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  • Possible to pass parameters to a skin?

    - by nick
    I have 2 skins, almost identical, but differ in 1 small way that can be accounted for if I could pass a Boolean to the skin while assigning it to the host component (a button). <s:Button skinClass="MyBtnSkin" /> Is there a way while assigning the skin to the button, I could also pass a parameter to the skin somehow?

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  • bottom uicomponent does not receive mouse events

    - by firemonkey
    HI, I am sure this is very basic, however I am not able to find the solution. I have a base ShapeContainer(UIComponent). I add a uicomponent which has mouse down listener to ShapeContainer. the listener works great. When I add a simple sprite(draw square) on the ShapeContainer, The listener does not work any more. In the code, if I comment below lines, The event listener works fine. var square:Sprite = new Sprite(); square.graphics.lineStyle(4,0x00FF00); square.graphics.drawRect(0,0,20,20); square.mouseEnabled=false; shapeContainer.addChildAt(square,1); I have tried few things like, mouseenabled=false on top sprite. also tried to add addChildAt but non of them did any help. How can I draw a shape and also have the event listener work. enter code here protected function application1_creationCompleteHandler(event:FlexEvent):void { var shapeContainer:UIComponent = new UIComponent(); shapeContainer.x=100; shapeContainer.y=100; shapeContainer.width=200; shapeContainer.height=200; rawChildren.addChild(shapeContainer); var EventListenerShape:UIComponent = new UIComponent(); EventListenerShape.x=100; EventListenerShape.y=100; EventListenerShape.width=200;a EventListenerShape.height=200; EventListenerShape.graphics.clear(); EventListenerShape.graphics.beginFill(0xf1f1f1, 0.1); EventListenerShape.graphics.drawRoundRect(0, 0, 200, 200, 10, 10); EventListenerShape.alpha = 0; EventListenerShape.graphics.endFill(); EventListenerShape.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownfunc); shapeContainer.addChild(EventListenerShape); var square:Sprite = new Sprite(); square.graphics.lineStyle(4,0x00FF00); square.graphics.drawRect(0,0,20,20); square.mouseEnabled=false; shapeContainer.addChildAt(square,1); } private function mouseDownfunc(e:MouseEvent){ trace("mouse Down **"); }    ]]> </mx:Script> <mx:Canvas id="uic" width="100%" height="100%" backgroundColor="0xFFFFFF"> </mx:Canvas>

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  • Reduce unwanted noise

    - by Rajeev
    In the below code sometimes when microphone is not connected some noise is generated and the system just keeps on buzzing the same sound.Whats wrong with the code below and how to reduce the unwanted noise. Should i set myMic.setLoopBack(false) in the below code <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="300" height="100" creationComplete="init()"> <mx:Script> <![CDATA[ import mx.controls.Alert; import flash.net.NetStream; private var myMic:Microphone; private var recordingState:String = "idle"; private function init():void { myMic = Microphone.getMicrophone(); myMic.setSilenceLevel(0); myMic.rate = 44; myMic.gain = 100; myMic.setUseEchoSuppression(true); micLevel.visible = true; //Security.showSettings(SecurityPanel.MICROPHONE); myMic.setLoopBack(true); if (myMic != null) { myMic.setUseEchoSuppression(true); micLevel.setProgress(myMic.activityLevel, 100); addEventListener(Event.ENTER_FRAME, showMicLevel); //micLevel.setProgress(myMic.activityLevel, 100); } } private function showMicLevel(event:Event):void{ switch (recordingState){ case "idle" : micLevel.setProgress(myMic.activityLevel, 100); break; } } ]]> </mx:Script> <mx:ProgressBar x="0" y="36" mode="manual" id="micLevel" label="" labelPlacement="bottom" width="100" fontSize="10" fontWeight="normal"/> </mx:Application>

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  • Passing in **kwargs from Flex over PyAMF

    - by cookiecaper
    Anyone know if it is easily possible to send **kwargs over PyAMF from NetConnection.call()? I would like it. I could write a wrapper around the actual function and expose that and perform some parsing manually to determine the kwargs to pass in, but I don't want to do that. I will just use a normal argument list in that case.

