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  • Silverlight Cream for May 05, 2010 -- #856

    - by Dave Campbell
    In this Issue: Jeremy Alles(-2-), Kunal Chowdhury, anand iyer, Yochay Kiriaty(-2-, -3-), Max Paulousky, David Kelley, smartyP, Tim Heuer, and Dan Wahlin. Shoutout: Tim Heuer provides links for all the Ways to give feedback on Silverlight From SilverlightCream.com: [WP7] Bug when using NavigationService in Windows Phone 7 Jeremy Alles has blogged about a bug he found using the Navigation service in WP7. He gives the steps to reproduce and a couple possible workarounds. [WP7] Using the camera in the emulator Jeremy Alles is also digging into the camera functionality in the emulator. He has code demonstrating launching a camera task, and a list of other tasks available. Silverlight Tutorials Chapter 3: Introduction to Panels Kunal Chowdhury has Chapter 3 of his Silverlight 4 Tutorial series up and he's talking about Panels this time out. Push Notifications in Windows Phone 7 developer tools CTP April Refresh anand iyer is discussing the Push Notifications, only from a code perspective. Good information and good additional links to follow. Windows Phone Application Life Cycle Yochay Kiriaty talks with Tudor Toma and Jaime Rodriguez about the WP7 application lifecycle on Channel 9. Understanding Microsoft Push Notifications for Windows Phones Yochay Kiriaty has a 2-part post up on WP7 Push Notifications. The first part is explaining what Push Notifications are and why we need them... as a developer and as an end user viewing Toast or Tile notifications. Understanding How Microsoft Push Notification Works – Part 2 In the 2nd part of his Push Notification series, Yochay Kiriaty discusses how the Push Notification works under the covers. To Remember: Deployment of Silverlight Applications With Wcf Ria Services Max Paulousky has a post up for reference on what to look into when you get "Load Operation Failed" in WCF RIA services. Launching a URL from an OOB Silverlight Application David Kelley has a quick post up on launching URLs from an OOB app. If you haven't tried it, you may be surprised as he was at first. Creating a Windows Phone 7 XNA Game in Landscape Orientation smartyP is looking at recreating a landscape WP7 game in XNA and is detailing some of the issues he's been dealing with, and is also sharing a project file. New Silverlight 4 Themes available–get the raw bits Tim Heuer provided 'raw' versions of 3 new themes. Read his post to see exactly what he means by 'raw' ... they're definitely good looking, and are going to get a lot of play. Handling WCF Service Paths in Silverlight 4 – Relative Path Support Dan Wahlin shares his technique for avoiding the pain involved with ServiceReferences.ClientConfig by using Silverlight 4 relative path support. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Ubuntu 11.10 - can't adjust brightness on my laptop

    - by Danny
    Using every method possible I'm unable to change my laptop brightness.. It's stuck on super max brightness.. Using the slider in the "screens" window int he control panel doesnt do anything, and using the fn keys doesn't do anything... Some info about my system: laptop is a MSI VR420 Running ubuntu 11.10 video card is an integrated intel card Used to work when I ran ubuntu 10.10 and earlier versions (not sure if it worked out of the box or if I inadvertly fixed it in previous versions while installing lots of other packages) Brightness slider on the "screen" window doesn't do anything, "dim when on battery -power" doesnt do anything When I use the fn+f4/f5 keys to adjust brightness there is a popup showing that its receving the input, but i can only go from between 0 brightness and max brightness.. (that is what the output is showing, the brightness does not change though) when attempting to change the brightness with fn+f4/f5 my dmesg log reports "ACPI: Failed to switch the brightness" Here are some outputs from some terminal commands, not sure if any of this is useful or not.. lspci - http://pastebin.com/EimZSGs3 "ls /sys/class/backlight/*/brightness" will output "/sys/class/backlight/intel_backlight/brightness" "cat /sys/class/backlight/intel_backlight/brightness" = 0 (when I use the fn+f4/f5) this will change betwene 0 and, but the actual brightness doesn't change) "cat /sys/class/backlight/intel_backlight/max_brightness" = 1 "lsmod | grep ^i915" = i915 505108 3 here is the list of things I've tried through searching google..... Edit /etc/default/grub?GRUB_CMDLINE_LINUX_DEFAULT: acpi_osi=Linux, acpi_backlight=vendor, nomodeset. (as well as several different combinations of these settings being on or off) Edit /etc/X11/xorg.conf (file doesn't exist on my system) Edit /proc/acpi/video/VGA/LCD/brightness (file doesn't exist) sudo setpci -s 00:02.0 F4.B=XX (does nothing) xbacklight -set XX (does nothing) I've tried about everything with no luck... The only thing i haven't tried is adding the ppa that someone suggested here: Unable to change brightness in a Lenovo laptop .... However according to the notes on the ppa.. all of the changes that are in the ppa are now actually apart of 11.10 and the ppa is only for people with 11.04.. Does anyone have any ideas for me? edit:by setting acpi=off in my /etc/default/grub file I was about to get my fn+f4/f5 keys to work, also "dim when display to save power" now makes my laptop dim when on battery power.. the dimness slider however still doesn't do anything.. also xbacklight doesn't do anything stil or any of the other methods... The thing i don't get is why setting acpi=off makes my fn+f4/f5 keys work? Isn't acpi supposed to be enables the backlight to be dimmed? does anyone know what ubuntu is deciding to do behind the scenes when acpi=off? Does anyone know what/if any features I might be losing with it off?

