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  • How color attributes work in VBO?

    - by Jayesh
    I am coding to OpenGL ES 2.0 (Webgl). I am using VBOs to draw primitives. I have vertex array, color array and array of indices. I have looked at sample codes, books and tutorial, but one thing I don't get - if color is defined per vertex how does it affect the polygonal surfaces adjacent to those vertices? (I am a newbie to OpenGL(ES)) I will explain with an example. I have a cube to draw. From what I read in OpenGLES book, the color is defined as an vertex attribute. In that case, if I want to draw 6 faces of the cube with 6 different colors how should I define the colors. The source of my confusion is: each vertex is common to 3 faces, then how will it help defining a color per vertex? (Or should the color be defined per index?). The fact that we need to subdivide these faces into triangles, makes it harder for me to understand how this relationship works. The same confusion goes for edges. Instead of drawing triangles, let's say I want to draw edges using LINES primitives. Each edge of different color. How am I supposed to define color attributes in that case? I have seen few working examples. Specifically this tutorial: http://learningwebgl.com/blog/?p=370 I see how color array is defined in the above example to draw a cube with 6 different colored faces, but I don't understand why is defined that way. (Why is each color copied 4 times into unpackedColors for instance?) Can someone explain how color attributes work in VBO? [The link above seems inaccessible, so I will post the relevant code here] cubeVertexPositionBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexPositionBuffer); vertices = [ // Front face -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, // Back face -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, -1.0, // Top face -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, // Bottom face -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, -1.0, 1.0, // Right face 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, // Left face -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, -1.0, ]; gl.bufferData(gl.ARRAY_BUFFER, new WebGLFloatArray(vertices), gl.STATIC_DRAW); cubeVertexPositionBuffer.itemSize = 3; cubeVertexPositionBuffer.numItems = 24; cubeVertexColorBuffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexColorBuffer); var colors = [ [1.0, 0.0, 0.0, 1.0], // Front face [1.0, 1.0, 0.0, 1.0], // Back face [0.0, 1.0, 0.0, 1.0], // Top face [1.0, 0.5, 0.5, 1.0], // Bottom face [1.0, 0.0, 1.0, 1.0], // Right face [0.0, 0.0, 1.0, 1.0], // Left face ]; var unpackedColors = [] for (var i in colors) { var color = colors[i]; for (var j=0; j < 4; j++) { unpackedColors = unpackedColors.concat(color); } } gl.bufferData(gl.ARRAY_BUFFER, new WebGLFloatArray(unpackedColors), gl.STATIC_DRAW); cubeVertexColorBuffer.itemSize = 4; cubeVertexColorBuffer.numItems = 24; cubeVertexIndexBuffer = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, cubeVertexIndexBuffer); var cubeVertexIndices = [ 0, 1, 2, 0, 2, 3, // Front face 4, 5, 6, 4, 6, 7, // Back face 8, 9, 10, 8, 10, 11, // Top face 12, 13, 14, 12, 14, 15, // Bottom face 16, 17, 18, 16, 18, 19, // Right face 20, 21, 22, 20, 22, 23 // Left face ] gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new WebGLUnsignedShortArray(cubeVertexIndices), gl.STATIC_DRAW); cubeVertexIndexBuffer.itemSize = 1; cubeVertexIndexBuffer.numItems = 36;

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  • A RenderTargetView cannot be created from a NULL Resource

    - by numerical25
    I am trying to create my render target view but I get this error from direct X A RenderTargetView cannot be created from a NULL Resource To my knowledge it seems that I must fill the rendertarget pointer with data before passing it. But I am having trouble figure out how. Below is my declaration and implementation declaration #pragma once #include "stdafx.h" #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void Present(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; } }; my implementation bool RenderEngine::InitDirectX() { //potential error. You did not set to zero memory and you did not set the scaling property DXGI_MODE_DESC bd; bd.Width = m_screenRect.right; bd.Height = m_screenRect.bottom; bd.Format = DXGI_FORMAT_R8G8B8A8_UNORM; bd.RefreshRate.Numerator = 60; bd.RefreshRate.Denominator = 1; DXGI_SAMPLE_DESC sd; sd.Count = 1; sd.Quality = 0; DXGI_SWAP_CHAIN_DESC swapDesc; ZeroMemory(&swapDesc, sizeof(swapDesc)); swapDesc.BufferDesc = bd; swapDesc.SampleDesc = sd; swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapDesc.OutputWindow = m_hWnd; swapDesc.BufferCount = 1; swapDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD, swapDesc.Windowed = true; swapDesc.Flags = 0; HRESULT hr; hr = D3D10CreateDeviceAndSwapChain(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, D3D10_CREATE_DEVICE_DEBUG, D3D10_SDK_VERSION , &swapDesc, &m_pSwapChain, &m_pDevice); if(FAILED(hr)) return false; // Create a render target view hr = m_pDevice->CreateRenderTargetView( m_pBackBuffer, NULL, &m_pRenderTargetView); // FAILS RIGHT HERE // if(FAILED(hr)) return false; return true; }

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  • Scrolling a canvas as a shape you're moving approaches its edges

    - by Steven Sproat
    Hi, I develop a Python-based drawing program, Whyteboard. I have tools that the user can create new shapes on the canvas, such as text/images/rectangles/circles/polygons. I also have a Select tool that allows the users to modify these shapes - for example, moving a shape's position, resizing, or editing polygon's points' positions. I'm adding in a new feature where moving or resizing a point near the canvas edge will automatically scroll the canvas. I think it's a good idea in terms of program usability, and annoys me when other program's don't have this feature. I've made some good progress on coding this; below is some Python code to demonstrate what I'm doing. These functions demonstrate how some shapes calculate their "edges": def find_edges(self): """A line.""" self.edges = {EDGE_TOP: min(self.y, self.y2), EDGE_RIGHT: max(self.x, self.x2), EDGE_BOTTOM: max(self.y, self.y2), EDGE_LEFT: min(self. x, self.x2)} def find_edges(self): """An image""" self.edges = {EDGE_TOP: self.y, EDGE_RIGHT: self.x + self.image.GetWidth(), EDGE_BOTTOM: self.y + self.image.GetWidth(), EDGE_LEFT: self.x} def find_edges(self): """Get the bounding rectangle for the polygon""" xmin = min(x for x, y in self.points) ymin = min(y for x, y in self.points) xmax = max(x for x, y in self.points) ymax = max(y for x, y in self.points) self.edges = {EDGE_TOP: ymin, EDGE_RIGHT: xmax, EDGE_BOTTOM: ymax, EDGE_LEFT: xmin} And here's the code I have so far to implement the scrolling when a shape nears the edge: def check_canvas_scroll(self, x, y, moving=False): """ We check that the x/y coords are within 50px from the edge of the canvas and scroll the canvas accordingly. If the shape is being moved, we need to check specific edges of the shape (e.g. left/right side of rectangle) """ size = self.board.GetClientSizeTuple() # visible area of the canvas if not self.board.area > size: # canvas is too small to need to scroll return start = self.board.GetViewStart() # user's starting "viewport" scroll = (-1, -1) # -1 means no change if moving: if self.shape.edges[EDGE_RIGHT] > start[0] + size[0] - 50: scroll = (start[0] + 5, -1) if self.shape.edges[EDGE_BOTTOM] > start[1] + size[1] - 50: scroll = (-1, start[1] + 5) # snip others else: if x > start[0] + size[0] - 50: scroll = (start[0] + 5, -1) if y > start[1] + size[1] - 50: scroll = (-1, start[1] + 5) # snip others self.board.Scroll(*scroll) This code actually works pretty well. If we're moving a shape, then we need to know its edges to calculate when they're coming close to the canvas edge. If we're resizing just a single point, then we just use the x/y coords of that point to see if it's close to the edge. The problem I'm having is a little tricky to describe - basically, if you move a shape to the left, and stop moving it, if you positioned the shape within the 50px from the canvas, then the next time you go to move the shape, the code that says "ok, is this shape close to the end?" gets triggered, and the canvas scrolls to the left, even if you're moving the shape to the right. Can anyone think on how to stop this? I created a youtube video to demonstrate the issue. At about 0:54, I move a polygon to the left of the canvas and position it there. The next time I move it, the canvas scrolls to the left even though I'm moving it right Another thing I'd like to add, but I'm stuck on is the scroll gaining momentum the longer a shape is scrolling? So, with a large canvas, you're not moving a shape for ages, moving 5px at a time, when you need to cover a 2000px distance. Any suggestions there? Thanks all - sorry for the super long question!

