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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • Why won't OpenCV compile in NVCC?

    - by zenna
    Hi there I am trying to integrate CUDA and openCV in a project. Problem is openCV won't compile when NVCC is used, while a normal c++ project compiles just fine. This seems odd to me, as I thought NVCC passed all host code to the c/c++ compiler, in this case the visual studio compiler. The errors I get are? c:\opencv2.0\include\opencv\cxoperations.hpp(1137): error: no operator "=" matches these operands operand types are: const cv::Range = cv::Range c:\opencv2.0\include\opencv\cxoperations.hpp(2469): error: more than one instance of overloaded function "std::abs" matches the argument list: function "abs(long double)" function "abs(float)" function "abs(double)" function "abs(long)" function "abs(int)" argument types are: (ptrdiff_t) So my question is why the difference considering the same compiler (should be) is being used and secondly how I could remedy this.

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  • EPPlus - .xlsx is locked for editing by 'another user'

    - by AdamTheITMan
    I have searched through every possible answer on SO for a solution, but nothing has worked. I am basically creating an excel file from a database and sending the results to the response stream using EPPlus(OpenXML). The following code gives me an error when trying to open my generated excel sheet "[report].xlsx is locked for editing by 'another user'." It will open fine the first time, but the second time it's locked. Dim columnData As New List(Of Integer) Dim rowHeaders As New List(Of String) Dim letter As String = "B" Dim x As Integer = 0 Dim trendBy = context.Session("TRENDBY").ToString() Dim dateHeaders As New List(Of String) dateHeaders = DirectCast(context.Session("DATEHEADERS"), List(Of String)) Dim DS As New DataSet DS = DirectCast(context.Session("DS"), DataSet) Using excelPackage As New OfficeOpenXml.ExcelPackage Dim excelWorksheet = excelPackage.Workbook.Worksheets.Add("Report") 'Add title to the top With excelWorksheet.Cells("B1") .Value = "Account Totals by " + If(trendBy = "Months", "Month", "Week") .Style.Font.Bold = True End With 'add date headers x = 2 'start with letter B (aka 2) For Each Header As String In dateHeaders With excelWorksheet.Cells(letter + "2") .Value = Header .Style.HorizontalAlignment = OfficeOpenXml.Style.ExcelHorizontalAlignment.Right .AutoFitColumns() End With x = x + 1 letter = Helper.GetColumnIndexToColumnLetter(x) Next 'Adds the descriptive row headings down the left side of excel sheet x = 0 For Each DC As DataColumn In DS.Tables(0).Columns If (x < DS.Tables(0).Columns.Count) Then rowHeaders.Add(DC.ColumnName) End If Next Dim range = excelWorksheet.Cells("A3:A30") range.LoadFromCollection(rowHeaders) 'Add the meat and potatoes of report x = 2 For Each dTable As DataTable In DS.Tables columnData.Clear() For Each DR As DataRow In dTable.Rows For Each item As Object In DR.ItemArray columnData.Add(item) Next Next letter = Helper.GetColumnIndexToColumnLetter(x) excelWorksheet.Cells(letter + "3").LoadFromCollection(columnData) With excelWorksheet.Cells(letter + "3") .Formula = "=SUM(" + letter + "4:" + letter + "6)" .Style.Font.Bold = True .Style.Font.Size = 12 End With With excelWorksheet.Cells(letter + "7") .Formula = "=SUM(" + letter + "8:" + letter + "11)" .Style.Font.Bold = True .Style.Font.Size = 12 End With With excelWorksheet.Cells(letter + "12") .Style.Font.Bold = True .Style.Font.Size = 12 End With With excelWorksheet.Cells(letter + "13") .Formula = "=SUM(" + letter + "14:" + letter + "20)" .Style.Font.Bold = True .Style.Font.Size = 12 End With With excelWorksheet.Cells(letter + "21") .Formula = "=SUM(" + letter + "22:" + letter + "23)" .Style.Font.Bold = True .Style.Font.Size = 12 End With With excelWorksheet.Cells(letter + "24") .Formula = "=SUM(" + letter + "25:" + letter + "26)" .Style.Font.Bold = True .Style.Font.Size = 12 End With With excelWorksheet.Cells(letter + "27") .Formula = "=SUM(" + letter + "28:" + letter + "29)" .Style.Font.Bold = True .Style.Font.Size = 12 End With With excelWorksheet.Cells(letter + "30") .Formula = "=SUM(" + letter + "3," + letter + "7," + letter + "12," + letter + "13," + letter + "21," + letter + "24," + letter + "27)" .Style.Font.Bold = True .Style.Font.Size = 12 End With x = x + 1 Next range.AutoFitColumns() 'send it to response Using stream As New MemoryStream(excelPackage.GetAsByteArray()) context.Response.Clear() context.Response.ContentType = "application/vnd.openxmlformats-officedocument.spreadsheetml.sheet" context.Response.AddHeader("content-disposition", "attachment; filename=filetest.xlsx") context.Response.OutputStream.Write(stream.ToArray(), 0, stream.ToArray().Length) context.Response.Flush() context.Response.Close() End Using End Using

