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  • Recommended service account setup for MS SQL Server 2005/2008

    - by boxerbucks
    We have a number of MS SQL servers in our environment running either SQL Server 2005 standard/enterprise or SQL server 2008 enterprise. Currently the SQL services are running as local service or network service and the MS recommended best practice is to run as a domain account which is what we are trying to move towards. Is the best practice with regards to domain accounts to have a separate domain account per service per server? So if we have 4 SQL services we want to run per server and we have 50 servers, we would create 50 * 4 = 200 accounts in AD? This seems excessive to me and I was wondering if anyone has any real experience with this type of setup and it's management.

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  • Working with fubar/refuctored code

    - by Keyo
    I'm working with some code which was written by a contractor who left a year ago leaving a number of projects with buggy, disgustingly bad code. This is what I call cowboy PHP, say no more. Ideally I'd like to leave the project as is and never touch it again. Things break, requirements change and it needs to be maintained. Part A needs to be changed. There is a bug I cannot reproduce. Part A is connect to parts B D and E. This kind of work gives me a headache and makes me die a little inside. It kills my motivation and productivity. To be honest I'd say it's affecting my mental health. Perhaps being at the start of my career I'm being naive to think production code should be reasonably clean. I would like to hear from anyone else who has been in this situation before. What did you do to get out of it? I'm thinking long term I might have to find another job. Edit I've moved on from this company now, to a place where idiots are not employed. The code isn't perfect but it's at least manageable and peer reviewed. There are a lot of people in the comments below telling me that software is messy like this. Sure I don't agree with the way some programmers do things but this code was seriously mangled. The guy who wrote it tried to reinvent every wheel he could, and badly. He stopped getting work from us because of his bad code that nobody on the team could stand. If it were easy to refactor I would have. Eventually after many 'just do this small 10minute change' situations had ballooned into hours of lost time (regardless of who on the team was doing the work) my boss finally caved in it was rewritten.

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  • Windows XP Home Edition SP3 cant recognise PCMIA SD Card

    - by Pozo
    System Specifications: Laptop : Dell Inspiron 6000 OS: Windows Home Edition SP3 SD Adapter: Hagiwara Smart Media Adapter I inserted the card into the slot, windows xp recognises the device, lists the pcmia controller on the device manager list, an entry appears under the IDE ATA/ATAPI category on the device manager as well. However, the device does not show under my computer and the driver does not get assigned a letter number. I checked the system logs from the device manager and there were no logged errors. Checking the Hagiwara support website, the manufacturer indicates that the adapter driver is the same as the windows xp pcmia controller. Checking Dell's website, no specific drivers were listed for that either. General Search on the web indicates that multiple people face similar problems with their SD cards, yet none actually spell out the route issue that causes this. Please let me know if you have any suggestions for further debugging. Thanks in advance

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  • MVC and individual elements of the model under a common base class

    - by Stewart
    Admittedly my experience of using the MVC pattern is limited. It might be argued that I don't really separate the V from the C, though I keep the M separate from the VC to the extent I can manage. I'm considering the scenario in which the application's model includes a number of elements that have a common base class. For example, enemy characters in a video game, or shape types in a vector graphics app. The view wants to render these elements. Of course, the different subclasses call for different rendering. The problem is that the elements are part of the model. Rendering them is conceptually part of the view. But how they are to be rendered depends on parameters of both: Attributes and state of the element are parameters of the model User settings are parameters of the view - and to support multiple platforms and/or view modes, different views may be used What's your preferred way of dealing with this? Put the rendering code in the model classes, passing in any view parameters? Put the rendering code in the view, using a switch or similar to select the right rendering for the model element type? Have some intermediate classes as a model-view interface, of which the model will create objects on demand and the view will then render them? Something else?

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  • The path to MCSE:SharePoint. The Overview.