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  • Screen Scraping HTML with C#

    - by WildBill
    I have been given the task at work of screen scraping one of our legacy web apps to extract certain data from the code. The data is formatted and "should" be displayed exactly the same every time. I am just not sure how to go about doing this. It's a full html file with header and footer navigations but in the middle of all this is the data I need. I need to extract the Company Name value, Contact Name, Telephone, email address, etc. Here is an example of what the code looks like: ...html above here <br /><br /> <table cellpadding="0" cellspacing="12" border="0"> <tr> <td valign="top" align="center"> <!-- Company Info --> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="black"> <table cellspacing="1" cellpadding="0" border="0" width="370"> <tr> <th>ABC INDUSTRIES</th> </tr> <tr> <td class="search"> <table cellpadding="5" cellspacing="0" border="0" width="100%"> <tr> <td> <table cellpadding="1" cellspacing="0" border="0" width="100%"> <tr> <td align="center" colspan="2"><hr></td> </tr> <tr> <td align="right" nowrap><b><font color="FF0000">Contact Person&nbsp;<img src="/images/icon_contact.gif" align="absmiddle">&nbsp;:</font></b></td> <td align="left" width="100%">&nbsp;Joe Smith</td> </tr> <tr> <td align="right" nowrap><b><font color="FF0000">Phone Number&nbsp;<img src="/images/icon_phone.gif" align="absmiddle">&nbsp;:</font></b></td> <td align="left" width="100%">&nbsp;555-555-5555</td> </tr> <tr> <td align="right" nowrap><b><font color="FF0000">E-mail Address&nbsp;<img src="/images/icon_email.gif" align="absmiddle">&nbsp;:</font></b></td> <td align="left" width="100%">&nbsp;<a HREF="mailto:[email protected]">[email protected]</a></td> </tr> more... There is more code on the screen in a different table structure that I also need to pull.

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  • jquery with ASP.NET MVC - calling ajax enabled web service

    - by dcp
    This is a bit of a continuation of a previous question. Now I'm trying to make a call to an AJAX enabled web service which I have defined within the ASP.NET MVC application (i.e. the MovieService.svc). But the service is never being called in my getMovies javascript function. This same technique of calling the AJAX web service works ok if I try it in a non ASP.NET MVC application, so it makes me wonder if maybe the ASP MVC routes are interfering with things somehow when it tries to make the AJAX web service call. Do you have any idea why my web service isn't getting called? Code below. <script src="<%= ResolveClientUrl("~/scripts/jquery-1.4.2.min.js") %>" type="text/javascript"></script> <script src="<%= ResolveClientUrl("~/scripts/grid.locale-en.js") %>" type="text/javascript"></script> <script src="<%= ResolveClientUrl("~/scripts/jquery-ui-1.8.1.custom.min.js") %>" type="text/javascript"></script> <script src="<%= ResolveClientUrl("~/scripts/jquery.jqGrid.min.js") %>" type="text/javascript"></script> <script type="text/javascript"> var lastsel2; function successFunction(jsondata) { debugger var thegrid = jQuery("#editgrid"); for (var i = 0; i < jsondata.d.length; i++) { thegrid.addRowData(i + 1, jsondata.d[i]); } } function getMovies() { debugger // ***** the MovieService#GetMovies method never gets called $.ajax({ url: 'MovieService.svc/GetMovies', data: "{}", // For empty input data use "{}", dataType: "json", type: "GET", contentType: "application/json; charset=utf-8", success: successFunction }); } jQuery(document).ready(function() { jQuery("#editgrid").jqGrid({ datatype: getMovies, colNames: ['id', 'Movie Name', 'Directed By', 'Release Date', 'IMDB Rating', 'Plot', 'ImageURL'], colModel: [ { name: 'id', index: 'Id', width: 55, sortable: false, hidden: true, editable: false, editoptions: { readonly: true, size: 10} }, { name: 'Movie Name', index: 'Name', width: 250, editable: true, editoptions: { size: 10} }, { name: 'Directed By', index: 'Director', width: 250, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'Release Date', index: 'ReleaseDate', width: 100, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'IMDB Rating', index: 'IMDBUserRating', width: 100, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'Plot', index: 'Plot', width: 150, hidden: false, editable: true, editoptions: { size: 30} }, { name: 'ImageURL', index: 'ImageURL', width: 55, hidden: true, editable: false, editoptions: { readonly: true, size: 10} } ], pager: jQuery('#pager'), rowNum: 5, rowList: [5, 10, 20], sortname: 'id', sortorder: "desc", height: '100%', width: '100%', viewrecords: true, imgpath: '/Content/jqGridCss/redmond/images', caption: 'Movies from 2008', editurl: '/Home/EditMovieData/', caption: 'Movie List' }); $("#bedata").click(function() { var gr = jQuery("#editgrid").jqGrid('getGridParam', 'selrow'); if (gr != null) jQuery("#editgrid").jqGrid('editGridRow', gr, { height: 280, reloadAfterSubmit: false }); else alert("Hey dork, please select a row"); }); }); </script> <h2> <%= Html.Encode(ViewData["Message"]) %></h2> <p> To learn more about ASP.NET MVC visit <a href="http://asp.net/mvc" title="ASP.NET MVC Website"> http://asp.net/mvc</a>. </p> <table id="editgrid"> </table> <div id="pager" style="text-align: center;"> </div> <input type="button" id="bedata" value="Edit Selected" /> Here's my RegisterRoutes code: public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.IgnoreRoute("*MovieService.svc*"); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = "" } // Parameter defaults ); } Here's what my MovieService class looks like: namespace jQueryMVC { [ServiceContract(Namespace = "")] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class MovieService { // Add [WebGet] attribute to use HTTP GET [OperationContract] [WebGet(ResponseFormat = WebMessageFormat.Json)] public IList<Movie> GetMovies() { return Persistence.GetMovies(); } } }

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  • How to get dropdown menu to open/close on click rather than hover?

    - by TankDriver
    Hello! I am very new to java and ajax/jquery and have been working on trying to get a script to open and close the drop menu on click rather that hover. The menu in question is found on http://www.gamefriction.com/Coded/ and is the dark menu on the right side under the header. I would like it to open and close like the other menu that is further below it (it is light gray and is in the "Select Division" module). The gray menu is part of a menu and the language menu is not. I have a jquery import as well which can be found in the view source of the above link. My Java: <script type="text/javascript"> /* Language Selector */ $(function() { $("#lang-selector li").hover(function() { $('ul:first',this).css('display', 'block'); }, function() { $('ul:first',this).css('display', 'none'); }); }); $(document).ready(function(){ /* Navigation */ $('.subnav-game').hide(); $('.subnav-game:eq(0)').show(); $('.preorder-type').hide(); $('.preorder-type:eq(3)').show(); }); </script> My CSS: #lang-selector { font-size: 11px; height: 21px; margin: 7px auto 17px auto; width: 186px; } #lang-selector span { color: #999; float: left; margin: 4px 0 0 87px; padding-right: 4px; text-align: right; } #lang-selector ul { float: left; list-style: none; margin: 0; padding: 0; } #lang-selector ul li a { padding: 3px 10px 1px 10px; } #lang-selector ul, #lang-selector a { width: 186px; } #lang-selector ul ul { display: none; position: absolute; } #lang-selector ul ul li { border-top: 1px solid #666; float: left; position: relative; } #lang-selector a { background: url("http://www.gamefriction.com/Coded/images/language_bg.png") no-repeat; color: #666; display: block; font-size: 10px; height: 17px; padding: 4px 10px 0 10px; text-align: left; text-decoration: none; width: 166px; } #lang-selector ul ul li a { background: #333; color: #999; } #lang-selector ul ul li a:hover { background: #c4262c; color: #fff; } My HTML: <div id="lang-selector"> <ul> <li> <a href="#">Choose a Language</a> <ul> <li><a href="?iw_lang=en">English</a></li> <li><a href="?iw_lang=de">Deutsch</a></li> <li><a href="?iw_lang=es">Espa&ntilde;ol</a></li> <li><a href="?iw_lang=fr">Fran&ccedil;ais</a></li> <li><a href="?iw_lang=it">Italiano</a></li> </ul> </li> </ul> </div> Thanks!

