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  • Memory issue regarding UIImageView on IPhone 4.0 / IPad

    - by Sagar Mane
    Hello All, My Application is crashing due to low memory [ Received memory warning level 1 + 2] To trace this I have used Instrument and come with following points Test Enviorment : Single view controller added on Window When I don't use UIImageView Real Memory is used 3.66 MB When I uses UIImageView with Image having size 25 KB : Real Memory is used 4.24 MB. almost 560 KB extra when compare to w/o UIImageView and which keep on adding as I am adding more UIImageview on the view. below is sample code for adding UIImageview which I am refering UIImageView* iSplashImage = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Default-Landscape.png"]]; iSplashImage.frame = CGRectMake(0, 0, 320, 480); [self.window addSubview:iSplashImage]; AND dealloc if(iSplashImage) { [iSplashImage release]; iSplashImage = nil; } Issue is this 560 KB is not getting release and after some time application receives low memory warning. Can anyone point out if I am missing something or doing else. As My application uses lots of Images in One session. Thanks in Advance, Sagar

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  • JRuby 1.7.0 will not install bundler given plenty of memory

    - by user678615
    I installed jruby with rvm install jruby-1.7.0 and it ran out of memory when it tried to create the gemsets so I started by trying to install bundler with the new version and this is what I get ~>gem install bundler Error: Your application used more stack memory than the safety cap of 2048K. Specify -J-Xss####k to increase it (#### = cap size in KB). Specify -w for full StackOverflowError stack trace So I moved up the memory and I still got nothing with a huge chunk of memory ~>JRUBY_OPTS=-J-Xss1024m gem install bundler Error: Your application used more stack memory than the safety cap of 1024M. Specify -J-Xss####k to increase it (#### = cap size in KB). Specify -w for full StackOverflowError stack trace How the hell can that not be enough I run applications on less than that

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  • resizing arrays when close to memory capacity

    - by user548928
    So I am implementing my own hashtable in java, since the built in hashtable has ridiculous memory overhead per entry. I'm making an open-addressed table with a variant of quadratic hashing, which is backed internally by two arrays, one for keys and one for values. I don't have the ability to resize though. The obvious way to do it is to create larger arrays and then hash all of the (key, value) pairs into the new arrays from the old ones. This falls apart though when my old arrays take up over 50% of my current memory, since I can't fit both the old and new arrays in memory at the same time. Is there any way to resize my hashtable in this situation Edit: the info I got for current hashtable memory overheads is from here How much memory does a Hashtable use? Also, for my current application, my values are ints, so rather than store references to Integers, I have an array of ints as my values.

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  • Recovering Pictures & Movies from Formatted Memory Card

    - by Donotalo
    I thought I've copied all of the pictures and videos that I've taken using my digital camera Canon Digital IXUS 860 IS to my computer. Then I format the memory card. Then I found I didn't take all of the files! I don't have any other means of connecting the memory card to computer except via the camera. But the camera doesn't show it as a removable device directly in my computer so programs like Glary Utilities and PC Inspector didn't find the drive. I didn't take any picture after I formatted it. Is there any free software that can help me to get the pictures and videos? My memory card is an 4 GB SDHC card. Thanks.

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  • kvm memory changes via virsh not propagating to vm

    - by kevintmckay
    Hi I just started using kvm on rhel6 and after creating a vm I tried to increase the memory but the changes I amde in the xml file do not propogate to vm, even after bouncing vm and restarting libvert? [root@kvm01 qemu]# virsh dominfo dev-kvm01 Id: 2 Name: dev-kvm01 UUID: 9b2bf581-2807-3116-b176-60e9c0559943 OS Type: hvm State: running CPU(s): 2 CPU time: 1975.3s Max memory: 7864320 kB Used memory: 7864320 kB Persistent: yes Autostart: disable Security model: selinux Security DOI: 0 Security label: system_u:system_r:svirt_t:s0:c47,c760 (enforcing) [iknowmed@dev-kvm01 ~]$ free total used free shared buffers cached Mem: 3632284 3614508 17776 0 3980 3491676 -/+ buffers/cache: 118852 3513432 Swap: 5668856 0 5668856

