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  • Why aren't Admob click callback delegate methods not getting called?

    - by executor21
    I'm integrating the latest version of the admob sdk (version 20100412) into my app. The ads get displayed, but I need the app to make some changes when an ad is clicked and admob displays a full-screen browser. However, none of the callback methods (willPresentFullScreenModal, didPresentFullScreenModal, willDismissFullScreenModal, and didDismissFullScreenModal) are called, even though other delegate methods are. Why aren't these callbacks being made? They were in the previous versions of the SDK, and the sample app doesn't use them, so it's no help.

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  • How to have a UIView on top of TabBar?

    - by balexandre
    How can I get my UIPickerView to apear on top of the TabBar? http://bit.ly/aSFKYY This is a TabBar Application and that NIB file contain 2 views That I animate to show / hide instead of the keyboard, but the keyboard animates on top of all UIViews. How can I accomplish this with my Custom View?

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  • how can I pass method Of one class to another class ?

    - by srikanth rongali
    I have a ClassA. in ClassA there is a method(-(void)parseData:). I have a ClassB which have ClassA object. And ClassB *aClassB is member variable of ClassA. In ClassB the code is aClassB = [[ClassB alloc]init]; [aClassB parseData]; I have ClassC. I need to use the method parseData of ClassB in ClassC. I think I can use the object created in ClassB of ClassA. How can I pass the method to ClassC ? Thank You.

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  • Graph generation on iPhone

    - by Parrots
    Anyone have experience with drawing graphs on the iPhone? Looks like GraphKit isn't an option, so it's up to the programmer to either write his own library (using OpenGL, I guess), or an existing library. I can't seem to find any libraries that are confirmed to work on the iPhone. If you've written your own how did you go about it (opengl, quartz, etc), or if you used a library which one?

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  • Best way to create Default.png image for iPhone app

    - by Alex
    Originally I though I'll just take a screenshot of my app on the iPhone then tweak it in Photoshop. The images should be 480 x 320 according to Apple doc, and the dimensions of my screenshot are 480 x 320. But, the screenshot contains notification area (where reception bars, battery life, etc. are displayed) So, if I chop that part off my image will be a bit shorter and not 480px high. What do I do? Submit a shorter image? Stretch it up so it's 480px but without the notification bar? Submit it with the notification bar in the image? How did you create your Default.png?

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  • Difference between two UIScrollView delegates

    - by Michael
    scrollViewDidEndScrollingAnimation and scrollViewDidEndDecelerating Looks like the last one is called when the bouncing effect is finished. But can't really understand what's the difference between first because they are called same time(well, decelerating called first).

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  • plus minus table View cell

    - by user1748387
    I have the following code - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; UIImage * i1 = [UIImage imageNamed: @"inc_01.png"]; UIImage * i2 = [UIImage imageNamed: @"inc_02.png"]; UIImage * i3 = [UIImage imageNamed: @"inc_04.png"]; UIImage * i5 = [UIImage imageNamed: @"inc_05.png"]; UIImage * i6 = [UIImage imageNamed: @"inc_06.png"]; UIImage * i7 = [UIImage imageNamed: @"inchd.png"]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } if(indexPath.row == 0) { UIImageView * header= [[UIImageView alloc] initWithImage: i1]; cell.backgroundView = header; // Configure the cell… } else if (indexPath.row == 2) { UIImageView *backgroundCellImage=[[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 280, 11)]; backgroundCellImage.image=[UIImage imageNamed:@"inc_06.png"]; [cell.contentView addSubview:backgroundCellImage]; } else { // Configure the cell… UIImageView *imageView = [[UIImageView alloc] initWithImage: i3]; cell.textLabel.text = @"text"; UIImageView *backgroundCellImage=[[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 57, 46)]; backgroundCellImage.image=[UIImage imageNamed:@"inc_02.png"]; UIImageView *backgroundCellImage2=[[UIImageView alloc] initWithFrame:CGRectMake(223, 0, 57, 46)]; backgroundCellImage2.image=[UIImage imageNamed:@"inc_04.png"]; UILabel * label = [[UILabel alloc] initWithFrame:CGRectMake(57, 0, 166, 46)]; label.text = @"wow"; [cell.contentView addSubview:backgroundCellImage]; [cell.contentView addSubview:backgroundCellImage2]; [cell.contentView addSubview:label]; } return cell; } that basically creates a table view and puts an image to the left and right of each cell. I want it so that people can click on the left or right image in each cell, and something different happens based on the cell number. So if they click on the left image for cell in row 1, a function gets call with the row number they clicked on, and an indicator telling me they clicked on the left image and not the right image. How can I do that using objective-c?

