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  • How does Page.IsValid work?

    - by Lijo
    I have following code with a RequiredFieldValidator. The EnableClientScript property is set as "false" in the validation control. Also I have disabled script in browser. I am NOT using Page.IsValid in code behind. Still, when I submit without any value in textbox I will get error message. From comments of @Dai, I came to know that this can be an issue, if there is any code in Page_Load that is executed in a postback. There will be no validation errors thrown. (However, for button click handler, there is no need to check Page.IsValid) if (Page.IsPostBack) { string value = txtEmpName.Text; txtEmpName.Text = value + "Appended"; } QUESTION Why the server side validation does not happen before Page_Load? Why it works fine when I use Page.IsValid? UPDATE It seems like, we need to add If(Page.IsValid) in button click also if we are using a Custom Validator with server side validation. Refer CustomValidator not working well. Note: Client side validation question is present here: Whether to use Page_IsValid or Page_ClientValidate() (for Client Side Events) MARKUP <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> <script type="text/javascript"> alert('haiii'); </script> </head> <body> <form id="form1" runat="server"> <div> <asp:ValidationSummary runat="server" ID="vsumAll" DisplayMode="BulletList" CssClass="validationsummary" ValidationGroup="ButtonClick" /> <asp:TextBox ID="txtEmpName" runat="server"></asp:TextBox> <asp:RequiredFieldValidator ID="valEmpName" runat="server" ControlToValidate="txtEmpName" EnableClientScript="false" ErrorMessage="RequiredFieldValidator" Text="*" Display="Dynamic" ValidationGroup="ButtonClick"></asp:RequiredFieldValidator> <asp:Button ID="Button1" runat="server" onclick="Button1_Click" Text="Button" ValidationGroup="ButtonClick" /> </div> </form> </body> </html> CODE BEHIND protected void Button1_Click(object sender, EventArgs e) { string value = txtEmpName.Text; SubmitEmployee(value); } References: Should I always call Page.IsValid? ASP.NET Validation Controls – Important Points, Tips and Tricks CustomValidator not working well

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  • Can an html element have multiple ids?

    - by webmat
    I understand that an id must be unique within an HTML/XHTML page. My question is, for a given element, can I assign multiple ids to it? <div id="nested_element_123 task_123"></div> I realize I have an easy solution with simply using a class. I'm just curious about using ids in this manner.

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  • Where can I find some good tutorials for C++

    - by Rob
    My friend has convinced me to start learning some C++, so my question is simple: where can I find some good tutorials for it? But please don't link me to the usual dry boring tutorials that only tells you the function syntax, I need more thorough explanations. I get sidetracked very easily, and I need tutorials that are more on a human level, that I'll not only learn from, but enjoy reading as well. So I'd appreciate any links that would help :)

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  • Using operator+ without leaking memory?

    - by xokmzxoo
    So the code in question is this: const String String::operator+ (const String& rhs) { String tmp; tmp.Set(this->mString); tmp.Append(rhs.mString); return tmp; } This of course places the String on the stack and it gets removed and returns garbage. And placing it on the heap would leak memory. So how should I do this?

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  • How can I pass a C++ member function to a C API as a parameter

    - by michael
    Hi, In my C++ program, I need to call this c API: GConn* gnet_conn_new (const gchar *hostname, gint port, GConnFunc func); where GConnFunc is defined as: void (*GConnFunc) (GConn *conn); My question is if I have a C++ class and have a member function like Class A { public: A(); void my_func (GConn* conn); } In my A::A() Constructor, how can I pass this-myfunc to gnet_conn_new as the GConnFunc parameter? Thank you.

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  • C# and C++ Library Again

    - by Betamoo
    Please take a look at previous question: http://stackoverflow.com/questions/2892343/c-and-c-library After implementing a wrapper class library in C++/CLI as suggested before, I wonder now how to use C++ pre-compiled header file in C#.....? PS: I did not find a dll file -or something simillar- to import to C# as I have expected... Any hints?

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  • Web developement learning env

    - by David Oneill
    I am currently learning Ruby on Rails. I currently do all my development on my laptop. However, I know in all "real world" situations, I will be connecting to a dedicated server that will hold the site. So here is my question: what are the pros and cons of developing on the machine I use vs running the website on a separate server?

