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  • how to have 'find' not return the current directory

    - by Pinpin
    I'm currently trying to find (and copy) all files and folder structure matching a specific pattern, in a specified directory and I'm so nearly there! Specifically, I want to recursively copy all folders not begining with a '_' character from a specified path. find /source/path/with/directories -maxdepth 1 -type d ! -name _\* -exec cp -R {} /destination/path \; In the /source/path/with/directories/ path are machine-specific directories beginning with '_' and others, and I'm only interested in copying the others. For a reason beyond me, the find command returns the /source/path/with/directories/ directory, and therefore copies its content, directories begining with '_' included. Anyone have a hint as to why that is? Thanks, Pascal

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  • replacing kernel on non-booting ec2 instance

    - by TheToolBox
    So I had an amazon ec2 instance crash during the update to 14.04LTS. Frustratingly, it appears the kernel might be bad (or at least that's what the log below says to me, I could totally be wrong). I'm able to mount the volume to another, working server, chroot the broken volume, and sudo apt-get remove linux-headers-3.MOSTRECENT. Unfortunately though, when I try sudo update-grub, it comes back with /usr/sbin/grub-probe: error: cannot find a device for / (is /dev mounted?). What am I missing? Here's the log from the server's attempted bootup: [H[J Booting 'Ubuntu 14.04 LTS, memtest86+' root (hd0) Filesystem type is ext2fs, using whole disk kernel /boot/memtest86+.bin ============= Init TPM Front ================ Tpmfront:Error Unable to read device/vtpm/0/backend-id during tpmfront initialization! error = ENOENT Tpmfront:Info Shutting down tpmfront xc: error: panic: xc_dom_core.c:621: xc_dom_find_loader: no loader found: Invalid kernel xc_dom_parse_image returned -1 close(3) Error 9: Unknown boot failure Press any key to continue... Thanks in advance!

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  • Make Ubuntu fonts sharper

    - by Tibo
    In the last two months I'm trying to do a complete transition from Windows 7 to Ubuntu. There is something that is really missing. I really like the sharp and think fonts in windows (I'm not talking about the font type - 'Arial','Consolas' atc.). I think that the Ubuntu fonts looks better, but after several hours I feel like my eyes are really tired. BTW - I have the same problem with the Apple computer at work too (MacBook pro). Is it a theme issue? Can i change it by configuration? Can you recommend a solution?

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  • Visit our Consolidated List of Mandatory Project Costing Code and Data Fixes

    - by SherryG-Oracle
    Projects Support has a published document with a consolidated listing of mandatory code and data fixes for Project Costing.  Generic Data Fix (GDF) patches are created by development to fix data issues caused by bugs/issues in the application code.  The GDF patches are released for download via My Oracle Support which are then referenced in My Oracle Support documents and by support to provide data fixes for known code fix issues.Consolidated root cause code fix and generic data fix patches will be superceded whenever any new version is created.  These patches fix a number of critical code and data issues identified in the Project Costing flow.This document contains a consolidated list of code and data fixes for Project Costing.  The note lists the following details: Note ID Component Type (code or data) Abstract Patch Visit DocID 1538822.1 today!

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  • Hosting a magnet link site which could possibly infringe copyrighted material?

    - by Griff
    I have for the last 3 months built a crawler, indexer and alot of other things for what started out to be a home project for indexing magnet links on the internet. As my project grew I have thought about releasing my collected data (which at the minute is on a public domain but with no access) to the public. Whatever the crawler sucks in goes in, and whatever the indexer decides to index gets indexed as it is a fully automated process. My question is as follows; Considering that most of the data that is collected from what I have built points to illegal copyrighted material (as most magnet links do) where would it be best to host such a site. I notice all of the already public torrent sites are hosted in India is this because there laws are less strict on copyright infringement? Have any of you hosted such a site, and if so what problems have you ran into? And as always any advice on being a webmaster for this type website?

