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  • How best to look up objects by label?

    - by dsollen
    I am writing the server backed by a pre-written API. I'm going to get a number of strings representing ports, signals, paths, etc etc etc. I need to look up the object associated with a given label, these objects are all in memory (no sql magic to do this for me). My question is, how best do I associate a given unique label with the mutable object it represents? I have enough objects that looking through every signal or every port to find the one that matches is possible, but may be slightly too slow. To be honest the direct 'look at every object' method is probably good enough for so small a body of objects and anything else is premature optimization, but I still am curious what the proper solution would be if I thought my signals were going to grow a bit larger. As I see it there are two options available. First would be to to create a 'store' that is a simple map between object and label. I could have it so that every time I call addObject the object is automatically saved into a hashmap or the like. This works, but relies on my properly adding and deleting each object so the map doesn't grow indefinitely. The biggest issue to me is that this involves having some hidden static map in my ModelObject class that just feels...wrong somehow. The other option is to have some method that can interpret the labels. All of these labels are derived from the underlying objects. So I can look at the signal label, for instance, and say "these 20 characters are the port" to figure out what port I need. This would allow me to quickly figure out what I need. However, if the label method is changed the translateLabelToObject method needs to be updated as well or everything breaks. Which solution is cleaner, or possibly a cleaner solution than either of above? For the record I'm working with sufficient number of variables to make direct comparison a little slow, but not enough to be concerned about memory overhead, written in java. All objects that have labels I need to look up extend the same parent class.

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  • MVC Can the model know ANYTHING about the view?

    - by AwDogsGo2Heaven
    I'm working on a game, and without getting into any details I am using MVC "patterns", "rules" or whatever you want to call it to make the game. The view includes everything needed to draw things on the screen, the controller passes input to the model. And the Model contains game logic. Here's my problem, the game is being made for mobile devices that vary in screen sizes. I feel my model needs to know the view size so it can appropriately adjust for it. I've thought about it for a while I could put all the adjustments in the view, but it just seems inefficient to translate the model positioning to the view's needed positioning every time. If the model knows the size it only needed to adjust itself once. So my question is can I pass the view size to the model without 'breaking' MVC? I feel personally they are still decoupled this way because a size is just a number, I could still change the view any time as long as it has a size. But I wanted to get a community response on this because I haven't seen many discussions of MVC being used in a game. (And to be clear I don't want an answer of why I shouldn't use it in a game, but do I break MVC by letting it know the view's size) EDIT - More details on the game's needs and why I wanted to pass the view. Some objects positions need to be set relative to the edge of the screen (such as UI elements) so that they appear relatively in the same place. Sprite sizes are not stretched if the window size is wider such as an IPhone 5 screen. They will just be placed relatively to the screen edge. .If I gave it to the view to handle this, I will need a flag saying that this element is positioned say x number of pixels from TOP BOTTOM RIGHT LEFT. Then allow the view to draw it with that information. Its acceptable, I just wanted to know if there was a better way while still being MVC because it seems this way will be repeating a logic over and over, where as if I knew the view size in the model, I could convert all the relative positions into absolute positions in one run, but with this I have to convert on every update to the screen.

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  • C#: Inheritence, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel?

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  • OBJ model loaded in LWJGL has a black area with no texture