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  • iOS sdk question: how do I cast a UIView to a UIImage View (alternativly how do I get a UIImageView from a GestureRecognzer?)

    - by user439299
    Desired end result: user taps a UIImageView and the image changes to another image (a subsequent tap returns the image to the original state) Problem: I add a (unique) selector to a bunch of UIImageViews (in an array) and point the action at the same function - let's call this function imageTapped: for now. Here is my code so far: -(void)imageTapped:(UITapGestureRecognizer *)tapGesture { UIImageView *view = tapGesture.view; // rest of code... } This code actually works fine but gets a warning when I run it: "Incompatible objective c types initilizing 'struct UIView *', expected 'struct UIImageView *' Any way to get rid of this? Not sure how casting works in objective c... primitive types seem to work fine such as (int)someFloat works fine but (UIImageView)someUiView doesn't work. Like I said, code works alright when I run it but would like to get ride of the compiler warning. Any help would be awesome.... I am very new to objective c (or any non java language for that matter) so be gentle. Thanks in advance.

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  • Clearing NSUserDefaults

    - by TonyNeallon
    I'm using +[NSUserDefaults standardUserDefaults] to store application settings. This consists of roughly a dozen string values. Is it possible to delete these values permanently instead of just setting them to a default value?

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  • How to place a Rounded Rect UIBUTTON on UITableViewCell programmatically

    - by Tobias
    I was trying to place two uibuttons on uitableviewcell programmatically.. but unable to achieve that. somehow i managed to get the buttons through some sample project in which u can draw a nib for cell.. but i was unable to set a selector function for buttons.. in other example i can place a uiinfodark type button but when i change the type to rounded rect the button gets disappeared and i am unable to figure out why? I might be doing some silly mistake but I am really kinda stuck with it right now so I'll be very much thankful to all of you for helping in this regard.

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  • CADisplayLink stops updating when UIScrollView scrolled

    - by Tricky
    Title is quite self explanatory, but I have some animation being done in a loop triggered by CADisplayLink. However, as soon as I scroll a UIScrollView I have added to my view hierarchy, the animation stops immediately, only to return again when scrolling has completely stopped and come to a standstill.... Anyway to cancel this behaviour?

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  • UITableView - centering of Sections

    - by Raj
    Hi all, I am using a table view with its style set as "Grouped". I have only 2 sections to be displayed in the table view and the table view does not occupy full iPhone screen (It has some other views with it). So I would like to display those 2 sections centered in the table view rather than displaying the sections from the top of table view. One round about way is to set header and footer of the table view appropriately. But the disadvantage of this is, each sections will be equidistant (looks awkward!). Anybody with solutions to it? Thanks, Raj

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  • How can I make a view get bigger again, as soon as the status bar goes back to normal height after a

    - by Thanks
    In the simulator I went to Hardware menu and activated the simulation of bigger status bar during phone call. Now, I tried to make a view in my nib that takes up the whole screen. As soon as the status bar gets smaller, I want my view to get bigger, so it uses that space up there. But regardless of any autoresizing settings, my view will keep pressed down after that status bar gets smaller. There is a empty slot left where the status bar was after hanging up the call. What's that actually supposed to be? Is my app recognizing the status bar as a view, or is the status bar indeed making my screen smaller? I mean...does it mess around with my views as if it was a view itself, or do my views not know about a status bar, but about a smaller screen size when the status bar gets bigger? How do you get your views big again when the status bar returns to normal height?