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  • Jquery modal plugin

    - by trante
    In my web application i have one page call it mypage.html When user clicks some link in mypage a modal window will be opened and he will see some html page. (I do this by Colorbox or Twitter Bootstrap now) But when user clicked a button in modal window, an Ajax request will be sent to my server. If request is successfull he will see some new modal window, else user will see another modal window. After all steps user will close modal window and tasks will be finished. Which jquery modal window plugin is suitable for this type of usage?

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  • Combo box filter on Extjs4.1.3

    - by saravanakumar
    I have created a window with combo box. Combo configuration is xtype :'combo', fieldLabel : 'Command', labelAlign : 'right', id :'commandInputComboId', store : commandStore, displayField: 'command', valueField : 'id', width : 500, enableKeyEvents : true, allowblank : false, queryMode: 'local', typeAhead : true, triggerAction: 'all', query filter works for normal data. But I have data with escape chars like &lt; because I need to show it as '<' for ex my data is <get-all-users> Filter apply only when I type &lt; not for <. How can apply filter on this data?

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  • How to protect Ubuntu from fork bomb

    - by dblang
    I heard someone talking about a fork bomb, I did some research and found some dreadful information about some strange looking characters people can have you type at the command line and as a result do bad things on the computer. I certainly would not issue commands I do not understand but one never knows what can happen. I heard that some OS allows the administrator to place some limit on user processes to mitigate the effects of fork bombs, is this protection in Ubuntu by default or would a person with sudo privilege have to set this? If so, how?

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  • Kernel source version number does not match

    - by user54557
    I am using Ubuntu 11.10. When I type 'uname -r' in the terminal, I get: 3.0.0-15-generic I want to download the kernel source for the particular kernel version I am running. When I look on kernel.org, and then look inside kernel.org/pub/linux/kernel/v3.0/ I can only find source tarballs by the name of linux-3.0.x.tar.gz. My 'uname -r' has an extra '0' in it. Am I looking in the wrong place? Is my kernel not a mainline one?

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  • -webkit-linear-gradient Not working in Dreamweaver CS6

    - by Ken
    I've tried multiple times to apply the following piece of code in a CSS document: display: block; width: 500px; margin: 500px auto; padding: 15px; text-align: center; border: 4px solid blue; background: -webkit-linear-gradient(top,black,white); outline: 7px solid red; Everything appears correctly, except the gradient. I have CS6 Live View turned on, and it still refuses to appear. All I get in my box is a white background, as opposed to the black to white gradient. However, when I type the same line of code into the trial of Coda 2 I downloaded, it works perfectly. Is there anything I can do to resolve the issue?

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  • How to prevent a 404 Error when creating a subdomain and using www to access it?

    - by Chris
    I have installed a multi-site installation of WordPress onto my domain. I then added the necessary code to the wp-config.php file and .htaccess as instructed by WordPress. I also installed a plugin called Quick Page/Post Redirect Plugin which allowed me to place a 301 redirect onto the main domain as I only want to use the sub domain and not the main domain. Then I also added the following line of code to the wp-config.php file to redirect the main domain define( 'NOBLOGREDIRECT', 'URL Redirect Address' ); The site works fine with a redirect on the main domain and my subdomain runs fine when you type in subdomain.example.com or http://subdomain.example.com. However when I enter www.subdomain.example.com or http://www.subdomain.example.com the following error message is returned: Not Found The requested URL / was not found on this server. Apache/2.4.9 (Unix) Server at www.subdomain.domain.com Port 80 Any help with this would be much appreciated.

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  • WPF Release History : Q1 2010 SP2 (version 2010.1.0603)

    Q1 2010 SP2 Changes: RadGrid What's New: Added ItemTemplate property to GridViewComboBoxColumn. Added: ColumnWidthChanged and ColumnWidthChanging events. Added: GridViewCsvExportOptions type to control exporting in CSV format. Changed the namespace of LookupElement from Telerik.Windows.Controls to Telerik.Windows.Controls.Gridview. ElementExporting and ElementExported events added to GridViewDataControl. What's Fixed: Fixing problem with ShowInsertRow when clicked numerous times resulting...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Class design for calling "the same method" on different classes from one place

    - by betatester07
    Let me introduce my situation: I have Java EE application and in one package, I want to have classes which will act primarily as cache for some data from database, for example: class that will hold all articles for our website class that will hold all categories etc. Every class should have some update() method, which will update data for that class from database and also some other methods for data manipulation specific for that data type. Now, I would like to call update() method for all class instances (there will be exactly one class instance for every class) from one place. What is the best design?

