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  • Cocos2d Box2d how to shoot an object inside the screen

    - by Ahoura Ghotbi
    I have the code below : - (id) initWithGame:(mainGame*)game { if ((self = [super init])) { isTouchEnabled_ = YES; self.game = game; CGSize size = [[CCDirector sharedDirector] winSize]; screenH = size.height; screenW = size.width; character = [CCSprite spriteWithFile:@"o.png"]; character.position = ccp( size.width /2 , size.height/2 ); character.contentSize = CGSizeMake(72, 79); [self addChild:character z:10 tag:1]; _body = NULL; _radius = 14.0f; // Create ball body and shape b2BodyDef ballBodyDef; ballBodyDef.type = b2_dynamicBody; ballBodyDef.position.Set(100/PTM_RATIO, 100/PTM_RATIO); ballBodyDef.userData = character; _body = _game.world->CreateBody(&ballBodyDef); b2CircleShape circle; circle.m_radius = 26.0/PTM_RATIO; b2FixtureDef ballShapeDef; ballShapeDef.shape = &circle; ballShapeDef.density = 1.0f; ballShapeDef.friction = 0.2f; ballShapeDef.restitution = 0.8f; _body->CreateFixture(&ballShapeDef); [self schedule:@selector(gameChecker:)]; [self schedule:@selector(tick:)]; } return self; } - (void)gameChecker:(ccTime) dt{ if(character.position.y > 200){ [self unschedule:@selector(tick:)]; [self schedule:@selector(dropObject:)]; } } - (void)tick:(ccTime) dt { b2Vec2 force; force.Set(_body->GetLinearVelocity().x, _body->GetLinearVelocity().y+1.0f); for (b2Body* b = _game.world->GetBodyList(); b; b = b->GetNext()) { if (b->GetUserData() == character) { b->SetLinearVelocity(force); } } _game.world->Step(dt, 10, 10); for(b2Body *b = _game.world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *ballData = (CCSprite *)b->GetUserData(); ballData.position = ccp(b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); ballData.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle()); } } } -(void)dropObject:(ccTime) dt{ b2Vec2 force; force.Set(_body->GetLinearVelocity().x, _body->GetLinearVelocity().y-1.0f); for (b2Body* b = _game.world->GetBodyList(); b; b = b->GetNext()) { if (b->GetUserData() == character) { b->SetLinearVelocity(force); } } _game.world->Step(dt, 10, 10); for(b2Body *b = _game.world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *ballData = (CCSprite *)b->GetUserData(); ballData.position = ccp(b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); ballData.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle()); } } } I have been trying to get the effect that fruit ninja has when shooting the fruits. but it seems like its hard to get such animation so I was wondering if anyone can point me to the right direction and/or give me a sample code for a single object that gets thrown into the screen with a direction.

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  • Social Technology and the Potential for Organic Business Networks

    - by Michael Snow
    Guest Blog Post by:  Michael Fauscette, IDCThere has been a lot of discussion around the topic of social business, or social enterprise, over the last few years. The concept of applying emerging technologies from the social Web, combined with changes in processes and culture, has the potential to provide benefits across the enterprise over a wide range of operations impacting employees, customers, partners and suppliers. Companies are using social tools to build out enterprise social networks that provide, among other things, a people-centric collaborative and knowledge sharing work environment which over time can breakdown organizational silos. On the outside of the business, social technology is adding new ways to support customers, market to prospects and customers, and even support the sales process. We’re also seeing new ways of connecting partners to the business that increases collaboration and innovation. All of the new "connectivity" is, I think, leading businesses to a business model built around the concept of the network or ecosystem instead of the old "stand-by-yourself" approach. So, if you think about businesses as networks in the context of all of the other technical and cultural change factors that we're seeing in the new information economy, you can start to see that there’s a lot of potential for co-innovation and collaboration that was very difficult to arrange before. This networked business model, or what I've started to call “organic business networks,” is the business model of the information economy.The word “organic” could be confusing, but when I use it in this context, I’m thinking it has similar traits to organic computing. Organic computing is a computing system that is self-optimizing, self-healing, self-configuring, and self-protecting. More broadly, organic models are generally patterns and methods found in living systems used as a metaphor for non-living systems.Applying an organic model, organic business networks are networks that represent the interconnectedness of the emerging information business environment. Organic business networks connect people, data/information, content, and IT systems in a flexible, self-optimizing, self-healing, self-configuring, and self-protecting system. People are the primary nodes of the network, but the other nodes — data, content, and applications/systems — are no less important.A business built around the organic business network business model would incorporate the characteristics of a social business, but go beyond the basics—i.e., use social business as the operational paradigm, but also use organic business networks as the mode of operating the business. The two concepts complement each other: social business is the “what,” and the organic business network is the “how.”An organic business network lets the business work go outside of traditional organizational boundaries and become the continuously adapting implementation of an optimized business strategy. Value creation can move to the optimal point in the network, depending on strategic influencers such as the economy, market dynamics, customer behavior, prospect behavior, partner behavior and needs, supply-chain dynamics, predictive business outcomes, etc.An organic business network driven company is the antithesis of a hierarchical, rigid, reactive, process-constrained, and siloed organization. Instead, the business can adapt to changing conditions, leverage assets effectively, and thrive in a hyper-connected, global competitive, information-driven environment.To hear more on this topic – I’ll be presenting in the next webcast of the Oracle Social Business Thought Leader Webcast Series - “Organic Business Networks: Doing Business in a Hyper-Connected World” this coming Thursday, June 21, 2012, 10:00 AM PDT – Register here

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  • Migrating Core Data to new UIManagedDocument in iOS 5