    - by gambiting
    I have a problem with loading an .obj file in LWJGL and its textures. The object is a tree(it's a paid model from TurboSquid, so I can't post it here,but here's the link if you want to see how it should look like): http://www.turbosquid.com/FullPreview/Index.cfm/ID/701294 I wrote a custom OBJ loader using the LWJGL tutorial from their wiki. It looks like this: public class OBJLoader { public static Model loadModel(File f) throws FileNotFoundException, IOException { BufferedReader reader = new BufferedReader(new FileReader(f)); Model m = new Model(); String line; Texture currentTexture = null; while((line=reader.readLine()) != null) { if(line.startsWith("v ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); float z = Float.valueOf(line.split(" ")[3]); m.verticies.add(new Vector3f(x,y,z)); }else if(line.startsWith("vn ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); float z = Float.valueOf(line.split(" ")[3]); m.normals.add(new Vector3f(x,y,z)); }else if(line.startsWith("vt ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); m.texVerticies.add(new Vector2f(x,y)); }else if(line.startsWith("f ")) { Vector3f vertexIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[0]), Float.valueOf(line.split(" ")[2].split("/")[0]), Float.valueOf(line.split(" ")[3].split("/")[0])); Vector3f textureIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[1]), Float.valueOf(line.split(" ")[2].split("/")[1]), Float.valueOf(line.split(" ")[3].split("/")[1])); Vector3f normalIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[2]), Float.valueOf(line.split(" ")[2].split("/")[2]), Float.valueOf(line.split(" ")[3].split("/")[2])); m.faces.add(new Face(vertexIndicies,textureIndicies,normalIndicies,currentTexture.getTextureID())); }else if(line.startsWith("g ")) { if(line.length()>2) { String name = line.split(" ")[1]; currentTexture = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("res/" + name + ".png")); System.out.println(currentTexture.getTextureID()); } } } reader.close(); System.out.println(m.verticies.size() + " verticies"); System.out.println(m.normals.size() + " normals"); System.out.println(m.texVerticies.size() + " texture coordinates"); System.out.println(m.faces.size() + " faces"); return m; } } Then I create a display list for my model using this code: objectDisplayList = GL11.glGenLists(1); GL11.glNewList(objectDisplayList, GL11.GL_COMPILE); Model m = null; try { m = OBJLoader.loadModel(new File("res/untitled4.obj")); } catch (Exception e1) { e1.printStackTrace(); } int currentTexture=0; for(Face face: m.faces) { if(face.texture!=currentTexture) { currentTexture = face.texture; GL11.glBindTexture(GL11.GL_TEXTURE_2D, currentTexture); } GL11.glColor3f(1f, 1f, 1f); GL11.glBegin(GL11.GL_TRIANGLES); Vector3f n1 = m.normals.get((int) face.normal.x - 1); GL11.glNormal3f(n1.x, n1.y, n1.z); Vector2f t1 = m.texVerticies.get((int) face.textures.x -1); GL11.glTexCoord2f(t1.x, t1.y); Vector3f v1 = m.verticies.get((int) face.vertex.x - 1); GL11.glVertex3f(v1.x, v1.y, v1.z); Vector3f n2 = m.normals.get((int) face.normal.y - 1); GL11.glNormal3f(n2.x, n2.y, n2.z); Vector2f t2 = m.texVerticies.get((int) face.textures.y -1); GL11.glTexCoord2f(t2.x, t2.y); Vector3f v2 = m.verticies.get((int) face.vertex.y - 1); GL11.glVertex3f(v2.x, v2.y, v2.z); Vector3f n3 = m.normals.get((int) face.normal.z - 1); GL11.glNormal3f(n3.x, n3.y, n3.z); Vector2f t3 = m.texVerticies.get((int) face.textures.z -1); GL11.glTexCoord2f(t3.x, t3.y); Vector3f v3 = m.verticies.get((int) face.vertex.z - 1); GL11.glVertex3f(v3.x, v3.y, v3.z); GL11.glEnd(); } GL11.glEndList(); The currentTexture is an int - it contains the ID of the currently used texture. So my model looks absolutely fine without textures: (sorry I cannot post hyperlinks since I am a new user) i.imgur.com/VtoK0.png But look what happens if I enable GL_TEXTURE_2D: i.imgur.com/z8Kli.png i.imgur.com/5e9nn.png i.imgur.com/FAHM9.png As you can see an entire side of the tree appears to be missing - and it's not transparent, since it's not in the colour of the background - it's rendered black. It's not a problem with the model - if I load it using Kanji's OBJ loader it works fine(but the thing is,that I need to write my own OBJ loader) i.imgur.com/YDATo.png this is my OpenGL init section: //init display try { Display.setDisplayMode(new DisplayMode(Support.SCREEN_WIDTH, Support.SCREEN_HEIGHT)); Display.create(); Display.setVSyncEnabled(true); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glLoadIdentity(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glClearColor(1.0f, 0.0f, 0.0f, 1.0f); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LESS); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_NORMALIZE); GL11.glMatrixMode(GL11.GL_PROJECTION); GLU.gluPerspective (90.0f,800f/600f, 1f, 500.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glCullFace(GL11.GL_BACK); //enable lighting GL11.glEnable(GL11.GL_LIGHTING); ByteBuffer temp = ByteBuffer.allocateDirect(16); temp.order(ByteOrder.nativeOrder()); GL11.glMaterial(GL11.GL_FRONT, GL11.GL_DIFFUSE, (FloatBuffer)temp.asFloatBuffer().put(lightDiffuse).flip()); GL11.glMaterialf(GL11.GL_FRONT, GL11.GL_SHININESS,(int)material_shinyness); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_DIFFUSE, (FloatBuffer)temp.asFloatBuffer().put(lightDiffuse2).flip()); // Setup The Diffuse Light GL11.glLight(GL11.GL_LIGHT2, GL11.GL_POSITION,(FloatBuffer)temp.asFloatBuffer().put(lightPosition2).flip()); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_AMBIENT,(FloatBuffer)temp.asFloatBuffer().put(lightAmbient).flip()); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_SPECULAR,(FloatBuffer)temp.asFloatBuffer().put(lightDiffuse2).flip()); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_CONSTANT_ATTENUATION, 0.1f); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_LINEAR_ATTENUATION, 0.0f); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_QUADRATIC_ATTENUATION, 0.0f); GL11.glEnable(GL11.GL_LIGHT2); Could somebody please help me?