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  • Handling "No cells were found." Error in Excel

    - by Sathish
    I am working on Excel VSTO application and finding error cells in the worksheets using the below code Excel.Range rngTemp; Excel.Range rngErrorRange; Excel._Worksheet Sheet1 = (Excel._Worksheet)xlCTA.Sheets["Sheet1"]; rngTemp = wsCTAWK11.UsedRange; rngErrorRange = rngTemp.SpecialCells(Excel.XlCellType.xlCellTypeFormulas, Excel.XlSpecialCellsValue.xlErrors); when there are really error cells found then i do not have any issues but when i dont have any error cells in these sheet i get the below exception **threw an exception of type 'System.Runtime.InteropServices.COMException' base {System.Runtime.InteropServices.ExternalException}: {"No cells were found."}** How to handle this... Pls help

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  • LINQ: GroupBy with maximum count in each group

    - by polarbear2k
    Hi, I have a list of duplicate numbers: Enumerable.Range(1,3).Select(o => Enumerable.Repeat(o, 3)).SelectMany(o => o) // {1,1,1,2,2,2,3,3,3} I group them and get quantity of occurance: Enumerable.Range(1,3).Select(o => Enumerable.Repeat(o, 3)).SelectMany(o => o) .GroupBy(o => o).Select(o => new { Qty = o.Count(), Num = o.Key }) Qty Num 3 1 3 2 3 3 What I really need is to limit the quantity per group to some number. If the limit is 2 the result for the above grouping would be: Qty Num 2 1 1 1 2 2 1 2 2 3 1 3 So, if Qty = 10 and limit is 4, the result is 3 rows (4, 4, 2). The Qty of each number is not equal like in example. The specified Qty limit is the same for whole list (doesn't differ based on number). Thanks

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  • Search Display Controller Crashes When Returning Results

