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  • Some basic UML questions

    - by devoured elysium
    What does it mean when you have something as the following picture? Each Customer has none, one or more Orders while each Order has only one Customer? And in relationship to the following one: What does the black diamond mean in this context? How is that black diamond called? Thanks

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  • Is it good to subclass a class only to separate some functional parts?

    - by prostynick
    Suppose we have abstract class A (all examples in C#) public abstract class A { private Foo foo; public A() { } public void DoSomethingUsingFoo() { //stuff } public void DoSomethingElseUsingFoo() { //stuff } //a lot of other stuff... } But we are able to split it into two classes A and B: public abstract class A { public A() { } //a lot of stuff... } public abstract class B : A { private Foo foo; public B() : base() { } public void DoSomethingUsingFoo() { //stuff } public void DoSomethingElseUsingFoo() { //stuff } //nothing else or just some overrides of A stuff } That's good, but we are 99.99% sure, that no one will ever subclass A, because functionality in B is very important. Is it still good to have two separate classes only to split some code into two parts and to separate functional elements?

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  • Facade controller, is it efficient?

    - by Berlioz
    Using a facade controller pattern in .net. It seems as if though it is not efficient BECAUSE, for every event that happens in a domain object(Sales, Register, Schedule, Car) it has to be subscribed to by the controller(use case controller) and then the controller in turn has to duplicate that same event to make it available for the presentation, so that the presentation can show it to the user. Does this make sense? Please comment!

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  • date representation in user interface

    - by Samuel
    Most of the sites capture the date (e.g. birth date) information as either a single entity (i.e via a calendar control) or instead as separate fields (date, month, year). Are there any benefits in showing them as separate fields? Are they represented in the database as DATE data type or as separate fields. I am just trying to understand the pros & cons of representing the date field.

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  • Grasp Controller, Does it really need a UI to exist?

    - by dbones
    I have a Domain model which can be in multiple states, and if these states go out of a given range it the domain should automatically react. For example I have a Car which is made of multiple things which have measurements the Engine - Rev counter and Temperature the Fuel Tank - capacity Is is plaseable to have a CarStateController, which observses the engine and the tank, and if these states go out of range IE the engine temperature goes above range, turn the engine fan on?? There is no UI, (you could argue it would show a light on the dash board, but for this case it does not) is this a valid use of a GRASP controller pattern? if not what is this CarStateController Called? Or have I completely missed the point and this should be the State Pattern?

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  • Designing a class in such a way that it doesn't become a "God object"

    - by devoured elysium
    I'm designing an application that will allow me to draw some functions on a graphic. Each function will be drawn from a set of points that I will pass to this graphic class. There are different kinds of points, all inheriting from a MyPoint class. For some kind of points it will be just printing them on the screen as they are, others can be ignored, others added, so there is some kind of logic associated to them that can get complex. How to actually draw the graphic is not the main issue here. What bothers me is how to make the code logic such that this GraphicMaker class doesn't become the so called God-Object. It would be easy to make something like this: class GraphicMaker { ArrayList<Point> points = new ArrayList<Point>(); public void AddPoint(Point point) { points.add(point); } public void DoDrawing() { foreach (Point point in points) { if (point is PointA) { //some logic here else if (point is PointXYZ) { //...etc } } } } How would you do something like this? I have a feeling the correct way would be to put the drawing logic on each Point object (so each child class from Point would know how to draw itself) but two problems arise: There will be kinds of points that need to know all the other points that exist in the GraphicObject class to know how to draw themselves. I can make a lot of the methods/properties from the Graphic class public, so that all the points have a reference to the Graphic class and can make all their logic as they want, but isn't that a big price to pay for not wanting to have a God class?

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  • How do i structure my SQL Database (tables, Schemas, users, stored procedures etc.) to prepare it fo

    - by AlexRednic
    I think the title is self explanatory. What I'm looking for is material so I can further my knowledge. I've never developed a full application before so building one from scratch is a bit overwhelming for me. And the first bump in the road is the database. Websites, articles, books, elaborate answers, anything will do as long as they keep me on the right track. Thanks

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  • Designing different Factory classes (and what to use as argument to the factories!)