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  • Why many "normal" string in my flashlog file

    - by randy
    I suddenly find that there are many "normal" trace in my file flashlog.txt (supposed at your Window's location:{SysDrive}:\Documents and Settings{yourName}\Application Data\Macromedia\Flash Player\Logs). normal normal normal normal normal normal 1/10/2011 15:32:13.008 [INFO] org.spicefactory.parsley.core.view.impl.DefaultViewManager Add view root: null/flash.display::Stage normal normal normal But when I run the application with the FlashBuilder, the logging in the consul page is ok, it doesn't include any "normal" String. I am very confused by this, I thought that the output of the flashlog.txt file should be the same as that of the consul of FlashBuilder.And I don't think I have added such a stupid trace in my code. The question is how can I find out where these "normal" trace come from and how to remove it. This problem is resolved by restarting the computer as suggested.

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  • How to do a comet long pulling with ActionScript3?

    - by Victor Lin
    I want to load data from my web server, I want it be the AJAX/Comet way, my web-server long holds the request, response it until something happened. Thus, I wrote some as3 code like this: private function load(): void { var request:URLRequest = new URLRequest(url); var variables:URLVariables = new URLVariables(); variables.tick = this.tick; request.data = variables; urlLoader = new URLLoader(request); urlLoader.addEventListener(Event.COMPLETE, onComplete); urlLoader.addEventListener(IOErrorEvent.IO_ERROR , onIOError); log.info("Loading info from {0}", request.url); } It works, if the waiting time is short, but however, it failed with IOError 2032, seems the waiting time is out. Here is the problem, how can I do a long-polling with as3 and avoid the timeout error? Thanks.

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  • AdvancedDataGrid dynamic text Value Coloring - ItemRenderer problem

    - by sri
    In my AdvancedDataGrid, I am adding dynamic values to cells by dragging a cell value to other cells. While copying, I am setting the value to listData and setting the Red color to the value in ItemRenderer. Everything is working fine, but when I scroll down/up, the values remains in the cells where thay are supposed to be(as I am setting to listData) but the coloring behaves wierd(as I am trying to set the color in ItemRenderer). I don't want to store the color of the value, but I should be able to see the dynamically created values in Red color. Is there a way, I can do this? Do I need to set the color to actual dataprovider object and then check in ItemRenderer? Can anyone help me with this? public class CustomItemRenderer extends AdvancedDataGridItemRenderer { private var _isDynamicValue:Boolean; .... .... //_isDynamicValue is set to true if the value is dynamic if(_isDynamicValue && listData.label) { setStyle("color", 0xFF0000); setStyle("fontWeight", "bold"); } else { setStyle("color", 0x000000); }

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  • How come this image won't resize to fit the sprite?

    - by George Edison
    I have this snippet of ActionScript code that is supposed to resize an image to fit the sprite: package { import flash.display.Sprite; import flash.display.Bitmap; import flash.events.Event; public class Main extends Sprite { [Embed(source = 'img.png')] private var TheImage:Class; public static const TheImageWidth:Number = 1300; public static const TheImageHeight:Number = 1300; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point var image:Bitmap = new TheImage(); addChild(image); image.scaleX = width / TheImageWidth; image.scaleY = height / TheImageHeight; } } } Why isn't it working?

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  • generic identifier

    - by Werner
    Hi, as I probably do not describe the problem in the right terms, I was not able to get an answer with google. Please excuse! In the following code, I would like to replace 'hardcoded' identifier COMMENT with the variable editedField. How to do that? var editedField:String = event.dataField; if (model.multipleProcessingData[i][editedInformationProductNO].COMMENT != null{ ... }

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  • Rewite (or hijack) an absolute URL request made from a flash (swf) file in a browser

    - by Pauli
    Is there a way to rewite (or hijack) an absolute URL request made from a flash (swf) file in a browser? Eg I have a flash application that is requesting http://example.com/myImage.png The code in the flash application cannot be changed but I want to be able to either use another flash or some javascript to write that URL as the image is beging requested - to something like example.com/myImage.png?u=123456

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  • Vertical ButtonBar buttons width

    - by user294702
    I am creating a vertical button bar with 3 buttons. How to I force the same width for all three buttons so it doesn't look like crap? <s:ButtonBar x="10" y="10" dataProvider="{viewstack1}" > <s:layout> <s:VerticalLayout gap="-1"/> </s:layout> </s:ButtonBar> <mx:ViewStack id="viewstack1" left="115" paddingRight="0" right="0" bottom="0" top="0"> <s:NavigatorContent label="ABC Products" width="100%" height="100%"><custom:Banner width="100%" height="100%"/></s:NavigatorContent> <s:NavigatorContent label="Btn Player" width="100%" height="100%"><custom:Player /></s:NavigatorContent> <s:NavigatorContent label="Btn Cleaner" width="100%" height="100%"><custom:Cleaner width="100%"/></s:NavigatorContent> </mx:ViewStack>