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  • File does not exist: /var/www/mailman

    - by Thufir
    I'm following the guide for installing mailman: root@dur:~# root@dur:~# ln -s /etc/mailman/apache.conf /etc/apache2/sites-enabled/mailman -v `/etc/apache2/sites-enabled/mailman' -> `/etc/mailman/apache.conf' root@dur:~# root@dur:~# service apache2 restart * Restarting web server apache2 ... waiting . [ OK ] root@dur:~# root@dur:~# curl http://localhost/mailman/admin/ <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN"> <html><head> <title>404 Not Found</title> </head><body> <h1>Not Found</h1> <p>The requested URL /mailman/admin/ was not found on this server.</p> <hr> <address>Apache/2.2.22 (Ubuntu) Server at localhost Port 80</address> </body></html> root@dur:~# root@dur:~# tail /var/log/apache2/error.log [Mon Aug 27 13:08:02 2012] [error] [client 127.0.0.1] File does not exist: /var/www/mailman [Mon Aug 27 13:10:16 2012] [error] [client 127.0.0.1] File does not exist: /var/www/mailman [Mon Aug 27 13:29:27 2012] [notice] caught SIGTERM, shutting down [Mon Aug 27 13:29:27 2012] [error] python_init: Python version mismatch, expected '2.7.2+', found '2.7.3'. [Mon Aug 27 13:29:27 2012] [error] python_init: Python executable found '/usr/bin/python'. [Mon Aug 27 13:29:27 2012] [error] python_init: Python path being used '/usr/lib/python2.7/:/usr/lib/python2.7/plat-linux2:/usr/lib/python2.7/lib-tk:/usr/lib/python2.7/lib-old:/usr/lib/python2.7/lib-dynload'. [Mon Aug 27 13:29:27 2012] [notice] mod_python: Creating 8 session mutexes based on 6 max processes and 25 max threads. [Mon Aug 27 13:29:27 2012] [notice] mod_python: using mutex_directory /tmp [Mon Aug 27 13:29:28 2012] [notice] Apache/2.2.22 (Ubuntu) mod_python/3.3.1 Python/2.7.3 mod_ruby/1.2.6 Ruby/1.8.7(2011-06-30) configured -- resuming normal operations [Mon Aug 27 13:29:58 2012] [error] [client 127.0.0.1] File does not exist: /var/www/mailman root@dur:~# root@dur:~# root@dur:~# root@dur:~# cat /etc/aliases usenet: root ## mailman mailing list mailman: "|/var/lib/mailman/mail/mailman post mailman" mailman-admin: "|/var/lib/mailman/mail/mailman admin mailman" mailman-bounces: "|/var/lib/mailman/mail/mailman bounces mailman" mailman-confirm: "|/var/lib/mailman/mail/mailman confirm mailman" mailman-join: "|/var/lib/mailman/mail/mailman join mailman" mailman-leave: "|/var/lib/mailman/mail/mailman leave mailman" mailman-owner: "|/var/lib/mailman/mail/mailman owner mailman" mailman-request: "|/var/lib/mailman/mail/mailman request mailman" mailman-subscribe: "|/var/lib/mailman/mail/mailman subscribe mailman" mailman-unsubscribe: "|/var/lib/mailman/mail/mailman unsubscribe mailman" root@dur:~# What's wrong with the link? or is apache not running right?