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  • MVC2: Validate PartialView before Form Submit of Page containing Partial View

    - by Pascal
    I am using asp.net mvc2 and having a basic Page that includes a Partial View within a form <% using (Html.BeginForm()) { %> <% Html.RenderAction("partialViewActionName", "Controllername"); %> <input type="submit" value="Weiter" /> <% } %> When I submit the form, the httpPost Action of my Page is called, and AFTER that the httpPost Action of my Partial View is called [HttpPost] public virtual ActionResult PagePostMethod(myModel model) { // here I should know about the validation of my partial View // If partialView.ModelState is valid then // return View("success"); // else return View(model) } [HttpPost] public virtual ActionResult partialViewActionName(myModel model) { ModelState.AddModelError("Error"); return View(model); } But as I am doing the Validation in the httpPost Method of my Partial View (because I want to use my Partial View in several Places) I cant decide if my hole page is valid or not. Has anyone an Idea how I could do this? Isn´t it a common task to have several partial Views in a page but have the information about validation in the page action methods? Thanks very much for your help!!

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  • How ASP.NET MVC passes model to the view without explicitly passing it

    - by Vlad Bezden
    Here is one of the examples that I've seen on how to do validation on Controller: [HttpPost] public ViewResult Create(MyModel response) { if (ModelState.IsValid) { return View("Thanks"); } else { return View(); } } If there are validation errors, than return View() method is called without any parameters. Obviesly you have @Html.ValidationSummary() in your View and Model has all required properties attributes. The data that was entered into the form was preserved and displayed again when the view was rendered with the validation summary. My question is how data preserved? Since it was not passed to the View like return View(response); Thanks a lot. Sincerely, Vlad

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  • SelfValidation in DataAnnotations?

    - by DotnetDude
    With Validation Application block, there's the following functionality: Creating Custom attributes Creating SelfValidation on the type Ability to read from external config file I plan to use the DataAnnotations to replace the Validation application block. Are the above possible with DataAnnotations? If so, how'd I implement them?