    - by Enrique Lima
    There have been some changes to certifications recently.  And with that new challenges and requirements.  In the past we had MCTS and MCITP or MCPD on a specific product and that was it, now the story is somewhat different. You will need to not only know the product (yes, I am one that still focuses on knowing a product not the test) but also the environment on which it sits or lives (therefore Windows Server and supporting services). The requirements for MCSE: SharePoint now take you through the MCSA:Windows Server 2012.  Many have questioned this, I don’t. Why? I have seen plenty of “accidental SharePoint Farm Administrators” that have no background with the Server OS, much less with the services (like DNS and IIS).  Again, I am not saying this will guarantee knowledge but it does in some way require exposure to it. So, again, the next number of posts will be to provide guidance for the needed knowledge for the test requirements.  If you have seen the way I go about this, you then know I don’t focus on exam questions, but rather providing guidance to the TechNet and MSDN documentation to get to know the product.  I will also in this case go through the process to setup your virtual environment to play with the products and get to know them. Now, the requirements themselves are: MCSA: Windows Server 2012. Exam 70-410: Installing and Configuring Windows Server 2012 Exam 70-411: Administering Windows Server 2012 Exam 70-412: Configuring Advanced Windows Server 2012 Services SharePoint specific exams. Exam 70-331: Core Solutions of Microsoft SharePoint Server 2013 Exam 70-332: Advanced Solutions of Microsoft SharePoint Server 2013 Passing the 5 exams will grant you the MCSE: SharePoint credential.

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  • Distributed, Parallel, Fault-tolerant File System

    - by Eddified
    There are so many choices that it's hard to know where to start. My requirements are these: Runs on Linux Most of the files will be between 5-9 MB in size. There will also be a significant number of small-ish jpgs (100px x 100px). All of the files need to be available over http. Redundancy -- ideally it would provide the space efficiency similar to RAID 5 of 75% (in RAID 5 this would be calculated thus: with 4 identical disks, 25% of the space is used for parity = 75% efficent) Must support several petabytes of data scalable runs on commodity hardware In addition, I look for these qualities, though they are not "requirements": Stable, mature file system Lots of momentum and support etc I would like some input as to which file system works best for the given requirements. Some people at my organization are leaning towards MogileFS, but I'm not convinced of the stability and momentum of that project. GlusterFS and Lustre, based on my limited research, appear to be better supported... Thoughts?

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  • Best practice for designing a risk-style board game

    - by jyanks
    I'm just trying to figure out how to set up the code for a game like risk... I would like it to be extensible, so that I can have multiple maps (ie- World, North America, Eurasia, Africa) so hardcoding in the map doesn't seem to make a whole lot of sense I'm a bit confused on how/where items should be stored/accessed. Here are the objects I see the game theoretically using: -Countries/Territories -Cities (Can be contained within territories) -Capitols -Connections -Continents -Map -Troops At the moment, I feel like: -A map should have a list of continents and countries. The continents would be more of a 'logical' thing where the continents would just be lists of countries that are checked for bonuses at the start of turns -Countries should have a list of countries that they're connected to for the connections What I can't figure out is: Where do I store the troops? Do I have an object for every single troop or do I just store the number of troops on a country object as an integer? What about capitols and cities? Do those just have a reference to the country they reside in? Is there anything I'm not seeing here that's going to screw me over in the long run with the way that I'm thinking about things now? Any advice would be appreciated.

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  • Approach for monitoring internet backbone traffic volume

    - by Greg Harman
    I'm interested in getting a picture of relative volume across different internet backbones. In particular, I'd like to see how traffic volume over a given route differs over the course of a day or from one day to the next. InternetTrafficReport.com is the closest approximation to this that I've found online, and their approach is to test ping times to a number of key routers from several geographically-dispersed servers. This sounds like one straightforward way to measure, but I don't have several geographically-dispersed servers. Is there a different approach for sampling this type of information from a single server?

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  • Ray Tracing concers: Efficient Data Structure and Photon Mapping

    - by Grieverheart
    I'm trying to build a simple ray tracer for specific target scenes. An example of such scene can be seen below. I'm concerned as to what accelerating data structure would be most efficient in this case since all objects are touching but on the other hand, the scene is uniform. The objects in my ray tracer are stored as a collection of triangles, thus I also have access to individual triangles. Also, when trying to find the bounding box of the scene, how should infinite planes be handled? Should one instead use the viewing frustum to calculate the bounding box? A few other questions I have are about photon mapping. I've read the original paper by Jensen and many more material. In the compact data structure for the photon they introduce, they store photon power as 4 chars, which from my understanding is 3 chars for color and 1 for flux. But I don't understand how 1 char is enough to store a flux of the order of 1/n, where n is the number of photons (I'm also a bit confused about flux vs power). The other question about photon mapping is, if it would be more efficient in my case to store photons per object (or even per Object's triangle) instead of using a balanced kd-tree. Also, same question about bounding box of the scene but for photon mapping. How should one find a bounding box from the pov of the light when infinite planes are involved?

