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  • Can you use zero-width matching regex in String split?

    - by polygenelubricants
    System.out.println( Arrays.deepToString( "abc<def>ghi".split("(?:<)|(?:>)") ) ); This prints [abc, def, ghi], as if I had split on "<|>". I want it to print [abc, <def>, ghi]. Is there a way to work some regex magic to accomplish what I want here? Perhaps a simpler example: System.out.println( Arrays.deepToString( "Hello! Oh my!! Good bye!!".split("(?:!+)") ) ); This prints [Hello, Oh my, Good bye]. I want it to print [Hello!, Oh my!!, Good bye!!]. `.

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  • How to solve this problem with lists?

    - by osabri
    what i don't understand in my task here what kind of list i can use, and if it should have 2 attributes key and value ? or only value? with pointers to another node ofc the task: "design a function which create a list using input from the keyboard _ the prefered solution. Assume that some magic stops the input; so the length of a list is not known in advance.(alternative solution: a function which creates explicitly a fixed list. However, all other function can not assume any knowledge about the length of lists). Necessary utilities( additional functions to be created): a function which deallocates the memory used for lists and a function which prints the content of the list. let the element of lists contain a letter. Design a function which create a copy of such list. can't also understand the list line !!!!!???

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  • SDCC and malloc() - allocating much less memory than is available

    - by Duncan Bayne
    When I run compile this code with SDCC 3.1.0, and run it on an Amstrad CPC 464 (under emulation, with WinCPC 0.9.26 running on Wine): void _test_malloc() { long idx = 0; while (1) { if (malloc(5)) { printf("%ld\r\n", ++idx); } else { printf("done"); break; } } } ... it consistently taps out at 92 malloc()s. I make that 460 bytes, which leads me to a couple of questions: What is malloc() doing on this system? I was sort of hoping for an order of magnitude more storage even on a 64kB system The behaviour is consistent on 64kB systems and 128kB systems; do I have to perform some sort of magic to access the additional memory, like manual bank switching?

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  • Processing velocity-vectors during collision as neatly as possible

    - by DevEight
    Hello. I'm trying to create a good way to handle all possible collisions between two objects. Typically one will be moving and hitting the other, and should then "bounce" away. What I've done so far (I'm creating a typical game where you have a board and bounce a ball at bricks) is to check if the rectangles intersect and if they do, invert the Y-velocity. This is a really ugly and temporary solution that won't work in the long haul and since this is kind of processing is very common in games I'd really like to find a great way of doing this for future projects aswell. Any links or helpful info is appreciated. Below is what my collision-handling function looks like right now. protected void collision() { #region Boundaries if (bal.position.X + bal.velocity.X >= viewportRect.Width || bal.position.X + bal.velocity.X <= 0) { bal.velocity.X *= -1; } if (bal.position.Y + bal.velocity.Y <= 0) { bal.velocity.Y *= -1; } #endregion bal.rect = new Rectangle((int)bal.position.X+(int)bal.velocity.X-bal.sprite.Width/2, (int)bal.position.Y-bal.sprite.Height/2+(int)bal.velocity.Y, bal.sprite.Width, bal.sprite.Height); player.rect = new Rectangle((int)player.position.X-player.sprite.Width/2, (int)player.position.Y-player.sprite.Height/2, player.sprite.Width, player.sprite.Height); if (bal.rect.Intersects(player.rect)) { bal.position.Y = player.position.Y - player.sprite.Height / 2 - bal.sprite.Height / 2; if (player.position.X != player.prevPos.X) { bal.velocity.X -= (player.prevPos.X - player.position.X) / 2; } bal.velocity.Y *= -1; } foreach (Brick b in brickArray.list) { b.rect.X = Convert.ToInt32(b.position.X-b.sprite.Width/2); b.rect.Y = Convert.ToInt32(b.position.Y-b.sprite.Height/2); if (bal.rect.Intersects(b.rect)) { b.recieveHit(); bal.velocity.Y *= -1; } } brickArray.removeDead(); }

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  • MS SQL - Multi-Column substring matching