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  • Am I suffering "divitis"? (CSS especialist needed)

    - by janoChen
    I've read lots of articles that condemn the excessive use of divs. I have a feeling that I might be doing that in the following mark up: HTML: <div id="header"> <div class="container"> <div id="banner"> <h1><a href="http://widerdesign.co.nr/">wider design</a></h1> <ul id="lang"> <li><a href="index.php">English</a></li> <li><a href="es/index.php">Español</a></li> <li><a href="tw/index.php">??(??)</a></li> <li><a href="cn/index.php">??(??)</a></li> </ul> </div> <div id="intro"> <div id="tagline"> <h2>Nulla vitae tortor mauris</h2> <p>Pellentesque faucibus est eu tellus varius in susc...</p> </div> <div id="about"> <h2>right</h2> <p>Pellentesque faucibus est eu tellus varius in susc...</p> </div> </div><!-- #intro --> </div><!-- .container --> </div><!-- #header --> CSS: .container { margin: 0 auto; overflow: hidden; width: 960px; } /* header */ #header { background: #EEE; } #header h1 { float: left; } #header h2, #header a, #header p { color: #999; } #header h1 a { background: url(../images/logo.png) no-repeat scroll 0 0; float: left; height: 30px; text-indent: -9999px; width: 500px; } #banner { border-bottom: 1px solid #DDD; padding: 0 0 15px 0; margin: 30px 0 30px 0; overflow: hidden; width: 960px; } #lang { float: right; padding: 9px 0 0 0; } #lang li { float: left; margin: 0 0 0 20px; } #lang li a { font-size: 10px; } /* intro */ #intro { overflow: hidden; padding: 0 0 30px 0; } #tagline { float: left; margin: 0 40px 0 0; width: 540px; /* 560 */ } #tagline h2 { font-size: 24px; } #about { float: right; width: 380px; } Explanation of the use of those divs: header: Defines the background color which expands until the end of the window (lies outside of the div .container). container: centers the content (but not the background). banner: to define the background or border color around ul#lang and h1. intro: same as above but for #tagline and #about (otherwise I have to define say padding or margin for tagline and about individually). Am I overusing divs? Can this be simplified?

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  • Resizing Images In a Table Using JavaScript

    - by Abluescarab
    Hey, all. I apologize beforehand if none of this makes sense, or if I sound incompetent... I've been making webpages for a while, but don't know any JavaScript. I am trying to make a webpage for a friend, and he requested if I could write some code to resize the images in the page based on the user's screen resolution. I did some research on this question, and it's kind of similar to this, this, and this. Unfortunately, those articles didn't answer my question entirely because none of the methods described worked. Right now, I have a three-column webpage with 10 images in a table in the left sidebar, and when I use percentages for their sizes, they don't resize right between monitors. As such, I'm trying to write a JavaScript function that changes their sizes after detecting the screen resolution. The code is stripped from my post if I put it all, so I'll just say that each image links to a website and uses a separate image to change color when you hover over it. Would I have to address both images to change their sizes correctly? I use a JavaScript function to switch between them. Anyway, I tried both methods in this article and neither worked for me. If it helps, I'm using Google Chrome, but I'm trying to make this page as cross-browser as possible. Here's the code I have so far in my JavaScript function: function resizeImages() { var w = window.width; var h = window.height; var yuk = document.getElementById('yuk').style; var wb = document.getElementById('wb').style; var tf = document.getElementById('tf').style; var lh = document.getElementById('lh').style; var ko = document.getElementById('ko').style; var gz = document.getElementById('gz').style; var fb = document.getElementById('fb').style; var eg = document.getElementById('eg').style; var dl = document.getElementById('dl').style; var da = document.getElementById('da').style; if (w = "800" && h = "600") { } else if (w = "1024" && h = "768") { } else if (w = "1152" && h = "864") { } else if (w = "1280" && h = "720") { } else if (w = "1280" && h = "768") { } else if (w = "1280" && h = "800") { } else if (w = "1280" && h = "960") { } else if (w = "1280" && h = "1024") { } } Yeah, I don't have much in it because I don't know if I'm doing it right yet. Is this a way I can detect the "width" and "height" properties of a window? The "yuk", "wb", etcetera are the images I'm trying to change the size of. To sum it up: I want to resize images based on screen resolution using JavaScript, but my research attempts have been... futile. I'm sorry if that was long-winded, but thanks ahead of time!

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  • Better, simpler example of 'semantic conflict'?

    - by rhubbarb
    I like to distinguish three different types of conflict from a version control system (VCS): textual syntactic semantic A textual conflict is one that is detected by the merge or update process. This is flagged by the system. A commit of the result is not permitted by the VCS until the conflict is resolved. A syntactic conflict is not flagged by the VCS, but the result will not compile. Therefore this should also be picked up by even a slightly careful programmer. (A simple example might be a variable rename by Left and some added lines using that variable by Right. The merge will probably have an unresolved symbol. Alternatively, this might introduce a semantic conflict by variable hiding.) Finally, a semantic conflict is not flagged by the VCS, the result compiles, but the code may have problems running. In mild cases, incorrect results are produced. In severe cases, a crash could be introduced. Even these should be detected before commit by a very careful programmer, through either code review or unit testing. My example of a semantic conflict uses SVN (Subversion) and C++, but those choices are not really relevant to the essence of the question. The base code is: int i = 0; int odds = 0; while (i < 10) { if ((i & 1) != 0) { odds *= 10; odds += i; } // next ++ i; } assert (odds == 13579) The Left (L) and Right (R) changes are as follows. Left's 'optimisation' (changing the values the loop variable takes): int i = 1; // L int odds = 0; while (i < 10) { if ((i & 1) != 0) { odds *= 10; odds += i; } // next i += 2; // L } assert (odds == 13579) Right's 'optimisation' (changing how the loop variable is used): int i = 0; int odds = 0; while (i < 5) // R { odds *= 10; odds += 2 * i + 1; // R // next ++ i; } assert (odds == 13579) This is the result of a merge or update, and is not detected by SVN (which is correct behaviour for the VCS). int i = 1; // L int odds = 0; while (i < 5) // R { odds *= 10; odds += 2 * i + 1; // R // next i += 2; // L } assert (odds == 13579) The assert fails because odds is 37. So my question is as follows. Is there a simpler example than this? Is there a simple example where the compiled executable has a new crash? As a secondary question, are there cases of this that you have encountered in real code? Again, simple examples are especially welcome.

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  • How come my form input sometimes moves when I refresh the page?

