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  • Blackberry (Java) - Drawing graphics on top of rendered text/buttons etc

    - by paullb
    Based off the one of the demos I have the following code. Currently what displays in the simulator is just hte contents of the paint function, however the ObjectChoiceField is still selectable if one happens to click in the right location. I would like both the text contents and the paint function contents to appear. Is this possible? public CityInfoScreen() { //invoke the MainScreen constructor super(); //add a screen title LabelField title = new LabelField("City Information Kiosk", LabelField.ELLIPSIS | LabelField.USE_ALL_WIDTH); setTitle(title); //add a text label add(new RichTextField("Major U.S. Cities")); //add a drop-down list with three choices: //Los Angeles, Chicago, or New York //... String choices[] = {"Los Angeles","Chicago","New York"}; choiceField = new ObjectChoiceField("select a city", choices); add(choiceField); Manager man = this.getMainManager(); } ... public void paint(Graphics g){ super.paint(g); // g.drawRect(0,left,500,500+left); g.setGlobalAlpha(0); g.drawRect(100-left,100-top,200,200); String text = new Integer(left).toString(); String text2 = new Integer(top).toString(); g.drawText(text + " " + text2,120-left,120-top); }

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  • Blackberry app development - Drawing graphics on top of rendered text/buttons etc

    - by paullb
    Based off the one of the demos I have the following code. Currently what displays in the simulator is just hte contents of the paint function, however the ObjectChoiceField is still selectable if one happens to click in the right location. I would like both the text contents and the paint function contents to appear. Is this possible? public CityInfoScreen() { //invoke the MainScreen constructor super(); //add a screen title LabelField title = new LabelField("City Information Kiosk", LabelField.ELLIPSIS | LabelField.USE_ALL_WIDTH); setTitle(title); //add a text label add(new RichTextField("Major U.S. Cities")); //add a drop-down list with three choices: //Los Angeles, Chicago, or New York //... String choices[] = {"Los Angeles","Chicago","New York"}; choiceField = new ObjectChoiceField("select a city", choices); add(choiceField); Manager man = this.getMainManager(); } ... public void paint(Graphics g){ super.paint(g); // g.drawRect(0,left,500,500+left); g.setGlobalAlpha(0); g.drawRect(100-left,100-top,200,200); String text = new Integer(left).toString(); String text2 = new Integer(top).toString(); g.drawText(text + " " + text2,120-left,120-top); }

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  • WPF 3D extrude "a bitmap"

    - by Bgnt44
    Hi, I'm looking for a way to simulate a projector in wpf 3D : i've these "in" parameters : beam shape : a black and white bitmap file beam size ( ex : 30 °) beam color beam intensity ( dimmer ) projector position (x,y,z) beam position (pan(x),tilt(y) relative to projector) First i was thinking of using light object but it seem that wpf can't do that So, now i think that i can make for each projector a polygon from my bitmap... First i need to convert the black and white bitmap to vector. Only Simple shape ( bubble, line,dot,cross ...) Is there any WPF way to do that ? Or maybe a external program file (freeware); then i need to build the polygon, with the shape of the converted bitmap , color , size , orientation in parameter. i don't know how can i defined the lenght of the beam , and if it can be infiny ... To show the beam result, i think of making a room ( floor , wall ...) and beam will end to these wall... i don't care of real light render ( dispersion ...) but the scene render has to be real time and at least 15 times / second (with probably from one to 100 projectors at the same time), information about position, angle,shape,color will be sent for each render... Well so, i need sample for that, i guess that all of these things could be useful for other people If you have sample code : Convert Bitmap to vector Extrude vectors from one point with a angle parameter until collision of a wall Set x,y position of the beam depend of the projector position Set Alpha intensity of the beam, color Maybe i'm totally wrong and WPF is not ready for that , so advise me about other way ( xna,d3D ) with sample of course ;-) Thanks you

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  • Diffie-Hellman -- Primitive root mod n -- cryptography question.

