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  • How is the gimbal locked problem solved using accumulative matrix transformations

    - by Luke San Antonio
    I am reading the online "Learning Modern 3D Graphics Programming" book by Jason L. McKesson As of now, I am up to the gimbal lock problem and how to solve it using quaternions. However right here, at the Quaternions page. Part of the problem is that we are trying to store an orientation as a series of 3 accumulated axial rotations. Orientations are orientations, not rotations. And orientations are certainly not a series of rotations. So we need to treat the orientation of the ship as an orientation, as a specific quantity. I guess this is the first spot I start to get confused, the reason is because I don't see the dramatic difference between orientations and rotations. I also don't understand why an orientation cannot be represented by a series of rotations... Also: The first thought towards this end would be to keep the orientation as a matrix. When the time comes to modify the orientation, we simply apply a transformation to this matrix, storing the result as the new current orientation. This means that every yaw, pitch, and roll applied to the current orientation will be relative to that current orientation. Which is precisely what we need. If the user applies a positive yaw, you want that yaw to rotate them relative to where they are current pointing, not relative to some fixed coordinate system. The concept, I understand, however I don't understand how if accumulating matrix transformations is a solution to this problem, how the code given in the previous page isn't just that. Here's the code: void display() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearDepth(1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glutil::MatrixStack currMatrix; currMatrix.Translate(glm::vec3(0.0f, 0.0f, -200.0f)); currMatrix.RotateX(g_angles.fAngleX); DrawGimbal(currMatrix, GIMBAL_X_AXIS, glm::vec4(0.4f, 0.4f, 1.0f, 1.0f)); currMatrix.RotateY(g_angles.fAngleY); DrawGimbal(currMatrix, GIMBAL_Y_AXIS, glm::vec4(0.0f, 1.0f, 0.0f, 1.0f)); currMatrix.RotateZ(g_angles.fAngleZ); DrawGimbal(currMatrix, GIMBAL_Z_AXIS, glm::vec4(1.0f, 0.3f, 0.3f, 1.0f)); glUseProgram(theProgram); currMatrix.Scale(3.0, 3.0, 3.0); currMatrix.RotateX(-90); //Set the base color for this object. glUniform4f(baseColorUnif, 1.0, 1.0, 1.0, 1.0); glUniformMatrix4fv(modelToCameraMatrixUnif, 1, GL_FALSE, glm::value_ptr(currMatrix.Top())); g_pObject->Render("tint"); glUseProgram(0); glutSwapBuffers(); } To my understanding, isn't what he is doing (modifying a matrix on a stack) considered accumulating matrices, since the author combined all the individual rotation transformations into one matrix which is being stored on the top of the stack. My understanding of a matrix is that they are used to take a point which is relative to an origin (let's say... the model), and make it relative to another origin (the camera). I'm pretty sure this is a safe definition, however I feel like there is something missing which is blocking me from understanding this gimbal lock problem. One thing that doesn't make sense to me is: If a matrix determines the difference relative between two "spaces," how come a rotation around the Y axis for, let's say, roll, doesn't put the point in "roll space" which can then be transformed once again in relation to this roll... In other words shouldn't any further transformations to this point be in relation to this new "roll space" and therefore not have the rotation be relative to the previous "model space" which is causing the gimbal lock. That's why gimbal lock occurs right? It's because we are rotating the object around set X, Y, and Z axes rather than rotating the object around it's own, relative axes. Or am I wrong? Since apparently this code I linked in isn't an accumulation of matrix transformations can you please give an example of a solution using this method. So in summary: What is the difference between a rotation and an orientation? Why is the code linked in not an example of accumulation of matrix transformations? What is the real, specific purpose of a matrix, if I had it wrong? How could a solution to the gimbal lock problem be implemented using accumulation of matrix transformations? Also, as a bonus: Why are the transformations after the rotation still relative to "model space?" Another bonus: Am I wrong in the assumption that after a transformation, further transformations will occur relative to the current? Also, if it wasn't implied, I am using OpenGL, GLSL, C++, and GLM, so examples and explanations in terms of these are greatly appreciated, if not necessary. The more the detail the better! Thanks in advance...