    - by samerpaul
    I have an app that has been on the store since iOS 3.1, so there is a large install base out there that still uses Core Data loaded up in my AppDelegate. In the most recent set of updates, I raised the minimum version to 4.3 but still kept the same way of loading the data. Recently, I decided it's time to make the minimum version 5.1 (especially with 6 around the corner), so I wanted to start using the new fancy UIManagedDocument way of using Core Data. The issue with this though is that the old database file is still sitting in the iOS app, so there is no migrating to the new document. You have to basically subclass UIManagedDocument with a new model class, and override a couple of methods to do it for you. Here's a tutorial on what I did for my app TimeTag.  Step One: Add a new class file in Xcode and subclass "UIManagedDocument" Go ahead and also add a method to get the managedObjectModel out of this class. It should look like:   @interface TimeTagModel : UIManagedDocument   - (NSManagedObjectModel *)managedObjectModel;   @end   Step two: Writing the methods in the implementation file (.m) I first added a shortcut method for the applicationsDocumentDirectory, which returns the URL of the app directory.  - (NSURL *)applicationDocumentsDirectory {     return [[[NSFileManagerdefaultManager] URLsForDirectory:NSDocumentDirectoryinDomains:NSUserDomainMask] lastObject]; }   The next step was to pull the managedObjectModel file itself (.momd file). In my project, it's called "minimalTime". - (NSManagedObjectModel *)managedObjectModel {     NSString *path = [[NSBundlemainBundle] pathForResource:@"minimalTime"ofType:@"momd"];     NSURL *momURL = [NSURL fileURLWithPath:path];     NSManagedObjectModel *managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:momURL];          return managedObjectModel; }   After that, I need to check for a legacy installation and migrate it to the new UIManagedDocument file instead. This is the overridden method: - (BOOL)configurePersistentStoreCoordinatorForURL:(NSURL *)storeURL ofType:(NSString *)fileType modelConfiguration:(NSString *)configuration storeOptions:(NSDictionary *)storeOptions error:(NSError **)error {     // If legacy store exists, copy it to the new location     NSURL *legacyPersistentStoreURL = [[self applicationDocumentsDirectory] URLByAppendingPathComponent:@"minimalTime.sqlite"];          NSFileManager* fileManager = [NSFileManagerdefaultManager];     if ([fileManager fileExistsAtPath:legacyPersistentStoreURL.path])     {         NSLog(@"Old db exists");         NSError* thisError = nil;         [fileManager replaceItemAtURL:storeURL withItemAtURL:legacyPersistentStoreURL backupItemName:niloptions:NSFileManagerItemReplacementUsingNewMetadataOnlyresultingItemURL:nilerror:&thisError];     }          return [superconfigurePersistentStoreCoordinatorForURL:storeURL ofType:fileType modelConfiguration:configuration storeOptions:storeOptions error:error]; }   Basically what's happening above is that it checks for the minimalTime.sqlite file inside the app's bundle on the iOS device.  If the file exists, it tells you inside the console, and then tells the fileManager to replace the storeURL (inside the method parameter) with the legacy URL. This basically gives your app access to all the existing data the user has generated (otherwise they would load into a blank app, which would be disastrous). It returns a YES if successful (by calling it's [super] method). Final step: Actually load this database Due to how my app works, I actually have to load the database at launch (instead of shortly after, which would be ideal). I call a method called loadDatabase, which looks like this: -(void)loadDatabase {     static dispatch_once_t onceToken;          // Only do this once!     dispatch_once(&onceToken, ^{         // Get the URL         // The minimalTimeDB name is just something I call it         NSURL *url = [[selfapplicationDocumentsDirectory] URLByAppendingPathComponent:@"minimalTimeDB"];         // Init the TimeTagModel (our custom class we wrote above) with the URL         self.timeTagDB = [[TimeTagModel alloc] initWithFileURL:url];           // Setup the undo manager if it's nil         if (self.timeTagDB.undoManager == nil){             NSUndoManager *undoManager = [[NSUndoManager  alloc] init];             [self.timeTagDB setUndoManager:undoManager];         }                  // You have to actually check to see if it exists already (for some reason you can't just call "open it, and if it's not there, create it")         if ([[NSFileManagerdefaultManager] fileExistsAtPath:[url path]]) {             // If it does exist, try to open it, and if it doesn't open, let the user (or at least you) know!             [self.timeTagDB openWithCompletionHandler:^(BOOL success){                 if (!success) {                     // Handle the error.                     NSLog(@"Error opening up the database");                 }                 else{                     NSLog(@"Opened the file--it already existed");                     [self refreshData];                 }             }];         }         else {             // If it doesn't exist, you need to attempt to create it             [self.timeTagDBsaveToURL:url forSaveOperation:UIDocumentSaveForCreatingcompletionHandler:^(BOOL success){                 if (!success) {                     // Handle the error.                     NSLog(@"Error opening up the database");                 }                 else{                     NSLog(@"Created the file--it did not exist");                     [self refreshData];                 }             }];         }     }); }   If you're curious what refreshData looks like, it sends out a NSNotification that the database has been loaded: -(void)refreshData {     NSNotification* refreshNotification = [NSNotificationnotificationWithName:kNotificationCenterRefreshAllDatabaseData object:self.timeTagDB.managedObjectContext  userInfo:nil];     [[NSNotificationCenter defaultCenter] postNotification:refreshNotification];     }   The kNotificationCenterRefreshAllDatabaseData is just a constant I have defined elsewhere that keeps track of all the NSNotification names I use. I pass the managedObjectContext of the newly created file so that my view controllers can have access to it, and start passing it around to one another. The reason we do this as a Notification is because this is being run in the background, so we can't know exactly when it finishes. Make sure you design your app for this! Have some kind of loading indicator, or make sure your user can't attempt to create a record before the database actually exists, because it will crash the app.

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  • Error with python-setuptools doing "sudo easy_install python-graph-core"

    - by Dan
    Using easy_install, part of the python-setuptools, I get the following error: $ sudo easy_install python-graph-core [sudo] password for dan: Searching for python-graph-core Reading http://pypi.python.org/simple/python-graph-core/ Reading http://code.google.com/p/python-graph/ Reading http://code.google.com/p/python-graph/downloads/list?can=1 Reading http://code.google.com/p/python-graph/downloads/list Best match: python-graph-core 1.7.0 Downloading http://python-graph.googlecode.com/files/python-graph-core-1.7.0.tar.gz Processing python-graph-core-1.7.0.tar.gz Running python-graph-core-1.7.0/setup.py -q bdist_egg --dist-dir /tmp/easy_install-GwpYiM/python-graph-core-1.7.0/egg-dist-tmp-1yqbyV setup.py:8: Warning: 'as' will become a reserved keyword in Python 2.6 Traceback (most recent call last): File "/usr/bin/easy_install", line 8, in <module> load_entry_point('setuptools==0.6c9', 'console_scripts', 'easy_install')() File "/usr/lib/python2.5/site-packages/setuptools/command/easy_install.py", line 1671, in main with_ei_usage(lambda: File "/usr/lib/python2.5/site-packages/setuptools/command/easy_install.py", line 1659, in with_ei_usage return f() File "/usr/lib/python2.5/site-packages/setuptools/command/easy_install.py", line 1675, in <lambda> distclass=DistributionWithoutHelpCommands, **kw File "/usr/lib/python2.5/distutils/core.py", line 151, in setup dist.run_commands() File "/usr/lib/python2.5/distutils/dist.py", line 974, in run_commands self.run_command(cmd) File "/usr/lib/python2.5/distutils/dist.py", line 994, in run_command cmd_obj.run() File "/usr/lib/python2.5/site-packages/setuptools/command/easy_install.py", line 211, in run self.easy_install(spec, not self.no_deps) File "/usr/lib/python2.5/site-packages/setuptools/command/easy_install.py", line 446, in easy_install return self.install_item(spec, dist.location, tmpdir, deps) File "/usr/lib/python2.5/site-packages/setuptools/command/easy_install.py", line 476, in install_item dists = self.install_eggs(spec, download, tmpdir) File "/usr/lib/python2.5/site-packages/setuptools/command/easy_install.py", line 655, in install_eggs return self.build_and_install(setup_script, setup_base) File "/usr/lib/python2.5/site-packages/setuptools/command/easy_install.py", line 930, in build_and_install self.run_setup(setup_script, setup_base, args) File "/usr/lib/python2.5/site-packages/setuptools/command/easy_install.py", line 919, in run_setup run_setup(setup_script, args) File "/usr/lib/python2.5/site-packages/setuptools/sandbox.py", line 27, in run_setup lambda: execfile( File "/usr/lib/python2.5/site-packages/setuptools/sandbox.py", line 63, in run return func() File "/usr/lib/python2.5/site-packages/setuptools/sandbox.py", line 29, in <lambda> {'__file__':setup_script, '__name__':'__main__'} File "setup.py", line 8 except ImportError as ie: ^ SyntaxError: invalid syntax Any suggestions to what I may be doing wrong? Thanks, Dan