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  • How to remove username from "Me" menu (right near to power button on the top panel)? [closed]

    - by Ivan
    Possible Duplicate: How do I replace the MeMenu username with my actual name? My user name takes approximately as long as would 6 icons. I don't need to see my username, I am the only user of my computer. How can I remove it? I use Ubuntu 10.10. UPDATE: The answer found: gconftool -s /system/indicator/me/display --type int 0 UPDATE: Unfortunately the solution doesn't work any more. Now it totally removes the instant messaging menu (including the icon) instead of just removing a name.

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  • Increasing efficiency of N-Body gravity simulation

    - by Postman
    I'm making a space exploration type game, it will have many planets and other objects that will all have realistic gravity. I currently have a system in place that works, but if the number of planets goes above 70, the FPS decreases an practically exponential rates. I'm making it in C# and XNA. My guess is that I should be able to do gravity calculations between 100 objects without this kind of strain, so clearly my method is not as efficient as it should be. I have two files, Gravity.cs and EntityEngine.cs. Gravity manages JUST the gravity calculations, EntityEngine creates an instance of Gravity and runs it, along with other entity related methods. EntityEngine.cs public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { e.Value.Update(); } gravity.Update(); } (Only relevant piece of code from EntityEngine, self explanatory. When an instance of Gravity is made in entityEngine, it passes itself (this) into it, so that gravity can have access to entityEngine.Entities (a dictionary of all planet objects)) Gravity.cs namespace ExplorationEngine { public class Gravity { private EntityEngine entityEngine; private Vector2 Force; private Vector2 VecForce; private float distance; private float mult; public Gravity(EntityEngine e) { entityEngine = e; } public void Update() { //First loop foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { //Reset the force vector Force = new Vector2(); //Second loop foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { //Make sure the second value is not the current value from the first loop if (e2.Value != e.Value ) { //Find the distance between the two objects. Because Fg = G * ((M1 * M2) / r^2), using Vector2.Distance() and then squaring it //is pointless and inefficient because distance uses a sqrt, squaring the result simple cancels that sqrt. distance = Vector2.DistanceSquared(e2.Value.Position, e.Value.Position); //This makes sure that two planets do not attract eachother if they are touching, completely unnecessary when I add collision, //For now it just makes it so that the planets are not glitchy, performance is not significantly improved by removing this IF if (Math.Sqrt(distance) > (e.Value.Texture.Width / 2 + e2.Value.Texture.Width / 2)) { //Calculate the magnitude of Fg (I'm using my own gravitational constant (G) for the sake of time (I know it's 1 at the moment, but I've been changing it) mult = 1.0f * ((e.Value.Mass * e2.Value.Mass) / distance); //Calculate the direction of the force, simply subtracting the positions and normalizing works, this fixes diagonal vectors //from having a larger value, and basically makes VecForce a direction. VecForce = e2.Value.Position - e.Value.Position; VecForce.Normalize(); //Add the vector for each planet in the second loop to a force var. Force = Vector2.Add(Force, VecForce * mult); //I have tried Force += VecForce * mult, and have not noticed much of an increase in speed. } } } //Add that force to the first loop's planet's position (later on I'll instead add to acceleration, to account for inertia) e.Value.Position += Force; } } } } I have used various tips (about gravity optimizing, not threading) from THIS question (that I made yesterday). I've made this gravity method (Gravity.Update) as efficient as I know how to make it. This O(N^2) algorithm still seems to be eating up all of my CPU power though. Here is a LINK (google drive, go to File download, keep .Exe with the content folder, you will need XNA Framework 4.0 Redist. if you don't already have it) to the current version of my game. Left click makes a planet, right click removes the last planet. Mouse moves the camera, scroll wheel zooms in and out. Watch the FPS and Planet Count to see what I mean about performance issues past 70 planets. (ALL 70 planets must be moving, I've had 100 stationary planets and only 5 or so moving ones while still having 300 fps, the issue arises when 70+ are moving around) After 70 planets are made, performance tanks exponentially. With < 70 planets, I get 330 fps (I have it capped at 300). At 90 planets, the FPS is about 2, more than that and it sticks around at 0 FPS. Strangely enough, when all planets are stationary, the FPS climbs back up to around 300, but as soon as something moves, it goes right back down to what it was, I have no systems in place to make this happen, it just does. I considered multithreading, but that previous question I asked taught me a thing or two, and I see now that that's not a viable option. I've also thought maybe I could do the calculations on my GPU instead, though I don't think it should be necessary. I also do not know how to do this, it is not a simple concept and I want to avoid it unless someone knows a really noob friendly simple way to do it that will work for an n-body gravity calculation. (I have an NVidia gtx 660) Lastly I've considered using a quadtree type system. (Barnes Hut simulation) I've been told (in the previous question) that this is a good method that is commonly used, and it seems logical and straightforward, however the implementation is way over my head and I haven't found a good tutorial for C# yet that explains it in a way I can understand, or uses code I can eventually figure out. So my question is this: How can I make my gravity method more efficient, allowing me to use more than 100 objects (I can render 1000 planets with constant 300+ FPS without gravity calculations), and if I can't do much to improve performance (including some kind of quadtree system), could I use my GPU to do the calculations?