    - by somewhat confused
    In the below snippet, please explain starting with the first "for" loop what is happening and why. Why is 0 added, why is 1 added in the second loop. What is going on in the "if" statement under bigi. Finally explain the modPow method. Thank you in advance for meaningful replies. public static boolean isPrimitive(BigInteger m, BigInteger n) { BigInteger bigi, vectorint; Vector<BigInteger> v = new Vector<BigInteger>(m.intValue()); int i; for (i=0;i<m.intValue();i++) v.add(new BigInteger("0")); for (i=1;i<m.intValue();i++) { bigi = new BigInteger("" + i); if (m.gcd(bigi).intValue() == 1) v.setElementAt(new BigInteger("1"), n.modPow(bigi,m).intValue()); } for (i=0;i<m.intValue();i++) { bigi = new BigInteger("" + i); if (m.gcd(bigi).intValue() == 1) { vectorint = v.elementAt(bigi.intValue()); if ( vectorint.intValue() == 0) i = m.intValue() + 1; } } if (i == m.intValue() + 2) return false; else return true; }

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  • With Go, how to append unknown number of byte into a vector and get a slice of bytes?

    - by Stephen Hsu
    I'm trying to encode a large number to a list of bytes(uint8 in Go). The number of bytes is unknown, so I'd like to use vector. But Go doesn't provide vector of byte, what can I do? And is it possible to get a slice of such a byte vector? I intends to implement data compression. Instead of store small and large number with the same number of bytes, I'm implements a variable bytes that uses less bytes with small number and more bytes with large number. My code can not compile, invalid type assertion: 1 package main 2 3 import ( 4 //"fmt" 5 "container/vector" 6 ) 7 8 func vbEncodeNumber(n uint) []byte{ 9 bytes := new(vector.Vector) 10 for { 11 bytes.Push(n % 128) 12 if n < 128 { 13 break 14 } 15 n /= 128 16 } 17 bytes.Set(bytes.Len()-1, bytes.Last().(byte)+byte(128)) 18 return bytes.Data().([]byte) // <- 19 } 20 21 func main() { vbEncodeNumber(10000) } I wish to writes a lot of such code into binary file, so I wish the func can return byte array. I haven't find a code example on vector.

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  • error C2512 in precompiled header file?

    - by SoloMael
    I'm having a ridiculously strange problem. When I try to run the program below, there's an error message that says: "error C2512: 'Record' : no appropriate default constructor available". And when I double-click it, it directs me to a precompiled read-only header file named "xmemory0". Do they expect me to change a read-only file? Here's the segment of code in the file it directs me to: void construct(_Ty *_Ptr) { // default construct object at _Ptr ::new ((void *)_Ptr) _Ty(); // directs me to this line } Here's the program: #include <iostream> #include <vector> #include <string> using namespace std; const int NG = 4; // number of scores struct Record { string name; // student name int scores[NG]; double average; // Calculate the average // when the scores are known Record(int s[], double a) { double sum = 0; for(int count = 0; count != NG; count++) { scores[count] = s[count]; sum += scores[count]; } average = a; average = sum / NG; } }; int main() { // Names of the class string names[] = {"Amy Adams", "Bob Barr", "Carla Carr", "Dan Dobbs", "Elena Evans"}; // exam scores according to each student int exams[][NG]= { {98, 87, 93, 88}, {78, 86, 82, 91}, {66, 71, 85, 94}, {72, 63, 77, 69}, {91, 83, 76, 60}}; vector<Record> records(5); return 0; }

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  • How to animate a path like it's being drawn, dot by dot? (Raphael.js)

    - by Anton
    How to animate a vector path like it's being drawn by hand? In other words, slowly show the path pixel by pixel. I'm using Raphaël.js, but if your answer is not library specific—like maybe there's some general programming pattern for doing that kind of thing (I'm fairly new to vector animation)—it's welcome! Update I know it's easy to do with straight paths, as easy as an example on that page:: path("M114 253").animate({path: "M114 253 L 234 253"}); But try to change code on that page, say, this way:: path("M114 26").animate({path: "M114 26 C 24 23 234 253 234 253"}); And you'll see what I mean. Path is certainly animated from it initial state (point "M114 26") to the end state (curve "C 24 23 234 253 234 253" starting on point "M114 26"), but not in a way specified in question, not like it's being drawn. (Sorry for not making clear from the start that I don't mean animating straight lines.) I don't see how animateAlong can do that either. It can animate an object along a path, and how can I make this path to gradually show itself while object is being animated along it?