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  • Select videos using UIImagePickerController in 2G/3G

    - by Raj
    Hi, I am facing a problem where-in I cannot select videos from the photo album in iPhone 2G/3G device. The default photos application does show videos and is capable of playing them, which in turn means that UIImagePickerController should clearly be capable of showing videos in photo album and selecting them. I have coded this to determine whether the device is capable of snapping a photo, recording video, selecting photos and selecting videos: // Check if camera and video recording are available: [self setCameraAvailable:NO]; [self setVideoRecordingAvailable:NO]; [self setPhotoSelectionAvailable:NO]; [self setVideoSelectionAvailable:NO]; // For live mode: NSArray *availableTypes = [UIImagePickerController availableMediaTypesForSourceType:UIImagePickerControllerSourceTypeCamera]; NSLog(@"Available types for source as camera = %@", availableTypes); if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) { if ([availableTypes containsObject:(NSString*)kUTTypeMovie]) [self setVideoRecordingAvailable:YES]; if ([availableTypes containsObject:(NSString*)kUTTypeImage]) [self setCameraAvailable:YES]; } // For photo library mode: availableTypes = [UIImagePickerController availableMediaTypesForSourceType:UIImagePickerControllerSourceTypePhotoLibrary]; NSLog(@"Available types for source as photo library = %@", availableTypes); if ([availableTypes containsObject:(NSString*)kUTTypeImage]) [self setPhotoSelectionAvailable:YES]; if ([availableTypes containsObject:(NSString*)kUTTypeMovie]) [self setVideoSelectionAvailable:YES]; The resulting logs for 3G device is as follows: 2010-05-03 19:09:09.623 xyz [348:207] Available types for source as camera = ( "public.image" ) 2010-05-03 19:09:09.643 xyz [348:207] Available types for source as photo library = ( "public.image" ) As the logs state, for photo library the string equivalent of kUTTypeMovie is not available and hence the UIImagePickerController does not show up (or rather throws exception if we set the source types array which includes kUTTypeMovie) the movie files in photo library. I havent tested for 3GS, but I am sure that this problem does not exist in it with reference to other threads. I have built the app for both 3.0 (base SDK) and 3.1 but with the same results. This issue is already discussed in the thread: http://www.iphonedevsdk.com/forum/iphone-sdk-development/36197-uiimagepickercontroller-does-not-show-movies-albums.html But it does not seem to host a solution. Any solutions to this problem? Thanks and Regards, Raj Pawan

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  • django crispy-forms inline forms

    - by abolotnov
    I'm trying to adopt crispy-forms and bootstrap and use as much of their functionality as possible instead of inventing something over and over again. Is there a way to have inline forms functionality with crispy-forms/bootstrap like django-admin forms have? Here is an example: class NewProjectForm(forms.Form): name = forms.CharField(required=True, label=_(u'???????? ???????'), widget=forms.TextInput(attrs={'class':'input-block-level'})) group = forms.ModelChoiceField(required=False, queryset=Group.objects.all(), label=_(u'?????? ????????'), widget=forms.Select(attrs={'class':'input-block-level'})) description = forms.CharField(required=False, label=_(u'???????? ???????'), widget=forms.Textarea(attrs={'class':'input-block-level'})) class Meta: model = Project fields = ('name','description','group') def __init__(self, *args, **kwargs): self.helper = FormHelper() self.helper.form_class = 'horizontal-form' self.helper.form_action = 'submit_new_project' self.helper.layout = Layout( Field('name', css_class='input-block-level'), Field('group', css_class='input-block-level'), Field('description',css_class='input-block-level'), ) self.helper.add_input(Submit('submit',_(u'??????? ??????'))) self.helper.add_input(Submit('cancel',_(u'? ?????????'))) super(NewProjectForm, self).__init__(*args, **kwargs) it will display a decent form: How do I go about adding a form that basically represents this model: class Link(models.Model): name = models.CharField(max_length=255, blank=False, null=False, verbose_name=_(u'????????')) url = models.URLField(blank=False, null=False, verbose_name=_(u'??????')) project = models.ForeignKey('Project') So there will be a project and name/url links and way to add many, like same thing is done in django-admin where you are able to add extra 'rows' with data related to your main model. On the sreenshot below you are able to fill out data for 'Question' object and below that you are able to add data for QuestionOption objects -you are able to click the '+' icon to add as many QuestionOptions as you want. I'm not looking for a way to get the forms auto-generated from models (that's nice but not the most important) - is there a way to construct a form that will let you add 'rows' of data like django-admin does?