    - by hamlin11
    One of my clients is hooked on multi-column substring matching. I understand that Contains and FreeText search for words (and at least in the case of Contains, word prefixes). However, based upon my understanding of this MSDN book, neither of these nor their variants are capable of searching substrings. I have used LIKE rather extensively (Select * from A where A.B Like '%substr%') Sample table A: ID | Col1 | Col2 | Col3 | ------------------------------------- 1 | oklahoma | colorado | Utah | 2 | arkansas | colorado | oklahoma | 3 | florida | michigan | florida | ------------------------------------- The following code will give us row 1 and row 2: select * from A where Col1 like '%klah%' or Col2 like '%klah%' or Col3 like '%klah%' This is rather ugly, probably slow, and I just don't like it very much. Probably because the implementations that I'm dealing with have 10+ columns that need searched. The following may be a slight improvement as code readability goes, but as far as performance, we're still in the same ball park. select * from A where (Col1 + ' ' + Col2 + ' ' + Col3) like '%klah%' I have thought about simply adding insert, update, and delete triggers that simply add the concatenated version of the above columns into a separate table that shadows this table. Sample Shadow_Table: ID | searchtext | --------------------------------- 1 | oklahoma colorado Utah | 2 | arkansas colorado oklahoma | 3 | florida michigan florida | --------------------------------- This would allow us to perform the following query to search for '%klah%' select * from Shadow_Table where searchtext like '%klah%' I really don't like having to remember that this shadow table exists and that I'm supposed to use it when I am performing multi-column substring matching, but it probably yields pretty quick reads at the expense of write and storage space. My gut feeling tells me there there is an existing solution built into SQL Server 2008. However, I don't seem to be able to find anything other than research papers on the subject. Any help would be appreciated.

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  • Is recursion preferred compare to iteration in multicore era?

    - by prM
    Or say, do multicore CPUs process recursion faster than iteration? Or it simply depends on how one language runs on the machine? like c executes function calls with large cost, comparing to doing simple iterations. I had this question because one day I told one of my friend that recursion isn't any amazing magic that can speed up programs, and he told me that with multicore CPUs recursion can be faster than iteration. EDIT: If we consider the most recursion-loved situation (data structure, function call), is it even possible for recursion to be faster?

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  • Cleanup ActiveRecord field

    - by Beer Brother
    I have model Article it has field title with some text that may contain some "magic" patterns. In some cases i need to process text in title and other cases i don't, but in last case i need to get string w/o that patterns. For example i have title value like "Something **very** interesting" and when i call @article.title i need to get cleaned up string like "Something very interesting", but when i call @article.title_raw i need get original string. The problem also is that i have working application and i cannt do "revolution" but what way to go... -- Excuse me for my bad English.

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  • Lua: Random: Percentage

    - by jargl
    I'm creating a game and currently have to deal with some math.randomness. As I'm not that strong in Lua, how do you think Can you make an algorithm that uses math.random with a given percentage? I mean a function like this: function randomChance( chance ) -- Magic happens here -- Return either 0 or 1 based on the results of math.random end randomChance( 50 ) -- Like a 50-50 chance of "winning", should result in something like math.random( 1, 2 ) == 1 (?) randomChance(20) -- 20% chance to result in a 1 randomChance(0) -- Result always is 0 However I have no clue how to go on, and I completely suck at algorithms I hope you understood my bad explanation of what I'm trying to accomplish

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  • Finding the index of a list item in jQuery

    - by Tim Piele
    I have an unordered list of eight items. On page load the first five <li> have default thumbnail images in them and the 6th one has a 1px by 1px placeholder image with the ID of $('#last'). When a user inserts a new image it replaces the 'src' of $('#last') with their new image. It's not the most efficient way but it works. <ul> <li><img src="img1.png" /></li> <li><img src="img2.png" /></li> <li><img src="img3.png" /></li> <li><img src="img4.png" /></li> <li><img src="img5.png" /></li> <li><img src="1px.png" id="last"/></li> <li></li> <li></li> </ul> When the user adds a new image the ID of $('#last') is removed and I use each() to find the next empty <li> and insert the 1px by 1px image in it, with an ID of $('#last') so it is ready for the next image upload. At this point I need to get the index() of the <li> that now has the 1px by 1px image in it, whose ID is $('#last'), so that I can store the index in the session, so when a user comes back to the page the $('#last') ID is still set and ready to accept another image. How do I get the index of the <li> with that image in it, since it was set after page load? Is there a way to use delegate() or on() to get it? i.e. how do I get the index of an element that was set after page load?