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  • Lag spikes at full CPU usage, lagy mouse, maybe video card

    - by Roberts
    My PC specs: Motherboard Name - Gigabyte GA-945PL-S3 CPU Type - DualCore Intel Core 2 Duo E4300, 1800 MHz (9 x 200) OS - Microsoft Windows 7 Ultimate OS Kernel Type - 32-bit OS Version - 6.1.7601 I bougth a new video card one month ago. GeForce 210. I didn't have any problems. I wanted to overclock it, in other words: "Play with it". So I installed Gigabyte EasyBoost from CD and overclocked the GPU 590 + 110 mhz, memory to max to 960mhz from 800mhz. Benchmarks showed a little bit bigger score. Then I overclocked shader clock from 1405 to [..] (don't remeber really). So I was playing Modern Warfare 2 when off sudden computer froze when I wanted to select team, I was afk before that. I had to reset CMOS. After that I had problems with Skype: unread messages and no sound. Then I figured it out that when ever I open EasyBoost - Skype starts to glitch again. Now I use EVGA Precission X. Now after a month, I cleaned computer and closed the case, it was open all the time. I started to overclock GPU clock only (just a bit) because there was no problems that would stop me. So sometimes on heavy CPU load graphics starts to lag. Dragging a window is painful to watch too. Sometimes the screen freezes for 5 to 10 seconds (I can see that hard disk activity is maximal). You may say that CPU fault it is, isn't it? But sometimes lag spikes starts randomly when CPU load is at maximum. All 3 benchmark softwares (PerformanceTest, NovaBench and MSI Kombustor) shows that performance of my video card has dropped about 25%. BUT! CPU score is lower too. I ignored these problems but when I refreshed Windows Experience Index I was shocked. Month before (in latvian language but not so hard to understand): Now 01.04.2012 (upgraded RAM): This happened when I tried to capture Minecraft with Fraps on underclocked GPU to 580mhz (def: 590mhz): All drivers are up to date. Average CPU temperature from 55°C to 75°C (at 70°C sometimes starts these lag spikes). Video card's tempratures are from 45°C to 60°C (very hard to reach 60°C). So my hope is that the video card is fine, cause this card is very new and I want to upgrade CPU anyways. Aplogies for my mistakes in vocabulary (I am trying to type this as fast I can). Update 02.04.2012 - 7:21 Forgot one thing, my hard disk is extrimly slow and I will upgrade it this week or next week so I will be installing same OS again. I am multi-tasker but I can't do much because of 1.8 GHz CPU and slow hard drive (Model ID - WDC WD800JD-60JRC0). The Windows Experience Index is back to normal. Actually "Spelu grafika" (Gaming graphics) are higher than month ago. During this test mouse was very lagy, but month ago there weren't any problems. WHY!?

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  • iPhone: no way to draw on screen outside drawRect?

    - by Seva Alekseyev
    Is there a way to draw on the iPhone screen (on a UIView in a UIWindow) outside of that view's drawRect() method? If so, how do I obtain the graphics context? The graphics guide mentions class NSGraphicsContext, but the relevant chapter seems like a blind copy/paste from Mac OS X docs, and there's no such class in iPhone SDK.

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  • Intel Atom: NVIDIA ION vs. Radeon HD 4330 Graphics

    <b>Phoronix:</b> "Before devoting this hardware to the farm, we ran a few benchmarks comparing the performance of NVIDIA's ION GeForce 9400M graphics processor to the ATI Radeon HD 4330 graphics processor found on the MSI 6667BB-004US and several other Atom-powered devices."

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  • I'm looking to learn how to apply traditional animation techniques to my graphics engine - are there any tutorials or online-resources that can help?

    - by blueberryfields
    There are many traditional animation techniques - such as blurring of motion, motion along an elliptical curve rather than a straight line, counter-motion before beginning of movement - which help with creating the appearance of a realistic 3D animated character. I'm looking to incorporate tools and short cuts for some of these into my graphics engine, to make it easier for my end users to use these techniques in their animations. Is there a good resource listing the techniques and the principles behind them, especially how they might apply to a graphics engine or 3D animation?