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  • July, the 31 Days of SQL Server DMO’s – Day 21 (sys.dm_db_partition_stats)

    - by Tamarick Hill
    The sys.dm_db_partition_stats DMV returns page count and row count information for each table or index within your database. Lets have a quick look at this DMV so we can review some of the results. **NOTE: I am going to create an ‘ObjectName’ column in our result set so that we can more easily identify tables. SELECT object_name(object_id) ObjectName, * FROM sys.dm_db_partition_stats As stated above, the first column in our result set is an Object name based on the object_id column of this result set. The partition_id column refers to the partition_id of the index in question. Each index will have at least 1 unique partition_id and will have more depending on if the object has been partitioned. The index_id column relates back to the sys.indexes table and uniquely identifies an index on a given object. A value of 0 (zero) in this column would indicate the object is a HEAP and a value of 1 (one) would signify the Clustered Index. Next is the partition_number which would signify the number of the partition for a particular object_id. Since none of my tables in my result set have been partitioned, they all display 1 for the partition_number. Next we have the in_row_data_page_count which tells us the number of data pages used to store in-row data for a given index. The in_row_used_page_count is the number of pages used to store and manage the in-row data. If we look at the first row in the result set, we will see we have 700 for this column and 680 for the previous. This means that just to manage the data (not store it) is requiring 20 pages. The next column in_row_reserved_page_count is how many pages have been reserved, regardless if they are being used or not. The next 2 columns are used for storing LOB (Large Object) data which could be text, image, varchar(max), or varbinary(max) columns. The next two columns, row_overflow, represent pages used for data that exceed the 8,060 byte row size limit for the in-row data pages. The next columns used_page_count and reserved_page_count represent the sum of the in_row, lob, and row_overflow columns discussed earlier. Lastly is a row_count column which displays the number of rows that are in a particular index. This DMV is a very powerful resource for identifying page and row count information. By knowing the page counts for indexes within your database, you are able to easily calculate the size of indexes. For more information on this DMV, please see the below Books Online link: http://msdn.microsoft.com/en-us/library/ms187737.aspx Follow me on Twitter @PrimeTimeDBA

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  • Silverlight Cream for February 05, 2011 -- #1041

    - by Dave Campbell
    In this Issue: Peter Kuhn, Mike Ormond(-2-, -3-), WindowsPhoneGeek, Daniel N. Egan, Phil Middlemiss(-2-), Max Paulousky, Michael Washington. Above the Fold: Silverlight: "Designing for Browser-Zoom: Part 2" Phil Middlemiss WP7: "Talking about Converters in WP7 | Coding4fun toolkit converters in depth" WindowsPhoneGeek Lightswitch: "LightSwitch: Can We Handle The Truth?" Michael Washington Shoutouts: András Velvárt has a video up of some awesome changes he has planned for SurfCube, check it out: SurfCube V2 - 3D Web Browser for Windows Phone 7, now with tabs! From SilverlightCream.com: Silverlight for keyboard junkies Peter Kuhn has a post up talking about the issues surrounding trying to use the tab key to navigate between controls... and follows it up with a behavior that resolves it. Windows Phone 7 Content On Demand Mike Ormond has a batch of WP7 Videos up... this first is "Windows Phone 7: A Different Kind of Phone" with Andrej Radinger. Windows Phone 7 Content on Demand Pt 2 Mike Ormond's 2nd WP7 video is "Understanding the Windows Phone 7 Development Tools and Getting Started" with Maarten Struys Windows Phone 7 Content on Demand Pt 3 Mike Ormond's 3rd WP7 Content on Demand is "Games Programming on Windows Phone 7 with Silverlight and XNA" with Rob Miles Talking about Converters in WP7 | Coding4fun toolkit converters in depth WindowsPhoneGeek is discussing value converters in his latest post... value converters for WP7... and the ones in the Coding4Fun toolkit to be exact... everything you wanted to know about them but didn't know to ask :) WP7 Developer Tools–Jan Update Daniel N. Egan has information up about the new WP7 Developer Tools release. Designing for Browser-Zoom: Part 1 Phil Middlemiss has both parts of a series on Browser Zoom up... this first part covers the zoom and different pieces involved. Designing for Browser-Zoom: Part 2 Phil Middlemiss's part 2 shows us some design considerations and visual states, including an attached behavior you can use in Blend to respond to the zoom event. Windows Phone Copy-Paste: How It Looks and Works Max Paulousky has the first post I've seen on WP7 Copy/Paste up... of course it's still in the emulator, but hey... that's better than nothing, right? LightSwitch: Can We Handle The Truth? Have you been playing with Lightswitch? Well... Michael Washington has, and it's got his interest up far enough that he's waving the flags trying to attract everyone else over there as well... see if you agree. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Graph Isomorphism > What kind of Graph is this?