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  • Copy data from one SQL Server database table to the other

    - by lucky
    I don't know how to copy table data from one server - database - table TO other sever - database - table. If it is with in the same server and different databases, i have used the following SELECT * INTO DB1..TBL1 FROM DB2..TBL1 (to copy with table structure and data) INSERT INTO DB1..TBL1(F1, F2) SELECT F1, F2 FROM DB2..TBL1 (copy only data) Now my question is copy the data from SERVER1 -- DB1-- TBL1 to SERVER2 -- DB2 --TBL2

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  • Semaphores values

    - by Joel
    Hey, I have a question regarding using Semaphores HANDLE WINAPI CreateSemaphore(...); Is there anyway I can get the current value of the semaphore? Thanks, Joel

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  • Remove a single non-unique value from a sequence in F#

    - by mavnn
    I have a sequence of integers representing dice in F#. In the game in question, the player has a pool of dice and can choose to play one (governed by certain rules) and keep the rest. If, for example, a player rolls a 6, 6 and a 4 and decides to play one the sixes, is there a simple way to return a sequence with only one 6 removed? Seq.filter (fun x -> x != 6) dice removes all of the sixes, not just one.

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  • Two dimensional array search in objective c

    - by Filthy Night
    Hi All, i want to ask question that how can we search in a plist which is of array type and has elements of array type as well. i am searching from a plist which is of string element type and its working fine, but i am not able to search when it has array elements in the plist. Regards!

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  • How to copy a file using Paperclip

    - by CalebHC
    Does anyone know of a way to copy files with Paperclip using S3 for storage? Before I try to write my own, I just wanted to make sure there wasn't already a way to do this. Speaking of copying, is there an easier way of copying a whole model including all of its has_many relationships? Sorry for the second question but it kind of fits! :) Thanks

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  • How would you convert a String to a Java string literal?

    - by Simon Nickerson
    This is sort of the Java analogue of this question about C#. Suppose I have a String object which I want to represent in code and I want to produce a string literal that maps to the same thing. I was just about to write a state machine that ingests the string character by character and escapes appropriately, but then I wondered if there was a better way, or a library that provides a function to do this.

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  • Yaml Emitter in C++

    - by redmoskito
    Is there a C++ library for emitting YAML? Wikipedia mentions a c++ wrapper for libyaml, but the link is broken. The official YAML site only offers yaml-cpp, which was also suggested in this SO question, but cpp-yaml is only a parser, not an emitter. Am I out of luck? Edit: I'm looking for an object oriented interface, hence the C++ requirement. I know I could use libyaml's C interface in C++ code, but that's less than ideal.

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  • how ot change the while loop condition depending on stuff?

    - by linkcool
    by this question what i mean is that if, by example, someone's username is "bob" then the while loop condition will be ($i < 10), and if the username is something else then the while loop condition will be ($i 10) if($username == "bob") { //make this while loop condition: ($i < 10) // it means: while($i <10){ so stuff} } else { //make the while loop condition: ($i >10) }

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  • Solve a maze using multicores?

    - by acidzombie24
    This question is messy, i dont need a working solution, i need some psuedo code. How would i solve this maze? This is a homework question. I have to get from point green to red. At every fork i need to 'spawn a thread' and go that direction. I need to figure out how to get to red but i am unsure how to avoid paths i already have taken (finishing with any path is ok, i am just not allowed to go in circles). Heres an example of my problem, i start by moving down and i see a fork so one goes right and one goes down (or this thread can take it, it doesnt matter). Now lets ignore the rest of the forks and say the one going right hits the wall, goes down, hits the wall and goes left, then goes up. The other thread goes down, hits the wall then goes all the way right. The bottom path has been taken twice, by starting at different sides. How do i mark this path has been taken? Do i need a lock? Is this the only way? Is there a lockless solution? Implementation wise i was thinking i could have the maze something like this. I dont like the solution because there is a LOT of locking (assuming i lock before each read and write of the haveTraverse member). I dont need to use the MazeSegment class below, i just wrote it up as an example. I am allowed to construct the maze however i want. I was thinking maybe the solution requires no connecting paths and thats hassling me. Maybe i could split the map up instead of using the format below (which is easy to read and understand). But if i knew how to split it up i would know how to walk it thus the problem. How do i walk this maze efficiently? The only hint i receive was dont try to conserve memory by reusing it, make copies. However that was related to a problem with ordering a list and i dont think the hint was a hint for this. class MazeSegment { enum Direction { up, down, left, right} List<Pair<Direction, MazeSegment*>> ConnectingPaths; int line_length; bool haveTraverse; } MazeSegment root; class MazeSegment { enum Direction { up, down, left, right} List<Pair<Direction, MazeSegment*>> ConnectingPaths; bool haveTraverse; } void WalkPath(MazeSegment segment) { if(segment.haveTraverse) return; segment.haveTraverse = true; foreach(var v in segment) { if(v.haveTraverse == false) spawn_thread(v); } } WalkPath(root);

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