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  • EAAccessory Notification problem

    - by Deepak
    Hi, I am using a POS device for card swipe. its working good. i have used following codes. (id) init { self = [super init]; if (self != nil) { NSNotificationCenter *notificationCenter = [NSNotificationCenter defaultCenter]; EAAccessoryManager *accessoryMamaner = [EAAccessoryManager sharedAccessoryManager]; [accessoryMamaner registerForLocalNotifications]; [notificationCenter addObserver: self selector: @selector (accessoryDidConnect:) name: EAAccessoryDidConnectNotification object: nil]; [notificationCenter addObserver: self selector: @selector (accessoryDidDisconnect:) name: EAAccessoryDidDisconnectNotification object: nil]; NSArray *accessories = [accessoryMamaner connectedAccessories]; accessory = nil; session = nil; for (EAAccessory *obj in accessories) { if ([[obj protocolStrings] containsObject:@"com.XXXXX"] || [[obj protocolStrings] containsObject:@"com.YYYYYY"] ) { accessory = obj; break; } } if (accessory) { session = [[EASession alloc] initWithAccessory:accessory forProtocol:@"com.dailysystems.DS247"]; if (!session) session = [[EASession alloc] initWithAccessory:accessory forProtocol:@"com.usaepay.ipos"]; if (session) { self.deviceConnected = YES; [[session inputStream] setDelegate:self]; [[session inputStream] scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [[session inputStream] open]; [[session outputStream] setDelegate:self]; [[session outputStream] scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [[session outputStream] open]; } else { UIAlertView *accessoryInfo = [[UIAlertView alloc] initWithTitle:@"Alert!" message:@"Hardware is not connected." delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [accessoryInfo show]; [accessoryInfo release]; } } } return self; } When i disconnect the accessory it gives me accessoryDidDisconnect and when i connect it gives me accessoryDidConnect, But Problem is after that accessory stop working it does not respond to command. i tried to release the alloc and alloc again but no use. Please tell me if some one have any idea how to get the accessory work again. Thanks in advance.

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  • PyDev and Django: PyDev breaking Django shell?

    - by Rosarch
    I've set up a new project, and populated it with simple models. (Essentially I'm following the tut.) When I run python manage.py shell on the command line, it works fine: >python manage.py shell Python 2.6.4 (r264:75708, Oct 26 2009, 08:23:19) [MSC v.1500 32 bit (Intel)] on win32 Type "help", "copyright", "credits" or "license" for more information. (InteractiveConsole) >>> from mysite.myapp.models import School >>> School.objects.all() [] Works great. Then, I try to do the same thing in Eclipse (using a Django project that is composed of the same files.) Right click on mysite project Django Shell with Django environment This is the output from the PyDev Console: >>> import sys; print('%s %s' % (sys.executable or sys.platform, sys.version)) C:\Python26\python.exe 2.6.4 (r264:75708, Oct 26 2009, 08:23:19) [MSC v.1500 32 bit (Intel)] >>> >>> from django.core import management;import mysite.settings as settings;management.setup_environ(settings) 'path\\to\\mysite' >>> from mysite.myapp.models import School >>> School.objects.all() Traceback (most recent call last): File "<console>", line 1, in <module> File "C:\Python26\lib\site-packages\django\db\models\query.py", line 68, in __repr__ data = list(self[:REPR_OUTPUT_SIZE + 1]) File "C:\Python26\lib\site-packages\django\db\models\query.py", line 83, in __len__ self._result_cache.extend(list(self._iter)) File "C:\Python26\lib\site-packages\django\db\models\query.py", line 238, in iterator for row in self.query.results_iter(): File "C:\Python26\lib\site-packages\django\db\models\sql\query.py", line 287, in results_iter for rows in self.execute_sql(MULTI): File "C:\Python26\lib\site-packages\django\db\models\sql\query.py", line 2368, in execute_sql cursor = self.connection.cursor() File "C:\Python26\lib\site-packages\django\db\backends\__init__.py", line 81, in cursor cursor = self._cursor() File "C:\Python26\lib\site-packages\django\db\backends\sqlite3\base.py", line 170, in _cursor self.connection = Database.connect(**kwargs) OperationalError: unable to open database file What am I doing wrong here?

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  • vectorizing a for loop in numpy/scipy?

    - by user248237
    I'm trying to vectorize a for loop that I have inside of a class method. The for loop has the following form: it iterates through a bunch of points and depending on whether a certain variable (called "self.condition_met" below) is true, calls a pair of functions on the point, and adds the result to a list. Each point here is an element in a vector of lists, i.e. a data structure that looks like array([[1,2,3], [4,5,6], ...]). Here is the problematic function: def myClass: def my_inefficient_method(self): final_vector = [] # Assume 'my_vector' and 'my_other_vector' are defined numpy arrays for point in all_points: if not self.condition_met: a = self.my_func1(point, my_vector) b = self.my_func2(point, my_other_vector) else: a = self.my_func3(point, my_vector) b = self.my_func4(point, my_other_vector) c = a + b final_vector.append(c) # Choose random element from resulting vector 'final_vector' self.condition_met is set before my_inefficient_method is called, so it seems unnecessary to check it each time, but I am not sure how to better write this. Since there are no destructive operations here it is seems like I could rewrite this entire thing as a vectorized operation -- is that possible? any ideas how to do this?

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  • Fully-loaded UIViewController losing all it's data after adding to scroll view

    - by clozach
    Summary I'm repurposing Apple's Page Control project. In loadScrollViewWithPage:, the view controllers that I'm adding to the scroll view appear on screen without their initialized values, as if displayed directly from the nib. Specifics Here's the code that appears to be working when I step through it: CBFullScreenViewController *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[CBFullScreenViewController alloc] init]; // Populate the view from the corresponding CBImage object CBImage *imageObject = [imageArray objectAtIndex:page]; BOOL bookmarked = [imageObject.bookmarked boolValue]; controller.bookmarkButton.highlighted = bookmarked; NSString *subtitle = imageObject.subtitle; controller.closedSubtitleLabel.text = subtitle; // <-- snip...more initialization --> // controller.delegate = self; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } // add the controller's view to the scroll view if (nil == controller.view.superview) { CGRect frame = scrollView.frame; frame.origin.x = frame.size.width * page; frame.origin.y = 0; controller.view.frame = frame; [scrollView addSubview:controller.view];//<< controller and subviews } // all have non-null, seemingly // valid values at this point Here's the init method in CBFullScreenViewController: - (id)init { if ((self = [super initWithNibName:@"CBFullScreenViewController" bundle:nil])) { self.cover = [[UIImageView alloc] init]; self.homeButton = [[UIButton alloc] init]; self.tabView = [[UIButton alloc] init]; self.closedSubtitleLabel = [[UILabel alloc] init]; self.openSubtitleLabel = [[UILabel alloc] init]; // <-- snip...more initialization --> // } return self; } While troubleshooting this for the last 2 hours has helped me track down some unrelated memory leaks, I can't for the life of me figure out what's happening to the values I'm putting into my view! Oh, it's probably worth mentioning that I've got @synthesize for each of my outlets, and they're all hooked up in IB. Screenshot here.