    - by samoz
    On a page that I'm designing I have a form with one input of type text. Normally, this form and input render properly in my browser, Chrome, but occasionally, it renders about 20 pixels to the left of where it is supposed to be. When I refresh the page, it goes back to the original, correct place. I have only tested in Chrome so far, so this isn't a cross-browser issue (it happens in the same browser). Is there anything wrong with my code below? Here's my HTML code: <!DOCTYPE htmls> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <link rel="stylesheet" href="style.css" type="text/css" /> <title>Test Site</title> </head> <body > <div id="supercontainer" class="style1"> <img class="floater" src="top.jpg" alt="Top" /> <img class="floater" src="left.jpg" alt="Left" /> <div id="content"> <p id="theText"> Welcome. Please type a username. </p> <form id="prompt"> <div><input type="text" name="promptLine" autocomplete="off" id="promptLine" onkeypress="return submitenter(event);" value="% " /></div> </form> </div> <img class="floater" src="right.jpg" alt="Right" /> <img class="floater" src="bottom.jpg" alt="Bottom" /> </div> Here's my CSS code: #supercontainer { margin: 0 auto; width: 900px; display: block; } img.floater { display: inline; float: left; } #content { background-color:black; display: inline; float: left; padding-left:5px; padding-right:5px; min-height:458px; max-height:458px; min-width: 803px; max-width: 803px; color: lime; } #theText { text-align:left; margin-bottom:0; margin-top:0; line-height: 0.3; font-family:"Courier New", Courier, monospace; } #prompt { position: fixed; top: 470px; } #promptLine { width: 100%; background-color: black; color: lime; border: none; outline:none; }

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  • Smooth Div Scroll jquery not scrolling

    - by Razor
    The Smooth Div Scroll is great but for some reason the area no longer scrolls when I edit or remove the #makeMeScrollable or #makeMeScrollable div.scrollableArea * When I leave it as is it works. Which is a problem for customization. and it won't work after I take the "*" out of div.scrollableArea * If I edit the part with the It's been frustrating figuring out why that part which is supposed to be editable not work at all. Any help with this jquery would be helpful! Thanks in advance! /* You can alter this CSS in order to give SmoothDivScroll your own look'n'feel */ /* Invisible left hotspot */ div.scrollingHotSpotLeft { /* The hotspots have a minimum width of 75 pixels and if there is room the will grow and occupy 10% of the scrollable area (20% combined). Adjust it to your own taste. */ min-width: 75px; width: 10%; height: 100%; /* There is a big background image and it's used to solve some problems I experienced in Internet Explorer 6. */ background-image: url(../images/big_transparent.gif); background-repeat: repeat; background-position: center center; position: absolute; z-index: 200; left: 0; /* The first cursor url is for Firefox and other browsers, the second is for Internet Explorer */ cursor: url(../images/cursors/cursor_arrow_left.cur), url(images/cursors/cursor_arrow_left.cur),w-resize; } /* Visible left hotspot */ div.scrollingHotSpotLeftVisible { background-image: url(../images/arrow_left.gif); background-color: #fff; background-repeat: no-repeat; /* Standard CSS3 opacity setting */ opacity: 0.35; /* Opacity for really old versions of Mozilla Firefox (0.9 or older) */ -moz-opacity: 0.35; /* Opacity for Internet Explorer. */ filter: alpha(opacity = 35); /* Use zoom to Trigger "hasLayout" in Internet Explorer 6 or older versions */ zoom: 1; } /* Invisible right hotspot */ div.scrollingHotSpotRight { min-width: 75px; width: 10%; height: 100%; background-image: url(../images/big_transparent.gif); background-repeat: repeat; background-position: center center; position: absolute; z-index: 200; right: 0; cursor: url(../images/cursors/cursor_arrow_right.cur), url(images/cursors/cursor_arrow_right.cur),e-resize; } /* Visible right hotspot */ div.scrollingHotSpotRightVisible { background-image: url(../images/arrow_right.gif); background-color: #fff; background-repeat: no-repeat; opacity: 0.35; filter: alpha(opacity = 35); -moz-opacity: 0.35; zoom: 1; } /* The scroll wrapper is always the same width and height as the containing element (div). Overflow is hidden because you don't want to show all of the scrollable area. */ div.scrollWrapper { position: relative; overflow: hidden; width: 100%; height: 100%; } div.scrollableArea { position: relative; width: auto; height: 100%; } #makeMeScrollable { width:100%; height: 330px; position: relative; } #makeMeScrollable div.scrollableArea * { position: relative; float: left; margin: 0; padding: 0; } http://www.smoothdivscroll.com/ //^above link to the jquery I am talking about

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  • C++: casting to void* and back

    - by MInner
    * ---Edit - now the whole sourse* When I debug it on the end, "get" and "value" have different values! Probably, I convert to void* and back to User the wrong way? #include <db_cxx.h> #include <stdio.h> struct User{ User(){} int name; int town; User(int a){}; inline int get_index(int a){ return town; } //for another stuff }; int main(){ try { DbEnv* env = new DbEnv(NULL); env->open("./", DB_CREATE | DB_INIT_MPOOL | DB_THREAD | DB_INIT_LOCK | DB_INIT_TXN | DB_RECOVER | DB_INIT_LOG, 0); Db* datab = new Db(env, 0); datab->open(NULL, "db.dbf", NULL, DB_BTREE, DB_CREATE | DB_AUTO_COMMIT, 0); Dbt key, value, get; char a[10] = "bbaaccd"; User u; u.name = 1; u.town = 34; key.set_data(a); key.set_size(strlen(a) + 1 ); value.set_data((void*)&u); value.set_size(sizeof(u)); get.set_flags(DB_DBT_MALLOC); DbTxn* txn; env->txn_begin(NULL, &txn, 0); datab->put(txn, &key, &value, 0); datab->get(txn, &key, &get, 0); txn->commit(0); User g; g = *((User*)&get); printf("%d", g.town); getchar(); return 0; }catch (DbException &e){ printf("%s", e.what()); getchar(); } solution create a kind of "serializator" what would convert all POD's into void* and then will unite these pieces PS Or I'd rewrite User into POD type and everything will be all right, I hope. Add It's strange, but... I cast a defenetly non-pod object to void* and back (it has std::string inside) and it's all right (without sending it to the db and back). How could it be? And after I cast and send 'trough' db defenetly pod object (no extra methods, all members are pod, it's a simple struct {int a; int b; ...}) I get back dirted one. What's wrong with my approach? Add about week after first 'add' Damn... I've compiled it ones, just for have a look at which kind of dirt it returnes, and oh! it's okay!... I can't ! ... AAh!.. Lord... A reasonable question (in 99.999 percent of situations right answer is 'my', but... here...) - whos is this fault? My or VSs?

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  • How can I tell the size of my app during development?

    - by Newbyman
    My programming decissions are directly related to how much room I have left, or worse perhaps how much I need to shave off in order to get up the 10mb limit. I have read that Apple has quietly increased the 3G & Edge download limit from 10mb up to 20mb in preparation for the iPad in April. Either way, my real question is how can I gauge a rough estimate of how large my app will end while I'm still in the development phase? Is the file size of my development folder roughly 1 to 1 ratio? Is the compressed file size of my development a better approximation? My .xcodeproj file is only a couple hundred kB, but the size of my folder is 11.8 MB. I have a .sqlite database, less than 20 small png images and a Settings.Bundle. The rest are unknown Xcode files related to build, build for iphoneOS, simulator etc.... My source code is rather large with around 1000 lines in most of the major controllers, all in all around 48 .h&.m files. But my classes folder inside my development folder is less than 800kb. Digging around inside my Build file, there is lots of iphone simulator files and debugging files which I don't think will contribute to the final product. The Application file states that it is around 2.3 MB. However, this is such a large difference from the 11.8 MB, I have to wonder if this is just another piece of the equation. I have the app on the my device, I'm in the testing phase. Therefore, I though that I would try to see how large the working version was on the device by checking in iTunes, however my development app is visible on the right-hand the application's iphone screen, but no information about the app most importantly its size. I also checked in Organizer, I used the lower portion of the screen-(Applications), found my application and selected the drop down arrow which gave my "Application Data" and a download arrow button to the right to save a file on my desktop, named with the unique AppleID. Inside the folder it had three folders-(documents, library, tmp) the documents had a copy of my .sqlite database, the library a few more files but not anything obvious or of size, and the tmp was empty. All in all the entire folder was only 164kb-which tells me that this is not the right place to find the size either. I understand that the size is considered to be the size of my binary plus all the additional files and images that I have add. Does anyone have a effective way of guaging how large the binary is or the relating the development folder size to what the final App Store application size will end up. I know that questions have been posted with similar aspects, but I could not find any answered post that really described...what files, or how to determine size specifically. I know that this question looks like a book, but I just wanted to be specific in conveying exactly what I'm looking for and the attempts thus far. *Note all files are unzipped and still in regular working Xcode order of a single app with no brought-in builds or referenced projects. I'm sure that this is straight forward, I just don't know where to look?