    - by devoured elysium
    Let's say we have the following piece of code: public class Event { } public class SportEvent1 : Event { } public class SportEvent2 : Event { } public class MedicalEvent1 : Event { } public class MedicalEvent2 : Event { } public interface IEventFactory { bool AcceptsInputString(string inputString); Event CreateEvent(string inputString); } public class EventFactory { private List<IEventFactory> factories = new List<IEventFactory>(); public void AddFactory(IEventFactory factory) { factories.Add(factory); } //I don't see a point in defining a RemoveFactory() so I won't. public Event CreateEvent(string inputString) { try { //iterate through all factories. If one and only one of them accepts //the string, generate the event. Otherwise, throw an exception. return factories.Single(factory => factory.AcceptsInputString(inputString)).CreateEvent(inputString); } catch (InvalidOperationException e) { throw new InvalidOperationException("No valid factory found to generate this kind of Event!", e); } } } public class SportEvent1Factory : IEventFactory { public bool AcceptsInputString(string inputString) { return inputString.StartsWith("SportEvent1"); } public Event CreateEvent(string inputString) { return new SportEvent1(); } } public class MedicalEvent1Factory : IEventFactory { public bool AcceptsInputString(string inputString) { return inputString.StartsWith("MedicalEvent1"); } public Event CreateEvent(string inputString) { return new MedicalEvent1(); } } And here is the code that runs it: static void Main(string[] args) { EventFactory medicalEventFactory = new EventFactory(); medicalEventFactory.AddFactory(new MedicalEvent1Factory()); medicalEventFactory.AddFactory(new MedicalEvent2Factory()); EventFactory sportsEventFactory = new EventFactory(); sportsEventFactory.AddFactory(new SportEvent1Factory()); sportsEventFactory.AddFactory(new SportEvent2Factory()); } I have a couple of questions: Instead of having to add factories here in the main method of my application, should I try to redesign my EventFactory class so it is an abstract factory? It'd be better if I had a way of not having to manually add EventFactories every time I want to use them. So I could just instantiate MedicalFactory and SportsFactory. Should I make a Factory of factories? Maybe that'd be over-engineering? As you have probably noticed, I am using a inputString string as argument to feed the factories. I have an application that lets the user create his own events but also to load/save them from text files. Later, I might want to add other kinds of files, XML, sql connections, whatever. The only way I can think of that would allow me to make this work is having an internal format (I choose a string, as it's easy to understand). How would you make this? I assume this is a recurrent situation, probably most of you know of any other more intelligent approach to this. I am then only looping in the EventFactory for all the factories in its list to check if any of them accepts the input string. If one does, then it asks it to generate the Event. If you find there is something wrong or awkward with the method I'm using to make this happen, I'd be happy to hear about different implementations. Thanks! PS: Although I don't show it in here, all the different kind of events have different properties, so I have to generate them with different arguments (SportEvent1 might have SportName and Duration properties, that have to be put in the inputString as argument).

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  • Java init method

    - by Johan Sjöberg
    What's a good way to make sure an init method is invoked in java? The alternatives I see are Don't test it, let the method fail by itself, likely by a NullPointerException Test if method was initialized or throw public void foo() { if (!inited) { throw new IllegalArgumentException("not initalized"); } ... } Delagate public void foo() { if (!inited) { throw new IllegalArgumentException("not initalized"); } fooInternal(); } private void fooInternal(){ ... }; Always init, and make init a noop otherwise public void foo() { init(); ... } public void init() { if(!inited) { ... } } Silently init public void foo() { if (!inited) { init(); } ... } Most of these approaches are very verbose and decreases overall readability.

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  • Can a binary tree or tree be always represented in a Database table as 1 table and self-referencing?

    - by Jian Lin
    I didn't feel this rule before, but it seems that a binary tree or any tree (each node can have many children but children cannot point back to any parent), then this data structure can be represented as 1 table in a database, with each row having an ID for itself and a parentID that points back to the parent node. That is in fact the classical Employee - Manager diagram: one boss can have many people under him... and each person under him can have n people under him, etc. This is a tree structure and is represented in database books as a common example as a single table Employee.

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  • how to share a variable between two threads

    - by prmatta
    I just inherited some code, two threads within this code need to perform a system task. One thread should do the system task before the other thread. They should not be performing the system task together. The two threads do not have references to each other. Now, I know I can use some sort of a semaphore to achieve this. But my question is what is the right way to get both threads to access this semaphore. I could create a static variable/method a new class : public class SharedSemaphore { private static Semaphore s = new Semaphore (1, true); public static void performSystemTask () { s.acquire(); } public static void donePerformingSystemTask() { s.release(); } } This would work (right?) but this doesn't seem like the right thing to do. Because, the threads now have access to a semaphore, without ever having a reference to it. This sort of thing doesn't seem like a good programming practice. Am I wrong?

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  • Can we create a class from a xml file ?

    - by panzerschreck
    Hello, Is it possible to create a class dynamically by reading an xml file ( in java preferably) ? if yes, please provide pointers on how to do it. In the process of development, we have come up with a class that has 5 attributes, all these attributes correspond to an entry in the xml file, now if the user adds/modifies the xml entry the object corresponding to it must change automatically, one approach would be generate the source code, before compile time.Is there any other way ? Is there any common pattern to model such changes in the system ? Thanks,

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  • Alternatives to static methods on interfaces for enforcing consistency

    - by jayshao
    In Java, I'd like to be able to define marker interfaces, that forced implementations to provide static methods. For example, for simple text-serialization/deserialization I'd like to be able to define an interface that looked something like this: public interface TextTransformable<T>{ public static T fromText(String text); public String toText(); Since interfaces in Java can't contain static methods though (as noted in a number of other posts/threads: here, here, and here this code doesn't work. What I'm looking for however is some reasonable paradigm to express the same intent, namely symmetric methods, one of which is static, and enforced by the compiler. Right now the best we can come up with is some kind of static factory object or generic factory, neither of which is really satisfactory. Note: in our case our primary use-case is we have many, many "value-object" types - enums, or other objects that have a limited number of values, typically carry no state beyond their value, and which we parse/de-parse thousands of time a second, so actually do care about reusing instances (like Float, Integer, etc.) and its impact on memory consumption/g.c. Any thoughts?

