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  • Why does C qicksort function implementation works much slower (tape comparations, tape swapping) than bobble sort function?

    - by Artur Mustafin
    I'm going to implement a toy tape "mainframe" for a students, showing the quickness of "quicksort" class functions (recursive or not, does not really matters, due to the slow hardware, and well known stack reversal techniques) comparatively to the "bubblesort" function class, so, while I'm clear about the hardware implementation ans controllers, i guessed that quicksort function is much faster that other ones in terms of sequence, order and comparation distance (it is much faster to rewind the tape from the middle than from the very end, because of different speed of rewind). Unfortunately, this is not the true, this simple "bubble" code shows great improvements comparatively to the "quicksort" functions in terms of comparison distances, direction and number of comparisons and writes. So I have 3 questions: Does I have mistaken in my implememtation of quicksort function? Does I have mistaken in my implememtation of bubblesoft function? If not, why the "bubblesort" function is works much faster in (comparison and write operations) than "quicksort" function? I already have a "quicksort" function: void quicksort(float *a, long l, long r, const compare_function& compare) { long i=l, j=r, temp, m=(l+r)/2; if (l == r) return; if (l == r-1) { if (compare(a, l, r)) { swap(a, l, r); } return; } if (l < r-1) { while (1) { i = l; j = r; while (i < m && !compare(a, i, m)) i++; while (m < j && !compare(a, m, j)) j--; if (i >= j) { break; } swap(a, i, j); } if (l < m) quicksort(a, l, m, compare); if (m < r) quicksort(a, m, r, compare); return; } } and the kind of my own implememtation of the "bubblesort" function: void bubblesort(float *a, long l, long r, const compare_function& compare) { long i, j, k; if (l == r) { return; } if (l == r-1) { if (compare(a, l, r)) { swap(a, l, r); } return; } if (l < r-1) { while(l < r) { i = l; j = l; while (i < r) { i++; if (!compare(a, j, i)) { continue; } j = i; } if (l < j) { swap(a, l, j); } l++; i = r; k = r; while(l < i) { i--; if (!compare(a, i, k)) { continue; } k = i; } if (k < r) { swap(a, k, r); } r--; } return; } } I have used this sort functions in a test sample code, like this: #include <stdio.h> #include <stdlib.h> #include <math.h> #include <conio.h> long swap_count; long compare_count; typedef long (*compare_function)(float *, long, long ); typedef void (*sort_function)(float *, long , long , const compare_function& ); void init(float *, long ); void print(float *, long ); void sort(float *, long, const sort_function& ); void swap(float *a, long l, long r); long less(float *a, long l, long r); long greater(float *a, long l, long r); void bubblesort(float *, long , long , const compare_function& ); void quicksort(float *, long , long , const compare_function& ); void main() { int n; printf("n="); scanf("%d",&n); printf("\r\n"); long i; float *a = (float *)malloc(n*n*sizeof(float)); sort(a, n, &bubblesort); print(a, n); sort(a, n, &quicksort); print(a, n); free(a); } long less(float *a, long l, long r) { compare_count++; return *(a+l) < *(a+r) ? 1 : 0; } long greater(float *a, long l, long r) { compare_count++; return *(a+l) > *(a+r) ? 1 : 0; } void swap(float *a, long l, long r) { swap_count++; float temp; temp = *(a+l); *(a+l) = *(a+r); *(a+r) = temp; } float tg(float x) { return tan(x); } float ctg(float x) { return 1.0/tan(x); } void init(float *m,long n) { long i,j; for (i = 0; i < n; i++) { for (j=0; j< n; j++) { m[i + j*n] = tg(0.2*(i+1)) + ctg(0.3*(j+1)); } } } void print(float *m, long n) { long i, j; for(i = 0; i < n; i++) { for(j = 0; j < n; j++) { printf(" %5.1f", m[i + j*n]); } printf("\r\n"); } printf("\r\n"); } void sort(float *a, long n, const sort_function& sort) { long i, sort_compare = 0, sort_swap = 0; init(a,n); for(i = 0; i < n*n; i+=n) { if (fmod (i / n, 2) == 0) { compare_count = 0; swap_count = 0; sort(a, i, i+n-1, &less); if (swap_count == 0) { compare_count = 0; sort(a, i, i+n-1, &greater); } sort_compare += compare_count; sort_swap += swap_count; } } printf("compare=%ld\r\n", sort_compare); printf("swap=%ld\r\n", sort_swap); printf("\r\n"); }

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  • How to reverse items in WPF Datagrid?