    - by oodavid
    Essentially, this is a variation of Comparing Two Tree Structures, however I do not have "trees", but rather another type of graph. I need to know what kind of Graph I have in order to figure out if there's a Graph Isomorphism Special Case... As you can see, they are: Not Directed Not A Tree Cyclic Max 4 connections But I still don't know the correct terminology, nor the which Isomorphism algorithm to pursue, guidance appreciated.

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  • Implement Negascout Algorithm with stack

    - by Dan
    I'm not familiar with how these stack exchange accounts work so if this is double posting I apologize. I asked the same thing on stackoverflow. I have added an AI routine to a game I am working on using the Negascout algorithm. It works great, but when I set a higher maximum depth it can take a few seconds to complete. The problem is it blocks the main thread, and the framework I am using does not have a way to deal with multi-threading properly across platforms. So I am trying to change this routine from recursively calling itself, to just managing a stack (vector) so that I can progress through the routine at a controlled pace and not lock up the application while the AI is thinking. I am getting hung up on the second recursive call in the loop. It relies on a returned value from the first call, so I don't know how to add these to a stack. My Working c++ Recursive Code: MoveScore abNegascout(vector<vector<char> > &board, int ply, int alpha, int beta, char piece) { if (ply==mMaxPly) { return MoveScore(evaluation.evaluateBoard(board, piece, oppPiece)); } int currentScore; int bestScore = -INFINITY; MoveCoord bestMove; int adaptiveBeta = beta; vector<MoveCoord> moveList = evaluation.genPriorityMoves(board, piece, findValidMove(board, piece, false)); if (moveList.empty()) { return MoveScore(bestScore); } bestMove = moveList[0]; for(int i=0;i<moveList.size();i++) { MoveCoord move = moveList[i]; vector<vector<char> > newBoard; newBoard.insert( newBoard.end(), board.begin(), board.end() ); effectMove(newBoard, piece, move.getRow(), move.getCol()); // First Call ****** MoveScore current = abNegascout(newBoard, ply+1, -adaptiveBeta, -max(alpha,bestScore), oppPiece); currentScore = - current.getScore(); if (currentScore>bestScore){ if (adaptiveBeta == beta || ply>=(mMaxPly-2)){ bestScore = currentScore; bestMove = move; }else { // Second Call ****** current = abNegascout(newBoard, ply+1, -beta, -currentScore, oppPiece); bestScore = - current.getScore(); bestMove = move; } if(bestScore>=beta){ return MoveScore(bestMove,bestScore); } adaptiveBeta = max(alpha, bestScore) + 1; } } return MoveScore(bestMove,bestScore); } If someone can please help by explaining how to get this to work with a simple stack. Example code would be much appreciated. While c++ would be perfect, any language that demonstrates how would be great. Thank You.

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  • Workaround: XNA 4 importing only part of 3d model from FBX

    - by Vitus
    Recently I found a problem with importing 3D models from FBX files: it sometimes imported partly. That is when you draw a 3D model, loaded from FBX file, processed by content pipeline, you got only part of meshes. “Sometimes” means that you got this error only for some files. Results of my research below. For example, I have 10Mb binary FBX file with a model, looks like: And when I load it, result Model instance contains only part of meshes and looks like: Because models from other files imported normally, I think that it’s a “bad format” file. When you add FBX file to your XNA Content project and build it, imported file processing by XNA Fbx Importer & Processor. On MSDN I found that FbxImporter designed to work with 2006.11 version of FBX format. My file is FBX 2012 format. Ok, I need to convert it to 2006 format. It can be done by using Autodesk FBX Converter 2012.1. I tried to convert it to other versions of FBX formats, but without success. And I also tried to import my FBX file to 3D MAX, and it imported correctly. Then I export model using 3D MAX, and it generate me other FBX, which I add to my XNA project. After that I got full model, that rendered well! So, internal data structure of FBX file is more important for right XNA import, than it version! Unfortunately, Autodesk FBX is not an open file format. If you want to work with FBX, you should use Autodesk FBX SDK. This way you can manually read content of FBX file, and use it everyway. Then I tried to convert my source FBX file to DAE Collada, and result DAE file back to FBX, using FBX Converter (FBX –> DAE –> FBX). The result FBX file can be imported normally.   Conclusion: XNA FbxImporter correct work doesn't depend on version (2006, 2011, etc) and form (binary, ascii) of FBX file. Internal FBX data structure much more important. To make FBX "readable" for XNA Importer you can use double conversion like FBX -> Collada -> FBX You also can use FBX SDK to manually load data from FBX P.S. Autodesk FBX Converter 2012 is more, than simple converter. It provide you tools like: FBX Explorer, which show you structure of FBX file; FBX Viewer, which render content of FBX and provide basic intercation like model move and zoom; FBX Take Manager, which allow to work with embedded animations

