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  • Dialog created after first becomes unresponsive unless created first?

    - by Justin Sterling
    After creating the initial dialog box that works perfectly fine, I create another dialog box when the Join Game button is pressed. The dialog box is created and show successfully, however I am unable to type in the edit box or even press or exit the dialog. Does anyone understand how to fix this or why it happens? I made sure the dialog box itself was not the problem by creating and displaying it from the main loop in the application. It worked fine when I created it that way. So why does it error when being created from another dialog? My code is below. This code is for the DLGPROC function that each dialog uses. #define WIN32_LEAN_AND_MEAN #include "Windows.h" #include ".\Controllers\Menu\MenuSystem.h" #include ".\Controllers\Game Controller\GameManager.h" #include ".\Controllers\Network\Network.h" #include "resource.h" #include "main.h" using namespace std; extern GameManager g; extern bool men; NET_Socket server; extern HWND d; HWND joinDlg; char ip[64]; void JoinMenu(){ joinDlg = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_GETADDRESSINFO), NULL, (DLGPROC)GameJoinDialogPrompt); SetFocus(joinDlg); // ShowWindow(joinDlg, SW_SHOW); ShowWindow(d, SW_HIDE); } LRESULT CALLBACK GameJoinDialogPrompt(HWND Dialogwindow, UINT Message, WPARAM wParam, LPARAM lParam){ switch(Message){ case WM_COMMAND:{ switch(LOWORD(wParam)){ case IDCONNECT:{ GetDlgItemText(joinDlg, IDC_IP, ip, 63); if(server.ConnectToServer(ip, 7890, NET_UDP) == NET_INVALID_SOCKET){ LogString("Failed to connect to server! IP: %s", ip); MessageBox(NULL, "Failed to connect!", "Error", MB_OK); ShowWindow(joinDlg, SW_SHOW); break; }   } LogString("Connected!"); break; case IDCANCEL: ShowWindow(d, SW_SHOW); ShowWindow(joinDlg, SW_HIDE); break; } break; } case WM_CLOSE: PostQuitMessage(0); break; } return 0; } LRESULT CALLBACK GameMainDialogPrompt(HWND Dialogwindow, UINT Message, WPARAM wParam, LPARAM lParam){ switch(Message){ case WM_PAINT:{ PAINTSTRUCT ps; RECT rect; HDC hdc = GetDC(Dialogwindow);    hdc = BeginPaint(Dialogwindow, &ps); GetClientRect (Dialogwindow, &rect); FillRect(hdc, &rect, CreateSolidBrush(RGB(0, 0, 0)));    EndPaint(Dialogwindow, &ps);    break;  } case WM_COMMAND:{ switch(LOWORD(wParam)){ case IDC_HOST: if(!NET_Initialize()){ break; } if(server.CreateServer(7890, NET_UDP) != 0){ MessageBox(NULL, "Failed to create server.", "Error!", MB_OK); PostQuitMessage(0); return -1; } ShowWindow(d, SW_HIDE); break; case IDC_JOIN:{ JoinMenu(); } break; case IDC_EXIT: PostQuitMessage(0); break; default: break; } break; } return 0; } } I call the first dialog using the below code void EnterMenu(){ // joinDlg = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_GETADDRESSINFO), g_hWnd, (DLGPROC)GameJoinDialogPrompt);// d = CreateDialog(g_hInstance, MAKEINTRESOURCE(IDD_SELECTMENU), g_hWnd, (DLGPROC)GameMainDialogPrompt); } The dialog boxes are not DISABLED by default, and they are visible by default. Everything is set to be active on creation and no code deactivates the items on the dialog or the dialog itself.

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  • map<string, vector<string>> reassignment of vector value

    - by user2950936
    I am trying to write a program that takes lines from an input file, sorts the lines into 'signatures' for the purpose of combining all words that are anagrams of each other. I have to use a map, storing the 'signatures' as the keys and storing all words that match those signatures into a vector of strings. Afterwards I must print all words that are anagrams of each other on the same line. Here is what I have so far: #include <iostream> #include <string> #include <algorithm> #include <map> #include <fstream> using namespace std; string signature(const string&); void printMap(const map<string, vector<string>>&); int main(){ string w1,sig1; vector<string> data; map<string, vector<string>> anagrams; map<string, vector<string>>::iterator it; ifstream myfile; myfile.open("words.txt"); while(getline(myfile, w1)) { sig1=signature(w1); anagrams[sig1]=data.push_back(w1); //to my understanding this should always work, } //either by inserting a new element/key or //by pushing back the new word into the vector<string> data //variable at index sig1, being told that the assignment operator //cannot be used in this way with these data types myfile.close(); printMap(anagrams); return 0; } string signature(const string& w) { string sig; sig=sort(w.begin(), w.end()); return sig; } void printMap(const map& m) { for(string s : m) { for(int i=0;i<m->second.size();i++) cout << m->second.at(); cout << endl; } } The first explanation is working, didn't know it was that simple! However now my print function is giving me: prob2.cc: In function âvoid printMap(const std::map<std::basic_string<char>, std::vector<std::basic_string<char> > >&)â: prob2.cc:43:36: error: cannot bind âstd::basic_ostream<char>::__ostream_type {aka std::basic_ostream<char>}â lvalue to âstd::basic_ostream<char>&&â In file included from /opt/centos/devtoolset-1.1/root/usr/lib/gcc/x86_64-redhat-linux/4.7.2/../../../../include/c++/4.7.2/iostream:40:0, Tried many variations and they always complain about binding void printMap(const map<string, vector<string>> &mymap) { for(auto &c : mymap) cout << c.first << endl << c.second << endl; }

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  • How can a wix custom action dll call be made to use the debug runtime via a merge module?

    - by Benj
    I'm trying to create a debug build with a corresponding debug installer for our product. I'm new to Wix so please forgive any naivety contained herein. The debug Dlls in my project are dependent on both the VS2008 and the VS2008SP1 debug runtimes. I've created a merge module feature in wix to bundle those runtimes with my installer. <Include xmlns="http://schemas.microsoft.com/wix/2006/wi"> <!-- Include our 'variables' file --> <!--<?include variables.wxi ?>--> <!--<Fragment>--> <DirectoryRef Id="TARGETDIR"> <!-- Always install the 32 bit ATL/CRT libraries, but only install the 64 bit ones on a 64 bit build --> <Merge Id="AtlFiles_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_ATL_x86.msm" DiskId="1" Language="1033"/> <Merge Id="AtlPolicy_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_ATL_x86.msm" DiskId="1" Language="1033"/> <Merge Id="CrtFiles_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_DebugCRT_x86.msm" DiskId="1" Language="1033"/> <Merge Id="CrtPolicy_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_DebugCRT_x86.msm" DiskId="1" Language="1033"/> <Merge Id="MfcFiles_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_DebugMFC_x86.msm" DiskId="1" Language="1033"/> <Merge Id="MfcPolicy_x86" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_DebugMFC_x86.msm" DiskId="1" Language="1033"/> <!-- If this is a 64 bit build, install the relevant modules --> <?if $(env.Platform) = "x64" ?> <Merge Id="AtlFiles_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_ATL_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="AtlPolicy_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_ATL_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="CrtFiles_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_DebugCRT_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="CrtPolicy_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_DebugCRT_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="MfcFiles_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\Microsoft_VC90_DebugMFC_x86_x64.msm" DiskId="1" Language="1033"/> <Merge Id="MfcPolicy_x64" SourceFile="$(env.CommonProgramFiles)\Merge Modules\policy_9_0_Microsoft_VC90_DebugMFC_x86_x64.msm" DiskId="1" Language="1033"/> <?endif?> </DirectoryRef> <Feature Id="MS2008_SP1_DbgRuntime" Title="VC2008 Debug Runtimes" AllowAdvertise="no" Display="hidden" Level="1"> <!-- 32 bit libraries --> <MergeRef Id="AtlFiles_x86"/> <MergeRef Id="AtlPolicy_x86"/> <MergeRef Id="CrtFiles_x86"/> <MergeRef Id="CrtPolicy_x86"/> <MergeRef Id="MfcFiles_x86"/> <MergeRef Id="MfcPolicy_x86"/> <!-- 64 bit libraries --> <?if $(env.Platform) = "x64" ?> <MergeRef Id="AtlFiles_x64"/> <MergeRef Id="AtlPolicy_x64"/> <MergeRef Id="CrtFiles_x64"/> <MergeRef Id="CrtPolicy_x64"/> <MergeRef Id="MfcFiles_x64"/> <MergeRef Id="MfcPolicy_x64"/> <?endif?> </Feature> <!--</Fragment>--> </Include> If I'm doing a debug build of the installer, I include that feature like so: <!-- The 'Feature' that contains the debug CRT/ATL libraries --> <?if $(var.Configuration) = "Debug"?> <?include ..\includes\MS2008_SP1_DbgRuntime.wxi?> <?endif?> The only problem is that my installer also includes a custom action which is also dependent on the debug runtime: <!-- Private key installer --> <Binary Id="InstallPrivateKey" SourceFile="..\InstallPrivateKey\win32\$(var.Configuration)\InstallPrivateKey.dll"></Binary> <CustomAction Id='InstallKey' BinaryKey='InstallPrivateKey' DllEntry='InstallPrivateKey'/> So how can I package the debug run time in such a way that the custom action also has access to it?