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  • Terminal services and memory limits

    - by Mark Wassell
    Is there a way in Terminal Services to set limits on memory related parameters for a process. For example working set size and, possibly, if it makes sense, total virtual memory allocation for the session? To turn the question around, we have an application which cannot allocate as much virtual memory running on a terminal server as it can when running on a desktop PC (both I would expect to have a limit of 2GB for user mode address space) and I was wondering if there is another limit for processes or users on a terminal server. Perhaps even 2GB per user rather than per process.

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  • Perl script and out of memory errors

    - by Kevin
    We have a midsized server with 48GB of RAM and are attempting to import a list of around 100,000 opt-in email subscribers to a new list management system written in Perl. From my understanding, Perl doesn't have imposed memory limits like PHP, and yet we are continuously getting internal server errors when attempting to do the import. When investigating the error logs, we see that the script ran out of memory. Since perl doesn't have a setting to limit the memory usage (as far as I can tell) why are we getting these errors? I doubt a small import like this is consuming 48GB of ram. We have compromised and split the list into chunks of 10,000, but would like to figure out the root cause for future fixes. This is a CentOS machine with Litespeed as the web server.

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  • Classic ASP on large memory server

    - by Steve Evans
    I have a client with a large ASP app that apparently is fairly memory intensive. I’m helping them migrate to new hardware they have running Win2k8 R2. They have 4 physical servers with 32gb of RAM each. I’m making the assumption that ASP apps run as a x32 process. So I see that we have two options: On the application pool enable web gardens. Use the physical servers as VM hosts and split the box into say 4 web servers each. Any thoughts on which path will provide us better performance? I’m just not really sure how ASP will handle a machine with lots of memory, and I’m worried it won’t really be able to address the memory well. (you can ignore all the obvious stuff like increased maintenance of 16 web servers vs 4, or the flexibility virtualization gets us over physical servers, etc)

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  • Plesk on Windows Server 2008 memory usage

    - by Thomas
    I have a server running IIS and Plesk. There is a problem every day now in which the memory usage of PleskControlPanel.exe and w3wp.exe slowly increases. And at some point all of the sites hosted on the server go down. Restarting Plesk through its panel will reset its memory usage for a while, and restarting IIS will make it last even longer, but there is still the constant memory climbing problem. I cannot see anything by looking through the event viewer. Has anyone ever seen anything like this with Plesk on Windows? Thanks for any help.

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  • SQL Server not releasing Memory

    - by noob2487
    I am using SQL Server 2005. I am running a job which processes around 100 K records. Job runs fine, it takes are 45 mins to execute, which is good. But after that job is processed, I can see instance of SQL Server 2005 still there with around 900 MB of Memory. I waited for around 2 hrs but that memory was not released. Is there any process which takes care of memory here, something like GC (unpredictable) Or am I doing something wrong???

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  • Media center consumes all available memory when attempting to play music off of a server

    - by RCIX
    I have Windows 7 Ultimate, and recently, when i try to play a song off of my Twonky Media Server/Windows Media Connect (based on an HP WHS with an Atom), it plays choppily. When i open Resource Monitor, it shows that after ordering the music to play, memory usage rapidly spikes to consume most, if not all, of the available memory on my system (excluding a couple hundred megabytes in standby). Why does it do this and is there anything i can do to stop it? Edit: it happens when I attempt to browse the server's music, not just when i play music. Edit 2: the "ehshell" process is what consumes the memory, appears to me something specific to media center. Moreover, the ehshell process doesn't die in this case. Edit 3: It only happens when browsing my Twonky library, and not my Windows Media Connect.