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  • T-SQL Tuesday # 16 : This is not the aggregate you're looking for

    - by AaronBertrand
    This week, T-SQL Tuesday is being hosted by Jes Borland ( blog | twitter ), and the theme is " Aggregate Functions ." When people think of aggregates, they tend to think of MAX(), SUM() and COUNT(). And occasionally, less common functions such as AVG() and STDEV(). I thought I would write a quick post about a different type of aggregate: string concatenation. Even going back to my classic ASP days, one of the more common questions out in the community has been, "how do I turn a column into a comma-separated...(read more)

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  • SQLPASS Summit 2011 -- I'm going but not as a speaker

    - by NeilHambly
    This post is about my attempt and slight failure @ getting a presenting session @ this year’s SQLPASS Summit 2011 I had submitted for the 1st time 2 submissions (think we had max of 4 we could enter, but I was happy to go with just 2 this time, 1 I had already presented & 1 was nearly completed) My general session (75 minutes) the same session on “Waits” I had done @ SQLBits 8 back in Brighton last April, and a new 1/2 day 3.5 hours format which is a session I’m completing on SQLOS layer Well...(read more)

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  • Silverlight Cream for March 07, 2011 -- #1055

    - by Dave Campbell
    In this Issue: Max Paulousky, Chris Rouw, David Anson, Jesse Liberty, Shawn Wildermuth, Simon Guindon, and Dhananjay Kumar. Above the Fold: Silverlight: "Faster Databinding in WPF and Silverlight using OptimizedObservableCollection" Simon Guindon WP7: "Phoney Tools Updated (WP7 Open Source Library)" Shawn Wildermuth From SilverlightCream.com: Problems With Sharing Windows Phone 7 Applications Within A Large Group Of Beta Testers Max Paulousky has a post up discussing the issues surrounding beta testing a WP7 app with a large group of testers... and how to pull it all off. WP7 Insights #1: Consuming REST APIs within a WP7 app Chris Rouw is beginning a WP7 series based on his recent experience of getting a client's app into the marketplace. This first in his series is on consuming REST APIs ... lots of good code and explanations. Improving Windows Phone 7 application performance is even easier with these LowProfileImageLoader and DeferredLoadListBox updates David Anson has an update to his LowProfileImageLoader and DeferredLoadListBox after issues brought up by readers... so we all win with the great feedback from alert devs. When Isolated Storage Isn’t Enough Jesse Liberty started looking at Jeremy Likness' Sterling with this post in the WP7 From Scratch series. He starts with downloading it from CodePlex ... great way to get into Sterling if you haven't already. Phoney Tools Updated (WP7 Open Source Library) Shawn Wildermuth has the latest drop of his Phoney Tools up... this is the last Alpha. I've added a tag for it as well. He's fixed some things, added others... check out the post and go grab the code. Faster Databinding in WPF and Silverlight using OptimizedObservableCollection Simon Guindon is a blogger I've not been following, but this post on an OptimizedObservableCollection caught my eye. He added an AddRange() to the ObservableCollection to get a speed enhancement when adding items... and a pretty good speed enhancement it is. Reading files asynchronously using WebClient class in Silverlight Dhananjay Kumar is another prolific blogger that I've not been following, so we'll start with his latest... a step-by-step guide to reading an XML file asynchronously. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • unable to change brightness settings in sony vaio e series laptop

    - by yashwanth
    I am using Sony Vaio E Series VPCEH25EN laptop. I installed ubuntu 12.04 64 bit version and I couldn't change my brightness level. Always it is showing max brightness, I tried to change by using echo 0 | sudo tee /sys/class/backlight/acpi_video0/brightness command. When I run the above cmd it showing output as 0 but there is no change in brightness level. please help out how to change brightness levels.

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  • Brightness Crash and Fan issues in 12.04.1

