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  • Globacom and mCentric Deploy BDA and NoSQL Database to analyze network traffic 40x faster

    - by Jean-Pierre Dijcks
    In a fast evolving market, speed is of the essence. mCentric and Globacom leveraged Big Data Appliance, Oracle NoSQL Database to save over 35,000 Call-Processing minutes daily and analyze network traffic 40x faster.  Here are some highlights from the profile: Why Oracle “Oracle Big Data Appliance works well for very large amounts of structured and unstructured data. It is the most agile events-storage system for our collect-it-now and analyze-it-later set of business requirements. Moreover, choosing a prebuilt solution drastically reduced implementation time. We got the big data benefits without needing to assemble and tune a custom-built system, and without the hidden costs required to maintain a large number of servers in our data center. A single support license covers both the hardware and the integrated software, and we have one central point of contact for support,” said Sanjib Roy, CTO, Globacom. Implementation Process It took only five days for Oracle partner mCentric to deploy Oracle Big Data Appliance, perform the software install and configuration, certification, and resiliency testing. The entire process—from site planning to phase-I, go-live—was executed in just over ten weeks, well ahead of the four months allocated to complete the project. Oracle partner mCentric leveraged Oracle Advanced Customer Support Services’ implementation methodology to ensure configurations are tailored for peak performance, all patches are applied, and software and communications are consistently tested using proven methodologies and best practices. Read the entire profile here.

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  • Can't connect to shared folders anymore?

    - by HuskyHuskie
    My home server is running Windows Server 2008 R2. I've had it running for almost a year now without any issues with shared folders. This past week I had an issue with my modem which required it to be power cycled and with that I power cycled my router. After that I haven't been able to connect to my shared network folders. I have no idea why that would even cause an issue as I've power cycled my networking equipment in the past without issues and none of my settings appear to have been lost. I am mapping these drives on my Windows 7 Ultimate machine using "Map Network Drive", from there I enter \\SERVER\Storage as I'm trying to connect to my shared folder named Storage. I receive the following error every time I try mapping the drive: Windows cannot access \\Server\Storage Check the spelling of the name. Otherwise there might be a problem with your network. To try to identify and resolve network problems, click Diagnose. Details: Error code: 0x80070035 The network path was not found. When I click Diagnose I get the following: Problems found file and print sharing resource (SERVER) is online but isn't responding to connection attempts. The remote computer isn't responding to connection on port 445, possibly due to firewall or security policy settings, or because it might be temporarily unavailable. Windows couldn't find any problems with the firewall on your computer. I've tried this from multiple computers with the same issue too. To resolve the problems so far I've tried: Disabling the firewall on SERVER Reinstalling File Services Modifying NetBT\Parameters registry values Adding a custom inbound rule for port 445 Adding port forwarding on my router for port 445 Recreating the shared folders Checking and rechecking the shared folder permissions. Resetting my user account password on the server used to access the shared folder. I'm pulling my hair out with this problem mainly because it came out of nowhere. It was working fine the night before and the next day it just stopped working. Any ideas of what I could try next are much appreciated. It should also be noted that this server is used as a web server too and that functionality still works correctly.

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  • Ubuntu: Multiple NICs, one used only for Wake-On-LAN

    - by jcwx86
    This is similar to some other questions, but I have a specific need which is not covered in the other questions. I have an Ubuntu server (11.10) with two NICs. One is built into the motherboard and the other is a PCI express card. I want to have my server connected to the internet via my NAT router and also have it able to wake from suspend using a Magic Packet (henceforth referred to as Wake-On-LAN, WOL). I can't do this with just one of the NICs because each has an issue - the built-in NIC will crash the system if it is placed under heavy load (typically downloading data), whilst the PCI express NIC will crash the system if it is used for WOL. I have spent some time investigating these individual problems, to no avail. My plan is thus: use the built-in NIC solely for WOL, and use the PCI express card for all other network communication except WOL. Since I send the WOL Magic Packet to a specific MAC address, there is no danger of hitting the wrong NIC, but there is a danger of using the built-in NIC for general network access, overloading it and crashing the system. Both NICs are wired to the same LAN with address space 192.168.0.0/24. The built-in ethernet card is set to have interface name eth1 and the PCI express card is eth0 in Ubuntu's udev persistent rules (so they stay the same upon reboot). I have been trying to set this up with the /etc/network/interfaces file. Here is where I am currently: auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 192.168.0.3 netmask 255.255.255.0 network 192.168.0.0 broadcast 192.168.0.255 gateway 192.168.0.1 auto eth1 iface eth1 inet static address 192.168.0.254 netmask 255.255.255.0 I think by not specifying a gateway for eth1, I prevent it being used for outgoing requests. I don't mind if it can be reached on 192.168.0.254 on the LAN, i.e. via SSH -- it's IP is irrelevant to WOL, which is based on MAC addresses -- I just don't want it to be used to access internet resources. My kernel routing table (from route -n) is Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 192.168.0.1 0.0.0.0 UG 100 0 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 1000 0 0 eth0 192.168.0.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 192.168.0.0 0.0.0.0 255.255.255.0 U 0 0 0 eth1 My question is this: Is this sufficient for what I want to achieve? My research has thrown up the idea of using static routing to specify that eth1 should only be used for WOL on the local network, but I'm not sure this is necessary. I have been monitoring the activity of the interfaces using iptraf and it seems like eth0 takes the vast majority of the packets, though I am not sure that this will be consistent based on my configuration. Given that if I mess up the configuration, my system will likely crash, it is important to me to have this set up correctly!

