Search Results

Search found 4564 results on 183 pages for 'sencha touch'.

Page 73/183 | < Previous Page | 69 70 71 72 73 74 75 76 77 78 79 80  | Next Page >

  • unclear use of @property in window app using core data

    - by Matt
    Looking through a Window based application ive used to experiment with as a way of getting my head around core data, ive noticed that the appdelegate has the following code myAppDelegate.h #import <UIKit/UIKit.h> #import <CoreData/CoreData.h> @interface iCaptureFreeAppDelegate : NSObject <UIApplicationDelegate> { NSManagedObjectModel *managedObjectModel; NSManagedObjectContext *managedObjectContext; NSPersistentStoreCoordinator *persistentStoreCoordinator; UIWindow *window; UITabBarController *tabBarController; } myAppDelegate.m #import "myAppDelegate.h" @interface iCaptureFreeAppDelegate (PrivateCoreDataStack) @property (nonatomic, retain, readonly) NSManagedObjectModel *managedObjectModel; @property (nonatomic, retain) NSManagedObjectContext *managedObjectContext; @property (nonatomic, retain, readonly) NSPersistentStoreCoordinator *persistentStoreCoordinator; @end @implementation iCaptureFreeAppDelegate @synthesize window, tabBarController; // code .... // - (NSManagedObjectContext *) managedObjectContext { } - (NSManagedObjectModel *)managedObjectModel { } - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { } // etc..... i want to understand a few things about what this project is doing why the properties in the category declaration? (if i delete the privateCoreDataStack category everything still works...) why the properties appear to be linked with the methods in the implementation ... managedObjectContext {} etc why the members in the .h file have the same name as the properties and the methods why code completion lets me use dot '.' to access the members but then fails on compilation say it cant find a getter thanks !

    Read the article

  • How to "flick" a UIImageView?

    - by Meltemi
    I've got some UIViews that I'd like the user to be able to "flick" across the screen. They're not scroll views. They simply contain a raster image (png). Can anyone point me to some sample code, etc to help get me started? Something a little more heavyweight than "MoveMe" out there that helps detect a "flick" (vs a "nudge" or a drag and drop) and then carries the view off in the direction of the "flick"? OpenGL probably overkill. If possible I'd like to stay w/in the realm of Core Graphics/Animation.

    Read the article

  • Error : Number of Rows In Section in UITableView in iPhone SDK

    - by Meghan
    I am getting this error while I am trying to load the data into my table view. Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (73) must be equal to the number of rows contained in that section before the update (71), plus or minus the number of rows inserted or deleted from that section (3 inserted, 0 deleted). What could be wrong? Thanks EDIT : I am initializing the array on ViewWillAppear and adding new objects to the same array on Tableview's didSelectRowAtIndexPath method Here is the code On viewWillAppear : cellTextArray = [[NSMutableArray alloc] init]; [cellTextArray addObjectsFromArray:newPosts]; Here is the code which modifies the array on didSelectRowAtIndexPath : [cellTextArray addObjectsFromArray:newPosts]; NSMutableArray *insertIndexPaths = [NSMutableArray array]; for (NSUInteger item = count; item < count + newCount; item++) { [insertIndexPaths addObject:[NSIndexPath indexPathForRow:item inSection:0]]; } [self.table beginUpdates]; [self.table insertRowsAtIndexPaths:insertIndexPaths withRowAnimation:UITableViewRowAnimationFade]; [self.table endUpdates]; [self.table scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionNone animated:YES]; NSIndexPath *selected = [self.table indexPathForSelectedRow]; if (selected) { [self.table deselectRowAtIndexPath:selected animated:YES]; } Here newPosts is an array which has the values that are added to cellTextArray on didSelectRowAtIndexPath method and viewWillAppear method.

    Read the article

  • UIViewController takes up entire screen in Interface Builder

    - by Sheehan Alam
    I have a NIB with a UIView that contains some UILabels, UIButtons etc. and a UIViewController that is loading a detached NIB. I want the UIViewController to be positioned below my UIView, but whenever I add it in Interface Builder it takes up the whole screen, and my UIView becomes part of the UIViewController. How can I make sure UIViewController appears below the UIView?