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  • Receiving Multicast Messages on a Multihomed Windows PC

    - by Basti
    I'm developing a diagnostic tool on a PC with several Network Interfaces based on multicast/udp. The user can select a NIC, the application creates sockets, binds them to this NIC and adds them to the specific multicast group. The sending of multicast messages works fine. However receiving of messages only succeeds if I bind the sockets to a specific NIC of my PC. It almost looks like as there is a 'default' NIC for receiving multicast messages in Windows which is always the first NIC returned by the GetAdapterInfo function. I monitored the network with Wireshark and discovered that the "IGMP Join Group" message isn't sent from the NIC I bound the socket at, but by this 'default' NIC. If I disable this NIC (or remove the network cable), the next NIC of the list returned by GetAdapterInfo is used for receiving multicast messages. I was successful to change this 'default' NIC by adding an additional entry to the routing table of my PC, but I don't think this is a good solution of the problem. The problem also occurs with the code appended below. The join group messages isn't sent via 192.168.52 but via a different NIC. // socket_tst.cpp : Defines the entry point for the console application. // #include tchar.h #include winsock2.h #include ws2ipdef.h #include IpHlpApi.h #include IpTypes.h #include stdio.h int _tmain(int argc, _TCHAR* argv[]) { WSADATA m_wsaData; SOCKET m_socket; sockaddr_in m_sockAdr; UINT16 m_port = 319; u_long m_interfaceAdr = inet_addr("192.168.1.52"); u_long m_multicastAdr = inet_addr("224.0.0.107"); int returnValue = WSAStartup(MAKEWORD(2,2), &m_wsaData); if (returnValue != S_OK) { return returnValue; } // Create sockets if (INVALID_SOCKET == (m_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP)) ) { return WSAGetLastError(); } int doreuseaddress = TRUE; if (setsockopt(m_socket,SOL_SOCKET,SO_REUSEADDR,(char*) &doreuseaddress,sizeof(doreuseaddress)) == SOCKET_ERROR) { return WSAGetLastError(); } // Configure socket addresses memset(&m_sockAdr,0,sizeof(m_sockAdr)); m_sockAdr.sin_family = AF_INET; m_sockAdr.sin_port = htons(m_port); m_sockAdr.sin_addr.s_addr = m_interfaceAdr; //bind sockets if ( bind( m_socket, (SOCKADDR*) &m_sockAdr, sizeof(m_sockAdr) ) == SOCKET_ERROR ) { return WSAGetLastError(); } // join multicast struct ip_mreq_source imr; memset(&imr,0,sizeof(imr)); imr.imr_multiaddr.s_addr = m_multicastAdr; // address of multicastgroup imr.imr_sourceaddr.s_addr = 0; // sourceaddress (not used) imr.imr_interface.s_addr = m_interfaceAdr; // interface address /* first join multicast group, then registerer selected interface as * multicast sending interface */ if( setsockopt( m_socket ,IPPROTO_IP ,IP_ADD_MEMBERSHIP ,(char*) &imr , sizeof(imr)) == SOCKET_ERROR) { return SOCKET_ERROR; } else { if( setsockopt(m_socket ,IPPROTO_IP ,IP_MULTICAST_IF ,(CHAR*)&imr.imr_interface.s_addr ,sizeof(&imr.imr_interface.s_addr)) == SOCKET_ERROR ) { return SOCKET_ERROR; } } printf("receiving msgs...\n"); while(1) { // get inputbuffer from socket int sock_return = SOCKET_ERROR; sockaddr_in socketAddress; char buffer[1500]; int addressLength = sizeof(socketAddress); sock_return = recvfrom(m_socket, (char*) &buffer, 1500, 0, (SOCKADDR*)&socketAddress, &addressLength ); if( sock_return == SOCKET_ERROR) { int wsa_error = WSAGetLastError(); return wsa_error; } else { printf("got message!\n"); } } return 0; } Thanks four your help!

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  • PHP database selection issue

    - by Citroenfris
    I'm in a bit of a pickle with freshening up my PHP a bit, it's been about 3 years since I last coded in PHP. Any insights are welcomed! I'll give you as much information as I possibly can to resolve this error so here goes! Files config.php database.php news.php BLnews.php index.php Includes config.php - news.php database.php - news.php news.php - BLnews.php BLnews.php - index.php Now the problem with my current code is that the database connection is being made but my database refuses to be selected. The query I have should work but due to my database not getting selected it's kind of annoying to get any data exchange going! database.php <?php class Database { //------------------------------------------- // Connects to the database //------------------------------------------- function connect() { if (isset($dbhost) && isset($dbuser) && isset($dbpass)) { $con = mysql_connect($dbhost, $dbuser, $dbpass) or die("Could not connect: " . mysql_error()); } }// end function connect function selectDB() { if (isset($dbname) && isset($con)) { $selected_db = mysql_select_db($dbname, $con) or die("Could not select test DB"); } } } // end class Database ?> News.php <?php // include the config file and database class include 'config.php'; include 'database.php'; ... ?> BLnews.php <?php // include the news class include 'news.php'; // create an instance of the Database class and call it $db $db = new Database; $db -> connect(); $db->selectDB(); class BLnews { function getNews() { $sql = "SELECT * FROM news"; if (isset($sql)) { $result = mysql_query($sql) or die("Could not execute query. Reason: " .mysql_error()); } return $result; } ?> index.php <?php ... include 'includes/BLnews.php'; $blNews = new BLnews(); $news = $blNews->getNews(); ?> ... <?php while($row = mysql_fetch_array($news)) { echo '<div class="post">'; echo '<h2><a href="#"> ' . $row["title"] .'</a></h2>'; echo '<p class="post-info">Posted by <a href="#"> </a> | <span class="date"> Posted on <a href="#">' . $row["date"] . '</a></span></p>'; echo $row["content"]; echo '</div>'; } ?> Well this is pretty much everything that should get the information going however due to the mysql_error in $result = mysql_query($sql) or die("Could not execute query. Reason: " .mysql_error()); I can see the error and it says: Could not execute query. Reason: No database selected I honestly have no idea why it would not work and I've been fiddling with it for quite some time now. Help is most welcomed and I thank you in advance! Greets Lemon

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  • hello-1.mod.c:14: warning: missing initializer (near initialization for '__this_module.arch.unw_sec_init')

    - by Sompom
    I am trying to write a module for an sbc1651. Since the device is ARM, this requires a cross-compile. As a start, I am trying to compile the "Hello Kernel" module found here. This compiles fine on my x86 development system, but when I try to cross-compile I get the below error. /home/developer/HelloKernel/hello-1.mod.c:14: warning: missing initializer /home/developer/HelloKernel/hello-1.mod.c:14: warning: (near initialization for '__this_module.arch.unw_sec_init') Since this is in the .mod.c file, which is autogenerated I have no idea what's going on. The mod.c file seems to be generated by the module.h file. As far as I can tell, the relevant parts are the same between my x86 system's module.h and the arm kernel header's module.h. Adding to my confusion, this problem is either not googleable (by me...) or hasn't happened to anyone before. Or I'm just doing something clueless that anyone with any sense wouldn't do. The cross-compiler I'm using was supplied by Freescale (I think). I suppose it could be a problem with the compiler. Would it be worth trying to build the toolchain myself? Obviously, since this is a warning, I could ignore it, but since it's so strange, I am worried about it, and would like to at least know the cause... Thanks very much, Sompom Here are the source files hello-1.mod.c #include <linux/module.h> #include <linux/vermagic.h> #include <linux/compiler.h> MODULE_INFO(vermagic, VERMAGIC_STRING); struct module __this_module __attribute__((section(".gnu.linkonce.this_module"))) = { .name = KBUILD_MODNAME, .init = init_module, #ifdef CONFIG_MODULE_UNLOAD .exit = cleanup_module, #endif .arch = MODULE_ARCH_INIT, }; static const struct modversion_info ____versions[] __used __attribute__((section("__versions"))) = { { 0x3972220f, "module_layout" }, { 0xefd6cf06, "__aeabi_unwind_cpp_pr0" }, { 0xea147363, "printk" }, }; static const char __module_depends[] __used __attribute__((section(".modinfo"))) = "depends="; hello-1.c (modified slightly from the given link) /* hello-1.c - The simplest kernel module. * * Copyright (C) 2001 by Peter Jay Salzman * * 08/02/2006 - Updated by Rodrigo Rubira Branco <[email protected]> */ /* Kernel Programming */ #ifndef MODULE #define MODULE #endif #ifndef LINUX #define LINUX #endif #ifndef __KERNEL__ #define __KERNEL__ #endif #include <linux/module.h> /* Needed by all modules */ #include <linux/kernel.h> /* Needed for KERN_ALERT */ static int hello_init_module(void) { printk(KERN_ALERT "Hello world 1.\n"); /* A non 0 return means init_module failed; module can't be loaded.*/ return 0; } static void hello_cleanup_module(void) { printk(KERN_ALERT "Goodbye world 1.\n"); } module_init(hello_init_module); module_exit(hello_cleanup_module); MODULE_LICENSE("GPL"); Makefile export ARCH:=arm export CCPREFIX:=/opt/freescale/usr/local/gcc-4.4.4-glibc-2.11.1-multilib-1.0/arm-fsl-linux-gnueabi/bin/arm-linux- export CROSS_COMPILE:=${CCPREFIX} TARGET := hello-1 WARN := -W -Wall -Wstrict-prototypes -Wmissing-prototypes -Wno-sign-compare -Wno-unused -Werror UNUSED_FLAGS := -std=c99 -pedantic EXTRA_CFLAGS := -O2 -DMODULE -D__KERNEL__ ${WARN} ${INCLUDE} KDIR ?= /home/developer/src/ltib-microsys/ltib/rpm/BUILD/linux-2.6.35.3 ifneq ($(KERNELRELEASE),) # kbuild part of makefile obj-m := $(TARGET).o else # normal makefile default: clean $(MAKE) -C $(KDIR) M=$$PWD .PHONY: clean clean: -rm built-in.o -rm $(TARGET).ko -rm $(TARGET).ko.unsigned -rm $(TARGET).mod.c -rm $(TARGET).mod.o -rm $(TARGET).o -rm modules.order -rm Module.symvers endif