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  • Shuffle Two NSMutableArray independently

    - by Superman
    I'm creating two NSMutableArray in my viewDidLoad, I add it in a NSMutableDictionary. When I tried shuffling it with one array, It is okay. But the problem is when Im shuffling two arrays independently its not working,somehow the indexes got mixed up. Here is my code for my array (I have two of these): self.items1 = [NSMutableArray new]; for(int i = 0; i <= 100; i++) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES); NSString *documentsDir = [paths objectAtIndex:0]; NSString *savedImagePath = [documentsDir stringByAppendingPathComponent:[NSString stringWithFormat:@"[Images%d.png", i]]; if([[NSFileManager defaultManager] fileExistsAtPath:savedImagePath]){ self.container = [[NSMutableDictionary alloc] init]; [container setObject:[UIImage imageWithContentsOfFile:savedImagePath] forKey:@"items1"]; [container setObject:[NSNumber numberWithInt:i] forKey:@"index1"]; [items1 addObject:container]; } } NSLog(@"Count : %d", [items1 count]); [items1 enumerateObjectsUsingBlock:^(id object, NSUInteger index, BOOL *stop) { NSLog(@"%@ images at index %d", object, index); }]; then my shuffle code(Which I tried duplicating for the other array,but not working also): srandom(time(NULL)); NSUInteger count = [items1 count]; for (NSUInteger i = 0; i < count; ++i) { int nElements = count - i; int n = (random() % nElements) + i; [items1 exchangeObjectAtIndex:i withObjectAtIndex:n]; } How am I going to shuffle it using above code (or if you have other suggestions) with two arrays? Thanks My other problem is when I tries subclassing the class for the shuffle method or either use the above code, their index mixed. For example: Object: apple, ball, carrots, dog Indexes: 1 2 3 4 but in my View when shuffled: Object: carrots, apple, dog, balle Indexes: 2 4 1 3

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  • C#: why Base class is allowed to implement an interface contract without inheriting from it?

    - by etarassov
    I've stumbled upon this "feature" of C# - the base class that implements interface methods does not have to derive from it. Example: public interface IContract { void Func(); } // Note that Base does **not** derive from IContract public abstract class Base { public void Func() { Console.WriteLine("Base.Func"); } } // Note that Derived does *not* provide implementation for IContract public class Derived : Base, IContract { } What happens is that Derived magically picks-up a public method Base.Func and decides that it will implement IContract.Func. What is the reason behind this magic? IMHO: this "quasi-implementation" feature is very-unintuitive and make code-inspection much harder. What do you think?

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  • jQuery slider widget background -- change dynamicaly

    - by publicRavi
    I use a custom background for my slider by overriding the CSS: .ui-widget-content {background: transparent url(../img/bg.png) no-repeat;} Slider's behavior is controlled by: $(document).ready(function() { $(".myslider5").slider({ animate: "true", step: 1, min: -1950, max: 1950, value: 0, slide: function(event, ui) { // magic happens here } }); There is a need for me to use 2 different classes for my slider DIV, based on some logic. So, myslider5 and myslider3 are the two classes. But their background images need to change too. How do I go about doing this?

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  • How do I add a WSDL to a Visual Studio 2005 project?

    - by Ben McCormack
    One of our vendors provides a web service API to allow their customers to validate data in a database. As part of their SDK, they provide a WSDL (Web Service Definition Language) file that, according to their documentation, can "be read by software applications and application development tools. An application tool such as Microsoft's Visual Studio can import a WSDL document and automatically generate software classes that access the Web Services the WSDL defines." I'm currently using Visual Studio 2005. What do I need to do to get Visual Studio to do the magic code generation for me?

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  • If free() knows the length of my array, why can't I ask for it in my own code?

    - by Chris Cooper
    I know that it's a common convention to pass the length of dynamically allocated arrays to functions that manipulate them: void initializeAndFree(int* anArray, int length); int main(){ int arrayLength = 0; scanf("%d", &arrayLength); int* myArray = (int*)malloc(sizeof(int)*arrayLength); initializeAndFree(myArray, arrayLength); } void initializeAndFree(int* anArray, int length){ int i = 0; for (i = 0; i < length; i++) { anArray[i] = 0; } free(anArray); } but if there's no way for me to get the length of the allocated memory from a pointer, how does free() "automagically" know what to deallocate? Why can't I get in on the magic, as a C programmer? Where does free() get its free (har-har) knowledge from?