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  • Modifying kernel shared memory settings on a lion install

    - by andrewjl
    What's the location of the sysctl.conf file on lion? In Snow Leopard it was in /etc/sysctl.conf but now that folder doesn't contain it anymore. Searching for the file in spotlight yields no results. Have the shared memory settings been moved to a different conf file? What is it's name? EDIT I am trying to modify the kernel shared memory settings of the machine. When I didn't find the sysctl.conf file in the right place, I created my own with the recommended settings and put into /etc directory. However running sysctl -a still shows me that the old memory settings are in place. How do I go about modifying these on a lion install?

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  • Maximum memory allocation for 32bit linux kernel

    - by LedZeppelin
    I was reading this article that talks about how maximum amount of ram dedicated for kernel usage in 32 bit windows is 2GB even when the total amount of ram is 4GB. http://www.brianmadden.com/blogs/brianmadden/archive/2004/02/19/the-4gb-windows-memory-limit-what-does-it-really-mean.aspx\ Is this the same for 32bit linux environments like 32-bit ubuntu 10.04? IE is the max kernel allocation 2GB ram even if the total main memory 4GB? If you increase the total amount of memory to 64GB of ram by recompiling the kernel with the PAE option enabled, what is the maximum amount of ram you can dedicate for kernel usage? Is it still 2GB? Or can you increase it?

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  • Tuning MySQL to consume less memory

    - by Alex
    I have a VM which has 2GB Ram, (full specs) And I am setting up a site which has one table in particular with over a million records. There's little or no usage of this particular database (perhaps once or twice a day) but simply running mysql grinds the whole server to a halt. I've looked through the top results but nothing is really denting the CPU however the memory seems to be the issue. The site isnt even live of taking requests yet. the memory situation looks like this: # free -m total used free shared buffers cached Mem: 2006 1880 126 0 3 53 -/+ buffers/cache: 1823 183 Swap: 2047 345 1702 Are there any good pointers to tune mysql to stop hogging the system memory? Thanks very much EDIT: (requested by 8bit): http://tny.cz/b41a0b12

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  • innodb memory usage mysql

    - by Tiddo
    I have a small vps, with only 256mb of ram, with maximum burst up to 512mb. When I configure my vps without innodb, it only uses 130 mb of ram, so that is no problem for me. But when I turn on innodb, The memory usage grows to about 300-400 mb. Is it possible to run innodb such that I won't exceed the 256mb? preferably I don't want to use more than 100mb for innodb. I already came across some sites which said I could limit the memory usage, but if I limit it to only 100mb will the db run well enough? (compared to for example the MyISAM storage engine) If 100mb is to little memory for innodb, can you recommend me any other storage engine which supports transactions?

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  • Asus P6X58-E WS motherboard memory limits

    - by Arsen Zahray
    I've just ordered motherboard Asus P6X58-E WS, and now I'm, looking for memory for it. It has 6 slots, but the strange thing is, that in specifications it says that it is limited to 24G of memory . I'm planning on using 8G Kingston KVR1333D3D4R9S/8G sticks with it. Using those sticks, I'll be teoretically limited to 48G. Does the 24G limitation mean, that even if I install all 6 sticks, I still will be limited by 24G of possible memory? Sorry if the question seems dumb, but I never faced such a limitation before

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  • Dropping Cached Memory on FreeBSD

    - by user1066698
    i use FreeNAS server which is built on OS version FreeBSD 8.2-RELEASE-p6. I use ZFS file system with 13TB HDD on my 8GB physical ram installed box. It almost uses all of RAM installed while proccessing some request. However, it still uses same amount of memory on idle times. So this is becoming a problem sometimes. On my centos web server; i use following command to drop cached memory with a cronjob; sync; echo 3 > /proc/sys/vm/drop_caches However, this command does not work on my Freenas server. How can i drop cached memory on my FreeNAS box which is built on FreeBSD 8.2 Thank you

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  • debian out of memory error server crash