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  • Need to hide displayed div when I show others

    - by adrian collins
    I am stuck. I have a page with 3 buttons, the 3 buttons do a couple things - they change the style of a div, and they also show/hide a content div. The changing of the div style works fine, but I am having issues with the content div. If you land on the page and click the "Our Brands" tab, then click the other 2 tabs, it works fine. If you land on the page, and click "What's New" or "About Us" first, then the show/hide does not work correctly - it does not until you actually click on "Our Brands." http://www.adriancollins.net/clients/kennys/ Any help would be appreciated, I am a designer first, a developer about 9000th. Show/Hide Code <script type="text/javascript"> var _hidediv = null; function showdiv(id) { if(_hidediv) _hidediv(); var div = document.getElementById(id); div.style.display = 'block'; _hidediv = function () { div.style.display = 'none'; }; } </script> Tab Divs <div id="brand_button"><a href="#" onClick="showdiv('brands_content'); lower.className='blue';angle.className='blue_angle';return false"><img src="wp-content/uploads/2012/10/brands_button.png"></a></div> <div id="whatsnew_button"><a href="#" onClick="showdiv('new_content');lower.className='black';angle.className='black_angle';return false"><img src="wp-content/uploads/2012/10/whatsnew_button.png"></a></div> <div id="about_button"><a href="#" onClick="showdiv('about_content');lower.className='green';angle.className='green_angle';return false"><img src="wp-content/uploads/2012/10/about_button.png"></a></div> Content Divs <div id="brands_content">Content...</div> <div id="whats_content">Content...</div> <div id="about_content">Content...</div> CSS #brands_content { position: relative; display: block; width: 990px; top: 10px; height: auto; min-height: 800px; margin-left: auto; margin-top: 0px; margin-right: auto; border: 0px; padding: 0px 0px 0px 0px; z-index: 12; } #new_content { position: relative; display: none; width: 990px; top: 10px; height: auto; min-height: 800px; margin-left: auto; margin-top: 0px; margin-right: auto; border: 0px; padding: 0px 0px 0px 0px; z-index: 999; color: #fff; } #about_content { position: relative; display: none; width: 990px; top: 10px; height: auto; min-height: 800px; margin-left: auto; margin-top: 0px; margin-right: auto; border: 0px; padding: 0px 0px 0px 0px; z-index: 999; } Thanks

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  • Clear float issue

    - by Jason
    I have a page with the standard navigation bar on the left and the content area taking up the rest of the horizontal area to its side. For modern browsers I am using table-row and table-cell values for the display attribute. However, for IE7 I included a conditional stylesheet that tries to float the nav bar. This works fine except when the content area itself has floated elements and I try to use clear. My goal is to displayed the clear element right after the content area floats but instead it gets shoved down below the nav area. The following demo code shows this issue. My goal is to get the table to display right below the "leftThing" and "rightThing" but instead there is a large gap between them and the table. <html> <head> <title>Float Test</title> <style type="text/css"> #body { background: #cecece; } #sidebar { background: #ababab; float: left; width: 200px; } #content { background: #efefef; margin-left: 215px; } #leftThing { background: #456789; float: left; width: 100px; } #rightThing { background: #654321; float: right; width: 100px; } table { clear: both; } </style> </head> <body> <div id="body"> <div id="sidebar"> <ul> <li>One</li> <li>Two</li> <li>Three</li> </ul> </div> <div id="content"> <div style="position: realtive;"> <div id="leftThing"> ABCDEF </div> <div id="rightThing"> WXYZ </div> <table> <thead> <th>One</th> <th>Two</th> </thead> <tr> <td>Jason</td> <td>45</td> </tr> <tr> <td>Mary</td> <td>41</td> </tr> </table> <p>Exerci ullamcorper consequat duis ipsum ut nostrud zzril, feugait feugiat duis dolor feugiat commodo, accumsan, duis illum eum molestie luptatum nisl iusto. Commodo minim ullamcorper blandit, nostrud feugiat blandit esse dolore, consequat vulputate augue sit ad. Facilisi feugait luptatum eu minim wisi, facilisis molestie wisi in in amet vero quis.</p> </div> </div> </div> </body> </html> Thank you for your help.

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  • clojure.algo.monad strange m-plus behaviour with parser-m - why is second m-plus evaluated?

    - by Mark Fisher
    I'm getting unexpected behaviour in some monads I'm writing. I've created a parser-m monad with (def parser-m (state-t maybe-m)) which is pretty much the example given everywhere (here, here and here) I'm using m-plus to act a kind of fall-through query mechanism, in my case, it first reads values from a cache (database), if that returns nil, the next method is to read from "live" (a REST call). However, the second value in the m-plus list is always called, even though its value is disgarded (if the cache hit was good) and the final return is that of the first monadic function. Here's a cutdown version of the issue i'm seeing, and some solutions I found, but I don't know why. My questions are: Is this expected behaviour or a bug in m-plus? i.e. will the 2nd method in a m-plus list always be evaluated if the first item returns a value? Minor in comparison to the above, but if i remove the call _ (fetch-state) from checker, when i evaluate that method, it prints out the messages for the functions the m-plus is calling (when i don't think it should). Is this also a bug? Here's a cut-down version of the code in question highlighting the problem. It simply checks key/value pairs passed in are same as the initial state values, and updates the state to mark what it actually ran. (ns monods.monad-test (:require [clojure.algo.monads :refer :all])) (def parser-m (state-t maybe-m)) (defn check-k-v [k v] (println "calling with k,v:" k v) (domonad parser-m [kv (fetch-val k) _ (do (println "k v kv (= kv v)" k v kv (= kv v)) (m-result 0)) :when (= kv v) _ (do (println "passed") (m-result 0)) _ (update-val :ran #(conj % (str "[" k " = " v "]"))) ] [k v])) (defn filler [] (println "filler called") (domonad parser-m [_ (fetch-state) _ (do (println "filling") (m-result 0)) :when nil] nil)) (def checker (domonad parser-m [_ (fetch-state) result (m-plus ;; (filler) ;; intitially commented out deliberately (check-k-v :a 1) (check-k-v :b 2) (check-k-v :c 3))] result)) (checker {:a 1 :b 2 :c 3 :ran []}) When I run this as is, the output is: > (checker {:a 1 :b 2 :c 3 :ran []}) calling with k,v: :a 1 calling with k,v: :b 2 calling with k,v: :c 3 k v kv (= kv v) :a 1 1 true passed k v kv (= kv v) :b 2 2 true passed [[:a 1] {:a 1, :b 2, :c 3, :ran ["[:a = 1]"]}] I don't expect the line k v kv (= kv v) :b 2 2 true to show at all. The first function to m-plus (as seen in the final output) is what is returned from it. Now, I've found if I pass a filler into m-plus that does nothing (i.e. uncomment the (filler) line) then the output is correct, the :b value isn't evaluated. If I don't have the filler method, and make the first method test fail (i.e. change it to (check-k-v :a 2) then again everything is good, I don't get a call to check :c, only a and b are tested. From my understanding of what the state-t maybe-m transformation is giving me, then the m-plus function should look like: (defn m-plus [left right] (fn [state] (if-let [result (left state)] result (right state)))) which would mean that right isn't called unless left returns nil/false. I'd be interested to know if my understanding is correct or not, and why I have to put the filler method in to stop the extra evaluation (whose effects I don't want to happen). Apologies for the long winded post!