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  • Windows Phone 7 For Silverlight Programmers

      This is the first in a series of mini-tutorials on Windows Phone 7 Programming for Silverlight Programmers. Goals: Rapid introduction to Win Phone 7 for experienced Silverlight Programmers Design and implementation of WP7 Silverlight HVP Audience: Silverlight Programmers who want to learn to program the new Windows Phone 7. Once the fundamentals are covered, the target [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • New Endeca Commerce 3.1 Specialization Launched!

    - by Roxana Babiciu
    We’ve just launched the Endeca Commerce 3.1 Specialization! This is your chance to be recognized as a proficient Oracle partner in selling, implementing and/or developing Endeca Commerce 3.1 solutions.  Check the specialization criteria to make sure you qualify! Oracle partners who achieve this Specialization are differentiated in the marketplace through proven expertise in Oracle Endeca Commerce 3.1. Are you a member of the Endeca Community?  If not, this is the place to be for exchanging ideas and questions regarding Endeca Commerce use. Do check it out! Topics covered in the Specialization include: Application Configuration Record Design Pipeline Development Working with Search Features Experience Manager Concepts Overview of Query Types Application development with the Assembler API

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  • Is Haskell's type system an obstacle to understanding functional programming?

    - by Eric Wilson
    I'm studying Haskell for the purpose of understanding functional programming, with the expectation that I'll apply the insight that I gain in other languages (Groovy, Python, JavaScript mainly.) I choose Haskell because I had the impression that it is very purely functional, and wouldn't allow for any reliance on state. I did not choose to learn Haskell because I was interested in navigating an extremely rigid type system. My question is this: Is a strong type system a necessary by-product of an extremely pure functional language, or is this an unrelated design choice particular to Haskell? If it is the latter, I'm curious what would be the most purely functional language that is dynamically typed. I'm not particularly opposed to strong typing, it has its place, but I'm having a hard time seeing how it benefits me in this educational endeavor.

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  • Why can I only put some items in the launcher?

    - by HaskellElephant
    Whenever I search for an item using dash it knows the default way of opening it. However if I drag a file into the launcher it can't be added, even if it is executable. For example if you would like minecraft to show up you will have to add a custom launcher, or if you use dash to find a pdf file, you can double click it and it opens evince however you cannot drag it into the launcher. The animation surrounding this behavior suggests that this was done by design. Why is this useful or necessary? Is it a bug?

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  • I'm porting my app from iOS to Android: what do I need to know?

    - by kubi
    What pitfalls should I avoid? What Java language paradigms do Objective-C developers consistently misunderstand? I learned to program in Java, but I have worked in nothing but Objective-C for years now. How are the design patterns different between Android and iOS? If you've made the transition yourself, what parts of Android confused you or took you longer to learn than it should have? Is Eclipse the best OS X IDE for Android? For the record, my app is very strongly tied to UIKit and Foundation, so the word "porting" may be a misnomer; I'll actually be completely rewriting it for Android. No code reuse. Also, I'm doing this to learn Android, so I'd rather fail at the port and learn Android than take a shortcut.

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  • Hack Your Kindle for Easy Font Customization

    - by Jason Fitzpatrick
    The font options included with the Kindle are certainly serviceable, but why limit yourself? Today we’ll show you how to easily swap out the font files on your Kindle for a completely customized reading experience. Why customize the font? Why not! It’s your ebook reader and if you want the font to be crisper, thicker, look like it belongs on Star Trek, or pack more words per line, there’s no need to let Amazon’s design decisions stand in your way. Today we’re going to show you how you can install new fonts on your Amazon Kindle with free tools and about 20 minutes of tinkering (most of which will be spent waiting for the Kindle to reboot and rebuild the fonts). Hack Your Kindle for Easy Font Customization HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It