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  • What am I doing wrong?, linking in C++

    - by Facon
    I'm trying to code a simple base64 encoder/decoder (to test my programming skill). I can compile it, but it doesn't link, I've this message error: C:\Documents and Settings\Facon\Escritoriog++ base64.o main.o -o prueba.exe main.o:main.cpp:(.text+0x24a): undefined reference to `Base64Encode(std::vector const&)' collect2: ld returned 1 exit status Compiler & Linker: Mingw32 3.4.5 SO: Windows XP This is my source code: base64.h: #ifndef BASE64_H #define BASE64_H #include <iostream> #include <vector> typedef unsigned char byte; std::string Base64Encode(const std::vector<byte> &array); std::vector<byte> Base64Decode(const std::string &array); #endif base64.cpp: #include "base64.h" std::string Base64Encode(std::vector<byte> &array) { const char *base64_table = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; const unsigned int size = array.size(); std::string output; for (unsigned int i = 0; (i < size); i++) { if ((size - i) > 3) { output.push_back(static_cast<char>(base64_table[array[i] >> 2])); output.push_back(static_cast<char>(base64_table[((array[i++] & 0x03) << 4) | ((array[i] & 0xF0) >> 4)])); output.push_back(static_cast<char>(base64_table[((array[i++] & 0x0F) << 2) | ((array[i] & 0xC0) >> 4)])); output.push_back(static_cast<char>(base64_table[array[i] & 0x3F])); } else if ((size - i) == 3) { output.push_back(static_cast<char>(base64_table[array[i] >> 2])); output.push_back(static_cast<char>(base64_table[((array[i++] & 0x03) << 4) | ((array[i] & 0xF0) >> 4)])); output.push_back(static_cast<char>(base64_table[(array[i] & 0x0F) << 2])); output.push_back(static_cast<char>('=')); } else if ((size - i) == 2) { output.push_back(static_cast<char>(base64_table[array[i] >> 2])); output.push_back(static_cast<char>(base64_table[(array[i] & 0x03) << 4])); output.push_back('='); output.push_back('='); } } return output; } std::vector<byte> Base64Decode(const std::string &array) // TODO { const char *base64_table = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; } main.cpp: #include <iostream> #include <vector> #include "base64.h" using namespace std; int main(int argc, char *argv[]) { const char* prueba = "sure."; vector<byte> texto; string codificado; for (unsigned int i = 0; (prueba[i] != 0); i++) { texto.push_back(prueba[i]); } codificado = Base64Encode(texto); cout << codificado; return 0; } PD: Sorry for my bad knowledge of English :P

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  • Dynamic loaded libraries and shared global symbols

    - by phlipsy
    Since I observed some strange behavior of global variables in my dynamically loaded libraries, I wrote the following test. At first we need a statically linked library: The header test.hpp #ifndef __BASE_HPP #define __BASE_HPP #include <iostream> class test { private: int value; public: test(int value) : value(value) { std::cout << "test::test(int) : value = " << value << std::endl; } ~test() { std::cout << "test::~test() : value = " << value << std::endl; } int get_value() const { return value; } void set_value(int new_value) { value = new_value; } }; extern test global_test; #endif // __BASE_HPP and the source test.cpp #include "base.hpp" test global_test = test(1); Then I wrote a dynamically loaded library: library.cpp #include "base.hpp" extern "C" { test* get_global_test() { return &global_test; } } and a client program loading this library: client.cpp #include <iostream> #include <dlfcn.h> #include "base.hpp" typedef test* get_global_test_t(); int main() { global_test.set_value(2); // global_test from libbase.a std::cout << "client: " << global_test.get_value() << std::endl; void* handle = dlopen("./liblibrary.so", RTLD_LAZY); if (handle == NULL) { std::cout << dlerror() << std::endl; return 1; } get_global_test_t* get_global_test = NULL; void* func = dlsym(handle, "get_global_test"); if (func == NULL) { std::cout << dlerror() << std::endl; return 1; } else get_global_test = reinterpret_cast<get_global_test_t*>(func); test* t = get_global_test(); // global_test from liblibrary.so std::cout << "liblibrary.so: " << t->get_value() << std::endl; std::cout << "client: " << global_test.get_value() << std::endl; dlclose(handle); return 0; } Now I compile the statically loaded library with g++ -Wall -g -c base.cpp ar rcs libbase.a base.o the dynamically loaded library g++ -Wall -g -fPIC -shared library.cpp libbase.a -o liblibrary.so and the client g++ -Wall -g -ldl client.cpp libbase.a -o client Now I observe: The client and the dynamically loaded library possess a different version of the variable global_test. But in my project I'm using cmake. The build script looks like this: CMAKE_MINIMUM_REQUIRED(VERSION 2.6) PROJECT(globaltest) ADD_LIBRARY(base STATIC base.cpp) ADD_LIBRARY(library MODULE library.cpp) TARGET_LINK_LIBRARIES(library base) ADD_EXECUTABLE(client client.cpp) TARGET_LINK_LIBRARIES(client base dl) analyzing the created makefiles I found that cmake builds the client with g++ -Wall -g -ldl -rdynamic client.cpp libbase.a -o client This ends up in a slightly different but fatal behavior: The global_test of the client and the dynamically loaded library are the same but will be destroyed two times at the end of the program. Am I using cmake in a wrong way? Is it possible that the client and the dynamically loaded library use the same global_test but without this double destruction problem?

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  • Split a Large File In C++

    - by wdow88
    Hey all, I'm trying to write a program that takes a large file (of any time) and splits it into many smaller "chunks". I think I have the basic idea down, but for some reason I cannot create a chunk size over 12,000 bites. I know there are a few solutions on google, etc. but I am more interested in learning what the origin of this limitation is then actually using the program to split files. //This file splits are larger into smaller files of a user inputted size. #include<iostream> #include<fstream> #include<string> #include<sstream> #include <direct.h> #include <stdlib.h> using namespace std; void GetCurrentPath(char* buffer) { _getcwd(buffer, _MAX_PATH); } int main() { // use the function to get the path char CurrentPath[_MAX_PATH]; GetCurrentPath(CurrentPath);//Get the current directory (used for displaying output) fstream bigFile; string filename; int partsize; cout << "Enter a file name: "; cin >> filename; //Recieve target file cout << "Enter the number of bites in each smaller file: "; cin >> partsize; //Recieve volume size bigFile.open(filename.c_str(),ios::in | ios::binary); bigFile.seekg(0, ios::end); // position get-ptr 0 bytes from end int size = bigFile.tellg(); // get-ptr position is now same as file size bigFile.seekg(0, ios::beg); // position get-ptr 0 bytes from beginning for (int i = 0; i <= (size / partsize); i++) { //Build File Name string partname = filename; //The original filename string charnum; //archive number stringstream out; //stringstream object out, used to build the archive name out << "." << i; charnum = out.str(); partname.append(charnum); //put the part name together //Write new file part fstream filePart; filePart.open(partname.c_str(),ios::out | ios::binary); //Open new file with the name built above //Check if near the end of file if (bigFile.tellg() < (size - (size%partsize))) { filePart.write(reinterpret_cast<char *>(&bigFile),partsize); //Write the selected amount to the file filePart.close(); //close file bigFile.seekg(partsize, ios::cur); //move pointer to next position to be written } //Changes the size of the last volume because it is the end of the file else { filePart.write(reinterpret_cast<char *>(&bigFile),(size%partsize)); //Write the selected amount to the file filePart.close(); //close file } cout << "File " << CurrentPath << partname << " produced" << endl; //display the progress of the split } bigFile.close(); cout << "Split Complete." << endl; return 0; } Any ideas? Thanks!