    - by user42700
    hi, the server keeps crashing due to apache, is there any way i can stop this, the server has 2GB swap space and 3GB ram May 25 03:33:41 server kernel: [ 3513.200719] [<c015959c>] out_of_memory+0x14e/0x17f May 25 03:33:41 server kernel: [ 3513.211491] Out of memory: kill process 2936 (apache2) score 87364 or a child May 25 04:35:30 server kernel: [ 7239.936995] [<c015959c>] out_of_memory+0x14e/0x17f May 25 04:35:30 server kernel: [ 7239.948878] Out of memory: kill process 2936 (apache2) score 88236 or a child May 25 05:42:57 server kernel: [11210.572510] [<c015959c>] out_of_memory+0x14e/0x17f May 25 08:13:23 server kernel: [ 0.000000] PM: Registered nosave memory: 00000000000a0000 - 0000000000100000

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  • Memory leak when using Workflow 4.0 SqlWorkflowInstanceStore and PersistableIdleAction.Unload

    - by Rohland
    Hi, This particular problem is driving me nuts. I wonder if anyone has experienced a similar problem. If I load up a workflow then unload it and perform a memory snapshot then the result is predictable - my workflow is no longer in memory. However, if I load up a workflow and set the PersistableIdle action to PersistableIdleAction.Unload and let the workflow idle the workflow remains in memory even though the Unload action fires. I used ANTS Memory Profiler to debug this issue. This is the object retention graph outputted showing that an internal object is hanging onto my workflow instance. Can anyone else verify this problem? My code amounts to the following: Create SqlWorkflowInstanceStore and setup lock owner handle -- At this point I take a memory snapshot Create an instance of Workflow1 Set the PersistableIdle action Apply the instancestore to Workflow1 Setup action event handlers for Idle, Unload, UnhandledException etc. Persist the workflow instance Run the workflow instance Wait for instance to idle (caused by Delay activity) Ensure the Unload action is fired -- At this point I take a second memory snapshot From the above image, it is clear that the only object referencing Workflow1 is some internal event handlers result which I have no ability to dispose of. Any clues?

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  • Scheme - Memory System

    - by Eric
    I am trying to make a memory system where you input something in a slot of memory. So what I am doing is making an Alist and the car of the pairs is the memory location and the cdr is the val. I need the program to understand two messages, Read and Write. Read just displaying the memory location selected and the val that is assigned to that location and write changes the val of the location or address. How do I make my code so it reads the location you want it to and write to the location you want it to? Feel free to test this yourself. Any help would be much appreciated. This is what I have: (define make-memory (lambda (n) (letrec ((mem '()) (dump (display mem))) (lambda () (if (= n 0) (cons (cons n 0) mem) mem) (cons (cons (- n 1) 0) mem)) (lambda (msg loc val) (cond ((equal? msg 'read) (display (cons n val))(set! n (- n 1))) ((equal? msg 'write) (set! mem (cons val loc)) (set! n (- n 1)) (display mem))))))) (define mymem (make-memory 100))

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  • Using CGContextDrawTiledImage at different zooms causes massive memory growth

    - by Jacques
    I'm working on app an where there's a view in a zoomable UIScrollView. When the user zooms in or out, I redraw the view that's in the UIScrollView to be nice and sharp. That view has a background image that I draw with CGContextDrawTiledImage. I noticed that memory usage grows every time I switch to a new zoom level. It looks like CGContextDrawTiledImage keeps a cache somewhere of the image scaled to different sizes. So, If I go from 1.0 to 1.1x zoom, memory use grows. Going back to 1.0 doesn't cause it to grow, but then going to 1.05 and then 1.2 causes it to grow twice. Back to 1.1 and no growth. Of course, the zoom level is under user control so I don't have control over how many zoom levels happen. Right now my background image is kind of massive (512x512), so this causes memory usage to grow very quickly. It doesn't show up as a memory leak in Instruments, just additional allocations that never get freed. I've tried to find a way to free the cache that appears to be being created, but no luck. It doesn't seem to respond to low memory warnings, for example. I also tried setting the view's backgroundColor to a UIColor created with colorWithPatternImage, but that doesn't work because I'm doing the scaling by changing the graphics context's CTM, not by setting the view's transform. Any ideas on how to keep memory usage from blowing up?