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  • Sharing the model in MVP Winforms App

    - by Keith G
    I'm working on building up an MVP application (C# Winforms). My initial version is at http://stackoverflow.com/questions/1422343/ ... Now I'm increasing the complexity. I've broken out the code to handle two separate text fields into two view/presenter pairs. It's a trivial example, but it's to work out the details of multiple presenters sharing the same model. My questions are about the model: I am basically using a property changed event raised by the model for notifying views that something has changed. Is that a good approach? What if it gets to the point where I have 100 or 1000 properties? Is it still practical at that point? Is instantiating the model in each presenter with   NoteModel _model = NoteModel.Instance   the correct approach? Note that I do want to make sure all of the presenters are sharing the same data. If there is a better approach, I'm open to suggestions .... My code looks like this: NoteModel.cs public class NoteModel : INotifyPropertyChanged { private static NoteModel _instance = null; public static NoteModel Instance { get { return _instance; } } static NoteModel() { _instance = new NoteModel(); } private NoteModel() { Initialize(); } public string Filename { get; set; } public bool IsDirty { get; set; } public readonly string DefaultName = "Untitled.txt"; string _sText; public string TheText { get { return _sText; } set { _sText = value; PropertyHasChanged("TheText"); } } string _sMoreText; public string MoreText { get { return _sMoreText; } set { _sMoreText = value; PropertyHasChanged("MoreText"); } } public void Initialize() { Filename = DefaultName; TheText = String.Empty; MoreText = String.Empty; IsDirty = false; } private void PropertyHasChanged(string sPropName) { IsDirty = true; if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(sPropName)); } } public event PropertyChangedEventHandler PropertyChanged; } TextEditorPresenter.cs public class TextEditorPresenter { ITextEditorView _view; NoteModel _model = NoteModel.Instance; public TextEditorPresenter(ITextEditorView view)//, NoteModel model) { //_model = model; _view = view; _model.PropertyChanged += new PropertyChangedEventHandler(model_PropertyChanged); } void model_PropertyChanged(object sender, PropertyChangedEventArgs e) { if (e.PropertyName == "TheText") _view.TheText = _model.TheText; } public void TextModified() { _model.TheText = _view.TheText; } public void ClearView() { _view.TheText = String.Empty; } } TextEditor2Presenter.cs is essentially the same except it operates on _model.MoreText instead of _model.TheText. ITextEditorView.cs public interface ITextEditorView { string TheText { get; set; } } ITextEditor2View.cs public interface ITextEditor2View { string MoreText { get; set; } }

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  • How to do wpf datavalidation with Ado.net

    - by biju
    How can i use data validation mechanisms with ado.net datatable or datasets. I have an input form which i am binding to a datatable.Now i want to do input validation how can i do that.I have tried using validationRules but i cant bind parameters to it.I tried using idataerrorinfo but cant get a clue.can someone provide some input..?

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  • validating data in .net

    - by Chen Kinnrot
    i'm looking for recommended validation frameworks, or patterns for an n-tier client application, i wanna write the validation once and ind it to wpf gui, and also for server side and client side related bussiness logic

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  • asp.net mvc 2 validating text inputs on modal windows

    - by nick
    hi guys, i am tasked with the job of creating client-side validation on a form in an asp.net MVC 2 application, which has a modal window (the modal exists as part of the wrapping form, it is not a form unto itself). how would i go about providing validation for these text field inputs while the modal is visible, but do not validate while the modal is not displayed (as to not cause problems in the rest of the form if the modal window is never required) What is the best approach to achieve this functionality? thanks, Nick

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  • ASP.NET MVC2 - How to have a non-required field?

    - by user314963
    Hi there All my fields seem to be required by default as I am getting a server-validation message "enter title" in my validation summary box. How do I make this field not required? I havent declared anything explicitly in the ViewModel & the front-side code is simply Html.DropDownListFor Any help would be really appreciated~!