    - by irf1x
    If i have DataGrid which looks like: Col 1 Col 2 ------- ------- 1 a 2 b 3 c ... ... n n Can the order be reversed easily without sorting? So that n is first, and 1 is last. I have custom sort implemented from this article, but sorting the same column twice in a row calls sorting function twice (which is slow), so just reversing the order should be faster and have the same effect.

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  • id vs class selection benchmark

    - by zaf
    Has anybody bench marked selecting elements with id's and class's from CSS and javascript? It would make sense that an element with an id is faster to select than if it had a class even if it was the only element with that class. Do I really need to be concerned?

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  • When should a uniform be used in shader programming?

    - by Phineas
    In a vertex shader, I calculate a vector using only uniforms. Therefore, the outcome of this calculation is the same for all instantiations of the vertex shader. Should I just do this calculation on the CPU and upload it as a uniform? What if I have ten such calculations? If I upload a lot of uniforms in this way, does CPU-GPU communication ever get so slow that recomputing such values in the vertex shader is actually faster?

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  • Python vs. Java performance (runtime speed)

    - by Bijan
    Ignoring all the characteristics of each languages and focusing SOLELY on speed, which language is better performance-wise? You'd think this would be a rather simple question to answer, but I haven't found a decent one. I'm aware that some types of operations may be faster with python, and vice-versa, but I cannot find any detailed information on this. Can anyone shed some light on the performance differences?

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  • Reasons for Parallel Extensions working slowly

    - by darja
    I am trying to make my calculating application faster by using Parallel Extensions. I am new in it, so I have just replaced the main foreach loop with Parallel.ForEach. But calculating became more slow. What can be common reasons for decreasing performance of parallel extensions? Thanks

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  • Android Performance Question : Many small apps or one big app?

    - by kunjaan
    I read this quote in one of the webpages: If you are writing a large application, consider dividing it into a suite of applications and services. Smaller applications load faster and use fewer resources. Making a suite of applications, content providers, and services makes your code more open to incorporation into other applications as described the "Use and be used" tip. Is this true? What is the thumb rule for the size of app?

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  • Does the order of arguments in a conditional statement affect execution time in php?

    - by dd0x
    Hi, As far as I know when writing a conditional statement in C such as the following: if ( some_function() == 100 && my_var == 5 ) { //do something } is slower to execute than if ( my_var == 5 && some_function() == 100 ) { //do something } because it's faster to execute the my_var == 5 rather than all of the code in the function ( because if my_var != 5, then the rest of the if statement would not even be executed )...so I am wondering if the same is true for conditional statements in PHP?

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  • Control statements in Haskell?

    - by Nathan
    I am just beginning Haskell, but from all the online tutorials I've found I can't seem to find if there is one accepted way to do a conditional control statement. I have seen if-else, guards, and pattern matching, but they all seem to accomplish the same thing. Is there one generally accepted/faster/more efficient way than the rest?

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  • Are there any examples/tutorials of using Spring 3.0 with Cassandra as a backend?

    - by zeroDivisible
    Hello, As I had written in title, I am trying to learn Spring 3.0 (I already know Django, Pylons and few simpler MVC frameworks) and try to use Cassandra as a backend for my web application. Are there any real world examples of doing this? Or maybe some tutorials? I know about the existence of documentation of both technologies, yet I am looking for something "faster" to read and get me rolling.

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  • Efficiently solving sparse matrices

    - by anon
    For solving spare matrices, in general, how big does the matrix have to be (as a rule of thumb) for methods like congraduate descent to be faster than brute force solvers (that do not take advantage o sparsity)?