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  • Scalable way of doing self join with many to many table

    - by johnathan
    I have a table structure like the following: user id name profile_stat id name profile_stat_value id name user_profile user_id profile_stat_id profile_stat_value_id My question is: How do I evaluate a query where I want to find all users with profile_stat_id and profile_stat_value_id for many stats? I've tried doing an inner self join, but that quickly gets crazy when searching for many stats. I've also tried doing a count on the actual user_profile table, and that's much better, but still slow. Is there some magic I'm missing? I have about 10 million rows in the user_profile table and want the query to take no longer than a few seconds. Is that possible?

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  • MVVM and avoiding Monolithic God object

    - by bufferz
    I am in the completion stage of a large project that has several large components: image acquisition, image processing, data storage, factory I/O (automation project) and several others. Each of these components is reasonably independent, but for the project to run as a whole I need at least one instance of each component. Each component also has a ViewModel and View (WPF) for monitoring status and changing things. My question is the safest, most efficient, and most maintainable method of instantiating all of these objects, subscribing one class to an Event in another, and having a common ViewModel and View for all of this. Would it best if I have a class called God that has a private instance of all of these objects? I've done this in the past and regretted it. Or would it be better if God relied on Singleton instances of these objects to get the ball rolling. Alternatively, should Program.cs (or wherever Main(...) is) instantiate all of these components, and pass them to God as parameters and then let Him (snicker) and His ViewModel deal with the particulars of running this projects. Any other suggestions I would love to hear. Thank you!

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  • Emacs with CEDET changes copy/paste to include trailing spaces?

    - by Paul D.
    I just started trying out CEDET today, which I really like, but it seems to do something completely worthless with respect to copying/pasting. If I highlight some stuff and copy it, when it gets pasted back the newlines are eliminated and there is just a ton of trailing whitespace on each line. This is really worthless. All I have in my .emacs right now for CEDET is the following: (load-file "~/.emacs.d/cedet-1.0pre7/common/cedet.el") (require 'semantic-ia) (require 'semantic-gcc) (semantic-load-enable-code-helpers) Does anybody know how to turn this off? I can't find anything about this except that the CEDET main page says it has "magic copy & paste".

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  • Set Page Output Cache VaryByCustom value programmatically

    - by Chris Marisic
    I want to use an Enum value for the types of VaryByCustom parameters I will support, is it possible to do this? I tried setting it in the page itself <%@ OutputCache Duration="600" VaryByParam="none" VaryByCustom='<%=VaryByCustomType.IsAuthenticated.ToString(); %>' %> But this returned the entire literal string "<%=VaryByCustomType.IsAuthenticated.ToString(); %>" inside my global.asax is there any way to do this either on the page itself or from the codebehind? Or is this just something I have to accept is purely magic strings and nothing I can do to add type safety to it?

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  • Need help with REGEXP_REPLACE

    - by Randy
    hey regex guru's I have a data column that contains a substring similar to this: 'This is a string with ID=123 contained inside' i need to replace the ID=123 with another fixed string say ID=1 i have a working REPLACE call that swaps out the values correctly, but this only works on a known original id number. I can extend to make it work when the number of digits are known by using some substr magic, however, the id number may have an arbitrary number of digits, so i'm thinking regex. any help with the regex magix to grab the entire ID=999 substring no matter how many digits would be very helpful. thanks

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  • Is there an easy way to replace a deprecated method call in Xcode?

    - by Alex Basson
    So iOS 6 deprecates presentModalViewController:animated: and dismissModalViewControllerAnimated:, and it replaces them with presentViewController:animated:completion: and dismissViewControllerAnimated:completion:, respectively. I suppose I could use find-replace to update my app, although it would be awkward with the present* methods, since the controller to be presented is different every time. I know I could handle that situation with a regex, but I don't feel comfortable enough with regex to try using it with my 1000+-files-big app. So I'm wondering: Does Xcode have some magic "update deprecated methods" command or something? I mean, I've described my particular situation above, but in general, deprecations come around with every OS release. Is there a better way to update an app than simply to use find-replace?