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  • Validating international Zipcode Format

    - by Gobi
    Hello again, is anyone find validation for zipcode for all countries around the world. i found mostly US,Canada and UK validation scripts in Javascript. any gimme any suggestion how to validate the international zipcodes either in php or js.

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  • How can I edit an entity in MVC4 with EF5 which has a unique constraint?

    - by Yoeri
    [HttpPost] public ActionResult Edit(Car car) { if (ModelState.IsValid) { db.Entry(car).State = EntityState.Modified; db.SaveChanges(); return RedirectToAction("Index"); } return View(car); } This is a controller method scaffolded by MCV 4 My "car" entity has a unique field: LicensePlate. I have custom validation on my Entity: Validation: public partial class Car { partial void ValidateObject(ref List<ValidationResult> validationResults) { using (var db = new GarageIncEntities()) { if (db.Cars.Any(c => c.LicensePlate.Equals(this.LicensePlate))) { validationResults.Add( new ValidationResult("This licenseplate already exists.", new string[]{"LicensePlate"})); } } } } should it be usefull, my car entity: public partial class Car:IValidatableObject { public int Id { get; set; } public string Color { get; set; } public int Weight { get; set; } public decimal Price { get; set; } public string LicensePlate { get; set; } public System.DateTime DateOfSale { get; set; } public int Type_Id { get; set; } public int Fuel_Id { get; set; } public virtual CarType Type { get; set; } public virtual Fuel Fuel { get; set; } public IEnumerable<ValidationResult> Validate(ValidationContext validationContext) { var result = new List<ValidationResult>(); ValidateObject(ref result); return result; } partial void ValidateObject(ref List<ValidationResult> validationResults); } QUESTION: Everytime I edit a car, it raises an error: Validation failed for one or more entities. See 'EntityValidationErrors' property for more details. The error is the one raised by my validation, saying it can't edit because there is already a car with that license plate. If anyone could point me in the right direction to fix this, that would be great! I searched but couldn't find anything, so even related posts are welcome!

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  • Email SMTP validator

    - by Hrvoje
    I need to send hundreds of newsletters, but would like to check first if email exists on server. It's called smtp validation, at least i think so, based on my research on net. There's several libraries that can do that, and also a page with open-source code in asp (http://www.coveryourasp.com/ValidateEmail.asp#Result3), but I have hard time reading classic asp, and it seams that it uses some third-party library... Does someone have code for smtp validation in c#, and/or general explanation of how it works?

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  • Validating Internationalized URLs

    - by VirtuosiMedia
    After reading about the new Arabic URLs, and with more languages to come, how should URL validation be done for internationalized applications? Does the validation change at all and will existing solutions break? Is regex still a good approach? If so, what would that regex look like? If not, what's a good strategy? What are some good resources to read more on the topic?

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  • How can I retrieve the instance of an attribute's associated object?

    - by Brandon Linton
    I'm writing a PropertiesMustMatch validation attribute that can take a string property name as a parameter. I'd like it to find the corresponding property by name on that object and do a basic equality comparison. What's the best way to access this through reflection? Also, I checked out the Validation application block in the Enterprise Library and decided its PropertyComparisonValidator was way too intense for what we need.

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  • Why doesn't web browsers have built in validators?

    - by August Karlstrom
    As far as I know there is no web browser with built in validators for HTML, CSS and Javascript. Developing web pages without validation is like using a compiler that doesn't do syntax analysis. Even Firefox with its excellent plugins aimed at developers like Firebug lacks plugins for CSS and Javascript validation. Wouldn't it be useful to have these plugins? Am I missing something?

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  • Why don't web browsers have built in validators?

    - by August Karlstrom
    As far as I know there is no web browser with built in validators for HTML, CSS and JavaScript. Developing web pages without validation is like using a compiler that doesn't do syntax analysis. Even Firefox with its excellent plugins aimed at developers like Firebug lacks plugins for CSS and JavaScript validation. Wouldn't it be useful to have these plugins? Am I missing something?