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  • User Input That Involves A ' ' Causes A Substring Out Of Range Error

    - by Greenhouse Gases
    Hi Stackoverflow people. You have already helped me quite a bit but near the end of writing this program I have somewhat of a bug. You see in order to read in city names with a space in from a text file I use a '/' that is then replaced by the program for a ' ' (and when the serializer runs the opposite happens for next time the program is run). The problem is when a user inputs a name too add, search for, or delete that contains a space, for instance 'New York' I get a Debug Assertion Error with a substring out of range expression. I have a feeling it's to do with my correctCase function, or setElementsNull that looks at the string until it experiences a null element in the array, however ' ' is not null so I'm not sure how to fix this and I'm going a bit insane. Any help would be much appreciated. Here is my code: // U08221.cpp : main project file. #include "stdafx.h" #include <_iostream> #include <_string> #include <_fstream> #include <_cmath> using namespace std; class locationNode { public: string nodeCityName; double nodeLati; double nodeLongi; locationNode* Next; locationNode(string nameOf, double lat, double lon) { this->nodeCityName = nameOf; this->nodeLati = lat; this->nodeLongi = lon; this->Next = NULL; } locationNode() // NULL constructor { } void swapProps(locationNode *node2) { locationNode place; place.nodeCityName = this->nodeCityName; place.nodeLati = this->nodeLati; place.nodeLongi = this->nodeLongi; this->nodeCityName = node2->nodeCityName; this->nodeLati = node2->nodeLati; this->nodeLongi = node2->nodeLongi; node2->nodeCityName = place.nodeCityName; node2->nodeLati = place.nodeLati; node2->nodeLongi = place.nodeLongi; } void modify(string name) { this->nodeCityName = name; } void modify(double latlon, int mod) { switch(mod) { case 2: this->nodeLati = latlon; break; case 3: this->nodeLongi = latlon; break; } } void correctCase() // Correct upper and lower case letters of input { int MAX_SIZE = 35; int firstLetVal = this->nodeCityName[0], letVal; int n = 1; // variable for name index from second letter onwards if((this->nodeCityName[0] >90) && (this->nodeCityName[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter this->nodeCityName[0] = firstLetVal; } while(this->nodeCityName[n] != NULL) { if((this->nodeCityName[n] >= 65) && (this->nodeCityName[n] <= 90)) { if(this->nodeCityName[n - 1] != 32) { letVal = this->nodeCityName[n] + 32; this->nodeCityName[n] = letVal; } } n++; } } }; Here is the main part of the program: // U08221.cpp : main project file. #include "stdafx.h" #include "Locations2.h" #include <_iostream> #include <_string> #include <_fstream> #include <_cmath> using namespace std; #define pi 3.14159265358979323846264338327950288 #define radius 6371 #define gig 1073741824 //size of a gigabyte in bytes int n = 0,x, locationCount = 0, MAX_SIZE = 35 , g = 0, i = 0, modKey = 0, xx; string cityNameInput, alter; char targetCity[35], skipKey = ' '; double lat1, lon1, lat2, lon2, dist, dummy, modVal, result; bool acceptedInput = false, match = false, nodeExists = false;// note: addLocation(), set to true to enable user input as opposed to txt file locationNode *temp, *temp2, *example, *seek, *bridge, *start_ptr = NULL; class Menu { int junction; public: /* Convert decimal degrees to radians */ public: void setElementsNull(char cityParam[]) { int y=0; while(cityParam[y] != NULL) { y++; } while(y < MAX_SIZE) { cityParam[y] = NULL; y++; } } void correctCase(string name) // Correct upper and lower case letters of input { int MAX_SIZE = 35; int firstLetVal = name[0], letVal; int n = 1; // variable for name index from second letter onwards if((name[0] >90) && (name[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter name[0] = firstLetVal; } while(name[n] != NULL) { if((name[n] >= 65) && (name[n] <= 90)) { letVal = name[n] + 32; name[n] = letVal; } n++; } for(n = 0; targetCity[n] != NULL; n++) { targetCity[n] = name[n]; } } bool nodeExistTest(char targetCity[]) // see if entry is present in the database { match = false; seek = start_ptr; int letters = 0, letters2 = 0, x = 0, y = 0; while(targetCity[y] != NULL) { letters2++; y++; } while(x <= locationCount) // locationCount is number of entries currently in list { y=0, letters = 0; while(seek->nodeCityName[y] != NULL) // count letters in the current name { letters++; y++; } if(letters == letters2) // same amount of letters in the name { y = 0; while(y <= letters) // compare each letter against one another { if(targetCity[y] == seek->nodeCityName[y]) { match = true; y++; } else { match = false; y = letters + 1; // no match, terminate comparison } } } if(match) { x = locationCount + 1; //found match so terminate loop } else{ if(seek->Next != NULL) { bridge = seek; seek = seek->Next; x++; } else { x = locationCount + 1; // end of list so terminate loop } } } return match; } double deg2rad(double deg) { return (deg * pi / 180); } /* Convert radians to decimal degrees */ double rad2deg(double rad) { return (rad * 180 / pi); } /* Do the calculation */ double distance(double lat1, double lon1, double lat2, double lon2, double dist) { dist = sin(deg2rad(lat1)) * sin(deg2rad(lat2)) + cos(deg2rad(lat1)) * cos(deg2rad(lat2)) * cos(deg2rad(lon1 - lon2)); dist = acos(dist); dist = rad2deg(dist); dist = (radius * pi * dist) / 180; return dist; } void serialise() { // Serialize to format that can be written to text file fstream outfile; outfile.open("locations.txt",ios::out); temp = start_ptr; do { for(xx = 0; temp->nodeCityName[xx] != NULL; xx++) { if(temp->nodeCityName[xx] == 32) { temp->nodeCityName[xx] = 47; } } outfile << endl << temp->nodeCityName<< " "; outfile<<temp->nodeLati<< " "; outfile<<temp->nodeLongi; temp = temp->Next; }while(temp != NULL); outfile.close(); } void sortList() // do this { int changes = 1; locationNode *node1, *node2; while(changes > 0) // while changes are still being made to the list execute { node1 = start_ptr; node2 = node1->Next; changes = 0; do { xx = 1; if(node1->nodeCityName[0] > node2->nodeCityName[0]) //compare first letter of name with next in list { node1->swapProps(node2); // should come after the next in the list changes++; } else if(node1->nodeCityName[0] == node2->nodeCityName[0]) // if same first letter { while(node1->nodeCityName[xx] == node2->nodeCityName[xx]) // check next letter of name { if((node1->nodeCityName[xx + 1] != NULL) && (node2->nodeCityName[xx + 1] != NULL)) // check next letter until not the same { xx++; } else break; } if(node1->nodeCityName[xx] > node2->nodeCityName[xx]) { node1->swapProps(node2); // should come after the next in the list changes++; } } node1 = node2; node2 = node2->Next; // move to next pair in list } while(node2 != NULL); } } void initialise() { cout << "Populating List..."; ifstream inputFile; inputFile.open ("locations.txt", ios::in); char inputName[35] = " "; double inputLati = 0, inputLongi = 0; //temp = new locationNode(inputName, inputLati, inputLongi); do { inputFile.get(inputName, 35, ' '); inputFile >> inputLati; inputFile >> inputLongi; if(inputName[0] == 10 || 13) //remove linefeed from input { for(int i = 0; inputName[i] != NULL; i++) { inputName[i] = inputName[i + 1]; } } for(xx = 0; inputName[xx] != NULL; xx++) { if(inputName[xx] == 47) // if it is a '/' { inputName[xx] = 32; // replace it for a space } } temp = new locationNode(inputName, inputLati, inputLongi); if(start_ptr == NULL){ // if list is currently empty, start_ptr will point to this node start_ptr = temp; } else { temp2 = start_ptr; // We know this is not NULL - list not empty! while (temp2->Next != NULL) { temp2 = temp2->Next; // Move to next link in chain until reach end of list } temp2->Next = temp; } ++locationCount; // increment counter for number of records in list } while(!inputFile.eof()); cout << "Successful!" << endl << "List contains: " << locationCount << " entries" << endl; inputFile.close(); cout << endl << "*******************************************************************" << endl << "DISTANCE CALCULATOR v2.0\tAuthors: Darius Hodaei, Joe Clifton" << endl; } void menuInput() { char menuChoice = ' '; while(menuChoice != 'Q') { // Menu if(skipKey != 'X') // This is set by case 'S' below if a searched term does not exist but wants to be added { cout << endl << "*******************************************************************" << endl; cout << "Please enter a choice for the menu..." << endl << endl; cout << "(P) To print out the list" << endl << "(O) To order the list alphabetically" << endl << "(A) To add a location" << endl << "(D) To delete a record" << endl << "(C) To calculate distance between two points" << endl << "(S) To search for a location in the list" << endl << "(M) To check memory usage" << endl << "(U) To update a record" << endl << "(Q) To quit" << endl; cout << endl << "*******************************************************************" << endl; cin >> menuChoice; if(menuChoice >= 97) { menuChoice = menuChoice - 32; // Turn the lower case letter into an upper case letter } } skipKey = ' '; //Reset skipKey so that it does not skip the menu switch(menuChoice) { case 'P': temp = start_ptr; // set temp to the start of the list do { if (temp == NULL) { cout << "You have reached the end of the database" << endl; } else { // Display details for what temp points to at that stage cout << "Location : " << temp->nodeCityName << endl; cout << "Latitude : " << temp->nodeLati << endl; cout << "Longitude : " << temp->nodeLongi << endl; cout << endl; // Move on to next locationNode if one exists temp = temp->Next; } } while (temp != NULL); break; case 'O': { sortList(); // pass by reference??? cout << "List reordered alphabetically" << endl; } break; case 'A': char cityName[35]; double lati, longi; cout << endl << "Enter the name of the location: "; cin >> cityName; for(xx = 0; cityName[xx] != NULL; xx++) { if(cityName[xx] == 47) // if it is a '/' { cityName[xx] = 32; // replace it for a space } } if(!nodeExistTest(cityName)) { cout << endl << "Please enter the latitude value for this location: "; cin >> lati; cout << endl << "Please enter the longitude value for this location: "; cin >> longi; cout << endl; temp = new locationNode(cityName, lati, longi); temp->correctCase(); //start_ptr allignment if(start_ptr == NULL){ // if list is currently empty, start_ptr will point to this node start_ptr = temp; } else { temp2 = start_ptr; // We know this is not NULL - list not empty! while (temp2->Next != NULL) { temp2 = temp2->Next; // Move to next link in chain until reach end of list } temp2->Next = temp; } ++locationCount; // increment counter for number of records in list cout << "Location sucessfully added to the database! There are " << locationCount << " location(s) stored" << endl; } else { cout << "Node is already present in the list and so cannot be added again" << endl; } break; case 'D': { junction = 0; locationNode *place; cout << "Enter the name of the city you wish to remove" << endl; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); for(xx = 0; targetCity[xx] != NULL; xx++) { if(targetCity[xx] == 47) { targetCity[xx] = 32; } } if(nodeExistTest(targetCity)) //if this node does exist { if(seek == start_ptr) // if it is the first in the list { junction = 1; } if(seek->Next == NULL) // if it is last in the list { junction = 2; } switch(junction) // will alter list accordingly dependant on where the searched for link is { case 1: start_ptr = start_ptr->Next; delete seek; --locationCount; break; case 2: place = seek; seek = bridge; seek->Next = NULL; delete place; --locationCount; break; default: bridge->Next = seek->Next; delete seek; --locationCount; break; } cout << endl << "Link deleted. There are now " << locationCount << " locations." << endl; } else { cout << "That entry does not currently exist" << endl << endl << endl; } } break; case 'C': { char city1[35], city2[35]; cout << "Enter the first city name" << endl; cin >> city1; setElementsNull(city1); correctCase(targetCity); if(nodeExistTest(city1)) { lat1 = seek->nodeLati; lon1 = seek->nodeLongi; cout << "Lati = " << seek->nodeLati << endl << "Longi = " << seek->nodeLongi << endl << endl; } cout << "Enter the second city name" << endl; cin >> city2; setElementsNull(city2); correctCase(targetCity); if(nodeExistTest(city2)) { lat2 = seek->nodeLati; lon2 = seek->nodeLongi; cout << "Lati = " << seek->nodeLati << endl << "Longi = " << seek->nodeLongi << endl << endl; } result = distance (lat1, lon1, lat2, lon2, dist); cout << "The distance between these two locations is " << result << " kilometres." << endl; } break; case 'S': { char choice; cout << "Enter search term..." << endl; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); if(nodeExistTest(targetCity)) { cout << "Latitude: " << seek->nodeLati << endl << "Longitude: " << seek->nodeLongi << endl; } else { cout << "Sorry, that city is not currently present in the list." << endl << "Would you like to add this city now Y/N?" << endl; cin >> choice; /*while(choice != ('Y' || 'N')) { cout << "Please enter a valid choice..." << endl; cin >> choice; }*/ switch(choice) { case 'Y': skipKey = 'X'; menuChoice = 'A'; break; case 'N': break; default : cout << "Invalid choice" << endl; break; } } break; } case 'M': { cout << "Locations currently stored: " << locationCount << endl << "Memory used for this: " << (sizeof(start_ptr) * locationCount) << " bytes" << endl << endl << "You can store " << ((gig - (sizeof(start_ptr) * locationCount)) / sizeof(start_ptr)) << " more locations" << endl ; break; } case 'U': { cout << "Enter the name of the Location you would like to update: "; cin >> targetCity; setElementsNull(targetCity); correctCase(targetCity); if(nodeExistTest(targetCity)) { cout << "Select (1) to alter City Name, (2) to alter Longitude, (3) to alter Latitude" << endl; cin >> modKey; switch(modKey) { case 1: cout << "Enter the new name: "; cin >> alter; cout << endl; seek->modify(alter); break; case 2: cout << "Enter the new latitude: "; cin >> modVal; cout << endl; seek->modify(modVal, modKey); break; case 3: cout << "Enter the new longitude: "; cin >> modVal; cout << endl; seek->modify(modVal, modKey); break; default: break; } } else cout << "Location not found" << endl; break; } } } } }; int main(array<System::String ^> ^args) { Menu mm; //mm.initialise(); mm.menuInput(); mm.serialise(); }