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  • java - unwanted object overwriting

    - by gosling
    Hello everyone! I'm trying to make a program that solves the logic wheels puzzle. I construct the root node and I try to produce the different child-nodes that are produced by making different moves of the wheels. The problem is that while I try to produce the children, the root node is overwrited,and everything is messed-up and I really don't know why. Here you can find the puzzle logic wheels. I represent the wheels as 3x3 arrays. Here is the code that implements the moves: public Node turn_right(Node aNode, int which_wheel) { Node newNode = new Node(aNode.getYellow_wheel(),aNode.getBlue_wheel(),aNode.getGreen_wheel()); int[][] yellow = new int[3][3]; int[][] blue = new int[3][3]; int[][] green = new int[3][3]; if(which_wheel==0) //turn yellow wheel of this node to right { yellow[1][0] = newNode.getYellow_wheel()[0][0]; yellow[2][0] = newNode.getYellow_wheel()[1][0]; yellow[2][1] = newNode.getYellow_wheel()[2][0]; yellow[2][2] = newNode.getYellow_wheel()[2][1]; yellow[1][2] = newNode.getYellow_wheel()[2][2]; yellow[0][2] = newNode.getYellow_wheel()[1][2]; yellow[0][1] = newNode.getYellow_wheel()[0][2]; yellow[0][0] = newNode.getYellow_wheel()[0][1]; blue = newNode.getBlue_wheel(); blue[1][0] = newNode.getYellow_wheel()[1][2]; blue[2][0] = newNode.getYellow_wheel()[2][2]; green = newNode.getGreen_wheel(); } else if(which_wheel == 1)// turn blue wheel of this node to right { blue[1][0] = newNode.getBlue_wheel()[0][0]; blue[2][0] = newNode.getBlue_wheel()[1][0]; blue[2][1] = newNode.getBlue_wheel()[2][0]; blue[2][2] = newNode.getBlue_wheel()[2][1]; blue[1][2] = newNode.getBlue_wheel()[2][2]; blue[0][2] = newNode.getBlue_wheel()[1][2]; blue[0][1] = newNode.getBlue_wheel()[0][2]; blue[0][0] = newNode.getBlue_wheel()[0][1]; yellow = newNode.getYellow_wheel(); yellow[0][2] = newNode.getBlue_wheel()[0][0]; yellow[1][2] = newNode.getBlue_wheel()[1][0]; green = newNode.getGreen_wheel(); green[1][0] = newNode.getBlue_wheel()[1][2]; green[2][0] = newNode.getBlue_wheel()[2][2]; } else if (which_wheel == 2)//turn green wheel of this node to right { green[0][0] = newNode.getGreen_wheel()[0][1]; green[0][1] = newNode.getGreen_wheel()[0][2]; green[0][2] = newNode.getGreen_wheel()[1][2]; green[1][2] = newNode.getGreen_wheel()[2][2]; green[2][2] = newNode.getGreen_wheel()[2][1]; green[2][1] = newNode.getGreen_wheel()[2][0]; green[2][0] = newNode.getGreen_wheel()[1][0]; green[1][0] = newNode.getGreen_wheel()[0][0]; yellow = newNode.getYellow_wheel(); blue = newNode.getBlue_wheel(); blue[0][2] = newNode.getGreen_wheel()[0][0]; blue[1][2] = newNode.getGreen_wheel()[1][0]; } newNode= new Node(yellow,blue,green); return newNode; } There is another function, like this one that does the oposite:it turns the wheels to left. My problem is that I do not want object's aNode tables to be overwritten. Thank you very much.

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  • Adding a div layer on top of a jquery carousel. Tough one.

    - by wilwaldon
    Hey everyone, I have a tough one, well it's tough for me because I'm kinda new to the whole jQuery carousel thing, never built one before this project. Here's my problem. If you go to the TEST SITE you will see a scroller with a blue background about half way down the page. If you mouse onto the "data analytics" slide you should see a black box fade in. Here is my dilemma. I want that black box to be a menu that's connected to the data analytics slide. I've done a mock up for you so you can see what I'm talking about. Here is my scroller code. I'm using jCarousel. <div class="carousel"> <ul> <li> <div id="homeslide1"> testers sdfasdfasdfas asdftjhs iasndkad kasdnf <a href="#" id="#homeslide1-toggle">Close this</a> </div> <a href="#" id="homeslide1-show"><img src="<?php bloginfo('template_url'); ?>/images/home_data_analytics.jpg" width="200" height="94" /></a> </li> <li><img src="<?php bloginfo('template_url'); ?>/images/home_oem_partnerships.jpg" width="200" height="94" /></li> <li><img src="<?php bloginfo('template_url'); ?>/images/home_reporting.jpg" width="200" height="92" /></li> <li><img src="<?php bloginfo('template_url'); ?>/images/home_returning_lost_customers.jpg" width="200" height="92" /></li> <li><img src="<?php bloginfo('template_url'); ?>/images/home_sales.jpg" width="200" height="92" /></li> <li><img src="<?php bloginfo('template_url'); ?>/images/home_service_retention.jpg" width="200" height="92" /></li> </ul> Here is my scroller css /*HOMEPAGE SCROLLER*/ .carousel {!important padding:10px; width: 890px; margin: 0px 0px 0px 26px;} .carousel ul li element.style{height: 94px;} .carousel ul{width: 200px; padding: 5px;} .carouselitem{height: 94px;} .prev{background: url(images/home_left_scroll.png); height: 94px; width: 16px; text-indent: -999px; outline: none; cursor:pointer; float: left;} .next{background: url(images/home_right_scroll.png); height: 94px; width: 16px; text-indent: -999px; outline: none; cursor:pointer; float: right;} .carousel ul li{ padding: 0px 3px 0px 3px; margin: 0px; height:!important 94px; } .home_right_arrow{ width: 16px; float: right;} .home_left_arrow{ width: 16px; float: left;} .homeslide1{ width: 200px; height: 94px;} I've tried all sorts of z-index tricks but can't seem to figure it out on my own. If you solve this riddle I'll buy you a beer if we ever meet up. I'll also give you a high five through the internet. Is there a simple way to do this via jQuery? If so could you point me in the right direction? Thanks so much.

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  • About global.asax and the events there

    - by eski
    So what i'm trying to understand is the whole global.asax events. I doing a simple counter that records website visits. I am using MSSQL. Basicly i have two ints. totalNumberOfUsers - The total visist from begining. currentNumberOfUsers - Total of users viewing the site at the moment. So the way i understand global.asax events is that every time someone comes to the site "Session_Start" is fired once. So once per user. "Application_Start" is fired only once the first time someone comes to the site. Going with this i have my global.asax file here. <script runat="server"> string connectionstring = ConfigurationManager.ConnectionStrings["ConnectionString1"].ConnectionString; void Application_Start(object sender, EventArgs e) { // Code that runs on application startup Application.Lock(); Application["currentNumberOfUsers"] = 0; Application.UnLock(); string sql = "Select c_hit from v_counter where (id=1)"; SqlConnection connect = new SqlConnection(connectionstring); SqlCommand cmd = new SqlCommand(sql, connect); cmd.Connection.Open(); cmd.ExecuteNonQuery(); SqlDataReader reader = cmd.ExecuteReader(); while (reader.Read()) { Application.Lock(); Application["totalNumberOfUsers"] = reader.GetInt32(0); Application.UnLock(); } reader.Close(); cmd.Connection.Close(); } void Application_End(object sender, EventArgs e) { // Code that runs on application shutdown } void Application_Error(object sender, EventArgs e) { // Code that runs when an unhandled error occurs } void Session_Start(object sender, EventArgs e) { // Code that runs when a new session is started Application.Lock(); Application["totalNumberOfUsers"] = (int)Application["totalNumberOfUsers"] + 1; Application["currentNumberOfUsers"] = (int)Application["currentNumberOfUsers"] + 1; Application.UnLock(); string sql = "UPDATE v_counter SET c_hit = @hit WHERE c_type = 'totalNumberOfUsers'"; SqlConnection connect = new SqlConnection(connectionstring); SqlCommand cmd = new SqlCommand(sql, connect); SqlParameter hit = new SqlParameter("@hit", SqlDbType.Int); hit.Value = Application["totalNumberOfUsers"]; cmd.Parameters.Add(hit); cmd.Connection.Open(); cmd.ExecuteNonQuery(); cmd.Connection.Close(); } void Session_End(object sender, EventArgs e) { // Code that runs when a session ends. // Note: The Session_End event is raised only when the sessionstate mode // is set to InProc in the Web.config file. If session mode is set to StateServer // or SQLServer, the event is not raised. Application.Lock(); Application["currentNumberOfUsers"] = (int)Application["currentNumberOfUsers"] - 1; Application.UnLock(); } </script> In the page_load i have this protected void Page_Load(object sender, EventArgs e) { l_current.Text = Application["currentNumberOfUsers"].ToString(); l_total.Text = Application["totalNumberOfUsers"].ToString(); } So if i understand this right, every time someone comes to the site both the currentNumberOfUsers and totalNumberOfUsers are incremented with 1. But when the session is over the currentNumberOfUsers is decremented with 1. If i go to the site with 3 types of browsers with the same computer i should have 3 in hits on both counters. Doing this again after hours i should have 3 in current and 6 in total, right ? The way its working right now is the current goes up to 2 and the total is incremented on every postback on IE and Chrome but not on firefox. And one last thing, is this the same thing ? Application["value"] = 0; value = Application["value"] //OR Application.Set("Value", 0); Value = Application.Get("Value");