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  • What does an object look like in memory?

    - by NeilMonday
    This is probably a really dumb question, but I will ask anyway. I am curious what an object looks like in memory. Obviously it would have to have all of its member data in it. I assume that functions for an object would not be duplicated in memory (or maybe I am wrong?). It would seem wasteful to have 999 objects in memory all with the same function defined over and over. If there is only 1 function in memory for all 999 objects, then how does each function know who's member data to modify (I specifically want to know at the low level). Is there an object pointer that gets sent to the function behind the scenes? Perhaps it is different for every compiler? Also, how does the static keyword affect this? With static member data, I would think that all 999 objects would use the exact same memory location for their static member data. Where does this get stored? Static functions I guess would also just be one place in memory, and would not have to interact with instantiated objects, which I think I understand.

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  • Why is my Internet connection randomly dropping?

    - by Jeanno
    Ever since I have installed 12.04 (clean install not an upgrade), i have been having a drop in the Internet connection. The drop in the connection can be anything from 15 seconds to about 3 mins, and then the connection comes back. This behaviour happens while I am actively browsing the Internet, or if I wake up the computer and open Firefox (sometimes I have connection and sometimes I don't) . Please note that when the internet connection is on, it is not slow (as speedtest.net results show) In the beginning, I thought it was a problem with the driver r8169 for my RTL8111/8168B Ethernet card, so I downloaded the r8168 from Realtek website, followed the detailed instructions (blacklisted r8169, changed the file to '.bsh' ...), but still the same problem persisted. So I switched to a wireless connection, and I got the same problem with internet connection dropping randomly. Any ideas? Thanks in advance Output from 'lspci -v' Code: 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) Subsystem: Dell Device 04a7 Flags: bus master, fast devsel, latency 0 Capabilities: [e0] Vendor Specific Information: Len=0c <?> 00:01.0 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=01, subordinate=01, sec-latency=0 I/O behind bridge: 0000e000-0000efff Memory behind bridge: f8000000-fa0fffff Prefetchable memory behind bridge: 00000000d0000000-00000000dbffffff Capabilities: [88] Subsystem: Dell Device 04a7 Capabilities: [80] Power Management version 3 Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [a0] Express Root Port (Slot+), MSI 00 Capabilities: [100] Virtual Channel Capabilities: [140] Root Complex Link Kernel driver in use: pcieport Kernel modules: shpchp 00:01.1 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=02, subordinate=02, sec-latency=0 I/O behind bridge: 0000d000-0000dfff Memory behind bridge: f4000000-f60fffff Prefetchable memory behind bridge: 00000000c0000000-00000000cbffffff Capabilities: [88] Subsystem: Dell Device 04a7 Capabilities: [80] Power Management version 3 Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [a0] Express Root Port (Slot+), MSI 00 Capabilities: [100] Virtual Channel Capabilities: [140] Root Complex Link Kernel driver in use: pcieport Kernel modules: shpchp 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) Subsystem: Dell Device 04a7 Flags: bus master, fast devsel, latency 0, IRQ 52 Memory at f6108000 (64-bit, non-prefetchable) [size=16] Capabilities: [50] Power Management version 3 Capabilities: [8c] MSI: Enable+ Count=1/1 Maskable- 64bit+ Kernel driver in use: mei Kernel modules: mei 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05) (prog-if 20 [EHCI]) Subsystem: Dell Device 04a7 Flags: bus master, medium devsel, latency 0, IRQ 16 Memory at f6107000 (32-bit, non-prefetchable) [size=1K] Capabilities: [50] Power Management version 2 Capabilities: [58] Debug port: BAR=1 offset=00a0 Capabilities: [98] PCI Advanced Features Kernel driver in use: ehci_hcd 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) Subsystem: Dell Device 04a7 Flags: bus