    Read the article

  • Custom inputAccessoryView push my UITableView first row partially off the screen

    - by TonyMocha
    Hi For my scenario, I have a UITableView with a UITextField for the first row. While I try to set custom toolbar for keyboard with UITextField.inputAccessoryView, it pushed my first row of textfield partially off the screen. This is not happening if I avoid adding the toolbar. Refer screen shot below: I tried with NSNotification with keyboardWillShow by reposition to first row of the tableview, but it just look awkward for the table pulling out and in. It might be something to do overriding UITableView/UIScrollView, but I am out of idea how to do this. Would like to know how you guys resolve this. Thanks you!

    Read the article

  • How can we add scrolling text in cocos2d by using UITextView ?

    - by srikanth rongali
    I want a UITextView in cocos2d. I used in init method I wrote the code, UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0,0, windowSize.height/2,windowSize.width/2)]; textView.backgroundColor = [UIColor clearColor]; textView.text = @"I am First enemy"; [textView setEditable:NO]; [[[CCDirector sharedDirector]openGLView]addSubview:textView]; the orientation is [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; I need the text to appear in landscape mode, but I am getting the text in following way. How can I make the text to appear in the landScape mode. I am working in cocos2d. CanOI scroll the text ? What should i add to make the text scroll up and down. Thank you.

    Read the article

  • List show/add/remove View

    - by Michael
    Looking for some best practices of UI list on iPhone which has item add/modify/delete functions. Please refer to some sample codes or articles to build user friendly interface. The main application is tab bar application and one of the tabs supposed to show item management. The item itself consisting of 3 text items, first one can be label, it's short, the rest if it's not terribly complicated I would like to show below with small font or show when user taps on item entering edit mode... Not sure how to design all this and which views to use.

    Read the article

  • iPhone: Switching Views From Outside Root Controller

    - by senfo
    I am using a UINavigationController to switch between views. What I would like is for each view to have the ability to control when it is swapped out for another view by having buttons within the view. All of the samples I've seen thus far have placed buttons on a toolbar, which is located on the root view containing the Switch View Controller rather than the views, them self. Is it possible to do what I want? I can't figure how to wire up the connection back to the UINavigationController. I'm having a difficult time wording this, so please feel free to let me know if you need additional clarification.

    Read the article

  • How to invert arrow image placed before the first cell when tableview cells are swiped beyond first

    - by neha
    Hi all, In my application, I need to add this functionality that there should be an arrow image upside down placed before first cell and some text like "Pull down to refresh" and when user pulls the table beyond this then this arrow gets inverted and text changes to "Release to refresh" and when the user releases his finger, the data is refreshed and rows get added to that point So now this initial arrow and text moves upwards before the first cell again. Can anybody tell me wheather there's any event that does this? Or else which event I need to capture in order to add this functionality? Thanks in advance.

    Read the article

  • Complex nib is slow to load

    - by Dan Ray
    I'm looking for advice about a nib that's very slow to load. It's big and complex, with lots of subviews and doodads. When I fire my UINavController to push it, it's noticeably laggy (maybe almost a second) on my 3G. It sits there with the table cell selected and nothing else happening for long enough to make you wonder if it's broken. I wonder about pre-loading it in another thread while the user is on the previous view. I could probably fire the selector in the background with a delay in the previous view's viewDidAppear, and then keep it in a property until push time comes. Thoughts?

    Read the article

  • UITableView does not scroll to cell

    - by Sheehan Alam
    I am trying to scroll my tableview to the 2nd cell: [self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:0] atScrollPosition:UITableViewScrollPositionNone animated:NO]; I get the error: *** Terminating app due to uncaught exception 'NSRangeException', reason: '-[UITableView scrollToRowAtIndexPath:atScrollPosition:animated:]: section (1) beyond bounds (0). ' My tableview has 30 cells that are appearing with no sections.