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  • Inserting Keynote slides into a Pages document

    - by Ian Turner
    I have a number of training documents which are formed from a word processor file and a slideshow. I'd like to be able to keep them together ideally by inserting the slides from Keynote into Pages. Is there any way of doing this quickly. So far I have tried Applescript with little success, I can drag and drop the slides one at a time but it is a bit slow and I've tried turning the slideshow into and dragging it into Pages but this only pulls in the first slide. Does anyone have any better ideas?

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  • vpn/Openvpn as a cloud service

    - by 8pipe
    I am working on creating a small cloud (any number of EC2 instances that can be deployed based on load) implementing a VPN as a service for the company I'm working for. This is basically a project gathering together various vpn resources under one aegis as a cloud based service. As a user of openvpn, I'm somewhat familiar with being able to connect, but I'm looking for resources to start this project. Essentially I need to be able to: run a certificate authority and manage keys to distribute to coworkers build an ami that handles openvpn as a service balance the load if necessary among machines instances as needed Any suggestions for tutorials, things to avoid, roadblocks I might not be seeing from a novice perspective, etc. or just help in visualizing this is appreciated.

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  • Why is an anemic domain model considered bad in C#/OOP, but very important in F#/FP?

    - by Danny Tuppeny
    In a blog post on F# for fun and profit, it says: In a functional design, it is very important to separate behavior from data. The data types are simple and "dumb". And then separately, you have a number of functions that act on those data types. This is the exact opposite of an object-oriented design, where behavior and data are meant to be combined. After all, that's exactly what a class is. In a truly object-oriented design in fact, you should have nothing but behavior -- the data is private and can only be accessed via methods. In fact, in OOD, not having enough behavior around a data type is considered a Bad Thing, and even has a name: the "anemic domain model". Given that in C# we seem to keep borrowing from F#, and trying to write more functional-style code; how come we're not borrowing the idea of separating data/behavior, and even consider it bad? Is it simply that the definition doesn't with with OOP, or is there a concrete reason that it's bad in C# that for some reason doesn't apply in F# (and in fact, is reversed)? (Note: I'm specifically interested in the differences in C#/F# that could change the opinion of what is good/bad, rather than individuals that may disagree with either opinion in the blog post).

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  • Firmware/driver for Broadcom wifi card, PowerBook G4 running Ubuntu 12.04 [duplicate]

    - by user107831
    This question already has an answer here: How to Install Broadcom Wireless Drivers 40 answers This is my first time working with Ubuntu (or Linux), so please be patient. I am running Ubuntu 12.04-powerpc "Precise Pangolin" on a Mac PowerBook G4 with 1.67GHz processor. The firmware/driver for the wifi card is missing. For reasons not worth explaining, I cannot physically plug the computer into the network. I have another computer, a MacBook Pro running OSX, from which I can download files and port them by USB thumb drive. The wifi card in the PowerBook G4 is by Broadcom. The chip is BCM4306, rev. 3. The PCI number is 14e4:4302. I have downloaded b43-fwcutter_015-14_powerpc.deb and dropped it into the Home folder on the Ubuntu machine. However, it will not install. When I double-click, it opens with Ubuntu SoftwareCenter, but the "Install" button is inactive: I can't click it. There's a message beside the inactive button saying, "An older version of 'b43-fwcutter' is available in your normal software channels. Only install this file if you trust the origin." If I "right-click" the .deb file and open with Archive Manager, it shows me the "DEBIAN" and "usr" folders, but I'm unsure what to do from there...and fairly certain this is not the right way to do things. Maybe I have the wrong version of b43-fwcutter for my machine/version of Ubuntu? The documentation for this problem is a mess. It refers to all sorts of out-of-date Ubuntu versions and to an array of different "cutter" and firmware files. Maybe I'd be able to figure this out if I were a more seasoned Ubuntu user, but I have no idea why Sofware Center won't let me do the install. I would be VERY grateful for an explanation of how to get the wifi card working on this machine again. Thank you!

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  • AutoVue for Agile 20.2.2 Now Available!!