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  • Dismiss Popover using Unwind Segue in Xcode Storyboard

    - by AlexR
    I am using Xcode 4.5 and the new iOS 6 feature to unwind segues. I am presenting a navigation view controller inside a popover which is presented programmatically from a bar button item: - (IBAction)configChartTapped:(id)sender { if (self.popover.isPopoverVisible) { [self.popover dismissPopoverAnimated:YES]; } else { UINavigationController *chartConfigNavigationController = [self.storyboard instantiateViewControllerWithIdentifier:@"GrowthChartNavigationController"]; ConfigChartTypeViewController *configChartTypeViewController = (ConfigChartTypeViewController*) chartConfigNavigationController.topViewController; self.popover = [[UIPopoverController alloc]initWithContentViewController:chartConfigNavigationController]; self.popover.popoverContentSize = CGSizeMake(320, 500); self.popover.delegate = self; [self.popover presentPopoverFromBarButtonItem:sender permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES]; } } Next to this method I have defined a target to unwind the segue (i.e. dismissing the popover)... - (IBAction)cancelConfig:(UIStoryboardSegue *)segue { // } ... and connected it to a cancel button in the navigation view controllers's navigation bar. Connecting the cancel bar button to the cancelConfig button worked fine in Xcode. However, when running the code, nothing happens when clicking on the Cancel button despite Xcode 4.5 should be supporting dismissing popovers when unwinding segues (according to the release docs). What did I miss? Thank you!

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  • IPhone SDK - Transition to NavigationController display problem

    - by Steblo
    Hi, I am nearly finished with my first IPhone app and everything works fine - except of one very little display bug: My starscreen is an UIView (Fullscreen) without Navigationbar or Toolbar. If I tap on a start button, there is an UIViewAnimationTransitionFlipFromRight animation that flips to the main navigation controller: -(IBAction) switchViewToMainMenu { [UIView beginAnimations:@"Flip View" context:nil]; [UIView setAnimationDuration:1.25]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromRight forView:self.window cache:YES]; [self.navController viewWillAppear:YES]; [self.startScreenViewController viewWillDisappear:YES]; [self.startScreenViewController.view removeFromSuperview]; [self.window addSubview:navController.view]; [self.startScreenViewController viewDidDisappear:YES]; [self.navController viewDidAppear:YES]; [UIView commitAnimations]; self.startScreenViewController=nil; [startScreenViewController release]; } This works fine except of one little problem: When the navigation controller view appears (flips in), the Navigationbar on top is some pixels too high (the is a white bar where the Navigationbar should be). When the animation finished, the Navigationbar drops down to the right position. This doesn't look very beautiful... Any ideas how to fix that problem ?

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  • Multithreaded search with UISearchDisplayController

    - by Kulpreet
    I'm sort of new to any sort of multithreading and simply can't seem to get a simple search method working on a background thread properly. Everything seems to be in order with an NSAutoreleasePool and the UI being updated on the main thread. The app doesn't crash and does perform a search in the background but the search results yield the several of the same items several times depending on how fast I type it in. The search works properly without the multithreading (which is commented out), but is very slow because of the large amounts of data I am working with. Here's the code: - (void)filterContentForSearchText:(NSString*)searchText { NSAutoreleasePool *apool = [[NSAutoreleasePool alloc] init]; isSearching = YES; //[self.filteredListContent removeAllObjects]; // First clear the filtered array. for (Entry *entry in appDelegate.entries) { NSComparisonResult result = [entry.item compare:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if (result == NSOrderedSame) { [self.filteredListContent addObject:entry]; } } isSearching=NO; [self.searchDisplayController.searchResultsTableView performSelectorOnMainThread:(@selector(reloadData)) withObject:nil waitUntilDone:NO]; //[self.searchDisplayController.searchResultsTableView reloadData]; [apool drain]; } - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(filteredListContent:) object:searchString]; [self.filteredListContent removeAllObjects]; // First clear the filtered array. [self performSelectorInBackground:(@selector(filterContentForSearchText:)) withObject:searchString]; //[self filterContentForSearchText:searchString]; // Return YES to cause the search result table view to be reloaded. return NO; }

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  • how to parse pdf document in iphone or ipad?

    - by JohnWhite
    I have implemented pdf parsing application for ipad.But content of pdf display not clearly.I dont know why this happning.can you help me for this problem. Edit: I have used below code for pdf parsing.But text and image is not clear. (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code /* Demo PDF printed directly from Wikipedia without permission; all content (c) respective owners */ CFURLRef pdfURL = CFBundleCopyResourceURL(CFBundleGetMainBundle(), CFSTR("2008_11_mp.pdf"), NULL, NULL); pdf = CGPDFDocumentCreateWithURL((CFURLRef)pdfURL); CFRelease(pdfURL); counts+=1; self.pageNumber = counts; self.backgroundColor = nil; self.opaque = NO; self.userInteractionEnabled = NO; } return self; } (void)drawRect:(CGRect)rect { // Drawing code CGContextRef context = UIGraphicsGetCurrentContext(); // PDF page drawing expects a Lower-Left coordinate system, so we flip the coordinate system // before we start drawing. // Grab the first PDF page CGPDFPageRef page = CGPDFDocumentGetPage(pdf, pageNumber); CGContextTranslateCTM(context, 0, self.bounds.size.height); CGContextScaleCTM(context, 1, -1); // We're about to modify the context CTM to draw the PDF page where we want it, so save the graphics state in case we want to do more drawing CGContextSaveGState(context); // CGPDFPageGetDrawingTransform provides an easy way to get the transform for a PDF page. It will scale down to fit, including any // base rotations necessary to display the PDF page correctly. CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFMediaBox, self.bounds, 0, true); // And apply the transform. CGContextConcatCTM(context, pdfTransform); // Finally, we draw the page and restore the graphics state for further manipulations! CGContextDrawPDFPage(context, page); CGContextRestoreGState(context); } Please help me solve this problem

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  • Migration for creating and deleting model in South