    - by S.A. McIntosh
    I would just like to state beforehand that I am a total novice in using Ubuntu when it comes to the more complex issues. So I thought it would be best to finally come here and ask for help before being re-directed or closed out for a solution. I have already looked high and low on this board for one but nothing came up for my particular case, so I might as well take a shot asking for the first time here. This is what I have at the moment: -Dell Insprion 1764 w/ 64-bit Intel i5 Core -Dual Boot: Windows 7/Ubuntu 12.04.1 32-bit (from 12.04 install) -Unity shell -Linux kernel: 3.2.0-32 generic-pae ...and this is my fglrxinfo: OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: ATI Mobility Radeon HD 5000 Series OpenGL version string: 4.2.11627 Compatibility Profile Context The one issue I have with using Ubuntu is brightness. With the driver in every time I use the slider in the brightness and lock settings or use the keyboard function, it freezes, goes black and comes up with a scrambled colors page like this in the video. So I have looked all over this board and the web for answers looking for a solution that might have an answer. This is what I have done so far to fix this: -First Solution: Looking around, I found this small fix using terminal: sudo gedit /etc/rc.local followed by adding this into "rc.local" echo # > /sys/class/backlight/acpi_video0/brightness This works rarely with the graphics driver still in and I often get lucky say during restart but reboot would only snap back the brightness at max. -Second Solution Simply remove the graphics driver while leaving the solution of first behind. This solves the issue but results in having the monitor flicker and flash at startup which in itself is not a problem to me but maybe not so good for monitor health. Also it causes the fan to speed up throughout the session and render any program that needs the driver useless. -Third Solution This is the most obvious. Just simply use the brightness on AMD Catalyst Control Center software that came with the driver, and I can say that it's form of brightness is HORRIBLE compared to the actual settings. Which leads up to where I am now, back to the driver to stop the fan speed-up and seems that the only solution to the brightness crash is to use the keyboard-controlled brightness at the login screen NOT the desktop if I want the issued effect but will just snap at max bright again if I restart. Fan speed problem is dealt with but now run the risk of crashing my computer if I so much touch the brightness settings. Speaking of which I found this on launchpad and it seems that the issue has been going far since June of 2012. Any help, redirect link or reference would be greatly appreciated. Thank you.

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  • Display Resolution all wrong iin 12.04.1 running in VBox

    - by André Alçada Padez
    I have a Ubuntu 12.04.1 (64bits) system, running perfectly alongside Windows 7. I needed to create a Virtual Machine in VBox running the same 12.04.1 (64bits). I have a 15 inch notebook w/ NVidia Graphics, display running at 1920*1080 on the host system. installed the Guest Additions and restarted the VM Configured the VM for 128 MB (max) of memory for the graphics I can only configure the 4:3 display resolutions: 1280*960 / 1023*768 / 800*600 What can i do to be able to have 16/10 1920*1080?

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  • Using runtime checking of code contracts in Visual Studio 2010

    - by DigiMortal
    In my last posting about code contracts I introduced how to check input parameters of randomizer using static contracts checking. But you can also compile code contracts to your assemblies and use them also in runtime. In this posting I will show you simple example about runtime checking of code contracts. NB! If you want to play with code and try out things described here feel free to download example solution. if you are speaker and want to use this solution as a part of your sessions then feel free to do so, but don’t forget to refer me and this blog as source of this solution. And please let me know about your session. As a speaker I am very interested about it. :) To see how code contracts are checked at runtime we have to enable runtime checking from project properties. Make sure you have checked the box “Perform Runtime Contract Checking” and make sure you select “Full” from dropdown. These parts are in red box on the screenshot below. Visual Studio 2010 settings for code contracts. Runtime Checking is turned on and checks are made only in public surface. Click on image to see it at original size.  Save project settings. Then compile code and run it. As soon as code execution hits the call to GetRandomFromRangeContracted() exception is thrown. If you are not currently playing with solution referred above take a look at the following screenshot. Visual Studio 2010 runtime checking of code contracts. Exception of type ContractException is thrown when contract is violated. Click on image to see it at original size.  The exact type of exception is ContractException and it is defined in System.Diagnostics.Contracts.__ContractsRuntime namespace. In our example the message of exception is following: "Precondition failed: min < max  Min must be less than max" Besides the description we inserted for the case contract violation the message also contains violated contract type. In this case the type of contract is Precondition. Conclusion Using runtime checking of code contracts enables you to take code contracts with your code and have them checked every time when your methods are called. This way you can assure that all conditions are met to run method or exception is thrown and calling system has to handle the situation.

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  • Geek City: Where are LOBs stored?

    - by Kalen Delaney
    When researching a question from one of the students in my class last week, I was reading the documentation for CREATE TABLE about storing LOB columns at http://msdn.microsoft.com/en-us/library/ms174979.aspx . For this discussion LOB columns includes text, image, ntext, xml and the MAX columns when they are over 8000 bytes and stored outside the regular data row. I knew that SQL Server gives us the capability of storing LOB columns in a separate filegroup with the TEXTIMAGE_ON clause, but I was surprised...(read more)

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  • SQL Server Substr Equivalent

    - by Derek D.
    The oracle function equivalent to the SQL Server function of Substr is: Substring. All spelled out. This function is actually identical to Oracle’s function.DECLARE @BaseString varchar(max)SET @BaseString = 'My grandmothers pillows are blue'SELECT SUBSTRING ( @BaseString -- The base string to extract from ,4 -- Start Position ,5 -- Length of Characters )The above query returns the value ‘grand’. Related Posts:»SQL Server Contains [...]