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  • Mismatch between the program and library build versions detected

    - by Alex Farber
    I built wxWidgets on Linux using this command: ../configure --enable-shared --disable-debug It see results of this build: /usr/local/lib/wx/config/gtk2-ansi-release-2.8 /usr/local/lib/wx/include/gtk2-ansi-release-2.8/wx/setup.h wx-config output: alex@alex-linux:~$ wx-config --list Default config is gtk2-ansi-release-2.8 Default config will be used for output Alternate matches: gtk2-ansi-debug-2.8 gtk2-ansi-debug-static-2.8 gtk2-ansi-release-static-2.8 alex@alex-linux:~$ wx-config --cppflags --release 2.8 -I/usr/local/lib/wx/include/gtk2-ansi-release-2.8 -I/usr/local/include/wx-2.8 -D_FILE_OFFSET_BITS=64 -D_LARGE_FILES -D__WXGTK__ alex@alex-linux:~$ wx-config --libs --release 2.8 -L/usr/local/lib -pthread -lwx_gtk2_richtext-2.8 -lwx_gtk2_aui-2.8 -lwx_gtk2_xrc-2.8 -lwx_gtk2_qa-2.8 -lwx_gtk2_html-2.8 -lwx_gtk2_adv-2.8 -lwx_gtk2_core-2.8 -lwx_base_xml-2.8 -lwx_base_net-2.8 -lwx_base-2.8 Now I am trying to build Hello wxWidgets program with Release version: g++ -I/usr/local/lib/wx/include/gtk2-ansi-release-2.8 -I/usr/local/include/wx-2.8 -D_FILE_OFFSET_BITS=64 -D_LARGE_FILES -D__WXGTK__ hello.cpp -o hello -L/usr/local/lib -pthread -lwx_gtk2_richtext-2.8 -lwx_gtk2_aui-2.8 -lwx_gtk2_xrc-2.8 -lwx_gtk2_qa-2.8 -lwx_gtk2_html-2.8 -lwx_gtk2_adv-2.8 -lwx_gtk2_core-2.8 -lwx_base_xml-2.8 -lwx_base_net-2.8 -lwx_base-2.8 It compiles and runs successfully on my computer. Program dependencies: ldd hello linux-gate.so.1 = (0x006ef000) libwx_gtk2_richtext-2.8.so.0 = /usr/local/lib/libwx_gtk2_richtext-2.8.so.0 (0x00253000) libwx_gtk2_aui-2.8.so.0 = /usr/local/lib/libwx_gtk2_aui-2.8.so.0 (0x005ff000) libwx_gtk2_xrc-2.8.so.0 = /usr/local/lib/libwx_gtk2_xrc-2.8.so.0 (0x00110000) libwx_gtk2_qa-2.8.so.0 = /usr/local/lib/libwx_gtk2_qa-2.8.so.0 (0x00a3c000) libwx_gtk2_html-2.8.so.0 = /usr/local/lib/libwx_gtk2_html-2.8.so.0 (0x0019d000) libwx_gtk2_adv-2.8.so.0 = /usr/local/lib/libwx_gtk2_adv-2.8.so.0 (0x00c18000) libwx_gtk2_core-2.8.so.0 = /usr/local/lib/libwx_gtk2_core-2.8.so.0 (0x00ef8000) libwx_base_xml-2.8.so.0 = /usr/local/lib/libwx_base_xml-2.8.so.0 (0x0047e000) libwx_base_net-2.8.so.0 = /usr/local/lib/libwx_base_net-2.8.so.0 (0x00353000) libwx_base-2.8.so.0 = /usr/local/lib/libwx_base-2.8.so.0 (0x006f0000) ... Now I want to execute this program on another computer without wxWidgets installed. I copy the program and all shared libraries to another computer: hello libwx_gtk2_core-2.8.so libwx_base-2.8.so libwx_gtk2_core-2.8.so.0 libwx_base-2.8.so.0 libwx_gtk2_core-2.8.so.0.6.0 libwx_base-2.8.so.0.6.0 libwx_gtk2_html-2.8.so libwx_base_net-2.8.so libwx_gtk2_html-2.8.so.0 libwx_base_net-2.8.so.0 libwx_gtk2_html-2.8.so.0.6.0 libwx_base_net-2.8.so.0.6.0 libwx_gtk2_qa-2.8.so libwx_base_xml-2.8.so libwx_gtk2_qa-2.8.so.0 libwx_base_xml-2.8.so.0 libwx_gtk2_qa-2.8.so.0.6.0 libwx_base_xml-2.8.so.0.6.0 libwx_gtk2_richtext-2.8.so libwx_gtk2_adv-2.8.so libwx_gtk2_richtext-2.8.so.0 libwx_gtk2_adv-2.8.so.0 libwx_gtk2_richtext-2.8.so.0.6.0 libwx_gtk2_adv-2.8.so.0.6.0 libwx_gtk2_xrc-2.8.so libwx_gtk2_aui-2.8.so libwx_gtk2_xrc-2.8.so.0 libwx_gtk2_aui-2.8.so.0 libwx_gtk2_xrc-2.8.so.0.6.0 libwx_gtk2_aui-2.8.so.0.6.0 And run it: LD_LIBRARY_PATH=. ./hello Result: Fatal Error: Mismatch between the program and library build versions detected. The library used 2.8 (debug,ANSI,compiler with C++ ABI 1002,wx containers,compatible with 2.6), and your program used 2.8 (no debug,ANSI,compiler with C++ ABI 1002,wx containers,compatible with 2.6). ./run.sh: line 1: 1810 Aborted LD_LIBRARY_PATH=. ./hello What is wrong?

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  • pthreads_setaffinity_np: Invalid argument?