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  • Is someone aware of any multi threaded unrar program?

    - by rsz
    I was searching in the past (past few weeks) for a program/software which is multithreaded and it is able to extract rarparts using multi threading. What software's i've already tried? unrar, unrar-nonfree, rar, 7zip It seemed to me that none of them is multi threaded and therefore they are all slow. The solution would be needed in cli format so if not necessary the no gui. Is someone aware of something like this? I asked on other irc's for suggestions and they told me, that the best is to write one myself. I may be agree with them, but i don't have these type of knowledge to achieve this task.

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  • Introduction to SQL Server 2014 CTP1 Memory-Optimized Tables

    There are a number of new features that became available with SQL Server 2014. One of the more exciting features is the new Memory-Optimized tables. In this article Greg Larson explores how to create Memory-Optimized tables, and what he's found during his initial exploration of using this new type of table. Countless happy developers. One award-winning bundle.The SQL Developer Bundle can transform the way you and your team work, aiding collaboration, efficiency, and consistency. Download your free trial now.

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  • Unable to mount location, Can't mount file

    - by user116008
    I'm a new user to Ubuntu and I have a problem: I had Windows XP in my computer and I had two partitions: C (for system data) and D(for my personal stuff), then, during the Ubuntu installation I chose the Advanced Settings and formated C partition and left D partition intact, went back and chose Install Ubuntu and replace Windows and it installed fine. The problem is that now I open Nautilus and go to Computer, in there it shows my D partition, 640 Hard Disk, but when I try to mount it displays me a message: "Unable to mount location. Can't mount file". I ask you to explain me step-by-step what I need to do because I'm not an advanced user. My computer specs: 2 GiB RAM, Proccesor Pentium(R) Dual-Core CPU E5400 @ 2.70GHz × 2, Graphics Unknow (It's Nvidia GeForce 220 {1GB} or something), OS type 32-bit, Disk 628.0 GB P.S.: My HDD is internal, I'm not using external Hard Drives. Thank You!!! Mike

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  • Windows 8 : fuite d'une nouvelle capture d'écran, concernant le panneau de contrôle des langues

    Windows 8 : fuite d'une nouvelle capture d'écran, concernant le panneau de contrôle des langues Une nouvelle fuite concernant Windows 8 a fait son apparition, et a généré la propagation d'un screenshot sur le Web. Sa provenance n'est pas claire, mais il semble authentique. Il montre le "langage explorer" du futur OS de Microsoft, qui est logiquement une nouvelle page du panneau de contrôle des langues. Ces dernières sont classée par ordre alphabétique (réglage par défaut), mais peuvent aussi être ordonnées par région ou type de caractères (latins, etc.) grâce à un menu déroulant. Rien ne permet toutefois de dire que ce design sera celui du Windows Explorer que l'on trouvera ef...

