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  • Qt - drag and drop with graphics view framework

    - by David Davidson
    I'm trying to make a simple draggable item using the graphics framework. Here's the code for what I did so far: Widget class: class Widget : public QWidget { Q_OBJECT public: Widget(QWidget *parent = 0); ~Widget(); }; Widget::Widget(QWidget *parent) : QWidget(parent) { DragScene *scene = new DragScene(); DragView *view = new DragView(); QHBoxLayout *layout = new QHBoxLayout(); DragItem *item = new DragItem(); view->setAcceptDrops(true); scene->addItem(item); view->setScene(scene); layout->addWidget(view); this->setLayout(layout); } Widget::~Widget() { } DragView class: class DragView : public QGraphicsView { public: DragView(QWidget *parent = 0); }; DragView::DragView(QWidget *parent) : QGraphicsView(parent) { setRenderHints(QPainter::Antialiasing); } DragScene class: class DragScene : public QGraphicsScene { public: DragScene(QObject* parent = 0); protected: void dragEnterEvent(QGraphicsSceneDragDropEvent *event); void dragMoveEvent(QGraphicsSceneDragDropEvent *event); void dragLeaveEvent(QGraphicsSceneDragDropEvent *event); void dropEvent(QGraphicsSceneDragDropEvent *event); }; DragScene::DragScene(QObject* parent) : QGraphicsScene(parent) { } void DragScene::dragEnterEvent(QGraphicsSceneDragDropEvent *event){ } void DragScene::dragMoveEvent(QGraphicsSceneDragDropEvent *event){ } void DragScene::dragLeaveEvent(QGraphicsSceneDragDropEvent *event){ } void DragScene::dropEvent(QGraphicsSceneDragDropEvent *event){ qDebug() << event->pos(); event->acceptProposedAction(); DragItem *item = new DragItem(); this->addItem(item); item->setPos(event->pos()); } DragItem class: class DragItem : public QGraphicsItem { public: DragItem(QGraphicsItem *parent = 0); QRectF boundingRect() const; void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = 0); protected: void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event); void mouseMoveEvent(QGraphicsSceneMouseEvent *event); void mousePressEvent(QGraphicsSceneMouseEvent *event); void mouseReleaseEvent(QGraphicsSceneMouseEvent *event); }; DragItem::DragItem(QGraphicsItem *parent) : QGraphicsItem(parent) { setFlag(QGraphicsItem::ItemIsMovable); } QRectF DragItem::boundingRect() const{ const QPointF *p0 = new QPointF(-10,-10); const QPointF *p1 = new QPointF(10,10); return QRectF(*p0,*p1); } void DragItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget){ if(painter == 0) painter = new QPainter(); painter->drawEllipse(QPoint(0,0),10,10); } void DragItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event){ } void DragItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event){ } void DragItem::mousePressEvent(QGraphicsSceneMouseEvent *event){ QMimeData* mime = new QMimeData(); QDrag* drag = new QDrag(event->widget()); drag->setMimeData(mime); drag->exec(); } void DragItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event){ } main.cpp instantiates a Widget and shows it. When I try to drag the circle, the app just creates another circle over the original one, regardless of where I release the drag. qDebug() in DragScene's dropEvent() shows QPointF(0,0) everytime the drag ends. I'm having a hard time trying to understand exactly what I have to do, which classes I should subclass, which methods needs to be overriden, to make this work. The documentation on this isn't very detailed. I'd like to know how to make this work, and if there's some other, more comprehensive resource to learn about the graphics view framework, besides the official documentation (which is excellent btw, but it would be great if there was a more detailed treatise on the subject). EDIT: Following badgerr's advice, I replaced item-pos() in DragScene::dropEvent() with item-scenePos(), now the drop event creates a new circle in the drop site, which is more or less what I wanted. But the original circle is still in place, and while the drag is in progress, the item doesn't follow the mouse cursor. The QGraphicsSceneDragDropEvent documentation says that pos() should return the cursor position in relation to the view that sent the event, which, unless I got it wrong, shouldn't be (0,0) all the time. Weird. I've read in a forum post that you can use QDrag::setPixMap() to show something during the drag, and in examples I've seen pictures being set as pixmaps, but how do I make the pixmap just like the graphics item I'm supposed to be dragging?

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  • boost ublas: rotate 2d vector

    - by AndreasT
    Erm. I hope I am seriously overlooking something. I want to rotate a 2d vector (kartesian) v by a certain angle phi. I can't find a function that generates the appropriate matrix or just performs that function. I know how to do this by hand. I am looking for a ublas utility "something" that does this for me.