    - by hahuang65
    I've managed to get my pthreads program sort of working. Basically I am trying to manually set the affinity of 4 threads such that thread 1 runs on CPU 1, thread 2 runs on CPU 2, thread 3 runs on CPU 3, and thread 4 runs on CPU 4. After compiling, my code works for a few threads but not others (seems like thread 1 never works) but running the same compiled program a couple of different times gives me different results. For example: hao@Gorax:~/Desktop$ ./a.out Thread 3 is running on CPU 3 pthread_setaffinity_np: Invalid argument Thread Thread 2 is running on CPU 2 hao@Gorax:~/Desktop$ ./a.out Thread 2 is running on CPU 2 pthread_setaffinity_np: Invalid argument pthread_setaffinity_np: Invalid argument Thread 3 is running on CPU 3 Thread 3 is running on CPU 3 hao@Gorax:~/Desktop$ ./a.out Thread 2 is running on CPU 2 pthread_setaffinity_np: Invalid argument Thread 4 is running on CPU 4 Thread 4 is running on CPU 4 hao@Gorax:~/Desktop$ ./a.out pthread_setaffinity_np: Invalid argument My question is "Why does this happen? Also, why does the message sometimes print twice?" Here is the code: #define _GNU_SOURCE #include <stdio.h> #include <pthread.h> #include <stdlib.h> #include <sched.h> #include <errno.h> #define handle_error_en(en, msg) \ do { errno = en; perror(msg); exit(EXIT_FAILURE); } while (0) void *thread_function(char *message) { int s, j, number; pthread_t thread; cpu_set_t cpuset; number = (int)message; thread = pthread_self(); CPU_SET(number, &cpuset); s = pthread_setaffinity_np(thread, sizeof(cpu_set_t), &cpuset); if (s != 0) { handle_error_en(s, "pthread_setaffinity_np"); } printf("Thread %d is running on CPU %d\n", number, sched_getcpu()); exit(EXIT_SUCCESS); } int main() { pthread_t thread1, thread2, thread3, thread4; int thread1Num = 1; int thread2Num = 2; int thread3Num = 3; int thread4Num = 4; int thread1Create, thread2Create, thread3Create, thread4Create, i, temp; thread1Create = pthread_create(&thread1, NULL, (void *)thread_function, (char *)thread1Num); thread2Create = pthread_create(&thread2, NULL, (void *)thread_function, (char *)thread2Num); thread3Create = pthread_create(&thread3, NULL, (void *)thread_function, (char *)thread3Num); thread4Create = pthread_create(&thread4, NULL, (void *)thread_function, (char *)thread4Num); pthread_join(thread1, NULL); pthread_join(thread2, NULL); pthread_join(thread3, NULL); pthread_join(thread4, NULL); return 0; }

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  • user generated / user specific functions

    - by pedalpete
    I'm looking for the most elegant and secure method to do the following. I have a calendar, and groups of users. Users can add events to specific days on the calendar, and specify how long each event lasts for. I've had a few requests from users to add the ability for them to define that events of a specific length include a break, of a certain amount of time, or require that a specific amount of time be left between events. For example, if event is 2 hours, include a 20min break. for each event, require 30 minutes before start of next event. The same group that has asked for an event of 2 hours to include a 20 min break, could also require that an event 3 hours include a 30 minute break. In the end, what the users are trying to get is an elapsed time excluding breaks calculated for them. Currently I provide them a total elapsed time, but they are looking for a running time. However, each of these requests is different for each group. Where one group may want a 30 minute break during a 2 hour event, and another may want only 10 minutes for each 3 hour event. I was kinda thinking I could write the functions into a php file per group, and then include that file and do the calculations via php and then return a calculated total to the user, but something about that doesn't sit right with me. Another option is to output the groups functions to javascript, and have it run client-side, as I'm already returning the duration of the event, but where the user is part of more than one group with different rules, this seems like it could get rather messy. I currently store the start and end time in the database, but no 'durations', and I don't think I should be storing the calculated totals in the db, because if a group decides to change their calculations, I'd need to change it throughout the db. Is there a better way of doing this? I would just store the variables in mysql, but I don't see how I can then say to mysql to calculate based on those variables. I'm REALLY lost here. Any suggestions? I'm hoping somebody has done something similar and can provide some insight into the best direction. If it helps, my table contains eventid, user, group, startDate, startTime, endDate, endTime, type The json for the event which I return to the user is {"eventid":"'.$eventId.'", "user":"'.$userId.'","group":"'.$groupId.'","type":"'.$type.'","startDate":".$startDate.'","startTime":"'.$startTime.'","endDate":"'.$endDate.'","endTime":"'.$endTime.'","durationLength":"'.$duration.'", "durationHrs":"'.$durationHrs.'"} where for example, duration length is 2.5 and duration hours is 2:30.

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  • Python, SWIG and other strange things

    - by wanderameise
    hey, I have a firmware for an USB module I can already control by visual C. Now I want to port this to python. for this I need the octopus library which is written in c. I found a file called octopus_wrap which was created by SWIG! then I found a makefile which says: python2.5: swig -python -outdir ./ ../octopus.i gcc -fPIC -c ../../liboctopus/src/octopus.c gcc -fPIC -c ../octopus_wrap.c -I /usr/include/python2.5 gcc -fPIC -shared octopus_wrap.o octopus.o /usr/lib/libusb.so -o _octopus.so python2.4: swig -python -outdir ./ ../octopus.i gcc -fPIC -c ../../liboctopus/src/octopus.c gcc -fPIC -c ../octopus_wrap.c -I /usr/include/python2.4 gcc -fPIC -shared octopus_wrap.o octopus.o /usr/lib/libusb.so -o _octopus.so win: gcc -fPIC -c ../../liboctopus/src/octopus.c -I /c/Programme/libusb-win32-device-bin-0.1.10.1/include gcc -fPIC -c octopus_wrap.c -I /c/Python25/libs -lpython25 -I/c/Python25/include -I /c/Programme/libusb-win32-device-bin-0.1.10.1/include gcc -fPIC -shared *.o -o _octopus.pyd -L/c/Python25/libs -lpython25 -lusb -L/c/Programme/libusb-win32-device-bin-0.1.10.1/lib/gcc clean: rm -f octopus* _octopus* install_python2.4: cp _octopus.so /usr/local/lib/python2.4/site-packages/ cp octopus.py /usr/local/lib/python2.4/site-packages/ install_python2.5: cp _octopus.so /usr/local/lib/python2.5/site-packages/ cp octopus.py /usr/local/lib/python2.5/site-packages/ I dont know how to handle this but as far as I can see octopus.py and _octopus.so are the resulting output files which are relevant to python right? luckily someone already did that and so I put those 2 files to my "python26/lib" folder (hope it doesnt matter if it´s python 2.5 or 2.6?!) So when working with the USB device the octopus.py is the library to work with! Importing this file makes several problems: >>> Traceback (most recent call last): File "C:\Users\ameise\My Dropbox\µC\AVR\OCTOPUS\octopususb-0.5\demos\python \blink_status.py", line 8, in <module> from octopus import * File "C:\Python26\lib\octopus.py", line 7, in <module> import _octopus ImportError: DLL load failed: module not found. and here´s the related line 7 : import _octopus So there´s a problem considering the .so file! What could be my next step? I know that´s a lot of confusing stuff but I hope anyone of you could bring some light in my mind! thy in advance

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  • FSM spellchecker

    - by Durell
    I would love to have a debugged copy of the finite state machine code below. I tried debugging but could not, all the machine has to do is to spell check the word "and",an equivalent program using case is welcomed. #include<cstdlib> #include<stdio.h> #include<string.h> #include<iostream> #include<string> using namespace std; char in_str; int n; void spell_check() { char data[256]; int i; FILE *in_file; in_file=fopen("C:\\Users\\mytorinna\\Desktop\\a.txt","r+"); while (!feof(in_file)) { for(i=0;i<256;i++) { fscanf(in_file,"%c",in_str); data[i]=in_str; } //n = strlen(in_str); //start(data); cout<<data; } } void start(char data) { // char next_char; //int i = 0; // for(i=0;i<256;i++) // if (n == 0) { if(data[i]="a") { state_A(); exit; } else { cout<<"I am comming"; } // cout<<"This is an empty string"; // exit();//do something here to terminate the program } } void state_A(int i) { if(in_str[i] == 'n') { i++; if(i<n) state_AN(i); else error(); } else error(); } void state_AN(int i) { if(in_str[i] == 'd') { if(i == n-1) cout<<" Your keyword spelling is correct"; else cout<<"Wrong keyword spelling"; } } int main() { spell_check(); system("pause"); return 0; }

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  • Is O_NONBLOCK being set a property of the file descriptor or underlying file?