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  • RequestValidation Changes in ASP.NET 4.0

    - by Rick Strahl
    There’s been a change in the way the ValidateRequest attribute on WebForms works in ASP.NET 4.0. I noticed this today while updating a post on my WebLog all of which contain raw HTML and so all pretty much trigger request validation. I recently upgraded this app from ASP.NET 2.0 to 4.0 and it’s now failing to update posts. At first this was difficult to track down because of custom error handling in my app – the custom error handler traps the exception and logs it with only basic error information so the full detail of the error was initially hidden. After some more experimentation in development mode the error that occurs is the typical ASP.NET validate request error (‘A potentially dangerous Request.Form value was detetected…’) which looks like this in ASP.NET 4.0: At first when I got this I was real perplexed as I didn’t read the entire error message and because my page does have: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="NewEntry.aspx.cs" Inherits="Westwind.WebLog.NewEntry" MasterPageFile="~/App_Templates/Standard/AdminMaster.master" ValidateRequest="false" EnableEventValidation="false" EnableViewState="false" %> WTF? ValidateRequest would seem like it should be enough, but alas in ASP.NET 4.0 apparently that setting alone is no longer enough. Reading the fine print in the error explains that you need to explicitly set the requestValidationMode for the application back to V2.0 in web.config: <httpRuntime executionTimeout="300" requestValidationMode="2.0" /> Kudos for the ASP.NET team for putting up a nice error message that tells me how to fix this problem, but excuse me why the heck would you change this behavior to require an explicit override to an optional and by default disabled page level switch? You’ve just made a relatively simple fix to a solution a nasty morass of hard to discover configuration settings??? The original way this worked was perfectly discoverable via attributes in the page. Now you can set this setting in the page and get completely unexpected behavior and you are required to set what effectively amounts to a backwards compatibility flag in the configuration file. It turns out the real reason for the .config flag is that the request validation behavior has moved from WebForms pipeline down into the entire ASP.NET/IIS request pipeline and is now applied against all requests. Here’s what the breaking changes page from Microsoft says about it: The request validation feature in ASP.NET provides a certain level of default protection against cross-site scripting (XSS) attacks. In previous versions of ASP.NET, request validation was enabled by default. However, it applied only to ASP.NET pages (.aspx files and their class files) and only when those pages were executing. In ASP.NET 4, by default, request validation is enabled for all requests, because it is enabled before the BeginRequest phase of an HTTP request. As a result, request validation applies to requests for all ASP.NET resources, not just .aspx page requests. This includes requests such as Web service calls and custom HTTP handlers. Request validation is also active when custom HTTP modules are reading the contents of an HTTP request. As a result, request validation errors might now occur for requests that previously did not trigger errors. To revert to the behavior of the ASP.NET 2.0 request validation feature, add the following setting in the Web.config file: <httpRuntime requestValidationMode="2.0" /> However, we recommend that you analyze any request validation errors to determine whether existing handlers, modules, or other custom code accesses potentially unsafe HTTP inputs that could be XSS attack vectors. Ok, so ValidateRequest of the form still works as it always has but it’s actually the ASP.NET Event Pipeline, not WebForms that’s throwing the above exception as request validation is applied to every request that hits the pipeline. Creating the runtime override removes the HttpRuntime checking and restores the WebForms only behavior. That fixes my immediate problem but still leaves me wondering especially given the vague wording of the above explanation. One thing that’s missing in the description is above is one important detail: The request validation is applied only to application/x-www-form-urlencoded POST content not to all inbound POST data. When I first read this this freaked me out because it sounds like literally ANY request hitting the pipeline is affected. To make sure this is not really so I created a quick handler: public class Handler1 : IHttpHandler { public void ProcessRequest(HttpContext context) { context.Response.ContentType = "text/plain"; context.Response.Write("Hello World <hr>" + context.Request.Form.ToString()); } public bool IsReusable { get { return false; } } } and called it with Fiddler by posting some XML to the handler using a default form-urlencoded POST content type: and sure enough – hitting the handler also causes the request validation error and 500 server response. Changing the content type to text/xml effectively fixes the problem however, bypassing the request validation filter so Web Services/AJAX handlers and custom modules/handlers that implement custom protocols aren’t affected as long as they work with special input content types. It also looks that multipart encoding does not trigger event validation of the runtime either so this request also works fine: POST http://rasnote/weblog/handler1.ashx HTTP/1.1 Content-Type: multipart/form-data; boundary=------7cf2a327f01ae User-Agent: West Wind Internet Protocols 5.53 Host: rasnote Content-Length: 40 Pragma: no-cache <xml>asdasd</xml>--------7cf2a327f01ae *That* probably should trigger event validation – since it is a potential HTML form submission, but it doesn’t. New Runtime Feature, Global Scope Only? Ok, so request validation is now a runtime feature but sadly it’s a feature that’s scoped to the ASP.NET Runtime – effective scope to the entire running application/app domain. You can still manually force validation using Request.ValidateInput() which gives you the option to do this in code, but that realistically will only work with the requestValidationMode set to V2.0 as well since the 4.0 mode auto-fires before code ever gets a chance to intercept the call. Given all that, the new setting in ASP.NET 4.0 seems to limit options and makes things more difficult and less flexible. Of course Microsoft gets to say ASP.NET is more secure by default because of it but what good is that if you have to turn off this flag the very first time you need to allow one single request that bypasses request validation??? This is really shortsighted design… <sigh>© Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  