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  • Best way to find freelance c# developer

    - by sturdytree
    I am a developer based in London developing a desktop WPF business application using c# (+ MVVM/DDD/Nhibernate/Unity/Postsharp...). I need to find someone to review my code to suggest improvements and then to write integration tests. This could potentially be an ongoing relationship, expanding into writing new features etc. It would suit an experienced developer with a strong interest in design principles and writing clean code, who can work part time. However, the developer would need to work at my home based office (although timing is flexible). Websites such as elance and odesk seem to tie you in, and I would prefer to pay a one off introduction fee and then deal with the developer direct. Stack exchange seems quite expensive but is a possibility if I don't find an alternative. So, are there any other websites I can try?

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  • What do you do about content when someone asks you to build a website

    - by Jon
    I am an experienced asp.net developer and asp.net mvc and I have my own CMS that I have written but starting to think there should be another approach. When someone asks you to develop them a website how do you develop it so that they can add pictures,slideshows, content, news items, diary events. On a side note do you give them a design for the home page and inner page and thats it. I'm just thinking if they turn around and say 6 months down the line I want a jquery slideshow on the right hand side of this page how do you or CMS's handle it?

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  • links worth clicking&hellip;

    - by Chris Williams
    Scanning my Twitter feed almost always proves to be fruitful when looking for cool/interesting links to share. Here are a few of the highlights: I read this blog post from Justin Angel today, pretty interesting stuff: Windows Phone 7 – Unlocked ROMs  Looks like there’s a lot of good stuff floating just under the surface in the latest build of the WP7 Emulator. (Courtesy of @JustinAngel) Next up is this video titled Game Design Tutorials: From Seconds to Hours of Gameplay. If you’re into Indie Game Development, or just like watching videos… this one is pretty short at 5 minutes, but contains some good information about increasing the duration of fun gameplay in your game. (Courtesy of @Kei_tchan) If you are a Firefly (or Castle, or Dr. Horrible’s Singalong Blog) fan, check out this Facebook campaign to get Nathan Fillion to host SNL: http://tinyurl.com/2dh5m67  It worked for Betty White, so why not, right? (Courtesy of @DGalloway42)

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  • SEI Turns Software Architecture into a Game

    - by Bob Rhubart-Oracle
    "Architecture is the decisions that you wish you could get right early in a project." -- Ralph E. Johnson Unless you can see into the future, getting those decisions right comes down to a collection of hard choices. But the Software Engineering Institute (SEI) of Carnegie Mellon University has turned those hard choices into a game. Literally. According to the SEI website: The Hard Choices game is a simulation of the software development cycle meant to communicate the concepts of uncertainty, risk, options, and technical debt. In the quest to become market leader, players race to release a quality product to the marketplace. By the end of the game, everyone has experienced the implications of investing effort to gain an advantage or of paying a price to take shortcuts, as they employ design strategies in the face of uncertainty.   Check it out for yourself: Download the Hard Choices Board Game Download the companion white paper: The Hard Choices Game Explained

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  • Are all languages basically the same?

    - by Anirudh
    Recently, i had to understand the design of a small program written in a language i had no idea about (ABAP, if you must know). I could figure it out without too much difficulty. I realize that mastering a new language is a completely different ball game, but purely understanding the intent of code (specifically production standard code, which is not necessarily complex) in any language is straight forward, if you already know a couple of languages (preferably one procedural/OO and one functional). Is this generally true? Are all programming languages made up of similar constructs like loops, conditional statements and message passing between functions? Are there non-esoteric languages that a typical Java/Ruby/Haskell programmer would not be able to make sense of? Do all languages have a common origin?