    Read the article

  • Performance issue finding weekdays over a given period

    - by Oysio
    I have some methods that return the number of weekdays between two given dates. Since calling these methods become very expensive to call when the two dates lie years apart, I'm wondering how these methods could be refactored in a more efficient way. The returned result is correct but I feel that the iphone processor is struggling to keep up and consequently freezes up the application when I would call these methods over a period of say 10years. Any suggestions ? //daysList contains all weekdays that need to be found between the two dates -(NSInteger) numberOfWeekdaysFromDaysList:(NSMutableArray*) daysList startingFromDate:(NSDate*)startDate toDate:(NSDate*)endDate { NSInteger retNumdays = 0; for (Day *dayObject in [daysList objectEnumerator]) { if ([dayObject isChecked]) { retNumdays += [self numberOfWeekday:[dayObject weekdayNr] startingFromDate:startDate toDate:endDate]; } } return retNumdays; } -(NSInteger) numberOfWeekday:(NSInteger)day startingFromDate:(NSDate*)startDate toDate:(NSDate*)endDate { NSInteger numWeekdays = 0; NSDate *nextDate = startDate; NSComparisonResult result = [endDate compare:nextDate]; //Do while nextDate is in the past while (result == NSOrderedDescending || result == NSOrderedSame) { if ([NSDate weekdayFromDate:nextDate] == day) { numWeekdays++; } nextDate = [nextDate dateByAddingDays:1]; result = [endDate compare:nextDate]; } return numWeekdays; }

    Read the article

  • @property, ok in this situation?

    - by fuzzygoat
    I am still finding my feet with objective-c and was wondering if its acceptable to use @property on the two objects below. #import <UIKit/UIKit.h> #import <MapKit/MapKit.h> @interface MapViewController : UIViewController <MKMapViewDelegate, CLLocationManagerDelegate> { CLLocationManager *locationManager; IBOutlet MKMapView *googleMapView; } @property(nonatomic, retain) CLLocationManager *locationManager; @property(nonatomic, retain) MKMapView *googleMapView; @end One of my reasons for using them is so that I can use the setters in my viewDidUnload, I seem to be using @property a lot and was just wondering if the use in this situation is acceptable? -(void)viewDidUnload { [self setLocationManager:nil]; [self setGoogleMapView:nil]; [super viewDidUnload]; } much appreciated Gary

    Read the article

  • iOS subview widget hooked up to multiple controllers

    - by Allison A
    So, I want to create a reusable widget as a xib and subview that can appear on a set amount of specific screens. This widget will have three buttons, each with an Action. I want to be able to handle these actions on multiple viewcontrollers. So say ViewControllerA, ViewControllerD, and ViewControllerF can handle the three button events, each in their own way. I've created the nib file. How do I import it into the specific viewcontrollers, and then how do I wire up those events? EDIT: I know that I could potentially get outlets set up via a viewcontroller, but Apple states that UIViewController is for full-screen views only, and my widget is only taking up a small portion of the screen.

    Read the article

  • can I use NSDictionary values as [@"[array abjectAtIndex:value]", key1,nil] ?

    - by srikanth rongali
    I have a string of comma separated values in this way (0.2,0.3,0.4,1.0). I used componentsSeperatedByString to store the values in an NSArray. Now I need to store them in NSDictionary as (1st value from NSArray), key1, (2nd Value of NsArray), key2,..nil]; My program is in this way NSArray *split1; NSDictionary *enemy1; float value1; for(id line in lines) { string1 = line; split1 = [string1 componentsSeparatedByString:@","]; numberOfValues = [split1 count]; for(id value in split1) { enemy1 = [NSDictionary dictionaryWithObjectsAndKeys:@"[[split1 objectAtIndex:0]flaotValue]", @"A1", nil]; } } value1 = [enemy1 objectForKey:@"A1"]; Here lines is an NSArray consisting of CSV strings of number 10. I am getting error as error: incompatible types in assignment Should I do not write my code in this way? Where I doing wrong ? Please tell me my mistakes. Thank You.

    Read the article

  • Why self.view is not available

    - by amok
    I have this code in the main view controller and it is working just fine and as I wanted. loadingActionSheet = [[UIActionSheet alloc] initWithTitle:@"Posting To Twitter..." delegate:nil cancelButtonTitle:@"Cancel" destructiveButtonTitle:nil otherButtonTitles:nil]; [loadingActionSheet showInView:self.view]; I wanted that code to be reusable from different part of the project so I moved it in a separate file (UIView based). The poblem that I am facing is that self.view is not available there and I don't know why because I am learning and I don't know enough to understand what I am missing. What do I have to do/add/change to have the actionsheet shown in my current view even if that code lives somewhere else?

    Read the article

  • Why isn't my javascript working on a local HTML file using UIWebView loadRequest:?