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  • Swapping of columns in a file and remove duplicates

    - by LucaB
    Hi all i have a file like this: term1 term2 term3 term4 term2 term1 term5 term3 ..... ..... what i need to do is to remove duplicates in any order they appear, such as: term1 term2 and term2 term1 is a duplicate to me. It is a really long file, so I'm not sure what can be faster. Does anyone has an idea on how to do this? awk perhaps?

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  • single line vs multi-line CSS formatting

    - by pixeltocode
    hi...though it's debatable, i've heard majority of CSS developers prefer multi-line because of the ease at which a property can be found within the CSS file. But doesn't this make the CSS file bigger and less readable on the whole? I think single-line lets you scan the CSS file much faster. Any thoughts?

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  • Which is better: JNP or Corba?

    - by Juvinao
    Hello. I've try with EJB 3.0 and swing client and i've tried with glassfish and jboss as application server when i did use glassfish, the comunication is via corba. when i did use jboss, the comunication is via JNP. in my tests the JNP was faster than corba who has some like this?, and who could tell me which is better: JNP or Corba? and why? thanks

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  • Managed code (C#) vs Matlabs and C++ for speed

    - by dotnetdev
    Hi, I am about to start developing an edge detection system (once I've read through a couple of books, which I'm doing so at good speed), but one thing I am wondering is the speed of an app like Matlabs (which can compile code to C++) vs AFORGE.NET for edge detecton. Is unmanaged code generally faster? Thanks

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  • How to shift pixels of a pixmap efficient in Qt4

    - by stanleyxu2005
    Hello, I have implemented a marquee text widget using Qt4. I painted the text content onto a pixmap first. And then paint a portion of this pixmap onto a paint device by calling painter.drawTiledPixmap(offsetX, offsetY, myPixmap) My Imagination is that, Qt will fill the whole marquee text rectangle with the content from myPixmap. Is there a ever faster way, to shift all existing content to left by 1px and than fill the newly exposed 1px wide and N-px high area with the content from myPixmap?

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  • Detect winning game in nought and crosses

    - by Dennis
    I need to know the best way to detect a winning move in a game of noughts and crosses. Source code doesn't matter, I just need a example or something I can start with. The only thing I can come up with is to use loops and test every direction for every move a player makes, to search for e.g five in a row. Is there a faster and more efficient way?

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  • Why is this code's execution speed so different?

    - by Steve Watkins
    In Internet Explorer 7, this code executes consistently in 47 ms: function updateObjectValues() { $('.objects').html(12345678); // ~500 DIVs } however, this code executes consistently in 157 ms: function updateObjectValues() { $('.objects').html('12345678'); // ~500 DIVs } Passing a number is over 3x faster than a string. Why are these results so dramatically different? And, is there any way to help the performance of the string?

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  • vector's clear vs setsize

    - by SWKK
    I read on the net someplace that in a tight loop if you are clearing your vector repetitively, it might be better to use setsize as it might be faster. I am not sure about this. Anyone's got a definitive answer to this?

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  • SQLite vs MySQL

    - by Teifion
    SQLite is a flat-file database and MySQL is a normal database. That's great but I'm not sure which is faster where or better for what? What are the pros and cons of each option?

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  • SQL Server 2000: Why is this query w/ variables so slow vs w/o variables?

    - by William DiStefano
    I can't figure out why this query would be so slow with variables versus without them. I read some where that I need to enable "Dynamic Parameters" but I cannot find where to do this. DECLARE @BeginDate AS DATETIME ,@EndDate AS DATETIME SELECT @BeginDate = '2010-05-20' ,@EndDate = '2010-05-25' -- Fix date range to include time values SET @BeginDate = CONVERT(VARCHAR(10), ISNULL(@BeginDate, '01/01/1990'), 101) + ' 00:00' SET @EndDate = CONVERT(VARCHAR(10), ISNULL(@EndDate, '12/31/2099'), 101) + ' 23:59' SELECT * FROM claim c WHERE (c.Received_Date BETWEEN @BeginDate AND @EndDate) --this is much slower --(c.Received_Date BETWEEN '2010-05-20' AND '2010-05-25') --this is much faster

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