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  • Top Questions and Answers for Pluging into Oracle Database as a Service

    - by David Swanger
    Yesterday we hosted a comprehensive online forum that shared a comprehensive path to help your organization design, deploy, and deliver a Database as a Service cloud. If you missed the online forum, you can watch it on demand by registering here. We received numerous questions.  Below are highlights of the most informative: DBaaS requires a lengthy and careful design efforts. What is the minimum requirements of setting up a scaled-down environment and test it out? You should have an OEM 12c environment for DBaaS administration and then a target database deployment platform that has the key characteristics of what your production environment will look like. This could be a single server or it could be a small pool of hosts if your production DBaaS will be larger and you want to test a more robust / real world configuration with Zones and Pools or DR capabilities for example. How does this benefit companies having their own data center? This allows companies to transform their internal IT to a service delivery model for the database. The benefits to the company are significant cost savings, improved business agility and reduced risk. The benefits to the consumers (internal) of services if much fast provisioning, and response to change in business requirements. From a deployment perspective, is DBaaS's job solely DBA's job? The best deployment model enables the DBA (or end-user) to control the entire process. All resources required to deploy the service are pre-provisioned, and there are no external dependencies (on network, storage, sysadmins teams). The service is created either via a self-service portal or by the DBA. The purpose of self service seems to be that the end user does not rely on the DBA. I just need to give him a template. He decides how much AMM he needs. Why shall I set it one by one. That doesn't seem to be the purpose of self service. Most customers we have worked with define a standardized service catalog, with a few (2 to 5) different classes of service. For each of these classes, there is a pre-defined deployment template, and the user has the ability to select from some pre-defined service sizes. The administrator only has to create this catalog once. Each user then simply selects from the options offered in the catalog.  Looking at DBaaS service definition, it seems to be no different from a service definition provided by a well defined DBA team. Why do you attribute it to DBaaS? There are a couple of perspectives. First, some organizations might already be operating with a high level of standardization and a higher level of maturity from an ITIL or Service Management perspective. Their journey to DBaaS could be shorter and their Service Definition will evolve less but they still might need to add capabilities such as Self Service and Metering/Chargeback. Other organizations are still operating in highly siloed environments with little automation and their formal Service Definition (if they have one) will be a lot less mature today. Therefore their future state DBaaS will look a lot different from their current state, as will their Service Definition. How database as a service impact or help with "Click to Compute" or deploying "Database in cloud infrastructure" DBaaS enables Click to Compute. Oracle DBaaS can be implemented using three architecture models: Oracle Multitenant 12c, native consolidation using Oracle Database and consolidation using virtualization in infrastructure cloud. As Deploy session showed, you get higher consolidating density and efficiency using Multitenant and higher isolation using infrastructure cloud. Depending upon your business needs, DBaaS can be implemented using any of these models. How exactly is the DBaaS different from the traditional db? Storage/OS/DB all together to 'transparently' provide service to applications? Will there be across-databases access by application/user. Some key differences are: 1) The services run on a shared platform. 2) The services can be rapidly provisioned (< 15 minutes). 3) The services are dynamic and can be relocated, grown, shrunk as needed to meet business needs without disruption and rapidly. 4) The user is able to provision the services directly from a standardized service catalog.. With 24x7x365 databases its difficult to find off peak hrs to do basic admin tasks such as gathering stats, running backups, batch jobs. How does pluggable database handle this and different needs/patching downtime of apps databases might be serving? You can gather stats in Oracle Multitenant the same way you had been in regular databases. Regarding patching/upgrading, Oracle Multitenant makes patch/upgrade very efficient in that you can pre-provision a new version/patched multitenant db in a different ORACLE_HOME and then unplug a PDB from its CDB and plug it into the newer/patched CDB in seconds.  Thanks for all the great questions!  If you'd like to learn more and missed the online forum, you can watch it on demand here.