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  • Print Problem: Page Squeezed in Half

    - by iam
    I've just managed to successfully set up my printer (Canon MX320) using the Printing app on Ubuntu 12.04. However the only 1 remaining problem is that each time I tried to print it will only print the file on the top half of the page only: meaning that for some reason, the printer "squeezes" the whole content of each page in the file to fit into the top half of the page only (so the proportion in the print-out is not correct vertically). This happens with every type of file I tried to print (Documents, Images, Web pages). I checked the Printing's setting & properties and couldn't find anything related to this issue yet and I've already made sure to set all the information correct (paper size, source etc.). The Print Preview always display correctly on the screen, but it's only the actual print-out that shows this problem. I also tried with several different types of papers (A4, photos etc.) but the result is always the same: the printer keeps putting the content in the top half of the paper only.

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  • How to Point sprite's direction towards Mouse or an Object [duplicate]

    - by Irfan Dahir
    This question already has an answer here: Rotating To Face a Point 1 answer I need some help with rotating sprites towards the mouse. I'm currently using the library allegro 5.XX. The rotation of the sprite works but it's constantly inaccurate. It's always a few angles off from the mouse to the left. Can anyone please help me with this? Thank you. P.S I got help with the rotating function from here: http://www.gamefromscratch.com/post/2012/11/18/GameDev-math-recipes-Rotating-to-face-a-point.aspx Although it's by javascript, the maths function is the same. And also, by placing: if(angle < 0) { angle = 360 - (-angle); } doesn't fix it. The Code: #include <allegro5\allegro.h> #include <allegro5\allegro_image.h> #include "math.h" int main(void) { int width = 640; int height = 480; bool exit = false; int shipW = 0; int shipH = 0; ALLEGRO_DISPLAY *display = NULL; ALLEGRO_EVENT_QUEUE *event_queue = NULL; ALLEGRO_BITMAP *ship = NULL; if(!al_init()) return -1; display = al_create_display(width, height); if(!display) return -1; al_install_keyboard(); al_install_mouse(); al_init_image_addon(); al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR); //smoother rotate ship = al_load_bitmap("ship.bmp"); shipH = al_get_bitmap_height(ship); shipW = al_get_bitmap_width(ship); int shipx = width/2 - shipW/2; int shipy = height/2 - shipH/2; int mx = width/2; int my = height/2; al_set_mouse_xy(display, mx, my); event_queue = al_create_event_queue(); al_register_event_source(event_queue, al_get_mouse_event_source()); al_register_event_source(event_queue, al_get_keyboard_event_source()); //al_hide_mouse_cursor(display); float angle; while(!exit) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: exit = true; break; /*case ALLEGRO_KEY_LEFT: degree -= 10; break; case ALLEGRO_KEY_RIGHT: degree += 10; break;*/ case ALLEGRO_KEY_W: shipy -=10; break; case ALLEGRO_KEY_S: shipy +=10; break; case ALLEGRO_KEY_A: shipx -=10; break; case ALLEGRO_KEY_D: shipx += 10; break; } }else if(ev.type == ALLEGRO_EVENT_MOUSE_AXES) { mx = ev.mouse.x; my = ev.mouse.y; angle = atan2(my - shipy, mx - shipx); } // al_draw_bitmap(ship,shipx, shipy, 0); //al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy, degree * 3.142/180,0); al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy,angle, 0); //I directly placed the angle because the allegro library calculates radians, and if i multiplied it by 180/3. 142 the rotation would go hawire, not would, it actually did. al_flip_display(); al_clear_to_color(al_map_rgb(0,0,0)); } al_destroy_bitmap(ship); al_destroy_event_queue(event_queue); al_destroy_display(display); return 0; } EDIT: This was marked duplicate by a moderator. I'd like to say that this isn't the same as that. I'm a total beginner at game programming, I had a view at that other topic and I had difficulty understanding it. Please understand this, thank you. :/ Also, while I was making a print of what the angle is I got this... Here is a screenshot:http://img34.imageshack.us/img34/7396/fzuq.jpg Which is weird because aren't angles supposed to be 360 degrees only?