    - by Convolution
    I have a tableview with a search display controller. It has been working fine in the past, but recently has started crashing for certain search results. Here my code searches a Golfer based on their Name, Age and Handicap. The data is correctly loaded into the table, I can access and drill down to receive further information. However when I type in a search query for either Name or Age, the app crashes, while the Golfers Handicap is returned fine. Note: dataSouceArray is the data source for the tableview, dataSourceArrayCopy is the mutable copy of the data used to add and remove objects in the search filter. - (void)filterContentForSearchText:(NSString*)searchText scope:(NSString*)scope { /* Update the filtered array based on the search text and scope. */ [self.dataSourceArrayCopy removeAllObjects]; // First clear the filtered array. /* Search the main list for products whose type matches the scope (if selected) and whose name matches searchText; add items that match to the filtered array. */ for (Golfer *golfer in dataSourceArray) { if ([scope isEqualToString:@"Name"] || [golfer.golferName isEqualToString:scope]) { NSComparisonResult result = [golfer.golferName compare:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if (result == NSOrderedSame) { [self.customerListCopy addObject:golfer]; } } if ([scope isEqualToString:@"Age"] || [golfer.golferAge isEqualToString:scope]) { NSComparisonResult result = [golfer.golferAge compare:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if (result == NSOrderedSame) { [self.dataSourceArrayCopy addObject:golfer]; } } if ([scope isEqualToString:@"Handicap"] || [golfer.golferHandicap isEqualToString:scope]) { NSComparisonResult result = [golfer.golferHandicap compare:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if (result == NSOrderedSame) { [self.dataSourceArrayCopy addObject:golfer]; } } } } - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { [self filterContentForSearchText:searchString scope: [[self.searchDisplayController.searchBar scopeButtonTitles] objectAtIndex:[self.searchDisplayController.searchBar selectedScopeButtonIndex]]]; // Return YES to cause the search result table view to be reloaded. return YES; } - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchScope:(NSInteger)searchOption { [self filterContentForSearchText:[self.searchDisplayController.searchBar text] scope: [[self.searchDisplayController.searchBar scopeButtonTitles] objectAtIndex:searchOption]]; // Return YES to cause the search result table view to be reloaded. return YES; } Any help would be appreciated, thank you for taking the time to read this.

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  • Mongodb performance on Windows

    - by Chris
    I've been researching nosql options available for .NET lately and MongoDB is emerging as a clear winner in terms of availability and support, so tonight I decided to give it a go. I downloaded version 1.2.4 (Windows x64 binary) from the mongodb site and ran it with the following options: C:\mongodb\bin>mkdir data C:\mongodb\bin>mongod -dbpath ./data --cpu --quiet I then loaded up the latest mongodb-csharp driver from http://github.com/samus/mongodb-csharp and immediately ran the benchmark program. Having heard about how "amazingly fast" MongoDB is, I was rather shocked at the poor benchmark performance. Starting Tests encode (small).........................................320000 00:00:00.0156250 encode (medium)........................................80000 00:00:00.0625000 encode (large).........................................1818 00:00:02.7500000 decode (small).........................................320000 00:00:00.0156250 decode (medium)........................................160000 00:00:00.0312500 decode (large).........................................2370 00:00:02.1093750 insert (small, no index)...............................2176 00:00:02.2968750 insert (medium, no index)..............................2269 00:00:02.2031250 insert (large, no index)...............................778 00:00:06.4218750 insert (small, indexed)................................2051 00:00:02.4375000 insert (medium, indexed)...............................2133 00:00:02.3437500 insert (large, indexed)................................835 00:00:05.9843750 batch insert (small, no index).........................53333 00:00:00.0937500 batch insert (medium, no index)........................26666 00:00:00.1875000 batch insert (large, no index).........................1114 00:00:04.4843750 find_one (small, no index).............................350 00:00:14.2812500 find_one (medium, no index)............................204 00:00:24.4687500 find_one (large, no index).............................135 00:00:37.0156250 find_one (small, indexed)..............................352 00:00:14.1718750 find_one (medium, indexed).............................184 00:00:27.0937500 find_one (large, indexed)..............................128 00:00:38.9062500 find (small, no index).................................516 00:00:09.6718750 find (medium, no index)................................316 00:00:15.7812500 find (large, no index).................................216 00:00:23.0468750 find (small, indexed)..................................532 00:00:09.3906250 find (medium, indexed).................................346 00:00:14.4375000 find (large, indexed)..................................212 00:00:23.5468750 find range (small, indexed)............................440 00:00:11.3593750 find range (medium, indexed)...........................294 00:00:16.9531250 find range (large, indexed)............................199 00:00:25.0625000 Press any key to continue... For starters, I can get better non-batch insert performance from SQL Server Express. What really struck me, however, was the slow performance of the find_nnnn queries. Why is retrieving data from MongoDB so slow? What am I missing? Edit: This was all on the local machine, no network latency or anything. MongoDB's CPU usage ran at about 75% the entire time the test was running. Edit 2: Also, I ran a trace on the benchmark program and confirmed that 50% of the CPU time spent was waiting for MongoDB to return data, so it's not a performance issue with the C# driver.