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  • Vancouver .NET User Group

    - by pluginbaby
    While in Vancouver for my Silverlight training in early May, I will give a free Silverlight presentation at the local .NET User Group, .netBC. When: May 5, 2010, 6:30 PM Where: Building SW3 room 1750, BCIT Burnaby Campus, 3700 Willingdon Ave, Burnaby, BC, V5G 3H2 What: Silverlight 4 Business Applications “In this session a live demo will be built to show the new features of Silverlight 4 that helps you create business-oriented applications easier than ever. Importing/exporting data, printing, drag drop target, data visualization, context menu, WCF RIA Services and design-time enhancements in Visual Studio 2010.” Read all the details here: http://www.netbc.ca/DNCal/EventDetail.aspx?date=2010/05/05 See you there!   Thanks Telerik for helping this event to happen!   Technorati Tags: Silverlight,Silverlight Training

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  • Myths about Coding Craftsmanship part 2

    - by tom
    Myth 3: The source of all bad code is inept developers and stupid people When you review code is this what you assume?  Shame on you.  You are probably making assumptions in your code if you are assuming so much already.  Bad code can be the result of any number of causes including but not limited to using dated techniques (like boxing when generics are available), not following standards (“look how he does the spacing between arguments!” or “did he really just name that variable ‘bln_Hello_Cats’?”), being redundant, using properties, methods, or objects in a novel way (like switching on button.Text between “Hello World” and “Hello World “ //clever use of space character… sigh), not following the SOLID principals, hacking around assumptions made in earlier iterations / hacking in features that should be worked into the overall design.  The first two issues, while annoying are pretty easy to spot and can be fixed so easily.  If your coding team is made up of experienced professionals who are passionate about staying current then these shouldn’t be happening.  If you work with a variety of skills, backgrounds, and experience then there will be some of this stuff going on.  If you have an opportunity to mentor such a developer who is receptive to constructive criticism don’t be a jerk; help them and the codebase will improve.  A little patience can improve the codebase, your work environment, and even your perspective. The novelty and redundancy I have encountered has often been the use of creativity when language knowledge was perceived as unavailable or too time consuming.  When developers learn on the job you get a lot of this.  Rather than going to MSDN developers will use what they know.  Depending on the constraints of their assignment hacking together what they know may seem quite practical.  This was not stupid though I often wonder how much time is actually “saved” by hacking.  These issues are often harder to untangle if we ever do.  They can also grow out of control as we write hack after hack to make it work and get back to some development that is satisfying. Hacking upon an existing hack is what I call “feeding the monster”.  Code monsters are anti-patterns and hacks gone wild.  The reason code monsters continue to get bigger is that they keep growing in scope, touching more and more of the application.  This is not the result of dumb developers. It is probably the result of avoiding design, not taking the time to understand the problems or anticipate or communicate the vision of the product.  If our developers don’t understand the purpose of a feature or product how do we expect potential customers to do so? Forethought and organization are often what is missing from bad code.  Developers who do not use the SOLID principals should be encouraged to learn these principals and be given guidance on how to apply them.  The time “saved” by giving hackers room to hack will be made up for and then some. Not as technical debt but as shoddy work that if not replaced will be struggled with again and again.  Bad code is not the result of dumb developers (usually) it is the result of trying to do too much without the proper resources and neglecting the right thing that needs doing with the first thoughtless thing that comes into our heads. Object oriented code is all about relationships between objects.  Coders who believe their coworkers are all fools tend to write objects that are difficult to work with, not eager to explain themselves, and perform erratically and irrationally.  If you constantly find you are surrounded by idiots you may want to ask yourself if you are being unreasonable, if you are being closed minded, of if you have chosen the right profession.  Opening your mind up to the idea that you probably work with rational, well-intentioned people will probably make you a better coder and it might even make you less grumpy.  If you are surrounded by jerks who do not engage in the exchange of ideas who do not care about their customers or the durability of the code you are building together then I suggest you find a new place to work.  Myth 4: Customers don’t care about “beautiful” code Craftsmanship is customer focused because it means that the job was done right, the product will withstand the abuse, modifications, and scrutiny of our customers.  Users can appreciate a predictable timeline for a release, a product delivered on time and on budget, a feature set that does not interfere with the task(s) it is supporting, quick turnarounds on exception messages, self healing issues, and less issues.  These are all hindered by skimping on craftsmanship.  When we write data access and when we write reusable code.   What do you think?  Does bad code come primarily from low IQ individuals?  Do customers care about beautiful code?