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  • How to automatically mount a Windows shared folder on every boot up?

    - by Zabba
    I am able to access Windows' shared folder from Ubuntu 10.10 Nautilus like so: Type into the Location Bar : smb://box/projects Now, I can see the folder in Nautilus, create/read files in it. Also, on desktop I get a folder called "projects on box". But, that folder on the desktop goes away when I reboot. So, I thought that I can automount the Windows' shared projects folder by adding this to my fstab: //box/Projects /home/base/Projects smbfs rw,user,username=jack,password=www222,fmask=666,dmask=777 0 0 (base is my user name on Ubuntu) Now, I get a folder called "Projects" in my home folder after boot up, but it is empty (cannot see the same files that I can see in Nautilus). What's am I doing wrong? Some more detail: This is what I see of the Projects folder when I do ls -l in my home folder: ... drwxr-xr-x 2 root root 4096 2011-01-01 10:22 Projects drwxr-xr-x 2 base base 4096 2011-01-01 09:06 Public ... Note the two "roots". Is that somehow the problem?

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  • Subscribe/Publish Model in Web-based Application (c#) - Best Practices for Event Handlers

    - by KingOfHypocrites
    I was recently exposed to a desktop application that uses an publish/subscribe model to handle commands, events, etc. I can't seem to find any good examples of using this in a web application, so I wonder if I am off base in trying to use this for web based development (on the server side)? I'm using asp.net c#. My main question in regards to the design is: When using a publish/subscribe model, is it better to have generic commands/events that pass no parameters and then have the subscribers look at static context objects that contain the data relevant to the event? Or is it better to create custom arguments for every event that contain data related to the event? The whole concept of a global container seems so convenient but at the same time seems to break encapsulation. Any thoughts or best practices from anyone who has implemented this type of model in a web based application? Even suggestions on this model out of the scope of my question are appreciated.

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  • Phone complains that identical GLSL struct definition differs in vert/frag programs

    - by stephelton
    When I provide the following struct definition in linked frag and vert shaders, my phone (Samsung Vibrant / Android 2.2) complains that the definition differs. struct Light { mediump vec3 _position; lowp vec4 _ambient; lowp vec4 _diffuse; lowp vec4 _specular; bool _isDirectional; mediump vec3 _attenuation; // constant, linear, and quadratic components }; uniform Light u_light; I know the struct is identical because its included from another file. These shaders work on a linux implementation and on my Android 3.0 tablet. Both shaders declare "precision mediump float;" The exact error is: Uniform variable u_light type/precision does not match in vertex and fragment shader Am I doing anything wrong here, or is my phone's implementation broken? Any advice (other than file a bug report?)

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  • What are the steps taken by this GLSL code?

    - by user827992
    1 void main(void) 2 { 3 vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0); 4 float dist_squared = dot(pos, pos); 5 6 gl_FragColor = (dist_squared < 400.0) 7 ? vec4(.90, .90, .90, 1.0) 8 : vec4(.20, .20, .40, 1.0); 9 } taken from http://people.freedesktop.org/~idr/OpenGL_tutorials/03-fragment-intro.html Now, this looks really trivial and simple, but my problem is with the mod function. This function is taking 2 vec2 as inputs but is supposed to take just 2 atomic arguments according to the official documentation, also this function makes an implicit use of the floor function that only accepts, again, 1 atomic argument. Can someone explain this to me step by step and point out what I'm not getting here? It's some kind of OpenGL trick? OpenGL Math trick? in the GLSL docs i always find and explicit reference to the type accepted by the function and vec2 it's not there.

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