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  • Is there a way to update a ViewModel in MVC2?

    - by Juvaly
    This code works: [HttpPost] public ActionResult Edit(int id, FormCollection fc) { Movie movie = ( from m in _ctx.Movie.Include("MovieActors") where m.MovieID == id select m ).First(); MovieActorViewModel movieActor = new MovieActorViewModel(movie); if (TryUpdateModel(movieActor)) { _ctx.ApplyPropertyChanges(movieActor.Movie.EntityKey.EntitySetName, movieActor.Movie); _ctx.SaveChanges(); } return View(movieActor); } However, I am not sure how to test this, and in general would much rather have the method take a typed model like: [HttpPost] public ActionResult Edit(MovieActorViewModel movieActor) Is this possible? What changes to my MovieActorViewModel class do I need to make in order to enable this? That class looks like this: public class MovieActorViewModel { public Movie Movie { get; set; } public Actor Actor { get; set; } public PublisherDealViewModel(Movie movie) { this.Movie = movie; this.Actor = ( from a in this.Movie.Actors where a.ActorID == 1 select a ).First(); } } The view is typed (inherits ViewPage) simple: <% using (Html.BeginForm()) {%> Movie Title: <%= Html.TextBoxFor(model=>model.Movie.Title) %><br/> Actor Name: <%= Html.TextBoxFor(model=>model.Actor.Name) %> <% } %>

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  • Asp.Net MVC does automatic model validation for DateTime but no others

    - by MattSlay
    I'm using MVC 2 with some Models from a LinqToSql project that I built. I see that when I post back to a Controller Action after editing a form that has a DateTime field from the Model, the MVC Html.ValidationMessageFor() helper will nicely display an error beside the Date text box. This seems to happen automatically when the you test ModelState.IsValid() in the Controller Action, as if the MVC model binding automatically knows that the DateTime field cannot be empty. My question is... I have some other string fields in these LinqToSql generated classes that are Not-Nullable (marked as Not Nullable in Sql Server which passes thourgh to the LinqToSql generated classes), so why doesn't Mr. MVC pick up on those as well and display a "Required" message in the ValidationMessageFor() placeholders I have added for those fields? Sure, I have successfully added the MetadataType(typeof) buddy classes to cover these Non-nullable string fields, but it sure does seem redundant to add all this metadata in buddy classes when the LinqToSql generated classes already contain enough info that MVC could sniff out. It MVC validation works with DateTime automatically, why not these Not-nullable fields too?

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