    - by Almad
    I've created a model and created initial migration for it: db.create_table('tvguide_tvguide', ( ('id', models.AutoField(primary_key=True)), ('date', models.DateField(_('Date'), auto_now=True, db_index=True)), )) db.send_create_signal('tvguide', ['TVGuide']) models = { 'tvguide.tvguide': { 'channels': ('models.ManyToManyField', ["orm['tvguide.Channel']"], {'through': "'ChannelInTVGuide'"}), 'date': ('models.DateField', ["_('Date')"], {'auto_now': 'True', 'db_index': 'True'}), 'id': ('models.AutoField', [], {'primary_key': 'True'}) } } complete_apps = ['tvguide'] Now, I'd like to drop it: db.drop_table('tvguide_tvguide') However, I have also deleted corresponding model. South (at least 0.6.2) is however trying to access it: (venv)[almad@eva-03 project]$ ./manage.py migrate tvguide Running migrations for tvguide: - Migrating forwards to 0002_removemodels. > tvguide: 0001_initial Traceback (most recent call last): File "./manage.py", line 27, in <module> execute_from_command_line() File "/usr/lib/python2.6/site-packages/django/core/management/__init__.py", line 353, in execute_from_command_line utility.execute() File "/usr/lib/python2.6/site-packages/django/core/management/__init__.py", line 303, in execute self.fetch_command(subcommand).run_from_argv(self.argv) File "/usr/lib/python2.6/site-packages/django/core/management/base.py", line 195, in run_from_argv self.execute(*args, **options.__dict__) File "/usr/lib/python2.6/site-packages/django/core/management/base.py", line 222, in execute output = self.handle(*args, **options) File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/management/commands/migrate.py", line 91, in handle skip = skip, File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/migration.py", line 581, in migrate_app result = run_forwards(mapp, [mname], fake=fake, db_dry_run=db_dry_run, verbosity=verbosity) File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/migration.py", line 388, in run_forwards verbosity = verbosity, File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/migration.py", line 287, in run_migrations orm = klass.orm File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/orm.py", line 62, in __get__ self.orm = FakeORM(*self._args) File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/orm.py", line 45, in FakeORM _orm_cache[args] = _FakeORM(*args) File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/orm.py", line 106, in __init__ self.models[name] = self.make_model(app_name, model_name, data) File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/orm.py", line 307, in make_model tuple(map(ask_for_it_by_name, bases)), File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/utils.py", line 23, in ask_for_it_by_name ask_for_it_by_name.cache[name] = _ask_for_it_by_name(name) File "/home/almad/projects/mypage-all/lib/python2.6/site-packages/south/utils.py", line 17, in _ask_for_it_by_name return getattr(module, bits[-1]) AttributeError: 'module' object has no attribute 'TVGuide' Is there a way around?

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  • Setting corelocation results to NSNumber object parameters

    - by Dan Ray
    This is a weird one, y'all. - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { CLLocationCoordinate2D coordinate = newLocation.coordinate; self.mark.longitude = [NSNumber numberWithDouble:coordinate.longitude]; self.mark.latitude = [NSNumber numberWithDouble:coordinate.latitude]; NSLog(@"Got %f %f, set %f %f", coordinate.latitude, coordinate.longitude, self.mark.latitude, self.mark.longitude); [manager stopUpdatingLocation]; manager.delegate = nil; if (self.waitingForLocation) { [self completeUpload]; } } The latitude and longitude in that "mark" object are synthesized parameters referring to NSNumber iVars. In the simulator, my NSLog output for that line in the middle there reads: 2010-05-28 15:08:46.938 EverWondr[8375:207] Got 37.331689 -122.030731, set 0.000000 -44213283338325225829852024986561881455984640.000000 That's a WHOLE lot further East than 1 Infinite Loop! The numbers are different on the device, but similar--lat is still zero and long is a very unlikely high negative number. Elsewhere in the controller I'm accepting a button press and uploading a file (an image I just took with the camera) with its geocoding info associated, and I need that self.waitingForLocation to inform the CLLocationManager delegate that I already hit that button and once its done its deal, it should go ahead and fire off the upload. Thing is, up in the button-click-receiving method, I test see if CL is finished by testing self.mark.latitude, which seems to be getting set zero...

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  • Django: Odd mark_safe behaviour?

    - by Mark
    I wrote this little function for writing out HTML tags: def html_tag(tag, content=None, close=True, attrs={}): lst = ['<',tag] for key, val in attrs.iteritems(): lst.append(' %s="%s"' % (key, escape_html(val))) if close: if content is None: lst.append(' />') else: lst.extend(['>', content, '</', tag, '>']) else: lst.append('>') return mark_safe(''.join(lst)) Which worked great, but then I read this article on efficient string concatenation (I know it doesn't really matter for this, but I wanted consistency) and decided to update my script: def html_tag(tag, body=None, close=True, attrs={}): s = StringIO() s.write('<%s'%tag) for key, val in attrs.iteritems(): s.write(' %s="%s"' % (key, escape_html(val))) if close: if body is None: s.write(' />') else: s.write('>%s</%s>' % (body, tag)) else: s.write('>') return mark_safe(s.getvalue()) But now my HTML get escaped when I try to render it from my template. Everything else is exactly the same. It works properly if I replace the last line with return mark_safe(unicode(s.getvalue())). I checked the return type of s.getvalue(). It should be a str, just like the first function, so why is this failing?? Also fails with SafeString(s.getvalue()) but succeeds with SafeUnicode(s.getvalue()). I'd also like to point out that I used return mark_safe(s.getvalue()) in a different function with no odd behavior. The "call stack" looks like this: class Input(Widget): def render(self): return html_tag('input', attrs={'type':self.itype, 'id':self.id, 'name':self.name, 'value':self.value, 'class':self.itype}) class Field: def __unicode__(self): return mark_safe(self.widget.render()) And then {{myfield}} is in the template. So it does get mark_safed'd twice, which I thought might have been the problem, but I tried removing that too..... I really have no idea what's causing this, but it's not too hard to work around, so I guess I won't fret about it.

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  • Setting ivar in objective-c from child view in the iPhone

    - by Ivan
    Hi there! Maybe a FAQ at this website. I have a TableViewController that holds a form. In that form I have two fields (each in it's own cell): one to select who paid (single selection), and another to select people expense is paid for (multiple selection). Both fields open a new TableViewController included in an UINavigationController. Single select field (Paid By) holds an object Membership Multiple select field (Paid For) holds an object NSMutableArray Both vars are being sent to the new controller identically the same way: mySingleSelectController.crSelectedMember = self.crPaidByMember; myMultipleSelectController.crSelectedMembers = self.crSelectedMembers; From Paid for controller I use didSelectAtIndexPath method to set a mutable array of Memberships for whom is paid: if ([[tableView cellForRowAtIndexPath:indexPath] accessoryType] == UITableViewCellAccessoryCheckmark) { [self.crSelectedMembers removeObject:[self.crGroupMembers objectAtIndex:indexPath.row]]; //... } else { [self.crSelectedMembers addObject:[self.crGroupMembers objectAtIndex:indexPath.row]]; //... } So far everything goes well. An mutable array (crSelectedMembers) is perfectly set from child view. But... I have trouble setting Membership object. From Paid By controller I use didSelectAtIndexPath to set Membership: [self setCrSelectedMember:[crGroupMembers objectAtIndex:indexPath.row]]; By NSlogging crSelectedMember I get the right selected member in self, but in parent view, to which ivar is pointed, nothing is changed. Am I doing something wrong? Cause I CAN call the method of crSelectedMembers, but I can't change the value of crSelectedMember.