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  • Can't compare the norm of a vector to 1 in matlab

    - by Ian
    I'm trying to find out wether a matrix is orthonormal. I begin by checking if the vectors are normal by doing for j=1:2; if norm(S:,j) ~= 1; return; % Not normal vector end end But when norm returns 1.0000 comparing that to 1 is true and the function returns, which is not what i want. Any ideas? Thx

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  • HT create a new vector in data frame that takes correlation of existing vectors

    - by Milktrader
    I have a time series of two indexes, with each row representing the closing price on the same day. I'd like to go to row 30 and lookback over the last 30 'days' and calculate the pearson correlation. And then store that value in a new vector. Then, repeat the calculation for the entire time series. It is a trivial task in Excel, so I'm convinced it can be done in R. I don't know the method to use though.

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  • R: How to plot a vector, grouped by a factor

    - by amarillion
    In R, given a vector casp6 <- c(0.9478638, 0.7477657, 0.9742675, 0.9008372, 0.4873001, 0.5097587, 0.6476510, 0.4552577, 0.5578296, 0.5728478, 0.1927945, 0.2624068, 0.2732615) and a factor: trans.factor <- factor (rep (c("t0", "t12", "t24", "t72"), c(4,3,3,3))) I want to create a plot where the data points are grouped as defined by the factor. So the categories should be on the x-axis, values in the same category should have the same x coordinate. Simply doing plot(trans.factor, casp6) does almost what I want, it produces a boxplot, but I want to see the individual data points.

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  • Free vector icons

    - by rwallace
    Are there any free vector icons (as in, suitable for use in an open source project using WPF) for basic desktop program toolbar buttons like Back, Forward, Print, Save etc.?

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  • vector's clear vs setsize

    - by SWKK
    I read on the net someplace that in a tight loop if you are clearing your vector repetitively, it might be better to use setsize as it might be faster. I am not sure about this. Anyone's got a definitive answer to this?

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  • Calculating the maximum distance between elements of vector in Matlab

    - by lhahne
    Lets assume that we have a vector like x = -1:0.05:1; ids = randperm(length(x)); x = x(ids(1:20)); I would like to calculate the maximum distance between the elements of x in some idiomatic way. It would be easy to just iterate over all possible combinations of x's elements but I feel like there could be a way to do it with Matlab's built-in functions in some crazy but idiomatic way. Any ideas?

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  • Exporting classes containing std:: objects (vector, map, etc) from a dll

    - by RnR
    I'm trying to export classes from a DLL that contain objects such as std::vectors and std::stings - the whole class is declared as dll export through: class DLL_EXPORT FontManager { The problem is that for members of the complex types I get this warning: warning C4251: 'FontManager::m__fonts' : class 'std::map<_Kty,_Ty' needs to have dll-interface to be used by clients of class 'FontManager' with [ _Kty=std::string, _Ty=tFontInfoRef ] I'm able to remove some of the warnings by putting the following forward class declaration before them even though I'm not changing the type of the member variables themselves: template class DLL_EXPORT std::allocator<tCharGlyphProviderRef>; template class DLL_EXPORT std::vector<tCharGlyphProviderRef,std::allocator<tCharGlyphProviderRef> >; std::vector<tCharGlyphProviderRef> m_glyphProviders; Looks like the forward declaration "injects" the DLL_EXPORT for when the member is compiled but is it safe? Does it realy change anything when the client compiles this header and uses the std container on his side? Will it make all future uses of such a container DLL_EXPORT (and possibly not inline?)? And does it really solve the problem that the warning tries to warn about? Is this warning anything I should be worried about or would it be best to disable it in the scope of these constructs? The clients and the dll will always be built using the same set of libraries and compilers and those are header only classes... I'm using Visual Studio 2003 with the standard STD library. ---- Update ---- I'd like to target you more though as I see the answers are general and here we're talking about std containers and types (such as std::string) - maybe the question really is: Can we disable the warning for standard containers and types available to both the client and the dll through the same library headers and treat them just as we'd treat an int or any other built-in type? (It does seem to work correctly on my side.) If so would should be the conditions under which we can do this? Or should maybe using such containers be prohibited or at least ultra care taken to make sure no assignment operators, copy constructors etc will get inlined into the dll client? In general I'd like to know if you feel designing a dll interface having such objects (and for example using them to return stuff to the client as return value types) is a good idea or not and why - I'd like to have a "high level" interface to this functionality... maybe the best solution is what Neil Butterworth suggested - creating a static library?