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  • async handler deleted by the wrong thread in django

    - by user3480706
    I'm run this algorithm in my django application.when i run several time from my GUI django local server will stopped and i got this error Exception RuntimeError: RuntimeError('main thread is not in main loop',) in ignored Tcl_AsyncDelete: async handler deleted by the wrong thread Aborted (core dumped) code print "Learning the sin function" network =MLP.MLP(2,10,1) samples = np.zeros(2000, dtype=[('x', float, 1), ('y', float, 1)]) samples['x'] = np.linspace(-5,5,2000) samples['y'] = np.sin(samples['x']) #samples['y'] = np.linspace(-4,4,2500) for i in range(100000): n = np.random.randint(samples.size) network.propagate_forward(samples['x'][n]) network.propagate_backward(samples['y'][n]) plt.figure(figsize=(10,5)) # Draw real function x = samples['x'] y = samples['y'] #x=np.linspace(-6.0,7.0,50) plt.plot(x,y,color='b',lw=1) samples1 = np.zeros(2000, dtype=[('x1', float, 1), ('y1', float, 1)]) samples1['x1'] = np.linspace(-4,4,2000) samples1['y1'] = np.sin(samples1['x1']) # Draw network approximated function for i in range(samples1.size): samples1['y1'][i] = network.propagate_forward(samples1['x1'][i]) plt.plot(samples1['x1'],samples1['y1'],color='r',lw=3) plt.axis([-2,2,-2,2]) plt.show() plt.close() return HttpResponseRedirect('/charts/charts') how can i fix this error ?need a quick help

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  • What is the C# equivalent of this Excel VBA code for Shapes?

    - by code4life
    This is the VBA code for an Excel template, which I'm trying to convert to C# in a VSTO project I'm working on. By the way, it's a VSTO add-in: Dim addedShapes() As Variant ReDim addedShapes(1) addedShapes(1) = aBracket.Name ReDim Preserve addedShapes(UBound(addedShapes) + 1) addedShapes(UBound(addedShapes)) = "unique2" Set tmpShape = Me.Shapes.Range(addedShapes).Group At this point, I'm stumped by the addedShapes(), not sure what this is all about. Update: Matti mentioned that addedShapes() represents a variant array in VBA. So now I'm wondering what the contents of addedShapes() should be. Would this be the correct way to call the Shapes.Range() call in C#? List<string> addedShapes = new List<string>(); ... Shape tmpShape = worksheet.Shapes.get_Range (addedShapes.Cast<object>().ToArray()).Group(); I'd appreciate anyone who's worked with VBA and C# willing to make a comment on my question & problem!

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  • Java - short and casting

    - by chr1s
    Hi all, I have the following code snippet. public static void main(String[] args) { short a = 4; short b = 5; short c = 5 + 4; short d = a; short e = a + b; // does not compile (expression treated as int) short z = 32767; short z_ = 32768; // does not compile (out of range) test(a); test(7); // does not compile (not applicable for arg int) } public static void test(short x) { } Is the following summary correct (with regard to only the example above using short)? direct initializations without casting is only possible using literals or single variables (as long as the value is in the range of the declared type) if the rhs of an assignment deals with expressions using variables, casting is necessary But why exactly do I need to cast the argument of the second method call taking into account the previous summary?