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  • Posting messages in two RabbitMQ queue, instead of one (using py-amqp)

    - by Khelben
    I've got this strange problem using py-amqp and the Flopsy module. I have written a publisher that sends messages to a RabbitMQ server, and I wanted to be able to send it to a specified queue. On the Flopsy module that is not possible, so I tweaked it adding a parameter and a line to declare the queue on the init_ method of the Publisher object def __init__(self, routing_key=DEFAULT_ROUTING_KEY, exchange=DEFAULT_EXCHANGE, connection=None, delivery_mode=DEFAULT_DELIVERY_MODE, queue=DEFAULT_QUEUE): self.connection = connection or Connection() self.channel = self.connection.connection.channel() self.channel.queue_declare(queue) # ADDED TO SET UP QUEUE self.exchange = exchange self.routing_key = routing_key self.delivery_mode = delivery_mode The channel object is part of the py-amqplib library The problem I've got it's that, even if it's sending the messages to the specified queue, it's ALSO sending the messages to the default queue. AS in this system we expect to send quite a lot of messages, we don't want to stress the system making useless duplicates... I've tried to debug the code and go inside the py-amqplib library, but I'm not able figure out any error or lacking step. Also, I'm not able to find any documentation form py-amqplib outside the code. Any ideas on why is this happening and how to correct it?

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  • UINavigationBar is getting buttons from another view

    - by Rafael Oliveira
    I have three Views, Splash, Login and List. From Splash I just wait and then Push Login View, with the Navigation Bar hidden. In Login I Show the NavigationBar, hide the BackButton1 and add a new RightButton1, then I check if Settings.bundle "login" and "pass" are set. If so, I push List View. Otherwise I stay in the Login view waiting for the user to fill the form and press a button. In List View I add a new RightButton2 and a new BackButton2. The problem is that if Settings.bundle data is not null, and in Login View I quickly push List View the RightButton1 appears in List View, or no buttons appear at all, or only BackButton2 doesn't appear... The most strange thing of all is that everything was OK and all of sudden it started to get messy. Login View: // Making the Navigation Bar Visible [self.navigationController setNavigationBarHidden:NO animated:NO]; // Hiding the Back Button in THIS view (Login) [self.navigationItem setHidesBackButton:YES]; // Inserting the Logout Button for the Next View (List) UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithTitle:@"Logout" style:UIBarButtonItemStylePlain target:nil action:nil]; self.navigationItem.backBarButtonItem = backButton; [backButton release]; UIBarButtonItem* newAccountButton = [[UIBarButtonItem alloc] initWithTitle:@"New Account" style:UIBarButtonItemStylePlain target:self action:@selector(newAccountButtonPressed)]; self.navigationItem.rightBarButtonItem = newAccountButton; [newAccountButton release]; List View // Making the Navigation Bar Visible [self.navigationController setNavigationBarHidden:NO animated:NO]; UIBarButtonItem* aboutButton = [[UIBarButtonItem alloc] initWithTitle:@"About" style:UIBarButtonItemStylePlain target:self action:@selector(aboutButtonPressed)]; self.navigationItem.rightBarButtonItem = aboutButton; [aboutButton release]; Any ideas ?

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  • Sizers... - wxPython

    - by Francisco Aleixo
    Ok, so I'm learning about sizers in wxPython and I was wondering if it was possible to do something like: ============================================== |WINDOW TITLE _ [] X| |============================================| |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx| |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx| |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx| |xxxxxxxxxxxxxxxxxxNOTEBOOKxxxxxxxxxxxxxxxxxx| |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx| |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx| |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx| |________ ___________| |IMAGE | |LoginForm | |________| |___________| ============================================== NOTE:Yeah, I literally got this from http://stackoverflow.com/questions/1892110/wxpython-picking-the-right-sizer-to-use-in-an-application With NOTEBOOK expanded to left and bottom, IMAGE to align to left and bottom and loginform align to right and bottom and I managed to do almost everything but now I have a problem.. The problem is that I can't align Loginform and Image separately (im using Box Sizers), and I would like to. This is the code I'm using that is causing the problem at the moment, any help is appreciated. NOTE:The code might be (HUGELY) sloppy as I'm still learning box sizers. sizer = wx.BoxSizer(wx.VERTICAL) sizer1 = wx.BoxSizer(wx.HORIZONTAL) sizer1.Add(self.nb,1, wx.EXPAND) sizer.Add(sizer1,1, wx.LEFT | wx.RIGHT | wx.EXPAND, 10) sizer.Add((-1, 25)) sizer2 = wx.BoxSizer(wx.VERTICAL) sizer2.Add(self.userLabel, 0) sizer2.Add(self.userText, 0) sizer2.Add(self.pwdLabel, 0) sizer2.Add(self.pwdText, 0) sizer2.Add(self.rem, 0) sizer3 = wx.BoxSizer(wx.HORIZONTAL) sizer3.Add(self.login, 0) sizer3.Add(self.sair,0, wx.LEFT, 5) sizer2.Add(sizer3, 0) sizer4 = wx.BoxSizer(wx.HORIZONTAL) sizer4.Add(image, 1, wx.LEFT | wx.BOTTOM) sizer4.Add(sizer2,0, wx.RIGHT | wx.BOTTOM , 5) sizer.Add(sizer4,0, wx.ALIGN_RIGHT | wx.RIGHT, 10)

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  • UITableView and SearchBar problem