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  • rotating UITableViewController manually

    - by lope
    Hi there, I am trying to do something I am not really sure is possible :) I have application that is in portrait mode and doesn't react to device rotation. Almost all parts of app work best in portrait so I disabled autorotation. But one part should be viewed in landscape. I just drawed my view rotated by 90 degrees and with this forced user to rotate device (again no autorotation). Everything was ok until I added UITableViewController that is invoked from this (and only from this) rotated view. Table view is of course in portrait mode, so user has to rotate device again, which is not really user friendly experience. My problem is, how to manually rotate table view so it is in landscape mode without using autorotation feature. I was able to rotate it using transform, but I can't position it properly. Is this right way of doing this or did I missed something that would make this trivial task? I don't want to use autorotation because both part are pretty separated from each other and each of them would be almost useless in other's mode

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  • Scroll immediately to row in table before view shows

    - by cannyboy
    A view with a table gets pushed onto the screen and I want it to scroll to a certain row in the table before the screen actually displays. I use this code within the final viewcontroller. NSIndexPath *scrollToPath = [NSIndexPath indexPathForRow:5 inSection:0]; [theTable scrollToRowAtIndexPath:scrollToPath atScrollPosition:UITableViewScrollPositionTop animated:NO]; When I put it in viewDiDAppear method, then it briefly flashes from the intial position of the table (at the top) to the row I want. I don't want it to show the initial position. If I put it in viewDidLoad or viewWillAppear then it crashes with a NSRangeException, presumably because the table isn't set up yet. How would I get it to scroll without showing the initial position?

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  • Improving the efficiency of multiple concurrent Core Animation animations

    - by Alex
    I have a view in my app that is very similar to the month view in the built-in Calendar app. There's a subview that holds the individual cells (a custom UIView subclass that draws text into its layer), and when the user navigates to the next "month", I create the new cells and slide the view to show them. When the animation stops, I remove the old, hidden cells and set things up so it's ready to go for the next animation. This all works nicely. However, I'd like to animate the cells' text color, as in the Calendar app, so that the outgoing ones transition to a lighter color and the incoming ones transition to a darker color. The problems is that I can have as many as 70 cells, so doing individual animations is very slow -- between 5-10 fps on my iPhone 3GS. I'm trying to find a less computationally intense way of doing this. My reading of the Shark results is that the majority of the time is spent redrawing the text for each frame for each frame. This makes sense, since text rendering is hardly the cheapest operation. I've considered creating a second view -- one holding the "outgoing" state and one holding the "incoming" state and using a single opacity animation to gradually reveal the updated cells while both are sliding. I'm concerned that instead of having 70 cells, I'll have 140, which seems like a lot of views. So, is that too many views or would there be a better way of doing this?

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  • does != nil check for 0x0?

    - by 4thSpace
    I have a custom class and check that a property isn't 0x0 by doing: if(myinstance.someproperty != nil){ //do something } However, even if someproperty is 0x0, I still go into the conditional. someproperty is of another class type. Is there some other way to check this?

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  • How do I remove the alert: "...may not respond to..."

    - by balexandre
    In my .m file I call a method that is inside the same .m file. In the header I have the correct import for the header but I keep getting this alert: What am I doing wrong? What should I do in order to make this error disappear? I'm kinda lost here :-( Even if I changed this to: NSString *path = [[NSString alloc] initWithString:@"...."]; [self parseXMLFileAtURL:path]; [path release];

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  • UITableViewCell: Allowing Selective Deletion

    - by Aran Mulholland
    I have a table view and want to allow rearranging of all cells, however there are certain cells that i do not want to be allowed to be deleted. when the UiTableView is put into deletion mode i do not want the red '-' button to appear on the left hand side, and do not want the swipe gesture to bring up the Delete button of these cells but want it to happen for the others. Any ideas?

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  • AccessoryDisclosureIndicator and AccessoryCheckmark on the left side

    - by embedded
    Hi I'm adding support for right-to-left languages for the UITableView. now I need to move the AccessoryDisclosureIndicator and AccessoryCheckmark from the right corner to the left. I'm taking the UIImageView path and Now I'm looking for 2 png icons: one for the AccessoryDisclosureIndicator arrow to the left and the second for the AccessoryCheckmark. Does anyone know where I can get those 2 icons? Is it possible when the user clicks on some cell to switch to the other view to the left and not to the right? Thanks

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