Search Results

Search found 2563 results on 103 pages for 'flex addicted'.

Page 72/103 | < Previous Page | 68 69 70 71 72 73 74 75 76 77 78 79  | Next Page >

  • generic identifier

    - by Werner
    Hi, as I probably do not describe the problem in the right terms, I was not able to get an answer with google. Please excuse! In the following code, I would like to replace 'hardcoded' identifier COMMENT with the variable editedField. How to do that? var editedField:String = event.dataField; if (model.multipleProcessingData[i][editedInformationProductNO].COMMENT != null{ ... }

    Read the article

  • Transitioning from FlexBuilder 3 to FlashBuilder 4 ... there and back again.

    - by Robusto
    It's growing pains time again. Some of our stuff requires FlashBuilder 4 and some still requires FlexBuilder 3. Both are installed OK, and no projects use both IDEs. The trouble is, when I go back to work on a FlexBuilder 3 project it takes freakin' forever to build and I get weird errors like these: This doesn't seem to cause any identifiable problems except to throw up a modal dialog at various points in the build process, forcing user interaction. But I do notice that memory fills up fast in FB3 and generally FB3 starts behaving strangely and ultimately quits once it gets up over 700MB. This is only a temporary bridge situation until we get all projects into FB4, but "temporary" could mean weeks if not months. Does anyone have any advice for how to get through this bridge period? Is there anything I can do to make these two IDEs work and play well together? Failing that, does anyone know what "java.lang.String" is the "reason" for the problem? Does Eclipse have a resource bundle somewhere that is getting corrupted when i go back and forth between the two?

    Read the article

  • Passing in **kwargs from Flex over PyAMF

    - by cookiecaper
    Anyone know if it is easily possible to send **kwargs over PyAMF from NetConnection.call()? I would like it. I could write a wrapper around the actual function and expose that and perform some parsing manually to determine the kwargs to pass in, but I don't want to do that. I will just use a normal argument list in that case.

    Read the article

  • How to increse performance of raster scrolling on Mac ?

    - by Max
    I have a game with a big raster map Now we are using jpeg (4900x4200) And durring the game we need to scroll through this map. We use the following: Class Map extends mx.containers.Canvas and mx.controls.Image on it In constructor we have: public function Map() { super(); image.source = ResourceManager.interactiveManager.map;//big image addChild(image); ...... } for scrolling we are use: if(parentAsCanvas==null){ parentAsCanvas = (parent as Canvas); } parentAsCanvas.verticalScrollPosition = newX; parentAsCanvas.horizontalScrollPosition = newY; In windows, we have very good performance. In Linux and Mac in flashplayer we have a good performance too. But in browsers performance is quite slow! What can we do to resolve it?

    Read the article

  • bottom uicomponent does not receive mouse events

    - by firemonkey
    HI, I am sure this is very basic, however I am not able to find the solution. I have a base ShapeContainer(UIComponent). I add a uicomponent which has mouse down listener to ShapeContainer. the listener works great. When I add a simple sprite(draw square) on the ShapeContainer, The listener does not work any more. In the code, if I comment below lines, The event listener works fine. var square:Sprite = new Sprite(); square.graphics.lineStyle(4,0x00FF00); square.graphics.drawRect(0,0,20,20); square.mouseEnabled=false; shapeContainer.addChildAt(square,1); I have tried few things like, mouseenabled=false on top sprite. also tried to add addChildAt but non of them did any help. How can I draw a shape and also have the event listener work. enter code here protected function application1_creationCompleteHandler(event:FlexEvent):void { var shapeContainer:UIComponent = new UIComponent(); shapeContainer.x=100; shapeContainer.y=100; shapeContainer.width=200; shapeContainer.height=200; rawChildren.addChild(shapeContainer); var EventListenerShape:UIComponent = new UIComponent(); EventListenerShape.x=100; EventListenerShape.y=100; EventListenerShape.width=200;a EventListenerShape.height=200; EventListenerShape.graphics.clear(); EventListenerShape.graphics.beginFill(0xf1f1f1, 0.1); EventListenerShape.graphics.drawRoundRect(0, 0, 200, 200, 10, 10); EventListenerShape.alpha = 0; EventListenerShape.graphics.endFill(); EventListenerShape.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownfunc); shapeContainer.addChild(EventListenerShape); var square:Sprite = new Sprite(); square.graphics.lineStyle(4,0x00FF00); square.graphics.drawRect(0,0,20,20); square.mouseEnabled=false; shapeContainer.addChildAt(square,1); } private function mouseDownfunc(e:MouseEvent){ trace("mouse Down **"); }    ]]> </mx:Script> <mx:Canvas id="uic" width="100%" height="100%" backgroundColor="0xFFFFFF"> </mx:Canvas>

    Read the article

  • How to do a comet long pulling with ActionScript3?