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  • Picture rendered from above and below using an Orthographic camera do not match

    - by Roy T.
    I'm using an orthographic camera to render slices of a model (in order to voxelize it). I render each slice both from above and below in order to determine what is inside each slice. I am using an orthographic camera The model I render is a simple 'T' shape constructed from two cubes. The cubes have the same dimensions and have the same Y (height) coordinate. See figure 1 for a render of it in Blender. I render this model once directly from above and once directly from below. My expectation was that I would get exactly the same image (except for mirroring over the y-axis). However when I render using a very low resolution render target (25x25) the position (in pixels) of the 'T' is different when rendered from above as opposed to rendered from below. See figure 2 and 3. The pink blocks are not part of the original rendering but I've added them so you can easily count/see the differences. Figure 2: the T rendered from above Figure 3: the T rendered from below This is probably due to what I've read about pixel and texel coordinates which might be biased to the top-left as seen from the camera. Since I'm using the same 'up' vector for both of my camera's my bias only shows on the x-axis. I've tried to change the position of the camera and it's look-at by, what I thought, should be half a pixel. I've tried both shifting a single camera and shifting both cameras and while I see some effect I am not able to get a pixel-by-pixel perfect copy from both camera's. Here I initialize the camera and compute, what I believe to be, half pixel. boundsDimX and boundsDimZ is a slightly enlarged bounding box around the model which I also use as the width and height of the view volume of the orthographic camera. Matrix projection = Matrix.CreateOrthographic(boundsDimX, boundsDimZ, 0.5f, sliceHeight + 0.5f); Vector3 halfPixel = new Vector3(boundsDimX / (float)renderTarget.Width, 0, boundsDimY / (float)renderTarget.Height) * 0.5f; This is the code where I set the camera position and camera look ats // Position camera if (downwards) { float cameraHeight = bounds.Max.Y + 0.501f - (sliceHeight * i); Vector3 cameraPosition = new Vector3 ( boundsCentre.X, // possibly adjust by half a pixel? cameraHeight, boundsCentre.Z ); camera.Position = cameraPosition; camera.LookAt = new Vector3(cameraPosition.X, cameraHeight - 1.0f, cameraPosition.Z); } else { float cameraHeight = bounds.Max.Y - 0.501f - (sliceHeight * i); Vector3 cameraPosition = new Vector3 ( boundsCentre.X, cameraHeight, boundsCentre.Z ); camera.Position = cameraPosition; camera.LookAt = new Vector3(cameraPosition.X, cameraHeight + 1.0f, cameraPosition.Z); } Main Question Now you've seen all the problems and code you can guess it. My main question is. How do I align both camera's so that they each render exactly the same image (mirrored along the Y axis)? Figure 1 the original model rendered in blender

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  • Transmission torrent client very inconsistent speeds

    - by mark kirby
    I have inconsistent download speed using the transmission bit torrent client. The speed will vary greatly between 400kb and 1kb per second (My internet is crap 400kb is a acceptable maximum). I also noticed that even though hundreds of peers are available Transmission will only connect to about 20 at any time (I have set the connection limit to 200 per torrent and 500 max). I hope someone know a fix.

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  • GUI device for throwing a ball

    - by Fredrik Johansson
    The hero has a ball, which shall be thrown with accuracy in a court on iPhone/iPad. The player is seen from above, in a 2D view. In game play, the player reach is between 1/15 and 1/6 of the height of the iPhone screen. The player will run, and try to outmaneuver his opponent, and then throw the ball at a specific location, which is guarded by the opponent (which is also shown on the screen). The player is controlled by a joystick, and that works ok, but how shall I control the stick? Maybe someone can propose a third control method? I've tried the following two approaches: Joystick: Hero has a reach of 1 meter, and this reach is marked with a semi-opaque circle around the player. The ball can be moved by a joystick. When the joystick is moved south, the ball is moved south within the reach circle. There is a direct coupling with the joystick and the position of the ball. I.e. when the joystick is moved max south, the ball is max south within the player reach. At each touch update the speed is calculated, and the Box2d ball position and ball speed are updated. NB, the ball will never be moved outside the reach as long as the player push the joystick. The ball is thrown by swiping the joystick to make the ball move, and then releasing the joystick. At release, the ball will get a smoothed speed of the joystick. Joystick Problem: The throwing accuracy gets bad, because the joystick can not be that big, and a small movement results in quite a large movement of the ball. If the user does not release before the end of the joystick maximum end point, the ball will stop, and when the user releases the joystick the speed of the ball will be zero. Bad... Touch pad A force is applied to the ball by a sweep on a touchpad. The ball is released when the sweep is ended, or when the ball is moved outside the player reach. As there is no one to one mapping between the swipe and the ball position, the precision can be improved. A large swipe can result in a small ball movement. Touch Pad Problem A touchpad is less intuitive. Users do not seem to know what to do with the touch pad. Some tap the touchpad, and then the ball just falls to the ground. As there is no one-to-one mapping, the ball can be moved outside the reach, and then it will just fall to the ground. It's a bit hard to control the ball, especially if the player also moves.