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  • Incorrect results for frustum cull

    - by DeadMG
    Previously, I had a problem with my frustum culling producing too optimistic results- that is, including many objects that were not in the view volume. Now I have refactored that code and produced a cull that should be accurate to the actual frustum, instead of an axis-aligned box approximation. The problem is that now it never returns anything to be in the view volume. As the mathematical support library I'm using does not provide plane support functions, I had to code much of this functionality myself, and I'm not really the mathematical type, so it's likely that I've made some silly error somewhere. As follows is the relevant code: class Plane { public: Plane() { r0 = Math::Vector(0,0,0); normal = Math::Vector(0,1,0); } Plane(Math::Vector p1, Math::Vector p2, Math::Vector p3) { r0 = p1; normal = Math::Cross((p2 - p1), (p3 - p1)); } Math::Vector r0; Math::Vector normal; }; This class represents one plane as a point and a normal vector. class Frustum { public: Frustum( const std::array<Math::Vector, 8>& points ) { planes[0] = Plane(points[0], points[1], points[2]); planes[1] = Plane(points[4], points[5], points[6]); planes[2] = Plane(points[0], points[1], points[4]); planes[3] = Plane(points[2], points[3], points[6]); planes[4] = Plane(points[0], points[2], points[4]); planes[5] = Plane(points[1], points[3], points[5]); } Plane planes[6]; }; The points are passed in order where (the inverse of) each bit of the index of each point indicates whether it's the left, top, and back of the frustum, respectively. As such, I just picked any three points where they all shared one bit in common to define the planes. My intersection test is as follows (based on this): bool Intersects(Math::AABB lhs, const Frustum& rhs) const { for(int i = 0; i < 6; i++) { Math::Vector pvertex = lhs.TopRightFurthest; Math::Vector nvertex = lhs.BottomLeftClosest; if (rhs.planes[i].normal.x <= -0.0f) { std::swap(pvertex.x, nvertex.x); } if (rhs.planes[i].normal.y <= -0.0f) { std::swap(pvertex.y, nvertex.y); } if (rhs.planes[i].normal.z <= -0.0f) { std::swap(pvertex.z, nvertex.z); } if (Math::Dot(rhs.planes[i].r0, nvertex) < 0.0f) { return false; } } return true; } Also of note is that because I'm using a left-handed co-ordinate system, I wrote my Cross function to return the negative of the formula given on Wikipedia. Any suggestions as to where I've made a mistake?

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  • I'm looking to learn how to apply traditional animation techniques to my graphics engine - are there any tutorials or online-resources that can help?

    - by blueberryfields
    There are many traditional animation techniques - such as blurring of motion, motion along an elliptical curve rather than a straight line, counter-motion before beginning of movement - which help with creating the appearance of a realistic 3D animated character. I'm looking to incorporate tools and short cuts for some of these into my graphics engine, to make it easier for my end users to use these techniques in their animations. Is there a good resource listing the techniques and the principles behind them, especially how they might apply to a graphics engine or 3D animation?

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  • JPanel Layout Image Cutoff