    - by Victor Lin
    I want to load data from my web server, I want it be the AJAX/Comet way, my web-server long holds the request, response it until something happened. Thus, I wrote some as3 code like this: private function load(): void { var request:URLRequest = new URLRequest(url); var variables:URLVariables = new URLVariables(); variables.tick = this.tick; request.data = variables; urlLoader = new URLLoader(request); urlLoader.addEventListener(Event.COMPLETE, onComplete); urlLoader.addEventListener(IOErrorEvent.IO_ERROR , onIOError); log.info("Loading info from {0}", request.url); } It works, if the waiting time is short, but however, it failed with IOError 2032, seems the waiting time is out. Here is the problem, how can I do a long-polling with as3 and avoid the timeout error? Thanks.

    Read the article

  • TextArea being used as an itemEditor misbehaves when the enter key is pressed

    - by ChrisInCambo
    Hi, I have a TextArea inside an itemEditor component, the problem is that when typing in the TextArea if the enter key is pressed the itemEditor resets itself rather moving the caret to the next line as expected: <mx:List width="100%" editable="true" > <mx:dataProvider> <mx:ArrayCollection> <mx:Array> <mx:Object title="Stairway to Heaven" /> </mx:Array> </mx:ArrayCollection> </mx:dataProvider> <mx:itemRenderer> <mx:Component> <mx:Text height="100" text="{data.title}"/> </mx:Component> </mx:itemRenderer> <mx:itemEditor> <mx:Component> <mx:TextArea height="100" text="{data.title}"/> </mx:Component> </mx:itemEditor> </mx:List> </mx:Application> Could anyone advise how I can get around this strange behaviour and make the enter key behave as expected? Thanks, Chris

    Read the article

  • Vertical ButtonBar buttons width

    - by user294702
    I am creating a vertical button bar with 3 buttons. How to I force the same width for all three buttons so it doesn't look like crap? <s:ButtonBar x="10" y="10" dataProvider="{viewstack1}" > <s:layout> <s:VerticalLayout gap="-1"/> </s:layout> </s:ButtonBar> <mx:ViewStack id="viewstack1" left="115" paddingRight="0" right="0" bottom="0" top="0"> <s:NavigatorContent label="ABC Products" width="100%" height="100%"><custom:Banner width="100%" height="100%"/></s:NavigatorContent> <s:NavigatorContent label="Btn Player" width="100%" height="100%"><custom:Player /></s:NavigatorContent> <s:NavigatorContent label="Btn Cleaner" width="100%" height="100%"><custom:Cleaner width="100%"/></s:NavigatorContent> </mx:ViewStack>

    Read the article

  • flash game lags every 20 seg

    - by ZoserLock
    My game has delta time for frame independent movement, at 250 fps run perfectly smooth, but if i limit the fps to 60, the game slow down for a 2-4 seg every 20 seg aprox, even in small programs i have this same problem. no memory is created or released i comment everything i can and the problem persist thanks and sorry for my english

    Read the article

  • Problems with listening an event in child object in Actionscript

    - by Raigomaru
    I have two classes. The first one (the starting class): package { import flash.display.Sprite; import flash.events.KeyboardEvent; import tetris.*; public class TetrisGame extends Sprite { private var _gameWell:Well; public function TetrisGame() { _gameWell = new Well(); addChild(_gameWell); } } } The second: package tetris { import flash.display.Sprite; import flash.events.KeyboardEvent; public class Well extends Sprite { public function Well() { super(); addEventListener(KeyboardEvent.KEY_DOWN, onKeyboard); } private function onKeyboard(event:KeyboardEvent):void { //some code is here } } } But when I press any buttons on my keyboard, the child class Well doesn't have any reaction. What's the problem?