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  • How to display Django SelectDateWidget on one line using crispy forms

    - by Scott Johnson
    I am trying to display the 3 select fields that are rendered out using Django SelectDateWidget on one line. When I use crispy forms, they are all on separate rows. Is there a way to use the Layout helper to achieve this? Thank you! class WineAddForm(forms.ModelForm): hold_until = forms.DateField(widget=SelectDateWidget(years=range(1950, datetime.date.today().year+50)), required=False) drink_before = forms.DateField(widget=SelectDateWidget(years=range(1950, datetime.date.today().year+50)), required=False) helper = FormHelper() helper.form_method = 'POST' helper.form_class = 'form-horizontal' helper.label_class = 'col-lg-2' helper.field_class = 'col-lg-8' helper.add_input(Submit('submit', 'Submit', css_class='btn-wine')) helper.layout = Layout( 'name', 'year', 'description', 'country', 'region', 'sub_region', 'appellation', 'wine_type', 'producer', 'varietal', 'label_pic', 'hold_until', 'drink_before', ) class Meta: model = wine exclude = ('user', 'slug', 'likes')

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  • Using selection sort in java to sort floats

    - by user334046
    Hey, I need to sort an array list of class house by a float field in a certain range. This is my code for the selection sort: public ArrayList<House> sortPrice(ArrayList<House> x,float y, float z){ ArrayList<House> xcopy = new ArrayList<House>(); for(int i = 0; i<x.size(); i++){ if(x.get(i).myPriceIsLessThanOrEqualTo(z) && x.get(i).myPriceIsGreaterThanOrEqualTo(y)){ xcopy.add(x.get(i)); } } ArrayList<House> price= new ArrayList<House>(); while(xcopy.size()>0){ House min = xcopy.get(0); for(int i = 1; i < xcopy.size();i++){ House current = xcopy.get(i); if (current.myPriceIsGreaterThanOrEqualTo(min.getPrice())){ min = current; } } price.add(min); xcopy.remove(min); } return price; } Here is what the house class looks like: public class House { private int numBedRs; private int sqft; private float numBathRs; private float price; private static int idNumOfMostRecentHouse = 0; private int id; public House(int bed,int ft, float bath, float price){ sqft = ft; numBathRs = bath; numBedRs = bed; this.price = price; idNumOfMostRecentHouse++; id = idNumOfMostRecentHouse; } public boolean myPriceIsLessThanOrEqualTo(float y){ if(Math.abs(price - y)<0.000001){ return true; } return false; } public boolean myPriceIsGreaterThanOrEqualTo(float b){ if(Math.abs(b-price)>0.0000001){ return true; } return false; } When i call looking for houses in range 260000.50 to 300000 I only get houses that are at the top of the range even though I have a lower value at 270000. Can someone help?

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  • AJAX call in for loop won't return values to correct array positions

    - by Heilemann
    I need to get a range of pages using AJAX and put them into an array, where their given place in the array is equal to the i of a for loop (it's a caching-like function for blog pages, and the range of the for loop is entirely variable). I'm doing something akin to the following: var bongo = new Array(); for (i = 0; i < 10; i++) { jQuery.ajax({ type: "GET", url: http://localhost, data: queryString, success: function(request) { bongo[i] = request } }) } The problem is, that unless I add async: false to the .ajax options (which would make it... SJAX?), which causes the requests to basically pause the browser, going against what I'm trying to do, the i in the success callback will always end up being 11, whereas I of course want it to pour the returned data into each slot of the array from 0 to 10. I've tried replacing the line with this: bongo[i] = jQuery.ajax({ type: "GET", url: http://localhost, data: queryString }).responseText But that made no difference.

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  • Change Border in Excel left,right,bottom and top

    - by Le Viet Hung
    Firstly i changed color borders of my sheet to white, because i want to have a white sheet. Then i made some headers and want to make border around it. The Problem is it made borders between the values in header but top, down are not seenable. My code: xlWorkSheet5.Columns.Borders.Color = System.Drawing.ColorTranslator.ToOle(System.Drawing.Color.White); // Color Sheet5 to white, BusLoad xlWorkSheet5.Columns.NumberFormat = "@"; Excel.Range rng = (Excel.Range)xlWorkSheet5.get_Range("A7","J7"); rng.RowHeight = 25.5; rng.BorderAround2(Excel.XlLineStyle.xlContinuous, Excel.XlBorderWeight.xlHairline, Excel.XlColorIndex.xlColorIndexAutomatic, Excel.XlColorIndex.xlColorIndexAutomatic); rng.Borders.LineStyle = Excel.XlLineStyle.xlContinuous; rng.Borders.Weight = 1d; rng.Font.Bold = true; rng.HorizontalAlignment = Microsoft.Office.Interop.Excel.XlHAlign.xlHAlignCenter; rng.Interior.Color = System.Drawing.ColorTranslator.ToOle(System.Drawing.Color.LightGray);

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  • How to download a file from a server using Java Socket?