master, fast devsel, latency 0, IRQ 53 Memory at f6100000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Capabilities: [100] Virtual Channel Capabilities: [130] Root Complex Link Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=03, subordinate=03, sec-latency=0 Memory behind bridge: fa400000-fa4fffff Capabilities: [40] Express Root Port (Slot+), MSI 00 Capabilities: [80] MSI: Enable- Count=1/1 Maskable- 64bit- Capabilities: [90] Subsystem: Dell Device 04a7 Capabilities: [a0] Power Management version 2 Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.1 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 2 (rev b5) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=04, subordinate=04, sec-latency=0 I/O behind bridge: 0000c000-0000cfff Prefetchable memory behind bridge: 00000000dc100000-00000000dc1fffff Capabilities: [40] Express Root Port (Slot+), MSI 00 Capabilities: [80] MSI: Enable- Count=1/1 Maskable- 64bit- Capabilities: [90] Subsystem: Dell Device 04a7 Capabilities: [a0] Power Management version 2 Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.2 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 (rev b5) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=05, subordinate=05, sec-latency=0 I/O behind bridge: 0000b000-0000bfff Memory behind bridge: fa300000-fa3fffff Capabilities: [40] Express Root Port (Slot+), MSI 00 Capabilities: [80] MSI: Enable- Count=1/1 Maskable- 64bit- Capabilities: [90] Subsystem: Dell Device 04a7 Capabilities: [a0] Power Management version 2 Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.3 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 (rev b5) (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=06, subordinate=06, sec-latency=0 I/O behind bridge: 0000a000-0000afff Memory behind bridge: fa200000-fa2fffff Capabilities: [40] Express Root Port (Slot+), MSI 00 Capabilities: [80] MSI: Enable- Count=1/1 Maskable- 64bit- Capabilities: [90] Subsystem: Dell Device 04a7 Capabilities: [a0] Power Management version 2 Kernel driver in use: pcieport Kernel modules: shpchp 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05) (prog-if 20 [EHCI]) Subsystem: Dell Device 04a7 Flags: bus master, medium devsel, latency 0, IRQ 23 Memory at f6106000 (32-bit, non-prefetchable) [size=1K] Capabilities: [50] Power Management version 2 Capabilities: [58] Debug port: BAR=1 offset=00a0 Capabilities: [98] PCI Advanced Features Kernel driver in use: ehci_hcd 00:1f.0 ISA bridge: Intel Corporation P67 Express Chipset Family LPC Controller (rev 05) Subsystem: Dell Device 04a7 Flags: bus master, medium devsel, latency 0 Capabilities: [e0] Vendor Specific Information: Len=0c <?> Kernel modules: iTCO_wdt 00:1f.2 RAID bus controller: Intel Corporation 82801 SATA Controller [RAID mode] (rev 05) Subsystem: Dell Device 04a7 Flags: bus master, 66MHz, medium devsel, latency 0, IRQ 42 I/O ports at f070 [size=8] I/O ports at f060 [size=4] I/O ports at f050 [size=8] I/O ports at f040 [size=4] I/O ports at f020 [size=32] Memory at f6105000 (32-bit, non-prefetchable) [size=2K] Capabilities: [80] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [70] Power Management version 3 Capabilities: [a8] SATA HBA v1.0 Capabilities: [b0] PCI Advanced Features Kernel driver in use: ahci 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05) Subsystem: Dell Device 04a7 Flags: medium devsel, IRQ 5 Memory at f6104000 (64-bit, non-prefetchable) [size=256] I/O ports at f000 [size=32] Kernel modules: i2c-i801 01:00.0 VGA compatible controller: NVIDIA Corporation Device 0dc5 (rev a1) (prog-if 00 [VGA controller]) Subsystem: NVIDIA Corporation Device 085b Flags: bus master, fast devsel, latency 0, IRQ 16 Memory at f8000000 (32-bit, non-prefetchable) [size=16M] Memory at d0000000 (64-bit, prefetchable) [size=128M] Memory at d8000000 (64-bit, prefetchable) [size=32M] I/O ports at e000 [size=128] Expansion ROM at fa000000 [disabled] [size=512K] Capabilities: [60] Power Management version 3 Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [78] Express Endpoint, MSI 00 Capabilities: [b4] Vendor Specific Information: Len=14 <?> Capabilities: [100] Virtual Channel Capabilities: [128] Power Budgeting <?> Capabilities: [600] Vendor Specific Information: ID=0001 Rev=1 Len=024 <?