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  • Thanks to .Net Developers Network in Bristol - Hyper-V for Developers slides not available for downl

    - by Liam Westley
    Thanks to the guys at .Net Developers Network (http://www.dotnetdevnet.com) for inviting me down to Bristol to present on Hyper-V for Developers.  There were some great questions and genuine interest, especially surprising for a topic that often has a soporific effect on developers. You can download the original PowerPoint file or the PDF complete with speaker notes from here, http://www.tigernews.co.uk/blog-twickers/dotnetdevnet/HyperV4Devs-PPT.zip http://www.tigernews.co.uk/blog-twickers/dotnetdevnet/HyperV4Devs-PDF.zip I should be back for DDD SouthWest (http://www.dddsouthwest.com).  You can get voting from Monday 29th March 2010, and for a change my proposed topic is not about virtualisation! Finally, apologies to Guy Smith-Ferrier for dragging him away from the Bristol Girl Geek Dinners (http://bristolgirlgeekdinners.com) crew so I could catch my train back to London.

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  • How to map network scanner

    - by Andrew Heath
    I have just bought a shiny new Canon MG6250 multifunction printer/scanner and connected it via LAN. Installing the printing side of things was a breeze, however, I cannot work out how to set up scanning. I installed the MG6200 series ScanGear MP driver from Canon's site but when I open GIMP or Simple Scan, they say there is no scanner detected. Using GIMP's 'update scanner list' button to search for the scanner does not find it. How do I tell Ubuntu, GIMP or Simple Scan to look on the network for the scanner? Is there another utility especially for this?

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  • Downloads killing internet on my home network

    - by Travis
    I am currently having a problem with my wireless. Whenever I try to download anything it kills the internet for every other application(tabs within the same browser, browsers on other computers on the same network) except the process doing the download. This occurs with everything from downloading updates to iso's. I am not using a torrent. It happens when downloading upgrades, browser downloads, or anything else. This problem does not occur when I use Windows 7 on the same computer and it stops killing the internet for other computers if I turn the download/Ubuntu off. I am using an ASUS G74SX laptop running Ubuntu 12.10 with Gnome 3.6. My wireless card is an Intel Corporation Centrino Wireless-N + WiMAX 6150 (rev 67) Thanks!

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  • March Oracle Technology Network Offers

    - by Cassandra Clark
    Happy March!  We are pleased to bring you more new discounts this month.  To get discount codes for the books below please visit the Oracle Technology Network Member Discount Page.  New DiscountsOracle Press - 40% off the following Oracle Press title  - Achieving Extreme Performance with Oracle Exadata Packt Publishing - 20% off print and 40% off ebook formats for the following titles - Oracle GoldenGate 11g Implementerís Guide, John P JeffriesOracle Business Intelligence, Yuli Vasiliev, Oracle Fusion Middleware Patterns, Harish Gaur, Marcus Zirn, et al.Oracle JRockit: The Definitive Guide, Marcus Hirt, Marcus LagergrenExtended offers - see offer page for detailsManning is offering a number of titles for 40% to 42% off with OTN promo codeCRS Press is offering 20% off Secure Java: For Web application Development with OTN promo codePearson is offering 35% and free shipping within the U.S. with OTN promo code on two titles.Apress - 25% pff eBooks purchased on apress.com with OTN promo code.Oracle Store has extended its offer of 15% off Oracle Office Enterprise Edition with OTN promo code.

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  • Host And Expose Application to local small network

    - by tartak
    I developed a little application (web application) using JavaEE+MySql. I try to keep some data and .. from time to time to get some reports using my data. My problem is I have to access this application from 4-5 computers in the office. They are connected through a switch. It's a typical small office network, nothing fancy. I need some advice on how to do this. I mean for a small application with no external communication is it mandatory to use an Apache machine? I'd use a simple Tomcat container on the "server machine" (which is my computer, a windows machine) and .. basically .. I would like to permit the access to my colleagues also. I don't have any knowledge about concurrency (I know mysql permits concurrent access) so I would like some configuration tips also.