    - by Warren Baird
    We are happy to announce that AutoVue for Agile 20.2.2 is now available via the Oracle Software Delivery Cloud.   AutoVue for Agile 20.2.2 is a minor release within the 20.2 product family that is specifically targeted for users of Agile PLM 9. AutoVue 20.2.2 brings a number of improvements, including support for SolidWorks 2013, AutoCAD and Inventor 2014, SolidEdge ST5, and Cadence Allegro 16.6.   It also includes support for Adobe Illustrator CS4 and up.   Another improvement involves bringing our support for Oracle Linux and Java Virtual Machine versions in-line with Agile's support. Please see our previous post (https://blogs.oracle.com/enterprisevisualization/entry/autovue_20_2_2_is) for more details on the specifics introduced in AutoVue 20.2.2. Agile PLM 9.3.3 has also been released, which as part of its many improvements introduces support for associating AutoVue annotations with change request objects in Agile, and a preliminary solution using Augmented Business Visualization to allow the creation of change objects from within AutoVue.   Please see the Agile Transfer of Information sessions in the KM note 1589164.1 for more details. We will provide additional posts over the next couple of weeks providing more details on these improvements.  Until then, if you have any questions, let us know in the comments! 

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  • how to run an AFS file server on a specific ethernet card (in Debian)

    - by listboss
    I have a linux box running Debian server with minimal number of packages (so no GUI for network management). The box has two ethernet cards, one of which (eth0) is connected to a Mac OSX computer using a cross-cable. I can bring up eth0 and assign a static ip (10.10.11.16) to it. This way I can ssh to the box through the cross-cable. This is what I run on Linux box: ifconfig eth0 10.10.11.16 netmask 255.255.255.0 up I also installed/started a file server (AFS) on Debian. So far, the file server can only be accessed through eth1 which is exposed to my home LAN and www. My goal is to set up the file server so that it's only visible through eth0. Is this possible? and if yes, how can I do it?

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  • Pre game loading time vs. in game loading time

    - by Keeper
    I'm developing a game in which a random maze is included. There are some AI creatures, lurking the maze. And I want them to go in some path according to the mazes shape. Now there are two possibilities for me to implement that, the first way (which I used) is by calculating several wanted lurking paths once the maze is created. The second, is by calculating a path once needed to be calculated, when a creature starts lurking it. My main concern is loading times. If I calculate many paths at the creating of the maze, the pre loading time is a bit long, so I thought about calculating them when needed. At the moment the game is not 'heavy' so calculating paths in mid game is not noticeable, but I'm afraid it will once it will get more complicated. Any suggestions, comments, opinions, will be of help. Edit: As for now, let p be the number of pre-calculated paths, a creatures has the probability of 1/p to take a new path (which means a path calculation) instead of an existing one. A creature does not start its patrol until the path is fully calculated of course, so no need to worry about him getting killed in the process.

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  • Silverlight Cream Top Posted Authors September, 2010 to February, 2011

    - by Dave Campbell
    It's a bit past the first of March, and it's now time to recognize devs that have a large number of posts in Silverlight Cream. Ground Rules I pick what posts are on the blog Only posts that go in the database are included The author has to appear in SC at least 4 of the 6 months considered I averaged the monthly posts and am only showing Authors with an average greater than 1. Here are the Top Posted Authors at Silverlight Cream for September 1, 2010 through February 28, 2011: It is my intention to post a new list sometime shortly after the 1st of every month to recognize the top posted in the previous 6 months, so next up is March 1! Some other metrics for Silverlight Cream: At the time of this posting there are 7672 articles aggregated and searchable by partial Author, partial Title, keywords (in the synopsis), or partial URL. There are also 118 tags by which the articles can be searched. This is an increase of 368 posts over last month. At the time of this posting there are 984 articles tagged wp7dev. This is an increase of 201 posts over last month, or 54% of the posts added. Stay in the 'Light!

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  • Configure all hosts, then create a list of the config for all hosts?