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  • Coverting a vector of maps to map of maps in clojure

    - by Osman
    Hi, I've a vector of maps like this: [ {:categoryid 1, :categoryname "foo" } {:categoryid 2, :categoryname "bar" } {:categoryid 3, :categoryname "baz" } ] and would like to generate a map of maps like this for searching by categoryname { "foo" {:categoryid 1, :categoryname "foo" }, "bar" {:categoryid 2, :categoryname "bar" }, "baz" {:categoryid 3, :categoryname "baz" } } How can i achieve?

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  • vector related memory allocation question

    - by memC
    hi all, I am encountering the following bug. I have a class Foo . Instances of this class are stored in a std::vector vec of class B. in class Foo, I am creating an instance of class A by allocating memory using new and deleting that object in ~Foo(). the code compiles, but I get a crash at the runtime. If I disable delete my_a from desstructor of class Foo. The code runs fine (but there is going to be a memory leak). Could someone please explain what is going wrong here and suggest a fix? thank you! class A{ public: A(int val); ~A(){}; int val_a; }; A::A(int val){ val_a = val; }; class Foo { public: Foo(); ~Foo(); void createA(); A* my_a; }; Foo::Foo(){ createA(); }; void Foo::createA(){ my_a = new A(20); }; Foo::~Foo(){ delete my_a; }; class B { public: vector<Foo> vec; void createFoo(); B(){}; ~B(){}; }; void B::createFoo(){ vec.push_back(Foo()); }; int main(){ B b; int i =0; for (i = 0; i < 5; i ++){ std::cout<<"\n creating Foo"; b.createFoo(); std::cout<<"\n Foo created"; } std::cout<<"\nDone with Foo creation"; std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • J2me - Arrays vs vector ?

    - by Galaxy
    if we have to implementations of string split for j2me, one returns vector and the other returns array , in terms of performance on hand held devices which one is the best choice ?

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  • Repeat elements of vector in R

    - by bshor
    Hi, I'm trying to repeat the elements of vector a, b number of times. That is, a="abc" should be "aabbcc" if y = 2. Why doesn't either of the following code examples work? sapply(a, function (x) rep(x,b)) and from the plyr package, aaply(a, function (x) rep(x,b)) I know I'm missing something very obvious ...

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  • accessing a vector from the back

    - by Faken
    Is there a way to access an element on a vector starting from the back? I want to access the second last element.currently I'm using the following to achieve that: myVector[myVector.size() - 2] but this seems slow and clunky, is there a better way?

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  • singledispatch in class, how to dispatch self type

    - by yanxinyou
    Using python3.4. Here I want use singledispatch to dispatch different type in __mul__ method . The code like this : class Vector(object): ## some code not paste @functools.singledispatch def __mul__(self, other): raise NotImplementedError("can't mul these type") @__mul__.register(int) @__mul__.register(object) # Becasue can't use Vector , I have to use object def _(self, other): result = Vector(len(self)) # start with vector of zeros for j in range(len(self)): result[j] = self[j]*other return result @__mul__.register(Vector) # how can I use the self't type @__mul__.register(object) # def _(self, other): pass # need impl As you can see the code , I want support Vector*Vertor , This has Name error Traceback (most recent call last): File "p_algorithms\vector.py", line 6, in <module> class Vector(object): File "p_algorithms\vector.py", line 84, in Vector @__mul__.register(Vector) # how can I use the self't type NameError: name 'Vector' is not defined The question may be How Can I use class Name a Type in the class's method ? I know c++ have font class statement . How python solve my problem ? And it is strange to see result = Vector(len(self)) where the Vector can be used in method body .

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  • Why can't Android find android.graphics.OpenGLContext?

    - by lostInTransit
    I am trying to compile some OpenGL samples available on the net in SDK 1.5. But the import statement for android.graphics.OpenGLContext gives me an error saying the class cannot be found. Can someone please tell me where I can find this class. And if it is no longer supported by the android SDK then how do I port the samples to 1.5.

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  • website design - graphics files

    - by mb08
    Hi Friends, I have a website to be designed and have most of the material ready with me. I have shortlisted a designer who is ready to start. The question I have is, should I hand over the original .psd graphics files of logo etc to the designer. Is it ok to hand over the .psds or is there any risk in doing so that I should be aware of and cover with an agreement... thanks in advance.. mb

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  • Advantages/disadvantages of browser-based interface vs. graphics

    - by Josh
    Hello everyone, I'm in the design phase for a desktop-based application. Because of the nature of this particular application, I believe it would benefit greatly from a web-based approach (i.e., allowing a user to interface with the application through a browser running in kiosk mode) in order to leverage the simplicity of HTML/CSS/JS and the availability of many great JS interface plugins. Does taking this approach (rather than coding in a native or cross-platform graphics library) come with any gotchas?

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