    - by Raphael
    Hi Everyone, I have a script that generates a temporary HTML file that has links to external Javascript files that it requires to run. <script src="file:///Users/raphaeldefranco/Library/Application Support/iPhone Simulator/User/Applications/BA9E724E-76BD-4F28-B224-54B4C73786D6/LogTen.app/Reports/Time by Year/../../Tools/PlotKit/Base.js" type="text/javascript"></script> The links are absolute and they are to the right place (There is a CSS link as well that uses the same method and it works fine). I've been using the following, which finds images and CSS just fine but for some reason won't run the .js. [webView loadRequest:requestObj]; I've tried changing the encoding of the files. I had a problem getting the CSS to work until the file was in unicode, but so far no luck. All the Script files are bundled with my project etc. Thanks in advance!

    Read the article

  • should variable be released or not? iphone-sdk

    - by psebos
    Hi, I have the following piece of code from a book. There is this function loadPrefs where the NSString *userTimeZone is being released before the end of the function. Why? The string was not created with alloc and I assume that the stringForKey function returns an autoreleased NSString. Is this an error or am I missing something? Is it an error in the book? (I new into objective-C) In the documentation for stringForKey the only thing it mentions is: Special Considerations The returned string is immutable, even if the value you originally set was a mutable string. The code: - (void) loadPrefs { timeZoneName = DefaultTimeZonePref; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSString *userTimeZone = [defaults stringForKey: TimeZonePrefKey]; if (userTimeZone != NULL) timeZoneName = userTimeZone; [userTimeZone release]; show24Hour = [defaults boolForKey:TwentyFourHourPrefKey]; } Thanks!!!!

    Read the article

  • How can I delete video stored in the photo library ?

    - by srikanth rongali
    I have saved video in to the photo library. -(void)exportVideo:(id)sender { NSString *path = [DOCUMENTS_FOLDER stringByAppendingString:@"/air.mp4"]; NSLog(@"Path:%@", path); NSLog(@"Export Button CLicked"); UISaveVideoAtPathToSavedPhotosAlbum(path, self, @selector(video:didFinishSavingWithError: contextInfo:), nil); } - (void)video:(NSString *)videoPath didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo { NSLog(@"Finished saving video with error: %@", error); } Now I need to delete the video i have stored programmatically. How can I delete the video ? Are there any functions for it? Thank You.

    Read the article

  • How to use the variable declared in one class in another class in Obj C.

    - by srikanth rongali
    I have a NSDate *date1 in class1 implementation file(I initialized it as Global variable). I have NSDate *date2 in class 2 implementation file (initialized it as Global variable). I need to calculate the NSTimeInterval between the two dates in class 2. But I could not do it. I could not access date1 in this class. It is giving error as (date2 undeclared). Please give me help in how to call other class variables in this class. Thank you.

    Read the article

  • How can I make text in a UILabel non-centered?

    - by Sheehan Alam
    I have a UILabel: descriptionLabel = [[UILabel alloc] initWithFrame:CGRectMake(200, 30, 130, 150)]; [descriptionLabel setFont:[Utils getSystemFontWithSize:14]]; [descriptionLabel setBackgroundColor:[UIColor clearColor]]; [descriptionLabel setTextColor:[UIColor whiteColor]]; descriptionLabel.numberOfLines = 0; descriptionLabel.lineBreakMode = UILineBreakModeWordWrap; [self addSubview:descriptionLabel]; If the text is only 1 line long it will appear in the middle of the label. Is there anyway I can have the text display from the top left corner of the label instead of the middle center?

    Read the article

  • Navigationcontroller, why isnt this working?

    - by f0rz
    Hi ! Why wont this work? View1 loads View2. In view2: - (void) goToView { View3 *plainText = [[Tabview_testViewController alloc] initWithNibName:@"View3" bundle:nil]; [self.navigationController pushViewController:plainText animated: NO]; [plainText release]; } - (void)viewDidLoad { [self goToView]; [super viewDidLoad]; } This will not trigger navigationController to pushView, but if I add a button and setAction (goToView) it works perfectly. What kind of problem do I missing here? Regards

    Read the article

  • Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

    Read the article

< Previous Page | 69 70 71 72 73 74 75 76 77 78 79 80  | Next Page >