    - by Ada
    Hi, I have an assignment about uploading and downloading a file to a server. I managed to do the uploading part using Java Sockets however I am having a hard time doing the downloading part. I should use Range: for downloading parellel. In my request, I should have the Range: header. But I don't understand how I will receive the file with that HTTP GET request. All the examples I have seen was about uploading a file. I already did it. I can upload .exe, image, .pdf, anything and when I download them back (by my browser), there are no errors. Can you help me with the downloading part? Can you give me an example beacuse I really didn't get it.

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  • SQL 2003 Distance Latitude Longitude

    - by J.Hendrix
    I have a table full of Dealers along with their latitude and longitude. I am trying to determine the top n closest dealers to any given lat and lon. I already have the function to calculate distance between locations, but I want to do as few calculations as possible (my table can contain many thousands of entries). Currently I have to calculate the distance for each entry then sort them. Is there any way to sort before I do the calculation to improve performance? This question is good, but I will not always know my range. Should I just pick an arbitrarily high range then refine my results? I am thankful for any help the community can offer. declare @Lat real declare @lon real Set @lat = 41.05 Set @lon = -73.53 SELECT top 10 MemberID, Address1, City, State, Zip, Phone, Lat, Lon, (SELECT fun_DistanceLatLon] (@Lat,@lon,Lat,Lon)) as mDistance --Calculate distance FROM Dealers Order by (SELECT fun_DistanceLatLon] (@Lat,@lon,Lat,Lon))

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  • LuaInterface and 64Bit

    - by Skintkingle
    Ok i'm currently using LuaScript v5.1 in a Game engine i'm using. and the handy LuaInterface that comes along with it. i've tested it on a range of systems running a range of OS's. LuaInterface seems to fail on 64bit Operating Systems. Could anyone point me to a 64bit Compiled LuaInterface.dll, or is there any alternative to the LuaInterface that can be used, because LuaInterface is extremely useful and i dont think i would be able to write a more extensive interface by myself using lua51. (I'm not that good, sadly) Any help or links would be greatly appreciated. Thanks alot guys!

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  • Search by price interval in currency and other params using Searchlogic

    - by alexandr
    Hi I need to reaqlize search in product model with prices in different currencies (price and currecny_id field). Every currency have own rate. When user search for product in price range [x, y] USD, range must be converted to all currencies and return values like (price > from_eur AND price < to_eur AND currecny_id = 1) OR (price > from_aud AND price < to_aud AND currecny_id = 2) How to realize search like this using searchlogic?

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  • How do I auto size columns through the Excel interop objects?

    - by norlando02
    Below is the code I'm using to load the data into an Excel worksheet, but I'm look to auto size the column after the data is loaded. Does anyone know the best way to auto size the columns? using Microsoft.Office.Interop; public class ExportReport { public void Export() { Excel.Application excelApp = new Microsoft.Office.Interop.Excel.Application(); Excel.Workbook wb; Excel.Worksheet ws; Excel.Range aRange; object m = Type.Missing; string[,] data; string errorMessage = string.Empty; try { if (excelApp == null) throw new Exception("EXCEL could not be started."); // Create the workbook and worksheet. wb = excelApp.Workbooks.Add(Office.Excel.XlWBATemplate.xlWBATWorksheet); ws = (Office.Excel.Worksheet)wb.Worksheets[1]; if (ws == null) throw new Exception("Could not create worksheet."); // Set the range to fill. aRange = ws.get_Range("A1", "E100"); if (aRange == null) throw new Exception("Could not get a range."); // Load the column headers. data = new string[100, 5]; data[0, 0] = "Column 1"; data[0, 1] = "Column 2"; data[0, 2] = "Column 3"; data[0, 3] = "Column 4"; data[0, 4] = "Column 5"; // Load the data. for (int row = 1; row < 100; row++) { for (int col = 0; col < 5; col++) { data[row, col] = "STUFF"; } } // Save all data to the worksheet. aRange.set_Value(m, data); // Atuo size columns // TODO: Add Code to auto size columns. // Save the file. wb.SaveAs("C:\Test.xls", Office.Excel.XlFileFormat.xlExcel8, m, m, m, m, Microsoft.Office.Interop.Excel.XlSaveAsAccessMode.xlNoChange, m, m, m, m, m); // Close the file. wb.Close(false, false, m); } catch (Exception) { } finally { // Close the connection. cmd.Close(); // Close Excel. excelApp.Quit(); } } }