> Kernel driver in use: nouveau Kernel modules: nouveau, nvidiafb 01:00.1 Audio device: NVIDIA Corporation GF106 High Definition Audio Controller (rev a1) Subsystem: NVIDIA Corporation Device 085b Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at fa080000 (32-bit, non-prefetchable) [size=16K] Capabilities: [60] Power Management version 3 Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [78] Express Endpoint, MSI 00 Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 02:00.0 VGA compatible controller: NVIDIA Corporation Device 0dc5 (rev a1) (prog-if 00 [VGA controller]) Subsystem: NVIDIA Corporation Device 085b Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at f4000000 (32-bit, non-prefetchable) [size=32M] Memory at c0000000 (64-bit, prefetchable) [size=128M] Memory at c8000000 (64-bit, prefetchable) [size=64M] I/O ports at d000 [size=128] Expansion ROM at f6000000 [disabled] [size=512K] Capabilities: [60] Power Management version 3 Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [78] Express Endpoint, MSI 00 Capabilities: [b4] Vendor Specific Information: Len=14 <?> Capabilities: [100] Virtual Channel Capabilities: [128] Power Budgeting <?> Capabilities: [600] Vendor Specific Information: ID=0001 Rev=1 Len=024 <?> Kernel driver in use: nouveau Kernel modules: nouveau, nvidiafb 02:00.1 Audio device: NVIDIA Corporation GF106 High Definition Audio Controller (rev a1) Subsystem: NVIDIA Corporation Device 085b Flags: bus master, fast devsel, latency 0, IRQ 18 Memory at f6080000 (32-bit, non-prefetchable) [size=16K] Capabilities: [60] Power Management version 3 Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [78] Express Endpoint, MSI 00 Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 03:00.0 USB controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 03) (prog-if 30 [XHCI]) Subsystem: Dell Device 04a7 Flags: bus master, fast devsel, latency 0, IRQ 16 Memory at fa400000 (64-bit, non-prefetchable) [size=8K] Capabilities: [50] Power Management version 3 Capabilities: [70] MSI: Enable- Count=1/8 Maskable- 64bit+ Capabilities: [90] MSI-X: Enable+ Count=8 Masked- Capabilities: [a0] Express Endpoint, MSI 00 Capabilities: [100] Advanced Error Reporting Capabilities: [140] Device Serial Number ff-ff-ff-ff-ff-ff-ff-ff Capabilities: [150] Latency Tolerance Reporting Kernel driver in use: xhci_hcd 04:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) Subsystem: Dell Device 04a7 Flags: bus master, fast devsel, latency 0, IRQ 51 I/O ports at c000 [size=256] Memory at dc104000 (64-bit, prefetchable) [size=4K] Memory at dc100000 (64-bit, prefetchable) [size=16K] Capabilities: [40] Power Management version 3 Capabilities: [50] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [70] Express Endpoint, MSI 01 Capabilities: [b0] MSI-X: Enable- Count=4 Masked- Capabilities: [d0] Vital Product Data Capabilities: [100] Advanced Error Reporting Capabilities: [140] Virtual Channel Capabilities: [160] Device Serial Number 03-00-00-00-68-4c-e0-00 Kernel driver in use: r8168 Kernel modules: r8168 05:00.0 FireWire (IEEE 1394): VIA Technologies, Inc. VT6315 Series Firewire Controller (rev 01) (prog-if 10 [OHCI]) Subsystem: Dell Device 04a7 Flags: bus master, fast devsel, latency 0, IRQ 18 Memory at fa300000 (64-bit, non-prefetchable) [size=2K] I/O ports at b000 [size=256] Capabilities: [50] Power Management version 3 Capabilities: [80] MSI: Enable- Count=1/1 Maskable+ 64bit+ Capabilities: [98] Express Endpoint, MSI 00 Capabilities: [100] Advanced Error Reporting Capabilities: [130] Device Serial Number 00-10-dc-ff-ff-cf-56-1a Kernel driver in use: firewire_ohci Kernel modules: firewire-ohci 06:00.0 SATA controller: JMicron Technology Corp. JMB362 SATA Controller (rev 10) (prog-if 01 [AHCI 1.0]) Subsystem: Dell Device 04a7 Flags: bus master, fast devsel, latency 0, IRQ 19 I/O ports at a040 [size=8] I/O ports at a030 [size=4] I/O ports at a020 [size=8] I/O ports at a010 [size=4] I/O ports at a000 [size=16] Memory at fa210000 (32-bit, non-prefetchable) [size=512] Capabilities: [8c] Power Management version 3 Capabilities: [50] Express Legacy Endpoint, MSI 00 Kernel driver in use: ahci Note that my wireless card is not showing, I have the Ralink 3390 card (which apparently does not show up on Ubuntu for some reason), however I am able to connect to wireless network and connect to the internet (when it is working)