    - by AME
    I deployed a huge number of hosts with Ansible - which did work very nice. Each host got its individual settings and configuration. Now I'd like to generate a config file for another system that uses these hosts. For it, I need for every host a part of the generated configuration (the one that configures the database). Here is an example of the situation with two hosts having different configuration and the other system that uses a part of the Ansible-generated configuration: host1 ansible configured dbA host2 ansible configured dbQ The other system: host1 = dbA host2 = dbQ The values are computed differently (dbQ instead of dbB for host2 for example) if it belongs in a different cluster and so on, making it unpractical to just read out host configuration from the host_vars. I believe I would need to iterate over the hosts and let Ansible figure out the computed values for the variables like it would when deploying, but I do not know how to put that result in one template. Please advise :)

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  • Accessing multiple local HD's or RAID with ESXi 4.0

    - by Shawn Anderson
    How to I get additional HD's to be recognized and used by ESXi 4.0. When I purchased my system I had two 2TB HD's, but when I installed ESXi it only recognized one of them. I'm happy to get whatever number of drives that I need (I have a four bay SATA in my Dell T310). What are some options? RAID? If so, is it supported. I guess I would need hardware instead of software since ESXi is so small. The VMWare forums (where I've lived for the last two days) are a charlie foxtrot of outdated and conflicting info. I want to utilize my T310, with 32 GB RAM, 2.8GHz quad core to run many lab Windows VM's. I don't need production level availability but I do want decent performance, even though it's in a lab environment. A huge thanks to Jim B., Zypher, Helvick, and Jeff Hengesbach who posted answers to my earlier predecessor question on why ESXi was so sluggish.

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  • Daemons die with bus error when their binaries live on NFS

    - by mbac32768
    We have some daemons executing on a number of hosts. The daemon executable images are these very large binaries that are hosted on NFS. When the binaries are updated on the NFS server, the previously running daemons sometimes drop dead with a Bus error. I'm assuming what's happening is the NFS server is replacing the binaries in a way that's invisible to the VFS layer on the NFS clients so they end up loading pages from the updated binary, which of course leads to madness. We tried moving the new binaries into place instead of cp, but that doesn't seem to fix it. I'm considering simply mlock()'ing the binary in the daemon startup script, but surely there's magic NFS options or semantics that we should be abusing. Is there a better way to fix this?

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  • Regulating how much to draw based on how much was drawn last frame.

    - by Mike Howard
    I have a 3D game world on an iPhone (limited graphics speed), and I'm already regulating whether I draw each shape on the screen based on it's size and distance from the camera. Something like... if (how_big_it_looks_from_the_camera > constant) then draw What I want to do now is also take into account how many shapes are being drawn, so that in busier areas of the game world I can draw less than I otherwise would. I tried to do this by dividing how_big_it_looks by the number of shapes that were drawn last frame (well, the square root of this but I'm simplifying - the problem is the same). if (how_big_it_looks / shapes_drawn > constant2) then draw But the check happens at the level of objects which represent many drawn shapes, and if an object containing many shapes is switched on, it increases shapes_drawn lots and switches itself back off the next frame. It flickers on and off. I tried keeping a kind of weighted average of previous values, by each frame doing something like shapes_drawn_recently = 0.9 * shapes_drawn_recently + 0.1 * shapes_just_drawn, but of course it only slows the flickering down because of the nature of the feedback loop. Is there a good way of solving this? My project is in Objective-C, but a general algorithm or pseudo-code is good too. Thanks.

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  • Can't connect Alienware M11x wireless to internet thru families router

    - by Jim Kron
    Morning All, Have an Alienware M11x loaded with Win 7 Premium with the Dell half card wifi. Also have a Netgear and Belkin USB external adapters (b/g and N to include dual radios. No joy either. Families Internet is served thru Charter and they use a Motorola Router. No matter if we reset the router, I cannot connect to the Net but can talk to the router. BTW... my brother only uses WEP as a number of connected items are old and my folks are not in a high threat area for attacks. Frustrated, as I know what I'm doing but this really has me stumped. Any thoughts? Much appreciated, Jim

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  • Swiss Re increases data warehouse performance and deploys in record time