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  • App engine datastore - query on Enum fields.

    - by Gopi
    I am using GAE(Java) with JDO for persistence. I have an entity with a Enum field which is marked as @Persistent and gets saved correctly into the datastore (As observed from the Datastore viewer in Development Console). But when I query these entities putting a filter based on the Enum value, it is always returning me all the entities whatever value I specify for the enum field. I know GAE java supports enums being persisted just like basic datatypes. But does it also allow retrieving/querying based on them? Google search could not point me to any such example code. Details: I have printed the Query just before being executed. So in two cases the query looks like - SELECT FROM com.xxx.yyy.User WHERE role == super ORDER BY key desc RANGE 0,50 SELECT FROM com.xxx.yyy.User WHERE role == admin ORDER BY key desc RANGE 0,50 Both above queries return me all the User entities from datastore in spite of datastore viewer showing some Users are of type 'admin' and some are of type 'super'.

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  • Creating Tables in Word Programatically

    - by Ben
    I am generating tables and writing them to word on the fly. I do not know how many tables there will be each time i write the data to word and the problem I am having is the second table is written inside the first cell of my first table. If there was a third table it is put inside the first cell of my second table. Is there a way to move the cursor out of the table? I have tried creating a new range with each table also but the same thing happens. I have also tried things like tbl.Range.InsertParagraphAfter() The closest I came was using the Relocate method, but this only worked for two tables. Thanks Ben

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  • Csharp component which generates fragments with highlights for diffs for 2 strings

    - by MicMit
    I need C# implementation ( ideally open source ) which is similar to Delphi DLL. I am currently using the wrapper ( C# syntax is provided , but it is a call from a different language ) zdiff( string ref str1, string ref str2, int range , int trim ) it calls inside str1 = GetHiDiff(@str1,1,trim) str2 = GetHiDiff(@str1,2,trim) where function GetHiDiff(s:pchar; sIndex:integer; wtrim:integer): pchar; stdcall; What it does it returns a left fragment html of str1 and a right html fragment of str2 with diffs highlighted as strings are passed by reference. Range parameter determines the size of html fragment. Not sure what trim 0 does.

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  • Get XAML from WPF Custom RichTextFormat

    - by Erika
    I've looked at other posts, but i cant seem to find something that works. I have a custom control WPF RichTextBox and would like to obtain the XAML from this control. I have tried the following //rt is the name of this particular custom richtextbox TextRange range = new TextRange(rt.Document.ContentStart, rt.Document.ContentEnd); MemoryStream stream = new MemoryStream(); range.Save(stream, DataFormats.Xaml); string xamlText = Encoding.UTF8.GetString(stream.ToArray()); return xamlText; but this doesnt seem to work :s I can access the rt.Document.Content start etc but it seems to crash there "Object Reference not set to instance of an object". I am using the richtextbox directly from the .xaml.cs so it should be initiated and so on :s. Any Ideas or other ways to get the XAML from a richtextbox pls? (i'm requiring the XAML cos i actually want to get the HTML.. if theres some other direct manner perhaps?)

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