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  • How to split up a long list using \n

    - by pypy
    Here is a long string that I convert to a list so I can manipulate it, and then join it back together. I am having some trouble being able to have an iterator go through the list and when the iterator reach, let us say every 5th object, it should insert a '\n' right there. Here is an example: string = "Hello my name is Josh I like pizza and python I need this string to be really really long" string = string.split() # do the magic here string = ' '.join(string) print(string) Output: Hello my name is Josh I like pizza and python I need this string to be really really long Any idea how i can achieve this? I tried using: for words in string: if words % 5 == 0: string.append('\n') but it doesn't work. What am I missing?

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  • How to correctly and standardly compare floats?

    - by DIMEDROLL
    Every time I start a new project and when I need to compare some float or double variables I write the code like this one: if (fabs(prev.min[i] - cur->min[i]) < 0.000001 && fabs(prev.max[i] - cur->max[i]) < 0.000001) { continue; } Then I want to get rid of these magic variables 0.000001(and 0.00000000001 for double) and fabs, so I write an inline function and some defines: #define FLOAT_TOL 0.000001 So I wonder if there is any standard way of doing this? May be some standard header file? It would be also nice to have float and double limits(min and max values)

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  • How to prepare a codebase for compiling on both Windows and Unix-based systems

    - by Max
    Hi! I am wondering about different solutions to easily compile my cross-platform application for both windows and unix. Right now I am using a makefile on Ubuntu, but before my codebase grows larger I'd like to perform the steps necessary to compile it on Windows, and then continue doing so regularly to see that it still works. I'd preferably not contaminate my SVN codebase repository with multiple "makefile" solutions, such as VC++ solutions and so on, I'd like a more automatic way. I tried using mingw with make for windows, but it seems my secondexpansion awesomeness doesn't work on the Windows version (or something like that). It wouldn't compile, and also complained about _winNT or something like that not being defined. How should I prepare my codebase for cross-platform easy compiling? Things like buildtools, perhaps autogenerate VS file from makefile, or something similar. Some preprocessor magic in a stdinc file perhaps? Thanks!

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  • Book/topic recommendations for a programmer returning to programming.

    - by Jason Tan
    I used to be a developer in Java, PHP, perl and C/C++ (the C++ bit badly - the others not too badly, I hope). This was back in the Java 1.3/1.4 days. We used raw JDBC, swing, servlets, JSP and ant (sometimes even make). Eclipse was new. Then I joined a deployment team and became a deployment engineer and then after the deployment engineer work became a full time sys admin.You get the idea - my experience is a generation or two old in programming terms - maybe older. I'm interested in getting back into Java and perhaps Ruby development, but feel I will be waaaaay behind the technological 8 ball. Can you folks suggest some books (or sites) that would be worth reading to catch up with the last 5-10 years of the development world. I.e. what should I read to try and catch up with where development is now? I see lots of stuff on the web, but what are people in the fabled "real world" using? (are lots of people being SOA based apps? Are they using XP methodology) The sorts of things I'm interested in finding out about/catching up on are: Methodologies Design patterns APIs/Frameworks/Technologies Other stuff you deem current/interesting/relevant. So if you have any thoughts or can recommend any books (especially new classics - you know the 's equivalent to K&R C or "The mythical man month"). Thanks for any thoughts you might share.

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  • Standard term for a thread I/O reorder buffer?

    - by Crashworks
    I have a case where many threads all concurrently generate data that is ultimately written to one long, serial file. I need to somehow serialize these writes so that the file gets written in the right order. ie, I have an input queue of 2048 jobs j0..jn, each of which produces a chunk of data oi. The jobs run in parallel on, say, eight threads, but the output blocks have to appear in the file in the same order as the corresponding input blocks — the output file has to be in the order o0o1o2... The solution to this is pretty self evident: I need some kind of buffer that accumulates and writes the output blocks in the correct order, similar to a CPU reorder buffer in Tomasulo's algorithm, or to the way that TCP reassembles out-of-order packets before passing them to the application layer. Before I go code it, I'd like to do a quick literature search to see if there are any papers that have solved this problem in a particularly clever or efficient way, since I have severe realtime and memory constraints. I can't seem to find any papers describing this though; a Scholar search on every permutation of [threads, concurrent, reorder buffer, reassembly, io, serialize] hasn't yielded anything useful. I feel like I must just not be searching the right terms. Is there a common academic name or keyword for this kind of pattern that I can search on?

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