    - by KLaker
    Great information on yet another data warehouse deployment on Exadata. A little background on Swiss Re: In 2002, Swiss Re established a data warehouse for its client markets and products to gather reinsurance information across all organizational units into an integrated structure. The data warehouse provided the basis for reporting at the group level with drill-down capability to individual contracts, while facilitating application integration and data exchange by using common data standards. Initially focusing on property and casualty reinsurance information only, it now includes life and health reinsurance, insurance, and nonlife insurance information. Key highlights of the benefits that Swiss Re achieved by using Exadata: Reduced the time to feed the data warehouse and generate data marts by 58% Reduced average runtime by 24% for standard reports comfortably loading two data warehouse refreshes per day with incremental feeds Freed up technical experts by significantly minimizing time spent on tuning activities Most importantly this was one of the fastest project deployments in Swiss Re's history. They went from installation to production in just four months! What is truly surprising is the that it only took two weeks between power-on to testing the machine with full data volumes! Business teams at Swiss Re are now able to fully exploit up-to-date analytics across property, casualty, life, health insurance, and reinsurance lines to identify successful products. These points are highlighted in the following quotes from Dr. Stephan Gutzwiller, Head of Data Warehouse Services at Swiss Re:  "We were operating a complete Oracle stack, including servers, storage area network, operating systems, and databases that was well optimized and delivered very good performance over an extended period of time. When a hardware replacement was scheduled for 2012, Oracle Exadata was a natural choice—and the performance increase was impressive. It enabled us to deliver analytics to our internal customers faster, without hiring more IT staff" “The high quality data that is readily available with Oracle Exadata gives us the insight and agility we need to cater to client needs. We also can continue re-engineering to keep up with the increasing demand without having to grow the organization. This combination creates excellent business value.” Our full press release is available here: http://www.oracle.com/us/corporate/customers/customersearch/swiss-re-1-exadata-ss-2050409.html. If you want more information about how Exadata can increase the performance of your data warehouse visit our home page: http://www.oracle.com/us/products/database/exadata-database-machine/overview/index.html

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  • how to stop the array of sprite in cocos2d?

    - by prakash s
    I am devoloping the bubble shooter game in cocos2d how to stop the sprite movement at the center of the game scene in my game bec i want to shoot the bubble after stopping the movenent at certain position here is my code -(void)addTarget { CGSize winSize = [[CCDirector sharedDirector] winSize]; NSMutableArray * movableSprites = [[NSMutableArray alloc] init]; NSArray *images = [NSArray arrayWithObjects:@"1.png", @"2.png", @"3.png", @"4.png",@"5.png", @"6.png", @"7.png",@"8.png" ,nil]; for(int i = 0; i < images.count; ++i) { int index = (arc4random() % 8)+1; NSString *image = [NSString stringWithFormat:@"%d.png", index]; CCSprite*target = [CCSprite spriteWithFile:image]; // generate random number based on size of array (array size is larger than 10) float offsetFraction = ((float)(i+1))/(images.count+1); //target.position = ccp(winSize.width*offsetFraction, winSize.height/2); target.position = ccp(350*offsetFraction, 460); [self addChild:target]; [movableSprites addObject:target]; id actionMove = [CCMoveTo actionWithDuration:10 position:ccp(350*offsetFraction, 100)]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)]; [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; } here bubbles are moving from top to bottom but after 5 rows my bubble movement should be stop so please help me to get that logic

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  • How can I solve the same problems a CB-architecture is trying to solve without using hacks? [on hold]

    - by Jefffrey
    A component based system's goal is to solve the problems that derives from inheritance: for example the fact that some parts of the code (that are called components) are reused by very different classes that, hypothetically, would lie in a very different branch of the inheritance tree. That's a very nice concept, but I've found out that CBS is often hard to accomplish without using ugly hacks. Implementations of this system are often far from clean. But I don't want to discuss this any further. My question is: how can I solve the same problems a CBS try to solve with a very clean interface? (possibly with examples, there are a lot of abstract talks about the "perfect" design already). Here's an example I was going for before realizing I was just reinventing inheritance again: class Human { public: Position position; Movement movement; Sprite sprite; // other human specific components }; class Zombie { Position position; Movement movement; Sprite sprite; // other zombie specific components }; After writing that I realized I needed an interface, otherwise I would have needed N containers for N different types of objects (or to use boost::variant to gather them all together). So I've thought of polymorphism (move what systems do in a CBS design into class specific functions): class Entity { public: virtual void on_event(Event) {} // not pure virtual on purpose virtual void on_update(World) {} virtual void on_draw(Window) {} }; class Human { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; class Zombie { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; Which was nice, except for the fact that now the outside world would not even be able to know where a Human is positioned (it does not have access to its position member). That would be useful to track the player position for collision detection or if on_update the Zombie would want to track down its nearest human to move towards him. So I added const Position& get_position() const; to both the Zombie and Human classes. And then I realized that both functionality were shared, so it should have gone to the common base class: Entity. Do you notice anything? Yes, with that methodology I would have a god Entity class full of common functionality (which is the thing I was trying to avoid in the first place).

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