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  • CMS without templates

    - by Mark
    I am looking for a CMS where I can layout the page from scratch using HTML/PHP/CSS and simply enter code such as:- FOR EACH (listOfArticles) SORT mostRecent CATEGORY news LIMIT 5 <div class="articleTitle">{title}</div> <div class="arcielBody">{body}</div> END to get a list of the five most recent articles of a certain category in the relevant place. Does such a thing exist anymore? Unless my mind is playing tricks on me, the CMSs of five or ten years ago had this approach. I am thinking of MovableType and the now defunct CityDesk. It seems to me that CMSs these days have a 'templates first' approach. I.E. you must always choose a template before doing anything - which I find really painful. Learning how to design these structured templates also seems overly painful. So can anyone help me in my quest? Thank you, Mark

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  • If Apple made Cars [closed]

    - by benhowdle89
    There was a joke going round a few months(?) ago that if the GM industry kept up with the computer industry that we'd all be better off (in relation to driving and costs). There was also a counter joke that if Microsoft made Cars you would, for example, have to squeeze the wing mirror, honk the horn and move the gearstick the reboot the car (CTRL + ALT + DEL) This got me thinking in terms of Apple's recent iPad 2 release, if Apple made cars what would they be like? What sort of technological advancements would software developers and programmers be able to implement if you built a car in a similar fashion to building an iPhone app. Xcode is you Mechanics garage, as it were. What would a car look like if it was designed by Apple Chief of Design: Jonothan Ive?

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  • Migrating from GlassFish 2.x to 3.1.x

    - by alexismp
    With clustering now available in GlassFish since version 3.1 (our Spring 2011 release), a good number of folks have been looking at migrating their existing GlassFish 2.x-based clustered environments to a more recent version to take advantage of Java EE 6, our modular design, improved SSH-based provisioning and enhanced HA performance. The GlassFish documentation set is quite extensive and has a dedicated Upgrade Guide. It obviously lists a number of small changes such as file layout on disk (mostly due to modularity), some option changes (grizzly, shoal), the removal of node agents (using SSH instead), new JPA default provider name, etc... There is even a migration tool (glassfish/bin/asupgrade) to upgrade existing domains. But really the only thing you need to know is that each module in GlassFish 3 and beyond is responsible for doing its part of the upgrade job which means that the migration is as simple as copying a 2.x domain directory to the domains/ directory and starting the server with asadmin start-domain --upgrade. Binary-compatible products eligible for such upgrades include Sun Java System Application Server 9.1 Update 2 as well as version 2.1 and 2.1.1 of Sun GlassFish Enterprise Server.

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  • Declaring interface in the same file as the base class, is it a good practice?

    - by Louis Rhys
    To be interchangable and testable, normally services with logic needs to have interface, e.g. public class FooService: IFooService { ... } Design-wise, I agree with this, but one of the things that bothers me with this approach is that for one service you will need to declare two things (the class and the interface), and in our team, normally two files (one for the class and one for the interface). Another discomfort is the difficulty in navigation because using "Go to definition" in IDE (VS2010) will point to the interface (since other classes refer to the interface), not the actual class. I was thinking that writing IFooService in the same file as FooService will reduce the above weirdness. After all, IFooService and FooService are very related. Is this a good practice? Is there a good reason that IFooService must be located in its own file?