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  • Heading div images should be displayed at a lower depth

    - by Mack
    I have a webpage where the top 25% of the page is the heading(with images in it) & the rest of the page has the content. I am trying to get the heading div to display is pictures at a lower depth as the content div because currently the heading images overflow into the content div(intentionally) & when they do they mess up the positioning of the HTML elements in the content div. My code below should make the heading div display below the content div but it doesn't. Can you help me figure out why & how to fix it? My CSS: html, body { height: 100%; width: 100%; } body { background-color: RGB(255, 255, 255); margin: 20px; text-align: center; } #outerContainer { background-color: #DCFF9A; height: 100%; width: 100%; } #header { width: 1200px; height: 25%; background-color: blue; margin-left: auto; margin-right: auto; overflow: visible; z-index: -5; } #main { display: block; width: 1200px; height: 60%; background-color: blue; margin-left: auto; margin-right: auto; z-index: 5; } #navBar { float: left; height: 800px; width: 240px; background-color: red; } #content { float: left; height: 800px; width: 760px; background-color: yellow; } #kamaleiText { float: left; } #kamaleiLogo { float: left; padding-top: 30px; background-color: green; z-index: inherit; } #kamaleiLeaves { float: right; z-index: -2; background-color: cyan; z-index: inherit; } And my HTML is the following: <body> <div id="outerContainer"> <div id="header"> <img id="kamaleiLogo" src="" alt="Pic1" height="98%" width="300px"/> <!-- Knowtice if I set the width to something smaller then everything is spaced out correctly, so these elements are not being shown below others when they should be --> <img id="kamaleiLeaves" src="" alt="Pic2" height="300px" width="300px"/> </div> <br/> <div id="main"> <div id="navBar"> </div> <div id="content"> abcdef </div> </div> </div> </body>

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  • Doing a roll-in/roll-out slideshow in jQuery

    - by erizias
    I am trying to create a roll-in / roll-out slideshow in jQuery/JavaScript. My problem is, that it needs to be repeated. And right now when it's starting over, the pictures doesnt come from the right side anymore :( The reason for which I have created the slideLeft function, is that afterwards I need to create 2 functions, where the user can interrupt the slideshow manually pressing a left or right button. This is what I've got: <script class="jsbin" src="http://code.jquery.com/jquery-1.7.2.min.js"></script> <div style='background: #c4c4c4; border: 1px solid #7b7b7b; height: 220px; overflow: hidden; padding: 5px; position: absolute; width: 590px;'> <div id='slider-image-1' style='left: 5px; background: red; height: 216px; padding: 2px; position: absolute; top: 5px; width: 586px;'></div> <div id='slider-image-2' style='left: 600px; background: yellow; height: 216px; padding: 2px; position: absolute; top: 5px; width: 586px;'></div> <div id='slider-image-3' style='left: 600px; background: green; height: 216px; padding: 2px; position: absolute; top: 5px; width: 586px;'></div> <div id='slider-image-4' style='left: 600px; background: blue; height: 216px; padding: 2px; position: absolute; top: 5px; width: 586px;'></div> </div> <script type='text/javascript'> $(document).ready(function() { var amount = 0; var nextamount = 1; setInterval(function() { amount++; nextamount++; if (nextamount === 5) nextamount = 1; if (amount === 5) amount = 1; slideLeft(amount, nextamount); }, 2000); }); function slideLeft(i, j) { var $theItem = $('#slider-image-' + i); $theItem.animate({ left: parseInt($theItem.css('left'), 10) == 5 ? -$theItem.outerWidth() : 5 }, 500); var $theItem = $('#slider-image-' + j); $theItem.animate({ left: parseInt($theItem.css('left'), 10) == 5 ? $theItem.outerWidth() + 10 : 5 }, 500); }; </script>

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  • OpenGL texture misaligned on quad

    - by user308226
    I've been having trouble with this for a while now, and I haven't gotten any solutions that work yet. Here is the problem, and the specifics: I am loading a 256x256 uncompressed TGA into a simple OpenGL program that draws a quad on the screen, but when it shows up, it is shifted about two pixels to the left, with the cropped part appearing on the right side. It has been baffling me for the longest time, people have suggested clamping and such, but somehow I think my problem is probably something really simple, but I just can't figure out what it is! Here is a screenshot comparing the TGA (left) and how it appears running in the program (right) for clarity. Also take note that there's a tiny black pixel on the upper right corner, I'm hoping that's related to the same problem. Here's the code for the loader, I'm convinced that my problem lies in the way that I'm loading the texture. Thanks in advance to anyone who can fix my problem. bool TGA::LoadUncompressedTGA(char *filename,ifstream &texturestream) { cout << "G position status:" << texturestream.tellg() << endl; texturestream.read((char*)header, sizeof(header)); //read 6 bytes into the file to get the tga header width = (GLuint)header[1] * 256 + (GLuint)header[0]; //read and calculate width and save height = (GLuint)header[3] * 256 + (GLuint)header[2]; //read and calculate height and save bpp = (GLuint)header[4]; //read bpp and save cout << bpp << endl; if((width <= 0) || (height <= 0) || ((bpp != 24) && (bpp !=32))) //check to make sure the height, width, and bpp are valid { return false; } if(bpp == 24) { type = GL_RGB; } else { type = GL_RGBA; } imagesize = ((bpp/8) * width * height); //determine size in bytes of the image cout << imagesize << endl; imagedata = new GLubyte[imagesize]; //allocate memory for our imagedata variable texturestream.read((char*)imagedata,imagesize); //read according the the size of the image and save into imagedata for(GLuint cswap = 0; cswap < (GLuint)imagesize; cswap += (bpp/8)) //loop through and reverse the tga's BGR format to RGB { imagedata[cswap] ^= imagedata[cswap+2] ^= //1st Byte XOR 3rd Byte XOR 1st Byte XOR 3rd Byte imagedata[cswap] ^= imagedata[cswap+2]; } texturestream.close(); //close ifstream because we're done with it cout << "image loaded" << endl; glGenTextures(1, &texID); // Generate OpenGL texture IDs glBindTexture(GL_TEXTURE_2D, texID); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexImage2D(GL_TEXTURE_2D, 0, type, width, height, 0, type, GL_UNSIGNED_BYTE, imagedata); delete imagedata; return true; } //Public loading function for TGA images. Opens TGA file and determines //its type, if any, then loads it and calls the appropriate function. //Returns: TRUE on success, FALSE on failure bool TGA::loadTGA(char *filename) { cout << width << endl; ifstream texturestream; texturestream.open(filename,ios::binary); texturestream.read((char*)header,sizeof(header)); //read 6 bytes into the file, its the header. //if it matches the uncompressed header's first 6 bytes, load it as uncompressed LoadUncompressedTGA(filename,texturestream); return true; }