    - by dododedodonl
    Hi all, I'm trying to add a Search bar to my UITableView. I followed this tutorial: http://clingingtoideas.blogspot.com/2010/02/uitableview-how-to-part-2-search.html. I'm getting this error if I type a letter in the search box: Rooster(10787,0xa05ed4e0) malloc: *** error for object 0x3b5f160: double free *** set a breakpoint in malloc_error_break to debug. This error occurs here: - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { [self handleSearchForTerm:searchString]; return YES; } (on the second line) - (void)handleSearchForTerm:(NSString *)searchTerm { [self setSavedSearchTerm:searchTerm]; if ([self searchResults] == nil) { NSMutableArray *array = [[NSMutableArray alloc] init]; [self setSearchResults:array]; [array release]; } //Empty the searchResults array [[self searchResults] removeAllObjects]; //Check if the searchTerm doesn't equal zero... if ([[self savedSearchTerm] length] != 0) { //Search the whole tableList (datasource) for (NSString *currentString in tableList) { NSString *klasString = [[NSString alloc] init]; NSInteger i = [[leerlingNaarKlasList objectAtIndex:[tableList indexOfObject:currentString]] integerValue]; if(i != -1) { klasString = [klassenList objectAtIndex:(i - 1)]; } //Check if the string matched or the klas (group of school) if ([currentString rangeOfString:searchTerm options:NSCaseInsensitiveSearch].location != NSNotFound || [klasString rangeOfString:searchTerm options:NSCaseInsensitiveSearch].location != NSNotFound) { //Add to results [[self searchResults] addObject:currentString]; //Save the klas (group of school). It has the same index as the result (lastname) NSString *strI = [[NSString alloc] initWithFormat:@"%i", i]; [[self searchResultsLeerlingNaarKlas] addObject:strI]; [strI release]; } [klasString release]; } } } Can someone help me out? Regards, Dodo

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  • Bitbucket API authentication with Python's HTTPBasicAuthHandler

    - by jbochi
    I'm trying to get the list of issues on a private repository using bitbucket's API. I have confirmed that HTTP Basic authentication works with hurl, but I am unable to authenticate in Python. Adapting the code from this tutorial, I have written the following script. import cookielib import urllib2 class API(): api_url = 'http://api.bitbucket.org/1.0/' def __init__(self, username, password): self._opener = self._create_opener(username, password) def _create_opener(self, username, password): cj = cookielib.LWPCookieJar() cookie_handler = urllib2.HTTPCookieProcessor(cj) password_manager = urllib2.HTTPPasswordMgrWithDefaultRealm() password_manager.add_password(None, self.api_url, username, password) auth_handler = urllib2.HTTPBasicAuthHandler(password_manager) opener = urllib2.build_opener(cookie_handler, auth_handler) return opener def get_issues(self, username, repository): query_url = self.api_url + 'repositories/%s/%s/issues/' % (username, repository) try: handler = self._opener.open(query_url) except urllib2.HTTPError, e: print e.headers raise e return handler.read() api = API(username='my_username', password='XXXXXXXX') api.get_issues('my_username', 'my_repository') results in: >>> Server: nginx/0.7.62 Date: Mon, 19 Apr 2010 16:15:06 GMT Content-Type: text/plain Connection: close Vary: Authorization,Cookie Content-Length: 9 Traceback (most recent call last): File "C:/USERS/personal/bitbucket-burndown/bitbucket-api.py", line 29, in <module> print api.get_issues('my_username', 'my_repository') File "C:/USERS/personal/bitbucket-burndown/bitbucket-api.py", line 25, in get_issues raise e HTTPError: HTTP Error 401: UNAUTHORIZED api.get_issues('jespern', 'bitbucket') works like a charm. What's wrong with my code?

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  • What is the best way to move a UIToolbar?

    - by Ferdinand Rios
    Here is an interesting problem. On the iPhone, I have a view set up that has a toolbar on the bottom of the screen. I am currently trying to make this a universal app so that it runs on iPad as well. I would like the toolbar to be at the top of the iPad screen, so in the viewDidLoad method of the specific viewController I have the following code. if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { //move the toolbar to the top of the page and move the webview down by the height of the toolbar CGRect toolBarFrame = self.aToolBar.frame; CGRect webFrame = self.aWebView.frame; webFrame.origin.y = toolBarFrame.size.height; [self.aWebView setFrame:webFrame]; toolBarFrame.origin.y = 0; [self.aToolBar setFrame:toolBarFrame]; [Utils errorString:[NSString stringWithFormat:@"origen: x=%f y=%f", self.aToolBar.frame.origin.x, self.aToolBar.frame.origin.y]]; [Utils errorString:[NSString stringWithFormat:@"origen: x=%f y=%f", self.aWebView.frame.origin.x, self.aWebView.frame.origin.y]]; } The problem I am having is that the webView moves down fine, but the toolbar only moves up to about what seems to be the height of a iPhone screen. The call to errorString tells me that the webView's origin is at 0,44 (where it should be) and that the toolbar's origin is at 0,0, but it is actually somewhere in the middle of the screen! Anybody have a clue what is going on here?

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  • getting memory allocation at ActivityIndicator in Iphone sdk

    - by monish
    Hi Guys, Here Im gettimg memory allocation problem at activity indicator and My code is: - (id)init { if (self = [super init]) { self.title=@"Release Details"; contentView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; contentView.backgroundColor = [UIColor clearColor]; self.view = contentView; [contentView release]; CGRect frame = CGRectMake(0,0, 320,1500); containerView = [[UIView alloc] initWithFrame:frame]; webView = [ [UIWebView alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; webView.backgroundColor = [UIColor colorWithPatternImage: [UIImage imageNamed:@"background1.png"]]; webView.delegate = self; [containerView addSubview:webView]; CGRect activityViewframe = CGRectMake(20,8,20, 20); progressInd = [[UIActivityIndicatorView alloc] initWithFrame:activityViewframe]; progressInd.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhite; progressInd.autoresizingMask = (UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleBottomMargin); [containerView addSubview:progressInd]; [progressInd startAnimating]; progressInd.hidden = NO; [progressInd stopAnimating]; [self.view addSubview:containerView]; isFetch=YES; } return self; } -(void) displayInProgressRightBarButton { UIView* rightBarButtonView = [ [UIView alloc] initWithFrame:CGRectMake(270,5,45, 35)]; [rightBarButtonView addSubview:progressInd]; UIBarButtonItem* buttonItem = [[UIBarButtonItem alloc] initWithCustomView:rightBarButtonView]; self.navigationItem.rightBarButtonItem = buttonItem; [rightBarButtonView release]; [buttonItem release]; } - (void)webViewDidStartLoad:(UIWebView *)webView { [self displayInProgressRightBarButton]; [progressInd startAnimating]; [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; } - (void)webViewDidFinishLoad:(UIWebView *)webView { [progressInd stopAnimating]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; } Also I released the progressInd in dealloc eventhough it showing memory allocation at progressInd = [[UIActivityIndicatorView alloc] initWithFrame:activityViewframe]; in init. can anyone help me to solve this. Anyone's help will be much Appreciated. Thank you, Monish.

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