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  • How to expose game data in the game without a singelton?

    - by zardon
    I'm quite new to cocos2d and games programming, and am currently I am writing a game that is currently in Prototype stage. Everything is going okay, but I've realized a potentially big problem and I am not sure how to solve it. I am using a singelton to store a bunch of arrays for everything, a global list of planets, a global list of troops, a global list of products, etc. And only now I'm realizing that all of this will be in memory and this is the wrong way to do it. I am not storing files or anything on the disk just yet, with exception to a save/load state, which is a capture of everything. My game makes use of a map which allows you to select a planet, then it will give you a breakdown of that planets troops and resources, Lets use this scenario: My game has 20 planets. On which you can have 20 troops. Straight away that's an array of 400! This does not add the NPC, which is another 10. So, 20x10 = 200 So, now we have 600 all in arrays inside a Singelton. This is obviously very bad, and very wrong. Especially as the game scales in the amount of data. But I need to expose pretty much everything, especially on the map page, and I am not sure how else to do it. I've been told that I can use a controller for the map page which has the information I need for each planet, and other controllers for other items I require global display for. I've also thought about storing each planet's data in a save file, using initWithCoder however there could be a boatload of files on the user's device? I really don't want to use a database, mainly because I would need to translate NSObjects and non-NSObjects like CGRects and CGPoints and Colors into/from SQL. I am open to other ideas on how to store and read game data to prevent using a singelton to store everything, everywhere. Thanks for your time.

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  • Multiple sites with the same codebase in Python

    - by Jimmy
    I am trying to run a large amount of sites which share about 90% of their code. They are simply designed to query an API and return the results. They will have a common userbase / database but will be configured slightly different and will have different CSS (perhaps even different templating). My initial idea was to run them as separate applications with a common library but I have read about the sites framework which would allow them to run from a single instance of Django which may help to reduce memory usage. https://docs.djangoproject.com/en/dev/ref/contrib/sites/ Is the site framework the right approach to a problem like this, and does it have real benefits over running separate applications? Initially I thought it was, but now I think otherwise. I have heard the following: Your SITE_ID is set in settings.py, so in order to have multiple sites, you need multiple settings.py configurations, which means multiple distinct processes/instances. You can of course share the code base between them, but each site will need a dedicated worker / WSGIDaemon to serve the site. This effectively removes any benefit of running multiple sites under one hood, if each site needs a UWSGI instance running. Alternative ideas of systems: https://github.com/iivvoo/django_layers https://github.com/shestera/django-multisite I don't know what route to be taking with this.

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