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  • fsockopen() error : Network is unreachable port 43 in php [closed]

    - by hamid
    i've writed some Php code that lookup for domain (whois) but it fails !! this is some of my code : function checkdomain($server,$domain){ global $response; $connection = fsockopen($server,43); fputs($connection, "domain " . $domain . "\r\n"); while(!feof($connection)){ $response .= fgets($connection, 4096); } fclose($connection); } checkdomain("whois.crsnic.net","www.example.com"); the code work on my localhost ( apache,php,mysql, OS - Win XP ) but when i uploaded it to my host (Linux) it failed. and i always see the Below Error/message : Warning: fsockopen() [function.fsockopen]: unable to connect to whois.crsnic.net:43 (Network is unreachable) in /home/hamid0011/public_html/whois/whois.php on line 37 what should i do ? is this my host's problem or whois server ( but it work in localhost ) or my code ? TNX

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  • Oracle Technology Network Newsletters Revisited

    - by Justin Kestelyn
    You may find this hard to believe, some analysts content that email newsletters are still among the most preferred methods of "information awareness" by developers today. And in our experience, the numbers back it up: subscriptions to Oracle Technology Network newsletters grow organically by 15% every year, even after you take continual list cleanup into account. At this point, we have honed our newsletter strategy to a fine edge; the choices are now: Oracle's Java Developer Newsletter Oracle's Database Application Developer Newsletter (also suitable for DBAs) Oracle's Architect Community Newsletter Oracle's Solaris Community Newsletter (new!) Oracle's .NET Developer Newsletter All of which you can subscribe to here; sample issues also available. Have a taste, you'll like them!

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  • How to Setup Network Link aggregation (802.3ad) on Ubuntu

    - by Sysadmin Geek
    Do you need to pump large amounts of data to a multitude of clients simultaneously, while only using a single IP address? By using “link aggregation” we can join several separate network cards on the system into one humongous NIC. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform] Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • LAN visibility and network sharing

    - by takeshin
    I have two Ubuntu machines with wifi network cards configured as DHCP interfaces. machine1: inet addr:192.168.168.105 Bcast:192.168.168.255 Mask:255.255.255.0 Gateway: 192.168.168.252 machine2: inet addr:192.168.168.104 Bcast:192.168.168.255 Mask:255.255.255.0 Gateway: 192.168.168.252 They are connected to the router: inet addr: 192.168.168.252 Internet connection from the router is accessible on both of the machines. How to share files between those two? I have already tried few ways (eg. samba), but it looks like the machines are not visible to each other: @machine1$: ping 192.168.168.104 From 192.168.168.105 icmp_seq=1 Destination Host Unreachable What do I need to configure? Apparmor? Firewall?

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  • when will google revert back page rank after i cleared network unrechable error

    - by Jayapal Chandran
    For the past one month i was getting network unreachable error. I contacted my web hosting and they said that google bots were blocked if it were causing more traffic. And then they witelisted google bots. Now the errors did not appear but my ranking and search results went down to more than 6 pages or they did not appear at all. Now google is able to read my robots and sitemap. Just yesterday. when will search results and page rank gets to its previous positions? like it were before a month? Most links did not appear in google search result.

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  • Securely expose WebService from Enterprise Network to Internet Client

    - by hotzen
    Are there any standards (or certified solutions) to expose a (Web-)Service to the internet from a very security-sensitive network (e.g. Banking/Finance)? I am not specifically talking about WS-* or any other transport-layer security á la SSL/TLS, rather about important standards or certifications that must be obeyed. Are there any known products (coming from an SAP-environment) that can provide a "high-security proxy" of some sort to expose specific web-services to the internet? Any buzzwords that a CIO/CTO is aware of about this subject?

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  • Do Limited Wi-Fi Channels Restrict Network Availability?

    - by Jason Fitzpatrick
    Wi-Fi protocol supports 13 communication channels; how do these channels relate to the volume of devices you can have on the network and the quality of the connection? Read on learn more about Wi-Fi channel usage. Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Making profit from a social network

    - by James P.
    This follows similar questions but I'd like to see if anything particular comes out of it due to the nature of site. In short, I've taken up the role of webmaster for a small social network site and wish to make it profitable to at least cover the running costs. The site is linked to a commerce and presents are offered to members according to the number of points they've accumulated through various actions. The site is running on shared hosting so it's probably dirt cheap but the presents can be expensive as a whole and some money has already been invested into the project. One idea I have is to seek some sponsors that would be willing to offer presents or special offers in return for publicity. I don't know if this will be easy or not. I'm also looking into adapting hosting to perhaps move static files to a cheaper online storage medium (see Ideas for reducing storage needs and/or costs (lots of images)). Other suggestions are welcome.

