain, all is well. var context = new PrincipalContext(ContextType.Domain); var principal = UserPrincipal.FindByIdentity(context, IdentityType.Name, "administrator"); foreach (var authorizationGroup in principal.GetAuthorizationGroups()) { Console.WriteLine(authorizationGroup.Name); } However, when I run outside the domain, I have to specify the PrincipalContext lie this: var context = new PrincipalContext(ContextType.Domain, "10.0.1.255", "DC=test,DC=ad,DC=be", "administrator", "password"); When I run this code, I get an exception when I execute principal.GetAuthorizationGroups(). The exception I get is: System.DirectoryServices.AccountManagement.PrincipalOperationException: Information about the domain could not be retrieved (1355). at System.DirectoryServices.AccountManagement.Utils.GetDcName(String computerName, String domainName, String siteName, Int32 flags) at System.DirectoryServices.AccountManagement.ADStoreCtx.LoadDomainInfo() at System.DirectoryServices.AccountManagement.ADStoreCtx.get_DnsDomainName() at System.DirectoryServices.AccountManagement.ADStoreCtx.GetGroupsMemberOfAZ(Principal p) at System.DirectoryServices.AccountManagement.UserPrincipal.GetAuthorizationGroupsHelper() at System.DirectoryServices.AccountManagement.UserPrincipal.GetAuthorizationGroups()

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  • iPhone: Using static library in an application crashes the device but not the iphone simulator

    - by spin-docta
    I have a library I made, and now I want to utilize it in an application. I've believe I've properly linked to the library. Here are all the things I've done: Set the header search path Set other linker flags to "-ObjC" Added the static library xcode project Made sure the lib.a was listed as a framework target Added the library as a direct dependency Like I said in the title, I've successfully run the app with the static library in the simulator. Once I try testing the app using the device, it crashes the second it has to use a function from the library: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** +[NSDate firstOfCurrentMonth]: unrecognized selector sent to class 0x3841bb44' 2009-10-10 12:45:31.159 Basement[2372:207] Stack:

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  • C++ _beginthreadex in cygwin

    - by Hugh
    Hello all, I am aware that _beginthreadex is part of the MSCVRT functions and therefore not accessible via Cygwin/MinGW uintptr_t _beginthreadex( void *security, unsigned stack_size, unsigned ( __stdcall *start_address )( void * ), void *arglist, unsigned initflag, unsigned *thrdaddr ); However, _beginthreadex does call upon CreateThread(). HANDLE CreateThread( LPSECURITY_ATTRIBUTES secAttr, SIZE_T stackSize, LPTHREAD_START_ROUTINE threadFunc, LPVOID param, DWORD flags, LPDWORD threadID ); However, does anyone have a wrapper or a URL to a library that is compatible with Cygwin/WinGW. Or can offer some advice? As this is the last little piece of moving from VSutdio Project over to makefiles for Windows/Darwin/Linux. Thanks.

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  • nmake makefile, linking objects files in a subfolder

    - by Gauthier
    My makefile defines a link command: prod_link = $(LINK) $(LINK_FLAGS) -o$(PROD_OUT) $(PROD_OBJS) where $(PROD_OBJS) is a list of object files of the form: PROD_OBJS = objfile1.obj objfile2.obj objfile3.obj ... objfileN.obj Now the makefile itself is at the root of my project directory. It gets messy to have object and listing files at the root, I'd like to put them in a subfolder. Building and outputing the obj files to a subfolder works, I'm doing it with suffixes and inference: .s.obj: $(ASSEMBLY) $(FLAGS) $*.s -o Objects\$*.obj The problem is to pass the Objects folder to the link command. I tried: prod_link = $(LINK) $(LINK_FLAGS) -o$(PROD_OUT) Objects\$(PROD_OBJS) but only the first file in the list of object files gets the folder's name. How can I pass the Objects subfolder to all files of my list $(PROD_OBJS)? EDIT I tried also PROD_OBJS = $(patsubst %.ss,Object\%.obj, $(PROD_SRC)) but got: makefile(51) : fatal error U1000: syntax error : ')' missing in macro invocation Stop. This is quite strange...

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  • EWS connect to ExchangeServer authentication specifications

    - by dankyy1
    Hi all I'm connecting to ExchangeServer with username,password,doain properities(my code below) but what how to define server uses Kerberos,ntlm or basic authentication e.g? thnx xchangeServiceBinding binding = new ExchangeServiceBinding(); ServicePointManager.ServerCertificateValidationCallback = CertificateValidationCallBack; System.Net.WebProxy proxyObject = new System.Net.WebProxy(); proxyObject.Credentials = System.Net.CredentialCache.DefaultCredentials; if (string.IsNullOrEmpty(credentials.UserName) || string.IsNullOrEmpty(credentials.Password) || string.IsNullOrEmpty(credentials.Domain)) throw new ArgumentNullException("The Crediantial values could not be null or empty."); binding.Credentials = new NetworkCredential(credentials.UserName, credentials.Password, credentials.Domain); if (string.IsNullOrEmpty(serverURL)) throw new ArgumentNullException("The Exchange server Url could not be null or empty."); binding.Url = serverURL; binding.UseDefaultCredentials = true; binding.Proxy = proxyObject; //TO DO:take version over parameter..or configration!! binding.RequestServerVersionValue = new RequestServerVersion(); binding.RequestServerVersionValue.Version = (ExchangeVersionType)Enum.Parse(typeof(ExchangeVersionType), serverVersion);// ExchangeVersionType.Exchange2007_SP1;//.Exchange2010;

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