XNA WP7 Texture memory and ContentManager
- by jlongstreet
I'm trying to get my WP7 XNA game's memory under control and under the 90MB limit for submission. One target I identified was UI textures, especially fullscreen ones, that would never get unloaded.
So I moved UI texture loads to their own ContentManager so I can unload them. However, this doesn't seem to affect the value of…