    - by Daniel Trebbien
    From what I have been reading on The Open Group website on fcntl, open, read, and write, I get the impression that whether O_NONBLOCK is set on a file descriptor, and hence whether non-blocking I/O is used with the descriptor, should be a property of that file descriptor rather than the underlying file. Being a property of the file descriptor means, for example, that if I duplicate a file descriptor or open another descriptor to the same file, then I can use blocking I/O with one and non-blocking I/O with the other. Experimenting with a FIFO, however, it appears that it is not possible to have a blocking I/O descriptor and non-blocking I/O descriptor to the FIFO simultaneously (so whether O_NONBLOCK is set is a property of the underlying file [the FIFO]): #include <errno.h> #include <fcntl.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> int main(int argc, char **argv) { int fds[2]; if (pipe(fds) == -1) { fprintf(stderr, "`pipe` failed.\n"); return EXIT_FAILURE; } int fd0_dup = dup(fds[0]); if (fd0_dup <= STDERR_FILENO) { fprintf(stderr, "Failed to duplicate the read end\n"); return EXIT_FAILURE; } if (fds[0] == fd0_dup) { fprintf(stderr, "`fds[0]` should not equal `fd0_dup`.\n"); return EXIT_FAILURE; } if ((fcntl(fds[0], F_GETFL) & O_NONBLOCK)) { fprintf(stderr, "`fds[0]` should not have `O_NONBLOCK` set.\n"); return EXIT_FAILURE; } if (fcntl(fd0_dup, F_SETFL, fcntl(fd0_dup, F_GETFL) | O_NONBLOCK) == -1) { fprintf(stderr, "Failed to set `O_NONBLOCK` on `fd0_dup`\n"); return EXIT_FAILURE; } if ((fcntl(fds[0], F_GETFL) & O_NONBLOCK)) { fprintf(stderr, "`fds[0]` should still have `O_NONBLOCK` unset.\n"); return EXIT_FAILURE; // RETURNS HERE } char buf[1]; if (read(fd0_dup, buf, 1) != -1) { fprintf(stderr, "Expected `read` on `fd0_dup` to fail immediately\n"); return EXIT_FAILURE; } else if (errno != EAGAIN) { fprintf(stderr, "Expected `errno` to be `EAGAIN`\n"); return EXIT_FAILURE; } return EXIT_SUCCESS; } This leaves me thinking: is it ever possible to have a non-blocking I/O descriptor and blocking I/O descriptor to the same file and if so, does it depend on the type of file (regular file, FIFO, block special file, character special file, socket, etc.)?

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  • cannot retrieve effect.fx file

    - by numerical25
    I am having issues loading my effect.fx from directx. When I step into my application, my ID3D10Effect *m_pDefaultEffect; pointer remains empty. the address remains at 0x000000 below is my code #pragma once #include "stdafx.h" #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs D3DXMATRIX g_mtxWorld; D3DXMATRIX g_mtxView; D3DXMATRIX g_mtxProj; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; } }; below is the implementation bool RenderEngine::LoadEffects() { HRESULT hr; ID3D10Blob *pErrors = 0; // Create the default rendering effect hr = D3DX10CreateEffectFromFile(L"effect.fx", NULL, NULL, "fx_4_0", D3D10_SHADER_DEBUG, 0, m_pDevice, NULL, NULL, &m_pDefaultEffect, &pErrors, NULL); if(pErrors)// at this point, m_pDefaultEffect is still empty but pErrors returns data which means there is {//errors return false; //ends here } //m_pDefaultTechnique = m_pDefaultEffect->GetTechniqueByName("DefaultTechnique"); return true; } My directx Device does work. My effect.fx file is in the same folder as my solution files (.cpp and header files)

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  • Finite State Machine Spellchecker

    - by Durell
    I would love to have a debugged copy of the finite state machine code below. I tried debugging but could not, all the machine has to do is to spell check the word "and",an equivalent program using case is welcomed. #include<cstdlib> #include<stdio.h> #include<string.h> #include<iostream> #include<string> using namespace std; char in_str; int n; void spell_check() { char data[256]; int i; FILE *in_file; in_file=fopen("C:\\Users\\mytorinna\\Desktop\\a.txt","r+"); while (!feof(in_file)) { for(i=0;i<256;i++) { fscanf(in_file,"%c",in_str); data[i]=in_str; } //n = strlen(in_str); //start(data); cout<<data; } } void start(char data) { // char next_char; //int i = 0; // for(i=0;i<256;i++) // if (n == 0) { if(data[i]="a") { state_A(); exit; } else { cout<<"I am comming"; } // cout<<"This is an empty string"; // exit();//do something here to terminate the program } } void state_A(int i) { if(in_str[i] == 'n') { i++; if(i<n) state_AN(i); else error(); } else error(); } void state_AN(int i) { if(in_str[i] == 'd') { if(i == n-1) cout<<" Your keyword spelling is correct"; else cout<<"Wrong keyword spelling"; } } int main() { spell_check(); system("pause"); return 0; }

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  • why is this rails association loading individually after an eager load?

    - by codeman73
    I'm trying to avoid the N+1 queries problem with eager loading, but it's not working. The associated models are still being loaded individually. Here are the relevant ActiveRecords and their relationships: class Player < ActiveRecord::Base has_one :tableau end Class Tableau < ActiveRecord::Base belongs_to :player has_many :tableau_cards has_many :deck_cards, :through => :tableau_cards end Class TableauCard < ActiveRecord::Base belongs_to :tableau belongs_to :deck_card, :include => :card end class DeckCard < ActiveRecord::Base belongs_to :card has_many :tableaus, :through => :tableau_cards end class Card < ActiveRecord::Base has_many :deck_cards end and the query I'm using is inside this method of Player: def tableau_contains(card_id) self.tableau.tableau_cards = TableauCard.find :all, :include => [ {:deck_card => (:card)}], :conditions => ['tableau_cards.tableau_id = ?', self.tableau.id] contains = false for tableau_card in self.tableau.tableau_cards # my logic here, looking at attributes of the Card model, with # tableau_card.deck_card.card; # individual loads of related Card models related to tableau_card are done here end return contains end Does it have to do with scope? This tableau_contains method is down a few method calls in a larger loop, where I originally tried doing the eager loading because there are several places where these same objects are looped through and examined. Then I eventually tried the code as it is above, with the load just before the loop, and I'm still seeing the individual SELECT queries for Card inside the tableau_cards loop in the log. I can see the eager-loading query with the IN clause just before the tableau_cards loop as well. EDIT: additional info below with the larger, outer loop Here's the larger loop. It is inside an observer on after_save def after_save(pa) @game = Game.find(turn.game_id, :include => :goals) @game.players = Player.find :all, :include => [ {:tableau => (:tableau_cards)}, :player_goals ], :conditions => ['players.game_id =?', @game.id] for player in @game.players player.tableau.tableau_cards = TableauCard.find :all, :include => [ {:deck_card => (:card)}], :conditions => ['tableau_cards.tableau_id = ?', player.tableau.id] if(player.tableau_contains(card)) ... end end end

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  • parent process, and a child process..

    - by icelated
    I am trying to write a program that The parent process will take the arguments to main() and send the characters in them one at a time to the child process through a pipe (one call to write for each character). The child process will count the characters sent to it by the parent process and print out the number of characters it received from the parent. The child process should not use the arguments to main() in any way whatsoever. The child should return normally and not have the parent kill the child. Am i counting the arguments right? am i sending the arguments in one at a time, and am i reaping the child? #include <sys/wait.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <string.h> #define size = 100; int main(int argc, char *argv[]) { int i, count =0; int c; int fdest[2]; // for pipe pid_t pid; //process IDs char buffer[BUFSIZ]; if (pipe(fdest) < 0) /* attempt to create pipe */ perror( "pipe" ); if ((pid = fork()) < 0) /* attempt to create child / parent process */ { perror( "fork" ); } /* parent process */ else if (pid > 0) { close(fdest[0]); for (i=1; i < argc; ++i) { for (c=0; c < strlen(argv[i]); ++c) { write(fdest[1], &argv[i][c], 1); } } close(fdest[1]); wait(NULL); exit(0); } else { /* child Process */ close(fdest[1]); while (read(fdest[0], &buffer, 1) > 0) { count++; } printf("\nchild: counted %d characters\n", count); } wait(NULL); exit(0); }

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  • Variable lenght arguments in log4cxx LOG4CXX_ macros

    - by Horacio
    I am using log4cxx in a big C++ project but I really don't like how log4cxx handles multiple variables when logging: LOG4CXX_DEBUG(logger, "test " << var1 << " and " << var3 " and .....) I prefer using printf like variable length arguments: LOG4CXX_DEBUG(logger, "test %d and %d", var1, var3) So I implemented this small wrapper on top of log4cxx #include <string.h> #include <stdio.h> #include <stdarg.h> #include <log4cxx/logger.h> #include "log4cxx/basicconfigurator.h" const char * log_format(const char *fmt, ...); #define MYLOG_TRACE(logger, fmt, ...) LOG4CXX_TRACE(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_DEBUG(logger, fmt, ...) LOG4CXX_DEBUG(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_INFO(logger, fmt, ...) LOG4CXX_INFO(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_WARN(logger, fmt, ...) LOG4CXX_WARN(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_ERROR(logger, fmt, ...) LOG4CXX_ERROR(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_FATAL(logger, fmt, ...) LOG4CXX_FATAL(logger, log_format(fmt, ## __VA_ARGS__)) static log4cxx::LoggerPtr logger(log4cxx::Logger::getRootLogger()); int main(int argc, char **argv) { log4cxx::BasicConfigurator::configure(); MYLOG_INFO(logger, "Start "); MYLOG_WARN(logger, log_format("In running this in %d threads safe?", 1000)); MYLOG_INFO(logger, "End "); return 0; } const char *log_format(const char *fmt, ...) { va_list va; static char formatted[1024]; va_start(va, fmt); vsprintf(formatted, 1024, fmt, va); va_end(va); return formatted; } And this works perfectly but I know using that static variable (formatted) can become problematic if I start using threads and each thread logging to the same place. I am no expert in log4cxx so I was wondering if the LOG4CXX macros are handling concurrent thread access automatically? or do I have to implement some sort of locking around the log_format method? something that I wan't to avoid due to performance implications. Also I would like to ask why if I replace the vsprintf inside the log_format method with vsnprintf (that is more secure) then I get nothing printed? To compile and test this program (in Ubuntu) use : g++ -o loggertest loggertest.cpp -llog4cxx