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  • Where are the readonly/const in .NET?

    - by acidzombie24
    In C++ you'll see void func(const T& t) everywhere. However, i havent seen anything similar in .NET. Why? I have notice a nice amount of parameters using struct. But i see no functions with readonly/const. In fact now that i tried it i couldnt use those keywords to make a function that promises to not modify a list being passed in. Is there no way to promise the caller that this function will never modify the contents of list? Is there no way to say to call code and say this list should never be modified? (I know i can clone the list or look at documentation but i like compile errors sometime)

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  • designing multi module J2EE application

    - by user728947
    Might be my question is abstract or out of context, but i am asking here since i have little idea how this happens. I am wondering how big application/ platform break down there application in to multiple module and how they able to manage modules dependencies. For example in some E-commerce application they tend to break down it in various modules like pricing,promotions,shipping.import/export and many more. when we develop those application we hardly think about the underlying modules and how they have been designed to provides functionalists. Most of those module are not web-applications but are standalone module and not deployed in the web-app as jar files. can any one help me to understand how they break up things or is there any standard way to do this.any help/resources to get insight will really be helpful

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  • How can I sync three classes?

    - by TheMachineCharmer
    class Foo { Bar b; List<Foo> Neighbours; } class Bar { Spam s; List<Bar> Neighbours; } class Spam { List<string> Neighbours; } Each of these classes have AddNeighbour,RemoveNeighbour methods. User can add/remove Neighbours from any of the class at random. I want these three objects to be in sync. How can I do this?

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  • user interface pattern for associating single or many objects to an entity

    - by Samuel
    Need suggestions on implementing associating single or many objects to an entity. All soccer team players are registered individually (e.g. they are part of 'players' table) A soccer team has many players. The click sequence is like this:- a] Soccer team owner provides a name and brief description of the soccer team. b] Now it wants to add players to this team. c] You have the following button 'Add players to team' which lets you navigate to the 'View Players' page and lets you multi select users from there. Assuming this is a paginated list of players, how do you handle the following:- Do you provide a check box against each player and let the manager do a multi selection. If you need to add more players, it doesn't make sense to show the players who have been already added to the team. Do you mark those entries as not selectable or you would adding showing these entries. If you need to filter, do you provide search filters at the top of this page. Am looking for ideas on how to implement this or sites which have already done something similar.

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  • When should I use a struct instead of a class?

    - by Esteban Araya
    MSDN says that you should use structs when you need lightweight objects. Are there any other scenarios when a struct is preferable over a class? Edit: Some people have forgotten that: 1. structs can have methods! 2. structs have no inheritance capabilites. Another Edit: I understand the technical differences, I just don't have a good feel for WHEN to use a struct.

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  • How to make notification to group users with read/unread flag?

    - by user2335065
    I am making a notification system so that when users in a group perform an action, it will notify all the other users in the group. I want the notification to be marked "read" or "unread" for each user of the group. With that, I can easily retreive any unread notification for a user and display it. I am think about creating a notification table that have the following fields. +----------------------+ | notification | +----------------------+ | id | | userid | | content | | status (read/unread) | | time | +----------------------+ My question is: Whether it is the correct way of making the system? As it means that when there is 1,000 users in a group, then I have to insert 1,000 rows to the table. If not, what is the better way of doing this? If it is the way to do this, how can I write the php/mysql codes to do the looping of inserting the rows? Thanks!

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  • How to "wrap" implementation in C#

    - by igor
    Hello, I have these classes in C# (.NET Framework 3.5) described below: public class Base { public int State {get; set;} public virtual int Method1(){} public virtual string Method2(){} ... public virtual void Method10(){} } public class B: Base { // some implementation } public class Proxy: Base { private B _b; public class Proxy(B b) { _b = b; } public override int Method1() { if (State == Running) return _b.Method1(); else return base.Method1(); } public override string Method2() { if (State == Running) return _b.Method2(); else return base.Method2(); } public override void Method10() { if (State == Running) _b.Method10(); else base.Method10(); } } I want to get something this: public Base GetStateDependentImplementation() { if (State == Running) // may be some other rule return _b; else return base; // compile error } and my Proxy's implementation will be: public class Proxy: Base { ... public override int Method1() { return GetStateDependentImplementation().Method1(); } public override string Method2() { return GetStateDependentImplementation().Method2(); } ... } Of course, I can do this (aggregation of base implementation): public RepeaterOfBase: Base // no any overrides, just inheritance { } public class Proxy: Base { private B _b; private RepeaterOfBase _Base; public class Proxy(B b, RepeaterOfBase aBase) { _b = b; _base = aBase; } } ... public Base GetStateDependentImplementation() { if (State == Running) return _b; else return _Base; } ... But instance of Base class is very huge and I have to avoid to have other additional copy in memory. So I have to simplify my code have to "wrap" implementation have to avoid a code duplication have to avoid aggregation of any additional instance of Base class (duplication) Is it possible to reach these goals?

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