    - by Trizicus
    I am adding images to a JPanel but the images are getting cut off. I was originally trying BorderLayout but that only worked for one image and adding others added image cut-off. So I switched to other layouts and the best and closest I could get was BoxLayout however that adds a very large cut-off which is not acceptable either. So basically; How can I add images (from a custom JComponent) to a custom JPanel without bad effects such as the one present in the code. Custom JPanel: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.BoxLayout; import javax.swing.JPanel; import javax.swing.Timer; public class GraphicsPanel extends JPanel implements MouseListener { private Entity test; private Timer timer; private long startTime = 0; private int numFrames = 0; private float fps = 0.0f; GraphicsPanel() { test = new Entity("test.png"); Thread t1 = new Thread(test); t1.start(); Entity ent2 = new Entity("images.jpg"); ent2.setX(150); ent2.setY(150); Thread t2 = new Thread(ent2); t2.start(); Entity ent3 = new Entity("test.png"); ent3.setX(0); ent3.setY(150); Thread t3 = new Thread(ent3); t3.start(); //ESSENTIAL setLayout(new BoxLayout(this, BoxLayout.X_AXIS)); add(test); add(ent2); add(ent3); //GAMELOOP timer = new Timer(30, new Gameloop(this)); timer.start(); addMouseListener(this); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g.create(); g2.setClip(0, 0, getWidth(), getHeight()); g2.setColor(Color.BLACK); g2.drawString("FPS: " + fps, 1, 15); } public void getFPS() { ++numFrames; if (startTime == 0) { startTime = System.currentTimeMillis(); } else { long currentTime = System.currentTimeMillis(); long delta = (currentTime - startTime); if (delta > 1000) { fps = (numFrames * 1000) / delta; numFrames = 0; startTime = currentTime; } } } public void mouseClicked(MouseEvent e) {} public void mousePressed(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } class Gameloop implements ActionListener { private GraphicsPanel gp; Gameloop(GraphicsPanel gp) { this.gp = gp; } public void actionPerformed(ActionEvent e) { try { gp.getFPS(); gp.repaint(); } catch (Exception ez) { } } } } Main class: import java.awt.EventQueue; import javax.swing.JFrame; public class MainWindow { public static void main(String[] args) { new MainWindow(); } private JFrame frame; private GraphicsPanel gp = new GraphicsPanel(); MainWindow() { EventQueue.invokeLater(new Runnable() { public void run() { frame = new JFrame("Graphics Practice"); frame.setSize(680, 420); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(gp); } }); } } Custom JComponent import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import javax.swing.JComponent; public class Entity extends JComponent implements Runnable { private BufferedImage bImg; private int x = 0; private int y = 0; private int entityWidth, entityHeight; private String filename; Entity(String filename) { this.filename = filename; } public void run() { bImg = loadBImage(filename); entityWidth = bImg.getWidth(); entityHeight = bImg.getHeight(); setPreferredSize(new Dimension(entityWidth, entityHeight)); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); g2d.drawImage(bImg, x, y, null); g2d.dispose(); } public BufferedImage loadBImage(String filename) { try { bImg = ImageIO.read(getClass().getResource(filename)); } catch (Exception e) { } return bImg; } public int getEntityWidth() { return entityWidth; } public int getEntityHeight() { return entityHeight; } public int getX() { return x; } public int getY() { return y; } public void setX(int x) { this.x = x; } public void setY(int y) { this.y = y; } }

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  • Does this laptop have high enough specifications for gaming? [closed]

    - by Grant
    Here's the laptop It wouldn't be hardcore gaming, mostly things like the new Deus Ex game, Mirror's Edge, Portal 2, etc... I need to replace my current, broken, laptop and I thought this would be a good opportunity to get to play some of these games. My current laptop is really only lacking in its graphics card. (Intel series 4 chipset) If this laptop isn't good enough, I would really appreciate suggestions. I won't be able to get a desktop, otherwise I would, and I can't spend more than $1000 dollars on my new laptop.

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  • Java Problem when i upgraded from IE 7 to IE 8

    - by user38210
    I face problem with upgrading IE8 related to JAVA. The problem only with IE8, IE7 is OK and I have the latest Java version. After I upgrade the IE8, the graphics which has dynamics reading from the server is not updating and it shows NaN. I tried the following : - upgrade the server win2003 with latest Java version(JRE and JDT) , but the problem still exist in cliend PC(XP). -I upgraded the server IE8, then all user lost the connection even from inside the server. then I recall the prev version IE7.

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  • OS X Snow Leopard stops processing clicks from Wacom Intuous2

    - by antiver
    I'm using a Wacom Intuos2 graphics tablet in OS X Snow Leopard 10.6.2, which works great, 80% of the time. Every 20 minutes or so, OS X to just start ignoring input from the pen. More specifically, only the pen tip is ignored - the side buttons on the pen still work. Putting the Mac to sleep and waking it back up restores functionality to the pen tip. This is using both of the latest Wacom drivers claiming compatibility with Snow Leopard: versions 6.1.2-5 (Nov 25, 2009) and 6.1.3-3 (Jan 21, 2010). I have no experience with this tablet with other version of OS X / drivers. The tablet works 100% in Windows, which leads to blame either OS X or the OS X drivers.

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  • HP Omni 27-1027c AIO...Upgradeable?

    - by Bobo
    I just bought an HP Omni 27 1057c from Sams Club. I like it a lot, but I want more performance. discovered that the integrated Intel HD 2500 graphics is almost useless for most games. I found a website that says it can be upgraded at http://www.pcmag.com/article2/0,2817,2398314,00.asp. The computers specs can be found at Sams Club website or at HP website HP Product Specs. So what do you think? Can I upgrade Motherboard and Video Card?