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  • CS Concentrations and Career Paths

    - by xbonez
    I'm approaching the end of Sophomore year in college (Studying Computer Science), and very soon I'm going to have to decide on my concentration, but I honestly don't know what each concentration means. I basically have two questions: 1. How much influence does your concentration have on your career path? For example, would a video game development company only look at people with a concentration in Game Development? 2.It would be great if you guys could, in a line or two, tell me what sort of jobs am I looking at for each of the concentrations? I need to pick at least two of the 9 below. - Algorithms and Data Structures - Artificial Intelligence - Computer and Network Society - Computer graphics and vision - Human-Computer Interaction - Game Development and Design - Numeric and Symbolic Computation - Programming languages - Systems

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  • Shadowmap first phase and shaders

    - by KaiserJohaan
    I am using OpenGL 3.3 and am tryin to implement shadow mapping using cube maps. I have a framebuffer with a depth attachment and a cube map texture. My question is how to design the shaders for the first pass, when creating the shadowmap. This is my vertex shader: in vec3 position; uniform mat4 lightWVP; void main() { gl_Position = lightWVP * vec4(position, 1.0); } Now, do I even need a fragment shader in this shader pass? from what I understand after reading http://www.opengl.org/wiki/Fragment_Shader, by default gl_FragCoord.z is written to the currently attached depth component (to which my cubemap texture is bound to). Thus I shouldnt even need a fragment shader for this pass and from what I understand, there is no other work to do in the fragment shader other than writing this value. Is this correct?

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  • Great User Group if based near Gloucester + Links from Entity Framework 4.0 session

    - by Eric Nelson
    I had a really fun evening doing “my final” EF 4.0 session last night (26th May 2010) at GL.NET based out of Gloucester (although secretly I made it into a IronRuby and Windows Azure session). They are a great crowd and Jimmy makes for a fantastic host + it is a very nice venue (Symantec offices in Gloucester, lots of parking, good room etc) + free pizza + free SWAG + trip to pub afterwards (the topics were very varied!). What more could you ask for? The next session is June 16th and will be on multi-tenanted ASP.NET MVC and comes highly recommended. Links from my session: Entity Framework 4 Resources http://bit.ly/ef4resources Entity Framework Team Blog http://blogs.msdn.com/adonet Entity Framework Design Blog http://blogs.msdn.com/efdesign/ The must have LINQPad http://www.linqpad.net Entity Framework Profile http://efprof.com/  IronRuby info on my blog http://geekswithblogs.net/iupdateable/category/10076.aspx

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  • Good 3D Game Engine for the Horror Genre [on hold]

    - by James Wassall
    I am starting to think about and design (pencil drawings) a simple, horror game. I'm in need of a good engine which supports features like Dynamic Lighting (for a characters flashlight) and dynamic shadows. My first choice was obviously Unity3D, as its free and is (supposedly) the easiest to use. However, I believe that a lot of features are locked for the Pro version (a $1500 investment). Is there any good, free engines that support dynamic events? I have read a lot of posts recommending the Source engine but I don't want to make a mod, I would like to make a fully featured standalone game. I'm not looking for opinions on "Which engine you prefer" or "Which engine do you use", all I would like is to be presented with the facts. -James

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  • Application layer vs domain layer?

    - by Louis Rhys
    I am reading Domain-Driven Design by Evans and I am at the part discussing the layered architecture. I just realized that application and domain layers are different and should be separate. In the project I am working on, they are kind of blended and I can't tell the difference until I read the book (and I can't say it's very clear to me now), really. My questions, since both of them concerns the logic of the application and are supposed to be clean of technical and presentation aspects, what are the advantages of drawing a boundary these two?

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  • CAMeditor v1.9 &ndash; thoughts and reflections

    - by david.webber(at)oracle.com
    We recently published the latest iteration of the CAMeditor tool on Sourceforge.net including more enhancements to the NIEM capabilities. This release represented an incremental improvement over the prior version with mostly bug fixes and patches. We’re now working on the full v2.0 release which will feature substantial improvements and new features in practically all areas.  Most importantly we are improving the dictionary handling and providing the ability to visually design new exchange schema directly from dictionary sets of components. In addition we are doing some interim release work on 1.9.x with patches and enhancements particularly to support running on Ubuntu and non-Windows platforms. And we are also providing an Ant script based deployment for the CAMV validation engine so you can do unit testing of batches of templates and XML instance samples using command line scripts. More updates will be forthcoming as we make early release versions available for testing purposes.

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