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  • Why "Estimated Avg. CPC" changes when using multiple phrases in Google's Traffic Estimator?

    - by Misha Moroshko
    I use Google's Traffic Estimator to calculate the Estimated Average Cost Per Click. I use the following filters: Locations: Australia Languages: English Max CPC = $10000 (just for this example) When I enter the following phrases: air conditioner melbourne air conditioning melbourne the result is: air conditioning melbourne: AU$6.53 air conditioner melbourne: AU$5.97 But, when I use a single phrase: air conditioner melbourne the result is: air conditioner melbourne: AU$6.22 Why is this difference?

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  • How to calculate the covariance in T-SQL

    - by Peter Larsson
    DECLARE @Sample TABLE         (             x INT NOT NULL,             y INT NOT NULL         ) INSERT  @Sample VALUES  (3, 9),         (2, 7),         (4, 12),         (5, 15),         (6, 17) ;WITH cteSource(x, xAvg, y, yAvg, n) AS (         SELECT  1E * x,                 AVG(1E * x) OVER (PARTITION BY (SELECT NULL)),                 1E * y,                 AVG(1E * y) OVER (PARTITION BY (SELECT NULL)),                 COUNT(*) OVER (PARTITION BY (SELECT NULL))         FROM    @Sample ) SELECT  SUM((x - xAvg) *(y - yAvg)) / MAX(n) AS [COVAR(x,y)] FROM    cteSource

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  • Sub-Select to Delimited List in T-SQL

    - by Doug Lampe
    The following transact-SQL statement can be used with Microsoft SQL Server to create a delimited list from a sub-query.  In this case the delimiter is a comma. SELECT Left(item,LEN(item)-1)as delimited_list FROM (     select       CAST       (          (               select original_item + ','               from TABLE             where condition_field = 'value'             for xml path ('')           )   as varchar(max)      ) as item ) as temp

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  • Need help with a complex 3d scene (using Ogre and bullet)

    - by Matthias
    In my setup there is a box with a hole on one side, and a freely movable "stick" (or bar, tube). This stick can be inserted/moved through the hole into the box. This hole is exactly as wide as the diameter of the stick. In reality, when you would now hold the end of the stick in your hand and move the hand left/right or up/down, the other end of the stick, which is inside the box, would move into the opposite direction of your hand movement (because the stick is affixed at the pivot point where it is entering the box through the hole). (I hope you understand what I mean so far.) Now I need to simulate such a setup in a 3d program. I have already successfully developed an Ogre3d framework for this application, including bullet. But what I don't know is how I can implement in my program what I have described above. This application must include two more features: The scene camera is attached to the end of the stick that is inserted into the box. So when the user would move the mouse (to control "his" end of the stick outside the box), then the camera attached to the stick would move in the opposite direction, as described above. The stick has some length, and the user can push it further into the box, or pull it closer to him again. That means of course that the max. radius on which the end of the stick inside the box can move depends on how far the stick is pushed into the box. Thus, the more the stick is pushed into the box, the larger the max. radius of this end of the stick with the camera will be. I understand this is maybe quite a complex thing, so I don't expect any real source code here. I already have the Ogre and bullet part as said up and running, as well as a camera attached to the stick. This works fine. What I don't know though is how I can simulate the setup described above. Especially the requirement that the stick is affixed at the position of the hole on the box, where it is inserted into the box. Any ideas how I could approach to implement the described setup?

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  • Sound works but cannot change settings or volume

    - by W. Conrad Walden
    Volume is always on max. The volume indicator is showing three dashes and does not show anything when I click on it. Clicking the "sound" button in settings causes it to recursively reopen settings. pulseaudio --start doesn't help. EDIT: This has only started happening after the upgrade to 13.10 EDIT 2: This is in Unity, yes. EDIT 3: killall unity-panel-service works and does reload the panels, but previous problems persist.

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