    Read the article

  • Reduce unwanted noise

    - by Rajeev
    In the below code sometimes when microphone is not connected some noise is generated and the system just keeps on buzzing the same sound.Whats wrong with the code below and how to reduce the unwanted noise. Should i set myMic.setLoopBack(false) in the below code <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="300" height="100" creationComplete="init()"> <mx:Script> <![CDATA[ import mx.controls.Alert; import flash.net.NetStream; private var myMic:Microphone; private var recordingState:String = "idle"; private function init():void { myMic = Microphone.getMicrophone(); myMic.setSilenceLevel(0); myMic.rate = 44; myMic.gain = 100; myMic.setUseEchoSuppression(true); micLevel.visible = true; //Security.showSettings(SecurityPanel.MICROPHONE); myMic.setLoopBack(true); if (myMic != null) { myMic.setUseEchoSuppression(true); micLevel.setProgress(myMic.activityLevel, 100); addEventListener(Event.ENTER_FRAME, showMicLevel); //micLevel.setProgress(myMic.activityLevel, 100); } } private function showMicLevel(event:Event):void{ switch (recordingState){ case "idle" : micLevel.setProgress(myMic.activityLevel, 100); break; } } ]]> </mx:Script> <mx:ProgressBar x="0" y="36" mode="manual" id="micLevel" label="" labelPlacement="bottom" width="100" fontSize="10" fontWeight="normal"/> </mx:Application>

    Read the article

  • Must I loop to search results for a specific value?

    - by tag
    I have a table in the database: name Opinion Tim Tim has an opinion John other random text Dan Dan's random text Al Al says something else I call this data and get it back in getRecords.lastResult To access John's opinion, I could use: getRecords.lastResult[1].opinion But that's only because I know that John is the second record (record 1), but this may change. So the right way is to search through the results to first find the record index for John, then access his opinion. My guess is I need some sort of a loop? Is there an easier way to search for John directly without a loop?

    Read the article

  • Compiling SWC file from FDT

    - by WillDonohoe
    Hi guys, I've made a library which I'd like to compile to an SWC file, I've tried to do this in FDT by choosing FDT AS3 Library as Run settings, but all I end up with is a 0kb .swc file. Does anybody know what I'm doing wrong? I can't find much when I google it either, if anybody has a quick walkthrough on how to do it saved in your bookmarks or something, that would be great! Many thanks, Will

    Read the article

  • How come this image won't resize to fit the sprite?

    - by George Edison
    I have this snippet of ActionScript code that is supposed to resize an image to fit the sprite: package { import flash.display.Sprite; import flash.display.Bitmap; import flash.events.Event; public class Main extends Sprite { [Embed(source = 'img.png')] private var TheImage:Class; public static const TheImageWidth:Number = 1300; public static const TheImageHeight:Number = 1300; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point var image:Bitmap = new TheImage(); addChild(image); image.scaleX = width / TheImageWidth; image.scaleY = height / TheImageHeight; } } } Why isn't it working?

    Read the article

  • Why many "normal" string in my flashlog file

    - by randy
    I suddenly find that there are many "normal" trace in my file flashlog.txt (supposed at your Window's location:{SysDrive}:\Documents and Settings{yourName}\Application Data\Macromedia\Flash Player\Logs). normal normal normal normal normal normal 1/10/2011 15:32:13.008 [INFO] org.spicefactory.parsley.core.view.impl.DefaultViewManager Add view root: null/flash.display::Stage normal normal normal But when I run the application with the FlashBuilder, the logging in the consul page is ok, it doesn't include any "normal" String. I am very confused by this, I thought that the output of the flashlog.txt file should be the same as that of the consul of FlashBuilder.And I don't think I have added such a stupid trace in my code. The question is how can I find out where these "normal" trace come from and how to remove it. This problem is resolved by restarting the computer as suggested.

    Read the article

  • Problem in named destination

    - by Palanisamy
    hi, i want to give deep linking for named destination.. is that possible? i am using this tool : http://flexpaper.devaldi.com/ This tool is loading PDF from converting PDF to SWF using PDF2SWF(www.swftools.org) is there any way to get the named destination and give deep linking for the named destination..? Please help me. thanks in advance.. Palanisamy

    Read the article

< Previous Page | 68 69 70 71 72 73 74 75 76 77 78 79  | Next Page >