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  • Reconciling a new BindingList into a master BindingList using LINQ

    - by Neo
    I have a seemingly simple problem whereby I wish to reconcile two lists so that an 'old' master list is updated by a 'new' list containing updated elements. Elements are denoted by a key property. These are my requirements: All elements in either list that have the same key results in an assignment of that element from the 'new' list over the original element in the 'old' list only if any properties have changed. Any elements in the 'new' list that have keys not in the 'old' list will be added to the 'old' list. Any elements in the 'old' list that have keys not in the 'new' list will be removed from the 'old' list. I found an equivalent problem here - http://stackoverflow.com/questions/161432/ - but it hasn't really been answered properly. So, I came up with an algorithm to iterate through the old and new lists and perform the reconciliation as per the above. Before anyone asks why I'm not just replacing the old list object with the new list object in its entirety, it's for presentation purposes - this is a BindingList bound to a grid on a GUI and I need to prevent refresh artifacts such as blinking, scrollbars moving, etc. So the list object must remain the same, only its updated elements changed. Another thing to note is that the objects in the 'new' list, even if the key is the same and all the properties are the same, are completely different instances to the equivalent objects in the 'old' list, so copying references is not an option. Below is what I've come up with so far - it's a generic extension method for a BindingList. I've put comments in to demonstrate what I'm trying to do. public static class BindingListExtension { public static void Reconcile<T>(this BindingList<T> left, BindingList<T> right, string key) { PropertyInfo piKey = typeof(T).GetProperty(key); // Go through each item in the new list in order to find all updated and new elements foreach (T newObj in right) { // First, find an object in the new list that shares its key with an object in the old list T oldObj = left.First(call => piKey.GetValue(call, null).Equals(piKey.GetValue(newObj, null))); if (oldObj != null) { // An object in each list was found with the same key, so now check to see if any properties have changed and // if any have, then assign the object from the new list over the top of the equivalent element in the old list foreach (PropertyInfo pi in typeof(T).GetProperties()) { if (!pi.GetValue(oldObj, null).Equals(pi.GetValue(newObj, null))) { left[left.IndexOf(oldObj)] = newObj; break; } } } else { // The object in the new list is brand new (has a new key), so add it to the old list left.Add(newObj); } } // Now, go through each item in the old list to find all elements with keys no longer in the new list foreach (T oldObj in left) { // Look for an element in the new list with a key matching an element in the old list if (right.First(call => piKey.GetValue(call, null).Equals(piKey.GetValue(oldObj, null))) == null) { // A matching element cannot be found in the new list, so remove the item from the old list left.Remove(oldObj); } } } } It can be called like this: _oldBindingList.Reconcile(newBindingList, "MyKey") However, I'm looking for perhaps a method of doing the same using LINQ type methods such as GroupJoin<, Join<, Select<, SelectMany<, Intersect<, etc. So far, the problem I've had is that each of these LINQ type methods result in brand new intermediary lists (as a return value) and really, I only want to modify the existing list for all the above reasons. If anyone can help with this, would be most appreciated. If not, no worries, the above method (as it were) will suffice for now. Thanks, Jason

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  • Linked Lists in Java - Help with assignment

    - by doron2010
    I have been trying to solve this assignment all day, please help me. I'm completely lost. Representation of a string in linked lists In every intersection in the list there will be 3 fields : The letter itself. The number of times it appears consecutively. A pointer to the next intersection in the list. The following class CharNode represents a intersection in the list : public class CharNode { private char _data; private int _value; private charNode _next; public CharNode (char c, int val, charNode n) { _data = c; _value = val; _next = n; } public charNode getNext() { return _next; } public void setNext (charNode node) { _next = node; } public int getValue() { return _value; } public void setValue (int v) { value = v; } public char getData() { return _data; } public void setData (char c) { _data = c; } } The class StringList represents the whole list : public class StringList { private charNode _head; public StringList() { _head = null; } public StringList (CharNode node) { _head = node; } } Add methods to the class StringList according to the details : (Pay attention, these are methods from the class String and we want to fulfill them by the representation of a string by a list as explained above) public char charAt (int i) - returns the char in the place i in the string. Assume that the value of i is in the right range. public StringList concat (String str) - returns a string that consists of the string that it is operated on and in its end the string "str" is concatenated. public int indexOf (int ch) - returns the index in the string it is operated on of the first appeareance of the char "ch". If the char "ch" doesn't appear in the string, returns -1. If the value of fromIndex isn't in the range, returns -1. public int indexOf (int ch, int fromIndex) - returns the index in the string it is operated on of the first appeareance of the char "ch", as the search begins in the index "fromIndex". If the char "ch" doesn't appear in the string, returns -1. public boolean equals (String str) - returns true if the string that it is operated on is equal to the string str. Otherwise returns false. This method must be written in recursion, without using loops at all. public int compareTo (String str) - compares between the string that the method is operated on to the string "str" that is in the parameter. The method returns 0 if the strings are equal. If the string in the object is smaller lexicographic from the string "str" in the paramater, a negative number will be returned. And if the string in the object is bigger lexicographic from the string "str", a positive number will be returned. public StringList substring (int i) - returns the list of the substring that starts in the place i in the string on which it operates. Meaning, the sub-string from the place i until the end of the string. Assume the value of i is in the right range. public StringList substring (int i, int j) - returns the list of the substring that begins in the place i and ends in the place j (not included) in the string it operates on. Assume the values of i, j are in the right range. public int length() - will return the length of the string on which it operates. Pay attention to all the possible error cases. Write what is the time complexity and space complexity of every method that you wrote. Make sure the methods you wrote are effective. It is NOT allowed to use ready classes of Java. It is NOT allowed to move to string and use string operations.

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  • How do I expand my <div> to properly fit more vertical content?

    - by CSS_maniac
    Whenever I try to add margin-top: 30px to my box_1 and box_2 <div>, my bottom <div> gets pushed down and disappears. It seems like my wrapper wont expand to fit the content. How do I get a 30px gap between top and box_1/2 and bottom? <html> <head> <title>Circle Motion</title> <link rel="stylesheet" type="text/css" href="styles.css" /> </head> <body> <div id="outer-wrapper"> <div id="wrapper"> <div id="top"> </div> <div id="box_1"> <img src="chrome_400x400.png" /> </div> <div id="box_2"> <img src="firefox_400x400.png" /> </div> <div id="bottom"> <p>All Rights Reserved - CSS_maniac 2012 ©</p> </div> </div> </div> </body> </html> CSS /* My CSS */ html { height: 100% } body { background-color: grey; } #outer-wrapper { height: 100%; width: 1000px; margin: 0px auto; background-color: #EAFFDB; -moz-border-radius: 15px; border-radius: 15px; } #wrapper { height: 100%; width: 960px; margin: 0px auto; background-color: #EAFFDB; overflow: hidden; } #top { width: 900px; height: 110px; margin-top: 35px; margin-left: 30px; margin-right: 30px; background-color: white; -moz-border-radius: 15px; border-radius: 15px; } #box_1 { width: 430px; height: 430px; background-color: white; -moz-border-radius: 15px; border-radius: 15px; float:left; margin-left: 30px; text-align: center; } #box_2 { width: 430px; height: 430px; background-color: white; -moz-border-radius: 15px; border-radius: 15px; float:right; margin-right: 30px; text-align: center; } #box_1 img { margin: 15px 0px; } #box_2 img { margin: 15px 0px; } #bottom { width: 900px; margin: 0px auto 0px auto; text-align: center; background-color: white; -moz-border-radius: 15px; border-radius: 15px; clear:both; } /* Classes */ .clear { clear: both; }

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