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  • TextArea being used as an itemEditor misbehaves when the enter key is pressed

    - by ChrisInCambo
    Hi, I have a TextArea inside an itemEditor component, the problem is that when typing in the TextArea if the enter key is pressed the itemEditor resets itself rather moving the caret to the next line as expected: <mx:List width="100%" editable="true" > <mx:dataProvider> <mx:ArrayCollection> <mx:Array> <mx:Object title="Stairway to Heaven" /> </mx:Array> </mx:ArrayCollection> </mx:dataProvider> <mx:itemRenderer> <mx:Component> <mx:Text height="100" text="{data.title}"/> </mx:Component> </mx:itemRenderer> <mx:itemEditor> <mx:Component> <mx:TextArea height="100" text="{data.title}"/> </mx:Component> </mx:itemEditor> </mx:List> </mx:Application> Could anyone advise how I can get around this strange behaviour and make the enter key behave as expected? Thanks, Chris

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  • Problems with listening an event in child object in Actionscript

    - by Raigomaru
    I have two classes. The first one (the starting class): package { import flash.display.Sprite; import flash.events.KeyboardEvent; import tetris.*; public class TetrisGame extends Sprite { private var _gameWell:Well; public function TetrisGame() { _gameWell = new Well(); addChild(_gameWell); } } } The second: package tetris { import flash.display.Sprite; import flash.events.KeyboardEvent; public class Well extends Sprite { public function Well() { super(); addEventListener(KeyboardEvent.KEY_DOWN, onKeyboard); } private function onKeyboard(event:KeyboardEvent):void { //some code is here } } } But when I press any buttons on my keyboard, the child class Well doesn't have any reaction. What's the problem?

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  • Problem in named destination

    - by Palanisamy
    hi, i want to give deep linking for named destination.. is that possible? i am using this tool : http://flexpaper.devaldi.com/ This tool is loading PDF from converting PDF to SWF using PDF2SWF(www.swftools.org) is there any way to get the named destination and give deep linking for the named destination..? Please help me. thanks in advance.. Palanisamy

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  • can not access MovieClip properties in flashDevelop

    - by numerical25
    I know there is something I am doing wrong. In my controls I have keydown events that control my hero. As of right now, I am trying to rotate my hero but he refuses to turn . Below is my Hero Class, my control class, and gameobject class. pretty much all the classes associate with the controls class. package com.Objects { import com.Objects.GameObject; /** * ... * @author Anthony Gordon */ [Embed(source='../../../bin/Assets.swf', symbol='OuterRim')] public class Hero extends GameObject { public function Hero() { } } } Here is my Controls class. This is the class where I am trying to rotate my hero but he doesnt. The keydown event does work cause I trace it. package com.Objects { import com.Objects.Hero; import flash.events.*; import flash.display.MovieClip; /** * ... * @author Anthony Gordon */ public class Controls extends GameObject { private var aKeyPress:Array; public var ship:Hero; public function Controls(ship:Hero) { this.ship = ship; IsDisplay = false; aKeyPress = new Array(); engine.sr.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener); engine.sr.addEventListener(KeyboardEvent.KEY_UP,keyUpListener); } private function keyDownListener(e:KeyboardEvent):void { //trace("down e.keyCode=" + e.keyCode); aKeyPress[e.keyCode] = true; trace(e.keyCode); } private function keyUpListener(e:KeyboardEvent):void { //trace("up e.keyCode=" + e.keyCode); aKeyPress[e.keyCode]=false; } override public function UpdateObject():void { Update(); } private function Update():void { if (aKeyPress[37])//Key press left ship.rotation += 3,trace(ship.rotation ); ///DOESNT ROtate }//End Controls } } Here is GameObject Class package com.Objects { import com.Objects.Engine; import com.Objects.IGameObject; import flash.display.MovieClip; /** * ... * @author Anthony Gordon */ public class GameObject extends MovieClip implements IGameObject { private var isdisplay:Boolean = true; private var garbage:Boolean; public static var engine:Engine; public var layer:Number = 0; public function GameObject() { } public function UpdateObject():void { } public function GarbageCollection():void { } public function set Garbage(garb:Boolean):void { garbage = garb; } public function get Garbage():Boolean { return garbage } public function get IsDisplay():Boolean { return isdisplay; } public function set IsDisplay(display:Boolean):void { isdisplay = display; } public function set Layer(l:Number):void { layer = l; } public function get Layer():Number { return layer } } }

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