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  • Cannot connect to a Wifi network chipset AR9287

    - by Fritz
    After updating my newly installed ubuntu 10.10. I can't connect to the wifi network anymore although it is showing it. Tried to install manufacturer driver INF file via ndiswrapper only makes things worst - lost my wifi. Downloaded and installed the compat-wireless driver for the Atheros AR9287. After installing, i got my wifi connection again but after rebooting I can't reconnect again. The Wifi access point is showing 2/5 to 3/5 signal strength. Laptop: Acer Aspire 4741G Wifi Adapter: Atheros AR9287 OS: Ubuntu 10.10 64bit

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  • webmaster tools - Network Unreachable

    - by Jayapal Chandran
    Hi, webmaster tools for my site displays that robots.txt unreachable and for all links in sitemap it says network unreachable. sitemap.xml unreachable. These appear in crawl stats page. I discussed with the support team of my hosting and they said... Hi, I have verified apache logs, i cannot see any issues on your website/webserver/ Possible issues. There may the routing issue from the googles server to our server. When a google bots hits goes high the IP will be automatically blacklisted by our firewall to avoid server loads & downtimes. As we donot have access to their services, We cannot able to give details of their details/logs etc. The sitemaps link shows an exclamation mark which means the file was not reachable. What could be the problem and how to solve it?

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  • June 2012 Oracle Technology Network Member Offers

    - by programmarketingOTN
    Happy Friday!  Here are some NEW offers just for Oracle Technology Network (OTN) Members! Oracle Store - Save 10% on Your Next Purchase from the Oracle Store. Oracle Press - Now get 40% off select Ebook titles as well! Packt Publishing Offers - Get 25% off the print books and 35% off the eBooks listed below. Oracle SOA Infrastructure Implementation Certification Handbook (1Z0-451) Oracle BPM Suite 11g Developer's cookbook Apress Offers - Get 40% off Ebook of Beginning Database Design.Murach Offers -  Get 30% off Murach’s Oracle SQL and PL/SQL Get discount codes and links to buy for these offers at the OTN Members Discount page.

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  • Happy New Year from Oracle Technology Network!

    - by Cassandra Clark
    Happy New Year from the Oracle Technology Network team! All year long we have been working hard to bring you new member only offers and discounts. This month our partners have extended their offers an extra month in case you missed taking advantage of them due to the holidays. Visit the OTN Member Benefit Page today! Get discounts on Oracle Press, Packt Publishing, Manning, Apress, O'Reilly and CRC Press books. We also have discounts on Oracle products (Weblogic Server this month), fun wallpapers to download, discounts on industry events (QCon London) and on the Dr. Dobb's DVD release 6. If you'd like to see any offers/discounts added please respond in the comment section or take the OTN Membership Survey before it closes at the end of this month.

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  • Copy hangs in local network

    - by umpirsky
    I want to copy files from one Ubuntu system to another.They are both in local wireless network. I shared entire home dir on one, and tried to copy some files to another. It works for some time and then it just hangs at some point. I use Nautilus to copy files. Here is the example screenshot, it just hangs like this: After I cancel, Nautilus icon in lauchbar keeps progress bar, so I guess there is some problem. What can be the problem?

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  • How to write a network game? [closed]

    - by Tom Wijsman
    Based on Why is so hard to develop a MMO?: Networked game development is not trivial; there are large obstacles to overcome in not only latency, but cheat prevention, state management and load balancing. If you're not experienced with writing a networked game, this is going to be a difficult learning exercise. I know the theory about sockets, servers, clients, protocols, connections and such things. Now I wonder how one can learn to write a network game: How to balance load problems? How to manage the game state? How to keep things synchronized? How to protect the communication and client from reverse engineering? How to work around latency problems? Which things should be computed local and which things on the server? ... Are there any good books, tutorials, sites, interesting articles or other questions regarding this? I'm looking for broad answers, but specific ones are fine too to learn the difference.

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  • How to View That Forgotten Wireless Network Password in Windows

    - by Taylor Gibb
    Did you have someone else set up the wireless network in your house, and can’t for the life of you remember the password? If so read on to see how you may still be able to recover it. Note: Unfortunately this trick will only work if you are a local administrator on your machine, if you are not you will be prompted by UAC for administrative credentials. How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me?

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  • Advertising Campaign Bidding Network

    - by David
    I hope this is the correct stackexchange to post on. Seems to most relevant. I'm looking for more ways to monetize my site. I'm already using the usual Google Adsense, tradedoublers, ad networks, etc. What I want to know, is if anyone knows of a service/network out there (similar to tradedoubler), which allows you to accept (or bid) on campaigns (primarily CPM based). For example: I log in, I get a list of advertising campaigns that are available and the prices they are willing to pay or I can put a bid in with imp count and cpm rate. I'm looking for something ideally europe or UK based, but im open to others. Thanks!

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