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  • Problem compiling c++ in CodeGear

    - by Carlos
    I have written a C++ program for a University assignment. I used Netbeans 6.8 running on my Mac and the code runs smoothly, no warnings, errors or problems/bugs. However when compiling and running on a Windows computer using CodeGear RAD Studio 2009 (C++ Builder) am getting several errors. [BCC32 Error] main.cpp(51): E2094 'operator<<' not implemented in type 'ostream' for arguments of type 'string' [BCC32 Error] main.cpp(62): E2093 'operator==' not implemented in type 'string' for arguments of the same type [BCC32 Error] main.cpp(67): E2093 'operator==' not implemented in type 'string' for arguments of the same type [BCC32 Error] main.cpp(112): E2093 'operator==' not implemented in type 'string' for arguments of the same type [BCC32 Error] main.cpp(121): E2094 'operator<<' not implemented in type 'ostream' for arguments of type 'string' [BCC32 Error] main.cpp(130): E2093 'operator==' not implemented in type 'string' for arguments of the same type [BCC32 Error] main.cpp(133): E2094 'operator<<' not implemented in type 'ostream' for arguments of type 'string' [BCC32 Error] main.cpp(139): E2094 'operator<<' not implemented in type 'ostream' for arguments of type 'string' [BCC32 Error] main.cpp(153): E2094 'operator<<' not implemented in type 'fstream' for arguments of type 'string' [BCC32 Error] main.cpp(199): E2094 'operator>>' not implemented in type 'fstream' for arguments of type 'string' [BCC32 Error] main.cpp(219): E2094 'operator>>' not implemented in type 'istream' for arguments of type 'string' [BCC32 Error] main.cpp(231): E2094 'operator>>' not implemented in type 'istream' for arguments of type 'string' [BCC32 Error] main.cpp(240): E2094 'operator>>' not implemented in type 'istream' for arguments of type 'string' [BCC32 Error] main.cpp(262): E2094 'operator>>' not implemented in type 'istream' for arguments of type 'string' [BCC32 Error] main.cpp(264): E2094 'operator>>' not implemented in type 'istream' for arguments of type 'string' These are the header files am using #include <iostream> #include <fstream> #include <cmath> #include <stdio> #include <windows> //I added this one just to check and still does not work (I didnt have it on Netbeans/Mac) using namespace std; Any ideas what is producing the errors and how can I fix it?

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  • Generate MetaData with ANT

    - by Neil Foley
    I have a folder structure that contains multiple javascript files, each of these files need a standard piece of text at the top = //@include "includes.js" Each folder needs to contain a file named includes.js that has an include entry for each file in its directory and and entry for the include file in its parent directory. I'm trying to achive this using ant and its not going too well. So far I have the following, which does the job of inserting the header but not without actually moving or copying the file. I have heard people mentioning the <replace> task to do this but am a bit stumped. <?xml version="1.0" encoding="UTF-8"?> <project name="JavaContentAssist" default="start" basedir="."> <taskdef resource="net/sf/antcontrib/antcontrib.properties"> <classpath> <pathelement location="C:/dr_workspaces/Maven Repository/.m2/repository/ant-contrib/ant-contrib/20020829/ant-contrib-20020829.jar"/> </classpath> </taskdef> <target name="start"> <foreach target="strip" param="file"> <fileset dir="${basedir}"> <include name="**/*.js"/> <exclude name="**/includes.js"/> </fileset> </foreach> </target> <target name="strip"> <move file="${file}" tofile="${a_location}" overwrite="true"> <filterchain> <striplinecomments> <comment value="//@" /> </striplinecomments> <concatfilter prepend="${basedir}/header.txt"> </concatfilter> </filterchain> </move> </target> </project> As for the generation of the include files in the dir I'm not sure where to start at all. I'd appreciate if somebody could point me in the right direction.

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  • mem-leak freeing g_strdup

    - by Mike
    I'm trying to free g_strdup but I'm not sure what I'm doing wrong. Using valgrind --tool=memcheck --leak-check=yes ./a.out I keep getting: ==4506== 40 bytes in 10 blocks are definitely lost in loss record 2 of 9 ==4506== at 0x4024C1C: malloc (vg_replace_malloc.c:195) ==4506== by 0x40782E3: g_malloc (in /lib/libglib-2.0.so.0.2200.3) ==4506== by 0x4090CA8: g_strdup (in /lib/libglib-2.0.so.0.2200.3) ==4506== by 0x8048722: add_inv (dup.c:26) ==4506== by 0x80487E6: main (dup.c:47) ==4506== 504 bytes in 1 blocks are possibly lost in loss record 4 of 9 ==4506== at 0x4023E2E: memalign (vg_replace_malloc.c:532) ==4506== by 0x4023E8B: posix_memalign (vg_replace_malloc.c:660) ==4506== by 0x408D61D: ??? (in /lib/libglib-2.0.so.0.2200.3) ==4506== by 0x408E5AC: g_slice_alloc (in /lib/libglib-2.0.so.0.2200.3) ==4506== by 0x4061628: g_hash_table_new_full (in /lib/libglib-2.0.so.0.2200.3) ==4506== by 0x40616C7: g_hash_table_new (in /lib/libglib-2.0.so.0.2200.3) ==4506== by 0x8048795: main (dup.c:42) I've tried different ways to freed but no success so far. I'll appreciate any help. Thanks BTW: It compiles and runs fine. #include <stdio.h> #include <string.h> #include <stdlib.h> #include <glib.h> #include <stdint.h> struct s { char *data; }; static GHashTable *hashtable1; static GHashTable *hashtable2; static void add_inv(GHashTable *table, const char *key) { gpointer old_value, old_key; gint value; if(g_hash_table_lookup_extended(table,key, &old_key, &old_value)){ value = GPOINTER_TO_INT(old_value); value = value + 2; /*g_free (old_key);*/ } else { value = 5; } g_hash_table_replace(table, g_strdup(key), GINT_TO_POINTER(value)); } static void print_hash_kv (gpointer key, gpointer value, gpointer user_data){ gchar *k = (gchar *) key; gchar *h = (gchar *) value; printf("%s: %d \n",k, h); } int main(int argc, char *argv[]){ struct s t; t.data = "bar"; int i,j; hashtable1 = g_hash_table_new(g_str_hash, g_str_equal); hashtable2 = g_hash_table_new(g_str_hash, g_str_equal); for(i=0;i<10;i++){ add_inv(hashtable1, t.data); add_inv(hashtable2, t.data); } /*free(t.data);*/ /*free(t.data);*/ g_hash_table_foreach (hashtable1, print_hash_kv, NULL); g_hash_table_foreach (hashtable2, print_hash_kv, NULL); g_hash_table_destroy(hashtable1); g_hash_table_destroy(hashtable2); return 0; }

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  • breakpoint inside QComboBox subclass not working

    - by yan bellavance
    I have subclassed QComboBox to customize it for special needs. The subclass is used to promote QComboBoxes in a ui file from QtDesigner. Everything works except that when I put a break point in a slot, the program does not stop at the breakpoint. I do however know that it is being called from the result it generates. I checked other slots in my program and they work fine with breakpoints. Doing a clean and rebuild all did not fix it. What could be causing this and is there anything I can do about it? The slot in question is the only one in the subclass and is called "do_indexChanged()". You can find the slot on line 37 of the class header below and the signal-slot connection on line 10 of the class source file. CLASS HEADER: #ifndef WVQCOMBOBOX_H #define WVQCOMBOBOX_H #include <QWidget> #include <QObject> #include <QComboBox> #include <QVariant> class wvQComboBox : public QComboBox { Q_OBJECT //Q_PROPERTY(bool writeEnable READ writeEnable WRITE setWriteEnable) public: explicit wvQComboBox(QWidget *parent = 0); bool writeEnable() { return this->property("writeEnable").toBool(); } void setWriteEnable(const bool & writeEnable){ this->setProperty("writeEnable",writeEnable); } bool newValReady() { return this->property("newValReady").toBool(); } void setNewValReady(const bool & newValReady){ this->setProperty("newValReady",newValReady); } QString getNewVal(); int getNewValIndex(); int oldVal; //comboBox Index before user edit began private slots: void do_indexChanged(){ this->setWriteEnable(true); if(oldVal!=currentIndex()){ this->setNewValReady(true); oldVal=currentIndex(); } } protected: void focusInEvent ( QFocusEvent * event ); //void focusOutEvent ( QFocusEvent * event );//dont need because of currentIndexChanged(int) }; #endif // WVQCOMBOBOX_H #include "wvqcombobox.h" wvQComboBox::wvQComboBox(QWidget *parent) : QComboBox(parent) { this->setWriteEnable(true); this->setNewValReady(false); oldVal=this->currentIndex(); connect(this,SIGNAL(currentIndexChanged(int)),this,SLOT(do_indexChanged())); } void wvQComboBox::focusInEvent ( QFocusEvent * event ) { this->setWriteEnable(false); oldVal=this->currentIndex(); } QString wvQComboBox::getNewVal(){ setNewValReady(false); return this->currentText(); } int wvQComboBox::getNewValIndex(){ setNewValReady(false); return this->currentIndex(); }

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