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  • Force the computer to always use current display settings

    - by sazpaz
    So I'm having a terrible black screen problem with my new installation of Windows 8. The screen basically goes to black every time I turn it on or sleep, or connect to an external or monitor. I dont really know what steps actually cause the problem and cant seem to figure what steps allow the screen to come back, besides forcing restarts, going to sleep and waking up, and smashing Win + P. I have a strong feeling it's because the Switchable graphics I have (Intel HD + Radeon 5060), so I'm looking for a way to make the computer always use a specified mode (i.e the current mode I'm on, that does show stuff on the screen) and force it to use it everytime? Any ideas? EDIT: I've Installed all the latest drivers I've found. Tried most of the solutions around the web for this problem. Updated the BIOS to UEFI (from HP Support Assistant), etc. Laptop is an HP- Envy 14

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  • What are the performance differences between PCI-Express x16 and x4

    - by Cestarian
    I have two PCI-Express 2.0 x16 slots on my motherboard, but one of them is actually just x4. For passing through my graphics card to a virtual machine I need to use both slots simultaneously and unfortunately, the easiest way for me to achieve that is putting the stronger card in the x4 slot (secondary slot; I need the stronger card to be in the secondary slot, not the primary). As such I am wondering what sort of noticable performance differences I can expect from using the x4 slot with a strong card as opposed to having it in the true x16 slot. Does it limit the performance so much that the strong card in the x4 slot will actually perform worse than the significantly weaker card in the x16 slot? (For spec comparison I am using a GTX-670 in the x4 slot and GTX-550-Ti in the x16 slot) What implications does this have?

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  • NVIDIA same chipset, but different implementations - what is the difference?

    - by Horst Walter
    I have planned to buy a graphics card. When searching for a particular chipset (e.g. GTX 460) I find cards of different vendors (i.e. Gigabyte, Palit, PNY, ...). I can figure out differences in frequency, memory, and equipment. When I read test reports, usually a particular NVIDIA card is compared with its ATI/AMD "counterpart" - have not really found a comparison of all vendors for a particular NVIDIA chipset. So in order to make a decision: a) Are the drivers all the same for all the cards of a particular chipset (and provided by NVIDIA or the vendor?) b) How to figure out which card actually to buy. OK, I choose chipset, and memory, and check the card has the required ports, but then ....

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  • Freezing with black screen after booting OS with AMD Catalyst driver

    - by Oleg
    I have ATI Mobility Radeon HD 5470 on my HP laptop. A few weeks ago I was confused with a weird trouble in proprietary drivers for my graphics card. When I start X server (or just boot Windows) system sometimes totally hangs up with black screen. The most annoying thing is that issue appearing is absolutely random (2 success, 3 fails, 1 success, 7 fails, etc.). It appears both on Linux (Arch, Debian 7) and Windows XP. I've tried reinstalling OS, drivers, etc. I've also tried updating BIOS. Then boot was successful for the next few times and issue appeared again (probably it was just a coincidence, because another BIOS updates gave no results). I really don't know what to do. Any ideas?

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  • ASUS EAH4670 vs. ASUS EAH4670 V2 -- Whats the difference?

    - by roosteronacid
    I've been offered to buy a used ASUS EAH4670/DI/1GD3 graphics card. I went price-scouting to see if the offer I was given was fair, and I found out that there's a similar card, labelled ASUS EAH4670/DI/1GD3 V2. Question is; What's the difference? What's with the V2? What does it mean? Is it just a BIOS upgrade that I can do myself? Updated driver-software which I can download myself? Or is the card actually a better version--faster, more reliable (physical changes to the print), etc.?

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  • cannot install new drivers for ATI Radeon HD mobility

    - by mugetsu
    I have an ATI mobility Radeon HD 3200 graphics card with a driver that I downloaded from my computer manufacturer's site. I wanted to upgrade the driver so I downloaded the respective driver from ATI and ran the installation. However, the installation only installs the download manager, the App SDK, C++ distributables and CCC, no display driver. When I try opening the CCC, I get an error that quits the CCC, something about the display driver not being recognized. What is wrong here? How do I go about fixing this? thanks

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